Supplementaries guide for All the Mods 10 1.25
Supplementaries guide for All the Mods 10
Last verified for All the Mods 10 v1.25 on Oct 4, 2026 · text last changed Oct 2, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 7
- Recipes shown
- 5
- Items named
- 45
5 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 1.25's own files.
What is Supplementaries?
1 part
Same as in the All the Mods 10 5.5 guide
Supplementaries is a Vanilla+ mod that fills the gaps in vanilla Minecraft. You get jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, plus a big pile of decoration and some automation blocks. The goal is content that is useful, looks good, and fits alongside what the game already has.[1]
It's a great pick if you like building and want your base to feel more alive without leaving the vanilla style. Its blocks blend in with existing content instead of replacing it, so they work in nearly any build.[1]
In this pack
All the Mods 10 5.5 ships Supplementaries version 1.21-3.5.17 as the NeoForge build. It has been part of the pack since All the Mods 10 2.25 or earlier, so it's a long-standing piece of the pack.[2]
Supplementaries depends on Moonlight Library and is highly configurable, so individual features can be switched off or adjusted. If a block acts differently than you expect, the pack's config may have changed it.[1]
Unverified No confirmed source shows where Supplementaries fits in this pack's progression or whether any of its items are part of a progression chain, so treat it as an optional building and quality-of-life mod you can use whenever you like.
How do you get started with Supplementaries?
2 parts
Supplementaries is a Vanilla+ mod that fills gaps vanilla leaves open. It adds jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, and a lot of other decoration and automation blocks. It's also highly configurable, so the pack can shape how it plays.[1]
Your first craft: a way sign
Way signs are a great first thing to make. They're the mod's signposts, and its own advancement for them reads "Follow me to find a village", so they're handy for marking routes and pointing the way around your world.[1][3]
This pack adds its own way sign recipes for a huge range of wood types, so you can match the sign to whatever wood you're building with. Most of them are shapeless recipes that turn that wood's sign into a way sign. A few modded woods use a shaped recipe instead.[4]
- Vanilla woods such as Way Sign Spruce, Way Sign Birch, Way Sign Cherry and Way Sign Crimson each have their own pack-added recipe.[4]
- Oh The Biomes We've Gone woods get their own versions too, such as Way Sign Redwood and Way Sign Sakura.[4]
- Woods from other mods are covered as well, for example Way Sign Demonic, Way Sign Archwood and Way Sign Alder.[4]
Crafting Shapeless
Recipe id: minecraft:way_sign_oak/minecraft/spruce
A typical shapeless way sign recipe in this pack
Crafting Shaped
| Empty slot | any wooden rod | Empty slot |
Recipe id: minecraft:way_sign_oak/allthemodium/demonic
Some modded woods use a shaped recipe instead
What to aim for next
The mod's advancements are a fun roadmap for what to try after your first signpost. You can use a Wrench to rotate a block, use a Turn Table to rotate yourself, spin a globe at ludicrous speed, and drink from a Chalice in the Nether.[3]
Unverified The provided material only confirms the way sign recipes, not the recipes for the Wrench, Turn Table, globe, jars or other blocks in this pack. Check them in-game before planning around them.
How does Supplementaries work?
5 parts
Supplementaries is a Vanilla+ mod. Instead of big machines and multiblocks, it fills the gaps vanilla leaves with small functional blocks: jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, decoration pieces and some automation helpers. Everything is meant to be useful, look good and fit with blocks you already know.[1]
The mod is highly configurable and needs Moonlight Library to run. It is mainly a Forge mod. The Fabric version is supported but might be missing some minor features.[1]
Rotating things: Wrench and Turn Table
Two of the mod's tools are all about rotation. You use a Wrench to rotate a block, and a Turn Table can even rotate you. Each has its own advancement, so trying them out is a quick way to tick off some progress.[3]
Status effects to know about
- Flammable makes you burn for longer when you're on fire and spreads fire as you walk, so stay away from anything you don't want torched.[3]
- Overencumbered stops you from sprinting. Higher levels also reduce your jump height and slow your walking speed.[3]
Enchantments
- Stasis lets Slingshot projectiles ignore gravity, so your shots fly straight.[3]
- The lumisene version of Flame makes arrows from your bow deal extra lumisene fire damage.[3]
- The lumisene version of Fire Aspect adds extra lumisene fire damage when you hit a mob.[3]
Way signs for modded woods
Way signs are the mod's signposts, and their advancement hints at their job: pointing the way, for example to a village. This pack adds way sign recipes for woods from other mods. The Allthemodium woods and Ars Nouveau's Archwood use a shaped recipe with that wood's planks plus wooden rods. For example, you can craft Way Sign Demonic and Way Sign Archwood this way.[3][4]
Crafting Shaped
| Empty slot | any wooden rod | Empty slot |
Recipe id: minecraft:way_sign_oak/allthemodium/demonic
Pack-added shaped recipe; Soul and Archwood way signs work the same way.
The Oh The Biomes We've Gone woods and Deeper Darker's Echo wood use a simpler shapeless recipe. You turn that wood's regular sign straight into the matching way sign, such as Way Sign Sakura or Way Sign Echo.[4]
Crafting Shapeless
Recipe id: minecraft:way_sign_oak/deeperdarker/echo
Pack-added shapeless recipe; every Oh The Biomes We've Gone wood has a matching one.
Little extras
- Want to see who made the mod's textures and assets? Put a written book named "credits" into a Notice Board to view the credits in-game.[1]
- Presents can be addressed to a specific player, and the item shows who it's for.[3]
- You can spin a globe, drink from a Chalice and even eat a bar of soap. Each of these has its own advancement.[3]
Unverified The sources don't explain how jars, faucets, spring launchers, weather vanes or the mod's automation blocks work in detail, including how they handle fluids, items or redstone. Check the in-game recipe viewer or test them in a creative world before building around them. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How do you progress through Supplementaries?
2 parts
The recipe data for this pack doesn't lay out a tier ladder for this mod. What it does show is something handy: the pack has added its own recipes so you can make way signs in the woods of many other mods, not just vanilla ones.[4]
Way signs in every wood
The pack-added way sign recipes come in two styles. Most are quick shapeless conversions, such as the one for the Way Sign Spruce. The rest are shaped recipes, like the one for the Way Sign Demonic. The recipe cards below show exactly what each style needs.[4]
Crafting Shapeless
Recipe id: minecraft:way_sign_oak/minecraft/spruce
Example of a shapeless way sign recipe added by the pack
Crafting Shaped
| Empty slot | any wooden rod | Empty slot |
Recipe id: minecraft:way_sign_oak/allthemodium/demonic
Example of a shaped way sign recipe added by the pack
Which woods are covered
- Vanilla woods use shapeless recipes, for example Way Sign Birch, Way Sign Cherry, Way Sign Bamboo, Way Sign Crimson and Way Sign Warped.[4]
- Biomes We've Gone woods use shapeless recipes, for example Way Sign Redwood, Way Sign Sakura and Way Sign Rainbow Eucalyptus.[4]
- Productive Trees woods use shapeless recipes, for example Way Sign Black Ember, Way Sign Blue Yonder and Way Sign Brazilwood.[4]
- Eternal Starlight woods use shapeless recipes: Way Sign Lunar, Way Sign Northland, Way Sign Scarlet, supplementaries:eternal_starlight/way_sign_starlight_mangrove and Way Sign Torreya.[4]
- The Deeper Darker echo wood also uses a shapeless recipe for Way Sign Echo.[4]
- Several woods use shaped recipes instead: Way Sign Demonic, Way Sign Soul, Way Sign Archwood, Way Sign Undead, Way Sign Aurum, Way Sign Edelwood, Way Sign Fungyss, Way Sign Menril and Way Sign Ancient.[4]
- Domum Ornamentum gets two shaped cactus variants: Way Sign Cactus and Way Sign Cactus Extra.[4]
Unverified The recipe data shown for this guide only covers part of the pack's recipes for this mod, and it doesn't confirm any tiered progression, upgrade path or gating for other items from this mod. Treat any tier breakdown for this mod in this pack as unconfirmed.
How does Supplementaries work with other mods?
2 parts
Supplementaries fits right into the huge wood palette of this pack. The pack adds its own crafting recipes so you can make way signs that match woods from lots of other mods, instead of only vanilla ones. If you've built your base out of some exotic modded wood, you can probably get a way sign to match it.[4]
Way signs made from another mod's sign
For many woods, the pack uses a simple shapeless recipe. You take a sign from the other mod and craft it into the matching Supplementaries way sign. That makes these really easy to get once you have that mod's sign.[4]
- Biomes We've Gone woods: for example Sakura Sign becomes Way Sign Sakura, and Rainbow Eucalyptus Sign becomes Way Sign Rainbow Eucalyptus. The same works for aspen, baobab, cypress, maple, redwood, willow, the two enchanted woods and more.[4]
- Deeper Darker: Echo Sign crafts into Way Sign Echo.[4]
- Eternal Starlight: the lunar, northland, scarlet, starlight mangrove and torreya signs each have a way sign version, such as Lunar Sign into Way Sign Lunar.[4]
- Productive Trees: a long list of its tree signs convert too, from Alder Sign into Way Sign Alder through to Ginkgo Sign into Way Sign Ginkgo, including fun ones like cacao, coffea and firecracker.[4]
Crafting Shapeless
Recipe id: minecraft:way_sign_oak/biomeswevegone/sakura
Example of the sign-to-way-sign conversion
Way signs crafted from modded planks
Some mods get a shaped recipe instead, built around that mod's planks. These are great for the magic and tech woods you'll run into as you progress.[4]
- Allthemodium: Way Sign Demonic from Demonic Planks and Way Sign Soul from Soul Planks.[4]
- Ars Nouveau: Way Sign Archwood from Archwood Planks.[4]
- Forbidden and Arcanus: Way Sign Aurum, Way Sign Edelwood and Way Sign Fungyss from the matching planks.[4]
- EvilCraft, Integrated Dynamics and Nature's Aura: Way Sign Undead from Undead Planks, Way Sign Menril from Menril Planks, and Way Sign Ancient from Ancient Planks.[4]
- Domum Ornamentum: Way Sign Cactus uses Green Cactus Extra, and Way Sign Cactus Extra uses Cactus Extra.[4]
Crafting Shaped
| Empty slot | any wooden rod | Empty slot |
Recipe id: minecraft:way_sign_oak/ars_nouveau/archwood
Example of a planks-based way sign recipe
Behind the scenes, Supplementaries also needs Moonlight Library to run, so you'll see that mod alongside it in the pack.[1]
Which Supplementaries config options matter?
Same as in the All the Mods 10 2.11 guide
Supplementaries is built to be picked apart: it's a highly configurable mod, and almost every feature it adds can be tweaked or switched off if you don't want it in your world.[1]
The mod's own documentation groups these toggles into a customization section, and the author points players there (or to the mod's Discord) when they want to disable or adjust an individual feature rather than the whole mod.[1]
Unverified We couldn't confirm any Supplementaries config overrides for this pack, so we can't list specific values here. Treat the in-game config screen as the source of truth for your install, and check it before assuming a feature is on or off.
What changed in Supplementaries between versions?
3 parts
All the Mods 10 1.25 ships Supplementaries 1.21-3.0.23-beta (the NeoForge build). The mod was already in the pack in 1.20 or earlier, so you may have seen it in older versions.[5]
Each of the mod's own changelogs below starts with a note telling you to check the 3.0.0 patch notes. Those notes aren't included in my sources, so the big 3.0.0 changes aren't covered here. What follows are the smaller fixes from three releases.[6][7][8]
1.21-3.0.13-alpha
- Jars with fishes now render correctly.[8]
- Awning models are now 3D.[8]
- Hat stands accept items again.[8]
1.21-3.0.21-beta
This was a single fix for a server crash caused by the update before it. If you run a server, this is the release that sorted it out.[7]
1.21-3.0.23-beta (the version in this pack)
- The soap block now checks for a tag when checking for feather falling.[6]
- Fixed a NeoForge issue where some serialization failed when playing on LAN.[6]
- Fixed the sus sand and sus gravel brick recipe duplicating some items in some cases.[6]
- Fixed the sus sand and sus gravel recipe not crafting a valid block because of a mismatched component.[6]
- Fixed cage capturing duplicating cage items when more than one was used.[6]
- Fixed the cage item component not initializing its internal entity for the renderer.[6]
- Fixed bamboo not being offset when placed on a planter.[6]
- Fixed twisting vines not being placeable on a planter because of the planter's collision shape.[6]
- Fixed urns dropping themselves without silk touch.[6]
Unverified No pack changelog entries for Supplementaries were available, so any changes the pack itself made to this mod across its releases are unconfirmed.
Sources
- Supplementaries project page (modrinth) · official mod data
- All the Mods 10 5.5 mod list · pack file
- supplementaries tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 1.25 recipe dump: recipes making Supplementaries items · pack recipe dump
- All the Mods 10 1.25 mod list · pack file
- Supplementaries 1.21-3.0.23-beta changelog · changelog
- Supplementaries 1.21-3.0.21-beta changelog · changelog
- Supplementaries 1.21-3.0.13-alpha changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 4, 2026.
Guides for other versions: 6.2.1 to 8.3 · 6.0 to 6.2 · 4.6 to 5.5 · 2.37 to 4.5 · 2.13 to 2.36 · 2.12 · 2.2 to 2.11 · 1.26 to 2.1 · 1.20 to 1.24