Supplementaries guide for All the Mods 10 4.6 to 5.5
Supplementaries guide for All the Mods 10
Last verified for All the Mods 10 v5.5 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mons 0.3.0-beta to 0.14.0-beta
- Sections
- 7
- Recipes shown
- 15
- Items named
- 25
- Quests covered
- 1
3 sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 5.5's own files.
What is Supplementaries?
1 part
Supplementaries is a Vanilla+ mod that fills the gaps in vanilla Minecraft. You get jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, plus a big pile of decoration and some automation blocks. The goal is content that is useful, looks good, and fits alongside what the game already has.[1]
It's a great pick if you like building and want your base to feel more alive without leaving the vanilla style. Its blocks blend in with existing content instead of replacing it, so they work in nearly any build.[1]
In this pack
All the Mods 10 5.5 ships Supplementaries version 1.21-3.5.17 as the NeoForge build. It has been part of the pack since All the Mods 10 2.25 or earlier, so it's a long-standing piece of the pack.[2]
Supplementaries depends on Moonlight Library and is highly configurable, so individual features can be switched off or adjusted. If a block acts differently than you expect, the pack's config may have changed it.[1]
Unverified No confirmed source shows where Supplementaries fits in this pack's progression or whether any of its items are part of a progression chain, so treat it as an optional building and quality-of-life mod you can use whenever you like.
How do you get started with Supplementaries?
3 parts
Same as in the All the Mods 10 6.2 guide
Supplementaries is a Vanilla+ mod that fills the gaps vanilla leaves. It adds jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, and a lot of decoration and automation blocks. Everything is designed to be useful, look good and fit alongside what the game already has, so you can start using it from your very first day.[1]
Step 1: Grab a Wrench
Your first craft should be the Wrench. It rotates blocks, and the mod even has an advancement for using a Wrench to rotate a block. It's cheap, handy, and saves you from breaking and re-placing things just to turn them.[4]
There's a second reason to make it early. The Industrial Foregoing quest chapter has a quest, a quest in "?", that lists wrenches able to rotate Industrial Foregoing machines, and the Supplementaries Wrench is one of the accepted items. The quest author tested the wrenches mostly on the Laser Drill and warns that some might not work with other machines, so give it a try before you rely on it.[5]
Step 2: Make your base look good
Once your tools are sorted, Supplementaries really shines at decoration. Awnings are a great place to start. Craft a plain Awning first.[3]
Every colored version, like the Red Awning, is a shapeless recipe that dyes a plain Awning. Make a stack of plain ones and color them as you need.[3]
Buntings are just as flexible. Each colored bunting, like the Blue Bunting, has two recipes in the pack. One is shapeless and recolors a White Bunting. The other is shaped and makes the colored bunting directly.[3]
Crafting Shaped
| any string | any string | any string |
| Empty slot | Empty slot |
Recipe id: supplementaries:buntings/bunting_blue_2
The direct recipe for a colored bunting
Step 3: Pick up some building block sets
If you love building, the mod adds full block families. Ash Bricks come with a matching slab, stairs and wall, and so do Blackstone Tiles.[3]
Crafting Shaped
4 × Polished Blackstone Bricks
Recipe id: supplementaries:blackstone_tile
Unverified Supplementaries has more early crafts, such as the Altimeter, Bellows, Bamboo Spikes and Bomb, but the available sources don't describe what they do in this pack, so they aren't covered here yet.
How does Supplementaries work?
6 parts
Same as in the All the Mods 10 6.2 guide
Supplementaries is a Vanilla+ mod that fills the gaps vanilla leaves. Its lineup includes jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, decoration and automation. It's also very configurable, and it needs Moonlight Library to run. Instead of one big tech system, each block has its own small mechanic. This section covers the ones the All the Mods 10 config actually explains.[1]
Unverified None of the available material explains how faucets, spring launchers or other automation blocks connect to pipes, hoppers or redstone. How they automate is left out here until it can be checked in-game.
Jars and cages
Jars hold liquids, and in ATM10 a jar's liquid capacity is 12, the same as the mod default. The config note says 12 is the value that keeps the fill level pixel-accurate.[6]
- In this pack you can't right-click a placed jar to instantly eat or drink the food or potions inside it, because functional.jar.drink_from_jar is off.[6]
- Drinking straight from a jar item is also disabled, through functional.jar.drink_from_jar_item.[6]
- If a mob can be tamed, you can only catch it in a cage or jar once it's tamed, because functional.cage.require_taming is on.[6]
- Mob health doesn't matter. The health threshold stays at 100 percent, which accepts a mob at any health level.[6]
- Capture is restricted. The options that allow all mobs, all baby mobs in cages, or any small mob based on its hitbox size (for both cages and jars) are all off.[6]
- Hostile mobs you capture are not marked as persistent when you release them, since functional.cage.persistent_mobs is off.[6]
Cannons
Once you light a cannon, it waits a fuse time of 40 before firing. After a shot it needs a cooldown of 60 before it can fire again. ATM10 keeps both at the mod defaults.[6]
The fire power multiplier is 0.6 and the cannonball pierce radius is 1.1, also both mod defaults. A larger radius actually gives a cannonball less piercing power, because it spends more energy breaking the extra blocks.[6]
Bamboo spikes
In ATM10, Bamboo Spikes run in their alternative mode. You can only apply harmful effects to them, and in return they get infinite durability.[6]
Mobs killed by spikes do not drop loot as if a player killed them, because functional.bamboo_spikes.player_loot is off. So don't count on spike farms for player-only drops. The creative tab is filled with all the tipped spike variations.[6]
Crafting Shaped
| Empty slot | ||
| Empty slot | ||
| any wooden slab | any wooden slab | any wooden slab |
Recipe id: supplementaries:bamboo_spikes
The pack changed this recipe.
Ash
Mobs that die while burning drop ash. Burnable blocks can leave ash layers when they burn, and ATM10 sets that chance to 1, the top of its range. Rain slowly washes ash layers away, and basalt ash is enabled.[6]
Ash ties into a building set: Ash Brick crafts into Ash Bricks, which then make slabs, stairs and walls. All of these recipes are changed by the pack.[3]
Block behaviours worth knowing
- An end crystal placed on a pedestal gives an enchanting power bonus equal to 3 bookshelves.[6]
- Two iron gates stacked on top of each other open together. Iron and gold gates are not set to act like doors, so they don't need redstone to open.[6]
- You can use an axe on a timber frame to remove the frame and keep the block inside intact. Placing daub in a timber frame turns it into a wattle and daub block. Shift-placing a frame directly onto a block is disabled.[6]
- Slanted Awning blocks are enabled and bounce entities at the mod's default angle. You can crouch to fall through an awning.[6]
- Flag poles can be up to 16 long, and you can right-click or left-click a stick to lower or raise a flag attached to it.[6]
- Slidy blocks move at a speed of 0.125.[6]
- A horse that eats a sugar cube gets a speed effect for 10 seconds.[6]
- You can use a Blackboard through its GUI or by drawing on it directly, since the interaction mode is BOTH. Drawing in colour with dyes is off.[6]
- Notice boards only accept maps and books. Flower boxes hold one tall flower per block. Item shelves aren't climbable, and hat stands only take the items they normally allow.[6]
- Saplings that grow in a planter won't break it. With Farmers Delight installed, a planter also acts like rich soil.[6]
Effects and enchantments
- Flammable makes you burn for longer and spreads fire as you walk.[4]
- Overencumbered stops you sprinting. Higher levels also reduce your jump height and walking speed.[4]
- The Stasis enchantment lets slingshot projectiles ignore gravity.[4]
- Two lumisene enchantments add extra lumisene fire damage: one when you hit a mob, and one on arrows fired from a bow.[4]
How do you progress through Supplementaries?
5 parts
Same as in the All the Mods 10 8.1 guide
Supplementaries has no tier ladder of its own in this pack. The only quest in the sources that touches it is a quest in "?", in the Industrial Foregoing chapter, where it comes after the quest named Industrial Foregoing. It accepts the Wrench as one of several wrenches that can rotate Industrial Foregoing machines. The quest text says the wrenches were tested mainly on the Laser Drill, and some may not work with other machines.[7]
The sources show no other Supplementaries quests. So the practical way to plan is to follow the recipes. Every Supplementaries recipe shown in the dump is marked as changed by the pack, so use the recipes on this page and not the mod's defaults.[7][8]
Starter builds: awnings, buntings and utility blocks
The decorative colour sets come first. The Awning has dyed colour variants, such as the Red Awning. Buntings come in the same colours, and there is a White Bunting among them. The Bellows and Bamboo Spikes also have pack-changed recipes you can craft early.[8]
Crafting Shaped
| any wooden rod | Empty slot | any wooden rod |
Recipe id: supplementaries:awnings/awning
The base awning recipe in this pack, which you then dye into the colour variants.
Crafting Shapeless
Awning
- any black dye
Recipe id: supplementaries:awnings/awning_black
One of the pack's dye recipes for the coloured awnings.
The wrench and the altimeter
Both the Wrench and the Altimeter have recipes changed by the pack. The wrench is the Supplementaries entry in the Industrial Foregoing wrench quest, so crafting it lets you meet that task.[7][8]
Crafting Shaped
| Empty slot | any copper ingot | Empty slot |
| any copper ingot | any redstone dust | any copper ingot |
| Empty slot | any copper ingot | Empty slot |
Recipe id: supplementaries:altimeter
Utility and defence items
The Bomb, Bubble Blower, Cage and Candle Holder all have pack-changed recipes too. Candle holders also come in several colours, such as the Black Candle Holder.[8]
Crafting Shapeless
- any black dye
Candle Holder
Recipe id: supplementaries:candle_holders/candle_holder_black_dye
The pack's recipe for recolouring a candle holder.
Blackstone and ash building blocks
For builders, Blackstone Tiles comes with slab, stairs and wall versions. The Blackstone Lamp and Blackboard have their own recipes. The ash brick family has Ash Brick and Ash Bricks, also with slab, stairs and wall versions.[8]
Crafting Shaped
4 × Polished Blackstone Bricks
Recipe id: supplementaries:blackstone_tile
The pack's recipe for blackstone tiles.
Blast armor trim template
The Smithing Template has a pack-changed crafting recipe that takes an existing template as one of its inputs, so you need one before you can make more.[8]
Crafting Shaped
| any diamond gem | any diamond gem | |
| any diamond gem | any diamond gem | |
| any diamond gem | any diamond gem | any diamond gem |
Recipe id: supplementaries:blast_armor_trim_smithing_template
The pack's recipe for the template, which also consumes an existing template.
How does Supplementaries work with other mods?
3 parts
Supplementaries doesn't live in a bubble in this pack. A few of its handy blocks and items have extra crafting recipes that use materials from other mods, so you can make them from whatever you already have lying around. All three of these recipes have been changed by the pack, so check the recipe cards below instead of trusting what you remember from other setups.[9]
Planter from Rich Soil
If you're already farming with Rich Soil, it also gives you a route to the Planter. This recipe is marked as an integration recipe, and it's a nice way to put that extra soil to work.[9]
Crafting Shaped
Recipe id: supplementaries:integration/planter_rich_fd
Changed by the pack
Present from Cardboard
Got a stack of Cardboard? You can turn it into a Present, which makes wrapping gifts for your friends on a server really easy.[9]
Changed by the pack
Sack from Canvas
The Sack has a recipe that uses Canvas, so if you already make canvas for your kitchen setup, you have an easy way to get sacks too.[9]
Which Supplementaries config options matter?
4 parts
Same as in the All the Mods 10 6.2 guide
Supplementaries has a lot of config options, and this section covers the ones you'll notice most while playing. Good news first: every numeric setting that lists a mod default is left at that default in this pack, so capacities, ranges and timers all behave the way the mod ships them.[6]
Unverified The config file doesn't list mod defaults for on/off toggles, so it isn't confirmed whether the pack changed any of the true/false settings below from the mod's defaults.
Jars and cages
- functional.jar.capacity is 12, which the config says matches the jar's pixel-accurate fill level.[6]
- Jars can capture small mobs, hold cookies and hold liquids from bottles, buckets and bowls, because functional.jar.jar_capture, functional.jar.jar_cookies and functional.jar.jar_liquids are all on.[6]
- You can't drink or eat straight out of a jar. Both functional.jar.drink_from_jar for placed jars and functional.jar.drink_from_jar_item for jar items are off.[6]
- functional.cage.allow_all_mobs is off, and functional.cage.require_taming is on. That means a tameable mob can only be caught once you've tamed it.[6]
- functional.cage.health_threshold is 100, so a mob's health doesn't matter when you capture it. functional.cage.persistent_mobs is off, which means captured hostile mobs aren't made persistent when you release them.[6]
Sacks, quivers and baskets
- Sacks have 9 slots. functional.sack.sack_penalty is on, and functional.sack.sack_increment is 2. Carry more sacks than that and you get the overencumbered slowness, which gets one level stronger for each further multiple of 2.[6]
- Quivers hold 6 arrow stacks. tools.quiver.use_without_slow means using one doesn't slow you down, and tools.quiver.quiver_pickup sends arrows you pick up into a matching quiver.[6]
- Lunch baskets have 6 slots and can be placed on the ground, since tools.lunch_basket.placeable is on.[6]
Slingshots, bombs and cannons
- Slingshots in this pack can throw buckets, which place their contents when they land. Bombs, ender pearls, fire charges, snowballs and splash potions are all disabled. A slingshot takes 20 ticks to fully charge.[6]
- Both normal and blue bombs are set to break only weak blocks through tools.bomb.break_blocks and tools.bomb.blue_bomb.break_blocks. The explosion radius is 2 for normal bombs and 5.15 for blue bombs.[6]
- tools.bomb.bomb_fuse is 0, so bombs explode on contact, and the bomb item cooldown is enabled.[6]
- Cannons use a fuse time of 40, a cooldown of 60 and a fire power multiplier of 0.6.[6]
Handy tweaks
- XP bottling at the enchanting table is off because tweaks.bottle_xp.enabled is false. The suspicious sand and gravel recipes are also off through tweaks.sus_recipes.enabled.[6]
- tweaks.map_tweaks.death_marker is set to WITH_COMPASS. Your death only shows on your map if you have a recovery compass in your inventory.[6]
- With functional.rope.slide_on_fall on, sliding down ropes is as fast as free falling and you still take no fall damage.[6]
- You can turn a skeleton horse into a zombie horse by feeding it 64 rotten flesh, and feeding it a golden carrot turns it back. Zombie horses can also be ridden underwater.[6]
- functional.safe.simple_safes is off, so safes still use keys. functional.safe.prevent_breaking is also off, which means other players can break them.[6]
What changed in Supplementaries between versions?
1 part
All the Mods 10 5.5 ships Supplementaries version 1.21-3.5.17. The mod has been part of the pack since version 2.2 or earlier, so it has been around for most of the pack's life.[2]
The pack has updated Supplementaries steadily over its releases. The most recent bump, in pack version 5.5, took the mod from 1.21-3.5.14 to 1.21-3.5.17.[10]
Early builds of the mod in the pack were beta releases. The last beta was 1.21-3.0.41-beta, and pack version 2.42 moved to the non-beta 1.21-3.1.2.[11]
Update timeline
- Pack 5.5: updated from 1.21-3.5.14 to 1.21-3.5.17.[10]
- Pack 4.15: updated from 1.21-3.4.18 to 1.21-3.4.20.[12]
- Pack 4.13: updated from 1.21-3.4.16 to 1.21-3.4.18.[13]
- Pack 4.11: updated from 1.21-3.4.9 to 1.21-3.4.16.[14]
- Pack 4.7: updated from 1.21-3.4.4 to 1.21-3.4.9.[15]
- Pack 4.6: updated from 1.21-3.3.5 to 1.21-3.4.4.[16]
- Pack 4.3: updated from 1.21-3.3.0 to 1.21-3.3.5.[17]
- Pack 4.1: updated from 1.21-3.1.8 to 1.21-3.3.0.[18]
- Pack 2.47: updated from 1.21-3.1.6 to 1.21-3.1.8.[19]
- Pack 2.44: updated from 1.21-3.1.5 to 1.21-3.1.6.[20]
- Pack 2.43: updated from 1.21-3.1.2 to 1.21-3.1.5.[21]
- Pack 2.42: updated from 1.21-3.0.41-beta to 1.21-3.1.2.[11]
- Pack 2.40: updated from 1.21-3.0.39-beta to 1.21-3.0.41-beta.[22]
- Pack 2.39: updated from 1.21-3.0.37-beta to 1.21-3.0.39-beta.[23]
- Pack 2.37: updated from 1.21-3.0.35-beta to 1.21-3.0.37-beta.[24]
- Pack 2.33: updated from 1.21-3.0.33-beta to 1.21-3.0.35-beta.[25]
- Pack 2.26: updated from 1.21-3.0.30-beta to 1.21-3.0.33-beta.[26]
Unverified The pack changelogs only record version numbers. What each Supplementaries update actually added, fixed or rebalanced isn't covered here, because the mod's own changelogs weren't available.
Sources
- Supplementaries project page (modrinth) · official mod data
- All the Mods 10 5.5 mod list · pack file
- All the Mods 10 6.2 recipe dump: recipes making Supplementaries items · pack recipe dump
- supplementaries tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 6.2 quests: "Industrial Foregoing" · pack file
- All the Mods 10 6.2 config: config/supplementaries-common.toml · pack file
- All the Mods 10 8.1 quests: "Industrial Foregoing" · pack file
- All the Mods 10 8.1 recipe dump: recipes making Supplementaries items · pack recipe dump
- All the Mods 10 5.5 recipe dump: recipes connecting Supplementaries with other mods · pack recipe dump
- All the Mods 10 changelog (All the Mods 10 5.5) · changelog
- All the Mods 10 changelog (All the Mods 10 2.42) · changelog
- All the Mods 10 changelog (All the Mods 10 4.15) · changelog
- All the Mods 10 changelog (All the Mods 10 4.13) · changelog
- All the Mods 10 changelog (All the Mods 10 4.11) · changelog
- All the Mods 10 changelog (All the Mods 10 4.7) · changelog
- All the Mods 10 changelog (All the Mods 10 4.6) · changelog
- All the Mods 10 changelog (All the Mods 10 4.3) · changelog
- All the Mods 10 changelog (All the Mods 10 4.1) · changelog
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
- All the Mods 10 changelog (All the Mods 10 2.44) · changelog
- All the Mods 10 changelog (All the Mods 10 2.43) · changelog
- All the Mods 10 changelog (All the Mods 10 2.40) · changelog
- All the Mods 10 changelog (All the Mods 10 2.39) · changelog
- All the Mods 10 changelog (All the Mods 10 2.37) · changelog
- All the Mods 10 changelog (All the Mods 10 2.33) · changelog
- All the Mods 10 changelog (All the Mods 10 2.26) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 6.2.1 to 8.3 · 6.0 to 6.2 · 2.37 to 4.5 · 2.13 to 2.36 · 2.12 · 2.2 to 2.11 · 1.26 to 2.1 · 1.25 · 1.20 to 1.24