Supplementaries guide for All the Mods 10 1.26 to 2.1
Supplementaries guide for All the Mods 10
Last verified for All the Mods 10 v2.1 on Oct 4, 2026 · text last changed Oct 2, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 7
- Recipes shown
- 6
- Items named
- 23
4 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 2.1's own files.
What is Supplementaries?
1 part
Same as in the All the Mods 10 5.5 guide
Supplementaries is a Vanilla+ mod that fills the gaps in vanilla Minecraft. You get jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, plus a big pile of decoration and some automation blocks. The goal is content that is useful, looks good, and fits alongside what the game already has.[1]
It's a great pick if you like building and want your base to feel more alive without leaving the vanilla style. Its blocks blend in with existing content instead of replacing it, so they work in nearly any build.[1]
In this pack
All the Mods 10 5.5 ships Supplementaries version 1.21-3.5.17 as the NeoForge build. It has been part of the pack since All the Mods 10 2.25 or earlier, so it's a long-standing piece of the pack.[2]
Supplementaries depends on Moonlight Library and is highly configurable, so individual features can be switched off or adjusted. If a block acts differently than you expect, the pack's config may have changed it.[1]
Unverified No confirmed source shows where Supplementaries fits in this pack's progression or whether any of its items are part of a progression chain, so treat it as an optional building and quality-of-life mod you can use whenever you like.
How do you get started with Supplementaries?
2 parts
Supplementaries is a Vanilla+ mod that fills the gaps vanilla leaves. It adds jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights and plenty of other decoration and automation blocks. Everything is built to be both useful and good-looking, so you can start crafting from the very first day.[1]
Your first craft: way signs
Way signs (signposts) are the best-documented starting point in this pack. The pack adds its own recipes for them in lots of wood types. That covers vanilla woods like Way Sign Spruce, Way Sign Birch and Way Sign Cherry, plus modded woods such as Way Sign Redwood, Way Sign Alder and Way Sign Soul.[3]
Watch out: these pack recipes don't all work the same way. Most variants use a shapeless recipe. Some, like the Allthemodium, Forbidden Arcanus, Evilcraft and Nature's Aura signs, use a shaped recipe instead. Check the recipe below for the style you want before you gather materials.[3]
Crafting Shapeless
Recipe id: minecraft:way_sign_oak/minecraft/spruce
One of the shapeless way sign recipes the pack adds
Crafting Shapeless
Recipe id: minecraft:way_sign_oak/biomeswevegone/redwood
Modded wood variant, also shapeless
Crafting Shaped
| Empty slot | any wooden rod | Empty slot |
Recipe id: minecraft:way_sign_oak/allthemodium/soul
Example of a shaped way sign recipe
Why start here? The mod's own advancement for the way sign has the description "Follow me to find a village", which hints that signposts are meant to help you find your way around. That's handy early on, when you're still exploring.[4]
Unverified The sources don't confirm exactly how a way sign locates villages or other places, so test it in-game.
Use the advancements as a checklist
Not sure what to try next? The mod's advancements make a good to-do list for exploring its features:[4]
- Use a Wrench to rotate a block.[4]
- Use a Turn Table to rotate yourself.[4]
- Spin a globe at ludicrous speed.[4]
- Drink from a Chalice, which is filed under the Nether advancements.[4]
Unverified The recipes for other Supplementaries items in this pack (jars, faucets, sconces, planters and more) weren't in the recipe excerpt available, so their in-pack recipes and a recommended crafting order can't be confirmed here. Check JEI or EMI in-game for the exact recipes. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How does Supplementaries work?
5 parts
Supplementaries is a Vanilla+ mod. It fills the gaps vanilla leaves with blocks that are useful and good-looking at the same time. The project describes its content as jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, decoration and automation. Don't expect big machines or multiblocks here. Most of the mod is small functional blocks that fit alongside vanilla content. You'll also need Moonlight Library installed, since the mod depends on it.[1]
Unverified The sources don't explain how faucets, jars, spring launchers or the mod's other automation blocks handle items, fluids or redstone. Check those in-game or on the mod's own wiki before you build a setup around them.
Rotating blocks (and yourself)
- The Wrench rotates a block you use it on, which is handy for fixing placement without breaking and replacing blocks.[4]
- The Turn Table can rotate you, the player, as well. There's even an advancement for doing it.[4]
Way signs in this pack
Way signs are the mod's signposts. The advancement for them uses the hint 'Follow me to find a village', which suggests what they're meant for out in the world.[4]
This pack adds its own crafting recipes for way sign variants made from woods in other mods. That includes variants such as Way Sign Sakura, Way Sign Demonic, Way Sign Archwood, Way Sign Echo and Way Sign Lunar. The recipes come in two styles. Some are shaped and some are shapeless, so check the recipe for the specific variant you want.[3]
Crafting Shapeless
Recipe id: minecraft:way_sign_oak/biomeswevegone/sakura
Example of a shapeless way sign recipe added by the pack
Crafting Shaped
| Empty slot | any wooden rod | Empty slot |
Recipe id: minecraft:way_sign_oak/allthemodium/demonic
Example of a shaped way sign recipe added by the pack
Status effects
- Flammable makes you stay on fire longer and spreads fire as you walk, so keep it well away from your wooden builds.[4]
- Overencumbered stops you from sprinting. Higher levels also reduce your jump height and slow your walking speed.[4]
Enchantments
- Lumisene Fire Aspect adds extra lumisene fire damage when you attack a mob.[4]
- Lumisene Flame makes arrows fired from your bow deal extra lumisene fire damage.[4]
- Stasis lets Slingshot projectiles ignore gravity, so your shots fly straight instead of dropping.[4]
Other interactions worth knowing
- Globes can be spun, and spinning one fast enough earns you an advancement.[4]
- You can drink from a Chalice, and there's a Nether advancement for doing so.[4]
- Soap bars can be eaten. The mod's own advancement jokingly tells you not to try this at home.[4]
- Presents can be addressed to someone, and the present shows who it's for.[4]
- The mod has an advancement for grinding an Enchanted Golden Apple, tied to its unenchanting feature.[4]
- Put a written book named 'credits' in a Notice Board to see the list of people who contributed assets and textures to the mod.[1]
How do you progress through Supplementaries?
1 part
Supplementaries works a bit differently in this pack than a tech mod with machine tiers. The Supplementaries recipes you can check here are way signs, and every one of them is marked as added by the pack. They're decorative signposts that match woods from vanilla and from lots of other mods in the pack. Since these are all pack recipes, the in-pack recipes below are the ones that matter, not whatever you remember from playing the mod on its own.[3]
Unverified No quest line or tier-by-tier progression for Supplementaries could be confirmed for this pack, so treat this mod as something you dip into whenever you want it rather than a path to follow.
Way signs: two recipe styles
The pack's way sign recipes come in two styles. Most variants use a quick shapeless recipe. This covers the vanilla woods like Way Sign Spruce, Way Sign Crimson and Way Sign Bamboo, plus the Biomes We've Gone woods, the Eternal Starlight woods, Way Sign Echo and a big batch of Productive Trees woods.[3]
Crafting Shapeless
Recipe id: minecraft:way_sign_oak/minecraft/spruce
Example of the shapeless style
Crafting Shapeless
Recipe id: minecraft:way_sign_oak/biomeswevegone/redwood
Modded woods in this group use the same recipe
A smaller group uses a shaped crafting-grid recipe instead. Check the recipe viewer before you try the shapeless method on these:[3]
- Allthemodium woods: Way Sign Demonic and Way Sign Soul[3]
- Ars Nouveau: Way Sign Archwood[3]
- Domum Ornamentum: Way Sign Cactus and Way Sign Cactus Extra[3]
- EvilCraft: Way Sign Undead[3]
- Forbidden and Arcanus: Way Sign Aurum, Way Sign Edelwood and Way Sign Fungyss[3]
- Integrated Dynamics: Way Sign Menril[3]
- Nature's Aura: Way Sign Ancient[3]
Crafting Shaped
| Empty slot | any wooden rod | Empty slot |
Recipe id: minecraft:way_sign_oak/allthemodium/demonic
Example of the shaped style
How does Supplementaries work with other mods?
Same as in the All the Mods 10 2.36 guide
Supplementaries connects with Farmer's Delight in this pack through one crafting recipe. The Planter can be made with Rich Soil, so if you're already farming with Farmer's Delight, your soil can go toward Supplementaries decor.[5]
Crafting Shaped
Recipe id: supplementaries:integration/planter_rich_fd
Planter recipe that uses Farmer's Delight Rich Soil
This is a shaped crafting recipe that comes with Supplementaries itself. The pack has not added or changed it. It is the only recipe in this pack that links Supplementaries with another mod.[5]
Planters are one of the Vanilla+ decoration blocks that Supplementaries adds, next to jars, signposts, sconces and more.[1]
Unverified The sources don't say whether this is the only way to craft a Planter in this pack, or whether a Planter made this way behaves differently from one made another way.
Which Supplementaries config options matter?
Same as in the All the Mods 10 2.11 guide
Supplementaries is built to be picked apart: it's a highly configurable mod, and almost every feature it adds can be tweaked or switched off if you don't want it in your world.[1]
The mod's own documentation groups these toggles into a customization section, and the author points players there (or to the mod's Discord) when they want to disable or adjust an individual feature rather than the whole mod.[1]
Unverified We couldn't confirm any Supplementaries config overrides for this pack, so we can't list specific values here. Treat the in-game config screen as the source of truth for your install, and check it before assuming a feature is on or off.
What changed in Supplementaries between versions?
4 parts
All the Mods 10 2.1 ships Supplementaries 1.21-3.0.25-beta (the NeoForge jar). The mod was first included in All the Mods 10 1.20 or earlier.[6]
Every mod changelog I have for this mod opens with a note to check the 3.0.0 patch notes. Those notes aren't included in my sources, so this section only covers the smaller updates below.[7][8][9][10]
1.21-3.0.25-beta (the version in this pack)
- Updated the soul fired compat.[7]
1.21-3.0.23-beta
This one is mostly bug fixes. Here is what changed:[8]
- The soap block now checks for a tag when checking for feather falling.[8]
- Fixed some serialization failing on LAN on NeoForge.[8]
- Fixed the sus sand and gravel bricks recipe duplicating some items in some cases.[8]
- Fixed the sus sand and gravel recipe not crafting a valid sus sand and gravel block, which was caused by a mismatched component.[8]
- Fixed cage capturing duplicating cage items when more than one was used.[8]
- Fixed the cage item component not initializing its internal entity for the renderer.[8]
- Fixed bamboo not being offset when on a planter.[8]
- Fixed twisting vines not being placeable on a planter because of the planter's collision shape.[8]
- Fixed urns dropping themselves without silk touch.[8]
1.21-3.0.21-beta
- Fixed a crash on servers caused by the previous update.[9]
1.21-3.0.13-alpha
- Fixed jars with fishes not rendering correctly.[10]
- Awning models are now 3D.[10]
- Fixed hat stands not accepting items.[10]
Unverified No pack changelog entries for Supplementaries were available, so it is unverified whether any pack release changed its recipes or config values. Mod versions between the ones listed above are also not covered here.
Sources
- Supplementaries project page (modrinth) · official mod data
- All the Mods 10 5.5 mod list · pack file
- All the Mods 10 2.1 recipe dump: recipes making Supplementaries items · pack recipe dump
- supplementaries tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 2.36 recipe dump: recipes connecting Supplementaries with other mods · pack recipe dump
- All the Mods 10 2.1 mod list · pack file
- Supplementaries 1.21-3.0.25-beta changelog · changelog
- Supplementaries 1.21-3.0.23-beta changelog · changelog
- Supplementaries 1.21-3.0.21-beta changelog · changelog
- Supplementaries 1.21-3.0.13-alpha changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 4, 2026.
Guides for other versions: 6.2.1 to 8.3 · 6.0 to 6.2 · 4.6 to 5.5 · 2.37 to 4.5 · 2.13 to 2.36 · 2.12 · 2.2 to 2.11 · 1.25 · 1.20 to 1.24