Supplementaries guide for All the Mods 10 2.37 to 4.5
Supplementaries guide for All the Mods 10
Last verified for All the Mods 10 v4.5 on Oct 5, 2026 · text last changed Oct 5, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mons 0.3.0-beta to 0.14.0-beta
- Sections
- 7
- Recipes shown
- 17
- Items named
- 69
5 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 4.5's own files.
What is Supplementaries?
1 part
Same as in the All the Mods 10 5.5 guide
Supplementaries is a Vanilla+ mod that fills the gaps in vanilla Minecraft. You get jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, plus a big pile of decoration and some automation blocks. The goal is content that is useful, looks good, and fits alongside what the game already has.[1]
It's a great pick if you like building and want your base to feel more alive without leaving the vanilla style. Its blocks blend in with existing content instead of replacing it, so they work in nearly any build.[1]
In this pack
All the Mods 10 5.5 ships Supplementaries version 1.21-3.5.17 as the NeoForge build. It has been part of the pack since All the Mods 10 2.25 or earlier, so it's a long-standing piece of the pack.[2]
Supplementaries depends on Moonlight Library and is highly configurable, so individual features can be switched off or adjusted. If a block acts differently than you expect, the pack's config may have changed it.[1]
Unverified No confirmed source shows where Supplementaries fits in this pack's progression or whether any of its items are part of a progression chain, so treat it as an optional building and quality-of-life mod you can use whenever you like.
How do you get started with Supplementaries?
5 parts
Supplementaries is a Vanilla+ mod. It fills the gaps vanilla leaves with jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, decoration and automation blocks. It needs Moonlight Library to run, and almost every feature can be configured, so a pack can tweak things away from the defaults.[1]
The good news for your first session: the Supplementaries recipes shown here are all ordinary crafting-table recipes. You don't need any special machines, so you can dive in right after your first night.[3]
Check the Altimeter first
The Altimeter is the one recipe here that All the Mods 10 has changed from the mod's own version. If you've watched older videos or played the mod outside this pack, don't trust your memory for this one. Use the in-pack recipe below.[3]
Crafting Shaped
| Empty slot | any copper ingot | Empty slot |
| any copper ingot | any redstone dust | any copper ingot |
| Empty slot | any copper ingot | Empty slot |
Recipe id: supplementaries:altimeter
Changed by the pack in ATM10 4.5
Easy early crafts
The Bellows, Bamboo Spikes and Cage are all standard shaped recipes you can make at a normal crafting table.[3]
Crafting Shaped
| Empty slot | ||
| Empty slot | ||
| any wooden slab | any wooden slab | any wooden slab |
Recipe id: supplementaries:bamboo_spikes
Unverified What the Altimeter, Bellows, Bamboo Spikes and Cage actually do isn't covered by the sources for this page. Hover over them in-game and read the tooltips before you commit resources.
Jars
Jars are one of the mod's headline features. Once you have a Jar, you can also turn it into a Boat in a Jar.[1][3]
Unverified The recipe for the plain Jar itself wasn't part of the recipe data available for this page, so it isn't shown here.
Decorating your first base
Craft a plain Awning first. Every coloured awning, like the Red Awning or Blue Awning, is a shapeless recolour of that plain one.[3]
Crafting Shapeless
Awning
- any red dye
Recipe id: supplementaries:awnings/awning_red
supplementaries:bunting has two recipes for every colour: a shapeless recolour of existing bunting, and a shaped recipe that makes it from scratch.[3]
Crafting Shaped
| any string | any string | any string |
| Empty slot | Empty slot |
Recipe id: supplementaries:bunting/bunting_red_2
Crafting from scratch
Crafting Shapeless
- Bunting
- any red dye
Recipe id: supplementaries:bunting/bunting_red
Recolouring existing bunting
If you want new building blocks, Ash Bricks and Blackstone Tiles each come with matching slabs, stairs and walls.[3]
Crafting Shaped
4 × Polished Blackstone Bricks
Recipe id: supplementaries:blackstone_tile
Things to look out for
How does Supplementaries work?
8 parts
Supplementaries doesn't have big power networks or multiblocks. Instead, it's packed with small Vanilla+ blocks that each have their own little mechanic, and almost all of them can be configured. Here's how the main systems behave in this pack, straight from its settings.[1][5]
Jars and cages: storing liquids and catching mobs
A Jar holds liquid, and this pack keeps the jar's liquid capacity at 12, which the config notes is the value that keeps it pixel-accurate. You can change it with functional.jar.capacity.[5]
Don't expect to snack straight from your jars here. Right-click drinking and eating from a placed jar is turned off with functional.jar.drink_from_jar, and drinking directly from jar items is off too with functional.jar.drink_from_jar_item.[5]
Cages and jars can also capture mobs, but this pack keeps the rules on the survival-friendly side. These are the capture settings:[5]
- Capturing every entity is off with functional.cage.allow_all_mobs, which the config describes as not meant for survival.[5]
- Auto-detection of small mobs by hitbox size is off for both cages and jars, via functional.cage.cage_auto_detect and functional.jar.jar_auto_detect.[5]
- Cages don't accept every baby mob, because functional.cage.cage_allow_all_babies is off.[5]
- The health threshold sits at 100, so a mob can be captured at any health level.[5]
- Tameable mobs can only be captured once they're tamed, because functional.cage.require_taming is on.[5]
- Captured hostile mobs are not made persistent, since functional.cage.persistent_mobs is off. That means they can still despawn after you release them.[5]
A decorative Boat in a Jar
Cannons
When you light a cannon, it waits for its fuse time before it fires, then it can't fire again until its cooldown has passed. In this pack the fuse time is 40 and the cooldown is 60. Both match the mod defaults.[5]
The fire power multiplier is 0.6 and the cannonball pierce radius is 1.1. The radius works as a trade-off. A bigger radius makes a cannonball break more blocks on impact, but it spends more energy doing that, so it pierces less deep.[5]
Bamboo spikes
Bamboo Spikes can be tipped with effects. This pack uses the alternative mode from functional.bamboo_spikes.only_allow_harmful_effects. In this mode you can only apply harmful effects to spikes, and in exchange they get infinite durability.[5]
Crafting Shaped
| Empty slot | ||
| Empty slot | ||
| any wooden slab | any wooden slab | any wooden slab |
Recipe id: supplementaries:bamboo_spikes
Ash
Ash comes from fire in this pack. Burnable blocks can leave ash layers when they burn, and the chance is set to 1, the top of its 0.0 to 1.0 range. Burning mobs also drop ash when they die.[5]
Ash doesn't stay forever: rain washes ash layers away over time. Basalt ash is also enabled.[5]
Awnings
Awnings can be placed slanted in this pack, and slanted awnings bounce entities at an angle of 69.44395478041653. If you sneak, you can fall straight through an awning instead of bouncing, thanks to building.awning.shift_through.[5]
Crafting Shaped
| any wooden rod | Empty slot | any wooden rod |
Recipe id: supplementaries:awnings/awning
Combine an Awning with a dye to recolor it
Blackboards and notice boards
The Blackboard uses the BOTH interaction mode here, so you can draw through the GUI or directly on the block. Colored drawing with dyes is turned off, so you're working in black and white.[5]
Notice boards accept only maps and books in this pack, not any item. They also have a GUI enabled, even though you can just click an item onto the board.[5]
Other block mechanics worth knowing
- Flags: you can right-click or left-click a stick to lower or raise a flag attached to it, and flag poles can be up to 16 blocks long.[5]
- Iron gates: two iron gates stacked on top of each other open together. Door-like gate behavior, where iron gates only open with redstone like iron doors, is off.[5]
- Timber frames: an axe removes the frame and leaves the block inside intact. Placing daub in a frame turns it into a wattle and daub block. Shift-placing a frame directly onto a block is off.[5]
- Pedestals: an end crystal on a pedestal gives enchanting power equal to 3 bookshelves.[5]
- Planters: saplings growing in a planter don't break it. When Farmer's Delight is installed, planters also act like rich soil.[5]
- Slidy blocks move at a speed of 0.125.[5]
- A sugar cube gives a horse a speed effect for 10 seconds.[5]
- Road signs can spawn, and they show the distance to the structure they point to.[5]
- You can drink from goblets. Hat stands don't accept every item, item shelves aren't climbable, and netherite doors and trapdoors can still be broken.[5]
- Flower boxes run in simple mode, so each block holds only one tall flower item.[5]
Status effects and enchantments
- Flammable makes you burn longer and spreads fire as you walk.[4]
- Overencumbered stops you sprinting. Higher levels also reduce your jump height and slow your walking.[4]
- Stasis is an enchantment that lets Slingshot projectiles ignore gravity.[4]
- The lumisene fire aspect and lumisene flame enchantments add lumisene fire damage to melee attacks and to arrows.[4]
Unverified The mod describes itself as including automation blocks such as faucets and spring launchers, but no source available here explains how faucets, fluid transfer or other automation work, or how they're configured in this pack. More than 200 further config options weren't available to check either.
How do you progress through Supplementaries?
4 parts
Supplementaries doesn't have a tier ladder in the pack's recipes. The recipes covered here are all regular shaped or shapeless crafting table recipes, so you can build these items as soon as you have the materials. Many of them take tag-based ingredients, which means other mods' versions of common materials usually work too.[3]
The pack's change: the Altimeter
This pack changed the recipe for the Altimeter. If you're following an older video or a guide for the plain mod, check the in-pack recipe below rather than the default one.[3]
Crafting Shaped
| Empty slot | any copper ingot | Empty slot |
| any copper ingot | any redstone dust | any copper ingot |
| Empty slot | any copper ingot | Empty slot |
Recipe id: supplementaries:altimeter
Changed by the pack
Early-game builds
Most of these are cheap, one-step crafts you can make in your first few days. Nothing on this list needs another Supplementaries item first.[3]
- Bamboo Spikes and Bellows are both simple crafting table recipes.[3]
- The Cage, Bomb and Bubble Blower are also single-step crafts.[3]
- The Blackboard and Blackstone Lamp are single-step crafts as well.[3]
Two-step items: craft the base, then upgrade it
A few Supplementaries items are made from another Supplementaries item. Craft the base version first, then use it in a second recipe.[3]
- Craft a plain Awning. Then combine it with any dye in a shapeless recipe to get a colored version, such as the Red Awning or Light Blue Awning.[3]
- Craft a plain Candle Holder, then dye it. You can also craft colored versions like the Black Candle Holder directly from a colored candle.[3]
- supplementaries:bunting can be crafted straight from colored wool, or re-dyed later with a shapeless dye recipe.[3]
- Craft a Jar first, then combine it with any boat to make a Boat in a Jar.[3]
Crafting Shaped
| any wooden rod | Empty slot | any wooden rod |
Recipe id: supplementaries:awnings/awning
Base awning; dye it afterwards for colors
Crafting Shaped
| any iron ingot | any iron ingot | |
| Empty slot | any iron ingot | Empty slot |
Recipe id: supplementaries:candle_holders/candle_holder
Base candle holder
Building block sets
The decorative block families follow the usual pattern: craft the full block, then turn it into slabs, stairs and walls. Start with Ash Brick to make Ash Bricks. From those you get the Ash Brick Slab, Ash Brick Stairs and Ash Brick Wall.[3]
Blackstone Tiles works the same way. Once you have the tiles, you can craft the Blackstone Tile Slab, Blackstone Tile Stairs and Blackstone Tile Wall.[3]
Crafting Shaped
4 × Polished Blackstone Bricks
Recipe id: supplementaries:blackstone_tile
Unverified This section covers only part of the mod's recipes in this pack. Other Supplementaries items and any further recipe changes by the pack aren't listed here, so check the recipe viewer in-game for anything missing. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How does Supplementaries work with other mods?
2 parts
Supplementaries ties into this pack mainly through its way signs. The pack adds sawmill woodcutting recipes that turn wood from several other mods into matching Supplementaries way signs, so your signposts can match whatever modded wood you're building with.[3]
Modded wood way signs
Most wood types get two woodcutting recipes for their way sign. One takes the log-style blocks of that wood (logs and wood, including stripped versions). The other takes the matching planks. Either way, you get the same way sign.[3]
Woodcutting (sawmill)
Recipe id: sawmill:supplementaries_biomeswevegone_way_sign_aspen_0
Log-style version for the Aspen way sign
Woodcutting (sawmill)
Recipe id: sawmill:supplementaries_biomeswevegone_way_sign_aspen_1
Planks version for the same way sign
Here are the way signs you can make this way, grouped by the wood they match:[3]
- Demonic and Soul wood: Way Sign Demonic and Way Sign Soul, matching Demonic Planks and Soul Planks.[3]
- Archwood: Way Sign Archwood, matching Archwood Planks.[3]
- Echo and Bloom wood: Way Sign Echo and Way Sign Bloom, matching Echo Planks and Bloom Planks.[3]
- Chorus wood: Way Sign Chorus, matching Chorus Stem.[3]
- Starlight woods: Way Sign Jinglestem, Way Sign Lunar, Way Sign Northland, Way Sign Scarlet and supplementaries:eternal_starlight/way_sign_starlight_mangrove.[3]
- A big set of new tree woods: Way Sign Aspen, Way Sign Baobab, Way Sign Blue Enchanted, Way Sign Cika, Way Sign Cypress, Way Sign Ebony, Way Sign Fir, Way Sign Florus, Way Sign Green Enchanted, Way Sign Holly, Way Sign Ironwood and Way Sign Jacaranda.[3]
- More from that same set: Way Sign Mahogany, Way Sign Maple, Way Sign Palm, Way Sign Pine, Way Sign Rainbow Eucalyptus, Way Sign Redwood, Way Sign Sakura, Way Sign Skyris, Way Sign Spirit, Way Sign White Mangrove, Way Sign Willow, Way Sign Witch Hazel and Way Sign Zelkova.[3]
The odd ones out
A few woods don't follow the usual two-recipe pattern. The Archwood way sign only has a planks recipe. The Chorus way sign only has a single recipe. Here they are, so you know exactly what to bring to the sawmill.[3]
Woodcutting (sawmill)
Recipe id: sawmill:supplementaries_ars_nouveau_way_sign_archwood_1
Woodcutting (sawmill)
Recipe id: sawmill:supplementaries_cataclysm_way_sign_chorus_0
Unverified How many way signs each of these woodcutting recipes gives, and whether these way signs can also be crafted another way, can't be confirmed here. Check the recipe viewer in game. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
Which Supplementaries config options matter?
4 parts
Same as in the All the Mods 10 6.2 guide
Supplementaries has a lot of config options, and this section covers the ones you'll notice most while playing. Good news first: every numeric setting that lists a mod default is left at that default in this pack, so capacities, ranges and timers all behave the way the mod ships them.[6]
Unverified The config file doesn't list mod defaults for on/off toggles, so it isn't confirmed whether the pack changed any of the true/false settings below from the mod's defaults.
Jars and cages
- functional.jar.capacity is 12, which the config says matches the jar's pixel-accurate fill level.[6]
- Jars can capture small mobs, hold cookies and hold liquids from bottles, buckets and bowls, because functional.jar.jar_capture, functional.jar.jar_cookies and functional.jar.jar_liquids are all on.[6]
- You can't drink or eat straight out of a jar. Both functional.jar.drink_from_jar for placed jars and functional.jar.drink_from_jar_item for jar items are off.[6]
- functional.cage.allow_all_mobs is off, and functional.cage.require_taming is on. That means a tameable mob can only be caught once you've tamed it.[6]
- functional.cage.health_threshold is 100, so a mob's health doesn't matter when you capture it. functional.cage.persistent_mobs is off, which means captured hostile mobs aren't made persistent when you release them.[6]
Sacks, quivers and baskets
- Sacks have 9 slots. functional.sack.sack_penalty is on, and functional.sack.sack_increment is 2. Carry more sacks than that and you get the overencumbered slowness, which gets one level stronger for each further multiple of 2.[6]
- Quivers hold 6 arrow stacks. tools.quiver.use_without_slow means using one doesn't slow you down, and tools.quiver.quiver_pickup sends arrows you pick up into a matching quiver.[6]
- Lunch baskets have 6 slots and can be placed on the ground, since tools.lunch_basket.placeable is on.[6]
Slingshots, bombs and cannons
- Slingshots in this pack can throw buckets, which place their contents when they land. Bombs, ender pearls, fire charges, snowballs and splash potions are all disabled. A slingshot takes 20 ticks to fully charge.[6]
- Both normal and blue bombs are set to break only weak blocks through tools.bomb.break_blocks and tools.bomb.blue_bomb.break_blocks. The explosion radius is 2 for normal bombs and 5.15 for blue bombs.[6]
- tools.bomb.bomb_fuse is 0, so bombs explode on contact, and the bomb item cooldown is enabled.[6]
- Cannons use a fuse time of 40, a cooldown of 60 and a fire power multiplier of 0.6.[6]
Handy tweaks
- XP bottling at the enchanting table is off because tweaks.bottle_xp.enabled is false. The suspicious sand and gravel recipes are also off through tweaks.sus_recipes.enabled.[6]
- tweaks.map_tweaks.death_marker is set to WITH_COMPASS. Your death only shows on your map if you have a recovery compass in your inventory.[6]
- With functional.rope.slide_on_fall on, sliding down ropes is as fast as free falling and you still take no fall damage.[6]
- You can turn a skeleton horse into a zombie horse by feeding it 64 rotten flesh, and feeding it a golden carrot turns it back. Zombie horses can also be ridden underwater.[6]
- functional.safe.simple_safes is off, so safes still use keys. functional.safe.prevent_breaking is also off, which means other players can break them.[6]
What changed in Supplementaries between versions?
1 part
All the Mods 10 4.5 ships Supplementaries 1.21-3.3.5, the same version that 4.3 moved to. The mod has been in the pack since 2.2 or earlier.[7][8]
The pack changelogs I have only record which version of the mod each pack release moved to. They don't say what changed inside the mod, so this section is a version timeline and not a list of features.[7][9][10][11][12][13][14][15][16][17][18]
Pack releases that updated the mod
- 2.26: 1.21-3.0.30-beta to 1.21-3.0.33-beta.[18]
- 2.33: 1.21-3.0.33-beta to 1.21-3.0.35-beta.[17]
- 2.37: 1.21-3.0.35-beta to 1.21-3.0.37-beta.[16]
- 2.39: 1.21-3.0.37-beta to 1.21-3.0.39-beta.[15]
- 2.40: 1.21-3.0.39-beta to 1.21-3.0.41-beta.[14]
- 2.42: 1.21-3.0.41-beta to 1.21-3.1.2. This is the first release in this list where the version name no longer carries the beta tag.[13]
- 2.43: 1.21-3.1.2 to 1.21-3.1.5.[12]
- 2.44: 1.21-3.1.5 to 1.21-3.1.6.[11]
- 2.47: 1.21-3.1.6 to 1.21-3.1.8.[10]
- 4.1: 1.21-3.1.8 to 1.21-3.3.0.[9]
- 4.3: 1.21-3.3.0 to 1.21-3.3.5.[7]
Unverified The mod's own changelogs for these versions aren't available, so I can't confirm any new blocks, items, recipe changes or fixes in them. Check the in-game recipes and the mod's official release notes before assuming how something behaves. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
Sources
- Supplementaries project page (modrinth) · official mod data
- All the Mods 10 5.5 mod list · pack file
- All the Mods 10 4.5 recipe dump: recipes making Supplementaries items · pack recipe dump
- supplementaries tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 4.5 config: config/supplementaries-common.toml · pack file
- All the Mods 10 6.2 config: config/supplementaries-common.toml · pack file
- All the Mods 10 changelog (All the Mods 10 4.3) · changelog
- All the Mods 10 4.5 mod list · pack file
- All the Mods 10 changelog (All the Mods 10 4.1) · changelog
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
- All the Mods 10 changelog (All the Mods 10 2.44) · changelog
- All the Mods 10 changelog (All the Mods 10 2.43) · changelog
- All the Mods 10 changelog (All the Mods 10 2.42) · changelog
- All the Mods 10 changelog (All the Mods 10 2.40) · changelog
- All the Mods 10 changelog (All the Mods 10 2.39) · changelog
- All the Mods 10 changelog (All the Mods 10 2.37) · changelog
- All the Mods 10 changelog (All the Mods 10 2.33) · changelog
- All the Mods 10 changelog (All the Mods 10 2.26) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 5, 2026.
Guides for other versions: 6.2.1 to 8.3 · 6.0 to 6.2 · 4.6 to 5.5 · 2.13 to 2.36 · 2.12 · 2.2 to 2.11 · 1.26 to 2.1 · 1.25 · 1.20 to 1.24