Supplementaries guide for All the Mods 10 2.37 to 4.5

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What is Supplementaries?

1 part

Same as in the All the Mods 10 5.5 guide

Supplementaries is a Vanilla+ mod that fills the gaps in vanilla Minecraft. You get jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, plus a big pile of decoration and some automation blocks. The goal is content that is useful, looks good, and fits alongside what the game already has.[1]

It's a great pick if you like building and want your base to feel more alive without leaving the vanilla style. Its blocks blend in with existing content instead of replacing it, so they work in nearly any build.[1]

In this pack

All the Mods 10 5.5 ships Supplementaries version 1.21-3.5.17 as the NeoForge build. It has been part of the pack since All the Mods 10 2.25 or earlier, so it's a long-standing piece of the pack.[2]

Supplementaries depends on Moonlight Library and is highly configurable, so individual features can be switched off or adjusted. If a block acts differently than you expect, the pack's config may have changed it.[1]

Tip: Want to see who made the mod's art? Put a written book named credits into a Notice Board and you can browse the contributor list right in-game.[1]

Unverified No confirmed source shows where Supplementaries fits in this pack's progression or whether any of its items are part of a progression chain, so treat it as an optional building and quality-of-life mod you can use whenever you like.

How do you get started with Supplementaries?

5 parts

Supplementaries is a Vanilla+ mod. It fills the gaps vanilla leaves with jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, decoration and automation blocks. It needs Moonlight Library to run, and almost every feature can be configured, so a pack can tweak things away from the defaults.[1]

The good news for your first session: the Supplementaries recipes shown here are all ordinary crafting-table recipes. You don't need any special machines, so you can dive in right after your first night.[3]

Check the Altimeter first

The Altimeter is the one recipe here that All the Mods 10 has changed from the mod's own version. If you've watched older videos or played the mod outside this pack, don't trust your memory for this one. Use the in-pack recipe below.[3]

AltimeterChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany copper ingotEmpty slot
any copper ingotany redstone dustany copper ingot
Empty slotany copper ingotEmpty slot

Recipe id: supplementaries:altimeter

Changed by the pack in ATM10 4.5

Easy early crafts

The Bellows, Bamboo Spikes and Cage are all standard shaped recipes you can make at a normal crafting table.[3]

BellowsMod recipe

Crafting Shaped

Crafting Shaped
any wooden slabany wooden slabany wooden slab
LeatherEmpty slotLeather
any wooden slabany wooden slabany wooden slab

Recipe id: supplementaries:bellows

Crafting Shaped

Crafting Shaped
BambooEmpty slotBamboo
BambooEmpty slotBamboo
any wooden slabany wooden slabany wooden slab

Recipe id: supplementaries:bamboo_spikes

CageMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany iron ingot
Iron BarsEmpty slotIron Bars
any wooden slabany wooden slabany wooden slab

Recipe id: supplementaries:cage

Unverified What the Altimeter, Bellows, Bamboo Spikes and Cage actually do isn't covered by the sources for this page. Hover over them in-game and read the tooltips before you commit resources.

Jars

Jars are one of the mod's headline features. Once you have a Jar, you can also turn it into a Boat in a Jar.[1][3]

Boat in a JarMod recipe

Crafting Shapeless

Recipe id: supplementaries:boat_jar

Unverified The recipe for the plain Jar itself wasn't part of the recipe data available for this page, so it isn't shown here.

Decorating your first base

Craft a plain Awning first. Every coloured awning, like the Red Awning or Blue Awning, is a shapeless recolour of that plain one.[3]

2× AwningMod recipe

Crafting Shaped

Crafting Shaped
FlaxFlaxFlax
any wooden rodEmpty slotany wooden rod

Recipe id: supplementaries:awnings/awning

Red AwningMod recipe

Crafting Shapeless

Recipe id: supplementaries:awnings/awning_red

Watch out: In this pack, the dark gray awning recipe gives you a Gray Awning, the same result as the gray recipe. Don't expect a separate dark gray awning.[3]

supplementaries:bunting has two recipes for every colour: a shapeless recolour of existing bunting, and a shaped recipe that makes it from scratch.[3]

6× BuntingMod recipe

Crafting Shaped

Crafting Shaped
any stringany stringany string
Red WoolRed WoolRed Wool
Empty slotRed WoolEmpty slot

Recipe id: supplementaries:bunting/bunting_red_2

Crafting from scratch

BuntingMod recipe

Crafting Shapeless

  • Bunting
  • any red dye

Recipe id: supplementaries:bunting/bunting_red

Recolouring existing bunting

If you want new building blocks, Ash Bricks and Blackstone Tiles each come with matching slabs, stairs and walls.[3]

Ash BricksMod recipe

Crafting Shaped

4 × Ash Brick

Recipe id: supplementaries:ash_bricks

Crafting Shaped

4 × Polished Blackstone Bricks

Recipe id: supplementaries:blackstone_tile

Things to look out for

  • The mod has a Wrench for rotating blocks, handy for fine-tuning your builds.[4]
  • A Turn Table can rotate you, not just blocks.[4]
  • The mod's way sign advancement is literally called Follow me to find a village, so keep an eye out for signposts while you explore.[4]

How does Supplementaries work?

8 parts

Supplementaries doesn't have big power networks or multiblocks. Instead, it's packed with small Vanilla+ blocks that each have their own little mechanic, and almost all of them can be configured. Here's how the main systems behave in this pack, straight from its settings.[1][5]

Jars and cages: storing liquids and catching mobs

A Jar holds liquid, and this pack keeps the jar's liquid capacity at 12, which the config notes is the value that keeps it pixel-accurate. You can change it with functional.jar.capacity.[5]

Don't expect to snack straight from your jars here. Right-click drinking and eating from a placed jar is turned off with functional.jar.drink_from_jar, and drinking directly from jar items is off too with functional.jar.drink_from_jar_item.[5]

Cages and jars can also capture mobs, but this pack keeps the rules on the survival-friendly side. These are the capture settings:[5]

Boat in a JarMod recipe

Crafting Shapeless

Recipe id: supplementaries:boat_jar

A decorative Boat in a Jar

Cannons

When you light a cannon, it waits for its fuse time before it fires, then it can't fire again until its cooldown has passed. In this pack the fuse time is 40 and the cooldown is 60. Both match the mod defaults.[5]

The fire power multiplier is 0.6 and the cannonball pierce radius is 1.1. The radius works as a trade-off. A bigger radius makes a cannonball break more blocks on impact, but it spends more energy doing that, so it pierces less deep.[5]

Bamboo spikes

Bamboo Spikes can be tipped with effects. This pack uses the alternative mode from functional.bamboo_spikes.only_allow_harmful_effects. In this mode you can only apply harmful effects to spikes, and in exchange they get infinite durability.[5]

Watch out: Spikes won't power a loot farm on their own here. Mobs killed by spikes don't drop loot as if a player killed them, because functional.bamboo_spikes.player_loot is off.[5]

Crafting Shaped

Crafting Shaped
BambooEmpty slotBamboo
BambooEmpty slotBamboo
any wooden slabany wooden slabany wooden slab

Recipe id: supplementaries:bamboo_spikes

Ash

Ash comes from fire in this pack. Burnable blocks can leave ash layers when they burn, and the chance is set to 1, the top of its 0.0 to 1.0 range. Burning mobs also drop ash when they die.[5]

Ash doesn't stay forever: rain washes ash layers away over time. Basalt ash is also enabled.[5]

Ash BricksMod recipe

Crafting Shaped

4 × Ash Brick

Recipe id: supplementaries:ash_bricks

Awnings

Awnings can be placed slanted in this pack, and slanted awnings bounce entities at an angle of 69.44395478041653. If you sneak, you can fall straight through an awning instead of bouncing, thanks to building.awning.shift_through.[5]

2× AwningMod recipe

Crafting Shaped

Crafting Shaped
FlaxFlaxFlax
any wooden rodEmpty slotany wooden rod

Recipe id: supplementaries:awnings/awning

Combine an Awning with a dye to recolor it

Blackboards and notice boards

The Blackboard uses the BOTH interaction mode here, so you can draw through the GUI or directly on the block. Colored drawing with dyes is turned off, so you're working in black and white.[5]

Notice boards accept only maps and books in this pack, not any item. They also have a GUI enabled, even though you can just click an item onto the board.[5]

Tip: Here's a fun hidden feature: put a written book named "credits" in a Notice Board to see the mod's contributor credits in-game.[1]

Other block mechanics worth knowing

  • Flags: you can right-click or left-click a stick to lower or raise a flag attached to it, and flag poles can be up to 16 blocks long.[5]
  • Iron gates: two iron gates stacked on top of each other open together. Door-like gate behavior, where iron gates only open with redstone like iron doors, is off.[5]
  • Timber frames: an axe removes the frame and leaves the block inside intact. Placing daub in a frame turns it into a wattle and daub block. Shift-placing a frame directly onto a block is off.[5]
  • Pedestals: an end crystal on a pedestal gives enchanting power equal to 3 bookshelves.[5]
  • Planters: saplings growing in a planter don't break it. When Farmer's Delight is installed, planters also act like rich soil.[5]
  • Slidy blocks move at a speed of 0.125.[5]
  • A sugar cube gives a horse a speed effect for 10 seconds.[5]
  • Road signs can spawn, and they show the distance to the structure they point to.[5]
  • You can drink from goblets. Hat stands don't accept every item, item shelves aren't climbable, and netherite doors and trapdoors can still be broken.[5]
  • Flower boxes run in simple mode, so each block holds only one tall flower item.[5]

Status effects and enchantments

  • Flammable makes you burn longer and spreads fire as you walk.[4]
  • Overencumbered stops you sprinting. Higher levels also reduce your jump height and slow your walking.[4]
  • Stasis is an enchantment that lets Slingshot projectiles ignore gravity.[4]
  • The lumisene fire aspect and lumisene flame enchantments add lumisene fire damage to melee attacks and to arrows.[4]

Unverified The mod describes itself as including automation blocks such as faucets and spring launchers, but no source available here explains how faucets, fluid transfer or other automation work, or how they're configured in this pack. More than 200 further config options weren't available to check either.

How do you progress through Supplementaries?

4 parts

Supplementaries doesn't have a tier ladder in the pack's recipes. The recipes covered here are all regular shaped or shapeless crafting table recipes, so you can build these items as soon as you have the materials. Many of them take tag-based ingredients, which means other mods' versions of common materials usually work too.[3]

The pack's change: the Altimeter

This pack changed the recipe for the Altimeter. If you're following an older video or a guide for the plain mod, check the in-pack recipe below rather than the default one.[3]

AltimeterChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany copper ingotEmpty slot
any copper ingotany redstone dustany copper ingot
Empty slotany copper ingotEmpty slot

Recipe id: supplementaries:altimeter

Changed by the pack

Early-game builds

Most of these are cheap, one-step crafts you can make in your first few days. Nothing on this list needs another Supplementaries item first.[3]

CageMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany iron ingot
Iron BarsEmpty slotIron Bars
any wooden slabany wooden slabany wooden slab

Recipe id: supplementaries:cage

4× BombMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotany string
any iron ingotTntany iron ingot
Empty slotany iron ingotEmpty slot

Recipe id: supplementaries:bomb

Two-step items: craft the base, then upgrade it

A few Supplementaries items are made from another Supplementaries item. Craft the base version first, then use it in a second recipe.[3]

  1. Craft a plain Awning. Then combine it with any dye in a shapeless recipe to get a colored version, such as the Red Awning or Light Blue Awning.[3]
  2. Craft a plain Candle Holder, then dye it. You can also craft colored versions like the Black Candle Holder directly from a colored candle.[3]
  3. supplementaries:bunting can be crafted straight from colored wool, or re-dyed later with a shapeless dye recipe.[3]
  4. Craft a Jar first, then combine it with any boat to make a Boat in a Jar.[3]
2× AwningMod recipe

Crafting Shaped

Crafting Shaped
FlaxFlaxFlax
any wooden rodEmpty slotany wooden rod

Recipe id: supplementaries:awnings/awning

Base awning; dye it afterwards for colors

Candle HolderMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotCandleany iron ingot
Empty slotany iron ingotEmpty slot

Recipe id: supplementaries:candle_holders/candle_holder

Base candle holder

Boat in a JarMod recipe

Crafting Shapeless

Recipe id: supplementaries:boat_jar

Building block sets

The decorative block families follow the usual pattern: craft the full block, then turn it into slabs, stairs and walls. Start with Ash Brick to make Ash Bricks. From those you get the Ash Brick Slab, Ash Brick Stairs and Ash Brick Wall.[3]

Ash BricksMod recipe

Crafting Shaped

4 × Ash Brick

Recipe id: supplementaries:ash_bricks

Blackstone Tiles works the same way. Once you have the tiles, you can craft the Blackstone Tile Slab, Blackstone Tile Stairs and Blackstone Tile Wall.[3]

Crafting Shaped

4 × Polished Blackstone Bricks

Recipe id: supplementaries:blackstone_tile

Unverified This section covers only part of the mod's recipes in this pack. Other Supplementaries items and any further recipe changes by the pack aren't listed here, so check the recipe viewer in-game for anything missing. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

How does Supplementaries work with other mods?

2 parts

Supplementaries ties into this pack mainly through its way signs. The pack adds sawmill woodcutting recipes that turn wood from several other mods into matching Supplementaries way signs, so your signposts can match whatever modded wood you're building with.[3]

Modded wood way signs

Most wood types get two woodcutting recipes for their way sign. One takes the log-style blocks of that wood (logs and wood, including stripped versions). The other takes the matching planks. Either way, you get the same way sign.[3]

4× Way Sign AspenAdded by the pack

Woodcutting (sawmill)

Recipe id: sawmill:supplementaries_biomeswevegone_way_sign_aspen_0

Log-style version for the Aspen way sign

Way Sign AspenAdded by the pack

Woodcutting (sawmill)

Recipe id: sawmill:supplementaries_biomeswevegone_way_sign_aspen_1

Planks version for the same way sign

Here are the way signs you can make this way, grouped by the wood they match:[3]

The odd ones out

A few woods don't follow the usual two-recipe pattern. The Archwood way sign only has a planks recipe. The Chorus way sign only has a single recipe. Here they are, so you know exactly what to bring to the sawmill.[3]

Way Sign ArchwoodAdded by the pack

Woodcutting (sawmill)

Recipe id: sawmill:supplementaries_ars_nouveau_way_sign_archwood_1

2× Way Sign ChorusAdded by the pack

Woodcutting (sawmill)

Recipe id: sawmill:supplementaries_cataclysm_way_sign_chorus_0

Tip: Got leftover planks from a build? Since most of these way signs also have a planks recipe, you don't need to chop fresh logs just to put up a matching signpost.[3]

Unverified How many way signs each of these woodcutting recipes gives, and whether these way signs can also be crafted another way, can't be confirmed here. Check the recipe viewer in game. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

Which Supplementaries config options matter?

4 parts

Same as in the All the Mods 10 6.2 guide

Supplementaries has a lot of config options, and this section covers the ones you'll notice most while playing. Good news first: every numeric setting that lists a mod default is left at that default in this pack, so capacities, ranges and timers all behave the way the mod ships them.[6]

Unverified The config file doesn't list mod defaults for on/off toggles, so it isn't confirmed whether the pack changed any of the true/false settings below from the mod's defaults.

Jars and cages

Sacks, quivers and baskets

Slingshots, bombs and cannons

  • Slingshots in this pack can throw buckets, which place their contents when they land. Bombs, ender pearls, fire charges, snowballs and splash potions are all disabled. A slingshot takes 20 ticks to fully charge.[6]
  • Both normal and blue bombs are set to break only weak blocks through tools.bomb.break_blocks and tools.bomb.blue_bomb.break_blocks. The explosion radius is 2 for normal bombs and 5.15 for blue bombs.[6]
  • tools.bomb.bomb_fuse is 0, so bombs explode on contact, and the bomb item cooldown is enabled.[6]
  • Cannons use a fuse time of 40, a cooldown of 60 and a fire power multiplier of 0.6.[6]

Handy tweaks

Tip: Building an enchanting setup? An end crystal on a pedestal counts as 3 bookshelves of enchanting power. A pile of 4 placed books gives 1, and a pile of 4 enchanted books gives 1.334.[6]

What changed in Supplementaries between versions?

1 part

All the Mods 10 4.5 ships Supplementaries 1.21-3.3.5, the same version that 4.3 moved to. The mod has been in the pack since 2.2 or earlier.[7][8]

The pack changelogs I have only record which version of the mod each pack release moved to. They don't say what changed inside the mod, so this section is a version timeline and not a list of features.[7][9][10][11][12][13][14][15][16][17][18]

Pack releases that updated the mod

  • 2.26: 1.21-3.0.30-beta to 1.21-3.0.33-beta.[18]
  • 2.33: 1.21-3.0.33-beta to 1.21-3.0.35-beta.[17]
  • 2.37: 1.21-3.0.35-beta to 1.21-3.0.37-beta.[16]
  • 2.39: 1.21-3.0.37-beta to 1.21-3.0.39-beta.[15]
  • 2.40: 1.21-3.0.39-beta to 1.21-3.0.41-beta.[14]
  • 2.42: 1.21-3.0.41-beta to 1.21-3.1.2. This is the first release in this list where the version name no longer carries the beta tag.[13]
  • 2.43: 1.21-3.1.2 to 1.21-3.1.5.[12]
  • 2.44: 1.21-3.1.5 to 1.21-3.1.6.[11]
  • 2.47: 1.21-3.1.6 to 1.21-3.1.8.[10]
  • 4.1: 1.21-3.1.8 to 1.21-3.3.0.[9]
  • 4.3: 1.21-3.3.0 to 1.21-3.3.5.[7]

Unverified The mod's own changelogs for these versions aren't available, so I can't confirm any new blocks, items, recipe changes or fixes in them. Check the in-game recipes and the mod's official release notes before assuming how something behaves. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

Sources

  1. Supplementaries project page (modrinth) · official mod data
  2. All the Mods 10 5.5 mod list · pack file
  3. All the Mods 10 4.5 recipe dump: recipes making Supplementaries items · pack recipe dump
  4. supplementaries tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 10 4.5 config: config/supplementaries-common.toml · pack file
  6. All the Mods 10 6.2 config: config/supplementaries-common.toml · pack file
  7. All the Mods 10 changelog (All the Mods 10 4.3) · changelog
  8. All the Mods 10 4.5 mod list · pack file
  9. All the Mods 10 changelog (All the Mods 10 4.1) · changelog
  10. All the Mods 10 changelog (All the Mods 10 2.47) · changelog
  11. All the Mods 10 changelog (All the Mods 10 2.44) · changelog
  12. All the Mods 10 changelog (All the Mods 10 2.43) · changelog
  13. All the Mods 10 changelog (All the Mods 10 2.42) · changelog
  14. All the Mods 10 changelog (All the Mods 10 2.40) · changelog
  15. All the Mods 10 changelog (All the Mods 10 2.39) · changelog
  16. All the Mods 10 changelog (All the Mods 10 2.37) · changelog
  17. All the Mods 10 changelog (All the Mods 10 2.33) · changelog
  18. All the Mods 10 changelog (All the Mods 10 2.26) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 5, 2026.

Guides for other versions: 6.2.1 to 8.3 · 6.0 to 6.2 · 4.6 to 5.5 · 2.13 to 2.36 · 2.12 · 2.2 to 2.11 · 1.26 to 2.1 · 1.25 · 1.20 to 1.24

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