Modern Industrialization guide for All the Mods 10 4.1 to 4.5

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Modern Industrialization guide for All the Mods 10

Written for All the Mods 10 4.5 · also fits 4.1 to 4.4 · updated Oct 17, 2026

Last verified for All the Mods 10 v4.5 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (8.3) is out Guide for the current version

Sections
8
Recipes shown
21
Items named
118
Quests covered
26

7 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 4.5's own files.

What is Modern Industrialization?

2 parts

Modern Industrialization is a standalone tech mod with one big goal: total automation. It takes a lot of inspiration from GregTech but cuts out the tedious parts. It uses vanilla ore generation, it has no pile of breakable crafting tools, and it has a powerful pipe system that lets you automate very early.[1]

Instead of many tiers of every machine, it uses an overclock system. With enough upgrades and energy, machines and multiblocks can reach one craft per tick.[1]

All the Mods 10 4.5 ships Modern Industrialization 2.3.10.[2]

This mod is for you if you love building factories and tuning processing lines. It's very resource-hungry, but you get a quarry early on that can replace mining entirely once you automate it.[1]

Steam Age and Electric Age

Progression comes in two parts. In the Steam Age you build your first factories, and the challenge is managing resources and processing times. Most of these setups become obsolete afterwards, so don't overbuild them.[3]

Once you turn steam into electricity, you enter the Electric Age. Now you're encouraged to automate every processing line. These setups are meant to be permanent, because you can keep upgrading them and the overclock system scales production to match your consumption.[3][4]

Where it fits in this pack

The pack's Steam Age quest chapter starts with the Forge Hammer in a quest in "?". From there it moves through bronze machines, the Coke Oven, the Steam Blast Furnace, steel machines and the Steam Quarry. It ends with crafting the Analog Circuit in a quest in "?".[5]

A later chapter continues with materials like Chromium Dust and Manganese Crushed Dust, the Advanced Machine Hull and the Electric Quarry in a quest in "?".[6]

Watch out: The mod's own guide strongly discourages using it together with on-demand automation mods like AE2 or Refined Storage. Electric machines reach their full power only when they run continuously, and on-demand crafting would make your progress slow and inefficient.[3]

Unverified Whether Modern Industrialization is part of the ATM Star quest path could not be confirmed from the available sources.

How do you get started with Modern Industrialization?

4 parts

Modern Industrialization is all about automation, and it splits into two big phases: the Steam Age, where you build your first little factories, and the Electric Age, where you build permanent processing lines. Don't over-engineer your steam setups. Most of them become obsolete once you finish the Steam Age, so build what you need and move on.[3]

Step 1: The Forge Hammer

Your very first build is the Forge Hammer, and it's also the first quest in the pack's steam_age chapter (a quest in "?"). You need it for basic processing before you can even make bronze.[5][7]

Put iron, copper or tin ore in the Forge Hammer and you get 2 raw ores per ore, and every raw ore smelts into an ingot. If you also craft a Hammer, you get a better ratio and unlock more Forge Hammer recipes, at the cost of some durability.[7]

Step 2: Your first bronze

  1. Hammer copper and tin ingots in the Forge Hammer to get copper and tin dust. Nuggets give you tiny dusts instead.[8]
  2. Combine copper and tin dust to make bronze dust. A Mixer does this more efficiently later on.[8]
  3. Remember that 9 tiny dusts make one dust.[8]
  4. Smelt the bronze dust to get a bronze ingot.[8]

Around here it's worth making a Steam Mining Drill. It mines 3x3 blocks at a time and has Silk Touch, which pairs nicely with the Forge Hammer. It runs on water and solid fuel such as coal. Right-click a water source to fill it, and right-click fuel items onto it in your inventory. The fuel gets used up slowly while you mine.[7]

Step 3: Bronze machines

Next, the pack's quests walk you through your first steam machines. Here's the order they unlock in:[5]

  1. Craft 4 Bronze Machine Casing (a quest in "?").[5]
  2. Build a Bronze Boiler (a quest in "?"). It's the small single-block steam boiler.[5][9]
  3. Follow the boiler with a Bronze Water Pump (a quest in "?"), then a Bronze Compressor (a quest in "?").[5]
  4. The Bronze Macerator (a quest in "?") and Bronze Furnace (a quest in "?") sit on their own branch of the chapter.[5]

Step 4: Coke and steel

The Coke Oven is what starts steel production. Its quest (a quest in "?") asks for the controller, bronze item and fluid input and output hatches, and 21 bricks.[5][10]

Macerate coke to get Coke Dust, then combine it with iron to make Uncooked Steel Dust. A mixer gives you a better ratio. To turn that dust into steel, you need a Steam Blast Furnace: the controller, 29 Fire Clay Bricks and the same hatches as the Coke Oven. The structure matches the Coke Oven, but with Fire Clay Bricks instead of Bricks and one extra hollow layer on top.[11]

Tip: This pack adds an extra way to get Coke Dust: you can crush coal coke in the Immersive Engineering Crusher.[12]
Coke DustAdded by the pack

Crusher (immersiveengineering)

  • any coal coke

Recipe id: immersiveengineering:kjs/ctab4926lf65ntcr2fd0ffzab

Pack-added Coke Dust recipe

Coke Dust also leads toward the Electric Age. Mix it with water to get Raw Synthetic Oil, burn that in the Steam Blast Furnace for Synthetic Oil, and mix the Synthetic Oil with paper to get Rubber Sheet. The quest line then moves through wires and components to the Analog Circuit (a quest in "?"), the craft that kicks off the Electric Age.[5][10][13]

Tip: Use EMI, JEI or REI in-game to look up the exact recipes for every machine above.[1]
Watch out: The mod's own guide strongly discourages running it alongside on-demand automation mods like AE2 or Refined Storage. Electric machines reach their full power when they run continuously, and on-demand crafting makes progress extremely slow and inefficient.[3]

Unverified The exact crafting recipes for the Forge Hammer, Hammer, Steam Mining Drill and the bronze machines in this pack weren't available to check, so they aren't shown here. Look them up in your recipe viewer. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

How does Modern Industrialization work?

7 parts

Modern Industrialization is all about automation: at some point, every resource can and should be automated. Progression is split into two halves. In the Steam Age you build your first factories, and most of those setups become obsolete once you move on, so don't overbuild them. In the Electric Age you're encouraged to automate every processing line, and those setups are meant to be permanent because you can keep upgrading them.[3]

Machines, EU and recipe speed

Everything runs on EU. For steam machines, 1 millibucket of steam equals 1 EU. Bronze machines can only process recipes up to 2 EU/t. A boiler automatically sends up to 8 millibuckets of steam per tick to adjacent machines, so a boiler at max temperature can run 4 machines at once.[14]

Steel machines can process recipes up to 4 EU/t. They also run recipes at twice the speed as long as energy use stays at or below 4 EU/t, so they're basically twice as fast as bronze machines. To upgrade a bronze machine, apply a Steel Upgrade in a Crafting Table, or sneak and right-click the machine with the upgrade.[15]

Electric machines work exactly like steam machines, except they use electricity and progressively overclock their recipes. Regular electric machines cap out at 32 EU/t, and electric multiblocks cap out at 128 EU/t. Add upgrades in the machine's menu to raise that cap, and check your recipe viewer for the exact amounts. With enough upgrades and energy, the overclock system lets machines reach 1 craft per tick.[1][16]

This overclock system is why your factory adapts to demand: production automatically scales with consumption. Electric machines are at their best when they run continuously.[3]

  • Lubricant: right-click an electric machine with a lubricant container to overclock it manually. Each 25 mb of lubricant adds 1 efficiency tick.[16]
  • Overdrive Module: this stops a machine's efficiency from dropping when it stops processing. The trade-off is that the machine keeps drawing as many EU/t as if it were still working. If your energy supply can't keep up, efficiency drops as usual.[17]
  • Machine hull upgrade: right-click a machine with an Advanced Machine Hull to turn it into an MV machine. From then on it only accepts MV cables. You can also set or clear the hull from the machine's interface.[17]
  • Redstone Control Module: configure it in your hand, then insert it into a machine or multiblock controller to control that machine with redstone signals.[16]

Machine input and output

Machines accept inputs from any side, whether that's items, steam or another fluid. You can lock slots from the interface, and a locked slot only accepts one type of item or fluid. You can also scroll on a slot to reduce the maximum number of items it holds.[14]

Every machine has an output side, and you can turn on auto-eject from the interface. Hoppers, pipes and other automation can still pull outputs from any side. Right-click with a wrench to rotate the machine, or sneak while clicking to rotate the output side. Breaking a machine with the wrench won't drop it, so use a pickaxe for that.[14]

Tip: Slot locking is what makes the Assembler so strong: with locked slots, one Assembler can automate up to 3 recipes. The guide suggests automating Machine Hulls, Analog Circuits, Motors, Pistons, Robot Arms and Conveyor Belts as soon as you can, so that crafting electric machines becomes basically free.[16]

Multiblocks

Every multiblock is run by a controller, but you usually can't interact with the controller directly. All input and output goes through hatches instead. If a required hatch is missing, the machine won't start.[18]

Hold a wrench to see missing blocks and structure errors, and hold a hatch to see where it can go. In this pack, rendering.hatchPlacementOverlay is enabled, so valid hatch positions are shown when you hold a hatch.[18][19]

Chanced outputs are voided if there's no room for them, so give byproducts like creosote a place to go. Hatch tier also matters: steel hatches hold more than bronze ones, and a multiblock with at least one steel hatch is upgraded to steel tier. For example, the Steam Blast Furnace needs at least one Steel or higher tier hatch to run 3 and 4 EU/t recipes.[10][15][18]

Electricity and cables

Every cable has a tier, which decides how many EU/t it can move and which machines it connects to. Copper, Silver and Tin are LV, while Cupronickel and Electrum are MV. Single block electric machines only connect to LV cables, unless you've upgraded them with a machine hull.[17][20]

Each network limits how much energy it pulls in: at most 256 EU/t for LV, 1,024 EU/t for MV and 8,192 EU/t for HV. There's no output limit, and cables have a small internal storage, so an LV network can briefly deliver more than 256 EU/t. To move more energy than that, build multiple networks or use Transformers. A low-to-high tier Transformer has 5 inputs and 1 output, and a high-to-low one has 1 input and 5 outputs.[20]

Modern Industrialization cables can power blocks from any mod, but they can only extract energy from Modern Industrialization blocks and machines. They're also the only cables that can power Modern Industrialization machines.[10]

Watch out: This pack changes the energy conversion rate. forgeEnergyPerEu is set to 16 instead of the mod default of 10, so each EU is worth 16 Forge Energy. The pack also turns on compat.bidirectionalEnergyCompat, which the mod itself recommends leaving off unless other mods are balanced for it.[10][21][22]

Unverified Exactly how bidirectional energy compatibility changes which blocks from other mods can pull EU from Modern Industrialization machines isn't explained in the available sources.

Pipes and fluids

Up to 3 pipes fit in one block, and pipes of different colors won't connect. Right-click a pipe with a wrench to change the connection type, or shift-right-click to drop it.[23]

A fluid pipe holds only one type of fluid, and by default it won't connect to empty pipes or blocks. To force a connection, right-click the center of the pipe with a wrench, or right-click a block while holding a pipe. Every tick, fluid pipes try to extract evenly from all connected blocks and then insert evenly.[23]

Fluid throughput depends on the network's total capacity. Each pipe has a 1,000 mb internal buffer, and directly connected pipes share their storage, so 25 linked pipes can move up to 25,000 mb/t. Tanks from this mod join the network through a bidirectional (I/O) connection. Adding one steel tank with its 16 buckets raises that example to 41,000 mb/t. You may still be limited by the transfer rates of the tanks and machines on the network.[24]

For bulk storage, the Large Tank multiblock stores 64 buckets of fluid per block in the structure, sides included. Only pipes can access it, either through the controller or through a Large Tank Hatch. Don't break the controller, or you'll lose all the stored fluid.[25]

Item pipes

Item pipes don't connect to inventories by default, so you need to force the connection. Right-click a connection without a wrench to open its filter. Filters start in whitelist mode, which means nothing moves until you add items or switch to blacklist. You also have to configure both sides of the pipe, or items won't move.[23]

Item pipes insert into higher priorities first, and you can upgrade them with motors. In this pack, baseItemPipeTransfer stays at the mod default of 16, which is the base amount of items moved every 3 seconds.[21][23]

The configuration card copies Item Pipe settings and can camouflage pipes. Hold it in your offhand and its settings are applied automatically to every Item Pipe you place.[26]

Automation helpers

  • Configurable Chest: 27 configurable slots with auto-eject, craftable once you have Analog Circuits.[16]
  • Configurable Tank: the fluid version, with 9 configurable slots that each hold 16 buckets, plus auto-eject.[27]
  • Packer and Unpacker: steel-only machines that handle simple crafts, such as automating double ingots and pipes.[15]
  • Automatic Trash Can: deletes any item or fluid piped into it. You can also right-click a machine's fluid slot with it to empty that slot.[10][15]
Watch out: The mod's guide strongly discourages using on-demand automation mods like AE2 alongside Modern Industrialization, because machines work best running continuously. This pack still has compat.ae2Integration enabled, and you can craft ME Wire.[3][12][22]
16× ME WireMod recipe

Crafting Shaped

Crafting Shaped
Quartz FiberBronze Curved PlateQuartz Fiber
any glass cableEmpty slotany glass cable
Quartz FiberBronze Curved PlateQuartz Fiber

Recipe id: modern_industrialization:compat/ae2/craft/me_wire_direct

ME Wire from the AE2 integration

How do you progress through Modern Industrialization?

4 parts

In this pack, Modern Industrialization is split into quest chapters that take you from bronze steam machines through LV and MV electricity to oil, stainless steel and exotic metals. Each quest unlocks the next, so the quest book works as your progression checklist.[5][6][28][29]

Steam Age: bronze to steel

  1. The first quest wants a Forge Hammer. The quest after it asks you to hand in 4 Bronze Machine Casing, and the one after that asks for a Bronze Boiler, which is where your steam starts.[5]
  2. Grab a Bronze Water Pump and a Bronze Compressor. The chapter also has quests for the Bronze Macerator and the Bronze Furnace.[5]
  3. Build your first multiblock in a quest in "?". You need a Coke Oven, bronze item and fluid input and output hatches, and 21 bricks.[5]
  4. Coke Dust opens two branches: Uncooked Steel Dust for steel, and Raw Synthetic Oil Bucket, which leads to the Bronze Mixer and the Steam Blast Furnace.[5]
  5. Make a Rubber Sheet, then an Analog Circuit Board.[5]
Tip: The pack adds Immersive Engineering Crusher recipes that turn coal coke, or blocks of it, into Coke Dust. That gives you a second way to make it if you use that mod.[12]

Rubber is the big early bottleneck. Mix Coke Dust with water in a mixer to get Raw Synthetic Oil. Burn that in the Steam Blast Furnace to get Synthetic Oil, then mix it with paper to get rubber sheets. Try to automate this chain early. Wires come from the Wiremill, and wires plus rubber sheets give you cables.[13]

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/circuit/craft/lv_circuit_board

Once you have a Steel Machine Casing and a Steel Upgrade, a whole batch of steel quests opens up. These cover the Steel Boiler, Water Pump, Furnace, Macerator, Compressor, Mixer, Wiremill, Cutting Machine, Packer and Unpacker, plus the Steam Quarry, which leads into a Bronze Drill.[5]

The chapter ends with your first circuit. The Bronze Cutting Machine leads to the Steel Wiremill and Copper Wire. Copper wire unlocks the Resistor, Inductor and Capacitor, which all feed into the Analog Circuit.[5]

There's also a side quest for a Lubricant Bucket. Lubricant is made by mixing creosote and redstone. Right-clicking an electric machine with it overclocks the machine manually, and each 25 mb adds 1 efficiency tick.[5][16]

Analog CircuitMod recipe

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/circuit/craft/lv_circuit

Electric Age: LV power

The Steam Turbine turns every mb of steam into 1 EU, converting up to 32 mb per tick, and it is Low Voltage (LV) tier. Copper, silver and tin cables are LV, while cupronickel and electrum cables are MV. Keep in mind that single block electric machines only connect to LV cables.[20]

Electric machines work like their steam versions, but they run on electricity and overclock recipes up to 32 EU/t. Your first priority should be the Assembler. The guide strongly suggests using it to automate Machine Hulls, Analog Circuits, Motors, Pistons, Robot Arms and Conveyor Belts so electric machines become basically free.[16]

The Electric Blast Furnace is built from Heatproof Machine Casings and Cupronickel Coils, and its overclock is capped at 128 EU/t by default. Putting bauxite dust in it gives you aluminum, which unlocks the Centrifuge, Chemical Reactor, Distillery and Electrolyzer.[27][30]

Watch out: The pack changed the Assembler recipe for the Redstone Battery. Electronic Circuit Boards need this battery, so check the in-pack recipe instead of an older guide.[12]
Redstone BatteryChanged by the pack

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/battery/lv_battery

Unverified The exact quests in this pack's Electric Age chapter, and how that chapter links the Steam Age to the later chapters, could not be confirmed.

Rust Free and Oiled: MV and stainless steel

This chapter revolves around the Electronic Circuit. It unlocks the Large Pump and Large Motor, which then open quests for the Oil Drilling Rig, Distillery, Chemical Reactor and Electrolyzer.[6]

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/circuit/craft/electronic_circuit

The Advanced Machine Hull is your MV upgrade. Right-click a machine with it and the machine becomes MV tier, accepting only MV cables. In the quests, the hull leads to the Electric Quarry and the Vacuum Freezer. The quarry needs 13 Steel Machine Casings, 6 Steel Pipe Machine Casings, 4 chains, hatches and a drill. The freezer needs 30 Frostproof Machine Casing.[6][17]

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/hull/advanced_machine_hull

The Oil Drilling Rig digs for crude oil under the bedrock. Its quest asks for 33 Steel Machine Casings, 6 Steel Pipe Machine Casings, 18 chains, hatches and an Aluminum Drill. From Crude Oil Bucket the quests take you through sulfuric light fuel, light fuel, steam-cracked light fuel and ethylene, ending at Polyethylene Bucket.[6][31]

Stainless steel pulls together your chemistry setup. You need chromium, manganese crushed dust, manganese sulfuric solution, sulfuric acid, manganese tiny dust and oxygen, and together these unlock Stainless Steel Dust. That dust becomes a Stainless Steel Hot Ingot, and the Stainless Steel Ingot quest also requires the Vacuum Freezer.[6]

Mixer (modern_industrialization)

  • any chromium dust
  • 6× any iron dust
  • any manganese dust
  • any nickel dust

Recipe id: modern_industrialization:alloy/mixer/stainless_steel/dust

Doped silicon plates unlock the Op Amp, which leads to the AND, NOT and OR gates. The Digital Circuit Board needs both stainless steel and polyethylene done first. It then opens the Turbo Upgrade and the Digital Circuit.[6]

Digital CircuitMod recipe

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/circuit/craft/digital_circuit

Age of Oil: turbo tier and exotic metals

The Turbo Machine Hull requires the Digital Circuit and stainless steel quests, and it opens several big multiblocks. The Distillation Tower quest uses 28 Clean Stainless Steel Machine Casings and 3 Stainless Steel Pipe Machine Casings. The Heat Exchanger quest uses 9 Frostproof and 9 Heatproof Machine Casings plus 20 Stainless Steel Pipe Machine Casings, and it leads to Cryofluid Bucket. On a separate branch, stainless steel also leads to Kanthal Ingot and Kanthal Coil.[28]

Assembler (modern_industrialization)

  • any stainless steel gears
  • 8× any stainless steel plates

Recipe id: modern_industrialization:assembler_generated/electric_age/casing/clean_stainless_steel_machine_casing

Titanium and tungsten come next. Raw titanium goes to a hot ingot and then a Titanium Ingot. Raw tungsten goes through dust, tiny dust and nugget to a Tungsten Ingot. Both of those quests have to be done before the Mixed Blastproof Ingot quest unlocks, and that one leads to the Blastproof Alloy Plate. The plate unlocks the Implosion Compressor, whose quest also asks for 16 Blastproof Casing and 14 Solid Titanium Machine Casing.[28]

Tip: The pack gives you extra tungsten routes. Immersive Engineering's Arc Furnace and Crusher recipes were changed to produce Modern Industrialization tungsten ingots and dust. The pack also adds an Actually Additions crushing recipe that turns Raw Tungsten into dust, and Industrial Foregoing's laser drill can give you raw tungsten.[12]

On the circuit side, Monocrystalline Silicon leads to Random Access Memory. The Processing Unit Board unlocks the Highly Advanced Upgrade, and together with the Arithmetic Logic Unit and RAM it builds up to the Processing Unit.[28]

Processing UnitMod recipe

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/circuit/craft/processing_unit

Beyond these chapters, the mod's in-game guide also covers an endgame and a Quantum Tier, which includes the Quantum Upgrade, the Quantum Armor set and the Quantum Barrel.[32][33]

How does Modern Industrialization work with other mods?

4 parts

Modern Industrialization calls itself a standalone tech mod, but in this pack it is tied into a lot of other mods. Most of those links come from two places. The first is the Extended Industrialization addon, whose machines are built from Modern Industrialization parts. The second is a set of pack-added recipes that hook the quarry, the Electrolyzer and some endgame crafts into the rest of the pack.[1][12]

Quarry drills and ores from other mods

The pack adds its own electric quarry recipes. Each drill tier pulls up ores from All The Ores, vanilla Minecraft and even Powah alongside Modern Industrialization's own ores, so your quarry can cover a lot of your mining.[12]

When you build the Electric Quarry for quest a quest in "?", the quest accepts any of Modern Industrialization's drills. It also accepts the pack's own Allthemodium Drill, Vibranium Drill and Unobtainium Drill.[6]

Electrolyzing All The Ores dust

The pack also adds an Electrolyzer recipe for All The Ores' Dirty Aluminum Dust, so dust from that mod's ore processing feeds straight into a Modern Industrialization machine.[12]

Electrolyzer (modern_industrialization)

Recipe id: atm:electrolyzer/dirty_aluminum_dust

Alongside Aluminum Dust you get Oxygen and Titanium Tiny Dust, a small early source of titanium.

Extended Industrialization machines

Extended Industrialization's machines are crafted from Modern Industrialization components. Almost every one of them has both a crafting table recipe and an Assembler recipe. That means your Assembler lines can churn out Electric Alloy Smelters, Bending Machines, Breweries, Canning Machines, Composters and Farmers too.[12]

The bronze-to-steel upgrade works the same way as for Modern Industrialization's own machines: a Bronze Bending Machine or Bronze Composter can be upgraded into its steel version, and an Unpacker turns it back if you change your mind. The Steel Upgrade has its own quest, a quest in "?", in the steam age chapter.[5][12]

Crafting Shapeless

Recipe id: extended_industrialization:machines/bending_machine/craft/upgrade_steel

A Packer handles the same upgrade if you want it automated.

Steel ComposterMod recipe

Crafting Shapeless

Recipe id: extended_industrialization:machines/composter/craft/upgrade_steel

Watch out: The pack has changed the recipes for the Bronze Bending Machine, the Bronze Composter and Steel Plated Bricks. Check the recipes below instead of relying on older guides.[12]
Bronze Bending MachineChanged by the pack

Crafting Shaped

Crafting Shaped
any copper gearany copper rodany copper gear
any copper rodBronze Machine Casingany copper rod
any fluid pipeany fluid pipeany fluid pipe

Recipe id: extended_industrialization:machines/bending_machine/craft/bronze

Bronze ComposterChanged by the pack

Crafting Shaped

Crafting Shaped
any copper gearBronze Barrelany copper gear
Copper RotorBronze Machine CasingCopper Rotor
any fluid pipeany fluid pipeany fluid pipe

Recipe id: extended_industrialization:machines/composter/craft/bronze

Steel Plated BricksChanged by the pack

Crafting Shaped

Crafting Shaped
any steel plateany steel plateany steel plate
any steel plateFire Clay Bricksany steel plate
any steel plateany steel plateany steel plate

Recipe id: extended_industrialization:casing/craft/steel_plated_bricks

Later on, the Assembler also makes Extended Industrialization's Silk Touch Module and Looting Module. The Tesla parts connect to Modern Industrialization as well: the EV Tesla Receiver Hatch is built on a Highly Advanced Machine Hull.[12]

Crafting Shaped

Crafting Shaped
Silver Tesla Top Load
Electronic Circuit

Recipe id: extended_industrialization:craft/tesla_particle_generator

The Tesla Particle Generator uses a Modern Industrialization circuit too.

Endgame crafts for the pack

Modern Industrialization also shows up in the pack's big multi-mod crafts. The Improbable Probability Device needs a Blastproof Casing. The Nexium Emitter needs a Large Advanced Motor. Philosopher's Fuel needs a Uranium Quad Fuel Rod. Each of these recipes also pulls in items from many other mods.[12]

Nexium EmitterAdded by the pack

Crafting Shaped

Crafting Shaped
Player Transmitter (Nitro)Empty slotEmpty slot
Empty slotQuantum Computer Multi-ThreaderModule Gravitational Modulating Unit
Infinity Range BoosterTesla CoilLarge Advanced Motor or Mechanical Arm

Recipe id: allthemods:allthetweaks/nexium_emitter

Which All the Mods 10 quests use Modern Industrialization?

5 parts

This mod runs through a chain of quest chapters: steam_age, the_electric_age, rust_free_and_oiled, age_of_oil and the_nuclear_age. Each chapter unlocks from the end of the previous one. For example, the first Analog Circuit quest in the_electric_age, a quest in "?", only opens after you finish the Analog Circuit quest a quest in "?" at the end of steam_age.[5][6][28][29][34]

steam_age

  1. Start with the Forge Hammer in a quest in "?". Next, a quest in "?" asks for 4 Bronze Machine Casing, then a quest in "?" asks for a Bronze Boiler.[5]
  2. Make a Bronze Water Pump in a quest in "?" and a Bronze Compressor in a quest in "?". Then build the Coke Oven setup in a quest in "?", which also wants the four bronze item and fluid hatches plus 21 bricks.[5]
  3. Coke Dust in a quest in "?" branches into Uncooked Steel Dust and Raw Synthetic Oil Bucket. Raw synthetic oil leads to the Bronze Mixer and the Steam Blast Furnace in a quest in "?".[5]
  4. The Steel Upgrade quest a quest in "?" opens the steel tier: furnace, macerator, compressor, mixer, wiremill, water pump, boiler, packer, unpacker, cutting machine and the Steam Quarry.[5]
  5. On the circuit branch, Rubber Sheet leads to the Analog Circuit Board, and Copper Wire leads to the resistor, inductor and capacitor. All of these feed into the Analog Circuit quest a quest in "?".[5]

the_electric_age

  1. Make a Redstone Battery and a Motor. The Basic Machine Hull quest a quest in "?" needs the battery quest and the analog circuit quest done first.[29]
  2. a quest in "?" asks for a robot arm, pump, piston and conveyor. From there you move into electric machines like the macerator, compressor, cutting machine, packer and unpacker.[29]
  3. The Polarizer unlocks the Electric Blast Furnace quest a quest in "?". That quest wants 16 Cupronickel Coil, 14 Heatproof Machine Casing, an LV energy input hatch, and steel item input and output hatches.[29]
  4. Next come the Centrifuge with carbon dust in a quest in "?", then silicon dust, diodes and transistors. These lead to the Electronic Circuit in a quest in "?" and the Overdrive Module.[29]

rust_free_and_oiled

  1. After the Advanced Machine Hull, build the Vacuum Freezer in a quest in "?", which needs 30 frostproof casings plus hatches.[6]
  2. The Large Pump and Large Motor quest a quest in "?" unlocks four quests. The Oil Drilling Rig needs 33 steel casings, 6 pipe casings, 18 chains and an Aluminum Drill. The other three ask for the distillery, the chemical reactor and the electrolyzer.[6]
  3. The Electric Quarry in a quest in "?" needs 13 steel casings, 6 pipe casings, 4 chains, hatches and any drill.[6]
  4. Chemistry products lead to Stainless Steel Dust, then the hot ingot, then the Stainless Steel Ingot in a quest in "?".[6]
  5. Crude oil leads through the fuel steps to Polyethylene Bucket. Doped silicon plates lead to the op amp and the logic gates. Everything comes together at the Digital Circuit quest a quest in "?".[6]

age_of_oil

  1. The Turbo Machine Hull quest a quest in "?" opens several branches. One is the Distillation Tower, which needs 28 clean stainless casings and 3 pipe casings. Another is the Heat Exchanger, which needs 9 frostproof casings, 9 heatproof casings and 20 stainless pipe casings. There is also a processing array multiblock.[28]
  2. Titanium and tungsten processing both feed into the Mixed Blastproof Ingot, then the Blastproof Alloy Plate. After that comes the Implosion Compressor in a quest in "?", which needs 16 blastproof casings and 14 solid titanium casings.[28]
  3. On the circuit side, monocrystalline silicon and RAM lead to the Processing Unit in a quest in "?".[28]

the_nuclear_age

This chapter picks up right where age_of_oil ends. It starts with the processing unit and implosion compressor quests, then moves on to the Superconductor Ingot and Industrial TNT.[34]

Unverified The later parts of the_electric_age and the_nuclear_age, and whatever the chapter_2_the_star chapter asks for from this mod, could not be confirmed.

Which Modern Industrialization config options matter?

5 parts

Same as in the All the Mods 10 8.1 guide

Most of Modern Industrialization's settings are fine as they are, but a few change how you play, especially when you move power between MI and other mods. Here's what matters in All the Mods 10 8.1 and how the pack sets each option.[35][36][37]

Energy conversion (changed by the pack)

This is the big one. forgeEnergyPerEu sets how many Forge Energy units one EU from MI is worth. The mod default is 10, but All the Mods 10 changes it to 16. Converting between MI's EU and other mods' FE is therefore more favourable here than in a standalone MI setup. The option accepts values from 1 to 1000.[35]

compat.bidirectionalEnergyCompat is enabled in this pack. It turns on bidirectional energy compatibility with NeoForge's energy system. The config's own comment recommends leaving it off unless the other mods have been balanced for it, so the pack has chosen to allow energy to flow both ways.[37]

Pipes and machines

Mod integrations

Guidebook

Watch out: Don't expect a guidebook when you log in. Both spawnWithGuideBook and respawnWithGuideBook are off, so the pack doesn't give you one on your first join or after you die.[35]

Client-side quality of life

These live in your client config, so you can change them yourself without affecting anyone else.[36]

What changed in Modern Industrialization between versions?

1 part

Modern Industrialization ships in All the Mods 10 4.5 as version 2.3.10, and it has been in the pack since All the Mods 10 2.2 or earlier. The pack changelogs only record version bumps for this mod, so here is the upgrade path.[2][38]

Version bumps by pack release

  • All the Mods 10 2.26: 2.2.31 to 2.2.32.[39]
  • All the Mods 10 2.31: 2.2.32 to 2.2.33.[40]
  • All the Mods 10 2.33: 2.2.33 to 2.2.34.[41]
  • All the Mods 10 2.42: 2.2.34 to 2.3.1.[42]
  • All the Mods 10 2.43: 2.3.1 to 2.3.2.[43]
  • All the Mods 10 2.47: 2.3.2 to 2.3.5.[44]
  • All the Mods 10 4.0: 2.3.5 to 2.3.6.[45]
  • All the Mods 10 4.1: 2.3.6 to 2.3.8.[46]
  • All the Mods 10 4.3: 2.3.8 to 2.3.9.[47]
  • All the Mods 10 4.5: 2.3.9 to 2.3.10.[38]

Unverified What actually changed inside Modern Industrialization in each of these updates (new machines, recipe changes, fixes) is unverified. There are no stored changelogs for the shipped jars, and the pack changelogs only list the version numbers, so check the mod's own release notes before assuming anything about a specific update.

Sources

  1. Modern Industrialization project page (modrinth) · official mod data
  2. All the Mods 10 4.5 mod list · pack file
  3. In-game guide: Introduction (modern_industrialization) · official docs
  4. In-game guide: The Electric Age (modern_industrialization) · official docs
  5. All the Mods 10 4.5 quests: "steam_age" · pack file
  6. All the Mods 10 4.5 quests: "rust_free_and_oiled" · pack file
  7. In-game guide: Getting Started (modern_industrialization) · official docs
  8. In-game guide: Your First Bronze! (modern_industrialization) · official docs
  9. In-game guide: Large Steam Boiler (modern_industrialization) · official docs
  10. modern_industrialization tooltips and descriptions (English lang file) · official mod data
  11. In-game guide: Your First Steel (modern_industrialization) · official docs
  12. All the Mods 10 4.5 recipe dump: recipes making Modern Industrialization items · pack recipe dump
  13. In-game guide: Making Cables (modern_industrialization) · official docs
  14. In-game guide: Steam Machines (modern_industrialization) · official docs
  15. In-game guide: Upgrading To Steel (modern_industrialization) · official docs
  16. In-game guide: Electric Machines (modern_industrialization) · official docs
  17. In-game guide: Upgrades! (modern_industrialization) · official docs
  18. In-game guide: Do You Like Coke? (modern_industrialization) · official docs
  19. All the Mods 10 4.5 config: config/modern_industrialization-client.toml · pack file
  20. In-game guide: Electricity (modern_industrialization) · official docs
  21. All the Mods 10 4.5 config: config/modern_industrialization-server.toml · pack file
  22. All the Mods 10 4.5 config: config/modern_industrialization-startup.toml · pack file
  23. In-game guide: Pipes (modern_industrialization) · official docs
  24. In-game guide: Fluid Pipe Speed (modern_industrialization) · official docs
  25. In-game guide: Large Tank (modern_industrialization) · official docs
  26. In-game guide: Advanced Pipe Configuration (modern_industrialization) · official docs
  27. In-game guide: Advanced Machines (modern_industrialization) · official docs
  28. All the Mods 10 4.5 quests: "age_of_oil" · pack file
  29. All the Mods 10 4.5 quests: "the_electric_age" · pack file
  30. In-game guide: Electric Blast Furnace (modern_industrialization) · official docs
  31. In-game guide: Oil Processing (modern_industrialization) · official docs
  32. In-game guide: Quantum Tier (modern_industrialization) · official docs
  33. In-game guide: The Endgame (modern_industrialization) · official docs
  34. All the Mods 10 4.5 quests: "the_nuclear_age" · pack file
  35. All the Mods 10 8.1 config: config/modern_industrialization-server.toml · pack file
  36. All the Mods 10 8.1 config: config/modern_industrialization-client.toml · pack file
  37. All the Mods 10 8.1 config: config/modern_industrialization-startup.toml · pack file
  38. All the Mods 10 changelog (All the Mods 10 4.5) · changelog
  39. All the Mods 10 changelog (All the Mods 10 2.26) · changelog
  40. All the Mods 10 changelog (All the Mods 10 2.31) · changelog
  41. All the Mods 10 changelog (All the Mods 10 2.33) · changelog
  42. All the Mods 10 changelog (All the Mods 10 2.42) · changelog
  43. All the Mods 10 changelog (All the Mods 10 2.43) · changelog
  44. All the Mods 10 changelog (All the Mods 10 2.47) · changelog
  45. All the Mods 10 changelog (All the Mods 10 4.0) · changelog
  46. All the Mods 10 changelog (All the Mods 10 4.1) · changelog
  47. All the Mods 10 changelog (All the Mods 10 4.3) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 4.6 to 8.3 · 2.43 to 4.0 · 2.40 to 2.41 · 1.7 to 2.39 · 0.61 to 1.6 · 0.32 to 0.60

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