Modern Industrialization guide for All the Mods 10 2.43 to 4.0

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Modern Industrialization guide for All the Mods 10

Written for All the Mods 10 4.0 · also fits 2.43 to 3.2 · updated Sep 20, 2026

Last verified for All the Mods 10 v4.0 on Oct 17, 2026 · text last changed Sep 20, 2026

A newer release (8.3) is out Guide for the current version

Sections
7
Recipes shown
20
Items named
112
Quests covered
107

5 sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 4.0's own files.

What is Modern Industrialization?

2 parts

Modern Industrialization is a standalone tech mod with one big goal: total automation. It's inspired by GregTech, but it drops the tedious parts. It doesn't change how Minecraft works, so vanilla recipes and ore generation stay the same. There's no pile of crafting tools to keep remaking, and instead of lots of machine tiers it uses an overclock system that lets machines and multiblocks go much faster with enough upgrades and energy.[1]

In All the Mods 10 4.0 you're running Modern Industrialization 2.3.6, and the mod has been in the pack since version 2.25 or earlier.[2]

This mod is for you if you enjoy planning factories and managing resources. It's very resource-hungry, but its powerful pipe system lets you automate early, and you get a quarry early on that can replace mining entirely once it's automated.[1]

How progression works

The mod splits progression into two stages. In the Steam Age you build your first factories to make the resources you'll need later. The challenge here is managing resources and processing time. Most of these setups become obsolete once you move on, so don't put too much effort into them.[3]

In the Electric Age you're encouraged to automate every processing line. These setups are meant to be permanent because you can keep upgrading them, and overclocking lets your production adapt to what you consume. The challenge becomes building efficient, balanced lines and deciding which ones matter most.[3]

Where it fits in this pack

The pack's quests follow the same two stages. The Steam Age chapter starts with the Forge Hammer in a quest in "?" and moves on to steel machines and the Steam Quarry in a quest in "?".[4]

The Electric Age chapter covers the electric machines, the Electric Blast Furnace in a quest in "?", Electronic Circuit in a quest in "?" and a chain that ends in Stainless Steel Ingot in a quest in "?".[5]

Watch out: Electric machines reach their full power when they run continuously. For that reason, the mod's own guide strongly discourages using it together with on-demand automation mods like AE2 or Refined Storage, because that makes your progress extremely slow and inefficient.[3]

How do you get started with Modern Industrialization?

5 parts

Modern Industrialization is all about automation, and your journey starts in the Steam Age. This is where you build your first factories to produce the resources you need for the Electric Age. Most Steam Age setups become obsolete once you move on, so get them working and don't over-engineer them.[3]

Tip: Keep a recipe viewer like EMI, JEI or REI open while you play. It's the easiest way to check how each machine is crafted.[1]

Step 1: The Forge Hammer

Your very first craft is the Forge Hammer, and it's also the first quest in the Steam Age chapter, a quest in "?". It handles the basic processing steps. Put iron, copper or tin ore in it and you get 2 raw ores per ore, which you can then smelt into ingots.[4][6]

You can also craft a Hammer. Using it in the Forge Hammer costs some durability, but it raises that ore ratio and unlocks more recipes.[6]

Next, consider a Steam Mining Drill. It mines 3x3 blocks at a time and has Silk Touch, so you can mine ore blocks and feed them straight into the Forge Hammer. It needs both water and solid fuel such as coal. Right-click a water source to fill it, and right-click fuel items onto it in your inventory. The fuel burns slowly as you mine.[6]

Step 2: Your first bronze

  1. Hammer copper ingots and tin ingots in the Forge Hammer to get copper and tin dusts. Hammering nuggets gives you tiny dusts instead.[7]
  2. Combine the copper and tin dusts to make bronze dust. Remember that 9 tiny dusts make one dust. Once you have a Mixer, it does this step more efficiently.[7]
  3. Smelt the bronze dust into a bronze ingot.[7]

Step 3: Your first steam machines

With bronze in hand, the Steam Age quests walk you through your first steam setup in this order:[4]

  1. Craft 4 Bronze Machine Casing for a quest in "?".[4]
  2. Build a Bronze Boiler for a quest in "?".[4]
  3. Add a Bronze Water Pump for a quest in "?".[4]
  4. Make a Bronze Compressor for a quest in "?".[4]

Step 4: Coke Oven and steel

The Coke Oven is where steel production begins. For a quest in "?" you need the Coke Oven controller, 21 bricks and a bronze item input hatch, item output hatch, fluid input hatch and fluid output hatch.[4][8]

Macerate coke to get Coke Dust, then combine it with iron to make Uncooked Steel Dust. A mixer gives you a better ratio. To turn that dust into steel you need a Steam Blast Furnace. It uses the controller, 29 Fire Clay Bricks and the same three hatches as the Coke Oven. Its structure matches the Coke Oven's, but with Fire Clay Bricks instead of Bricks and one extra hollow layer on top.[9]

This pack also adds a recipe that turns coal coke into Coke Dust in an Immersive Engineering Crusher, so you have another option if you already run that machine.[10]

Coke DustAdded by the pack

Crusher (immersiveengineering)

  • any coal coke

Recipe id: immersiveengineering:kjs/ctab4926lf65ntcr2fd0ffzab

Pack-added Coke Dust recipe

Where this leads

Mix Coke Dust with water in a mixer to get Raw Synthetic Oil. Burn it in the Steam Blast Furnace to get Synthetic Oil, then mix that with paper to make Rubber Sheet. Automating this is strongly recommended.[11]

The rest of the Steam Age chapter builds towards the Analog Circuit in a quest in "?". Crafting one marks the start of the Electric Age.[4][8]

How does Modern Industrialization work?

7 parts

Same as in the All the Mods 10 4.5 guide

Modern Industrialization is all about automation: at some point, every resource can and should be automated. Progression is split into two halves. In the Steam Age you build your first factories, and most of those setups become obsolete once you move on, so don't overbuild them. In the Electric Age you're encouraged to automate every processing line, and those setups are meant to be permanent because you can keep upgrading them.[3]

Machines, EU and recipe speed

Everything runs on EU. For steam machines, 1 millibucket of steam equals 1 EU. Bronze machines can only process recipes up to 2 EU/t. A boiler automatically sends up to 8 millibuckets of steam per tick to adjacent machines, so a boiler at max temperature can run 4 machines at once.[12]

Steel machines can process recipes up to 4 EU/t. They also run recipes at twice the speed as long as energy use stays at or below 4 EU/t, so they're basically twice as fast as bronze machines. To upgrade a bronze machine, apply a Steel Upgrade in a Crafting Table, or sneak and right-click the machine with the upgrade.[13]

Electric machines work exactly like steam machines, except they use electricity and progressively overclock their recipes. Regular electric machines cap out at 32 EU/t, and electric multiblocks cap out at 128 EU/t. Add upgrades in the machine's menu to raise that cap, and check your recipe viewer for the exact amounts. With enough upgrades and energy, the overclock system lets machines reach 1 craft per tick.[1][14]

This overclock system is why your factory adapts to demand: production automatically scales with consumption. Electric machines are at their best when they run continuously.[3]

  • Lubricant: right-click an electric machine with a lubricant container to overclock it manually. Each 25 mb of lubricant adds 1 efficiency tick.[14]
  • Overdrive Module: this stops a machine's efficiency from dropping when it stops processing. The trade-off is that the machine keeps drawing as many EU/t as if it were still working. If your energy supply can't keep up, efficiency drops as usual.[15]
  • Machine hull upgrade: right-click a machine with an Advanced Machine Hull to turn it into an MV machine. From then on it only accepts MV cables. You can also set or clear the hull from the machine's interface.[15]
  • Redstone Control Module: configure it in your hand, then insert it into a machine or multiblock controller to control that machine with redstone signals.[14]

Machine input and output

Machines accept inputs from any side, whether that's items, steam or another fluid. You can lock slots from the interface, and a locked slot only accepts one type of item or fluid. You can also scroll on a slot to reduce the maximum number of items it holds.[12]

Every machine has an output side, and you can turn on auto-eject from the interface. Hoppers, pipes and other automation can still pull outputs from any side. Right-click with a wrench to rotate the machine, or sneak while clicking to rotate the output side. Breaking a machine with the wrench won't drop it, so use a pickaxe for that.[12]

Tip: Slot locking is what makes the Assembler so strong: with locked slots, one Assembler can automate up to 3 recipes. The guide suggests automating Machine Hulls, Analog Circuits, Motors, Pistons, Robot Arms and Conveyor Belts as soon as you can, so that crafting electric machines becomes basically free.[14]

Multiblocks

Every multiblock is run by a controller, but you usually can't interact with the controller directly. All input and output goes through hatches instead. If a required hatch is missing, the machine won't start.[16]

Hold a wrench to see missing blocks and structure errors, and hold a hatch to see where it can go. In this pack, rendering.hatchPlacementOverlay is enabled, so valid hatch positions are shown when you hold a hatch.[16][17]

Chanced outputs are voided if there's no room for them, so give byproducts like creosote a place to go. Hatch tier also matters: steel hatches hold more than bronze ones, and a multiblock with at least one steel hatch is upgraded to steel tier. For example, the Steam Blast Furnace needs at least one Steel or higher tier hatch to run 3 and 4 EU/t recipes.[8][13][16]

Electricity and cables

Every cable has a tier, which decides how many EU/t it can move and which machines it connects to. Copper, Silver and Tin are LV, while Cupronickel and Electrum are MV. Single block electric machines only connect to LV cables, unless you've upgraded them with a machine hull.[15][18]

Each network limits how much energy it pulls in: at most 256 EU/t for LV, 1,024 EU/t for MV and 8,192 EU/t for HV. There's no output limit, and cables have a small internal storage, so an LV network can briefly deliver more than 256 EU/t. To move more energy than that, build multiple networks or use Transformers. A low-to-high tier Transformer has 5 inputs and 1 output, and a high-to-low one has 1 input and 5 outputs.[18]

Modern Industrialization cables can power blocks from any mod, but they can only extract energy from Modern Industrialization blocks and machines. They're also the only cables that can power Modern Industrialization machines.[8]

Watch out: This pack changes the energy conversion rate. forgeEnergyPerEu is set to 16 instead of the mod default of 10, so each EU is worth 16 Forge Energy. The pack also turns on compat.bidirectionalEnergyCompat, which the mod itself recommends leaving off unless other mods are balanced for it.[8][19][20]

Unverified Exactly how bidirectional energy compatibility changes which blocks from other mods can pull EU from Modern Industrialization machines isn't explained in the available sources.

Pipes and fluids

Up to 3 pipes fit in one block, and pipes of different colors won't connect. Right-click a pipe with a wrench to change the connection type, or shift-right-click to drop it.[21]

A fluid pipe holds only one type of fluid, and by default it won't connect to empty pipes or blocks. To force a connection, right-click the center of the pipe with a wrench, or right-click a block while holding a pipe. Every tick, fluid pipes try to extract evenly from all connected blocks and then insert evenly.[21]

Fluid throughput depends on the network's total capacity. Each pipe has a 1,000 mb internal buffer, and directly connected pipes share their storage, so 25 linked pipes can move up to 25,000 mb/t. Tanks from this mod join the network through a bidirectional (I/O) connection. Adding one steel tank with its 16 buckets raises that example to 41,000 mb/t. You may still be limited by the transfer rates of the tanks and machines on the network.[22]

For bulk storage, the Large Tank multiblock stores 64 buckets of fluid per block in the structure, sides included. Only pipes can access it, either through the controller or through a Large Tank Hatch. Don't break the controller, or you'll lose all the stored fluid.[23]

Item pipes

Item pipes don't connect to inventories by default, so you need to force the connection. Right-click a connection without a wrench to open its filter. Filters start in whitelist mode, which means nothing moves until you add items or switch to blacklist. You also have to configure both sides of the pipe, or items won't move.[21]

Item pipes insert into higher priorities first, and you can upgrade them with motors. In this pack, baseItemPipeTransfer stays at the mod default of 16, which is the base amount of items moved every 3 seconds.[19][21]

The configuration card copies Item Pipe settings and can camouflage pipes. Hold it in your offhand and its settings are applied automatically to every Item Pipe you place.[24]

Automation helpers

  • Configurable Chest: 27 configurable slots with auto-eject, craftable once you have Analog Circuits.[14]
  • Configurable Tank: the fluid version, with 9 configurable slots that each hold 16 buckets, plus auto-eject.[25]
  • Packer and Unpacker: steel-only machines that handle simple crafts, such as automating double ingots and pipes.[13]
  • Automatic Trash Can: deletes any item or fluid piped into it. You can also right-click a machine's fluid slot with it to empty that slot.[8][13]
Watch out: The mod's guide strongly discourages using on-demand automation mods like AE2 alongside Modern Industrialization, because machines work best running continuously. This pack still has compat.ae2Integration enabled, and you can craft ME Wire.[3][20][26]
16× ME WireMod recipe

Crafting Shaped

Crafting Shaped
Quartz FiberBronze Curved PlateQuartz Fiber
any glass cableEmpty slotany glass cable
Quartz FiberBronze Curved PlateQuartz Fiber

Recipe id: modern_industrialization:compat/ae2/craft/me_wire_direct

ME Wire from the AE2 integration

How do you progress through Modern Industrialization?

5 parts

In this pack, Modern Industrialization is split into quest chapters that follow the mod's own ages: the Steam Age, the Electric Age, the Age of Oil, Explosion Power and the Nuclear Age. The top-tier quantum gear sits in the armor and tools chapters. Below, each chapter follows its quest chain in order, with the in-pack recipes for the key items along the way.[4][5][27][28][29][30][31]

Steam Age

The main line of the Steam Age chapter opens with a quest for the Forge Hammer, a quest in "?". Your next goal is a quest in "?", which asks for 4 Bronze Machine Casing. From there the chain runs through your first steam machines and on into steel.[4]

  1. Build a Bronze Boiler in a quest in "?", then a Bronze Water Pump in a quest in "?" and a Bronze Compressor in a quest in "?".[4]
  2. a quest in "?" asks for a full set of bronze item and fluid input and output hatches, 21 bricks and a Coke Oven.[4]
  3. Make Raw Synthetic Oil Bucket in a quest in "?". That opens up the Steam Blast Furnace in a quest in "?" and Coke Dust in a quest in "?".[4]
  4. Craft a Rubber Sheet in a quest in "?", then a Steel Machine Casing in a quest in "?" and a Bronze Cutting Machine in a quest in "?".[4]
  5. Finish with the Steel Wiremill in a quest in "?" and a Lubricant Bucket in a quest in "?". The wiremill quest leads to the Analog Circuit in a quest in "?".[4]

Rubber is the key step in this chapter. Mix coke dust with water to get raw synthetic oil, then burn it in the Steam Blast Furnace to get synthetic oil. Mix that with paper to make rubber sheets. Then combine wires from the Wiremill with rubber sheets to make cables. The in-game guide strongly recommends automating the rubber process.[11]

Tip: This pack adds crusher recipes that turn coal coke, or blocks of coal coke, into Coke Dust. That gives you another way to feed your rubber line.[10]
Coke DustAdded by the pack

Crusher (immersiveengineering)

  • any coal coke

Recipe id: immersiveengineering:kjs/ctab4926lf65ntcr2fd0ffzab

Pack-added coke dust recipe

The Steam Age chapter also has separate quests for the steel-tier machines and the Steel Upgrade, for example a quest in "?". The Steam Quarry in a quest in "?" leads on to the Bronze Drill in a quest in "?".[4]

Electric Age

Electric machines work exactly like their steam versions, except they run on electricity and overclock recipes up to 32 EU/t. Single-block electric machines only connect to LV cables, such as copper, silver and tin. This chapter has a quest for each electric machine, including the Electric Macerator, Electric Furnace and Electric Wiremill.[5][14][18]

The main line starts with a Redstone Battery in a quest in "?". Next, a quest in "?" asks for a Robot Arm, Pump, Motor, Piston and Conveyor. After that come the Electric Compressor in a quest in "?", the Polarizer in a quest in "?", and finally the Electric Blast Furnace in a quest in "?".[5]

Watch out: This pack changed the Assembler recipe for the Redstone Battery. Follow the in-pack recipe below rather than a default guide.[10]
Redstone BatteryChanged by the pack

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/battery/lv_battery

Tip: The in-game guide strongly suggests automating Machine Hulls, Analog Circuits, Motors, Pistons, Robot Arms and Conveyor Belts with Assemblers as soon as you can. That makes crafting electric machines basically free.[14]
MotorMod recipe

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/component/craft/motor

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/machine/electric_blast_furnace

The EBF is a multiblock built with Cupronickel Coils, and its overclock is capped at 128 EU/t by default. After the EBF, the quests ask for Silicon Dust in a quest in "?" and a Cupronickel Coil in a quest in "?". Silicon leads to diodes, transistors and circuit boards in a quest in "?", and then to the Electronic Circuit in a quest in "?". That circuit opens up the Large Pump and Large Motor in a quest in "?" and the Electric Packer in a quest in "?".[5][32]

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/circuit/craft/electronic_circuit

A second branch leads to stainless steel. It starts with the Centrifuge in a quest in "?", the Electrolyzer in a quest in "?" and the Chemical Reactor in a quest in "?". The quests after these machines ask for chromium, manganese, sulfuric acid and oxygen, and they all feed into Stainless Steel Dust in a quest in "?". Next come the hot ingot in a quest in "?" and the Vacuum Freezer in a quest in "?", and finally the Stainless Steel Ingot in a quest in "?".[5]

Mixer (modern_industrialization)

  • any chromium dust
  • 6× any iron dust
  • any manganese dust
  • any nickel dust

Recipe id: modern_industrialization:alloy/mixer/stainless_steel/dust

The Electric Quarry has its own quest, a quest in "?". Its recipe uses your old Steam Quarry, so don't throw that away.[5][10]

Electric QuarryMod recipe

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/machine/electric_quarry

Cables come in tiers: copper, silver and tin are LV, while cupronickel and electrum are MV. An LV network pulls at most 256 EU/t, MV pulls 1024 EU/t and HV pulls 8192 EU/t. Right-clicking a machine with an Advanced Machine Hull switches it to MV, and from then on it accepts only MV cables.[15][18]

Age of Oil

The oil chapter lists its goals as separate quests. They cover the Oil Drilling Rig in a quest in "?", the Distillery, ethylene and polyethylene, titanium hot ingots and ingots, the Kanthal Coil, the Advanced Upgrade, blastproof alloy, and tungsten all the way from dust to the Tungsten Ingot in a quest in "?".[27]

The Oil Drilling Rig digs for Crude Oil under the bedrock. Crude Oil gives you plenty of byproducts, including fuels for the Diesel Generator. The Diesel Generator produces up to 256 EU/t and only connects to MV cables.[33]

Tip: This pack adds and changes several tungsten recipes from other mods so they output Modern Industrialization's Tungsten Dust and Tungsten Ingot. One example is a crushing recipe that turns Raw Tungsten into dust.[10]
Tungsten DustAdded by the pack

Crushing (actuallyadditions)

Recipe id: actuallyadditions:kjs/czs2vqygnsxrcebhkb27k1iih

Tungsten IngotChanged by the pack

Arc Furnace (immersiveengineering)

  • 2× any tungsten raw material

Recipe id: immersiveengineering:arcfurnace/raw_ore_tungsten

Explosion Power

This chapter introduces Industrial TNT in a quest in "?", which leads on to the Beryllium Plate in a quest in "?". Its other quests cover the Implosion Compressor, toluene, cadmium plates, sodium dust, the Sodium Battery, the Digital Circuit, nuclear alloy plates and the Turbo Machine Hull in a quest in "?".[28]

Digital CircuitMod recipe

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/circuit/craft/digital_circuit

Assembler (modern_industrialization)

Recipe id: modern_industrialization:assembler_generated/electric_age/hull/turbo_machine_hull

Nuclear Age and Quantum Gear

The nuclear chapter asks for Soldering Alloy Dust in a quest in "?". It also asks for uranium fuel rods in single, double and quad versions: a quest in "?", a quest in "?" and a quest in "?".[29]

Quantum gear sits at the very top. a quest in "?" asks for the full Quantum Armor set, and a quest in "?" asks for the Quantum Sword. Each armor piece adds 25% to the chance of nullifying damage you take. The full set makes you immune to all damage and gives you creative flight.[30][31][34]

Unverified Some quests in these chapters depend on quests that aren't included in the sources, so the exact unlock order between chapters could not be confirmed.

How does Modern Industrialization work with other mods?

4 parts

Modern Industrialization parts show up well beyond its own tech tree in this pack. The pack's endgame crafting recipes use them. The pack also adds its own quarry and Electrolyzer recipes that pull in ores and dusts from other mods. On top of that, a whole family of extra machines is built from MI components in the Assembler or at the crafting table.[10]

Endgame crafting components

The pack adds three big shaped recipes that each need one piece of MI gear alongside items from lots of other mods. Blastproof Casing goes into the Improbable Probability Device. Large Advanced Motor goes into the Nexium Emitter. Uranium Quad Fuel Rod goes into Philosopher's Fuel. If you're chasing those, your MI factory needs to reach that tier.[10]

Nexium EmitterAdded by the pack

Crafting Shaped

Crafting Shaped
Player Transmitter (Nitro)Empty slotEmpty slot
Empty slotQuantum Computer Multi-ThreaderModule Gravitational Modulating Unit
Infinity Range BoosterTesla CoilLarge Advanced Motor or Mechanical Arm

Recipe id: allthemods:allthetweaks/nexium_emitter

Quarry drills and ores from other mods

The pack adds its own quarry recipes for the electric drills. Each drill returns a mix of vanilla ores, MI ores and ores from other mods, so your quarry can cover a lot of your mining.[10]

The quests point you there. a quest in "?" asks for a Bronze Drill, and a quest in "?" asks for the Electric Quarry.[4][5]

Quarry (modern_industrialization)

Recipe id: atm:quarry/electric/steel

The steel drill tier, where many other mods' ores appear

Aluminum from the Electrolyzer

The pack adds an Electrolyzer recipe that processes Dirty Aluminum Dust. It gives you Aluminum Dust, with Oxygen and Titanium Tiny Dust as extra outputs. The Electrolyzer itself is the goal of a quest in "?".[5][10]

Electrolyzer (modern_industrialization)

Recipe id: atm:electrolyzer/dirty_aluminum_dust

Extra machines built from MI parts

There's a set of additional machines built mostly from MI components. It includes the Electric Alloy Smelter, Electric Bending Machine, Electric Brewery, Electric Canning Machine, Electric Composter and Electric Farmer, plus their steam-age versions. Most of them have both a crafting-table recipe and an MI Assembler recipe, so you can automate them.[10]

The Bronze Bending Machine and Bronze Composter upgrade to their steel versions with MI's Steel Upgrade, either in a crafting grid or in a Packer. An Unpacker splits them back into the bronze machine and the upgrade. The Steel Upgrade is also a quest goal in a quest in "?" and a quest in "?".[4][10]

Watch out: The pack changed the recipes for the Bronze Bending Machine, the Bronze Composter and Steel Plated Bricks. Check the in-pack versions below rather than relying on older guides.[10]
Bronze Bending MachineChanged by the pack

Crafting Shaped

Crafting Shaped
any copper gearany copper rodany copper gear
any copper rodBronze Machine Casingany copper rod
any fluid pipeany fluid pipeany fluid pipe

Recipe id: extended_industrialization:machines/bending_machine/craft/bronze

Bronze ComposterChanged by the pack

Crafting Shaped

Crafting Shaped
any copper gearBronze Barrelany copper gear
Copper RotorBronze Machine CasingCopper Rotor
any fluid pipeany fluid pipeany fluid pipe

Recipe id: extended_industrialization:machines/composter/craft/bronze

Steel Plated BricksChanged by the pack

Crafting Shaped

Crafting Shaped
any steel plateany steel plateany steel plate
any steel plateFire Clay Bricksany steel plate
any steel plateany steel plateany steel plate

Recipe id: extended_industrialization:casing/craft/steel_plated_bricks

Later pieces also rely on MI parts. The EV Tesla Receiver Hatch uses MI's Highly Advanced Machine Hull, and an Unpacker gives you the hull and the Tesla Receiver back. The Tesla Particle Generator is crafted with an MI Electronic Circuit. The Looting Module and Silk Touch Module are made in the Assembler.[10]

Tip: Many of these machines use Analog Circuits, Basic Machine Hulls, Motors, Pumps, Pistons, Robot Arms and Conveyors. MI's own guide recommends automating those parts in Assemblers as early as you can, and a quest in "?" already asks you for the Robot Arm, Pump, Motor, Piston and Conveyor.[5][10][14]

Which All the Mods 10 quests use Modern Industrialization?

5 parts

Modern Industrialization is spread across a lot of this pack's questbook. The main progression runs through the steam_age, the_electric_age, age_of_oil, explosion_power and the_nuclear_age chapters. Its machines also appear in the two star chapters, and a few one-off quests sit in basic_armor, basic_tools and tips_and_tricks.[4][5][27][28][29][30][31][35][36][37]

Unverified The sources show which quests depend on each other inside a chapter, but not how the chapters are ordered against each other. The order below follows the chapter themes, not a confirmed questbook layout.

Steam Age

Your bronze start is a quest in "?", which asks for a Forge Hammer alongside one other task. After that, a quest in "?" wants 4 Bronze Machine Casing. That leads to a chain: Bronze Boiler in a quest in "?", then Bronze Water Pump in a quest in "?", then Bronze Compressor in a quest in "?".[4]

  1. a quest in "?" asks for the four bronze item and fluid input and output hatches, 21 bricks and a Coke Oven.[4]
  2. a quest in "?" wants a Raw Synthetic Oil Bucket. It opens both a quest in "?" for Coke Dust and a quest in "?" for the Steam Blast Furnace.[4]
  3. Next you make a Rubber Sheet in a quest in "?", then a Steel Machine Casing in a quest in "?".[4]
  4. a quest in "?" asks for a Bronze Cutting Machine. It branches into a quest in "?" for a Lubricant Bucket and a quest in "?" for a Steel Wiremill.[4]
  5. The wiremill quest finally leads to a quest in "?", your first Analog Circuit.[4]

A separate batch of steel-tier quests all unlock from the same prerequisite, which is outside this mod. They cover the steel furnace, macerator, compressor, mixer, wiremill, cutting machine, packer, unpacker, water pump and boiler. You'll find them in a quest in "?", a quest in "?", a quest in "?", a quest in "?", a quest in "?", a quest in "?", a quest in "?", a quest in "?", a quest in "?" and a quest in "?". The same prerequisite also opens a Steel Upgrade quest (a quest in "?") and the Steam Quarry (a quest in "?"). The quarry quest leads on to a Bronze Drill in a quest in "?". There's also a standalone steel upgrade quest, a quest in "?".[4]

The Electric Age

This chapter has standalone quests for the electric machine line: quarry, macerator, compressor, water pump, mixer, furnace, wiremill, unpacker and cutting machine. They are a quest in "?", a quest in "?", a quest in "?", a quest in "?", a quest in "?", a quest in "?", a quest in "?", a quest in "?" and a quest in "?". A Helium Bucket quest (a quest in "?") sits here too.[5]

  1. a quest in "?" asks for a Redstone Battery.[5]
  2. a quest in "?" asks for the core components: Robot Arm, Pump, Motor, Piston and Conveyor.[5]
  3. Next come an Electric Compressor in a quest in "?", a Polarizer in a quest in "?" and the Electric Blast Furnace in a quest in "?".[5]
  4. The blast furnace opens a quest in "?" for a Cupronickel Coil and a quest in "?" for Silicon Dust.[5]
  5. Silicon leads to a quest in "?", which asks for a diode, a transistor and an electronic circuit board. Then a quest in "?" asks for an Electronic Circuit.[5]
  6. The circuit unlocks a quest in "?" for a Large Pump and Large Motor, plus a quest in "?" for an Electric Packer.[5]

Stainless steel has its own branch. The Chemical Reactor, Electrolyzer and Centrifuge quests (a quest in "?", a quest in "?", a quest in "?") each open two ingredient quests. The centrifuge leads to chromium nugget and manganese crushed dust (a quest in "?", a quest in "?"). The chemical reactor leads to sulfuric acid and manganese sulfuric solution (a quest in "?", a quest in "?"). The electrolyzer leads to oxygen and manganese tiny dust (a quest in "?", a quest in "?"). You need all six of those for Stainless Steel Dust in a quest in "?". From there it's the hot ingot (a quest in "?"), the Vacuum Freezer (a quest in "?") and finally the Stainless Steel Ingot (a quest in "?").[5]

Age of Oil, Explosion Power and the Nuclear Age

The age_of_oil chapter has no dependencies listed between its quests. It asks for an Oil Drilling Rig (a quest in "?"), a Distillery (a quest in "?"), ethylene and polyethylene (a quest in "?", a quest in "?") and a Kanthal Coil (a quest in "?"). It also covers titanium hot and finished ingots (a quest in "?", a quest in "?") and tungsten as tiny dust, dust, nugget and ingot (a quest in "?", a quest in "?", a quest in "?", a quest in "?"). The last three quests are the mixed blastproof ingot (a quest in "?"), the Blastproof Alloy Plate (a quest in "?") and an Advanced Upgrade (a quest in "?").[27]

In explosion_power, Industrial TNT (a quest in "?") is one of the prerequisites for the Beryllium Plate (a quest in "?"). The chapter also asks for an Implosion Compressor (a quest in "?"), toluene (a quest in "?") and several plates: blastproof alloy, nuclear alloy and cadmium (a quest in "?", a quest in "?", a quest in "?"). Rounding it out are a Turbo Machine Hull (a quest in "?"), sodium dust and a Sodium Battery (a quest in "?", a quest in "?"), and a Digital Circuit (a quest in "?").[28]

The the_nuclear_age chapter asks for Soldering Alloy Dust (a quest in "?") and all three uranium rod sizes: single, double and quad (a quest in "?", a quest in "?", a quest in "?").[29]

Star chapters

In chapter_2_the_star, a Forge Hammer quest (a quest in "?") opens three more: a Large Advanced Motor (a quest in "?"), a Uranium Quad Fuel Rod (a quest in "?") and a Blastproof Casing (a quest in "?"). Follow-up quests a quest in "?", a quest in "?" and a quest in "?" accept either that same item or an alternative from another mod. There is also a quest in "?", which pairs a big pile of darkstone building blocks and a Quantum Injector with a Runic Star Altar.[35]

The achapter_2r_6the_atm_star chapter has its own Runic Star Altar quest (a quest in "?"). It also has three build quests, each combining darkstone blocks and a Quantum Injector with one of this mod's machines: the Runic Crucible (a quest in "?"), the Automatic Hephaestus Forge (a quest in "?") and the Runic Enchanter (a quest in "?").[36]

Other quests

Which Modern Industrialization config options matter?

5 parts

Same as in the All the Mods 10 8.1 guide

Most of Modern Industrialization's settings are fine as they are, but a few change how you play, especially when you move power between MI and other mods. Here's what matters in All the Mods 10 8.1 and how the pack sets each option.[38][39][40]

Energy conversion (changed by the pack)

This is the big one. forgeEnergyPerEu sets how many Forge Energy units one EU from MI is worth. The mod default is 10, but All the Mods 10 changes it to 16. Converting between MI's EU and other mods' FE is therefore more favourable here than in a standalone MI setup. The option accepts values from 1 to 1000.[38]

compat.bidirectionalEnergyCompat is enabled in this pack. It turns on bidirectional energy compatibility with NeoForge's energy system. The config's own comment recommends leaving it off unless the other mods have been balanced for it, so the pack has chosen to allow energy to flow both ways.[40]

Pipes and machines

Mod integrations

Guidebook

Watch out: Don't expect a guidebook when you log in. Both spawnWithGuideBook and respawnWithGuideBook are off, so the pack doesn't give you one on your first join or after you die.[38]

Client-side quality of life

These live in your client config, so you can change them yourself without affecting anyone else.[39]

Sources

  1. Modern Industrialization project page (modrinth) · official mod data
  2. All the Mods 10 4.0 mod list · pack file
  3. In-game guide: Introduction (modern_industrialization) · official docs
  4. All the Mods 10 4.0 quests: "steam_age" · pack file
  5. All the Mods 10 4.0 quests: "the_electric_age" · pack file
  6. In-game guide: Getting Started (modern_industrialization) · official docs
  7. In-game guide: Your First Bronze! (modern_industrialization) · official docs
  8. modern_industrialization tooltips and descriptions (English lang file) · official mod data
  9. In-game guide: Your First Steel (modern_industrialization) · official docs
  10. All the Mods 10 4.0 recipe dump: recipes making Modern Industrialization items · pack recipe dump
  11. In-game guide: Making Cables (modern_industrialization) · official docs
  12. In-game guide: Steam Machines (modern_industrialization) · official docs
  13. In-game guide: Upgrading To Steel (modern_industrialization) · official docs
  14. In-game guide: Electric Machines (modern_industrialization) · official docs
  15. In-game guide: Upgrades! (modern_industrialization) · official docs
  16. In-game guide: Do You Like Coke? (modern_industrialization) · official docs
  17. All the Mods 10 4.5 config: config/modern_industrialization-client.toml · pack file
  18. In-game guide: Electricity (modern_industrialization) · official docs
  19. All the Mods 10 4.5 config: config/modern_industrialization-server.toml · pack file
  20. All the Mods 10 4.5 config: config/modern_industrialization-startup.toml · pack file
  21. In-game guide: Pipes (modern_industrialization) · official docs
  22. In-game guide: Fluid Pipe Speed (modern_industrialization) · official docs
  23. In-game guide: Large Tank (modern_industrialization) · official docs
  24. In-game guide: Advanced Pipe Configuration (modern_industrialization) · official docs
  25. In-game guide: Advanced Machines (modern_industrialization) · official docs
  26. All the Mods 10 4.5 recipe dump: recipes making Modern Industrialization items · pack recipe dump
  27. All the Mods 10 4.0 quests: "age_of_oil" · pack file
  28. All the Mods 10 4.0 quests: "explosion_power" · pack file
  29. All the Mods 10 4.0 quests: "the_nuclear_age" · pack file
  30. All the Mods 10 4.0 quests: "basic_armor" · pack file
  31. All the Mods 10 4.0 quests: "basic_tools" · pack file
  32. In-game guide: Electric Blast Furnace (modern_industrialization) · official docs
  33. In-game guide: Oil Processing (modern_industrialization) · official docs
  34. In-game guide: Quantum Tier (modern_industrialization) · official docs
  35. All the Mods 10 4.0 quests: "chapter_2_the_star" · pack file
  36. All the Mods 10 4.0 quests: "achapter_2r_6the_atm_star" · pack file
  37. All the Mods 10 4.0 quests: "tips_and_tricks" · pack file
  38. All the Mods 10 8.1 config: config/modern_industrialization-server.toml · pack file
  39. All the Mods 10 8.1 config: config/modern_industrialization-client.toml · pack file
  40. All the Mods 10 8.1 config: config/modern_industrialization-startup.toml · pack file
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 4.6 to 8.3 · 4.1 to 4.5 · 2.40 to 2.41 · 1.7 to 2.39 · 0.61 to 1.6 · 0.32 to 0.60

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