
Hostile Neural Networks in Project Infinity 0.1
Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 5.3.3 · First seen in 0.0.45.4
Hostile Neural Networks is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 5.3.3. Simulate Mobs to create not-so-simulated drops! (Summary from the mod's Modrinth page.)
Hostile Neural Networks guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:FTB Skies 2 1.0.1 to 1.24.0FTB StoneBlock 4 1.4.0 to 1.23.0
- Sections
- 8
- Recipes shown
- 20
- Items named
- 43
- Quests covered
- 30
7 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.
What is Hostile Neural Networks?
2 parts
Hostile Neural Networks lets you simulate mobs and turn the results into their drops, so you don't have to hunt them. This pack includes version 5.3.3 for 1.20.1. The mod is based on Deep Mob Learning.[1][2]
The core idea is the Data Model, an item that holds information about one type of entity. You craft a Model Framework and use it on the target mob to build the model. Then you train it.[1]
How the loop works
- Train the model in a Deep Learner. Kills you make while it is stored there train it. Every model starts out Faulty and has to reach Basic in the deep learner.[1]
- Once the model is Basic or higher, run simulations in a Simulation Chamber. This needs energy, which depends on the model type, and a catalyst item, usually a Prediction Matrix.[1]
- Each simulation always gives a generalized prediction. It may also give a Mob Prediction, depending on the model's accuracy. Accuracy rises with the model's tier, up to 99.5% at Self Aware.[1]
- Feed the predictions into a Loot Fabricator. It uses power to turn them into mob drops. You pick a target for each type of model, and it remembers your choice for each type, so one fabricator can take several kinds of prediction.[1]
Where it sits in the quest book
The pack's quest book gives the mod its own chapter, Hostile Neural Networks, in the Resource Generation group (chapter 11 of 44 in the book). The chapter follows the same loop described above: it asks you to get the machines and items that train models, run simulations and turn predictions into loot.[1][3]
The chapter opens with "Welcome to Hostile Neural Networks!" quest, a checkmark quest. Two quests follow it: "Learning Mobs" quest asks you to get the Deep Learner, which trains models, and "Modeling Mobs" quest asks you to get the Model Framework, which you use on a mob to build a model.[1][3]
Both of those lead to "Simulating Deaths" quest, which asks you to get the Simulation Chamber, the machine that runs simulations. After that the chapter branches. Four quests ask for the Nether, Overworld, Twilight and End generalized predictions, such as "Generalized Nether Prediction" quest and "Generalized End Prediction" quest. "Creating Loot" quest asks for the Loot Fabricator, which turns predictions into mob drops.[1][3]
Most of the rest of the chapter comes after Creating Loot. It is a long run of quests that each ask for a specific Data Model or Prediction item. Some of the chapter's quests aren't listed in the sources I have, so check the quest book itself for those.[3]
How do you get started with Hostile Neural Networks?
6 parts
Hostile Neural Networks turns mobs into loot, and the first steps always go in the same order: build a model of a mob, train it, simulate it, then turn the results into drops. The pack's quest book follows that order in its Hostile Neural Networks chapter (chapter 11 of 44, in the Resource Generation group). It opens with "Welcome to Hostile Neural Networks!" quest, a simple checkmark quest, and both "Learning Mobs" quest and "Modeling Mobs" quest come right after it.[1][3]
Make a Model Framework
Your first item is the Model Framework, which the quest "Modeling Mobs" quest asks for. It is the starting point for a Data Model. Right click it on a mob to attune it to that mob. That works in this pack because [[config:config/hostilenetworks.cfg#models.Right Click To Attune]] is set to true, which is also the mod default.[1][3][4]
Crafting Shaped
| any redstone dust | any redstone dust | |
| any gold ingot |
Recipe id: hostilenetworks:framework
Make a Deep Learner
Next is the Deep Learner (quest "Learning Mobs" quest, subtitled "The Learning HUD"). It holds a few data models, and the kills you make train them. Every model starts out Faulty and has to be trained up to Basic here before it can go into the Simulation Chamber. Kills upgrade models because [[config:config/hostilenetworks.cfg#models.Killing Upgrades Model]] is true in this pack, so leave that alone.[1][3][4]
Crafting Shaped
| any obsidian | any obsidian | |
| any glass panes | ||
| any obsidian | any redstone dust | any obsidian |
Recipe id: hostilenetworks:deep_learner
Build the Simulation Chamber
Once a model is Basic or higher, it can go into the Simulation Chamber. The quest "Simulating Deaths" quest comes after both of the quests above. Simulations always give a generalized prediction, and can also give a mob prediction depending on the model's accuracy. They cost energy and a catalyst item, which is usually a Prediction Matrix. The chamber stores up to 2,000,000 FE ([[config:config/hostilenetworks.cfg#power.Sim Chamber Power Cap]]), which is the mod default.[1][3][4]
Crafting Shaped
| Empty slot | any glass panes | Empty slot |
| any obsidian | ||
| any lapi gems | any lapi gems |
Recipe id: hostilenetworks:sim_chamber
The chamber can also level up your model as it runs. [[config:config/hostilenetworks.cfg#models.Sim Chamber Upgrades Model]] is 1 in this pack (0 is no, 1 is yes, 2 is only up to tier boundaries).[4]
Craft Prediction Matrices
One craft gives you 16 Prediction Matrix items, so make a stack before you start simulating.[1][6]
Crafting Shaped
| any iron ingot | any glass panes | Empty slot |
| any glass panes | any glass panes | |
| Empty slot | any glass panes | any gold ingot |
Recipe id: hostilenetworks:prediction_matrix
One craft makes 16 Prediction Matrix.
Make a Loot Fabricator
Predictions are only useful once the Loot Fabricator processes them into mob drops (quest "Creating Loot" quest, which also follows Simulating Deaths). You pick a target for each type of model, and the fabricator remembers your choices, so one machine can handle several prediction types. In this pack it uses 256 FE/t ([[config:config/hostilenetworks.cfg#power.Loot Fab Power Cost]]) and stores up to 1,000,000 FE ([[config:config/hostilenetworks.cfg#power.Loot Fab Power Cap]]), both the mod defaults.[1][3][4]
Crafting Shaped
| Empty slot | any netherite ingot | Empty slot |
| any diamond gem | any obsidian | any diamond gem |
| any gold ingot | any gold ingot |
Recipe id: hostilenetworks:loot_fabricator
After the basics
After Simulating Deaths, the quest book branches into the generalized predictions: "Generalized Overworld Prediction" quest, "Generalized Nether Prediction" quest, "Generalized Twilight Prediction" quest and "Generalized End Prediction" quest. You can also convert a prediction up a dimension with these two recipes.[3][6]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: hostilenetworks:living_matter/overworld_to_nether
Turns a Generalized Overworld Prediction into a Generalized Nether Prediction.
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: hostilenetworks:living_matter/nether_to_ender
Turns a Generalized Nether Prediction into a Generalized Ender Prediction.
How does Hostile Neural Networks work?
5 parts
Hostile Neural Networks revolves around one item: the Data Model. It holds information about one mob. You train it, run simulations with it, and turn the resulting predictions into that mob's drops. Here is how each step works in this pack.[1]
Building and training a model
You start with a Model Framework (the Model Framework) and use it on the mob you want to copy. That attunes it to the mob. The pack keeps [[config:config/hostilenetworks.cfg#models.Right Click To Attune]] on, which is the mod default, so right clicking the mob works.[1][4]
Crafting Shaped
| any redstone dust | any redstone dust | |
| any gold ingot |
Recipe id: hostilenetworks:framework
Every model starts out Faulty. You train it up to Basic in a Deep Learner. The Deep Learner stores a few models, and the kills you make begin to train them. The pack leaves [[config:config/hostilenetworks.cfg#models.Killing Upgrades Model]] on, so kills do upgrade a model.[1][4]
Crafting Shaped
| any obsidian | any obsidian | |
| any glass panes | ||
| any obsidian | any redstone dust | any obsidian |
Recipe id: hostilenetworks:deep_learner
The Simulation Chamber can also upgrade a model's data. [[config:config/hostilenetworks.cfg#models.Sim Chamber Upgrades Model]] takes 0 (no), 1 (yes) or 2 (only up to tier boundaries). The pack sets it to 1, the mod default. [[config:config/hostilenetworks.cfg#models.Continuous Accuracy]] is also on, so a model's accuracy rises gradually as it progresses toward the next tier instead of jumping only at tier changes.[4]
Running simulations
Once a model is Basic or higher, you can put it in the Simulation Chamber. Every simulation produces a generalized prediction. Depending on the model's accuracy, it may also produce a Mob Prediction. Accuracy climbs with the model's tier, up to 99.5% at Self Aware.[1]
A simulation needs energy, and the amount depends on the model. It also needs a catalyst item, which is usually the Prediction Matrix. Every model file shown from this pack uses the Prediction Matrix as its input. The chamber stores up to 2,000,000 FE, set by [[config:config/hostilenetworks.cfg#power.Sim Chamber Power Cap]], and the pack keeps the mod default.[1][4][7][8][9]
Crafting Shaped
| Empty slot | any glass panes | Empty slot |
| any obsidian | ||
| any lapi gems | any lapi gems |
Recipe id: hostilenetworks:sim_chamber
Crafting Shaped
| any iron ingot | any glass panes | Empty slot |
| any glass panes | any glass panes | |
| Empty slot | any glass panes | any gold ingot |
Recipe id: hostilenetworks:prediction_matrix
This recipe makes 16 Prediction Matrices at once.
Each model is defined by a data file, and the pack changes many of them. Every file has a sim_cost and a base_drop. In this pack the base drop is a generalized Overworld, Nether or End prediction. Here are some sim_cost values:[7][8][9][10][11]
- Cod: 32, with a base drop of Generalized Overworld Prediction.[11]
- Creeper: 128, also an Overworld prediction.[8]
- Blaze: 256, with a base drop of Generalized Nether Prediction.[7]
- Dire Hound Leader: 4,096.[12]
- Piglich and Gaia Spirit: 16,384 each, both with a base drop of Generalized Ender Prediction.[13][14]
- Lich and several other boss models: 50,000.[10][15][16][17]
- Draconic Guardian: 2,000,000, with an End prediction base drop.[9]
The files also carry tier_data, a list of four numbers. Most models in this pack use 3, 54, 354 and 1,254. Lord Pumpkinhead has 6 as its first number, Gaia Spirit has 4, and Cod uses 6, 54, 354 and 1,254 together with a data_per_kill list of 1, 4, 10 and 18. The Draconic Guardian is far steeper: 1, 12,500, 25,000 and 32,767, with data_per_kill of 1, 1,000, 1,000 and 1,000.[9][11][13][14][18]
Converting prediction types
Overworld, Nether and End predictions can be upgraded by crafting. An Overworld prediction becomes a Nether prediction, and a Nether prediction becomes an End prediction.[6]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: hostilenetworks:living_matter/overworld_to_nether
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: hostilenetworks:living_matter/nether_to_ender
Loot Fabricator
Mob Predictions are processed in the Loot Fabricator, which spends power to turn them into mob drops. You pick a target drop for each type of model, and the fabricator remembers your choice per type. That means one fabricator can take several kinds of predictions.[1]
It stores up to 1,000,000 FE ([[config:config/hostilenetworks.cfg#power.Loot Fab Power Cap]]) and costs 256 FE/t ([[config:config/hostilenetworks.cfg#power.Loot Fab Power Cost]]). The pack keeps both at the mod defaults.[4]
Crafting Shaped
| Empty slot | any netherite ingot | Empty slot |
| any diamond gem | any obsidian | any diamond gem |
| any gold ingot | any gold ingot |
Recipe id: hostilenetworks:loot_fabricator
The available drops come from each model's fabricator_drops list, and the pack edits these lists. The Blaze model offers 16 Blaze Rod, 2 Blaze Shard and 4 Blaze Heart. The Creeper model offers 32 Gunpowder, 4 Creeper Head and 4 Creeper Heart. The Draconic Guardian model lists only Air.[7][8][9]
Pack recipes for data models
The pack adds two extra recipes that output a Data Model. One is a shapeless recipe that takes a Wither Token. The other is a shaped recipe that takes a Data Model plus a set of Born in Chaos items, including Soulbane and Pumpkin Pistol.[6]
Crafting Shaped
Recipe id: minecraft:kjs/hostilenetworks_data_model
How do you progress through Hostile Neural Networks?
5 parts
Hostile Neural Networks has its own quest chapter in the pack's book, in the "Resource Generation" group. Here is the path the book lays out.[3]
The core path
The chapter opens with a welcome checkmark quest. Two quests follow it: "Learning Mobs" quest asks for the Deep Learner, and "Modeling Mobs" quest asks for the Model Framework.[3][6]
Crafting Shaped
| any obsidian | any obsidian | |
| any glass panes | ||
| any obsidian | any redstone dust | any obsidian |
Recipe id: hostilenetworks:deep_learner
Crafting Shaped
| any redstone dust | any redstone dust | |
| any gold ingot |
Recipe id: hostilenetworks:framework
After those, "Simulating Deaths" quest asks for the Simulation Chamber. "Leveling Up Data Models" quest is a checkmark quest that also comes after the first two.[3][6]
Crafting Shaped
| Empty slot | any glass panes | Empty slot |
| any obsidian | ||
| any lapi gems | any lapi gems |
Recipe id: hostilenetworks:sim_chamber
Simulating Deaths leads to the next batch of quests: "Creating Loot" quest asks for the Loot Fabricator, and there is one quest for each prediction type: Overworld, Nether, Twilight and End.[3][6]
Crafting Shaped
| Empty slot | any netherite ingot | Empty slot |
| any diamond gem | any obsidian | any diamond gem |
| any gold ingot | any gold ingot |
Recipe id: hostilenetworks:loot_fabricator
- "Generalized Overworld Prediction" quest asks you to hand in Generalized Overworld Prediction, which is the starting point of the netherrack recipe below.[3][6]
- "Generalized Nether Prediction" quest asks you to hand in Generalized Nether Prediction, which the netherrack recipe makes and the end stone recipe uses.[3][6]
- The book's Twilight step, "Generalized Twilight Prediction" quest, only asks you to hand in Generalized Twilight Prediction. The recipes here do not show how to make it.[3][6]
- "Generalized End Prediction" quest asks you to hand in Generalized Ender Prediction, which the end stone recipe makes.[3][6]
Prediction tiers
You can step a prediction up a tier by crafting. Overworld becomes Nether with netherrack, and Nether becomes Ender with end stone.[6]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: hostilenetworks:living_matter/overworld_to_nether
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: hostilenetworks:living_matter/nether_to_ender
Every model file shown for this pack takes a Prediction Matrix as its input. A matrix recipe makes 16 at once.[6][7][10][12][13][15][16][17][19]
Crafting Shaped
| any iron ingot | any glass panes | Empty slot |
| any glass panes | any glass panes | |
| Empty slot | any glass panes | any gold ingot |
Recipe id: hostilenetworks:prediction_matrix
Each model's base drop is one of the prediction tiers, and the pack's model files set it. Blaze drops Nether, Dark Vortex and Dire Hound Leader drop Overworld, and the Piglich drops End. The Piglich model costs 16384 per simulation and its fabricator drops include 4 Piglich Hearts. The Blaze costs 256 and the Dark Vortex only 50. Dire Hound Leader costs 4096.[7][12][13][19]
The boss models from Bosses of Mass Destruction all cost 50000. The Lich and Void Blossom drop Overworld predictions, the Gauntlet drops Nether, and the Obsidilith drops End.[10][15][16][17]
Data models
After Creating Loot, the chapter has a very long run of quests that each ask you to hand in a data model or a prediction. Their titles are placeholders in the book. The run ends with a quest in "Hostile Neural Networks", a quest that asks you to hand in the Ultimate Prediction item.[3]
The pack also adds two crafting recipes that produce a data model. One is a shapeless recipe and the other is a shaped one that takes in an existing data model.[6]
Crafting Shaped
Recipe id: minecraft:kjs/hostilenetworks_data_model
Several of the pack's data files (Piglich, Gauntlet, Lich, Obsidilith, Void Blossom) set the tier_data list to 3, 54, 354 and 1254. The Blaze, Dark Vortex and Dire Hound Leader files shown here have no tier_data entry.[10][13][15][16][17]
The Extra HNN branch
After Simulating Deaths, the book also has a quest titled Simulator Modeling, with the subtitle "Models upgrading too slow?". Two quests follow it: a quest in "Hostile Neural Networks" asks you to hand in a speed upgrade item and a quest in "Hostile Neural Networks" asks for a data upgrade item. a quest in "Hostile Neural Networks" asks for a tier upgrade item and comes after the data one.[3]
The book places a quest in "Hostile Neural Networks" (subtitled "4x your models!") after both Simulating Deaths and Creating Loot. It asks you to hand in a merger camera and a blank extra data model. From there the book continues to "Wither Skeleton, Wither, Ender Dragon, Warden Data Model" quest, which asks for an extra data model, and to two matching upgrade chains. Each step comes after the last, and its subtitle carries a processing multiplier.[3]
- Simulation Chamber line: the book asks you to hand in the items for a quest in "Hostile Neural Networks" (labelled 4x), a quest in "Hostile Neural Networks" (16x), a quest in "Hostile Neural Networks" (32x), then a quest in "Hostile Neural Networks" (64x).[3]
- Loot Fabricator line: the book asks you to hand in the items for a quest in "Hostile Neural Networks" (labelled 4x), a quest in "Hostile Neural Networks" (16x), a quest in "Hostile Neural Networks" (32x), then a quest in "Hostile Neural Networks" (64x).[3]
Where it leads next
The V4 quests connect to the Masterful Machinery chapter, in the "Production" group. a quest in "Masterful Machinery" comes after Ultimate Simulation Chamber V4 and asks for a prediction chamber controller together with the Prediction Matrix. a quest in "Masterful Machinery" comes after Ultimate Loot Fabricator V4 and asks for a loot fabrication plant controller together with a Piglich Heart. Both also come after the Priority Setter quest.[6][20]
How does Hostile Neural Networks work with other mods?
5 parts
In this pack, Prediction and Data Model items show up in recipes from a lot of other mods. The Loot Fabricator and Simulation Chamber are also the starting points for upgraded machines. Here is what the sources confirm.[6]
Twilight Forest items from predictions
Generalized Twilight Prediction can be crafted into Twilight Forest items: Cicada, Firefly, Liveroot, Moonworm, Raven Feather, Steeleaf and Torchberries. These are the mod's own recipes, not ones the pack added. Here are three of them.[6]
Crafting Shapeless
Recipe id: hostilenetworks:living_matter/twilight/raven_feather
Crafting Shapeless
Generalized Twilight Prediction
Generalized Twilight Prediction
Generalized Twilight Prediction
Generalized Twilight Prediction
- any leave
Recipe id: hostilenetworks:living_matter/twilight/steeleaf
Extended Crafting upgrades
The pack changed the recipes for the Ultimate machines so they are built on Extended Crafting tables and chain upward from the Hostile Neural Networks machines. There are four Ultimate Loot Fabricator tiers, from Ultimate Loot Fabricator V1 to Ultimate Loot Fabricator V4, and two Ultimate Simulation Chamber tiers, Ultimate Simulation Chamber V1 and Ultimate Simulation Chamber V2. The V1 recipes use a table, and the later tiers build on the earlier ones.[6]
Shaped Table (extendedcrafting)
Recipe id: extrahnn:ultimate_loot_fabricator_v1
Shaped Table (extendedcrafting)
Recipe id: extrahnn:ultimate_sim_chamber_v1
The pack also changed the recipe for the Extra Model Framework, which upgrades the Model Framework.[6]
Crafting Shaped
| any diamond gem | any diamond gem | |
| any diamond gem | any diamond gem |
Recipe id: extrahnn:extra_data_model
Extended Crafting tables are also used for the pack's combined predictions. Shapeless table recipes added by the pack turn 25 predictions into Ultimate Boss Prediction, 14 into Ultimate Misc Prediction and 30 into Ultimate Vanilla Prediction.[6]
Shapeless Table (extendedcrafting)
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Recipe id: kubejs:ultimate_boss_prediction
Shapeless Table (extendedcrafting)
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Recipe id: kubejs:ultimate_misc_prediction
Shapeless Table (extendedcrafting)
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Prediction
Recipe id: kubejs:ultimate_vanilla_prediction
Other recipes that use predictions and data models
- The pack added an Advanced AE reaction recipe that makes a Nether Star from 2 predictions plus a Nitro Crystal.[6]
- A prediction is one of the inputs for Blacker Lotus, a pack-added recipe that also uses Actually Additions crystals, Botania's Black Lotus and Crystal Dragonstone.[6]
- Wither Skeleton Seeds is crafted on an Extended Crafting table in a pack-added recipe that takes a data model among its inputs.[6]
- A prediction can be crafted into a Chaos Guardian Prediction, a pack-added shapeless recipe.[6]
- A data model and Wither Token can be swapped back and forth with two pack-added shapeless recipes.[6]
- A pack-added recipe turns a data model into another data model using a set of Born in Chaos items, including Pumpkin Pistol and Soulbane.[6]
Crafting Shaped
Recipe id: minecraft:kjs/botania_blacker_lotus
Data models for modded mobs
The pack has its own data model files for mobs from other mods. The sources show these examples, and each takes a Prediction Matrix as its simulation input.[10][13][15][16][17]
- The All the Modium Piglich has a simulation cost of 16,384, and its base drop is Generalized Ender Prediction.[13]
- The Bosses of Mass Destruction Gauntlet has a simulation cost of 50,000, and its base drop is Generalized Nether Prediction.[15]
- The Lich has a simulation cost of 50,000, and its base drop is Generalized Overworld Prediction.[10]
- The Obsidilith has a simulation cost of 50,000, and its base drop is Generalized Ender Prediction.[16]
- The Void Blossom has a simulation cost of 50,000, and its base drop is Generalized Overworld Prediction.[17]
- The pack also changed the vanilla Blaze data model, with a simulation cost of 256. Its Loot Fabricator drops include items from other mods.[7]
The pack has dozens more data model files for other mods' mobs, and their contents are not covered here.[13]
In the quest book
The Hostile Neural Networks chapter sits in the Resource Generation group, as chapter 11 of 44, and has 164 quests. The visible quests ask for this mod's own items, starting with "Welcome to Hostile Neural Networks!" quest, and many of them come after "Creating Loot" quest. Around 93 quests are not shown here, so check the quest book itself for what they cover.[3]
Which Project Infinity 0.1 quests use Hostile Neural Networks?
6 parts
The pack's quest book gives Hostile Neural Networks its own chapter, also called Hostile Neural Networks, in the Resource Generation group. Two quests in the Masterful Machinery chapter also ask for items from this mod. The chapter is long, and most of it is one repeated pattern, covered below.[3][20]
Getting started
- "Welcome to Hostile Neural Networks!" quest is the opener. Its task is a checkmark, with no item to hand in.[3]
- "Learning Mobs" quest asks you to hand in the Deep Learner. Its subtitle is The Learning HUD, and the book lists the welcome quest before it.[3]
- "Modeling Mobs" quest asks you to hand in the Model Framework, with the subtitle For 'Gathering Data'. The book also lists the welcome quest before this one.[3]
- "Simulating Deaths" quest asks you to hand in the Simulation Chamber. The book lists Learning Mobs and Modeling Mobs before it.[3]
- "Leveling Up Data Models" quest is another checkmark quest, listed after Modeling Mobs and Learning Mobs.[3]
After Simulating Deaths
Several quests are listed after Simulating Deaths. Four of them ask for a generalized prediction: "Generalized Overworld Prediction" quest asks for the Generalized Overworld Prediction, "Generalized Nether Prediction" quest for the Generalized Nether Prediction, "Generalized End Prediction" quest for the Generalized Ender Prediction, and "Generalized Twilight Prediction" quest for the Generalized Twilight Prediction.[3]
"Creating Loot" quest asks you to hand in the Loot Fabricator. a quest in "Hostile Neural Networks" starts the upgrade branch, with the subtitle Models upgrading too slow?[3]
Upgrades and the Extra Model Framework
The upgrade branch runs in a short line. After Simulator Modeling the book lists the Upgrade: Speed quest a quest in "Hostile Neural Networks" and the Upgrade: Data quest a quest in "Hostile Neural Networks". The Upgrade: Tier quest a quest in "Hostile Neural Networks" is listed after Upgrade: Data.[3]
a quest in "Hostile Neural Networks" has the subtitle 4x your models! and asks for a merger camera and a blank extra data model. The book lists Simulating Deaths and Creating Loot before it. "Wither Skeleton, Wither, Ender Dragon, Warden Data Model" quest is listed after it, with the subtitle Try a combo![3]
a quest in "Hostile Neural Networks" is listed after Creating Loot. It asks for the setting card and has the subtitle Copy/Paste.[3]
Ultimate machine tiers
After Extra Model Framework the book lists two parallel lines of quests, one for the Simulation Chamber and one for the Loot Fabricator. Each quest is listed after the previous tier, and the subtitles read as processing multipliers.[3]
- Simulation Chamber: a quest in "Hostile Neural Networks" (subtitle 4x Processing), then a quest in "Hostile Neural Networks" (16x), then a quest in "Hostile Neural Networks" (32x), then a quest in "Hostile Neural Networks" (64x).[3]
- Loot Fabricator: a quest in "Hostile Neural Networks" (subtitle 4x Processing), then a quest in "Hostile Neural Networks" (16x), then a quest in "Hostile Neural Networks" (32x), then a quest in "Hostile Neural Networks" (64x).[3]
The big collection
Most of the chapter is a long run of quests listed after Creating Loot. Each one asks for a single item, either a data model (Data Model) or a prediction (Prediction). The book shows them with a placeholder title, so they appear as %s Data Model and %s Prediction. a quest in "Hostile Neural Networks" is one data model quest and a quest in "Hostile Neural Networks" is one prediction quest.[3]
a quest in "Hostile Neural Networks" asks for an ultimate prediction item. The book lists all of those prediction and data model quests before it.[3]
Masterful Machinery chapter
Two quests in the Masterful Machinery chapter (Production group) ask for items from this mod or its quest line. Both are listed after the Priority Setter quest.[20]
- a quest in "Masterful Machinery" asks for the prediction chamber controller and the Prediction Matrix. It is listed after the Ultimate Simulation Chamber V4 quest.[20]
- a quest in "Masterful Machinery" asks for the loot fabrication plant controller and the Piglich Heart. It is listed after the Ultimate Loot Fabricator V4 quest.[20]
Which Hostile Neural Networks config options matter?
4 parts
Same as in the FTB Skies 2 1.22.0 guide
Everything for Hostile Neural Networks lives in one file, config/hostilenetworks.cfg. Most of the options you will care about are power sizes and how models level up, so here is exactly how this pack sets them.[21]
The value the pack flags as changed
[[config:config/hostilenetworks.cfg#models.Data Center Sim Cost Multiplier]] is set to 1.5. It scales the per-tick power cost the Data Center pays for each active model, as a multiplier on the model's base simCost, so 1.5 means 150% of normal. The allowed range is 0.01 to 100.0. The config listing marks this option as changed by the pack, but the mod default it shows is also 1.5, so 1.5 is the value you get in this pack.[21]
Power
The power options below all match the mod defaults in this pack.[21]
- [[config:config/hostilenetworks.cfg#power.Data Center Power Cap]]: 8,000,000 FE. The config describes this as sized for 25 concurrent self-aware simulations.[21]
- [[config:config/hostilenetworks.cfg#power.Sim Chamber Power Cap]]: 2,000,000 FE stored in the Simulation Chamber.[21]
- [[config:config/hostilenetworks.cfg#power.Loot Fab Power Cap]]: 1,000,000 FE stored in the Loot Fabricator.[21]
- [[config:config/hostilenetworks.cfg#power.Loot Fab Power Cost]]: 256 FE/t for the Loot Fabricator.[21]
Model training and attuning
- [[config:config/hostilenetworks.cfg#models.Action Upgrades Model]] is true, so killing mobs and breaking blocks upgrades the data on a matching model.[21]
- [[config:config/hostilenetworks.cfg#models.Right Click To Attune]] is true, so right clicking a blank data model on a mob or block attunes it to that target.[21]
- [[config:config/hostilenetworks.cfg#models.Continuous Accuracy]] is true, so a model's accuracy rises as it gains progress toward the next tier, instead of staying at the base accuracy of its current tier.[21]
- [[config:config/hostilenetworks.cfg#models.Sim Chamber Upgrades Model]] is 1, meaning the Simulation Chamber's Training Mode upgrades model data. The options are 0 (disabled, which also disables Training Mode entirely), 1 (yes) and 2 (only up to tier boundaries).[21]
- [[config:config/hostilenetworks.cfg#models.Enable Block Data Models]] is false. It is described as experimental and covers block data models such as the built-in ore models.[21]
Deep Learner HUD
The HUD is anchored at top_left with an X offset of 0 and a Y offset of 0, which are the mod defaults. Change [[config:config/hostilenetworks.cfg#client.Deep Learner HUD Anchor Point]], [[config:config/hostilenetworks.cfg#client.Deep Learner HUD X Offset]] and [[config:config/hostilenetworks.cfg#client.Deep Learner HUD Y Offset]] to move it. Each offset can go from -1000 to 1000.[21]
What changed in Hostile Neural Networks between versions?
Hostile Neural Networks in Project Infinity 0.1 0.0.51.4-hotfix-2 is version 5.3.3 (the file HostileNeuralNetworks-1.20.1-5.3.3.jar).[2]
The mod was first included in Project Infinity 0.1 0.0.45.4 or earlier, so it has been part of the pack for a while.[2]
Unverified The details of what changed between Hostile Neural Networks versions, and any pack changelog entries for this mod, could not be confirmed from the available sources. Check the mod's own changelog before assuming a behaviour changed.
Sources
- Hostile Neural Networks project page (modrinth) · official mod data
- Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
- Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Hostile Neural Networks" · quest text
- Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/hostilenetworks.cfg · pack file
- hostilenetworks names, screen text and descriptions (English lang file) · official mod data
- Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making Hostile Neural Networks items · pack recipe dump
- kubejs/data/hostilenetworks/data_models/blaze.json (Project Infinity 0.1's own data file) · pack file
- kubejs/data/hostilenetworks/data_models/creeper.json (Project Infinity 0.1's own data file) · pack file
- kubejs/data/hostilenetworks/data_models/draconicevolution/draconic_guardian.json (Project Infinity 0.1's own data file) · pack file
- kubejs/data/hostilenetworks/data_models/BOMD/lich.json (Project Infinity 0.1's own data file) · pack file
- kubejs/data/hostilenetworks/data_models/cod.json (Project Infinity 0.1's own data file) · pack file
- kubejs/data/hostilenetworks/data_models/born_in_chaos/dire_hound_leader.json (Project Infinity 0.1's own data file) · pack file
- kubejs/data/hostilenetworks/data_models/allthemodium/piglich.json (Project Infinity 0.1's own data file) · pack file
- kubejs/data/hostilenetworks/data_models/botania/gaia_spirit.json (Project Infinity 0.1's own data file) · pack file
- kubejs/data/hostilenetworks/data_models/BOMD/gauntlet.json (Project Infinity 0.1's own data file) · pack file
- kubejs/data/hostilenetworks/data_models/BOMD/obsidilith.json (Project Infinity 0.1's own data file) · pack file
- kubejs/data/hostilenetworks/data_models/BOMD/void_blossom.json (Project Infinity 0.1's own data file) · pack file
- kubejs/data/hostilenetworks/data_models/born_in_chaos/lord_pumpkinhead.json (Project Infinity 0.1's own data file) · pack file
- kubejs/data/hostilenetworks/data_models/born_in_chaos/dark_vortex.json (Project Infinity 0.1's own data file) · pack file
- Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Masterful Machinery" · quest text
- FTB Skies 2 1.22.0 config: config/hostilenetworks.cfg · pack file
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
23 releases, first in 0.0.45.4
| Project Infinity 0.1 | Version | Jar | Where it came from |
|---|---|---|---|
| 0.0.51.4-hotfix-2 Sep 16, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.51.4-hotfix-1 Sep 15, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.51.4 Sep 14, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.51.3-HOTFIX Aug 16, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.51.3 Aug 15, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.51.2 Aug 11, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.51.1 Jul 31, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.50.2-hotfix Jun 22, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.50.1 Jun 18, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.50.0 Jun 16, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.49.3 May 17, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.49.2 May 13, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.49.1 May 11, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.49.0 May 10, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.48.2 Apr 23, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.48.1 Apr 12, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.48.0 Apr 11, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.47.3 Mar 6, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.47.1 Feb 2, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.47.0 Feb 1, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.46.1 Jan 6, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.46.0 Jan 4, 2026 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
| 0.0.45.4 Dec 23, 2025 | 5.3.3 | HostileNeuralNetworks-1.20.1-5.3.3.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
Project Infinity 0.1 quests (147)
Quests from the pack's FTB Quests book that ask for this mod's items.
Hostile Neural Networks (8)
- Creating Loot
- Generalized End Prediction
- Generalized Nether Prediction
- Generalized Overworld Prediction
- Generalized Twilight Prediction
- Learning Mobs (The Learning HUD)
- Modeling Mobs (For 'Gathering Data')
- Simulating Deaths
Config options (how Project Infinity 0.1 sets them)
7 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | Project Infinity 0.1 value | Mod default |
|---|---|---|
models.Continuous Accuracy If true, the accuracy of the model increases as it gains progress towards the next tier. If false, always uses the base accuracy of the current tier. config/hostilenetworks.cfg | true | true |
models.Killing Upgrades Model Whether killing mobs will upgrade the data on a model. Note: If you disable this, be sure to add a way for players to get non-Faulty models! config/hostilenetworks.cfg | true | true |
models.Right Click To Attune If true, right clicking a blank data model on a mob will attune it to that mob. If disabled, you will need to provide players with a way to get attuned models! config/hostilenetworks.cfg | true | true |
models.Sim Chamber Upgrades Model Whether the Simulation Chamber will upgrade the data on a model. (0 = No, 1 = Yes, 2 = Only up to tier boundaries) config/hostilenetworks.cfg | 1 | 1 |
power.Loot Fab Power Cap The maximum FE stored in the Loot Fabricator. config/hostilenetworks.cfg | 1000000 | 1000000 |
power.Loot Fab Power Cost The FE/t cost of the Loot Fabricator. config/hostilenetworks.cfg | 256 | 256 |
Which Project Infinity 0.1 mods work with Hostile Neural Networks?
The Project Infinity 0.1 mods that share the most recipes with Hostile Neural Networks. Highlighted ones have a guide.
- Extra Hostile Neural Networks
- The Twilight Forest
- Actually Subtractions
- Born in Chaos
- Botania
- Botanical Extra Machinery Reforged
- Extended Crafting
- Gateways To Eternity
- L_Ender's Cataclysm
- Mystical Agriculture
- Powah!
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