Hostile Neural Networks in FTB StoneBlock 4

FTB StoneBlock 4 1.23.0 ships version 6.5.1 · First seen in 1.0.0

Checked Sep 17, 2026FTB StoneBlock 4 1.23.0Sources: FTB StoneBlock 4 1.23.0 modlist.json · Modrinth

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Also in 8 other packs →

Hostile Neural Networks is a mod in FTB StoneBlock 4 1.23.0, where it is version 6.5.1. Simulate Mobs to create not-so-simulated drops! (Summary from the mod's Modrinth page.)

Hostile Neural Networks guide for FTB StoneBlock 4

Written for FTB StoneBlock 4 1.21.0 · also fits 1.4.0 to 1.23.0 · updated Oct 17, 2026

Last verified for FTB StoneBlock 4 v1.23.0 on Oct 17, 2026 · text last changed Oct 17, 2026

Also applies to:FTB Skies 2 1.0.1 to 1.24.0Project Infinity 0.1 0.0.51.4-hotfix-2

Sections
8
Recipes shown
17
Items named
20
Quests covered
5

7 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against FTB StoneBlock 4 1.23.0, read from the running game on Oct 13, 2026.

What is Hostile Neural Networks?

2 parts

Hostile Neural Networks lets you simulate mobs and turn the results into their drops. It is based on Deep Mob Learning, and this pack ships version 6.5.1 of the mod.[1][2]

How it works

Everything revolves around the Data Model, an item that holds information about one entity. You start by crafting a Model Framework and using it on the target entity to build the model. Then you have to train it.[1]

Every model starts out Faulty. You train it up to Basic by getting kills while it sits in a Deep Learner, which can hold a few models at once.[1]

Once a model is Basic or higher, you can run it in the Simulation Chamber. Simulations cost energy, which depends on the model type, and need a catalyst item, usually a Prediction Matrix. The higher the model's tier, the more accurate it is, up to 99.5% at Self Aware. Accuracy decides whether a simulation also produces a Mob Prediction.[1]

Mob Predictions go into the Loot Fabricator, which uses power to convert them into mob drops. You pick a target for each model type from a predefined list of items. The fabricator remembers your choice per type, so one fabricator can handle several kinds of predictions.[1]

Where it fits in this pack

The pack's quest book puts the mod in the resource_generation chapter, as a chain of three quests that each unlock after the previous one.[3]

  1. Quest "Server Friendly Mob Farming" quest: hand in the Model Framework and the Deep Learner.[3]
  2. Quest "Simulating Loot" quest, after the first: hand in the Simulation Chamber, the Prediction Matrix and the Loot Fabricator.[3]
  3. Quest a quest in "Generating Resources", after the second: hand in the Data Center, the Data Center IO Port, obsidian and black stained glass.[3]

Data models also show up as one task among several creative-type items from other mods, in quest "Ascension Tier 2 - Transcendent" quest in the creative chapter and in quest a quest in "Backstage" in the thebackrooms chapter.[4][5]

Unverified Whether the ATM Star path uses this mod is not shown by the sources here, so check the pack's quest book before counting on it.

How do you get started with Hostile Neural Networks?

4 parts

Hostile Neural Networks lets you simulate mobs and turn the results into real drops. The whole mod revolves around the Data Model, an item that holds information about one type of mob. The pack's quest book walks you through the setup in the resource_generation chapter, and this section follows that order.[1][3]

Step 1: Model Framework and Deep Learner

The first quest, "Server Friendly Mob Farming" quest, asks for a Model Framework and a Deep Learner, so start with those two. You need the framework to build a Data Model, and the learner is where you train it.[1][3]

Model FrameworkMod recipe

Crafting Shaped

Crafting Shaped
Clay BallRepeaterClay Ball
any redstone dustSmooth Stoneany redstone dust
Clay Ballany gold ingotClay Ball

Recipe id: hostilenetworks:framework

Use the framework on the mob you want to build a model of.

Deep LearnerMod recipe

Crafting Shaped

Crafting Shaped
any obsidianRepeaterany obsidian
Repeaterany glass panesRepeater
any obsidianany redstone dustany obsidian

Recipe id: hostilenetworks:deep_learner

Kills you make train the models stored inside it.

Every model starts out Faulty and has to be trained up to Basic in the Deep Learner before you can run simulations with it.[1]

Step 2: Prediction Matrix, Simulation Chamber and Loot Fabricator

The next quest, "Simulating Loot" quest, asks for the Simulation Chamber, the Prediction Matrix and the Loot Fabricator. Once a model is Basic or higher, the chamber can run simulations of it. Those need energy and a catalyst item, which is usually a Prediction Matrix.[1][3]

Crafting Shaped

Crafting Shaped
any iron ingotany glass panesEmpty slot
any glass panesClay Ballany glass panes
Empty slotany glass panesany gold ingot

Recipe id: hostilenetworks:prediction_matrix

Your usual catalyst for simulations.

Simulations produce predictions, and the Loot Fabricator uses power to convert them into mob drops. The Simulation Chamber trains a Data Model through simulated combat.[1][7]

Tip: Higher model tiers mean better simulation accuracy, up to 99.5% at Self Aware, so keep training your models.[1]

Fabrication Directive

The Fabrication Directive is not one of the quest tasks, but it is useful. It stores the selections you make in a Loot Fabricator. Right-click to copy a layout, then Shift-right-click to apply it.[3][7]

Crafting Shaped

Crafting Shaped
Empty slotany generalized predictionEmpty slot
PaperPrediction MatrixPaper
Empty slotPaperEmpty slot

Recipe id: hostilenetworks:fab_directive

Step 3: Data Center

The last quest in the chapter, a quest in "Generating Resources", is about the Data Center and the Data Center IO Port, plus obsidian and black stained glass for the shell. The Data Center runs up to 25 Data Models at once, so it is the big upgrade once the basics work.[3][7]

Data CenterMod recipe

Crafting Shaped

Crafting Shaped
Echo ShardNether StarEcho Shard
Simulation Chamberany obsidianLoot Fabricator
any obsidianany obsidianany obsidian

Recipe id: hostilenetworks:data_center

Crafting Shaped

Crafting Shaped
any iron ingotBlack Stained Glassany iron ingot
Black Stained GlassRedstone BlockBlack Stained Glass
any iron ingotBlack Stained Glassany iron ingot

Recipe id: hostilenetworks:data_center_io_port

It needs a hollow 7×7×7 shell. The floor must be obsidian, and the walls and ceiling must be black stained glass. The controller replaces one bottom-wall block and must face outwards.[7]

An IO Port can replace any wall or ceiling block of the shell. Right-click it to cycle between the Energy, Models, Inputs and Outputs modes.[7]

How does Hostile Neural Networks work?

5 parts

Hostile Neural Networks revolves around the Data Model, an item that holds information about an entity so you can generate that entity's drops. You build one by crafting a Model Framework and using it on the target entity. After that you train it, run simulations, and turn the results into loot.[1]

Model FrameworkMod recipe

Crafting Shaped

Crafting Shaped
Clay BallRepeaterClay Ball
any redstone dustSmooth Stoneany redstone dust
Clay Ballany gold ingotClay Ball

Recipe id: hostilenetworks:framework

The Model Framework is where every Data Model starts.

Training your models

You can train a model with the Deep Learner or with the Simulation Chamber. The Deep Learner holds a few Data Models, and the kills you make train them. Every model starts as Faulty and has to be trained up to Basic in the Deep Learner. The Simulation Chamber trains a model through simulated combat.[1][7]

Deep LearnerMod recipe

Crafting Shaped

Crafting Shaped
any obsidianRepeaterany obsidian
Repeaterany glass panesRepeater
any obsidianany redstone dustany obsidian

Recipe id: hostilenetworks:deep_learner

Running simulations

Once a model is Basic or higher, you can run simulations of it in the Simulation Chamber. Every simulation produces a generalized prediction. Depending on the model's accuracy, it may also produce a Mob Prediction. Accuracy rises with the model's tier, up to 99.5% at Self Aware. A simulation needs energy, which depends on the model type, plus a catalyst item, which is usually a Prediction Matrix.[1]

Crafting Shaped

Crafting Shaped
any iron ingotany glass panesEmpty slot
any glass panesClay Ballany glass panes
Empty slotany glass panesany gold ingot

Recipe id: hostilenetworks:prediction_matrix

The mod has a training mode and an inference mode. In training mode, simulations increase the model's data but produce no outputs. In inference mode, simulations produce output but the models gain no data.[7]

Unverified The exact energy cost per model type is not shown in the sources here, and no config files for this mod are available, so any pack-specific change to those values is unconfirmed.

Turning predictions into loot

The Loot Fabricator uses power to materialize predictions into real items. The possible drops come from a predefined list, and you pick a target for each type of model. The fabricator remembers your choice for each type, so one fabricator can take several kinds of predictions.[1][7]

A Fabrication Directive stores the selections from a Loot Fabricator, and a Fabrication Directive can clone its layout. Right-click to copy them and Shift-Right-click to apply them, which saves you from re-picking targets on another machine.[7]

Crafting Shaped

Crafting Shaped
Empty slotany generalized predictionEmpty slot
PaperPrediction MatrixPaper
Empty slotPaperEmpty slot

Recipe id: hostilenetworks:fab_directive

You can also upgrade predictions to other dimensions by crafting. The pack has a recipe that turns a Generalized Overworld Prediction into a Generalized Nether Prediction, and another that turns that into an Generalized Ender Prediction.[6]

Crafting Shaped

Crafting Shaped
Empty slotGeneralized Overworld PredictionEmpty slot
Generalized Overworld PredictionNetherrackGeneralized Overworld Prediction
Empty slotGeneralized Overworld PredictionEmpty slot

Recipe id: hostilenetworks:living_matter/overworld_to_nether

Crafting Shaped

Crafting Shaped
Empty slotGeneralized Nether PredictionEmpty slot
Generalized Nether PredictionEnd StoneGeneralized Nether Prediction
Empty slotGeneralized Nether PredictionEmpty slot

Recipe id: hostilenetworks:living_matter/nether_to_ender

The Data Center multiblock

The Data Center is the peak of simulation. It runs up to 25 Data Models at once, and each model produces one drop per cycle into a shared output buffer.[7]

Data CenterMod recipe

Crafting Shaped

Crafting Shaped
Echo ShardNether StarEcho Shard
Simulation Chamberany obsidianLoot Fabricator
any obsidianany obsidianany obsidian

Recipe id: hostilenetworks:data_center

Build a hollow 7×7×7 shell around it. The floor must be obsidian, and the walls and ceiling must be black stained glass. The controller replaces one bottom-wall block and must face outwards.[7]

To operate it, put Data Models in the 5×5 grid and matching items in the four input slots. Each active slot consumes one input per cycle and produces the drop chosen by its Fabrication Directive.[7]

IO ports

The Data Center IO Port can replace any wall or ceiling block of the shell, and the controller detects it automatically. Right-click it to cycle between its four modes: Energy, Models, Inputs, and Outputs. Energy accepts power, while Models, Inputs, and Outputs expose the relevant item slots.[7]

Crafting Shaped

Crafting Shaped
any iron ingotBlack Stained Glassany iron ingot
Black Stained GlassRedstone BlockBlack Stained Glass
any iron ingotBlack Stained Glassany iron ingot

Recipe id: hostilenetworks:data_center_io_port

Tip: Because IO Ports stand in for wall or ceiling blocks, you can wire them into the shell as you build it. Right-click a port to switch it to the mode you need.[7]

How do you progress through Hostile Neural Networks?

5 parts

Hostile Neural Networks has a short quest line in this pack, and it's a nice, clean path. It lives in the resource_generation chapter and is a chain of quests, each unlocking the next. Follow them in order and you'll go from a bare Model Framework to a working Data Center setup.[3]

The quest path

  1. Quest "Server Friendly Mob Farming" quest is the starting point. Its tasks are to obtain a Model Framework and a Deep Learner.[3]
  2. Quest "Simulating Loot" quest unlocks after that. It asks for a Simulation Chamber, a Prediction Matrix and a Loot Fabricator.[3]
  3. Quest a quest in "Generating Resources" is the last step. Its tasks are the Data Center, the Data Center IO Port, obsidian and black stained glass.[3]

Step 1: Model Framework and Deep Learner

Both items for the first quest are crafted with in-pack recipes, shown below.[6]

Model FrameworkMod recipe

Crafting Shaped

Crafting Shaped
Clay BallRepeaterClay Ball
any redstone dustSmooth Stoneany redstone dust
Clay Ballany gold ingotClay Ball

Recipe id: hostilenetworks:framework

Deep LearnerMod recipe

Crafting Shaped

Crafting Shaped
any obsidianRepeaterany obsidian
Repeaterany glass panesRepeater
any obsidianany redstone dustany obsidian

Recipe id: hostilenetworks:deep_learner

Step 2: Machines and the Prediction Matrix

The Prediction Matrix has a straightforward crafting recipe in this pack.[6]

Crafting Shaped

Crafting Shaped
any iron ingotany glass panesEmpty slot
any glass panesClay Ballany glass panes
Empty slotany glass panesany gold ingot

Recipe id: hostilenetworks:prediction_matrix

The Fabrication Directive is made from a Prediction Matrix together with any generalized prediction. That lets you point the Loot Fabricator at the drops you want.[6]

Crafting Shaped

Crafting Shaped
Empty slotany generalized predictionEmpty slot
PaperPrediction MatrixPaper
Empty slotPaperEmpty slot

Recipe id: hostilenetworks:fab_directive

Step 3: Data Center and IO Port

The final quest is the Data Center and its IO Port. The quest chain has you build the Simulation Chamber and Loot Fabricator first, and the Data Center recipe is the payoff for that.[3][6]

Data CenterMod recipe

Crafting Shaped

Crafting Shaped
Echo ShardNether StarEcho Shard
Simulation Chamberany obsidianLoot Fabricator
any obsidianany obsidianany obsidian

Recipe id: hostilenetworks:data_center

Crafting Shaped

Crafting Shaped
any iron ingotBlack Stained Glassany iron ingot
Black Stained GlassRedstone BlockBlack Stained Glass
any iron ingotBlack Stained Glassany iron ingot

Recipe id: hostilenetworks:data_center_io_port

Prediction tiers by dimension

Predictions step up through the dimensions: Generalized Overworld Prediction, then Generalized Nether Prediction, then Generalized Ender Prediction. Each step up has its own recipe in the pack, shown below.[6]

Crafting Shaped

Crafting Shaped
Empty slotGeneralized Overworld PredictionEmpty slot
Generalized Overworld PredictionNetherrackGeneralized Overworld Prediction
Empty slotGeneralized Overworld PredictionEmpty slot

Recipe id: hostilenetworks:living_matter/overworld_to_nether

Crafting Shaped

Crafting Shaped
Empty slotGeneralized Nether PredictionEmpty slot
Generalized Nether PredictionEnd StoneGeneralized Nether Prediction
Empty slotGeneralized Nether PredictionEmpty slot

Recipe id: hostilenetworks:living_matter/nether_to_ender

How does Hostile Neural Networks work with other mods?

3 parts

Hostile Neural Networks is mostly self-contained, but this pack ties it into a few other mods. The links come from recipes the pack added or changed, plus a couple of quests that group Hostile Neural Networks items with items from other mods.[4][5][6]

Twilight Forest items from predictions

The big one is Twilight Forest. In this pack the Generalized Twilight Prediction can be turned into these Twilight Forest items: Cicada, Firefly, Liveroot, Moonworm, Raven Feather, Steeleaf and Torchberries. Each one has its own recipe, shown below.[6]

The recipe dump marks all of these recipes as changed by the pack, so don't assume the mod's defaults. Use the recipes below as the real in-pack versions.[6]

8× CicadaChanged by the pack

Crafting Shapeless

Recipe id: hostilenetworks:living_matter/twilight/cicada

8× FireflyChanged by the pack

Crafting Shapeless

Recipe id: hostilenetworks:living_matter/twilight/firefly

8× LiverootChanged by the pack

Crafting Shapeless

Recipe id: hostilenetworks:living_matter/twilight/liveroot

8× MoonwormChanged by the pack

Crafting Shapeless

Recipe id: hostilenetworks:living_matter/twilight/moonworm

4× Raven FeatherChanged by the pack

Crafting Shapeless

Recipe id: hostilenetworks:living_matter/twilight/raven_feather

8× SteeleafChanged by the pack

Crafting Shapeless

Recipe id: hostilenetworks:living_matter/twilight/steeleaf

8× TorchberriesChanged by the pack

Crafting Shapeless

Recipe id: hostilenetworks:living_matter/twilight/torchberries

World Engine machine recipes

The pack also adds custom-machine recipes under the World Engine name. One involves the Loot Fabricator and the other the Simulation Chamber. Both also use parts from other mods: Mekanism, Replication, Cognition and FTB Materials.[6]

Added by the pack

Custom Machine (custommachinery)

Recipe id: ftb:world_engine/loot_fabricator

Added by the pack

Custom Machine (custommachinery)

Recipe id: ftb:world_engine/sim_chamber

Quests that mix mods

Two quests, "Ascension Tier 2 - Transcendent" quest in the creative chapter and a quest in "Backstage" in the backrooms chapter, list a Data Model among a set of creative items from other mods, including ones from Create, Replication and Ars Nouveau.[4][5]

The quest book also introduces the mod step by step in its resource_generation chapter. "Server Friendly Mob Farming" quest covers the Model Framework and the Deep Learner. "Simulating Loot" quest follows with the Simulation Chamber, the Prediction Matrix and the Loot Fabricator. a quest in "Generating Resources" comes after that, with the Data Center and the Data Center IO Port.[3]

Which FTB StoneBlock 4 quests use Hostile Neural Networks?

2 parts

Hostile Neural Networks shows up in three quest chapters in the pack. The main one is a short, linear chain in the resource generation chapter. The other two only ask for a data model as one of many items in a collection quest.[3][4][5]

Resource generation chapter

This is where you'll actually set the mod up. The quests unlock one after another, so work through them in this order.[3]

  1. Quest "Server Friendly Mob Farming" quest is the starting point. It asks you to obtain a Model Framework and a Deep Learner.[3]
  2. Quest "Simulating Loot" quest unlocks after the first one. It asks for a Simulation Chamber, a Prediction Matrix and a Loot Fabricator.[3]
  3. Quest a quest in "Generating Resources" unlocks after the second. It asks for a Data Center, a Data Center IO Port, plus obsidian and black stained glass.[3]

If you want to see how any of these machines or items are crafted, look up the recipe on that item's page. The quests only ask you to have the items.[3]

Creative and Backrooms chapters

Quest "Ascension Tier 2 - Transcendent" quest in the creative chapter is a collection quest. Its tasks are creative-style items from several mods, and one of them is a Data Model. It only unlocks after a long list of other quests in that chapter.[4]

The thebackrooms chapter has quest a quest in "Backstage", which lists the same set of tasks, including the Data Model. It unlocks after a single prerequisite quest.[5]

Unverified The quest titles, descriptions and rewards are not shown in the available quest data, so what each quest gives you is unconfirmed.

Which Hostile Neural Networks config options matter?

4 parts

Same as in the FTB Skies 2 1.22.0 guide

Everything for Hostile Neural Networks lives in one file, config/hostilenetworks.cfg. Most of the options you will care about are power sizes and how models level up, so here is exactly how this pack sets them.[8]

The value the pack flags as changed

[[config:config/hostilenetworks.cfg#models.Data Center Sim Cost Multiplier]] is set to 1.5. It scales the per-tick power cost the Data Center pays for each active model, as a multiplier on the model's base simCost, so 1.5 means 150% of normal. The allowed range is 0.01 to 100.0. The config listing marks this option as changed by the pack, but the mod default it shows is also 1.5, so 1.5 is the value you get in this pack.[8]

Power

The power options below all match the mod defaults in this pack.[8]

  • [[config:config/hostilenetworks.cfg#power.Data Center Power Cap]]: 8,000,000 FE. The config describes this as sized for 25 concurrent self-aware simulations.[8]
  • [[config:config/hostilenetworks.cfg#power.Sim Chamber Power Cap]]: 2,000,000 FE stored in the Simulation Chamber.[8]
  • [[config:config/hostilenetworks.cfg#power.Loot Fab Power Cap]]: 1,000,000 FE stored in the Loot Fabricator.[8]
  • [[config:config/hostilenetworks.cfg#power.Loot Fab Power Cost]]: 256 FE/t for the Loot Fabricator.[8]

Model training and attuning

  • [[config:config/hostilenetworks.cfg#models.Action Upgrades Model]] is true, so killing mobs and breaking blocks upgrades the data on a matching model.[8]
  • [[config:config/hostilenetworks.cfg#models.Right Click To Attune]] is true, so right clicking a blank data model on a mob or block attunes it to that target.[8]
  • [[config:config/hostilenetworks.cfg#models.Continuous Accuracy]] is true, so a model's accuracy rises as it gains progress toward the next tier, instead of staying at the base accuracy of its current tier.[8]
  • [[config:config/hostilenetworks.cfg#models.Sim Chamber Upgrades Model]] is 1, meaning the Simulation Chamber's Training Mode upgrades model data. The options are 0 (disabled, which also disables Training Mode entirely), 1 (yes) and 2 (only up to tier boundaries).[8]
  • [[config:config/hostilenetworks.cfg#models.Enable Block Data Models]] is false. It is described as experimental and covers block data models such as the built-in ore models.[8]
Watch out: If you ever turn off Action Upgrades Model or Right Click To Attune in your own world, the config warns that you must give players another way to get non-Faulty models or attuned models.[8]

Deep Learner HUD

The HUD is anchored at top_left with an X offset of 0 and a Y offset of 0, which are the mod defaults. Change [[config:config/hostilenetworks.cfg#client.Deep Learner HUD Anchor Point]], [[config:config/hostilenetworks.cfg#client.Deep Learner HUD X Offset]] and [[config:config/hostilenetworks.cfg#client.Deep Learner HUD Y Offset]] to move it. Each offset can go from -1000 to 1000.[8]

What changed in Hostile Neural Networks between versions?

FTB StoneBlock 4 1.21.0 ships Hostile Neural Networks 6.5.1. The mod has been in the pack since 1.0.0 or earlier, so it's been part of StoneBlock 4 from the start.[2]

The mod's own changelog has entries for versions 6.5.1, 6.5.0 and 6.4.2. The pack changelogs don't list any changes for this mod.[9][10][11]

Unverified What changed in each of the 6.5.1, 6.5.0 and 6.4.2 releases is unverified, because the changelog text wasn't available for this guide. The pack changelogs also have no entries for this mod, so I can't say whether the pack changed any of its values or recipes between releases.

Sources

  1. Hostile Neural Networks project page (modrinth) · official mod data
  2. FTB StoneBlock 4 1.21.0 mod list · pack file
  3. FTB StoneBlock 4 1.21.0 quests: "resource_generation" · pack file
  4. FTB StoneBlock 4 1.21.0 quests: "creative" · pack file
  5. FTB StoneBlock 4 1.21.0 quests: "thebackrooms" · pack file
  6. FTB StoneBlock 4 1.21.0 recipe dump: recipes making Hostile Neural Networks items · pack recipe dump
  7. hostilenetworks tooltips and descriptions (English lang file) · official mod data
  8. FTB Skies 2 1.22.0 config: config/hostilenetworks.cfg · pack file
  9. Hostile Neural Networks 6.5.1 changelog · changelog
  10. Hostile Neural Networks 6.5.0 changelog · changelog
  11. Hostile Neural Networks 6.4.2 changelog · changelog
Where this guide comes from

Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.1.1 to 1.3.0

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48 releases, first in 1.0.0
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Sep 22, 2026
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Sep 9, 2026
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Sep 1, 2026
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Aug 26, 2026
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Aug 11, 2026
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Aug 9, 2026
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Jul 29, 2026
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Jul 28, 2026
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Jun 17, 2026
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Jun 3, 2026
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Apr 8, 2026
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Mar 25, 2026
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Mar 23, 2026
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1.9.1
Mar 19, 2026
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1.9.0
Mar 17, 2026
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1.8.1
Mar 11, 2026
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.8.0
Feb 10, 2026
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.7.3
Feb 3, 2026
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.7.2
Feb 3, 2026
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.7.0
Jan 30, 2026
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.6.0
Jan 7, 2026
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.5.0
Dec 16, 2025
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.4.0
Dec 9, 2025
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.3.0
Dec 4, 2025
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.2.1
Nov 26, 2025
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.2.0
Nov 25, 2025
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.1.2
Nov 18, 2025
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.1.1
Nov 17, 2025
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.0.8
Nov 6, 2025
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.0.7
Nov 4, 2025
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.0.3
Nov 1, 2025
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.0.1
Oct 30, 2025
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release
1.0.0
Oct 29, 2025
6.3.0HostileNeuralNetworks-1.21.1-6.3.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

14 items from the 1.23.0 recipe dump.

FTB StoneBlock 4 quests (5)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 5 quests →

Backstage (1)
Generating Resources (3)
Tier 6: Ascension (1)

Config options (how FTB StoneBlock 4 sets them)

13 settings shipped in the pack's config files; 1 differ from the mod's documented default.

See all 13 settings →

Show settings
SettingFTB StoneBlock 4 valueMod default
models.Data Center Sim Cost Multiplier changed by FTB StoneBlock 4
Per-tick power cost the Data Center pays per active model, as a multiplier on the model's base simCost. 1.5 = 150% of normal.
config/hostilenetworks.cfg
1.51.5
client.Deep Learner HUD Anchor Point
The anchor point for this element.
config/hostilenetworks.cfg
top_lefttop_left
client.Deep Learner HUD X Offset
The X offset for this element.
config/hostilenetworks.cfg
00
client.Deep Learner HUD Y Offset
The Y Offset for this element.
config/hostilenetworks.cfg
00
models.Action Upgrades Model
Whether killing mobs and breaking blocks will upgrade the data on a corresponding model. Note: If you disable this, be sure to add a way for players to get non-Faulty models!
config/hostilenetworks.cfg
truetrue
models.Continuous Accuracy
If true, the accuracy of the model increases as it gains progress towards the next tier. If false, always uses the base accuracy of the current tier.
config/hostilenetworks.cfg
truetrue

Which FTB StoneBlock 4 mods work with Hostile Neural Networks?

The FTB StoneBlock 4 mods that share the most recipes with Hostile Neural Networks. Highlighted ones have a guide.

Where does Hostile Neural Networks appear in the FTB StoneBlock 4 quest book?

Comments and tips

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