The Twilight Forest in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 4.3.2508 · First seen in 0.0.45.4

Checked Sep 20, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json

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The Twilight Forest is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 4.3.2508. A realm basked in mystery and eerie twilight, you will overpower terrifying creatures and secure the adventure of a lifetime; in the Twilight Forest. (Summary from the mod's Modrinth page.)

The Twilight Forest guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · also fits 0.0.51.2 to 0.0.51.4-hotfix-1 · updated Oct 17, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 17, 2026 · text last changed Oct 17, 2026

Sections
7
Recipes shown
30
Items named
58
Quests covered
21

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is The Twilight Forest?

1 part

The Twilight Forest is part of the pack at version 4.3.2508, and it was already in the pack by version 0.0.45.4 or earlier. I don't have a guidebook or a description of the mod to draw on, so this section sticks to where the pack's quest book puts it.[1]

Where the quest book places it

The mod has no chapter of its own. Its items turn up in the "ProjectE Philo Stone" chapter, which sits in the "Production" group and is chapter 33 of 44 in the book. That chapter has 113 quests, and most of them ask you to hand in items from many different mods.[2]

Two Twilight Forest items are asked for. The first is Fiery Tears: a quest in "ProjectE Philo Stone" wants 4 of them, and several single-item Fiery Tears quests, such as a quest in "ProjectE Philo Stone", follow it. The second is the Ur-Ghast Trophy: a quest in "ProjectE Philo Stone" wants 2 of them, and single-item quests such as a quest in "ProjectE Philo Stone" and a quest in "ProjectE Philo Stone" come after it.[2]

Each of those single-item quests is listed as coming after a quest with the same title. The Fiery Tears and Ur-Ghast Trophy quests are not set apart from the rest of the chapter. They sit alongside quests for items from other mods, such as Cataclysm eyes and Soul Stars.[2]

Tip: Four quests in that chapter were not available to me, so check the quest book itself for anything more it says about this mod.[2]

How do you get started with The Twilight Forest?

3 parts

Welcome to the Twilight Forest! Before you make anything, it helps to know how this pack treats the dimension. You don't start there. The setting [[config:config/twilightforest-common.toml#Dimension Settings.newPlayersSpawnInTF]] is false, so new players spawn as normal and have to travel to the forest themselves.[3]

Step 1: Follow the quest book

The quest book has a quest called "Visit the TWILIGHT FOREST" quest, which asks you to enter the dimension. It sits in the chapter "The Beginning" (Storyline group, chapter 4 of 44). It comes after an untitled checkmark quest, which itself comes after "Welcome" quest. The quests to visit the Nether, the End and the Lost Cities hang off that same checkmark quest. This guide doesn't include the text of 25 of the 58 quests in that chapter, so open the quest book to read the rest.[4]

Step 2: Know the portal rules

Watch out: portalLightning is false in this pack. That option exists to stop the portal lightning from setting things on fire, so with it false the lightning that zaps the portal can set things on fire. Build your portal away from your base.[3]

Step 3: Early things worth making

Once you're in, Raw Ironwood can be blasted into Ironwood Ingot.[5]

Ironwood IngotMod recipe

Blasting

Recipe id: twilightforest:material/blasted_ironwood_ingot

Raw Meef can be cooked into Meef Steak on a campfire, in a smoker or in a furnace. The pack also adds an alloy smelter recipe for it.[5]

Meef SteakMod recipe

Campfire Cooking

Recipe id: twilightforest:food/campfired_meef

Meef SteakMod recipe

Smoking

Recipe id: twilightforest:food/smoked_meef

Meef SteakAdded by the pack

Alloy Smelting (enderio)

Recipe id: enderio:smelting/twilightforest/food/smelted_meef

This alloy smelter recipe is added by the pack.

Tip: boss_drop_chests is true, so bosses put their drops in a chest where they originally spawned instead of dropping the loot directly. Knight Phantoms are the exception.[3]
Watch out: Don't plan around the Uncrafting Table. [[config:config/twilightforest-common.toml#Uncrafting Table.disableUncraftingTable]] is true in this pack.[3]

How does The Twilight Forest work?

8 parts

The sources for this pack show Twilight Forest systems built around portals, a few block-based devices, boss loot handling and some crafting quirks. They do not show any power, fluid or item-pipe machinery for the mod. Here is how it all works in this pack, based on its config file and recipes.[3][5]

Portals and getting in

The portal is a pool of water. maxPortalSize is the most water spaces the mod will check when forming one, and the pack sets it to 64. Portals can be made in the Overworld, set by originDimension, and nowhere else, because allowPortalsInOtherDimensions is off. The return portal is usable straight away, because shouldReturnPortalBeUsable is true.[3]

  • Anyone can make a portal: adminOnlyPortals and disablePortalCreation are both false.[3]
  • No advancement gates the portal, because portalUnlockedByAdvancement is left empty.[3]
  • New players do not start in the dimension: [[config:config/twilightforest-common.toml#Dimension Settings.newPlayersSpawnInTF]] is false.[3]
  • Portals are not pre-checked for safety, because checkPortalDestination is false. Per its description, turning it on makes portals fail to form instead of redirecting to a safe spot.[3]
  • portalLightning is false here. Its description says setting it true stops the portal lightning from setting things on fire.[3]

The Uncrafting Table is off

The pack sets [[config:config/twilightforest-common.toml#Uncrafting Table.disableUncraftingTable]] to true. Per the config, that disables any usage of the table and stops it showing up in loot or being crafted. [[config:config/twilightforest-common.toml#Uncrafting Table.disableUncrafting]] is also true, so the normal reverse-crafting function is off too. The XP multipliers for uncrafting and repairing are both 1, but they only matter if the table is turned back on.[3]

Magic tree cores

Four magic tree cores are available: Minewood, Sortingwood, Timewood and Transformation. None are disabled, and each has a working radius of 16 blocks. The radius can be set anywhere from 1 to 128 with [[config:config/twilightforest-common.toml#Magic Trees.miningCoreRange]], [[config:config/twilightforest-common.toml#Magic Trees.sortingCoreRange]], [[config:config/twilightforest-common.toml#Magic Trees.timeCoreRange]] and [[config:config/twilightforest-common.toml#Magic Trees.transformationCoreRange]]. The matching disable options, such as [[config:config/twilightforest-common.toml#Magic Trees.disableMiningCore]], are all false.[3]

Carminite and the Carminite Reactor

The Carminite Reactor has its own crafting recipe, and you can pack carminite into a Block of Carminite. The in-game advancement for the knight's tomb says that once you settle the restless phantoms, the carminite tower's devices will obey you.[5][6]

Crafting Shaped

Crafting Shaped
Encased Towerwood Planksany carminite gemEncased Towerwood Planks
any carminite gemany redstone oreany carminite gem
Encased Towerwood Planksany carminite gemEncased Towerwood Planks

Recipe id: twilightforest:carminite_reactor

Crafting Shaped

9 × any carminite gem

Recipe id: twilightforest:compressed_blocks/carminite_block

Boss loot and death caskets

With boss_drop_chests on, bosses put their drops in a chest where they originally spawned. Knight Phantoms are the exception, because their drops work differently.[3]

Keepsake Caskets, which spawn when a player dies, are not locked to their owner here, because uuid_locking is false. Server operators can open locked caskets either way. If you want a protected casket on a server, that is the option to flip.[3]

Shield parrying

You can parry a projectile for 40 ticks after raising a shield, set by [[config:config/twilightforest-common.toml#Shield Parrying.shieldParryTicksArrow]]. Only Twilight projectiles can be parried, because [[config:config/twilightforest-common.toml#Shield Parrying.parryNonTwilightAttacks]] is false.[3]

Crafting and automation hooks

The mod has 64 stonecutting recipes across 34 different results. One example turns a Bold Castle Brick Pillar into Bold Castle Brick Stairs. Another turns an Acacia log into a Hollow Acacia Log.[5]

Stonecutting

Recipe id: twilightforest:stonecutting/bold_castle_brick_pillar/bold_castle_brick_stairs

Stonecutting

Recipe id: twilightforest:stonecutting/acacia_log/hollow_acacia_log

Castle Brick becomes Cracked Castle Brick in a normal furnace. The pack also adds an Ender IO alloy smelter recipe for the same conversion. Mossy castle brick has its own crafting recipe.[5]

Smelting

Recipe id: twilightforest:castleblock/smelted_cracked_castle_brick

Cracked Castle BrickAdded by the pack

Alloy Smelting (enderio)

Recipe id: enderio:smelting/twilightforest/castleblock/smelted_cracked_castle_brick

Added by the pack.

Crafting Shapeless

Recipe id: twilightforest:castleblock/mossy_castle_brick

For automation, the pack adds a Botany Pots crop recipe for the Canopy Tree Sapling. It yields a stick, a Canopy Tree Log, another sapling and a Liveroot. The Clover Patch also has a Botany Pots recipe, which is a mod recipe rather than a pack addition.[5]

Crop (botanypots)

Recipe id: botanypots:twilightforest/crop/canopy

Added by the pack.

Clover PatchMod recipe

Crop (botanypots)

Recipe id: botanypots:twilightforest/crop/clover_patch

Pack-specific recipes

The pack adds a recipe that turns a set of boss trophies into 4 Quest Ram Trophy. It also adds an Aurora Block recipe that makes 8 blocks at a time.[5][7]

Added by the pack.

8× Aurora BlockAdded by the pack

Crafting Shaped

Crafting Shaped
Stone BricksStone BricksStone Bricks
Stone Bricksany dyeStone Bricks
Stone BricksStone BricksStone Bricks

Recipe id: minecraft:kjs/twilightforest_aurora_block

Added by the pack.

Two more crafting uses: the Alpha Yeti Trophy can be turned into a banner pattern, and four Charm of Keeping I combine into a Charm of Keeping II.[5]

Banner PatternMod recipe

Crafting Shapeless

Recipe id: twilightforest:alpha_yeti_banner_pattern

Crafting Shapeless

Recipe id: twilightforest:charm_of_keeping_2

Tip: If the game lags in the Twilight Forest, cloudBlockPrecipitationDistance is set to 32 here. Its description says to lower it if you have a low tick rate, and that 0 turns cloud precipitation logic off entirely.[3]

How do you progress through The Twilight Forest?

6 parts

The sources I have for this pack don't lay out a boss-by-boss order for the Twilight Forest, so I won't invent one. What they do show is how the quest book gates the dimension and where it asks for Twilight Forest materials. Those are the tiers below: Ironwood, Knightmetal and Fiery.[4][5]

Getting in

The entry point is "Visit the TWILIGHT FOREST" quest in the chapter "The Beginning" (group Storyline, chapter 4 of 44 in the book). It is a dimension quest. It comes after the same untitled checkmark quest that leads to the Nether, End and Lost Cities visit quests, so it is one of several dimension trips the book offers early on.[4]

Ironwood

Ironwood Ingot comes from Raw Ironwood. The normal furnace and blast furnace recipes are there, and the pack adds an EnderIO alloy smelting recipe for the same job.[5]

Ironwood IngotAdded by the pack

Alloy Smelting (enderio)

Recipe id: enderio:smelting/twilightforest/material/smelted_ironwood_ingot

This EnderIO alloy smelting recipe is added by the pack.

If you run Mystical Agriculture, the ironwood essence recipe gives 4 ingots per craft. A Block of Ironwood turns back into 9 ingots.[5]

Knightmetal

Knightmetal Ingot is made from Armor Shard Cluster. As with ironwood, the furnace and blast furnace recipes exist and the pack adds an EnderIO alloy smelting version.[5]

Knightmetal IngotAdded by the pack

Alloy Smelting (enderio)

Recipe id: enderio:smelting/twilightforest/material/smelted_knightmetal_ingot

This EnderIO alloy smelting recipe is added by the pack.

The Knightmetal Shield has its own crafting recipe built on the ingots and a knightmetal loop.[5]

Crafting Shaped

Crafting Shaped
any knightmetal ingotany towerwood
any knightmetal ingotKnightmetal Loop
any knightmetal ingotany towerwood

Recipe id: twilightforest:equipment/knightmetal_shield

Fiery

Fiery Ingot is crafted from an iron ingot and a fiery vial, using the tag the mod defines. You can also get it from the Mystical Agriculture fiery ingot essence recipe, which gives 2 ingots per craft. A Block of Fiery Metal turns back into 9 ingots.[5]

Fiery IngotMod recipe

Crafting Shapeless

  • any fiery vial
  • any iron ingot

Recipe id: twilightforest:equipment/fiery_ingot_crafting

The Fiery Pickaxe and Fiery Sword each have their own recipe.[5]

Fiery PickaxeMod recipe

Crafting Shapeless

  • Iron Pickaxe
  • any fiery vial
  • any fiery vial
  • any fiery vial
  • any blaze rod
  • any blaze rod

Recipe id: twilightforest:equipment/fiery_iron_pickaxe

Fiery SwordMod recipe

Crafting Shapeless

  • Iron Sword
  • any fiery vial
  • any fiery vial
  • any blaze rod

Recipe id: twilightforest:equipment/fiery_iron_sword

Where the quest book asks for them

Trophies and endgame crafting

The pack adds its own crafting recipe that turns a set of Twilight Forest boss trophies into 4 Quest Ram Trophy. Open the recipe below to see exactly which trophies it takes.[5]

This crafting recipe is added by the pack.

Twilight Forest items also turn up in the pack's Extended Crafting endgame recipes. Knightmetal Ingot is used in the recipe for Creative Energy Cell, and Snow Queen Trophy is used in the recipe for Creative Vending Upgrade.[10][11]

Tip: The pack adds its own Aurora Block recipe, which makes 8 blocks per craft. Check the recipe below before you stock up on building materials.[5]
8× Aurora BlockAdded by the pack

Crafting Shaped

Crafting Shaped
Stone BricksStone BricksStone Bricks
Stone Bricksany dyeStone Bricks
Stone BricksStone BricksStone Bricks

Recipe id: minecraft:kjs/twilightforest_aurora_block

This crafting recipe is added by the pack.

How does The Twilight Forest work with other mods?

6 parts

The Twilight Forest shows up in this pack mostly as an ingredient. Its metals, armor and tools feed into recipes from other mods, and a few of those recipes are ones the pack added or changed. Here is what the recipe dump and the quest book confirm.[5]

Mystical Agriculture

Mystical Agriculture has its own recipe that turns Fiery Ingot Essence into Fiery Ingot, and it makes 2 ingots per craft. This is a regular mod recipe, not a pack change.[5]

2× Fiery IngotMod recipe

Shaped No Mirror (cucumber)

8 × Fiery Ingot Essence

Recipe id: mysticalagriculture:essence/twilightforest/fiery_ingot

The seeds are a different story. The pack added an Extended Crafting combination recipe for Fiery Ingot Seeds, and it needs 8 Block of Fiery Metal. Other ingredients come from other mods, including the pack's own Tier 4 crafting seed.[5]

Fiery Ingot SeedsAdded by the pack

Combination (extendedcrafting)

Recipe id: combination_mysticalagriculture:fiery_ingot_seeds

Steeleaf Seeds work the other way round. The pack added a Botania runic altar recipe that uses 4 Steeleaf together with items from several other mods.[5]

Steeleaf SeedsAdded by the pack

Runic Altar (botania)

Recipe id: botania:kjs/2ybus72gx8uy165hl92pcr6gc

Creative-tier crafting

Two of the pack's creative-tier recipes use Twilight Forest items. The pack-added Extended Crafting combination for The Everlasting Guilty Pool needs 2 Armor Shard Cluster. The pack-added table recipe for the Creative Energy Cell needs a Knightmetal Ingot.[5][10]

Avaritia Infinity gear

The pack changed the Extended Crafting recipes for the Avaritia Infinity gear, and each one takes a pile of items from different mods. Twilight Forest items are in all of them. The axe takes Ironwood Axe. The hoe takes Ironwood Hoe and Steeleaf Hoe. The bow takes the Tri-Bow. The pickaxe takes Fiery Pickaxe and Giant's Pickaxe.[5]

The armor pieces use Twilight Forest armor too. The helmet takes Fiery Helmet, Knightmetal Helmet, Phantom Helmet and Yeti Horned Helm. The chestplate takes Fiery Chestplate and Naga Scale Tunic. The pants take Fiery Leggings. The boots take Fiery Boots, Knightmetal Boots, Steeleaf Boots and Yeti Boots.[5]

One of the changed Infinity recipes, with a Twilight Forest piece among the ingredients.

Hostile Networks

Hostile Networks can make Twilight Forest items from its living matter. Two Generalized Twilight Prediction and a Note Block give you 8 Cicada. This is a regular mod recipe. The dump also counts 7 shapeless recipes in total that take Hostile Networks and vanilla items and make Twilight Forest items, but only this one is written out.[5]

8× CicadaMod recipe

Crafting Shapeless

Recipe id: hostilenetworks:living_matter/twilight/cicada

Cosmic Meatballs

The pack's Extended Crafting recipe for Avaritia's Cosmic Meatballs accepts a long list of foods from several mods, and Twilight Forest foods such as Raw Venison and Meef Steak are part of it. The recipe makes 8 meatballs.[12]

Quest book

Twilight Forest items also turn up in the quest book, in the "ProjectE Philo Stone" chapter. It sits in the "Production" group and is chapter 33 of 44. One quest there asks for 4 Fiery Tears (a quest in "ProjectE Philo Stone"), and another asks for 2 Ur-Ghast Trophy (a quest in "ProjectE Philo Stone"). Follow-up quests later in the chapter ask for single copies of the same items.[2]

Not every quest in that chapter is shown in the sources here, so the quest book is the place to see what the rest of it asks for.[2]

Which Project Infinity 0.1 quests use The Twilight Forest?

4 parts

Twilight Forest shows up in four quest chapters in this pack. One asks you to visit the dimension, and the other three ask for its items as steps toward bigger goals. Here they are in book order.[2][4][8][9]

The Beginning (Storyline, chapter 4 of 44)

The first stop is "Visit the TWILIGHT FOREST" quest, which asks you to visit the Twilight Forest dimension. It comes after a checkmark quest (a quest in "The Beginning"), which itself comes after "Welcome" quest. That same checkmark quest also leads to the other dimension visits in this chapter, like the Nether, the End and the Lost Cities.[4]

ProjectE Philo Stone (Production, chapter 33 of 44)

The goal quest of this chapter is a quest in "ProjectE Philo Stone". Two of the quests that lead into it ask for Twilight Forest drops:[2]

The Philosopher's Stone quest comes after a long list of these item quests, and the Fiery Tears and Ur-Ghast Trophy ones are among them.[2]

AllTheModium (Production, chapter 36 of 44)

Here the mod appears once. a quest in "AllTheModium" asks for Block of Fiery Metal, and it has no prerequisite quest listed. a quest in "AllTheModium" comes after four quests: a quest in "AllTheModium", a quest in "AllTheModium", the Block of Fiery Metal quest and a quest in "AllTheModium".[9]

After the Vibranium Ingot quest, the chapter continues to "Vibranium template" quest and a quest in "AllTheModium".[9]

Extended Crafting (Production, chapter 37 of 44)

This big chapter has one ingot quest for each of three Twilight Forest metals. Each asks for a single item and has no prerequisite listed:[8]

All three are among the many ingot quests that "The one and only" quest comes after. a quest in "Extended Crafting" then comes after that quest.[8]

Which The Twilight Forest config options matter?

5 parts

The Twilight Forest has two config files: a common one for gameplay and a client one for visuals. Below are the options you're most likely to care about, with the exact values this pack uses.[3][13]

Uncrafting table

This is the big one. In this pack [[config:config/twilightforest-common.toml#Uncrafting Table.disableUncraftingTable]] is true. The config describes that as disabling any usage of the table and stopping it from showing up in loot or being crafted. [[config:config/twilightforest-common.toml#Uncrafting Table.disableUncrafting]] is also true, which turns off the uncrafting function itself.[3]

The config itself says it is highly recommended to keep the table enabled, because the mod has special uncrafting-only recipes. The pack has turned it off anyway, so don't plan around it. [[config:config/twilightforest-common.toml#Uncrafting Table.disableUncraftingRecipes]] lists one recipe, "twilightforest:giant_log_to_oak_planks". Both XP multipliers, [[config:config/twilightforest-common.toml#Uncrafting Table.uncraftingXpCostMultiplier]] and [[config:config/twilightforest-common.toml#Uncrafting Table.repairingXpCostMultiplier]], are set to 1.[3]

Portal and dimension

Magic trees

All four cores are enabled, since [[config:config/twilightforest-common.toml#Magic Trees.disableMiningCore]], [[config:config/twilightforest-common.toml#Magic Trees.disableSortingCore]], [[config:config/twilightforest-common.toml#Magic Trees.disableTimeCore]] and [[config:config/twilightforest-common.toml#Magic Trees.disableTransformationCore]] are all false. Each core's range option ([[config:config/twilightforest-common.toml#Magic Trees.miningCoreRange]], [[config:config/twilightforest-common.toml#Magic Trees.sortingCoreRange]], [[config:config/twilightforest-common.toml#Magic Trees.timeCoreRange]] and [[config:config/twilightforest-common.toml#Magic Trees.transformationCoreRange]]) is set to a radius of 16. The allowed range is 1 to 128.[3]

Combat and drops

  • [[config:config/twilightforest-common.toml#Shield Parrying.shieldParryTicksArrow]] is 40 ticks after raising a shield, and [[config:config/twilightforest-common.toml#Shield Parrying.parryNonTwilightAttacks]] is false, so non-Twilight projectiles can't be parried.[3]
  • boss_drop_chests is true. Bosses put their loot in a chest where they spawned instead of dropping it directly, except Knight Phantoms, whose drops work differently.[3]
  • uuid_locking is false, so other players can open your death caskets.[3]

Client options

Unverified The files only show this pack's values, not the mod's stock defaults, so which of these options the pack actually changed is not confirmed here.

Sources

  1. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  2. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "ProjectE Philo Stone" · quest text
  3. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/twilightforest-common.toml · pack file
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "The Beginning" · quest text
  5. Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making The Twilight Forest items · pack recipe dump
  6. twilightforest names, screen text and descriptions (English lang file) · official mod data
  7. kubejs/server_scripts/misc.js (Project Infinity 0.1's own script) · pack file
  8. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Extended Crafting" · quest text
  9. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "AllTheModium" · quest text
  10. kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/creative_energy_cell_ae2.js (Project Infinity 0.1's own script) · pack file
  11. kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/creative_vending_upgrade.js (Project Infinity 0.1's own script) · pack file
  12. kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/cosmic_meatballs.js (Project Infinity 0.1's own script) · pack file
  13. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/twilightforest-client.toml · pack file
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.0.49.0 to 0.0.50.2-hotfix · 0.0.45.4 to 0.0.48.2

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23 releases, first in 0.0.45.4
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Sep 16, 2026
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Sep 14, 2026
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Aug 11, 2026
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Jul 31, 2026
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0.0.50.1
Jun 18, 2026
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Jun 16, 2026
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0.0.49.3
May 17, 2026
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0.0.49.2
May 13, 2026
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May 11, 2026
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0.0.49.0
May 10, 2026
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Apr 23, 2026
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Apr 12, 2026
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Apr 11, 2026
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Mar 6, 2026
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0.0.47.1
Feb 2, 2026
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0.0.47.0
Feb 1, 2026
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0.0.46.1
Jan 6, 2026
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0.0.46.0
Jan 4, 2026
4.3.2508twilightforest-1.20.1-4.3.2508-universal.jarFrom the published release
0.0.45.4
Dec 23, 2025
4.3.2508twilightforest-1.20.1-4.3.2508-universal.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

500 items from the 0.0.51.4-hotfix-2 recipe dump.

...and 440 more.

Project Infinity 0.1 quests (12)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 12 quests →

AllTheModium (1)
Extended Crafting (3)
ProjectE Philo Stone (4)

Config options (how Project Infinity 0.1 sets them)

45 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 45 settings →

Show settings
SettingProject Infinity 0.1 value
auroraBiomes
Defines which biomes the aurora shader effect will appear in. Leave the list empty to disable the effect.
config/twilightforest-client.toml
["twilightforest:glacier"]
cloudBlockPrecipitationDistance
Renders precipitation underneath cloud blocks. -1 sets it to be synced with the common config. Set this to a lower number if you're experiencing poor performance, or set it to 0 if you wish to turn it off
config/twilightforest-client.toml
-1
disableLockedBiomeToasts
Disables the toasts that appear when a biome is locked. Not recommended if you're not familiar with progression.
config/twilightforest-client.toml
false
disableOptifineNagScreen
Disable the nag screen when Optifine is installed.
config/twilightforest-client.toml
false
firstPersonEffects
Controls whether various effects from the mod are rendered while in first-person view. Turn this off if you find them distracting.
config/twilightforest-client.toml
true
giantSkinUUIDs
List of player UUIDs whose skins the giants of Twilight Forest should use. If left empty, the giants will appear the same as the player viewing them does.
config/twilightforest-client.toml
[]

Which Project Infinity 0.1 mods work with The Twilight Forest?

The Project Infinity 0.1 mods that share the most recipes with The Twilight Forest. Highlighted ones have a guide.

Where does The Twilight Forest appear in the Project Infinity 0.1 quest book?

Comments and tips

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