
Modular Force Field System in FTB StoneBlock 4
FTB StoneBlock 4 1.23.0 ships version 5.4.44 · First seen in 1.17.1
Modular Force Field System is a mod in FTB StoneBlock 4 1.23.0, where it is version 5.4.44. Use that extra power to protect your base (Summary from the mod's Modrinth page.)
Modular Force Field System guide for FTB StoneBlock 4
Last verified for FTB StoneBlock 4 v1.23.0 on Oct 16, 2026 · text last changed Oct 16, 2026
- Sections
- 6
- Recipes shown
- 14
- Items named
- 65
- Quests covered
- 16
Every recipe and number here was checked against FTB StoneBlock 4 1.23.0, read from the running game on Oct 13, 2026.
What is Modular Force Field System?
2 parts
Modular Force Field System (MFFS) adds force fields, high-tech machinery and defensive measures to Minecraft. The pack includes version 5.4.44. Think of it as your base-security and base-building toolkit.[1][2]
Force fields can keep intruders out of your house, build structures, make underwater bases or airlocks, exterminate approaching mobs, trap enemies, protect against ballistic missiles and even confiscate items from players. It is most commonly used in multiplayer, but it also helps in single-player.[2]
How it works
Everything runs on Fortron, the energy MFFS machines use. A Coercion Deriver generates Fortron from FE energy, and a Fortron Capacitor distributes it to your other machines. Machines link up by sharing a frequency, which you can set with a Frequency Card.[3][4][5]
The Force Field Projector makes the fields, with shapes picked from its modes and upgrades from its modules. The Interdiction Matrix handles defense, and the Biometric Identifier decides who is allowed through.[6][7][8][9][10]
Where it fits in the pack
The pack's technology quest chapter takes you through the mod in this order:[10]
- Start with the Coercion Deriver in "Modular Force Field System" quest. It also appears as a task in the World Engine Tier 3 quest "Creating Fortron" quest.[10][12]
- Next come the Frequency Card in "System Frequency" quest, the Speed Module and Capacity Module in "Machine Upgrades" quest, and the Fortron Capacitor in "Storing Fortron" quest.[10]
- After the Capacitor, you get the Biometric Identifier with an Identification Card in "Biometric Identifier" quest, and the Force Field Projector in "Force Field Projector" quest.[10]
- The Interdiction Matrix follows in "Interdiction Matrix" quest, and its optional modules are covered in "Matrix Motivators" quest.[10]
- Projector modes and the Inverter Module are in "Define the Field" quest. More projector modules are in "Affecting the Area" quest and "Functional Forcefields" quest, and the scale, translation and rotation modules are in "A Matter of Size" quest.[10]
The Infinite Power Card is a creative-only item that supplies infinite Fortron. In this pack it shows up as a task in the creative chapter quest "Ascension Tier 2 - Transcendent" quest, so don't plan your survival power around it.[3][13]
How do you get started with Modular Force Field System?
4 parts
MFFS adds force fields and the machines that power them. Everything runs on Fortron, a special energy that the Coercion Deriver produces and stores before passing it on. Here is the order I'd go in, so you never craft something you can't use yet.[2][3]
Steel first
MFFS components are mainly made out of Steel Ingots. You get them in two simple steps: craft Steel Compound, then smelt it into an ingot. Steel is used for base components like the Focus Matrix and the Blank Card, as well as the force field machinery itself.[11]
Base components
The Focus Matrix is the key base component. Most machines, modes and modules in this pack use it in their recipe.[14]
Crafting Shaped
| any redstone dust | any steel ingot | any redstone dust |
| any steel ingot | any diamond gem | any steel ingot |
| any redstone dust | any steel ingot | any redstone dust |
Recipe id: mffs:focus_matrix
Next comes the Blank Card, which the Frequency Card and the Identification Card are made from. You'll want it soon.[14]
The last base part is the Battery. The Coercion Deriver, Fortron Capacitor and Force Field Projector recipes all use it.[14]
Crafting Shaped
| Empty slot | any copper ingot | Empty slot |
| any iron ingot | any redstone dust | any iron ingot |
| any iron ingot | any coal | any iron ingot |
Recipe id: mffs:battery
Make Fortron
The Coercion Deriver turns FE into Fortron. Connect it to an FE source and give it a Redstone signal, and it changes from red to blue when it is working. Putting Lapis Lazuli or Nether Quartz in the slot next to the arrow should increase Fortron output by about 20x. It is also the first quest of the technology chapter: "Modular Force Field System" quest.[4][10]
Crafting Shaped
| any steel ingot | Empty slot | any steel ingot |
| any steel ingot | any steel ingot | |
| any steel ingot | any steel ingot |
Recipe id: mffs:coercion_deriver
The Fortron Capacitor collects Fortron from the Deriver and passes it on to your other machines. Machines with the same frequency share Fortron, and by default a Capacitor reaches machines within 15 blocks. Its quest is "Storing Fortron" quest.[3][5][10]
Crafting Shaped
| any steel ingot | any steel ingot | |
| any steel ingot | any steel ingot |
Recipe id: mffs:fortron_capacitor
Set the same frequency on the Deriver and the Capacitor by right-clicking each and typing a number. The easier way is a Frequency Card: shift-right-click the machine while holding it. It has its own quest too: "System Frequency" quest.[4][5][10]
Crafting Shaped
| any gold ingot | any gold ingot |
Recipe id: mffs:frequency_card
Your first force field
The Force Field Projector is the machine that actually makes the field. Link it to your Capacitor with the matching frequency, then power it with a Redstone signal. The quest is "Force Field Projector" quest.[10][15]
Crafting Shaped
| Empty slot | any diamond gem | Empty slot |
| any steel ingot | any steel ingot |
Recipe id: mffs:projector
The Projector also needs a shape. Cube Mode is the simplest: right-click the Projector and put it in the central slot. By default it gives a cube exactly 1 block thick.[15][16]
To make the field bigger, craft Scale Module items and put them in the left-hand slot matrix of the Projector. Each one increases the radius by one block. The number at the bottom of the GUI shows how much Fortron the field needs to stay up.[15][16]
Crafting Shaped
| Empty slot |
Recipe id: mffs:scale_module
How does Modular Force Field System work?
7 parts
Everything in this mod runs on one idea: Fortron. A Coercion Deriver makes it, a Fortron Capacitor shares it, and every other machine (projectors, the Interdiction Matrix and so on) draws on it. Once you get that chain, the rest falls into place.[3][4][5]
Fortron and frequencies
Fortron is the energy MFFS machines use. It is produced and stored first by the Coercion Deriver, then handed on to other machines by the Fortron Capacitor. Fortron can also exist as a liquid, so you can pump it out of a Capacitor and handle it like Water or Lava.[3]
Machines only share Fortron when they are on the same frequency. You set it by right-clicking the machine and typing a number, or by shift-right-clicking the machine while holding a Frequency Card. A Frequency Card can also generate a random frequency if you shift-right-click with it in your hand.[4][5][17][18]
Coercion Deriver
The Deriver turns FE into Fortron. Connect it to an FE source and give it a Redstone signal. It changes from red to blue once it is running.[4]
Crafting Shaped
| any steel ingot | Empty slot | any steel ingot |
| any steel ingot | any steel ingot | |
| any steel ingot | any steel ingot |
Recipe id: mffs:coercion_deriver
- Boosting: put Lapis Lazuli or Nether Quartz in the slot next to the arrow. The guide says this should raise Fortron output by about 20x.[4]
- Modes: it starts in Derive, which converts FE into Fortron. The toggle in the middle of the GUI switches it to Integrate, which runs in reverse and turns Fortron back into FE.[4]
- Upgrades: a Speed Module increases the boost you get from Lapis or Quartz, and a Capacity Module increases how much Fortron it can store.[4]
Fortron Capacitor
The Capacitor is the hub. It collects Fortron from Derivers and moves it to machines that need it. Capacitors use frequency 0 by default, and they need a Redstone signal to switch on (red to blue). Once active, they transfer Fortron between machines on the same frequency within range, which is 15 blocks by default.[5]
Crafting Shaped
| any steel ingot | any steel ingot | |
| any steel ingot | any steel ingot |
Recipe id: mffs:fortron_capacitor
- Scale Module: each one adds 1 block to the default 15 block range.[5]
- Speed Module: each one raises the transfer rate by 50 FE.[5]
- Capacity Module: raises how much Fortron the Capacitor can store.[5]
Force Field Projector
The Projector uses Fortron to create fields. Link it to a nearby Capacitor by frequency, then put a projector mode item in the central red slot. Each Scale Module in the left-hand matrix slots adds one block to the field radius. The number at the bottom of the GUI shows how much Fortron it takes to sustain the current size and shape. Give it a Redstone signal and it turns blue and starts projecting, as long as it has enough Fortron.[15]
The mode items you can use are Cube Mode, Cylinder Mode, Sphere Mode, Pyramid Mode, Tube Mode and Custom Mode. Cube, Cylinder and Tube let you drop a Scale Module into a directional slot to grow the field by 1 block in that direction only. In Pyramid Mode, left, right, front and back slots grow the field in both opposing directions, while up and down grow it one way.[16][19][20][21][22][23]
Custom Mode copies a shape from the world. Use it on two blocks to set the primary and secondary positions, then use it while sneaking to analyse and save everything between them. Translation Modules offset where the field appears, 1 block per module, and Rotation Modules rotate it.[19][24][25]
Other projector modules change what the field does. A Speed Module speeds up projection. The Camouflage Module disguises the field as a block you place in the matrix. The Disintegration Module breaks blocks in the way of the field. The Shock Module damages anything that touches the field, with half a heart more per module. A Sponge Module removes fluids inside the field.[15][26][27][28][29]
Item handling and automation
Several modules pull from or push into neighbouring inventories.[30][31][32]
- Stabilization: with a Stabilization Module installed, put a chest on any side of the Projector that contains the required blocks. The Projector uses blocks from adjacent chests in the order they appear, so a mixed chest gives a mixed structure. It replaces the field with real blocks and rebuilds them if they are broken, as long as it has power and blocks.[32]
- Stabilizing a Custom Mode pattern works differently: the Projector only takes block types that match the original pattern and places each one exactly where it belongs. If it runs out of a matching type, it pauses until you supply more.[32]
- Collection: a Collection Module used with a Disintegration Module collects the items from destroyed blocks into inventories around the Projector.[27][31]
- Confiscation: items taken by a Confiscation Module go into inventories adjacent to the Interdiction Matrix.[30]
Interdiction Matrix and security
The Interdiction Matrix has two regions. The action region reaches out as many blocks as you have Scale Modules installed. By default, the warning region adds another 3 blocks beyond it. With no modules it does nothing. Its modules decide what it does to players and mobs.[9]
- Anti-Hostile Module, Anti-Friendly Module and Anti-Personnel Module kill hostile mobs, friendly mobs, or unauthorised players that enter the scanning range.[33][34][35]
- Anti-Spawn Module stops hostile or friendly entities from spawning in the action area.[36]
- Block Access Module stops unauthorised players opening GUIs on blocks in the action range, and Block Alter Module stops them placing or breaking blocks.[37][38]
- The Confiscation Module's Filter Mode is Banned by default. Banned takes only the items in the 9 slots, or everything if the slots are empty. Allowed lets players keep only the listed items, or keep everything if the slots are empty.[30]
The Biometric Identifier decides who is exempt. You put an Identification Card assigned to a player in the Rights slot, toggle the permissions, then move the card into one of the 9 slots at the bottom. Permissions include Warp, Block Alter, Block Access, Configure, Bypass Defense, Bypass Confiscation and Remote Control. The master card holder gets every permission, and the Identifier needs a Redstone signal or the Redstone Torch button to take effect.[8]
The Remote Controller opens a machine's GUI from a distance. Set its frequency by placing it in the machine's frequency slot, then shift-right-click the machine to link it. It needs no charging, but it draws on Fortron from a nearby machine on the same frequency, so it fails if there is not enough.[39]
What this pack changes
- The pack tags the MFFS Fortron fluid as a Fortron fluid, and its Enderic Infuser (a Custom Machinery machine) uses it as an input in its recipes, with amounts of 4,000, 36,000 and 1,000.[40][41]
- The pack removes MFFS's own Steel Compound and Steel Ingot items and recipes. The recipes written out for this mod use any steel ingot from the steel ingot tag instead, so the in-game guide's steps for making steel do not apply here.[11][14][42]
- You can craft the in-game guide book by combining a book with a Focus Matrix.[43]
How do you progress through Modular Force Field System?
4 parts
MFFS has one quest line in this pack, in the technology chapter, and it is a clean tree: power first, then force fields, then security. Every branch starts from the Coercion Deriver.[10]
Step 1: Power with Fortron
Fortron is the energy MFFS machines run on. The Coercion Deriver produces and stores it, turning FE into Fortron, and the Fortron Capacitor then passes it on to your other machines.[3][4]
The root quest "Modular Force Field System" quest is simply crafting the Coercion Deriver. Right after it, "System Frequency" quest asks for the Frequency Card, "Machine Upgrades" quest asks for the Speed Module and Capacity Module, and "Storing Fortron" quest asks for the Fortron Capacitor.[10]
The Focus Matrix is a key crafting component. The in-game guide describes it as the plate used for crafting Projector Modes, Projector Modules and machines, so make a few.[44]
Crafting Shaped
| any redstone dust | any steel ingot | any redstone dust |
| any steel ingot | any diamond gem | any steel ingot |
| any redstone dust | any steel ingot | any redstone dust |
Recipe id: mffs:focus_matrix
Crafting Shaped
| any steel ingot | Empty slot | any steel ingot |
| any steel ingot | any steel ingot | |
| any steel ingot | any steel ingot |
Recipe id: mffs:coercion_deriver
Crafting Shaped
| any steel ingot | any steel ingot | |
| any steel ingot | any steel ingot |
Recipe id: mffs:fortron_capacitor
To link a Deriver to a Capacitor, give them the same frequency. You can type the number into the GUI, or shift-right-click the Deriver while holding a Frequency Card. In a Deriver, the Speed Module increases the boost you get from Lapis Lazuli or Nether Quartz, and the Capacity Module increases how much Fortron it can store.[4]
Step 2: Force fields
Once the Capacitor quest is done, the Force Field Projector quest "Force Field Projector" quest opens. Several more quests branch off it.[10]
Crafting Shaped
| Empty slot | any diamond gem | Empty slot |
| any steel ingot | any steel ingot |
Recipe id: mffs:projector
- "Define the Field" quest asks for any one projector mode (Cube Mode, Sphere Mode, Tube Mode, Pyramid Mode, Cylinder Mode or Custom Mode) plus an Inverter Module.[10]
- "A Matter of Size" quest follows that one and wants the Scale Module, Translation Module and Rotation Module. The Scale Module is the one that increases force field size.[10][45]
- "Affecting the Area" quest accepts any one of the Disintegration Module, Sponge Module, Stabilization Module or Collection Module.[10]
- "Functional Forcefields" quest accepts any one of the Dome Module, Camouflage Module, Shock Module, Glow Module or Silence Module.[10]
Some recipes build on earlier items. The Translation Module needs a Scale Module, the Cylinder Mode needs a Sphere Mode, and the Custom Mode needs several other modes.[14]
Step 3: Security
The security branch also hangs off the Capacitor quest. "Biometric Identifier" quest asks for the Biometric Identifier and an Identification Card. The Identifier uses the cards to decide what each player may do around force fields and MFFS machines, and the master card holder gets every permission.[8][10]
After that, "Interdiction Matrix" quest asks for the Interdiction Matrix. The last quest in the line, "Matrix Motivators" quest, accepts any one Interdiction Matrix module: Warn Module, Block Access Module, Block Alter Module, Anti-Friendly Module, Anti-Hostile Module, Anti-Personnel Module, Anti-Spawn Module or Confiscation Module.[10]
Crafting Shaped
Recipe id: mffs:interdiction_matrix
Crafting Shaped
| any diamond gem |
Recipe id: mffs:shock_module
This recipe is changed by the pack.
Beyond the quests
The Field Fusion Module, Reinforcement Module and Remote Controller all have in-pack recipes, but none of them is a task in the technology chapter.[10][14]
The Infinite Power Card is a creative-only Fortron source. It is a task in the creative chapter quest "Ascension Tier 2 - Transcendent" quest and in the thebackrooms chapter quest a quest in "Backstage". The Coercion Deriver also turns up in the creative chapter quest "Infinity Power Card" quest and in the world engine tier 3 chapter quest "Creating Fortron" quest.[3][12][13][46]
How does Modular Force Field System work with other mods?
3 parts
Most of this mod's links to the rest of the pack come through one thing: Fortron Fluid. Fortron normally powers MFFS machines, and it can exist as a liquid that you pump out of a Fortron Capacitor like water or lava. In this pack, a lot of other mods' recipes use that liquid as an ingredient.[3][14]
Fortron as a crafting ingredient
The pack adds its own Enderic Infuser recipes that use Fortron fluid. They cover the Fortron-Infused Ingot, the Fortron Infused Block and the Enderium Ingot. The ingot also has a World Engine recipe, which you can see below.[14]
Custom Machine (custommachinery)
Recipe id: ftb:enderic_infuser/fortron_infused_ingot
Custom Machine (custommachinery)
Recipe id: ftb:world_engine/fortron_infused_ingot_x9
Fortron fluid also shows up all over the pack's World Engine recipes. Here are the groups that connect to other mods:[14]
- Avaritia progression: there are Fortron recipes for the Infinity Ingot, Infinity Catalyst, Infinity Singularity, Endest Pearl, Neutronium Compressor and Neutron Collector. The Infinity tools and armor have them too, and those recipes also bring in ProjectE Red Matter gear.[14]
- Food: Cosmic Meatballs and Ultimate Stew have Fortron recipes that bring in Farmer's Delight stews and the Productive Metalworks Meat Ingot.[14]
- Refined Storage: the Infinite Energy, Soul and Source storage parts, such as Infinite Energy Storage Part, each have a Fortron recipe.[14]
- Draconic Evolution: the Dragon Heart and the Dislocator Pedestal have Fortron recipes that use items from several other mods, including ProjectE.[14]
- Time and Oritech: the Time Crystal, Chronon Resonator, Resonant Void and Tachyon Absorber all have Fortron recipes.[14]
- Pack-specific items: Euphonium also has a Fortron recipe, and so does Infinity Ingot, which additionally uses the Fortron-Infused Ingot.[14]
The MFFS guide book
The pack adds a shapeless crafting recipe that turns a Focus Matrix and a vanilla book into a Patchouli Guide Book.[14]
Quests that cross over
The MFFS questline in the technology chapter only asks for MFFS items. Examples are the Coercion Deriver, Fortron Capacitor and Force Field Projector, all the way up to the Interdiction Matrix modules.[10]
The mixing happens in other chapters. The creative chapter's quest "Infinity Power Card" quest asks for the Coercion Deriver, Blank Card and Focus Matrix together with items from Avaritia, Immersive Engineering and Mekanism. Quest "Ascension Tier 2 - Transcendent" quest asks for the Infinite Power Card next to creative items from many other mods, and the backrooms chapter has the same task list in quest a quest in "Backstage". The Coercion Deriver also appears as a task in the World Engine tier 3 chapter, in quest "Creating Fortron" quest.[12][13][46]
Which FTB StoneBlock 4 quests use Modular Force Field System?
4 parts
The quests for this mod are spread over four chapters. The main one is "technology", which has a chain of quests covering the mod's items. The other three only ask for a few of them. The quests have no titles in the pack files, so I refer to them by quest ID.[10][12][13][46]
Technology chapter
The chain starts with quest "Modular Force Field System" quest, which asks for the Coercion Deriver. Three quests unlock right after it.[10]
- "System Frequency" quest asks for the Frequency Card.[10]
- "Machine Upgrades" quest asks for both the Speed Module and the Capacity Module.[10]
- "Storing Fortron" quest asks for the Fortron Capacitor. The rest of the chapter continues from this one.[10]
Two branches open after the Fortron Capacitor quest. One goes through the Biometric Identifier and the Interdiction Matrix. The other goes through the projector and its modules.[10]
Biometric Identifier and Interdiction Matrix branch
- "Biometric Identifier" quest asks for the Biometric Identifier and the Identification Card.[10]
- "Interdiction Matrix" quest asks for the Interdiction Matrix.[10]
- "Matrix Motivators" quest lists these modules joined by "or": Warn Module, Block Access Module, Block Alter Module, Anti-Friendly Module, Anti-Hostile Module, Anti-Personnel Module, Anti-Spawn Module and Confiscation Module.[10]
Projector branch
Quest "Force Field Projector" quest asks for the Force Field Projector. Three quests unlock after it.[10]
- "Define the Field" quest lists the modes Cube Mode, Sphere Mode, Tube Mode, Pyramid Mode, Cylinder Mode and Custom Mode joined by "or", plus the Inverter Module. After it, "A Matter of Size" quest asks for the Scale Module, Translation Module and Rotation Module.[10]
- "Affecting the Area" quest lists the Disintegration Module, Sponge Module, Stabilization Module and Collection Module joined by "or".[10]
- "Functional Forcefields" quest lists the Dome Module, Camouflage Module, Shock Module, Glow Module and Silence Module joined by "or".[10]
Other chapters
The "creative" chapter has quest "Infinity Power Card" quest. It asks for the Coercion Deriver, the Blank Card and the Focus Matrix, along with items from other mods.[13]
Quest "Ascension Tier 2 - Transcendent" quest in the same chapter depends on that quest among several others. It asks for the Infinite Power Card alongside a set of creative items from other mods. The "thebackrooms" chapter has quest a quest in "Backstage", which asks for that same list of items, including the Infinite Power Card.[13][46]
Finally, the World Engine tier 3 chapter has quest "Creating Fortron" quest, which asks for the Coercion Deriver again.[12]
Sources
- FTB StoneBlock 4 1.21.0 mod list · pack file
- In-game guide: Introduction (mffs) · official docs
- In-game guide: Fortron (mffs) · official docs
- In-game guide: Coercion Deriver (mffs) · official docs
- In-game guide: Fortron Capacitor (mffs) · official docs
- In-game guide: Projector Modes (mffs) · official docs
- In-game guide: Projector Modules (mffs) · official docs
- In-game guide: Biometric Identifier (mffs) · official docs
- In-game guide: Interdiction Matrix (mffs) · official docs
- FTB StoneBlock 4 1.21.0 quests: "technology" · pack file
- In-game guide: Gathering Resources (mffs) · official docs
- FTB StoneBlock 4 1.21.0 quests: "world_engine__tier_3" · pack file
- FTB StoneBlock 4 1.21.0 quests: "creative" · pack file
- FTB StoneBlock 4 1.21.0 recipe dump: recipes making Modular Force Field System items · pack recipe dump
- In-game guide: Force Field Projector (mffs) · official docs
- In-game guide: Cube Mode (mffs) · official docs
- In-game guide: Frequency Card (mffs) · official docs
- mffs names, screen text and descriptions (English lang file) · official mod data
- In-game guide: Custom Mode (mffs) · official docs
- In-game guide: Cylinder Mode (mffs) · official docs
- In-game guide: Pyramid Mode (mffs) · official docs
- In-game guide: Sphere Mode (mffs) · official docs
- In-game guide: Tube Mode (mffs) · official docs
- In-game guide: Rotation Module (mffs) · official docs
- In-game guide: Translation Module (mffs) · official docs
- In-game guide: Camouflage Module (mffs) · official docs
- In-game guide: Disintegration Module (mffs) · official docs
- In-game guide: Shock Module (mffs) · official docs
- In-game guide: Sponge Module (mffs) · official docs
- In-game guide: Confiscation Module (mffs) · official docs
- In-game guide: Collection Module (mffs) · official docs
- In-game guide: Stabilization Module (mffs) · official docs
- In-game guide: Anti-Friendly Module (mffs) · official docs
- In-game guide: Anti-Hostile Module (mffs) · official docs
- In-game guide: Anti-Personnel Module (mffs) · official docs
- In-game guide: Anti-Spawn Module (mffs) · official docs
- In-game guide: Block Access Module (mffs) · official docs
- In-game guide: Block Alter Module (mffs) · official docs
- In-game guide: Remote Controller (mffs) · official docs
- kubejs/server_scripts/recipes/mods/ftb/custom_machinery/enderic_infuser.js (FTB StoneBlock 4's own script) · pack file
- kubejs/server_scripts/tags/fluid.js (FTB StoneBlock 4's own script) · pack file
- kubejs/server_scripts/unification/remove.js (FTB StoneBlock 4's own script) · pack file
- kubejs/server_scripts/recipes/mods/mffs.js (FTB StoneBlock 4's own script) · pack file
- In-game guide: Crafting Components (mffs) · official docs
- In-game guide: Scale Module (mffs) · official docs
- FTB StoneBlock 4 1.21.0 quests: "thebackrooms" · pack file
Where this guide comes from
Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Report wrong info
Version in each release
10 releases, first in 1.17.1
| FTB StoneBlock 4 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.23.0 Oct 12, 2026 | 5.4.44 | mffs-5.4.44.jar | From the published release |
| 1.22.0 Sep 22, 2026 | 5.4.44 | mffs-5.4.44.jar | From the published release |
| 1.21.0 Sep 9, 2026 | 5.4.44 | mffs-5.4.44.jar | From the published release |
| 1.20.1 Sep 1, 2026 | 5.4.44 | mffs-5.4.44.jar | From the published release |
| 1.20.0 Aug 26, 2026 | 5.4.44 | mffs-5.4.44.jar | From the published release |
| 1.19.1 Aug 12, 2026 | 5.4.44 | mffs-5.4.44.jar | From the published release |
| 1.19.0 Aug 11, 2026 | 5.4.44 | mffs-5.4.44.jar | From the published release |
| 1.18.0 Aug 9, 2026 | 5.4.44 | mffs-5.4.44.jar | From the published release |
| 1.17.2 Jul 29, 2026 | 5.4.44 | mffs-5.4.44.jar | From the published release |
| 1.17.1 Jul 28, 2026 | 5.4.44 | mffs-5.4.44.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
46 items from the 1.23.0 recipe dump.
Anti-Friendly Module
Anti-Hostile Module
Anti-Personnel Module
Anti-Spawn Module
Battery
Biometric Identifier
Blank Card
Block Access Module
Block Alter Module
Camouflage Module
Capacity Module
Coercion Deriver
Collection Module
Confiscation Module
Cube Mode
Custom Mode
Cylinder Mode
Disintegration Module
Dome Module
Focus Matrix
Fortron Capacitor
Frequency Card
Field Fusion Module
Glow Module
Identification Card
Infinite Power Card
Interdiction Matrix
Inverter Module
Force Field Projector
Pyramid Mode
Redstone Torch Off
Reinforcement Module
Remote Controller
Rotation Module
Scale Module
Shock Module
Silence Module
Speed Module
Sphere Mode
Sponge Module
Stabilization Module
Steel Compound
Steel Ingot
Translation Module
Tube Mode
Warn Module
FTB StoneBlock 4 quests (16)
Quests from the pack's FTB Quests book that ask for this mod's items.
Backstage (1)
- A quest in "Backstage"
General Tech (7)
- Affecting the Area
- A Matter of Size
- Biometric Identifier
- Define the Field
- Force Field Projector
- Functional Forcefields
- Interdiction Matrix
Which FTB StoneBlock 4 mods work with Modular Force Field System?
The FTB StoneBlock 4 mods that share the most recipes with Modular Force Field System. Highlighted ones have a guide.
- AvaritiaNeo
- ProjectE
- Oritech
- Just Dire Things
- FTB Materials
- Roost Ultimate
- Draconic Evolution
- L_Ender's Cataclysm
- Refined Storage
- Refined Types
- Create: Shimmer
- Ender IO
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