Mekanism Weaponry in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 2.1.5 · First seen in 1.0.3

Checked Sep 20, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json

Report a mistake on this page

Also in 1 other pack →

Mekanism Weaponry is a mod in FTB Skies 2: Aero 1.13.0, where it is version 2.1.5. Mekanism has guns now!? (Summary from the mod's Modrinth page.)

Mekanism Weaponry guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.0.3 to 1.9.1 · updated Oct 16, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 16, 2026 · text last changed Oct 16, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Also applies to:FTB Skies 2 1.0.1 to 1.24.0

Sections
6
Recipes shown
13
Items named
36

4 sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is Mekanism Weaponry?

Same as in the FTB Skies 2 1.6.1 guide

Mekanism Weaponry is part of the pack's mod list. This pack ships version 2.0.4 of it (mekanism_weaponry-2.0.4.jar), and it has been included since 1.0.1 or earlier, so it's a long-standing part of the modpack.[1]

Unverified I couldn't confirm what Mekanism Weaponry adds, who it suits best, or where it fits in this pack's progression. The sources I have only list the mod and its version. There's no in-jar guidebook, no platform description, and no recipe or config data, so I won't guess at its items or mechanics.

Unverified The sources show no quests for this mod, and it isn't on the ATM Star path. Treat it as an optional extra rather than a required step, and check in-game before planning a build around it.

How do you get started with Mekanism Weaponry?

5 parts

This mod adds energy-powered weapons: the Gauntlet, the Plasma Rifle, the Railgun and the Tesla Minigun. Most of the key recipes in this pack were changed, so follow the recipe blocks below rather than any default you remember.[2][3]

Step 1: the Weapon Workbench

Start with the Weapon Workbench, the workbench block this mod adds. The pack changed its recipe.[2][3]

Weapon WorkbenchChanged by the pack

Crafting Shaped

Crafting Shaped
Redstone TorchRedstoneRedstone Torch
Iron IngotSteel CasingIron Ingot
Reinforced AlloyAdvanced Control CircuitReinforced Alloy

Recipe id: mekanism_weaponry:weapon_workbench

This is the pack's changed recipe for the workbench.

Step 2: the Plasma Circuit

Next, make a Plasma Circuit. The pack's recipes for the plasma rifle, the railgun and the tesla minigun all use it, so it is worth making a few. Its own recipe was also changed by the pack.[2]

Plasma CircuitChanged by the pack

Crafting Shaped

Crafting Shaped
Copper IngotSteel IngotCopper Ingot
Steel IngotElite Control CircuitSteel Ingot
Copper IngotSteel IngotCopper Ingot

Recipe id: mekanism_weaponry:plasma_circuit

The pack changed this recipe.

Step 3: pick your first weapon

The gauntlet is the one weapon here whose pack recipe does not use a Plasma Circuit, so it is the easiest to reach.[2]

GauntletChanged by the pack

Crafting Shaped

Crafting Shaped
Osmium IngotEmpty slotOsmium Ingot
HDPE SheetEnergy TabletHDPE Sheet
Empty slotHDPE SheetEmpty slot

Recipe id: mekanism_weaponry:gauntlet

The pack changed this recipe.

Its battery holds 10,000 in this pack, down from the mod default of 15,000 (see [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.gauntletEnergyCapacity]]). Each shot drains 1,000, which is the mod default.[4]

The plasma rifle is the next step up. In this pack its battery holds 10,000 (the mod default is 50,000) and each shot costs 250 (the mod default is 175). That is a smaller battery and a higher cost per shot than the mod normally has, so plan your power supply around it.[4]

Plasma RifleChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotSteel IngotSteel Ingot
Elite Control CircuitPlasma CircuitEmpty slot
Steel CasingSteel IngotEmpty slot

Recipe id: mekanism_weaponry:plasma_rifle

The pack changed this recipe, and it uses a Plasma Circuit.

The railgun and the tesla minigun both have a 100,000 battery here, up from the mod default of 75,000. The minigun's energy use per shot is doubled to 1,000 (the mod default is 500), so it drains that big battery quickly.[4]

RailgunChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotAnvilRefined Obsidian Ingot
Refined Obsidian IngotPlasma CircuitEmpty slot
Blaze RodSteel IngotEmpty slot

Recipe id: mekanism_weaponry:railgun

The pack changed this recipe.

Tesla MinigunChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotCopper IngotHDPE Sheet
Ultimate Control CircuitPlasma CircuitCopper Ingot
Energy TabletHDPE SheetEmpty slot

Recipe id: mekanism_weaponry:tesla_minigun

The pack changed this recipe.

Step 4: upgrade chips

Once you have a weapon, the upgrade chips come next. The Energy Usage Chip lowers the energy cost per shot, the Fire Rate Chip lowers the cooldown, and the Heat Per Shot Chip lowers the heat built up. Each comes in four levels, and levels 2 to 4 are crafted from the previous chip plus a better Mekanism control circuit.[2][3]

Energy Usage Chip 1Changed by the pack

Crafting Shaped

Crafting Shaped
Empty slotEnergy TabletEmpty slot
Basic Control CircuitGreen DyeBasic Control Circuit
Copper IngotGold IngotCopper Ingot

Recipe id: mekanism_weaponry:energy_usage_chip_1

The pack changed this level 1 recipe.

Fire Rate Chip 1Changed by the pack

Crafting Shaped

Crafting Shaped
ClockClockClock
Basic Control CircuitGreen DyeBasic Control Circuit
Copper IngotGold IngotCopper Ingot

Recipe id: mekanism_weaponry:fire_rate_chip_1

The pack changed this level 1 recipe.

Optional extras

The Scope has its own recipe, which is the mod's own. The mod also adds cosmetic paint buckets, such as the Crimson Paint Bucket.[2][3]

ScopeMod recipe

Crafting Shaped

Crafting Shaped
Empty slotHDPE SheetGlass Pane
HDPE SheetSpyglassHDPE Sheet
Basic Control CircuitHDPE SheetEmpty slot

Recipe id: mekanism_weaponry:scope

This recipe is not changed by the pack.

How does Mekanism Weaponry work?

4 parts

The sources for Mekanism Weaponry cover the weapons' batteries, their firing and reload numbers, and the upgrade chips. This section sticks to those.[3][4]

Power: every weapon has a battery

The Gauntlet, Plasma Rifle, Railgun and Tesla Minigun each have an energy capacity, an energy cost per shot, and a transfer rate. The transfer rate is how fast the battery can charge or discharge. The pack changed several of these from the mod defaults, so older guides may quote different numbers.[3][4]

  • Gauntlet: capacity is 10,000 in this pack (mod default 15,000), set by [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.gauntletEnergyCapacity]].[4]
  • Plasma Rifle: capacity is 10,000 (mod default 50,000), and each shot drains 250 (mod default 175). The rifle has a smaller battery and costs more per shot than the mod normally gives you.[4]
  • Railgun: capacity is 100,000 (mod default 75,000).[4]
  • Tesla Minigun: capacity is 100,000 (mod default 75,000), and each shot drains 1,000 (mod default 500).[4]

Transfer rates are untouched. The gauntlet and plasma rifle move 1,000 at a time, and the railgun and tesla minigun move 10,000 at a time. The gauntlet and railgun also drain 1,000 per shot, which is the mod default.[4]

Damage, cooldown, reload and heat

Apart from the energy values above, the combat numbers in this pack match the mod defaults. Cooldown and reload times are measured in ticks.[4]

  • Gauntlet: damage 5.[4]
  • Plasma Rifle: damage 8, cooldown 6 ticks between shots, reload 45 ticks, and 20 heat accumulated per shot.[4]
  • Railgun: damage 16, cooldown 20 ticks, reload 55 ticks, and a maximum of 5 ammo. It also has a second mode, and the stats scale by 2 while it is active.[4]
  • Tesla Minigun: damage 2.5, cooldown 4 ticks, reload 100 ticks, and 5 heat accumulated per shot.[4]

The mod adds a Reload key binding, which you will find in the controls menu under the Mekanism Weaponry category. Recoil is switched on in this pack through [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.enableRecoil]].[3][4]

Watch out: The plasma rifle and tesla minigun both add heat with every shot: 20 per shot for the rifle and 5 per shot for the minigun.[4]

Upgrade chips

The chips tweak how a weapon performs. Energy Usage chips (tiers 1 to 4) reduce the energy cost per shot, and Fire Rate chips reduce the cooldown in ticks. Heat Per Shot chips reduce the heat that builds up.[3]

Energy Usage Chip 1Changed by the pack

Crafting Shaped

Crafting Shaped
Empty slotEnergy TabletEmpty slot
Basic Control CircuitGreen DyeBasic Control Circuit
Copper IngotGold IngotCopper Ingot

Recipe id: mekanism_weaponry:energy_usage_chip_1

The pack changed this recipe from the mod's.

Fire Rate Chip 1Changed by the pack

Crafting Shaped

Crafting Shaped
ClockClockClock
Basic Control CircuitGreen DyeBasic Control Circuit
Copper IngotGold IngotCopper Ingot

Recipe id: mekanism_weaponry:fire_rate_chip_1

Also changed by the pack.

Energy Usage tiers 2 to 4 and Fire Rate Chip 2 use the mod's unchanged recipes, like Energy Usage Chip 2 and Fire Rate Chip 2.[2]

Crafting the pieces

The pack changed the recipes for the Weapon Workbench, the gauntlet, the plasma rifle, the railgun, the tesla minigun, the Magnetic Circuit and the Plasma Circuit. The plasma circuit is used in the plasma rifle, railgun and tesla minigun recipes, so it comes first.[2]

Plasma CircuitChanged by the pack

Crafting Shaped

Crafting Shaped
Copper IngotSteel IngotCopper Ingot
Steel IngotElite Control CircuitSteel Ingot
Copper IngotSteel IngotCopper Ingot

Recipe id: mekanism_weaponry:plasma_circuit

Weapon WorkbenchChanged by the pack

Crafting Shaped

Crafting Shaped
Redstone TorchRedstoneRedstone Torch
Iron IngotSteel CasingIron Ingot
Reinforced AlloyAdvanced Control CircuitReinforced Alloy

Recipe id: mekanism_weaponry:weapon_workbench

The Scope and the paint buckets, such as the Alien Paint Bucket, use the mod's own recipes unchanged.[2]

How do you progress through Mekanism Weaponry?

5 parts

Progression in Mekanism Weaponry is a ladder of Mekanism control circuits. The recipes tell you what to build and in what order, and the pack has changed several of them from the mod's own versions, so follow the recipes below rather than any other guide.[2]

Unverified The sources here show no quests for this mod, so I can't tell you where, or whether, the pack's quest book guides you through these weapons. Check the quest book yourself before relying on it for ordering.

Step 1: Weapon Workbench

Start with the Weapon Workbench. The pack has changed its recipe, and it already needs an Advanced Control Circuit, so you need Mekanism's mid-tier circuits before you touch anything else here.[2]

Weapon WorkbenchChanged by the pack

Crafting Shaped

Crafting Shaped
Redstone TorchRedstoneRedstone Torch
Iron IngotSteel CasingIron Ingot
Reinforced AlloyAdvanced Control CircuitReinforced Alloy

Recipe id: mekanism_weaponry:weapon_workbench

Pack-changed recipe.

Step 2: Circuits

The Plasma Circuit is the key part for the bigger weapons, and the pack has changed its recipe. It uses an Elite Control Circuit, so it sits at Elite tier in Mekanism progression.[2]

Plasma CircuitChanged by the pack

Crafting Shaped

Crafting Shaped
Copper IngotSteel IngotCopper Ingot
Steel IngotElite Control CircuitSteel Ingot
Copper IngotSteel IngotCopper Ingot

Recipe id: mekanism_weaponry:plasma_circuit

Pack-changed recipe.

The Magnetic Circuit is another pack-changed recipe built around an Elite Control Circuit.[2]

Magnetic CircuitChanged by the pack

Crafting Shaped

Crafting Shaped
RedstoneOsmium IngotRedstone
Osmium IngotElite Control CircuitOsmium Ingot
RedstoneOsmium IngotRedstone

Recipe id: mekanism_weaponry:magnetic_circuit

Step 3: Weapons

The Gauntlet is the entry weapon. Its pack-changed recipe has no circuit from this mod in it.[2]

GauntletChanged by the pack

Crafting Shaped

Crafting Shaped
Osmium IngotEmpty slotOsmium Ingot
HDPE SheetEnergy TabletHDPE Sheet
Empty slotHDPE SheetEmpty slot

Recipe id: mekanism_weaponry:gauntlet

The Plasma Rifle, Railgun and Tesla Minigun all need a Plasma Circuit, and the pack has changed all three recipes. The Tesla Minigun is the only one of the three that also asks for an Ultimate Control Circuit.[2]

Plasma RifleChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotSteel IngotSteel Ingot
Elite Control CircuitPlasma CircuitEmpty slot
Steel CasingSteel IngotEmpty slot

Recipe id: mekanism_weaponry:plasma_rifle

RailgunChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotAnvilRefined Obsidian Ingot
Refined Obsidian IngotPlasma CircuitEmpty slot
Blaze RodSteel IngotEmpty slot

Recipe id: mekanism_weaponry:railgun

Tesla MinigunChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotCopper IngotHDPE Sheet
Ultimate Control CircuitPlasma CircuitCopper Ingot
Energy TabletHDPE SheetEmpty slot

Recipe id: mekanism_weaponry:tesla_minigun

Upgrade chips

The chips come in four levels: Energy Usage, Fire Rate and Heat Per Shot. Each level is crafted from the previous chip plus a control circuit one tier higher. Level 2 uses Advanced, level 3 uses Elite and level 4 uses Ultimate. Chips from level 2 up use the mod's own recipes.[2]

The pack has changed the level 1 recipes for Energy Usage Chip 1 and Fire Rate Chip 1, so these are the entry points of the chip chains. The sources here show no crafting recipe for Heat Per Shot Chip 1.[2]

Energy Usage Chip 1Changed by the pack

Crafting Shaped

Crafting Shaped
Empty slotEnergy TabletEmpty slot
Basic Control CircuitGreen DyeBasic Control Circuit
Copper IngotGold IngotCopper Ingot

Recipe id: mekanism_weaponry:energy_usage_chip_1

Pack-changed recipe.

Fire Rate Chip 1Changed by the pack

Crafting Shaped

Crafting Shaped
ClockClockClock
Basic Control CircuitGreen DyeBasic Control Circuit
Copper IngotGold IngotCopper Ingot

Recipe id: mekanism_weaponry:fire_rate_chip_1

Pack-changed recipe.

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotEmpty slot
Advanced Control CircuitEnergy Usage Chip 1Advanced Control Circuit
Empty slotEmpty slotEmpty slot

Recipe id: mekanism_weaponry:energy_usage_chip_2

The same pattern repeats for levels 3 and 4, and for the other two chip types.

Extras

The Scope uses the mod's own recipe and only needs a Basic Control Circuit, so you can make it early. The paint buckets (Alien Paint Bucket, Bumblebee Paint Bucket, Cotton Candy Paint Bucket, Crimson Paint Bucket and Eva Paint Bucket) also use the mod's own recipes.[2]

ScopeMod recipe

Crafting Shaped

Crafting Shaped
Empty slotHDPE SheetGlass Pane
HDPE SheetSpyglassHDPE Sheet
Basic Control CircuitHDPE SheetEmpty slot

Recipe id: mekanism_weaponry:scope

How does Mekanism Weaponry work with other mods?

2 parts

Mekanism Weaponry leans heavily on Mekanism parts, and the pack has changed many of its recipes to bring in materials from other mods. The Plasma Circuit then carries the mod into a late-game recipe that mixes several mods.[2]

Mekanism parts and pack materials

The Weapon Workbench, Gauntlet, Tesla Minigun, Plasma Rifle and Railgun all have recipes the pack changed. They are built from Mekanism components such as control circuits, the Energy Tablet, the HDPE Sheet and the Steel Casing.[2]

The Plasma Circuit is the key part. The pack changed its recipe, and the Plasma Rifle, Railgun and Tesla Minigun all need one.[2]

Plasma CircuitChanged by the pack

Crafting Shaped

Crafting Shaped
Copper IngotSteel IngotCopper Ingot
Steel IngotElite Control CircuitSteel Ingot
Copper IngotSteel IngotCopper Ingot

Recipe id: mekanism_weaponry:plasma_circuit

This recipe was changed by the pack.

Crossover: the Infinitely Compressed Circuit Board

The pack adds two ways to make the Infinitely Compressed Circuit Board, and both use the Plasma Circuit. One is a Create sequenced assembly, the other is a Modern Industrialization Implosion Compressor recipe. Both also draw on Mekanism's Ultimate Control Circuit, PneumaticCraft's Finished PCB and AE2's Tiny TNT. The assembly route adds Oritech's Advanced Computing Engine and Flux Gate, plus PneumaticCraft's Molten Plastic.[2]

Added by the pack as a Create sequenced assembly.

Implosion Compressor (modern_industrialization)

Recipe id: ftb:modern_industrialization/implosion_compressor/infinitely_compressed_circuit_board

Added by the pack for the Implosion Compressor.

Tip: The Implosion Compressor route asks for 32 Plasma Circuits in a single craft, so start stockpiling them early if you plan to go that way.[2]

Which Mekanism Weaponry config options matter?

2 parts

Same as in the FTB Skies 2 1.22.0 guide

All of Mekanism Weaponry's settings live in one file, config/mekanism_weaponry-common.toml. This pack only touches six values, and they are all about how much energy the weapons store and how much they burn per shot. Everything else is left at the mod default.[5]

What the pack changed

  • [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.gauntletEnergyCapacity]] is 10,000 in this pack (mod default 15,000), so the gauntlet battery is smaller.[5]
  • [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleEnergyCapacity]] is 10,000 (mod default 50,000), a big cut to how much energy the plasma rifle can hold.[5]
  • [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleEnergyUsage]] is 250 FE per shot (mod default 175), so the plasma rifle is hungrier as well as smaller.[5]
  • [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunEnergyCapacity]] is 100,000 (mod default 75,000), so the railgun can store more than it normally would.[5]
  • [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunEnergyCapacity]] is 100,000 (mod default 75,000), the same boost the railgun gets.[5]
  • [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunEnergyUsage]] is 1,000 FE per shot (mod default 500), double the default drain for the tesla minigun.[5]

In short, the plasma rifle and gauntlet are tuned down on the energy side, while the railgun and tesla minigun get bigger batteries. The tesla minigun also costs more to fire.[5]

Left at mod defaults

Damage, cooldowns, reload times and charge speeds are untouched, so these are the stock mod values. Recoil is also switched on via [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.enableRecoil]], which is set to true.[5]

  • Gauntlet: [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.gauntletDamage]] is 5, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.gauntletEnergyUsage]] is 1,000 per shot, and [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.gauntletEnergyTransfer]] is 1,000.[5]
  • Plasma rifle: [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleDamage]] is 8, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleCooldown]] is 6 ticks, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleReloadTime]] is 45 ticks, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleHeatPerShot]] is 20, and [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleEnergyTransfer]] is 1,000.[5]
  • Railgun: [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunDamage]] is 16, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunCooldown]] is 20 ticks, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunReloadTime]] is 55 ticks, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunMaxAmmo]] is 5, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunSecondModeScale]] is 2, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunEnergyUsage]] is 1,000 per shot, and [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunEnergyTransfer]] is 10,000.[5]
  • Tesla minigun: [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunDamage]] is 2.5, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunCooldown]] is 4 ticks, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunReloadTime]] is 100 ticks, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunHeatPerShot]] is 5, and [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunEnergyTransfer]] is 10,000.[5]
Tip: If a weapon feels too thirsty or too fragile, the energy capacity and per-shot usage options are the ones this pack has already adjusted, so they are the first place to look.[5]

Sources

  1. FTB Skies 2 1.6.1 mod list · pack file
  2. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Mekanism Weaponry items · pack recipe dump
  3. mekanism_weaponry names, screen text and descriptions (English lang file) · official mod data
  4. FTB Skies 2: Aero 1.10.0 config: config/mekanism_weaponry-common.toml · pack file
  5. FTB Skies 2 1.22.0 config: config/mekanism_weaponry-common.toml · pack file
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.

Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.12.1
Sep 22, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.12.0
Sep 21, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.10.0
Sep 8, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.9.1
Sep 2, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.9.0
Sep 1, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.8.0
Aug 25, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.7.3
Aug 19, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.7.2
Aug 18, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.7.1
Aug 18, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.6.1
Aug 13, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.6.0
Aug 11, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.5.1
Aug 8, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.4.1
Aug 4, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.4.0
Aug 3, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.3.0
Jul 30, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.2.1
Jul 28, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.2.0
Jul 28, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.1.1
Jul 25, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.1.0
Jul 24, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.0.3
Jul 17, 2026
2.1.4mekanism_weaponry-2.1.4.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

26 items from the 1.10.0 recipe dump.

Config options (how FTB Skies 2: Aero sets them)

27 settings shipped in the pack's config files; 6 differ from the mod's documented default.

See all 27 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
Mekanism Weaponry Config.gauntletEnergyCapacity changed by FTB Skies 2: Aero
How much energy the gauntlet battery can store
config/mekanism_weaponry-common.toml
1000015000
Mekanism Weaponry Config.plasmaRifleEnergyCapacity changed by FTB Skies 2: Aero
How much energy the gun can store
config/mekanism_weaponry-common.toml
1000050000
Mekanism Weaponry Config.plasmaRifleEnergyUsage changed by FTB Skies 2: Aero
How much FE should be drained from the guns battery every shot
config/mekanism_weaponry-common.toml
250175
Mekanism Weaponry Config.railgunEnergyCapacity changed by FTB Skies 2: Aero
How much energy the gun can store
config/mekanism_weaponry-common.toml
10000075000
Mekanism Weaponry Config.teslaMinigunEnergyCapacity changed by FTB Skies 2: Aero
How much energy the gun can store
config/mekanism_weaponry-common.toml
10000075000
Mekanism Weaponry Config.teslaMinigunEnergyUsage changed by FTB Skies 2: Aero
How much FE should be drained from the guns battery every shot
config/mekanism_weaponry-common.toml
1000500

Which FTB Skies 2: Aero mods work with Mekanism Weaponry?

The FTB Skies 2: Aero mods that share the most recipes with Mekanism Weaponry. Highlighted ones have a guide.

Comments and tips

Loading comments...