FTB Skies 2: Aero Companion in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 21.1.59 · First seen in 1.0.3

Checked Sep 30, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json

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FTB Skies 2: Aero Companion is a mod in FTB Skies 2: Aero 1.13.0, where it is version 21.1.59. No verified summary yet. A full guide is planned.

What is FTB Skies 2: Aero Companion?

1 part

This companion mod is small and focused. It adds two energisers to the pack: the Titanium Energiser and the Quantum Energiser. The quest book describes them as machines that speed up energizing recipes, and the Quantum one is the faster of the two.[1]

You get FTB Skies 2: Aero Companion 21.1.55 in this version of the pack. It has been in the pack since version 1.0.3 or earlier.[2]

Where it sits in the quest book

Both energisers are covered in the "Pina Colada" chapter. It is chapter 6 of 31 in the book, in the "Main Questline" group, and it has 39 quests.[1]

The first energiser quest is a quest in "Pina Colada". It has no prerequisite listed, and its text tells you the Titanium Energiser has served you well so far but you will need a much faster energiser from here on out.[1]

The upgrade is a quest in "Pina Colada". It unlocks after four quests: a quest in "Pina Colada", a quest in "Pina Colada", "Quantum Parts" quest and a quest in "Pina Colada". So you need the Titanium Energiser stage done first, plus the Chaotic Core, the Quantum Parts and the Lightning Collapse Matrix.[1]

Tip: The Quantum Energiser quest says it is technically not required to complete the Pina Colada. It significantly increases the energizing speed of recipes, so you can finish this recipe in minutes instead of days. It is well worth building.[1]

How do you get started with FTB Skies 2: Aero Companion?

5 parts

The companion mod adds the AeroScoop, the Void Fishing Rod, the Wooden Bucket, the Skybound Anchor and a chain of Overcharged materials that lead up to the energisers. Here is the order I'd go in.[3]

Start with the Aero Scoop

Your first source of resources is the Aero Scoop on your starter island or ship, and "The Aero Scoop" quest walks you through it. You need a Cloth Mesh, which the quest says is usually in a barrel close to the Scoop. Place the mesh inside, and activating the contraption the Scoop is attached to activates the Scoop too. If it is on a ship, the Physics Assembler does that.[4]

The Scoop pulls items out of the air as it moves, so by itself it does nothing. Mount it on a moving contraption such as a bearing, a windmill or a Sable ship. Right-click it to install a mesh filter, since higher tiers scoop faster and last longer. Any chest, vault or barrel on the contraption receives the drops automatically.[3]

Get a Void Fishing Rod

The "Path of Cultivation" quest quest has you throw a regular fishing rod into the void, and a Void Fishing Rod eventually floats back up to you. You can also jump for it. With it you can fish up Essence straight from the void, even with no water nearby.[4]

Void Conversion (ftbskies2aerocompanion)

    Recipe id: ftb:void_conversion_void_fishing_rod

    This is a void conversion recipe, which is why it lists no item inputs.

    Watch out: Checking the checkmark on "Effishency" quest gives you a one-time starter bonus, but it sets your team on the Path of Cultivation and locks out the other 2 path rewards. Choose deliberately.[4]

    Make a Wooden Bucket

    The pack changed the Wooden Bucket recipe, so use the one below rather than what you remember from other packs. It is fragile: it has a chance to break when emptied.[3][5]

    Wooden BucketChanged by the pack

    Crafting Shaped

    Crafting Shaped
    any wooden slabEmpty slotany wooden slab
    Empty slotany wooden slabEmpty slot

    Recipe id: ftbskies2aerocompanion:wooden_bucket

    Keep a ship level with the Skybound Anchor

    If you started on a ship, the Skybound Anchor is worth making. Place it on a Sable airship to keep it level. It counteracts pitch and roll but not yaw, and it needs no Stress Units.[3]

    Skybound AnchorMod recipe

    Crafting Shaped

    Crafting Shaped
    any levititeNetherite Ingotany levitite
    Netherite IngotChorus FruitNetherite Ingot
    any levititeNetherite Ingotany levitite

    Recipe id: ftbskies2aerocompanion:skybound_anchor

    The pack tunes how firmly it rights your ship. In skybound_anchor.kp the pack sets 18 (mod default 4), and in skybound_anchor.kd it sets 6 (mod default 4). skybound_anchor.max_angular_acceleration stays at the mod default of 5.[6]

    Work toward the energisers

    The rest of the mod is a chain of Overcharged materials leading to the energisers. It starts with Overcharged Copper, which the pack lets you make from a copper ingot in several machines. One option is Create New Age energising.[5]

    Overcharged CopperAdded by the pack

    Energising (create_new_age)

    Recipe id: ftb:create_new_age/energising/overcharged_copper

    From there you can make an Overcharged Copper Sheet and Overcharged Copper Wire. Wire packs into an Overcharged Copper Wire Block, which you can break back down into 4 wire.[5]

    Overcharged Copper SheetAdded by the pack

    Energising (create_new_age)

    Recipe id: ftb:create_new_age/energising/overcharged_copper_sheet

    Overcharged Copper WireAdded by the pack

    Wiremill (modern_industrialization)

    Recipe id: ftb:modern_industrialization/wiremill/copper_wire

    Crafting Shaped

    4 × Overcharged Copper Wire

    Recipe id: ftbskies2aerocompanion:overcharged_copper_wire_block

    These parts feed into the Titanium Energiser. The pack changed its crafting recipe, and the Modern Industrialization constructor version is a separate recipe added by the pack.[5]

    The a quest in "Pina Colada" quest sits in the Piña Colada chapter (chapter 6 of 31 in the Main Questline). It tells you the Titanium Energiser has served you well, but you'll need a much faster one from there on out.[1]

    Tip: The a quest in "Pina Colada" quest comes after the Titanium Energiser, Chaotic Core, Quantum Parts and Lightning Collapse Matrix quests. It isn't technically required to finish the Piña Colada, but the quest says it speeds up energizing recipes so much that they take minutes instead of days.[1]

    The Getting Started chapter has 57 quests in total, and only some of them are covered here. The rest are in the quest book.[4]

    How does FTB Skies 2: Aero Companion work?

    6 parts

    This pack's companion mod adds a handful of systems, and most of them hang off two ideas: moving contraptions and charging metals. Here is how each one works, as far as the pack's own files explain it.[3][7]

    AeroScoop

    The AeroScoop pulls items out of the air as it moves. Sitting still, it does nothing, because no air moves past it. You need to mount it on a moving contraption, such as a bearing, a windmill or a Sable ship.[3]

    1. Right-click the AeroScoop to install a mesh filter. Higher tiers scoop faster and last longer.[3]
    2. Mount it on a moving contraption. As the contraption moves, the AeroScoop fills its internal buffer with random drops.[3]
    3. Put any inventory on the same contraption, like a chest, a vault or a barrel. It receives the drops automatically.[3]

    If you have Jade, it shows the filter's durability and efficiency, how many items are in the output buffer, and whether a filter is installed at all.[3]

    Skybound Anchor

    The Skybound Anchor keeps a Sable airship level. You place it on the ship, and it counteracts pitch and roll but does not affect yaw. It needs no Stress Units, so you don't have to give it any rotational power.[3]

    The pack tunes how firmly it rights your ship. The proportional gain skybound_anchor.kp is 18 here (mod default 4), and a higher value means stiffer, faster righting. The derivative gain skybound_anchor.kd is 6 (mod default 4), and it damps the angular velocity. The config notes that critical damping is kd = 2*sqrt(kp).[6]

    The safety cap skybound_anchor.max_angular_acceleration is 5 rad/s^2, which is the mod default. It is independent of the ship's mass. Raising it makes corrections snappier but jerkier.[6]

    Charging metals

    The pack adds a whole family of overcharged materials, and the companion mod owns several of them: copper, platinum, titanium and netherite, plus the diamond sheet. The pack's script defines a charging tier for each metal, including iron, gold and diamond, whose charged items belong to Create New Age. Each tier has an energy cost, and costs climb with the tier. Copper uses an energy value of 500, platinum 50,000 and titanium 100,000.[3][7]

    You can charge things in whichever tech tree you already use, because the pack adds parallel recipes for each item. For example, a Copper Plate becomes an Overcharged Copper Sheet through Powah energizing, a Modern Industrialization electrolyzer or Create New Age energising. The Advanced AE reaction recipe type also covers charging, and uses energy plus a fluid input. The recipe dump counts 9 recipes of each of those types that make items from this mod.[5][7]

    The electrolyzer's power draw scales with a per-tier multiplier in the script: 1 for copper, 7.5 for platinum and 10 for titanium.[7]

    Overcharged CopperAdded by the pack

    Energising (create_new_age)

    Recipe id: ftb:create_new_age/energising/overcharged_copper

    Charging a copper ingot with Create New Age energising.

    Charging a whole block is the bulk route. The Advanced AE reaction recipe takes a metal block and gives back 9 charged ingots, using 7 times the single-item energy. For platinum, a block of platinum becomes Overcharged Platinum.[5][7]

    Sheets, wire and wire blocks

    Charged ingots turn into sheets in whichever machine you prefer. The pack adds ingot-to-sheet recipes for Overcharged Copper in the Create press, the Ars press, the Modern Industrialization forge hammer, the Extended Industrialization bending machine and the Mekanism compressor. Each one makes an Overcharged Copper Sheet.[5]

    Sheets then become wire. The Create cutting recipe turns one copper sheet into 2 Overcharged Copper Wire, and a Mekanism sawing recipe also exists. The script's wire yield per sheet is 2 for copper, iron, gold, diamond and netherite, and 1 for platinum and titanium.[5][7]

    Cutting (create)

    Recipe id: ftb:create_new_age/cutting/overcharged_copper_wire

    Cutting a copper sheet into wire with Create.

    Wire packs into a compact block and unpacks again. The block recipe makes an Overcharged Copper Wire Block, and the shapeless reverse gives you 4 wires back.[5]

    Crafting Shaped

    4 × Overcharged Copper Wire

    Recipe id: ftbskies2aerocompanion:overcharged_copper_wire_block

    Crafting Shapeless

    Recipe id: ftbskies2aerocompanion:overcharged_copper_wire_from_block

    Tip: For platinum, the script has a hand-written Ars Nouveau cutting recipe from the charged sheet to one wire. The comment in the script says the mod's own unification didn't pick this one up.[7]

    Void fishing rods

    The mod has a ladder of void fishing rods: Void, Inferium, Prudentium, Tertium, Imperium, Supremium and the Awakened Supremium Void Fishing Rod. The recipe dump lists 7 recipes of the type void_conversion, one result per rod, and they show no item inputs.[3][5]

    Void Conversion (ftbskies2aerocompanion)

      Recipe id: ftb:void_conversion_awakened_supremium_void_fishing_rod

      Unverified How the void conversion recipes are triggered, and what the rods catch, is not explained in the available sources.

      Energisers and world generation

      The mod also adds Platinum, Titanium, Netherite and Quantum Energiser blocks.[3]

      Unverified What the energiser blocks do, and what power or items they use, is not covered by the available sources.

      On the world side, the floating island structure is switched on in this pack's structure toggle config. Its placement config uses a spacing of 44 and a separation of 11.[8][9]

      How do you progress through FTB Skies 2: Aero Companion?

      4 parts

      In this pack, the progression around this companion mod is a ladder of Energisers, a family of Overcharged materials that feed them, and two helpers: a ship stabiliser and a void fishing rod. The quest book leans hardest on the Energisers, so we'll start there.[1][5][10]

      The Energiser ladder

      The Energiser quests sit in the Pina Colada chapter, which is chapter 6 of 31 in the Main Questline and has 39 quests. The first one asks for the Titanium Energiser. Its quest text says it has served you well until now, but you'll need a much faster energiser from here on out.[1]

      The pack changed the Titanium Energiser recipe. You can make it with Create mechanical crafting, or with a Modern Industrialization constructor recipe that the pack added. Either way it builds on the Platinum Energiser, so you upgrade rather than start from scratch.[5]

      The next step is the Quantum Energiser, quest a quest in "Pina Colada". The quest book lists four quests before it: a quest in "Pina Colada", a quest in "Pina Colada", "Quantum Parts" quest and a quest in "Pina Colada". The Chaotic Core quest sends you to the End to slay an End Guardian and destroy its Chaos crystal. The Quantum Parts quest asks for a Quantum Shaft and a Quantum Rod.[1]

      Tip: The Quantum Energiser is not required to finish the Piña Colada. The quest says it significantly increases the energizing speed of recipes, so you finish in minutes instead of days. It's a big quality-of-life upgrade, not a gate.[1]

      Like the Titanium tier, the Quantum Energiser has a pack-changed Create mechanical crafting recipe and a Modern Industrialization constructor recipe added by the pack. Both use up the Titanium Energiser.[5]

      This is the Create mechanical crafting version, changed by the pack.

      The Netherite Energiser also has a pack-changed Create mechanical crafting recipe, plus a constructor version added by the pack. The quests shown here don't place it in the quest order, so check the quest book for that.[5]

      Netherite EnergiserChanged by the pack

      Mechanical Crafting (create)

      Mechanical Crafting (create)
      Overcharged Netherite SheetReinforced EnergiserOvercharged Netherite Sheet
      Netherite IngotCopper BlockNetherite Ingot
      Empty slotCopper IngotEmpty slot

      Recipe id: ftbskies2aerocompanion:netherite_energiser

      This is the Create mechanical crafting version, changed by the pack.

      Overcharged materials

      The Energiser recipes lean on Overcharged parts. The pack adds several routes to each, so you can use whichever machine line you already have running.[5]

      Skybound Anchor

      In the Aeronautics chapter (chapter 5 of 31 in the Main Questline, 58 quests), the "Skybound Anchor" quest quest comes right after the Stability quest. Place the Skybound Anchor on a ship and it counters pitch and roll with no rotation, no stress and no fuel. It doesn't touch yaw, so you can still turn freely. It also won't fix a badly unbalanced hull, it just stops the wobble.[10]

      The quest calls it this pack's shortcut. It says that for a starter ship or a flying base that mostly parks, it's all the stabilisation you need. For something that has to fly straight at speed, the quest says to save the Gyroscope.[10]

      Skybound AnchorMod recipe

      Crafting Shaped

      Crafting Shaped
      any levititeNetherite Ingotany levitite
      Netherite IngotChorus FruitNetherite Ingot
      any levititeNetherite Ingotany levitite

      Recipe id: ftbskies2aerocompanion:skybound_anchor

      Early game: void fishing

      Right at the start, in the Getting Started chapter, the Path of Cultivation quest introduces the Void Fishing Rod. If there's no water nearby, throw your regular fishing rod into the void and a Void Fishing Rod will eventually float back up to you. You can also jump for it.[4]

      The "Effishency" quest quest after it is a one-time starter bonus. Be careful: checking it puts your team on the Path of Cultivation and locks out the other 2 path rewards.[4]

      The pack also has an Awakened Supremium Void Fishing Rod. Like the basic rod, its recipe is a void conversion with no item inputs.[5]

      How does FTB Skies 2: Aero Companion work with other mods?

      4 parts

      The overcharged materials and the energisers from this mod show up in recipes from Create New Age, Mekanism, Modern Industrialization, Advanced AE and more. The pack rewrote several of those recipes to use them.[5]

      Making overcharged materials

      You can make the overcharged items from FTB Materials items in four different machines, all added by the pack. Take Copper Plate as an example. It becomes Overcharged Copper Sheet through Create New Age energising, Powah energizing, the Modern Industrialization electrolyzer, or an Advanced AE reaction recipe (that one also needs 250 water). Copper wire, diamond plates, netherite plates, platinum and titanium items follow the same pattern.[5]

      Overcharged Copper SheetAdded by the pack

      Energising (create_new_age)

      Recipe id: ftb:create_new_age/energising/overcharged_copper_sheet

      The Create New Age route, added by the pack.

      Overcharged Copper SheetAdded by the pack

      Reaction (advanced_ae)

      Recipe id: ftb:reaction/charging/overcharged_copper_sheet

      The Advanced AE route, which also takes 250 water.

      There are a few extra routes. In the Advanced AE reaction recipes, a Block of Platinum or Block of Titanium plus 1,000 water makes Overcharged Platinum or Overcharged Titanium. A Modern Industrialization wiremill turns a Platinum Ingot or Titanium Ingot into the matching overcharged wire.[5]

      Mekanism compressing is another way to get sheets. It takes Liquid Oxygen and an overcharged ingot (any item in the matching overcharged ingot tag) and makes the overcharged sheet for copper, diamond, netherite, platinum or titanium.[5]

      Overcharged parts in other mods' recipes

      Copper CircuitChanged by the pack

      Deploying (create)

      Recipe id: create_new_age:deploying/copper_circuit

      The pack changed this deploying recipe to use overcharged copper wire.

      Solar SailChanged by the pack

      Crafting Shaped

      Crafting Shaped
      any colorless glass panesOvercharged Copper Wireany colorless glass panes
      any colorless glass panesOvercharged Copper Wireany colorless glass panes
      Photovoltaic PlateOvercharged Copper WirePhotovoltaic Plate

      Recipe id: dysoncubeproject:solar_sail

      The pack changed this crafting recipe too.

      The energiser chain

      The energisers build on each other. The Netherite Energiser needs a Reinforced Energiser from Create New Age. The Platinum Energiser needs the Netherite Energiser, the Titanium Energiser needs the Platinum Energiser, and the Quantum Energiser needs the Titanium Energiser. The pack changed the Create mechanical crafting recipe for each one, and it also added a Modern Industrialization constructor version of each.[5]

      Netherite EnergiserChanged by the pack

      Mechanical Crafting (create)

      Mechanical Crafting (create)
      Overcharged Netherite SheetReinforced EnergiserOvercharged Netherite Sheet
      Netherite IngotCopper BlockNetherite Ingot
      Empty slotCopper IngotEmpty slot

      Recipe id: ftbskies2aerocompanion:netherite_energiser

      The pack's Create mechanical crafting recipe for the Netherite Energiser.

      The Quantum Energiser is where the most mods meet. It uses Quantum Alloy Plate, Quantum Processor and Shattered Singularity from Advanced AE. It also takes the Lightning Collapse Matrix, the Chaotic Core, Mekanism's Ultimate Control Circuit and Ultimate Induction Cell, and the Quantum Circuit and Quantum Machine Hull from Modern Industrialization. The constructor version needs 10 Quantum Machine Hulls.[5]

      The Create mechanical crafting version, changed by the pack.

      In the quest book

      The a quest in "Pina Colada" and a quest in "Pina Colada" quests sit in the "Pina Colada" chapter, which is chapter 6 of 31 in the "Main Questline" group. The Titanium Energiser quest tells you that you'll need a much faster energiser from there on.[1]

      The Quantum Energiser quest comes after a quest in "Pina Colada", a quest in "Pina Colada", "Quantum Parts" quest and a quest in "Pina Colada". Quantum Parts asks for the Quantum Shaft and Quantum Rod. The Chaotic Core quest sends you to the End to slay an End Guardian and destroy its Chaos crystal.[1]

      Tip: The quest says the Quantum Energiser is technically not required to finish the Pina Colada. It does significantly increase the energizing speed of recipes, so you can finish in minutes instead of days.[1]

      Which FTB Skies 2: Aero quests use FTB Skies 2: Aero Companion?

      3 parts

      This mod's items turn up in three chapters of the Main Questline, in this order: Getting Started (chapter 4 of 31), Aeronautics (chapter 5) and Pina Colada (chapter 6). The mod adds four items, and each one has its own quest.[1][4][10]

      Getting Started: the Void Fishing Rod

      The first one is "Path of Cultivation" quest. It asks for a regular fishing rod and a Void Fishing Rod. The quest text says that if you have no water nearby, you can fish straight from the Void. Throw your regular fishing rod into the void and a Void Fishing Rod will eventually float back up to you. You can also jump for it.[4]

      Next comes "Effishency" quest, which lists the Void Fishing Rod among its tasks and sits after Path of Cultivation. It is a one-time starter bonus for committing to Cultivation. Be careful here: checking its checkmark sets your team on the Path of Cultivation and locks out the other 2 path rewards.[4]

      "Essential Waters" quest also follows Path of Cultivation. It asks for iron essence and inferium essence, which is what fishing for essence feeds into.[4]

      Aeronautics: the Skybound Anchor

      "Skybound Anchor" quest asks for the Skybound Anchor and comes after "Stability" quest. The quest calls it this pack's shortcut for stabilizing a ship. Place it on a ship and it counters pitch and roll with no rotation, no stress and no fuel. It doesn't touch yaw, so the ship still turns freely.[10]

      Tip: The Anchor only stops the wobble. It doesn't fix a hull that is badly out of balance. The quest says it is all the stabilization a starter ship or a mostly parked flying base needs, and to save the Gyroscope for something that has to fly straight at speed.[10]

      Not every quest in the Aeronautics chapter fit into the text I had, so check the quest book for the rest.[10]

      Pina Colada: the energisers

      Two quests in this chapter ask for the mod's energisers. The first is a quest in "Pina Colada", which asks for the Titanium Energiser. Its text says the Titanium Energiser has served you well until now, but you'll need a much faster energiser from here on out.[1]

      The faster one is a quest in "Pina Colada", which asks for the Quantum Energiser. It comes after four quests:[1]

      Tip: The Quantum Energiser isn't technically required to finish the Pina Colada. According to the quest it greatly speeds up energizing recipes, so you finish in minutes instead of days.[1]

      Which FTB Skies 2: Aero Companion config options matter?

      2 parts

      The options you are most likely to care about are the Skybound Anchor tuning values in the server config and the floating island structure settings.[6][8][9]

      Skybound Anchor tuning

      These options live in the server config and control how the anchor rights itself when it tilts. The pack changed two of them from the mod defaults and left the third alone.[6]

      • skybound_anchor.kp is 18 in this pack (mod default 4). It is the proportional gain, so a higher value means stiffer, faster righting. The allowed range is 0.0 to 1000.0.[6]
      • skybound_anchor.kd is 6 in this pack (mod default 4). It is the derivative gain, which damps the motion based on angular velocity. The config notes that critical damping is kd = 2*sqrt(kp). The allowed range is 0.0 to 1000.0.[6]
      • skybound_anchor.max_angular_acceleration is 5, the same as the mod default, so the pack did not change it. It is a mass-independent safety cap on righting acceleration. Higher means snappier but jerkier corrections. The allowed range is 0.0 to 1000.0.[6]
      Tip: If you tweak the anchor, change kp and kd together. kp sets how stiffly it rights itself, and the config says critical damping is kd = 2*sqrt(kp).[6]

      Floating island structure

      The floating island structure is switched on in this pack: the floating island entry in the structure toggle config is set to true.[8]

      Its placement is set in the structure placement config. The floating island spacing is 44 and its separation is 11 in this pack.[9]

      Sources

      1. FTB Skies 2: Aero 1.10.0 quests: "Pina Colada" · pack file
      2. FTB Skies 2: Aero 1.10.0 mod list · pack file
      3. ftbskies2aerocompanion names, screen text and descriptions (English lang file) · official mod data
      4. FTB Skies 2: Aero 1.10.0 quests: "Getting Started" · pack file
      5. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making FTB Skies 2: Aero Companion items · pack recipe dump
      6. FTB Skies 2: Aero 1.10.0 config: config/ftbskies2aerocompanion-server.toml · pack file
      7. kubejs/server_scripts/recipes/mods/create_new_age.js (FTB Skies 2: Aero's own script) · pack file
      8. FTB Skies 2: Aero 1.10.0 config: config/ftbskies2aerocompanion/structure_toggle_config.json5 · pack file
      9. FTB Skies 2: Aero 1.10.0 config: config/ftbskies2aerocompanion/structure_placement_config.json5 · pack file
      10. FTB Skies 2: Aero 1.10.0 quests: "Aeronautics" · pack file
      Where this guide comes from

      Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

      Guide last verified Oct 17, 2026.

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      Version in each release

      21 releases, first in 1.0.3
      FTB Skies 2: AeroVersionJarWhere it came from
      1.13.0
      Sep 28, 2026
      21.1.59ftb-skies-2-aero-companion-21.1.59.jarFrom the published release
      1.12.1
      Sep 22, 2026
      21.1.59ftb-skies-2-aero-companion-21.1.59.jarFrom the published release
      1.12.0
      Sep 21, 2026
      21.1.57ftb-skies-2-aero-companion-21.1.57.jarFrom the published release
      1.10.0
      Sep 8, 2026
      21.1.55ftb-skies-2-aero-companion-21.1.55.jarFrom the published release
      1.9.1
      Sep 2, 2026
      21.1.55ftb-skies-2-aero-companion-21.1.55.jarFrom the published release
      1.9.0
      Sep 1, 2026
      21.1.54ftb-skies-2-aero-companion-21.1.54.jarFrom the published release
      1.8.0
      Aug 25, 2026
      21.1.52ftb-skies-2-aero-companion-21.1.52.jarFrom the published release
      1.7.3
      Aug 19, 2026
      21.1.51ftb-skies-2-aero-companion-21.1.51.jarFrom the published release
      1.7.2
      Aug 18, 2026
      21.1.51ftb-skies-2-aero-companion-21.1.51.jarFrom the published release
      1.7.1
      Aug 18, 2026
      21.1.51ftb-skies-2-aero-companion-21.1.51.jarFrom the published release
      1.6.1
      Aug 13, 2026
      21.1.47ftb-skies-2-aero-companion-21.1.47.jarFrom the published release
      1.6.0
      Aug 11, 2026
      21.1.46ftb-skies-2-aero-companion-21.1.46.jarFrom the published release
      1.5.1
      Aug 8, 2026
      21.1.45ftb-skies-2-aero-companion-21.1.45.jarFrom the published release
      1.4.1
      Aug 4, 2026
      21.1.44ftb-skies-2-aero-companion-21.1.44.jarFrom the published release
      1.4.0
      Aug 3, 2026
      21.1.44ftb-skies-2-aero-companion-21.1.44.jarFrom the published release
      1.3.0
      Jul 30, 2026
      21.1.43ftb-skies-2-aero-companion-21.1.43.jarFrom the published release
      1.2.1
      Jul 28, 2026
      21.1.42ftb-skies-2-aero-companion-21.1.42.jarFrom the published release
      1.2.0
      Jul 28, 2026
      21.1.42ftb-skies-2-aero-companion-21.1.42.jarFrom the published release
      1.1.1
      Jul 25, 2026
      21.1.41ftb-skies-2-aero-companion-21.1.41.jarFrom the published release
      1.1.0
      Jul 24, 2026
      21.1.40ftb-skies-2-aero-companion-21.1.40.jarFrom the published release
      1.0.3
      Jul 17, 2026
      21.1.36ftb-skies-2-aero-companion-21.1.36.jarFrom the published release

      "From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

      Items and blocks

      31 items from the 1.10.0 recipe dump.

      FTB Skies 2: Aero quests (6)

      Quests from the pack's FTB Quests book that ask for this mod's items.

      See all 6 quests →

      Aeronautics (1)
      Create (1)
      Getting Started (2)
      Pina Colada (2)

      Config options (how FTB Skies 2: Aero sets them)

      7 settings shipped in the pack's config files; 2 differ from the mod's documented default.

      See all 7 settings →

      Show settings
      SettingFTB Skies 2: Aero valueMod default
      skybound_anchor.kd changed by FTB Skies 2: Aero
      Derivative gain (rad/s^2 per rad/s of angular velocity). Critical damping is kd = 2*sqrt(kp).
      config/ftbskies2aerocompanion-server.toml
      64
      skybound_anchor.kp changed by FTB Skies 2: Aero
      Proportional gain (rad/s^2 per rad of tilt). Higher = stiffer / faster righting. Natural period ~= 2*pi/sqrt(kp).
      config/ftbskies2aerocompanion-server.toml
      184
      floating_island.salt
      config/ftbskies2aerocompanion/structure_placement_config.json5
      1741295273not documented
      floating_island.separation
      config/ftbskies2aerocompanion/structure_placement_config.json5
      11not documented
      floating_island.spacing
      config/ftbskies2aerocompanion/structure_placement_config.json5
      44not documented
      floating_island.floating_island
      config/ftbskies2aerocompanion/structure_toggle_config.json5
      truenot documented

      Which FTB Skies 2: Aero mods work with FTB Skies 2: Aero Companion?

      The FTB Skies 2: Aero mods that share the most recipes with FTB Skies 2: Aero Companion. Highlighted ones have a guide.

      Where does FTB Skies 2: Aero Companion appear in the FTB Skies 2: Aero quest book?

      Comments and tips

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