
Ars Additions in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 1.21.1-21.3.0 · First seen in 1.0.3
Ars Additions is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.21.1-21.3.0. An Ars Nouveau addon focused on small tweaks and quality of life additions. (Summary from the mod's Modrinth page.)
Ars Additions guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
Also applies to:All the Mods 10 0.45 to 0.53FTB Skies 2 1.0.1 to 1.24.0
- Sections
- 6
- Recipes shown
- 16
- Items named
- 48
4 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is Ars Additions?
2 parts
Same as in the FTB Skies 2 1.22.0 guide
Ars Additions is an addon for Ars Nouveau that focuses on small tweaks and quality-of-life additions. This pack includes version 1.21.1-21.3.0. It doesn't overhaul Ars Nouveau. It adds handy extras around the edges, so it's aimed at players who are already into Ars magic and want less hassle.[1][2]
What it adds
- Structures: Ruined Warp Portals, a Warp Portal variant of the Ruined Portals that includes an Explorer's Warp Scroll, and the Nexus Tower, a wizard tower for easier teleportation around your world.[1]
- Glyphs: Retaliate (a Form that targets the entity that last hit you within the last 5 seconds), Mark (an Effect that stores a reference to a block or entity in a Reliquary), and Recall (a Form that casts a spell on a target stored in a Reliquary).[1]
- Warp Index and Stabilized Warp Index: remote access to your Storage Lecterns. The upgraded versions allow cross-dimensional access.[1]
- Ender Source Jar: an Ender Chest for Source. Leave one at your base to fill up, and carry another to reach that Source anywhere.[1]
- Wixie Enchanting Apparatus: use a Wixie Charm on an Enchanting Apparatus to convert it, so you can automate Enchanting Apparatus recipes, including applying enchantments.[1]
- Decoration: Ars-themed lanterns, Magelight lanterns and matching chains, Sourcestone walls, Cracked Sourcestone, and a painting called Snoozebuncle.[1]
Worth knowing
The mod also has Lost and Ancient Codex Entries, which teach a random glyph of their tier. By default, tier 1 drops in basic dungeon loot and higher tiers are unobtainable. The Ritual of Arcane Permanent can chunkload your surrounding area. It is fully configurable and disabled by default. Those are the mod's defaults, so check them in your own world before you rely on them.[1]
Unverified The sources don't confirm whether this pack changes any of the mod's recipes, configs or defaults. They also don't place the mod in any quest or on the ATM Star path, so where it fits in the pack's progression is unverified.
How do you get started with Ars Additions?
5 parts
Ars Additions is an Ars Nouveau addon built around small tweaks and quality of life extras. Most of what it adds is made at the Enchanting Apparatus or in a normal crafting grid, so here is the order I would work through it.[1][3]
Step one: Advanced Dominion Wand
The Advanced Dominion Wand is an upgrade of the regular Dominion Wand, made at the Enchanting Apparatus. Its in-game messages talk about wanding several targets in one go.[3][4]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/advanced_dominion_wand
Step two: Ender Source Jar
The Ender Source Jar works like an Ender Chest for Source. You leave one in your base to fill it with source and carry another to reach that source anywhere. The pack changed this recipe from the mod's own version, so follow the one below.[1][3]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/ender_source_jar
Step three: Warp Index
The Warp Index gives you remote access to your Storage Lecterns. The upgraded Stabilized Warp Index adds cross-dimensional access. You craft the first, then upgrade it with the second recipe.[1][3]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/stabilized_warp_index
Step four: Mark and Recall
The Unstable Reliquary stores references to blocks, entities or players. You use it with the Glyph Mark and Glyph Recall glyphs. Mark stores the target in a Reliquary, and Recall casts a spell on whatever the Reliquary holds.[1][3][4]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/unstable_reliquary
Both glyphs are tier 3 and are not starter glyphs. Mark costs 25 and can appear once per spell, and Recall costs 50. These are the mod's default values, which the pack leaves unchanged.[5][6]
Glyph Retaliate is a tier 3 glyph too, with a cost of 25. It targets the entity that last hurt you, as long as the hit landed within the last 5 seconds.[4][7]
Structures to look out for
Ruined warp portals, nexus towers and arcane libraries are all enabled in this pack. The ruined portals include an Explorer's Warp Scroll to help you find new places, and the nexus tower is a wizard tower for easier teleporting around your world.[1][8][9]
How does Ars Additions work?
8 parts
Ars Additions is an Ars Nouveau addon built around small tweaks and quality-of-life systems. Here is how the machine-like parts of it work in this pack: remote storage, Source storage, automation, spell targeting and chunkloading.[1]
Ender Source Jar
The Ender Source Jar is basically an Ender Chest for Source. You leave one in your base to fill it with Source, then carry another one with you to reach that Source anywhere.[1]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/ender_source_jar
The pack changed this recipe from the mod's own.
Warp Index and remote Storage Lecterns
The Warp Index gives you remote access to your Storage Lecterns. The Stabilized Warp Index is the upgraded version and works across dimensions. There is also a keybind called "Activate Warp Index" in the controls, so you can open it without clicking a lectern.[1][4]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/stabilized_warp_index
Wixie Enchanting Apparatus
If you want to automate Enchanting Apparatus crafting, this is the block for it. You use a Wixie Charm on a normal Enchanting Apparatus to convert it into a Wixie Enchanting Apparatus. It can then automate Enchanting Apparatus recipes, including applying enchantments. It also supports a bound storage: the game confirms with "Storage bound" or "Storage removed" when you set or clear it.[1][4]
Mark, Recall and Retaliate glyphs
Mark is an effect that stores a reference to a block or entity in a Reliquary. Recall is a form that reads that reference back and casts the spell on the stored target. The Unstable Reliquary is the item used with both glyphs.[1][4]
Recall costs durability, and the cost depends on what you target. These values are the same as the mod defaults.[10]
- Targeting a location costs 50 (mark_and_recall.cost_location).[10]
- Targeting an entity costs 250 (mark_and_recall.cost_entity).[10]
- Targeting a player costs 1,000 (mark_and_recall.cost_player).[10]
- When Mark is cast on a player, the Marked effect lasts 300 seconds (mark_and_recall.effect_duration).[10]
In the glyph configs, Mark and Retaliate each cost 25 and Recall costs 50. All three are tier 3 and none is a starter glyph. Mark can appear only once per spell, set by general.per_spell_limit.[5][6][7]
Retaliate is a form that targets the last entity that damaged you, as long as the damage happened within the last 5 seconds.[1][4]
Ritual of Arcane Permanence (chunkloading)
This ritual force-loads the chunks around it as long as it gets a constant stream of Source. The pack turns its default recipe off with chunkloading.ritual_enabled.[4][8]
The pack's server config sets how the ritual behaves:[10]
- It costs Source to run (chunkloading.has_cost), 10,000 per payment (chunkloading.cost).[10]
- The cost is continuous (chunkloading.repeat_cost), charged every 24,000 ticks, which is one in-game day (chunkloading.interval).[10]
- The player who started it must be online (chunkloading.require_online).[10]
- The starting radius is 0, which means a 1x1 area of chunks (chunkloading.initial_radius).[10]
- Growing the radius with an item is switched off (chunkloading.radius_incremental).[10]
- If you turn growth on, the item is a Source Gem Block (chunkloading.radius_increment_item).[10]
- The maximum number of augmented increases the ritual accepts is 1 (chunkloading.radius_increment_max).[10]
- The number of rituals players can run is effectively unlimited at 2,147,483,647 (chunkloading.max_rituals).[10]
Locating structures and warp structures
The Locate Structure ritual finds a nearby structure based on the augments you give it. Lookups run on an async thread pool of 1 thread (locator.threads), which the config says suits most users.[4][10]
Ruined Warp Portals include an Explorer's Warp Scroll, and the Nexus Tower is a wizard tower for easier teleporting around your world. The Warp Nexus block prompts you to store a Warp Scroll if you have no destinations yet. The pack has arcane libraries, nexus towers and ruined warp portals all enabled.[1][4][8][9]
Spacing and separation for these structures are set in the placement config. Ruined portals use a spacing of 40 and a separation of 15, nexus towers use 80 and 20, and arcane libraries use 50 and 25.[11]
Charging, scribing and wanding
Charms charge, and Imbued Spell Parchment scribes, faster when you add Source nearby. The game tells you this when the process starts.[4]
The Advanced Dominion Wand can link several targets in one use. It reports how many were wanded out of how many it found, and says if none of the blocks are wandable. There is also a shapeless recipe called clear_advanced_dominion_wand that takes the wand on its own and returns a wand.[3][4]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/advanced_dominion_wand
Codex entries
A Codex Entry teaches a random glyph of its tier. The mod makes tier 1 obtainable from basic dungeon loot and leaves higher tiers unobtainable by default. In this pack, trade scripts offer a Codex Entry, a Lost Codex Entry and an Ancient Codex Entry for different payments.[1][4][12][13][14]
How do you progress through Ars Additions?
4 parts
Progression for Ars Additions here is shaped by its recipes and by a few trade lists the pack adds. The recipes fall into three groups: plain crafting and stonecutting, Enchanting Apparatus recipes, and items that upgrade earlier ones.[3][12]
Crafting table and stonecutter
The building set is the simplest tier, made at a crafting table or a stonecutter. It includes pieces like Sourcestone Door, Sourcestone Trapdoor and Sourcestone Chain. The cracked variants, such as Cracked Sourcestone, come from the stonecutter. The door recipe is shown below.[3]
Crafting Shaped
6 × Sourcestone
Recipe id: ars_additions:crafting/doors/sourcestone_door
One recipe in this group is changed by the pack: Polished Sourcestone Button. Check the recipe below rather than relying on what you remember from other packs.[3]
Crafting Shapeless
Recipe id: ars_additions:crafting/buttons/polished_sourcestone_button
This recipe is marked as changed by the pack.
The lantern line belongs to this tier too, from Golden Lantern and Archwood Lantern up to the magelight versions like Magelight Lantern and Soul Magelight Lantern. The Wayfinder and the Handy Haversack are also made at a crafting table, and their recipes are shown below.[3]
Crafting Shaped
Recipe id: ars_additions:handy_haversack
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: ars_additions:wayfinder
The Enchanting Apparatus
Most of the mod's power items are Enchanting Apparatus recipes from Ars Nouveau. The charms are the clearest example, and each one is its own apparatus recipe:[3]
- Charm of Featherlight and Charm of Darkvision[3]
- Charm of Emberward and Charm of Snowstride[3]
- Charm of Ender Serenity and Charm of Unyielding Magic[3]
- Charm of Gilded Friendship and Charm of Void's Salvation[3]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/fall_prevention_charm
Other Enchanting Apparatus results are Jar of Miner's Wisdom, Source Spawner, Unstable Reliquary, the Reach thread and the Advanced Dominion Wand. The Source Spawner and the wand recipes are shown below.[3]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/source_spawner
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/advanced_dominion_wand
Glyphs are a separate track: Glyph Mark, Glyph Recall and Glyph Retaliate each have their own glyph recipe. Locate Structure builds on the Wayfinder, as the recipe below shows.[3]
Crafting Shapeless
Vexing Archwood Log
Compass
- any source gem
Wayfinder
Recipe id: ars_additions:ritual/ritual_locate_structure
Upgrades and the pack's changed apparatus recipe
The Warp Index is an apparatus recipe, and the Stabilized Warp Index is its upgrade, so you have to build the first before the second.[3]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/stabilized_warp_index
The Ender Source Jar is the other recipe the pack changed. It uses ingredients from other mods, so don't assume the mod's default recipe applies.[3]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/ender_source_jar
This recipe is marked as changed by the pack.
Codex entries through trades
The pack's trade scripts also offer Ars Additions codex entries at different points. The general trade list offers Codex Entry in exchange for Whiff of Magic. The after-diamond list offers Lost Codex Entry for a Diamond. The after-netherite list offers Ancient Codex Entry for Conjuration Essence.[12][13][14]
How does Ars Additions work with other mods?
4 parts
Ars Additions is an addon for Ars Nouveau, so in this pack most of its crossovers are with Ars Nouveau. Its stone, lantern and apparatus recipes are built around Ars Nouveau items such as Sourcestone, Smooth Sourcestone and Source Gem. A few recipes and trades go further and pull in other mods, and those are the ones below.[1][3]
Ender Source Jar
The Ender Source Jar works like an Ender Chest for Source: you leave one in your base to fill up and carry another to reach that Source anywhere. The pack changed its Enchanting Apparatus recipe so it now needs Proto Chorus from Integrated Dynamics and Stable Ender Pearl from Irregular Implements, alongside vanilla ender items. This is the recipe as it works in this pack, not the mod default.[1][3]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_additions:apparatus/ender_source_jar
Master Ninja Gear
The pack adds a Draconic Evolution fusion crafting recipe for Master Ninja Gear. It uses the Charm of Resonant Shield from this mod, plus Warden Tendril from Apothic Enchanting, the Shadow-Walker Mask from Iron's Spellbooks and the Spectre Boots from Irregular Implements.[3]
Fusion Crafting (draconicevolution)
Recipe id: ftb:compat/fargostalismans/draconicevolution/fusion/master_ninja_gear
Polished Sourcestone Button
The pack also changed the crafting recipe for the Polished Sourcestone Button. It is built from Ars Nouveau's Smooth Sourcestone, and a stonecutter recipe turns the finished button back into that block.[3]
Crafting Shapeless
Recipe id: ars_additions:crafting/buttons/polished_sourcestone_button
Codex entries in the pack's trades
The mod page says the basic codex entry can be found in dungeon loot, while the higher tiers are unobtainable by default. This pack's trade scripts give you a way to get all three tiers, each paired with an item from another mod or vanilla:[1][12][13][14]
- Codex Entry is paired with Whiff of Magic from the Enchanted mod.[12]
- Lost Codex Entry is paired with Diamond, in the trade list named after_diamond.[13]
- Ancient Codex Entry is paired with Conjuration Essence, in the trade list named after_netherite.[14]
Which Ars Additions config options matter?
5 parts
Same as in the FTB Skies 2 1.22.0 guide
Most of what you will want to know in this pack's Ars Additions setup is the chunkloading ritual, the Mark and Recall costs, the glyph settings and the structures. Wherever the config files list a mod default, the pack's value matches it. The one headline difference in behavior is that the ritual's default recipe is switched off.[15][16][17][18][19]
Chunkloading ritual
chunkloading.ritual_enabled is set to false, which turns off the default recipe for the Ritual of Arcane Permanent. The mod's project page describes this ritual as disabled by default, so the pack keeps that behavior rather than changing it.[1][15]
If the ritual does get enabled, these are the pack's server settings for it:[16]
- chunkloading.has_cost is true and chunkloading.cost is 10,000 source, the same as the mod default.[16]
- chunkloading.repeat_cost is true, so the cost is continuous. chunkloading.interval is 24,000 ticks, which is one in-game day.[16]
- chunkloading.require_online is true, so the player who started the ritual must be online.[16]
- chunkloading.initial_radius is 0, which means a 1x1 chunk area.[16]
- chunkloading.max_rituals is 2,147,483,647, the mod default, so there is effectively no cap on how many rituals players can run.[16]
- chunkloading.radius_incremental is false, so the radius can't be grown with an item.[16]
- chunkloading.radius_increment_item is set to Source Gem Block and chunkloading.radius_increment_max is 1, but those only matter if incremental radius is turned on.[16]
Mark and Recall
Recall costs durability depending on what it targets. In this pack, mark_and_recall.cost_location is 50, mark_and_recall.cost_entity is 250 and mark_and_recall.cost_player is 1,000. All of these match the mod defaults.[16]
When Mark is cast on a player, the Marked effect lasts for the time set in mark_and_recall.effect_duration, which is 300 seconds here (also the mod default).[16]
Glyph settings
The Mark, Recall and Retaliate glyphs are all enabled, and none of them is a starter glyph. Each has its glyph tier set to 3, as in the mod defaults, and the costs and spell limits below also match the defaults.[17][18][19]
- Mark: general.cost is 25, and general.per_spell_limit is 1, so it can appear only once in a spell.[17]
- Recall: general.cost is 50, and general.per_spell_limit is 2,147,483,647, the mod default.[18]
- Retaliate: general.cost is 25, and general.per_spell_limit is 2,147,483,647, also the mod default.[19]
- The augment cost overrides and augment limits are empty lists in the Mark, Recall and Retaliate glyph configs, so no extra augment rules are set there.[17][18][19]
Structures
Arcane libraries, nexus towers and ruined warp portals are all switched on through structures.arcane_library_enabled, structures.nexus_tower_enabled and structures.ruined_warp_portals_enabled. The separate structure toggle file also has the arcane library, nexus tower, ruined portal and large ruined portal all set to true.[15][20]
For placement, the pack uses a spacing of 50 and separation of 25 for the arcane library, 80 and 20 for the nexus tower, and 40 and 15 for the ruined portal.[21]
Locator threads
locator.threads is 1, the mod default. The config notes say to raise it only if simultaneous location lookups cause issues and your hardware can handle extra threads.[16]
Sources
- Ars Additions project page (modrinth) · official mod data
- FTB Skies 2 1.22.0 mod list · pack file
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Ars Additions items · pack recipe dump
- ars_additions names, screen text and descriptions (English lang file) · official mod data
- FTB Skies 2: Aero 1.10.0 config: config/ars_additions/glyph_recall.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_additions/glyph_mark.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_additions/glyph_retaliate.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_additions-common.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_additions/structure_toggle_config.json5 · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_additions-server.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_additions/structure_placement_config.json5 · pack file
- kubejs/server_scripts/systems/ftb_events/events/trades/_all.js (FTB Skies 2: Aero's own script) · pack file
- kubejs/server_scripts/systems/ftb_events/events/trades/after_diamond.js (FTB Skies 2: Aero's own script) · pack file
- kubejs/server_scripts/systems/ftb_events/events/trades/after_netherite.js (FTB Skies 2: Aero's own script) · pack file
- FTB Skies 2 1.22.0 config: config/ars_additions-common.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_additions-server.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_additions/glyph_mark.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_additions/glyph_recall.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_additions/glyph_retaliate.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_additions/structure_toggle_config.json5 · pack file
- FTB Skies 2 1.22.0 config: config/ars_additions/structure_placement_config.json5 · pack file
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 1.21.1-21.3.0 | ars_additions-1.21.1-21.3.0.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
67 items from the 1.10.0 recipe dump.
Advanced Dominion Wand
Ancient Codex Entry
Archwood Chain
Archwood Lantern
Archwood Magelight Lantern
Codex Entry
Cracked Polished Sourcestone
Cracked Polished Sourcestone: Large Bricks
Cracked Polished Sourcestone: Small Bricks
Cracked Polished Sourcestone Wall
Cracked Sourcestone
Cracked Sourcestone: Large Bricks
Cracked Sourcestone: Small Bricks
Cracked Sourcestone Wall
Charm of Unyielding Magic
Wixie's Enchanting Apparatus
Charm of Ender Serenity
Ender Source Jar
Explorer's Warp Scroll
Charm of Featherlight
Charm of Emberward
Glyph Mark
Glyph Recall
Glyph Retaliate
Golden Chain
Charm of Gilded Friendship
Golden Lantern
Golden Magelight Lantern
Handy Haversack
Imbued Spell Parchment
Lost Codex Entry
Magebloom Carpet
Magelight Lantern
Memory Crystal
Nexus Warp Scroll
Charm of Darkvision
Polished Sourcestone Button
Polished Sourcestone Chain
Polished Sourcestone Door
Polished Sourcestone Lantern
Polished Sourcestone Magelight Lantern
Polished Sourcestone Trapdoor
Polished Sourcestone Wall
Charm of Snowstride
Arcane Permanence
Locate Structure
Charm of Resonant Shield
Soul Magelight Lantern
Source Spawner
Sourcestone Button
Sourcestone Chain
Sourcestone Door
Sourcestone Lantern
Sourcestone Magelight Lantern
Sourcestone Trapdoor
Sourcestone Wall
Stabilized Warp Index
Reach
Charm of Second Wind
Unstable Reliquary
...and 7 more.
Config options (how FTB Skies 2: Aero sets them)
55 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
chunkloading.ritual_enabled Should the default recipe for the ritual be enabled? config/ars_additions-common.toml | false | not documented |
structures.arcane_library_enabled Should arcane libraries spawn in the world? config/ars_additions-common.toml | true | not documented |
structures.nexus_tower_enabled Should nexus towers spawn in the world? config/ars_additions-common.toml | true | not documented |
structures.ruined_warp_portals_enabled Should ruined warp portals spawn in the world? config/ars_additions-common.toml | true | not documented |
general.augment_cost_overrides How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. Example entry: "glyph_amplify=50" config/ars_additions/glyph_mark.toml | [] | not documented |
general.augment_limits Limits the number of times a given augment may be applied to a given effect Example entry: "glyph_amplify=5" config/ars_additions/glyph_mark.toml | [] | not documented |
Which FTB Skies 2: Aero mods work with Ars Additions?
The FTB Skies 2: Aero mods that share the most recipes with Ars Additions. Highlighted ones have a guide.
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