
Ars Caelum in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 3.0.0 · First seen in 1.0.3
Ars Caelum is a mod in FTB Skies 2: Aero 1.13.0, where it is version 3.0.0. A skyblock addon and compat for Ars Nouveau (Summary from the mod's Modrinth page.)
Ars Caelum guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 16, 2026 · text last changed Oct 15, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
Also applies to:All the Mods 10: To the Sky 1.0 to 1.2.1
- Sections
- 6
- Recipes shown
- 15
- Items named
- 33
5 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is Ars Caelum?
Same as in the All the Mods 10: To the Sky 1.0.2 guide
Ars Caelum is part of this pack. It ships version 3.0.0 of the mod, built for Minecraft 1.21.1, and it has been included since version 1.0 or earlier, so it isn't a recent addition.[1]
Unverified The sources here do not show what Ars Caelum does, so this guide doesn't describe its features. They also don't show where the pack's quest book places the mod (chapter, group, or what comes before and after it), or whether the ATM Star path uses it. Check the quest book in-game for any placement.
How do you get started with Ars Caelum?
5 parts
Ars Caelum gives you ritual items that you craft with ordinary shapeless crafting. Most of them conjure an island, and the rest do one handy job each. The sections below are a sensible order to work through them, and every recipe shown is the real in-pack one.[2][3]
Your starting island
The pack has a starter ritual set up in the server config. starter_ritual.ritual_source is 0, which is also the mod default, so the starting island ritual asks for no Source. The island is built from the structure named in starter_ritual.starter_island_rl, which is ars_caelum:starter_island. starter_ritual.ritual_biome is empty, so the ritual does not change the biome.[4]
Sedimentation for cobblestone
Sedimentation converts four nearby water sources and produces cobblestone on the last source it consumes. Augment it with Deepslate to get Deepslate instead. This recipe is the mod's own, and the pack has not changed it.[2][3]
Your first archwood island
Conjure Island: Vexing creates an island of Vexing Archwoods, source berries, mycelium and mushrooms, and converts the area to Mushroom Island. The pack has changed this recipe from the mod's version.[2][3]
Crafting Shapeless
Recipe id: ars_caelum:ritual_conjure_island_vexing
The other archwood islands follow the same pattern. Conjure Island: Cascading makes Cascading Archwoods, coral and sugarcane. Conjure Island: Blazing makes Blazing Archwoods and lava. Conjure Island: Flourishing makes Flourishing Archwoods, moss, glow berries and bamboo. The pack changed all three recipes.[2][3]
Ore islands
The pack adds its own ore island rituals, such as Conjure Island: Iron and Conjure Island: Copper. There are also ones for coal, lapis, gold, lead, aluminum, monazite and black quartz, plus Nether islands for ancient debris, diamond, emerald and platinum.[2]
Crafting Shapeless
Vexing Archwood Log
- any source storage block
- any source storage block
- any source storage block
Iron GeOre Cluster
Recipe id: ars_caelum:ritual_conjure_island_iron
Iron is the example here, and the other ore islands follow the same pattern.
For many of these, the pack also adds a second recipe for the same item under a different recipe id, so you have another way to craft it. Here is the second Iron one.[2]
Crafting Shapeless
Recipe id: arscaelum:ritual_conjure_island_iron
Mana Regeneration
Mana Regeneration grants mana regeneration to all players nearby. The pack changed this recipe, so check it before you plan your resources.[2][3]
Crafting Shapeless
Vexing Archwood Log
Abjuration Essence
Diamond
Diamond
Diamond
- any source storage block
Blaze Rod
Recipe id: ars_caelum:ritual_mana_regeneration
How does Ars Caelum work?
4 parts
Ars Caelum is all about rituals. Each ritual is an item you craft, and the ones you will meet most often conjure a whole island out of thin air. The sources here cover the rituals, their rules and the starter island config. They don't explain machines, power or automation, so I'm only covering what is confirmed.[2][3]
Island rituals
Most island rituals say they need a full jar of Source to begin. They also carry a warning: perform them at least 14 blocks from any other block. The End Portal island words it a little differently, saying it must be performed 14 blocks away from other blocks. Give yourself plenty of empty space before you start.[3]
Each island has its own theme. Conjure Island: Blazing makes an island of Blazing Archwoods and lava and converts the area to Archwood Forest. Conjure Island: Cascading makes Cascading Archwoods, coral and sugarcane. Conjure Island: Flourishing gives you Flourishing Archwoods, moss, glow berries and bamboo, and converts the area to Mangrove Swamp.[3]
There are more themes. Conjure Island: Geode builds an island in the shape of an Amethyst Geode. The Vexing island has Vexing Archwoods, source berries, mycelium and mushrooms, and converts the area to Mushroom Island. The Deep Dark island is made of Sculk and turns the biome to Deep Dark. Conjure Island: Village is the odd one out: it conjures an archwood village island with several villagers, and its description doesn't mention a Source requirement.[3]
The language file also lists many resource islands, such as Iron, Gold, Lapis, Redstone, Tin, Zinc and Uranium. It lists Nether variants too, such as Diamond (Nether) and Ancient Debris (Nether). The sources here don't give their individual descriptions, so I won't guess at their layouts.[3]
Crafting the rituals
The island rituals are made with shapeless crafting recipes. The pack has changed several of the island recipes: Blazing, Cascading, Flourishing, Geode and Village. The Aluminum, Black Quartz, Coal and Copper island recipes are added by the pack. Here is Blazing as an example of a changed one.[2]
Crafting Shapeless
Recipe id: ars_caelum:ritual_conjure_island_blazing
This recipe is changed by the pack.
Crafting Shapeless
Flourishing Archwood Sapling
Blazing Archwood Sapling
Cascading Archwood Sapling
Amethyst Block
Diamond Block
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_conjure_island_village
The Village recipe is also changed by the pack.
The pack-added Aluminum, Black Quartz, Coal and Copper islands each come in two recipe variants, one under the ars_caelum namespace and one under arscaelum. Both give the same island ritual. Here are the two Copper ones.[2]
Crafting Shapeless
Vexing Archwood Log
- any source storage block
- any source storage block
- any source storage block
Copper GeOre Cluster
Recipe id: ars_caelum:ritual_conjure_island_copper
The first Copper variant, added by the pack.
Crafting Shapeless
Recipe id: arscaelum:ritual_conjure_island_copper
The second Copper variant, also added by the pack.
Starter island settings
The pack configures the starting island ritual in the server config file. Four options matter here: starter_ritual.ritual_source, starter_ritual.ritual_biome, starter_ritual.ritual_offset and starter_ritual.starter_island_rl.[4]
- starter_ritual.ritual_source is the amount of Source required for the starting island ritual. The pack sets it to 0, the same as the mod default. The allowed range is 0 to 10,000.[4]
- starter_ritual.ritual_biome is empty in the pack. An empty value means the biome isn't changed. You could put in something like minecraft:plains.[4]
- starter_ritual.ritual_offset is the offset of the structure position for the starting island. The pack uses [-7,-5,-9].[4]
- starter_ritual.starter_island_rl is the structure used for the starter island. The pack uses ars_caelum:starter_island.[4]
Utility rituals
Sedimentation converts four nearby water sources and produces cobblestone on the last source consumed. Augment it with Deepslate to get Deepslate instead.[3]
This is the mod's own recipe, unchanged by the pack.
Summon Guardians summons waves of Guardians. Augment it with a Sea Lantern and it summons an Elder Guardian. Mana Regeneration is the third utility ritual, and it grants mana regeneration to all players nearby.[3]
Crafting Shapeless
- any fishe
- any fishe
- any fishe
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_elder_summon
This is the mod's own recipe, unchanged by the pack.
How do you progress through Ars Caelum?
4 parts
In this pack, Ars Caelum is mostly about ritual items that conjure islands, plus a few utility rituals. The recipes lean on Ars Nouveau archwood, and the ore islands also use GeOre materials. Here is how the Ars Caelum rituals break down, going by the in-pack recipes.[2]
Archwood islands
Conjure Island: Vexing, Conjure Island: Blazing, Conjure Island: Cascading and Conjure Island: Flourishing all have recipes the pack has changed, so don't assume the mod's defaults. Each one is built around its own archwood log and sapling, so you need the matching Ars Nouveau tree before you can craft it.[2]
Crafting Shapeless
Recipe id: ars_caelum:ritual_conjure_island_vexing
Changed by the pack. The other archwood islands follow the same pattern with their own wood type.
Crafting Shapeless
Recipe id: ars_caelum:ritual_conjure_island_cascading
Also changed by the pack.
Ore islands
The pack added a ritual recipe for each of these ore islands. Every one is built around the GeOre cluster of its ore.[2]
- Overworld ore islands: Conjure Island: Aluminum, Conjure Island: Black Quartz, Conjure Island: Coal, Conjure Island: Copper, Conjure Island: Gold, Conjure Island: Iron, Conjure Island: Lapis, Conjure Island: Lead, Conjure Island: Monazite, Conjure Island: Nickel, Conjure Island: Osmium, Conjure Island: Redstone and Conjure Island: Ruby.[2]
- Nether ore islands: Conjure Island: Ancient Debris (Nether), Conjure Island: Diamond (Nether), Conjure Island: Emerald (Nether), Conjure Island: Platinum (Nether), Conjure Island: Quartz (Nether) and Conjure Island: Tungsten (Nether).[2]
Crafting Shapeless
Vexing Archwood Log
- any source storage block
- any source storage block
- any source storage block
Iron GeOre Cluster
Recipe id: ars_caelum:ritual_conjure_island_iron
A typical pack-added ore island recipe. The others have the same shape with their own cluster.
The pack also adds an alternative recipe for each of these ore islands under a different recipe id. It makes the same ritual from the GeOre block of that ore instead of the cluster, so you can go either way.[2]
Crafting Shapeless
Recipe id: arscaelum:ritual_conjure_island_iron
The block route to the same Iron island ritual.
Geode and Village
Conjure Island: Geode has a recipe changed by the pack.[2]
Crafting Shapeless
Vexing Archwood Log
- any source storage block
- any source storage block
- any source storage block
Diamond
Recipe id: ars_caelum:ritual_conjure_island_geode
Conjure Island: Village is also changed by the pack. Its recipe draws on several archwood types at once, so set up more than one kind of archwood tree before you try it.[2]
Crafting Shapeless
Flourishing Archwood Sapling
Blazing Archwood Sapling
Cascading Archwood Sapling
Amethyst Block
Diamond Block
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_conjure_island_village
Utility rituals
Some rituals are not islands. Mana Regeneration is changed by the pack, while Sedimentation and Summon Guardians use the mod's own recipes.[2]
Crafting Shapeless
Vexing Archwood Log
Abjuration Essence
Diamond
Diamond
Diamond
- any source storage block
Blaze Rod
Recipe id: ars_caelum:ritual_mana_regeneration
Changed by the pack.
Unchanged mod recipe.
Crafting Shapeless
- any fishe
- any fishe
- any fishe
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_elder_summon
Unchanged mod recipe.
How does Ars Caelum work with other mods?
2 parts
In this pack, Ars Caelum connects to other mods through its rituals. The recipes that use items from other mods draw on Ars Nouveau (archwood, Source and a few magical ingredients) and GeOre (ore clusters and blocks). Some vanilla items such as diamonds and blaze rods show up too.[2]
Ars Nouveau
Every Ars Caelum ritual in the recipe data starts from an Ars Nouveau archwood log. Sedimentation and Summon Guardians are plain mod recipes that the pack leaves as they are. Both are built around Cascading Archwood Log, and Sedimentation also asks for 8 Frostaya.[2]
This is the mod's own recipe, not changed by the pack.
Crafting Shapeless
- any fishe
- any fishe
- any fishe
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_elder_summon
Also a mod recipe, with a Cascading Archwood Log as its base.
The elemental islands Conjure Island: Blazing, Conjure Island: Cascading, Conjure Island: Flourishing and Conjure Island: Vexing are changed by the pack. Each one pairs the matching archwood log and sapling with a diamond.[2]
Crafting Shapeless
Recipe id: ars_caelum:ritual_conjure_island_blazing
The other elemental islands follow the same pattern with their own archwood colour.
Conjure Island: Village is also changed by the pack. It combines several archwood saplings with a vanilla amethyst block, a diamond block and a blaze rod. Conjure Island: Geode is changed too, and it relies on the Source storage blocks from Ars Nouveau.[2]
Crafting Shapeless
Flourishing Archwood Sapling
Blazing Archwood Sapling
Cascading Archwood Sapling
Amethyst Block
Diamond Block
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_conjure_island_village
Changed by the pack.
Crafting Shapeless
Vexing Archwood Log
- any source storage block
- any source storage block
- any source storage block
Diamond
Recipe id: ars_caelum:ritual_conjure_island_geode
Changed by the pack.
The pack has also changed Mana Regeneration. It draws on Abjuration Essence from Ars Nouveau, along with vanilla items and a Source storage block.[2]
Crafting Shapeless
Vexing Archwood Log
Abjuration Essence
Diamond
Diamond
Diamond
- any source storage block
Blaze Rod
Recipe id: ars_caelum:ritual_mana_regeneration
Changed by the pack.
GeOre
Most of the ore islands are rituals the pack added, and they are where GeOre comes in. Each one uses the matching GeOre item for its ore, for example Aluminum GeOre Cluster for Conjure Island: Aluminum. The same pattern covers coal, copper, gold, iron, lapis, lead, nickel, osmium, redstone, silver, tin, zinc, uranium and more, including gems like ruby, sapphire and topaz.[2]
The recipe dump lists a cluster variant and a block variant for these ore islands. The cluster variant uses a GeOre cluster plus 3 Source storage blocks. The block variant, under the arscaelum namespace, uses a Source Gem plus 3 GeOre blocks.[2]
Crafting Shapeless
Vexing Archwood Log
- any source storage block
- any source storage block
- any source storage block
Aluminum GeOre Cluster
Recipe id: ars_caelum:ritual_conjure_island_aluminum
Cluster variant, added by the pack.
Crafting Shapeless
Recipe id: arscaelum:ritual_conjure_island_aluminum
Source Gem and GeOre block variant, added by the pack.
The Nether islands (Ancient Debris, Diamond, Emerald, Platinum, Quartz and Tungsten) work the same way. Their GeOre block variants ask for a Source Gem Block instead of a Source Gem, for example Conjure Island: Diamond (Nether).[2]
Crafting Shapeless
Vexing Archwood Log
Block Of Diamond GeOre
Block Of Diamond GeOre
Block Of Diamond GeOre
Source Gem Block
Recipe id: arscaelum:ritual_conjure_island_nether_diamond
Block variant for a Nether island, added by the pack.
Which Ars Caelum config options matter?
1 part
Ars Caelum's server config is short, and every option in it is about the starting island ritual. It all lives in config/ars_caelum-server.toml, and here is how this pack sets each option.[4]
Starting island ritual
- starter_ritual.ritual_source is set to 0 in this pack, which matches the mod default. The allowed range is 0 to 10,000. It is the amount of source required to perform the starting island ritual, so in this pack the ritual doesn't ask you for any.[4]
- starter_ritual.starter_island_rl is set to "ars_caelum:starter_island", which is the default structure for the starter island. This pack doesn't swap in a different island.[4]
- starter_ritual.ritual_biome is left empty in this pack. Providing nothing means the ritual does not change the biome. If you want to set one, it takes an id like minecraft:plains.[4]
- starter_ritual.ritual_offset is set to [-7,-5,-9] in this pack. It is the offset of the structure position for the starting island ritual.[4]
Where the file shows a mod default (the source cost and the island structure), this pack uses that same default. So there is no pack-specific change in this file that you need to work around.[4]
Sources
- All the Mods 10: To the Sky 1.0.2 mod list · pack file
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Ars Caelum items · pack recipe dump
- ars_caelum names, screen text and descriptions (English lang file) · official mod data
- FTB Skies 2: Aero 1.10.0 config: config/ars_caelum-server.toml · pack file
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
37 items from the 1.10.0 recipe dump.
Conjure Island: Aluminum
Conjure Island: Black Quartz
Conjure Island: Blazing
Conjure Island: Cascading
Conjure Island: Coal
Conjure Island: Copper
Conjure Island: End Portal
Conjure Island: Flourishing
Conjure Island: Geode
Conjure Island: Gold
Conjure Island: Iron
Conjure Island: Lapis
Conjure Island: Lead
Conjure Island: Monazite
Conjure Island: Ancient Debris (Nether)
Conjure Island: Diamond (Nether)
Conjure Island: Emerald (Nether)
Conjure Island: Platinum (Nether)
Conjure Island: Quartz (Nether)
Conjure Island: Tungsten (Nether)
Conjure Island: Nickel
Conjure Island: Osmium
Conjure Island: Redstone
Conjure Island: Ruby
Conjure Island: Sapphire
Conjure Island: Deep Dark
Conjure Island: Silver
Conjure Island: Starter
Conjure Island: Tin
Conjure Island: Topaz
Conjure Island: Uranium
Conjure Island: Vexing
Conjure Island: Village
Conjure Island: Zinc
Summon Guardians
Mana Regeneration
Sedimentation
Config options (how FTB Skies 2: Aero sets them)
4 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
starter_ritual.ritual_biome The biome to use for the starting island ritual, like minecraft:plains. Providing nothing will not change the biome. config/ars_caelum-server.toml | not documented | |
starter_ritual.ritual_offset The offset of the structure position for the starting island ritual config/ars_caelum-server.toml | [-7,-5,-9] | not documented |
starter_ritual.starter_island_rl The ResourceLocation of the structure to use for the starter island. Default: ars_caelum:starter_island config/ars_caelum-server.toml | ars_caelum:starter_island | not documented |
starter_ritual.ritual_source The amount of source required to perform the starting island ritual config/ars_caelum-server.toml | 0 | 0 |
Which FTB Skies 2: Aero mods work with Ars Caelum?
The FTB Skies 2: Aero mods that share the most recipes with Ars Caelum. Highlighted ones have a guide.
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