Silent Gear guide for All the Mods 10 1.26 to 2.47

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Silent Gear guide for All the Mods 10

Written for All the Mods 10 2.47 · also fits 1.26 to 2.44 · updated Oct 13, 2026

Last verified for All the Mods 10 v2.47 on Oct 13, 2026 · text last changed Oct 13, 2026

A newer release (8.3) is out Guide for the current version

Also applies to:All the Mons 0.3.0-beta to 1.3.0

Sections
8
Recipes shown
31
Items named
45
Quests covered
31

6 sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 2.47's own files.

What is Silent Gear?

1 part

Silent Gear is all about gear: tools, weapons and armor that you build yourself from parts, with the materials you pick deciding how your gear turns out. You can use pretty much anything vanilla uses for tools and armor, like wood, stone, flint, iron, diamond and netherite. It also supports metals that other mods add, plus Silent Gear's own crimson steel, azure electrum and tyrian steel.[1]

This pack runs Silent Gear 4.0.20.[2]

The gear list is huge. Tools include pickaxes, shovels, axes, paxels, mattocks, sickles, hammers that mine an area and excavators that dig an area. Weapons include swords, tridents, machetes, katanas, daggers, knives, bows, crossbows and slingshots. On top of that you get armor, elytra and curios like rings and bracelets.[1]

It's a great fit if you like tinkering. Every item needs a main part, such as a tool head or armor plates. Tools and weapons also need a rod, and some need a cord. Later you can grade your materials for better stats, add upgrades like tips and coatings, and combine materials into compounds.[1]

Where it fits in the pack

The pack has a dedicated Silent Gear quest chapter that walks you from your first crafted pickaxe all the way to the mod's advanced metals.[3]

  1. Start in a quest in "?" by getting a Template Board, a Pickaxe Template and a Pickaxe Head. Then turn them into your first Pickaxe in a quest in "?".[3]
  2. Make Blueprint Paper in a quest in "?". This opens up quests for blueprints of every gear type, the Blueprint Book and the Salvager.[3]
  3. After the Salvager, the quests move on to the Material Grader and the Recrystallizer. The Recrystallizer is one of the mod's compound-making blocks.[1][3]
  4. The Material Grader leads to quests for Glowing Dust, Blazing Dust and Glittery Dust. These are the tier 1, 2 and 3 grading catalysts. It also leads to the Alloy Forge.[1][3]
  5. The Alloy Forge leads to the Starlight Charger in a quest in "?". From there the quests continue to Starmetal Dust, Azure Silver Dust, a Block of Azure Electrum and a Block of Tyrian Steel.[3]
Tip: The quest line starts you off with a template, but a template is used up after a single craft. Blueprints work exactly the same way and can be reused forever, so switch to them once you have Blueprint Paper.[1][3]

How do you get started with Silent Gear?

3 parts

Silent Gear is all about building your own tools, weapons and armor out of parts, and this pack's quest chapter walks you through it in a clear order. Follow along and you'll go from a basic pickaxe to reusable blueprints in no time.[1][3]

Step one: your first pickaxe

The chapter kicks off with a quest in "?", which asks for a Template Board, a Pickaxe Template and a Pickaxe Head. Templates are your cheap entry point. They work exactly like blueprints, except a template is used up after one craft, while a blueprint can be reused forever.[1][3]

To make the head, combine the template with the right number of materials. The materials all have to be the same type, although their grades can differ. That head is the tool's main part.[1]

Pickaxe HeadMod recipe

Compound Part (silentgear)

    Recipe id: silentgear:gear/pickaxe_head

    Next, craft the head together with a rod to finish your Pickaxe, which completes a quest in "?". You don't need anything fancy for the rod: a plain stick works fine if you have nothing better. Most tools also have a quick recipe if you'd rather skip the separate part step.[1][3][4]

    PickaxeMod recipe

    Gear Crafting (silentgear)

    Recipe id: silentgear:gear/pickaxe

    PickaxeMod recipe

    Gear Crafting (silentgear)

      Recipe id: silentgear:gear/pickaxe_quick

      Quick recipe

      Tip: Already have a vanilla pickaxe? Most vanilla items turn into their Silent Gear equivalent when you place them alone in a crafting grid, so you can convert your old wooden or stone pickaxe straight away.[1][4]
      PickaxeMod recipe

      Conversion (silentgear)

      Recipe id: silentgear:gear/convert/wooden_pickaxe

      Step two: blueprint paper

      Once you have the pickaxe, a quest in "?" asks for Blueprint Paper. This is the big unlock. Nearly every other quest in the chapter branches off from it, one quest per blueprint, and every blueprint recipe uses this paper.[3][4]

      Crafting Shapeless

      • any paper
      • any paper
      • any paper
      • any paper
      • any blue dye

      Recipe id: silentgear:blueprint_paper

      Because blueprints are reusable, it's worth making blueprints for the gear you use every day. Some good first picks:[1][3]

      • Pickaxe blueprint for a quest in "?", so you never have to craft another pickaxe template.[1][3]
      • Axe blueprint for a quest in "?" and shovel blueprint for a quest in "?" to round out your basic toolset.[3]
      • Sword blueprint for a quest in "?", which opens up more weapon quests, including the knife, dagger, katana, machete, spear, mace and trident blueprints.[3]
      Axe BlueprintMod recipe

      Crafting Shaped

      Crafting Shaped
      any blueprint paperany blueprint paper
      any blueprint paperany wooden rod
      Empty slotany wooden rod

      Recipe id: silentgear:axe_blueprint

      Example blueprint recipe

      Once your blueprints start piling up, grab a Blueprint Book for a quest in "?". It stores your blueprints and acts like them, so it saves a lot of inventory space. That quest then leads to the rod blueprint in a quest in "?", which unlocks the tip, binding, grip and coating blueprints.[3][5]

      Blueprint BookMod recipe

      Crafting Shapeless

      • Book
      • any wool
      • any gold ingot
      • any template board
      • any template board
      • any template board

      Recipe id: silentgear:blueprint_book

      Where to go next

      Blueprint paper also unlocks the Salvager in a quest in "?". The salvager breaks some items down into their components, which is handy for old gear you've outgrown. After that, the chapter moves on to the Material Grader in a quest in "?". The grader improves your materials, starting with Glowing Dust as the tier 1 catalyst. From there the path continues to the Alloy Forge in a quest in "?".[3][5]

      Material GraderMod recipe

      Crafting Shaped

      Crafting Shaped
      any quartz gemany iron ingotany quartz gem
      any iron ingotAdvanced Upgrade Baseany iron ingot
      any blaze gold ingotany blaze gold ingotany blaze gold ingot

      Recipe id: silentgear:material_grader

      Tip: The pack's food and farming chapter has Silent Gear quests too: a quest in "?" for Flax Seeds and a quest in "?" for Flax String. In this pack you can also get flax seeds from a market recipe the pack added.[4][6]
      Flax SeedsAdded by the pack

      Market (farmingforblockheads)

        Recipe id: farmingforblockheads:kjs/bjx90isbmhiqi1rc35o5et00o

        Flax StringMod recipe

        Crafting Shapeless

        Recipe id: silentgear:flax_string

        Unverified Bows, crossbows and fishing rods need a cord part. Flax String may work as a cord material, but the sources don't confirm this.

        How does Silent Gear work?

        9 parts

        Same as in the All the Mods 10 4.5 guide

        Silent Gear focuses on tools, weapons and armor, which the mod calls gear. So the core mechanics are about crafting, grading, repairing and upgrading gear. Here is how those systems work in this pack, as far as the sources explain them.[1]

        Crafting gear: blueprints, templates and parts

        Every gear item needs a main part. Tools and weapons also need a rod, and some need a cord. Blueprints and templates are what you use to make those parts. A blueprint can be reused forever, while a template is used up after one craft. Otherwise they are identical.[1][7]

        1. Combine the blueprint or template for the tool with the right number of materials to make the main part, such as a tool head or blade. In a normal crafting grid the materials must all be the same, though grades and other modifiers can differ.[1][7]
        2. Craft the main part with a rod. You can make a rod with a rod blueprint, or just use a plain stick.[1]
        3. For bows, crossbows and fishing rods, add the cord and the rod at the same time.[1]

        Most tools also have a quick recipe that skips the separate steps. When you use a blueprint or template in the crafting station, you can mix materials. Check the blueprint tooltip for the details of the final item.[1][7]

        Axe BlueprintMod recipe

        Crafting Shaped

        Crafting Shaped
        any blueprint paperany blueprint paper
        any blueprint paperany wooden rod
        Empty slotany wooden rod

        Recipe id: silentgear:axe_blueprint

        The reusable axe blueprint, made with blueprint paper.

        Axe TemplateMod recipe

        Crafting Shaped

        Crafting Shaped
        any template boardany template board
        any template boardany wooden rod
        Empty slotany wooden rod

        Recipe id: silentgear:axe_template

        The single-use axe template, made with template boards.

        Armor works differently and has no quick recipe. You craft plates first, then craft the plates into armor, optionally adding a lining. Elytra need wings plus a binding. The wings only accept materials in the cloth and sheet categories. Curios such as rings and bracelets need jeweler's tools on top of the blueprint step, and their main part only accepts metal materials.[1]

        In this pack the allowed blueprint type is set to both blueprints and templates, and new players do not get a starter blueprint package.[9]

        Placing most vanilla items into a crafting grid by themselves converts them to the Silent Gear equivalent. The pack leaves gear.allow_conversion_recipes on. Parts swapped out of a gear item are returned to you, since gear.upgrades.destroy_swapped_parts is off.[1][9]

        The material grader and catalysts

        Grades are modifiers that multiply some, but not all, material stats. From lowest to highest they are E, D, C, B, A, S, SS, SSS and MAX. You grade materials in the material grader, which uses up one catalyst per attempt and assigns the grade randomly from a normal distribution.[1]

        • Tier 1 catalyst: glowing dust. Crafting the grader also gives you one.[1][7]
        • Tier 2 catalyst: blazing dust.[1][7]
        • Tier 3 catalyst: glittery dust.[1][7]

        In this pack a tier 1 catalyst gives a median grade of C, and each tier above 1 raises the median by one grade, so tier 2 centers on B. The standard deviation is 1.5, which matches the mod default. A larger value makes both high and low grades more common.[9]

        Tip: You can put an already graded material back into the grader. It only takes the new grade if the roll is higher. If the roll is the same or lower, nothing changes but the catalyst is still consumed, so save re-grading for materials you really care about.[1]

        Alloys and compound materials

        Compound materials, often called alloys, come from the metal alloyer, recrystallizer and refabricator. These are mid to late game blocks. They combine up to four materials into one compound. Put two or more different simple (non-compound) materials into the input slots, then toggle the Work button once the result preview looks right. The mod also has a super mixer block that makes alloys of any material.[1][7]

        Starlight Charger

        The Starlight Charger gains charge when exposed to starlight, and its structure level can take up to 30 seconds to update. It applies the Star Charged enchantment to material items, which enhances their stats substantially. In this pack its charge rate is 100 and it stores up to 1,000,000 energy. Both match the mod defaults.[7][9]

        Salvaging old gear

        The salvager can break some items down into their components. How many parts you lose depends on the item's remaining durability. In this pack the loss rate runs from 0 (no loss) up to 0.5, both the mod defaults.[7][9]

        Breaking and repairing

        You cannot repair gear by crafting two similar gear items together. Repair kits let you repair in any crafting grid. You can fill a kit with materials ahead of time, or put the gear, the kit and the materials into the grid together. The material's tier must be the same or higher than the gear's primary part. To empty a kit, craft it with a stick.[1][7]

        In this pack the Azure Repair Kit holds 64 and the crimson kit holds 48, the same as the mod defaults. Loose-material repair efficiency without a kit is 0, which means kits are needed. Anvil repairs work at an effectiveness of 0.5.[9]

        Crafting Shaped

        Crafting Shaped
        Empty slotEnd RodEmpty slot
        any azure electrum ingotany emerald gemany azure electrum ingot
        any azure electrum ingotany azure electrum ingotany azure electrum ingot

        Recipe id: silentgear:azure_repair_kit

        The Azure Repair Kit recipe in this pack.

        Gear does not break permanently here, because gear.breaks_permanently is off. A tool that runs out of durability becomes a broken item that you can repair, and the game shows a chat message to tell you so. Only gear with the red card upgrade breaks for good, like vanilla gear.[7][9]

        Area tools, saws and the prospector

        • Hammers mine stone and ores in a 3x3 area, and by default only break ores when you aim at an ore. Excavators mine soil in a 3x3 area. The pack uses STRICT matching for ores and MODERATE for most other blocks.[7][9]
        • The wide plate upgrade adds 1 to the effect radius of hammers and excavators, and it does not stack. The road maker upgrade lets excavators make grass paths in 3x3 patches.[7]
        • The saw fells a whole tree from a single block, but the logs and leaves must be correctly tagged to count as a tree. Its search depth is capped at 200 in this pack.[7][9]
        • The prospector hammer searches a small area in the direction you right-click, mostly for ores. Its range here is 16 blocks.[7][9]

        Upgrades and enchanting

        Tip upgrades can be crafted onto an existing tool or weapon. Most add or subtract a fixed amount from certain stats, and some use multipliers instead. In this pack upgrade parts can be applied outside an anvil, since gear.upgrades.apply_in_anvil_only is off. Normal enchanting of gear is allowed, and enchantments are not forcibly stripped.[7][9]

        The vanilla tool nerf option is switched off, so the reduced durability and speed settings for vanilla tools are not in effect.[9]

        Pack-specific recipes

        The pack adds a few Silent Gear related recipes on top of the mod's own. A hammer from the ore hammers tag plus an ingot gives you the dust of blaze gold, azure electrum, azure silver, crimson iron, crimson steel or tyrian steel. The pack also lets you craft Azure Silver and Crimson Iron ingots from the matching Mystical Agriculture essence.[8]

        6× Azure Silver IngotAdded by the pack

        Crafting Shaped

        8 × Azure Silver Essence

        Recipe id: kubejs:mysticalagriculture/azure_silver_essence_crafting

        Added by the pack: Azure Silver Ingot from its essence.

        6× Crimson Iron IngotAdded by the pack

        Crafting Shaped

        8 × Crimson Iron Essence

        Recipe id: kubejs:mysticalagriculture/crimson_iron_essence_crafting

        Added by the pack: Crimson Iron Ingot from its essence.

        How do you progress through Silent Gear?

        5 parts

        The Silent Gear quest chapter in this pack is your roadmap. It takes you from your very first hand-made pickaxe, through blueprints and the processing machines, up to the Starlight Charger and the mod's fancy endgame metals. Here's how the chain is laid out, stage by stage.[3]

        Stage 1: Your first Silent Gear pickaxe

        The chapter kicks off with a quest in "?". It asks you for a Template Board, a Pickaxe Template and a Pickaxe Head. Once those are done, a quest in "?" asks you to put together a finished Pickaxe.[3]

        Tool Action (silentgear)

        • any knife tool
        • any log

        Recipe id: silentgear:template_board

        Crafting Shaped

        Crafting Shaped
        any template boardany template boardany template board
        Empty slotany wooden rodEmpty slot
        Empty slotany wooden rodEmpty slot

        Recipe id: silentgear:pickaxe_template

        PickaxeMod recipe

        Gear Crafting (silentgear)

        Recipe id: silentgear:gear/pickaxe

        Tip: Already carrying a vanilla wooden or stone pickaxe? The pack has conversion recipes that turn either one into a Silent Gear Pickaxe.[4]
        PickaxeMod recipe

        Conversion (silentgear)

        Recipe id: silentgear:gear/convert/wooden_pickaxe

        Stage 2: Blueprints

        After the pickaxe, a quest in "?" asks for Blueprint Paper. This quest is the big hub of the chapter. It unlocks separate quests for the pickaxe, shovel, axe, hammer, excavator, mattock, paxel, sickle, shears, sword, bow, crossbow, slingshot, arrow, fletching, fishing rod, shield, helmet, chestplate, leggings, boots, elytra, lining, ring, bracelet and necklace blueprints. It also unlocks the Blueprint Book and Salvager quests.[3]

        Crafting Shapeless

        • any paper
        • any paper
        • any paper
        • any paper
        • any blue dye

        Recipe id: silentgear:blueprint_paper

        Two of those quests branch out further. The sword blueprint quest, a quest in "?", leads to the knife, dagger, katana, machete, spear, mace and trident blueprints. The Blueprint Book quest, a quest in "?", leads to the rod blueprint in a quest in "?". That one then opens the coating, tip, binding and grip blueprint quests.[3]

        Tip: Some blueprints have a second, alternate recipe in this pack: the binding, grip, ring, bracelet and necklace blueprints each have one. Check both in your recipe viewer and use whichever fits what you have on hand.[4]

        Stage 3: Salvager, Material Grader and Alloy Forge

        The Salvager quest, a quest in "?", opens up the machine side of the chapter. It branches into the Recrystallizer quest, a quest in "?", and the Material Grader quest, a quest in "?".[3]

        SalvagerMod recipe

        Crafting Shaped

        Crafting Shaped
        Empty slotPistonEmpty slot
        any crimson iron ingotany iron storage blockany crimson iron ingot
        any crimson iron ingotany obsidianany crimson iron ingot

        Recipe id: silentgear:salvager

        RecrystallizerMod recipe

        Crafting Shaped

        Crafting Shaped
        any azure electrum ingotany emerald gemany azure electrum ingot
        any azure electrum ingotany diamond gemany azure electrum ingot
        Purpur Blockany gold storage blockPurpur Block

        Recipe id: silentgear:recrystallizer

        Material GraderMod recipe

        Crafting Shaped

        Crafting Shaped
        any quartz gemany iron ingotany quartz gem
        any iron ingotAdvanced Upgrade Baseany iron ingot
        any blaze gold ingotany blaze gold ingotany blaze gold ingot

        Recipe id: silentgear:material_grader

        The Material Grader quest leads to quests for Blazing Dust, Glowing Dust and Glittery Dust. Most importantly, it also leads to the Alloy Forge quest, a quest in "?", which is the gateway to the final stage.[3]

        Alloy ForgeMod recipe

        Crafting Shaped

        Crafting Shaped
        any crimson steel ingotBlackstoneany crimson steel ingot
        any crimson steel ingotEmpty slotany crimson steel ingot
        Blackstoneany iron storage blockBlackstone

        Recipe id: silentgear:alloy_forge

        Stage 4: Starlight Charger and endgame metals

        After the Alloy Forge comes a quest in "?", which asks for a Starlight Charger. This quest unlocks the last set of quests in the chapter, and they're all about Silent Gear's special metals.[3]

        Crafting Shaped

        Crafting Shaped
        Quartz Blockany colorless glass blocksQuartz Block
        Polished Blackstoneany colorless glass blocksPolished Blackstone
        Polished Blackstoneany blaze gold storage blockPolished Blackstone

        Recipe id: silentgear:starlight_charger

        Crafting Shapeless

        • any azure electrum dust
        • any azure silver dust
        • any azure silver dust
        • any blaze gold dust
        • Nether Star Fragment

        Recipe id: silentgear:starmetal_dust

        Good news for your dust needs: this pack adds its own processing recipes on top of Silent Gear's hammer recipes. You can turn Azure Silver and Blaze Gold into Azure Silver Dust and Blaze Gold Dust in other mods' crushing, enriching and milling machines, or with an ore hammer.[4]

        4× Azure Silver DustAdded by the pack

        Enriching (mekanism)

        • 3× any azure silver raw material

        Recipe id: allthemods:processing/azure_silver/dust/from_raw_ore

        Blaze Gold DustAdded by the pack

        Crafting Shapeless

        • any blaze gold ingot
        • any ore hammer

        Recipe id: alltheores:processing/ore_hammer/blaze_gold_dust_from_ingot

        For the block quests, you can craft the Azure Electrum, Tyrian Steel and Crimson Steel blocks from their ingots. There are also block casting recipes that make each of them from the molten metal.[4]

        Crafting Shaped

        9 × Crimson Steel Ingot

        Recipe id: silentgear:crimson_steel_ingot_from_block

        Block Casting (productivemetalworks)

        • 810× any molten crimson steel

        Recipe id: productivemetalworks:casting/storage_blocks/silentgear/crimson_steel

        Side branches

        Right at the start of the chapter, next to the first tool quest, sits a quest in "?", which asks for a Coating Smithing Template. Once you have one, there's also a duplication recipe so you can make more.[3][4]

        Crafting Shapeless

        Recipe id: silentgear:coating_smithing_template

        Crafting Shaped

        Crafting Shaped
        any diamond gemCoating Smithing Templateany diamond gem
        any diamond gemany netherrackany diamond gem
        any diamond gemany diamond gemany diamond gem

        Recipe id: silentgear:coating_smithing_template_duplication

        Flax lives in the Food and Farming chapter rather than the Silent Gear one. a quest in "?" asks for Flax Seeds, then a quest in "?" asks for Flax String. The pack also adds a market recipe, so you can buy Flax Seeds instead of hunting for them.[4][6]

        Flax SeedsAdded by the pack

        Market (farmingforblockheads)

          Recipe id: farmingforblockheads:kjs/bjx90isbmhiqi1rc35o5et00o

          Flax StringMod recipe

          Crafting Shapeless

          Recipe id: silentgear:flax_string

          Unverified The available sources don't cover how Silent Gear's materials rank against each other: their tiers, stats and traits. They also don't cover what each quest rewards, since the quests have no titles or descriptions in the sources. So this section follows the quest order rather than a material tier list.

          How does Silent Gear work with other mods?

          4 parts

          Silent Gear's most visible link to other mods in this pack is its Netherwood. Sawing machines from other mods can process it, and a whole set of decorative furniture is made from it. The pack also ties Silent Gear's flax into the farming questline, so you'll run into it outside the Silent Gear chapter too.[4][6]

          Sawing Netherwood

          The pack adds two sawing recipes that give you Netherwood Planks from Netherwood logs. The first is a Mekanism sawing recipe, which also gives you Sawdust alongside the planks. The second is a Productive Trees sawmill recipe that also involves Sawdust. Neither is a Silent Gear default; both were added by the pack.[4]

          Sawdust, Netherwood PlanksAdded by the pack

          Sawing (mekanism)

          • any netherwood log

          Recipe id: allthemods:mekanism/sawing/silentgear/netherwood_planks

          Mekanism sawing, added by the pack

          6× Netherwood PlanksAdded by the pack

          Sawmill (productivetrees)

          Recipe id: allthemods:productivetrees/sawing/silentgear/netherwood_planks

          Productive Trees sawmill, added by the pack

          Netherwood furniture

          If you like decorating, Silent Gear's Netherwood gets its own line of BiblioCraft furniture in this pack. These recipes come from the furniture mod itself, not from a pack tweak. Each piece comes in dyed variants, and the recipes use the matching colour of wool. Black, blue, brown, cyan, gray, green, light blue, light gray, lime and magenta all appear in the recipe data.[4]

          Crafting Shaped

          Crafting Shaped
          Netherwood Slabany glass blocksNetherwood Slab
          Netherwood SlabBlack WoolNetherwood Slab
          Netherwood SlabNetherwood SlabNetherwood Slab

          Recipe id: bibliowoods:color/black/wood/silentgear_netherwood/display_case

          Other colours follow the same pattern with a different wool

          Crafting Shaped

          Crafting Shaped
          Empty slotBlack WoolEmpty slot
          Empty slotNetherwood SlabEmpty slot
          any wooden rodNetherwood Slabany wooden rod

          Recipe id: bibliowoods:color/black/wood/silentgear_netherwood/seat

          Flax in the farming quests

          Silent Gear's flax also shows up in the food and farming quest chapter. a quest in "?" asks you for Flax Seeds, and the follow-up quest a quest in "?" asks for Flax String.[6]

          Materials from other mods

          Silent Gear's project page says the mod supports metals commonly added by other mods, such as tin, silver and lead, as gear materials. Silent Gear doesn't add those items itself, so you get them from whichever mods provide them.[1]

          Unverified Which modded metals actually work as gear materials in this pack has not been confirmed, so check JEI in-game before planning gear around one. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

          Which All the Mods 10 quests use Silent Gear?

          4 parts

          Silent Gear shows up in two quest chapters in this pack. Most of it is in its own dedicated chapter, silent_gear, which walks you from your first part-built pickaxe through blueprints, the processing machines and finally the alloy metals. A small pair of quests in the food_and_farming chapter also covers the mod's flax.[3][6]

          The silent_gear chapter

          The chapter opens with two quests side by side. a quest in "?" asks for a Coating Smithing Template. a quest in "?" asks for a Template Board, a Pickaxe Template and a Pickaxe Head. That second quest is the one that starts the main line.[3]

          1. Finish your first tool: a quest in "?" asks for a finished Pickaxe and unlocks after a quest in "?".[3]
          2. Make Blueprint Paper for a quest in "?". This is the big hub quest of the chapter, and almost everything else branches off it.[3]

          Blueprints

          Once you have the paper, you can take on a large set of one-item blueprint quests in any order. They cover tools like the Pickaxe Blueprint (a quest in "?"), Axe Blueprint (a quest in "?"), Shovel Blueprint (a quest in "?"), Paxel Blueprint (a quest in "?"), Hammer Blueprint (a quest in "?") and Excavator Blueprint (a quest in "?"). They also cover armor, from the Helmet Blueprint (a quest in "?") down to the Boots Blueprint (a quest in "?"), plus ranged gear, curios and the Elytra Blueprint (a quest in "?").[3]

          Two of these quests open further branches. a quest in "?" asks for the Sword Blueprint and unlocks the other bladed weapons: knife, dagger, katana, machete, spear, trident and mace, starting with a quest in "?" for the katana. a quest in "?" asks for a Blueprint Book and leads to the Rod Blueprint in a quest in "?". That quest then opens the part blueprints for coating, tip, binding and grip, for example a quest in "?" for the Grip Blueprint.[3]

          Machines and alloys

          1. Build a Salvager for a quest in "?", which also branches off the blueprint paper quest.[3]
          2. The salvager unlocks both the Recrystallizer in a quest in "?" and the Material Grader in a quest in "?".[3]
          3. The material grader leads to three dust quests: Blazing Dust, Glowing Dust and Glittery Dust. It also leads to the Alloy Forge in a quest in "?".[3]
          4. The alloy forge unlocks the Starlight Charger in a quest in "?".[3]
          5. The starlight charger opens the final set of alloy quests: Starmetal Dust, Azure Silver Dust, Blaze Gold Dust, a Block of Azure Electrum and a Block of Tyrian Steel. a quest in "?" asks for 4 of the Block of Crimson Steel.[3]

          Flax in food_and_farming

          Over in the food_and_farming chapter, a quest in "?" asks you to pick up Flax Seeds. It is followed by a quest in "?", which wants Flax String.[6]

          Which Silent Gear config options matter?

          7 parts

          Same as in the All the Mods 10 8.1 guide

          Silent Gear has a common config and a server config in this pack, and they cover mostly the same options. Here are the ones you're most likely to care about, and what the pack sets them to.[10][11]

          Did the pack change anything?

          Everywhere the common file lists a mod default, the pack's value matches it. That includes gear.prospector_hammer.range at 16, gear.saw.recursion_depth at 200 and gear.repairs.anvil_effectiveness at 0.5. The server file shows a different starlight charger charge rate, covered below.[10][11]

          Starlight charger

          In the common file, starlight_charger.charge_rate is 100 (the mod default), starlight_charger.max_charge is 1,000,000 and starlight_charger.work_time is NIGHTTIME. starlight_charger.requires_view_of_sky is true, so the charger needs a clear view of the sky above it. starlight_charger.can_charge_parts is false.[10]

          The server file lists its own charge rate, starlightCharger.chargeRate, as 50, and its starlightCharger.maxCharge as 1,000,000.[11]

          Breaking and repairing gear

          Enchanting and conversion

          gear.enchanting.allow_enchanting is true, so you can enchant gear by normal means, and gear.enchanting.force_remove_enchantments is false, so enchantments aren't stripped. gear.allow_conversion_recipes is also true, so you can, for example, put a vanilla stone pickaxe in a crafting grid to get a Silent Gear stone pickaxe.[10]

          Starting out

          item.blueprint.spawn_with_starter_blueprints and item.material_book.spawn_with_material_book are both false, so you don't get a blueprint package or a material book when you join a new world. item.blueprint.types_allowed is BOTH, so blueprints and templates are both allowed.[10]

          Material grader and salvager

          The material grader's material_grader.median_grade is C with a tier 1 catalyst, and each catalyst tier past 1 raises it by one grade. material_grader.standard_deviation is 1.5, and material_grader.can_grade_parts is false.[10]

          The salvager's part loss runs from 0 (salvager.part_loss_rate.min) to 0.5 (salvager.part_loss_rate.max), depending on remaining durability. salvager.break_down_parts_with_gear is false, so parts come back as parts and you can salvage them individually.[10]

          Nerfed vanilla tools

          Tip: nerfed_items.enabled is false, so vanilla tools aren't nerfed in this pack and the other settings in that group are ignored. If it were turned on, nerfed_items.durability_multiplier would multiply durability by 0.05 and nerfed_items.harvest_speed_multiplier would multiply harvest speed by 0.5.[10]

          What changed in Silent Gear between versions?

          Silent Gear has been in All the Mods 10 for a long time. It first showed up in pack version 2.2 or earlier, and in 2.47 you're running Silent Gear 4.0.20, built for Minecraft 1.21.1 on NeoForge.[2]

          The pack has updated the mod steadily through its releases. Here's every Silent Gear bump recorded in the pack changelogs, newest first:[12][13][14][15][16][17]

          • All the Mods 10 2.47: Silent Gear updated from 4.0.18 to 4.0.20.[12]
          • All the Mods 10 2.43: Silent Gear updated from 4.0.17 to 4.0.18.[13]
          • All the Mods 10 2.42: Silent Gear updated from 4.0.15 to 4.0.17.[14]
          • All the Mods 10 2.40: Silent Gear updated from 4.0.13 to 4.0.15.[15]
          • All the Mods 10 2.36: Silent Gear updated from 4.0.12 to 4.0.13.[16]
          • All the Mods 10 2.30: Silent Gear updated from 4.0.11 to 4.0.12.[17]

          Unverified The pack changelogs only list version numbers. They don't say what changed inside Silent Gear with each update, such as bug fixes, balance tweaks, or new materials and parts. The mod's own changelogs weren't available for this guide, so the specific changes between these versions are unverified. If you're chasing a particular fix or feature, check the mod's own release notes.

          Sources

          1. Silent Gear project page (modrinth) · official mod data
          2. All the Mods 10 2.47 mod list · pack file
          3. All the Mods 10 2.47 quests: "silent_gear" · pack file
          4. All the Mods 10 2.47 recipe dump: recipes making Silent Gear items · pack recipe dump
          5. silentgear tooltips and descriptions (English lang file) · official mod data
          6. All the Mods 10 2.47 quests: "food_and_farming" · pack file
          7. silentgear tooltips and descriptions (English lang file) · official mod data
          8. All the Mods 10 4.5 recipe dump: recipes making Silent Gear items · pack recipe dump
          9. All the Mods 10 4.5 config: config/silentgear-common.toml · pack file
          10. All the Mods 10 8.1 config: config/silentgear-common.toml · pack file
          11. All the Mods 10 8.1 config: config/silentgear-server.toml · pack file
          12. All the Mods 10 changelog (All the Mods 10 2.47) · changelog
          13. All the Mods 10 changelog (All the Mods 10 2.43) · changelog
          14. All the Mods 10 changelog (All the Mods 10 2.42) · changelog
          15. All the Mods 10 changelog (All the Mods 10 2.40) · changelog
          16. All the Mods 10 changelog (All the Mods 10 2.36) · changelog
          17. All the Mods 10 changelog (All the Mods 10 2.30) · changelog
          Where this guide comes from

          Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

          Guide last verified Oct 13, 2026.

          Guides for other versions: 4.6 to 8.3 · 3.0 to 4.5 · 1.0 to 1.25 · 0.64 to 0.66

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