
Draconic Evolution in All the Mons
All the Mons 1.3.0 ships version 3.1.4.633 · First seen in 0.3.0-beta
Draconic Evolution is a mod in All the Mons 1.3.0, where it is version 3.1.4.633. End game tech (Summary from the mod's Modrinth page.)
Draconic Evolution guide for All the Mons
Last verified for All the Mons v1.3.0 on Oct 16, 2026 · text last changed Oct 16, 2026
- Sections
- 7
- Recipes shown
- 32
- Items named
- 40
- Quests covered
- 46
Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.
What is Draconic Evolution?
3 parts
Draconic Evolution is an end-game tech mod. It adds high-tier tools and armor, very large RF energy storage, and a grab bag of other features such as teleportation, mob farming, player detection, and time and weather control. This pack ships version 3.1.4.633.[1][2]
Where to start
The pack's quest chapter starts you off by mining Draconic Ore to get Draconium Dust. The ore spawns in all vanilla dimensions, but there is the most of it in the End. From there, Draconium Core is a vital ingredient in many recipes, especially for Basic tier items.[3]
The big ideas
- Modules: your Draconic Evolution items don't work without them. Most modules are made from a Module Core or from a previous module. Hold an item and press Shift and C to open the module menu, where the slots and grid decide how many modules fit.[3]
- Energy storage: the Energy Core is the heart of the Energy Core multiblock, which the quests call one of the greatest energy banks in Minecraft. Its tiers set how big and powerful it is, and the Build Guide in its GUI shows how to assemble each one.[3]
- Starting size: Tier 1 of the Energy Core stores 45,500,000 RF and needs only the core plus 4 Energy Core Stabilizer blocks.[3]
- Gear tiers: the quests walk you through Basic, Wyvern, Draconic and Chaotic tiers. Many of the chapter's quests are for the matching modules.[3]
A boss to prepare for
The chapter also covers the Chaos Guardian fight. Its first stage is breaking 14 Guardian Crystals that hold the boss's shield, and you can't hurt him until they are gone. The quest warns that this is no easy task without a Draconic weapon.[3]
The quests also call energy OP, so you'll see that term in their descriptions.[3]
How do you get started with Draconic Evolution?
5 parts
Draconic Evolution adds high-tier tools and armor and high-tier RF energy storage. It is a big mod, so take it one step at a time. Here is the order I'd go in.[1]
Step one: find Draconium
The opening quest "Draconic Evolution" quest tells you to mine Draconic Ore to get Draconic Dust. It spawns in all vanilla dimensions, but there is the most of it in the End. The item the quest checks for is Draconium Dust.[3]
If you already have Draconium Ingots, the pack adds crushing recipes that turn an ingot into dust. They work in Create, Immersive Engineering, Mekanism and Occultism, and there is also a hand recipe with an ore hammer.[4]
Step two: craft a Draconium Core
The quest "Basic (Draconium) Core" quest calls the Draconium Core a vital ingredient in many recipes, especially for Basic Tier items. Make a few early, because you'll keep coming back to them.[3]
Crafting Shaped
| any draconium ingot | any gold ingot | any draconium ingot |
| any gold ingot | any diamond gem | any gold ingot |
| any draconium ingot | any gold ingot | any draconium ingot |
Recipe id: draconicevolution:components/draconium_core
Step three: learn how modules work
Your Draconic Evolution items don't work without modules. Most modules are made from a Module Core or from a previous module. Hold an item and press Shift and C to open the Module Menu. The slots are where modules go, and the grid decides how many fit.[3]
Energy modules are the most important ones, since they are needed to use DE items. Start with "Basic Energy Module" quest. The energy module decides how much OP an item can hold and take in, and later tiers hold more.[3]
Step four: build an Energy Core
The Energy Core is the heart of the Energy Core multiblock, a very large energy bank. Its GUI has Build Guide, Tier Down, Tier Up and Assemble Core buttons. If you have all the blocks for a tier, Assemble Core builds it for you.[3]
Crafting Shaped
| any draconium ingot | any draconium ingot | any draconium ingot |
| any draconium ingot | any draconium ingot | any draconium ingot |
Recipe id: draconicevolution:machines/energy_core
Tier 1 only needs the core and 4 Energy Core Stabilizer blocks, and it stores 45,500,000 RF. The quest "Energy Core Stabilizers" quest says the first 4 tiers of cores need only 4 stabilizers around them.[3]
Crafting Shaped
| any diamond gem | Empty slot | any diamond gem |
| Empty slot | Empty slot | |
| any diamond gem | Empty slot | any diamond gem |
Recipe id: draconicevolution:machines/energy_core_stabilizer
To get power in and out you need Energy Pylon blocks. Place at least 2 near the core, one for input and one for output. Put glass over them and they assemble automatically, targeting the closest Energy Core. Right-click the ball that forms on top of each pylon to switch it between input and output. Then attach crystals to move OP in and out. The quest is "Power comes and goes through these" quest.[3]
Crafting Shaped
| any draconium ingot | any draconium ingot | |
| any emerald gem | any emerald gem | |
| any draconium ingot | any diamond gem | any draconium ingot |
Recipe id: draconicevolution:machines/energy_pylon
Step five: set up Fusion Crafting
Many of the mod's later recipes use the fusion crafting recipe type. These include the Wyvern, Draconic and Chaotic injectors, the Draconium Chest and the Reactor Core. To start, craft the Fusion Crafting Core and a Draconium Fusion Crafting Injector.[4]
Crafting Shaped
| any lapi storage blocks | any diamond gem | any lapi storage blocks |
| any diamond gem | any diamond gem | |
| any lapi storage blocks | any diamond gem | any lapi storage blocks |
Recipe id: draconicevolution:machines/crafting_core
Crafting Shaped
| any diamond gem | any diamond gem | |
| any stone | any iron storage block | any stone |
| any stone | any stone | any stone |
Recipe id: draconicevolution:machines/basic_crafting_injector
How does Draconic Evolution work?
7 parts
The mod's project page describes Draconic Evolution as end game tech: high tier energy storage (RF), teleportation, mob farming, player detection, time and weather control, and powerful tools and armor. The parts below are the ones the sources explain.[1]
Energy Core and the controller tiers
The Energy Core is the mod's big RF storage multiblock, and its screen is titled by tier ("Tier %s Energy Core"). The screen has Assemble Core, Activate and Deactivate buttons, plus Tier Up and Tier Down. If the structure is wrong it tells you "Core structure invalid." If the stabilizers are wrong you get "Stabilizer configuration invalid." The screen can also show "(Advanced stabilizers required)". There is a Toggle Build Guide button, which helps while you place blocks.[1][5]
The mod has an Energy Core Stabilizer block and an Energy Pylon block. You can set an Energy Target in the core's screen, but it is for display purposes only. It accepts plain numbers or scientific notation such as 9.223E18. The screen also lets you configure the core's colour and switch the legacy renderer on or off.[5]
The controllers come as the Wyvern Energy Controller, the Draconic Energy Controller and the Chaotic Energy Controller. Here are the pack's recipes for the last two.[4]
Crafting Shaped
| any draconium awakened ingot | any draconium awakened ingot | |
| any draconium awakened ingot | any draconium awakened ingot |
Recipe id: draconicevolution:components/draconic_energy_core
Crafting Shaped
Recipe id: draconicevolution:components/chaotic_energy_core
Moving power with crystals
The language file lists Relay, Wireless and I/O crystal blocks, each in Basic, Wyvern and Draconic variants. Its messages for linking include "Devices linked.", Clear Links and Clear Receivers, and the HUD labels Charge and Links.[5]
Here is the pack's recipe for the Basic Wireless Energy Crystal.[4]
Crafting Shaped
Recipe id: draconicevolution:machines/basic_wireless_crystal
Fusion crafting
Many of the mod's top items use their own recipe type, fusion crafting. The language file names a Fusion Crafting Core and Fusion Crafting Injectors in four tiers: Draconium, Wyvern, Draconic and Chaotic. In the pack, the recipes for the Draconic Core, the Chaotic Fusion Crafting Injector and the Awakened Draconium Block use the fusion crafting type.[4][5]
Fusion Crafting (draconicevolution)
4× Wyvern Core
- 4× any draconium awakened ingot
- any nether star
Recipe id: draconicevolution:components/awakened_core
Fusion Crafting (draconicevolution)
Draconic Fusion Crafting Injector
4× Large Chaos Fragment
Dragon Egg
- 4× any diamond gem
Recipe id: draconicevolution:machines/chaotic_crafting_injector
This one takes the Draconic injector as an ingredient.
Fusion Crafting (draconicevolution)
Recipe id: draconicevolution:awakened_draconium_block
One craft makes 4 blocks.
You can turn an Awakened Draconium Block back into Awakened Draconium Ingot using the pack's decompress recipe.[4]
Crafting Shapeless
- any draconium awakened storage block
Recipe id: draconicevolution:decompress/awakened_draconium_ingot
Processing draconium in this pack
The pack adds its own crushing recipes that turn Draconium ingots and Awakened Draconium ingots into dust. They exist for Create, Occultism, Immersive Engineering and Mekanism, so you can use whichever machines you already have. The Create version has a processing time of 300, and the Immersive Engineering crusher uses 3,200 energy.[6]
Crushing (create)
Recipe id: allthemods:create/crushing/awakened_draconium_dust
Awakened Draconium Dust smelts back into an ingot with a normal smelting recipe from the mod.[4]
Smelting
- any draconium awakened dust
Recipe id: draconicevolution:components/awakened_draconium_ingot_from_dust
Time and weather control
The Celestial Manipulator has two panels. Under Weather you choose Clear Skies, Create Rain or Create Storm. Under Time you can Skip 24 Hours, use Skip To for Sunrise, Noon, Sunset, Midnight, Moonrise or Moonset, or press Stop Skipping.[5]
Crafting Shaped
| any redstone storage block | any redstone storage block | |
| any draconium ingot | any draconium ingot | |
| any iron ingot | any iron ingot |
Recipe id: draconicevolution:celestial_manipulator
Teleportation with the Dislocator
The Dislocator screen has a list of locations. The item's own text says to sneak and right click to bind your current X, Y and Z coordinates, the direction you are facing and the dimension you are in at that moment.[4][5]
- The screen text says Ender Pearls are used as teleport fuel, and that the Fuel number is the total number of teleports remaining. Buttons add 1, 16 or all of the Ender Pearls from your inventory.[5]
- The screen text says right click can switch between "Teleport to Selected" and "Blink", and that you can also configure keybindings.[5]
- The screen text says to double left click to rename an entry and to left click and drag to move it. Set Here updates the selected location to your coordinates. There is also an edit lock toggle, with a "(must be unlocked)" hint.[5]
Here is the pack's recipe for the Dislocator Pedestal.[4]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | any stone | Empty slot |
Recipe id: draconicevolution:dislocator_pedestal
Other machines worth knowing
- Draconium Chest: the language file lists an Auto-Smelt feature with four modes. Off does nothing. All feeds every smeltable item into the furnace. Filtered feeds items already being smelted. Filtered (Sticky) is the same but keeps one item so the filter persists. There is also a Change Chest Color option.[5]
- Disenchanter: the language file shows its screen text as "Level of Enchant" and "XP Cost in Levels".[5]
Unverified Energy Core tier capacities, crystal transfer rates and stabilizer placement are not shown in the sources here. The mod has no in-jar guidebook in the sources and the pack has no config files for it, so those details are not confirmed. The Reactor Core, Reactor Energy Injector and Reactor Stabilizer blocks exist in the mod's language file, but how the reactor works is not covered here.
How do you progress through Draconic Evolution?
7 parts
Draconic Evolution in this pack is built around four tiers: Draconium (the quests call it Basic), Wyvern, Draconic and Chaotic. You climb them through fusion crafting, an energy network and a long line of modules. Here's how the quests lay that path out.[3]
Step 1: Draconium and the Basic Core
The first quest, "Draconic Evolution" quest, sends you to mine Draconic Ore for Draconium Dust. It spawns in all vanilla dimensions, with the most in the End.[3]
Next comes "Basic (Draconium) Core" quest. The Draconium Core is a vital ingredient in many recipes, especially Basic tier items.[3]
Crafting Shaped
| any draconium ingot | any gold ingot | any draconium ingot |
| any gold ingot | any diamond gem | any gold ingot |
| any draconium ingot | any gold ingot | any draconium ingot |
Recipe id: draconicevolution:components/draconium_core
Step 2: Fusion crafting and the injector tiers
Most of the fun items are made by fusion crafting. In "Fusion Crafting" quest you place a Fusion Crafting Core about a block above the ground. You then put injectors a few blocks away, facing the core on two of its sides. The core is also where recipes can be auto-placed from JEI.[3]
Crafting Shaped
| any lapi storage blocks | any diamond gem | any lapi storage blocks |
| any diamond gem | any diamond gem | |
| any lapi storage blocks | any diamond gem | any lapi storage blocks |
Recipe id: draconicevolution:machines/crafting_core
The injector you use sets the crafting tier. "Basic Tier" quest explains that injectors sit to the left and right of the core. They form a cross shape, with a maximum of 5 on each side. To power them, connect Relay I/O Crystals.[3]
Each injector tier is built from the one below it. The Draconium injector is a normal crafting recipe, and the other three are fusion recipes.[4]
Crafting Shaped
| any diamond gem | any diamond gem | |
| any stone | any iron storage block | any stone |
| any stone | any stone | any stone |
Recipe id: draconicevolution:machines/basic_crafting_injector
Basic (Draconium) tier: a normal crafting recipe.
Fusion Crafting (draconicevolution)
Draconium Fusion Crafting Injector
2× Draconium Core
Wyvern Core
- 4× any diamond gem
- any draconium storage block
Recipe id: draconicevolution:machines/wyvern_crafting_injector
Wyvern tier: a fusion recipe that uses the Draconium injector.
Fusion Crafting (draconicevolution)
2× Wyvern Core
Wyvern Fusion Crafting Injector
- 4× any diamond gem
- any draconium awakened storage block
Recipe id: draconicevolution:machines/awakened_crafting_injector
Draconic tier: a fusion recipe that uses the Wyvern injector.
Fusion Crafting (draconicevolution)
Draconic Fusion Crafting Injector
4× Large Chaos Fragment
Dragon Egg
- 4× any diamond gem
Recipe id: draconicevolution:machines/chaotic_crafting_injector
Chaotic tier: a fusion recipe that uses the Draconic injector.
Step 3: Energy (OP)
Draconic Evolution's energy is called OP. "What is Energy or as we call it, OP?" quest says the main way to move it is with I/O Relay Crystals, and it hands you the Crystal Binder. To get OP into items you need an Energy Transfuser, covered in "Adding OP to items" quest. The item also needs an Energy Module installed, since that sets how much OP it can store.[3]
Crafting Shaped
| any draconium ingot | any draconium ingot | |
| any draconium ingot | any draconium ingot |
Recipe id: draconicevolution:machines/energy_transfuser
Energy Core tiers
The Energy Core is the big storage multiblock. Its GUI has a Build Guide, Tier Down, Tier Up and Assemble Core button. If you have all the blocks, Assemble Core builds it for you. Pylons handle input and output, and the first 4 tiers need only 4 Energy Core Stabilizer blocks around the core.[3]
- "Tier 1" quest: the core plus 4 stabilizers. It stores 45,500,000 RF.[3]
- "Tier 2" quest: adds 6 Draconium Block, one on each side of the core, plus the 4 stabilizers. It stores 273,000,000 RF.[3]
Step 4: Module tiers
"Modules!" quest explains that DE items don't work without modules. Hold an item and press Shift and C to open the module menu. Most modules are made from a Module Core or from the previous module.[3]
The quests follow the same four-tier ladder. For example, "Basic Energy Module" quest leads to "Wyvern Energy Module" quest. Likewise, "Wyvern Speed Module" quest comes after "Basic Speed Module" quest. A higher Energy Module tier lets items hold and use more OP, but upgraded items also use more OP per use.[3]
Flight shows the jump between tiers well. The Wyvern Flight Module lets you glide, like an Elytra without the armor cost. The Draconic Flight Module gives both gliding and actual creative flight.[3]
Chaotic modules are the top rung. They follow the Draconic version in the quest chain, and the in-pack recipe for Chaotic Flight shows the pattern.[3][4]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: draconicevolution:modules/item_chaotic_flight
Step 5: Cores for Draconic and Chaotic gear
The higher tiers need better cores. A Draconic Core (Draconic Core) is fusion-crafted, and a Chaotic Core is fusion-crafted from the Draconic Core. A Chaos Shard is made from Large Chaos Fragment.[4]
Fusion Crafting (draconicevolution)
4× Wyvern Core
- 4× any draconium awakened ingot
- any nether star
Recipe id: draconicevolution:components/awakened_core
Fusion Crafting (draconicevolution)
4× Draconic Core
5× Large Chaos Fragment
- 4× any draconium awakened ingot
Recipe id: draconicevolution:components/chaotic_core
Endgame: the Guardian and the Reactor
"Locate and Destroy 14 Guardian Crystals" quest covers the first stage of the Chaos Guardian fight. You have to break 14 crystals holding his shield before you can hurt him, which is no easy task without a Draconic weapon.[3]
The Draconic Reactor Core is made by fusion crafting.[4]
Fusion Crafting (draconicevolution)
Chaos Shard
2× Large Chaos Fragment
- 3× any draconium ingot
- 4× any draconium awakened ingot
Recipe id: draconicevolution:machines/reactor_core
How does Draconic Evolution work with other mods?
3 parts
Draconic Evolution doesn't live on its own in this pack. The recipes below tie it into Mystical Agriculture, Mystical Agradditions, Productive Bees and Time in a Bottle. In every case the recipe shown is the in-pack version.[4]
Mystical Agriculture and Agradditions
You can get Draconic Evolution materials from farming. The pack changes a Mystical Agriculture recipe that turns Draconium Essence into a Draconium Ingot.[4]
Crafting Shaped
Recipe id: mysticalagriculture:essence/draconicevolution/draconium_ingot
The pack changed this Mystical Agriculture recipe.
The same goes for the top-end metal. A pack-changed recipe turns Awakened Draconium Essence into an Awakened Draconium Nugget.[4]
Shaped No Mirror (cucumber)
9 × Awakened Draconium Essence
Recipe id: mysticalagradditions:essence/awakened_draconium_nugget
The pack changed this Mystical Agradditions recipe.
The Awakened Draconium Crux also mixes both mods. Its crafting recipe is changed by the pack and uses Draconic Evolution items such as the Awakened Draconium Block and the Dragon Heart, together with Insanium Essence.[4]
Crafting Shaped
| any diamond storage block | ||
Recipe id: mysticalagradditions:awakened_draconium_crux
The pack changed this crafting recipe.
Productive Bees
Productive Bees has Draconic Evolution bees, and the pack changed how you get them. The Draconium, Awakened and Chaos bee recipes all use Draconic Evolution's fusion crafting recipe type. Each one takes a configurable bee and gives back a configurable bee plus its spawn egg.[4]
Fusion Crafting (draconicevolution)
2× Draconium Block
2× Draconium Core
- Configurable Bee
- 2× any draconium dust
- 2× any honeycomb storage blocks
Recipe id: productivebees:draconicevolution/draconium_bee
Draconium bee: a fusion crafting recipe changed by the pack.
Fusion Crafting (draconicevolution)
2× Draconic Core
Honey Block
- Configurable Bee
- 2× any draconium awakened ingot
- 3× any honeycomb storage blocks
Recipe id: productivebees:draconicevolution/awakened_bee
Awakened bee: a fusion crafting recipe changed by the pack, and it uses a Draconic Core.
Fusion Crafting (draconicevolution)
Draconic Core
2× Chaotic Core
Small Chaos Fragment
Honey Block
- Configurable Bee
- any draconium awakened ingot
- 2× any honeycomb storage blocks
Recipe id: productivebees:draconicevolution/chaos_bee
Chaos bee: a fusion crafting recipe changed by the pack, and it uses a Draconic Core and a Chaotic Core.
The pack also changed a Productive Bees centrifuge recipe for chaos honeycomb. Its outputs are a Tiny Chaos Fragment and some Wax.[4]
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/draconicevolution/honeycomb_chaos
The pack changed this centrifuge recipe.
Time in a Bottle
The pack adds its own custom recipe for Time in a Bottle. One of its inputs is a Wyvern Pickaxe, and the other pickaxes it needs come from other mods, so you'll want to reach the Wyvern tier before you can craft it.[4]
Shaped (kubejs)
| Empty slot | ||
Recipe id: kubejs:kjs/tiab_time_in_a_bottle
This recipe is added by the pack.
Which All the Mons quests use Draconic Evolution?
6 parts
Most of what this mod asks of you lives in a single quest chapter called Draconic Evolution. It's a long chapter, and it branches into a few lines you can follow in roughly this order: getting started, energy, fusion crafting, the Energy Core tiers, and the module upgrade chains.[3]
Getting started
The chapter opens with "Draconic Evolution" quest, which asks for Draconium Dust. The quest says you get it by mining Draconic Ore, which spawns in all vanilla dimensions, with the most in the End. Next comes "Basic (Draconium) Core" quest, which asks for a Draconium Core. Both fusion crafting and the energy quests unlock after it.[3]
Fusion crafting
- "Fusion Crafting" quest asks for the Fusion Crafting Core. The quest calls this how most of the fun items get made, and says the injectors go a few blocks away from the core.[3]
- "Basic Tier" quest asks for the Draconium Fusion Crafting Injector. It explains that the injector decides the fusion tier, going Draconium, Wyvern, Draconic, then Chaotic.[3]
- After that, "Draconium Chest" quest asks for the Draconium Chest, and "Basic Energy Relay Crystal" quest asks for the Basic Energy Relay Crystal.[3]
Energy (OP)
"What is Energy or as we call it, OP?" quest also unlocks after the Draconium Core quest and asks for the Crystal Binder. Two quests follow from it. "Moving OP" quest accepts a Basic, Wyvern or Draconic I/O crystal and covers linking crystals together. "Adding OP to items" quest asks for the Energy Transfuser and covers charging your items.[3]
Energy Core tiers
"Energy Core Mulitblock" quest asks for the Energy Core. From there, "Energy Core Stabilizers" quest asks for the Energy Core Stabilizer, and "Power comes and goes through these" quest asks for the Energy Pylon. The tier quests then run in a chain:[3]
- "Tier 1" quest: stores 45,500,000 RF and needs the core plus 4 stabilizers.[3]
- "Tier 2" quest: stores 273,000,000 RF and adds 6 Draconium Blocks, one on each side of the core.[3]
- "Tier 3" quest: stores 1,640,000,000 RF and needs 26 Draconium Blocks fully encasing the core.[3]
- "Tier 4" quest: stores 9,880,000,000 RF. It needs 26 Redstone Blocks encasing the core, then 56 Draconium Blocks above them.[3]
The chapter continues with "Tier 5" quest, "Tier 6" quest, "Tier 7" quest and "Tier 8" quest. I can't confirm what they require from the text I have.[3]
Modules
"Modules!" quest asks for the Module Core and explains that DE items don't work without modules. Almost every module quest unlocks after it, and each one asks for a single module item. The upgrade lines go Basic, then Wyvern, then Draconic, then Chaotic.[3]
- Energy: "Basic Energy Module" quest leads to "Wyvern Energy Module" quest, then "Draconic Energy Module" quest, then "Chaotic Energy Module" quest. The Basic Energy Module quest says energy modules are needed to use DE items at all.[3]
- Flight: "Wyvern Flight Module" quest gives gliding, "Draconic Flight Module" quest adds creative flight, and "Chaotic Flight Module" quest comes after that.[3]
- Energy links: "Wireless Energy Link" quest leads to "Quantum Energy Tunnel" quest, then "Chaos-Entangled Quantum Energy Tunnel" quest. The Quantum Energy Tunnel quest says the better links work between dimensions, as long as the other side is chunkloaded.[3]
- Shields and survival: "Wyvern Shield Capacity Module" quest leads to "Wyvern Undying Module" quest, which unlocks after both Modules! and the shield capacity quest. The Draconic and Chaotic Undying quests also require the matching shield capacity quest.[3]
- Bow modules: the projectile accuracy, damage, velocity, penetration and gravity compensation modules each follow the same Wyvern, Draconic, Chaotic chain, for example "Wyvern Projectile Accuracy Module" quest leads to "Draconic Projectile Accuracy Module" quest, then "Chaotic Projectile Accuracy Module" quest. "Auto Fire Module" quest is also in this group.[3]
- Utility modules, all unlocked directly by Modules!: "Mining Stabilizer Module" quest, "Night Vision Module" quest, "Hill Step Module" quest, "Aqua Adapt Module" quest and "Selective Incineration Module" quest.[3]
The Chaos Guardian
"Locate and Destroy 14 Guardian Crystals" quest unlocks after a quest called "Where is he?" and asks for Draconium Infused Obsidian. It explains that you must break the crystals shielding the Chaos Guardian before you can damage him. Later, "Chaos Shard{s}" quest unlocks after a quest called "Kill the Chaos Guardian" and asks for the Chaos Shard. According to the quest, mining where the lightning strikes grants 5 Chaos Shards.[3]
Unverified The chapter also has quests for Wyvern, Draconic and Chaotic tools and armor, plus the reactor line (Building the Reactor, Reactor Stabilizers, Reactor Energy Injector and Fuel for our Reactor). The quest data I have was cut off before their tasks, so I can't confirm what they ask for. A separate Apothic Spawners chapter also contains an untitled quest with a Draconic subtitle, and its requirements are unconfirmed as well.
What changed in Draconic Evolution between versions?
3 parts
All the Mons 1.3.0 ships Draconic Evolution 3.1.4.633. The pack has included this mod since All the Mons 0.3.0-beta or earlier.[2]
This section is built from the mod's own changelogs for its most recent builds, listed below from newest to oldest. They are all bug fixes.[7][8][9]
3.1.4.633 (the version in this pack)
- Insta-kill damage no longer sometimes bugs out. When too many mods modify damage and death events (the changelog names Apothic Attributes and Relics as an example), dealing too much damage could leave an entity in a semi-dead state. Lowering the damage dealt prevents that.[7]
- Added the missing death message for Chaos Implosion.[7]
- Energy Links no longer only take the minimum energy. The flow is now saved to the module, so it isn't reset every tick.[7]
- Existing worlds are protected from breaking. An earlier change to the Energy Link entity added a new codec that could stop worlds with an existing Energy Link from loading. The codec is now optional.[7]
3.1.4.632
- Fixed the soul drop rate with water animals.[8]
3.1.4.630
- Fixed the Draconic pickaxe mining level.[9]
- Fixed the flight module sometimes rapidly draining capacitors.[9]
- Fixed an edge case crash with the disenchanter.[9]
- Fixed the energy core energy readout.[9]
Sources
- Draconic Evolution project page (modrinth) · official mod data
- All the Mons 1.3.0 mod list · pack file
- All the Mons 1.3.0 quests: "Draconic Evolution" · pack file
- All the Mons 1.3.0 recipe dump: recipes making Draconic Evolution items · pack recipe dump
- draconicevolution names, screen text and descriptions (English lang file) · official mod data
- kubejs/server_scripts/mods/Draconic Evolution/draconic_evo.js (All the Mons's own script) · pack file
- Draconic Evolution 3.1.4.633 changelog · changelog
- Draconic Evolution 3.1.4.632 changelog · changelog
- Draconic Evolution 3.1.4.630 changelog · changelog
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.0.0-rc.7 · 0.3.0-beta to 1.0.0-rc.6
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Version in each release
28 releases, first in 0.3.0-beta
| All the Mons | Version | Jar | Where it came from |
|---|---|---|---|
| 1.3.0 Sep 6, 2026 | 3.1.4.633 | Draconic-Evolution-1.21.1-3.1.4.633.jar | From the published release |
| 1.2.0 Aug 3, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 1.1.1 Jul 14, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 1.1.0 Jul 14, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 1.0.1 Jul 2, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 1.0.0 Jul 2, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 1.0.0-rc.7 Jun 14, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 1.0.0-rc.6 May 20, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 1.0.0-rc.5 May 14, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 1.0.0-rc.4 Apr 21, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 1.0.0-rc.2 Apr 19, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 1.0.0-rc.1 Apr 18, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 0.18.0-beta Apr 8, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 0.17.0-beta Apr 7, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 0.16.0-beta Apr 5, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 0.15.0-beta Apr 2, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 0.14.1-beta Mar 31, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 0.14.0-beta Mar 18, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 0.13.0-beta Mar 18, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 0.12.0-beta Mar 6, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 0.11.0-beta Feb 24, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 0.10.0-beta Feb 6, 2026 | 3.1.4.630 | Draconic-Evolution-1.21.1-3.1.4.630.jar | From the published release |
| 0.9.0-beta Jan 30, 2026 | 3.1.4.630 | Draconic-Evolution-1.21.1-3.1.4.630.jar | From the published release |
| 0.8.0-beta Jan 30, 2026 | 3.1.4.630 | Draconic-Evolution-1.21.1-3.1.4.630.jar | From the published release |
| 0.7.0-beta Jan 29, 2026 | 3.1.4.630 | Draconic-Evolution-1.21.1-3.1.4.630.jar | From the published release |
| 0.6.0-beta Jan 26, 2026 | 3.1.4.630 | Draconic-Evolution-1.21.1-3.1.4.630.jar | From the published release |
| 0.4.0-beta Jan 25, 2026 | 3.1.4.630 | Draconic-Evolution-1.21.1-3.1.4.630.jar | From the published release |
| 0.3.0-beta Jan 22, 2026 | 3.1.4.630 | Draconic-Evolution-1.21.1-3.1.4.630.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
179 items from the 1.3.0 recipe dump.
Advanced Dislocator
Awakened Item Dislocator
Draconic Core
Draconic Fusion Crafting Injector
Awakened Draconium Block
Awakened Draconium Dust
Awakened Draconium Ingot
Awakened Draconium Nugget
Draconium Fusion Crafting Injector
Basic Energy I/O Crystal
Basic Energy Relay Crystal
Basic Wireless Energy Crystal
Celestial Manipulator
Chaos Shard
Chaotic Axe
Chaotic Bow
Chaotic Capacitor
Chaotic Chestpiece
Chaotic Core
Chaotic Fusion Crafting Injector
Chaotic Energy Controller
Chaotic Hoe
Chaotic Pickaxe
Chaotic Shovel
Chaotic Staff of Power
Chaotic Sword
Fusion Crafting Core
Creative Capacitor
Creative Power Source
Crystal Binder
Deepslate Draconium Ore
Disenchanter
Dislocation Normalization Field Projector
Dislocator
Dislocator Pedestal
Dislocator Receptacle
Draconic Axe
Draconic Bow
Draconic Capacitor
Draconic Chestpiece
Draconic Energy Controller
Draconic Hoe
Draconic Energy I/O Crystal
Draconic Pickaxe
Draconic Energy Relay Crystal
Draconic Shovel
Draconic Staff of Power
Draconic Sword
Draconic Wireless Energy Crystal
Draconium Block
Draconium Chest
Draconium Core
Draconium Dust
Draconium Ingot
Draconium Nugget
Dragon Heart
Ender Draconium Ore
Energy Core
Energy Core Stabilizer
Energy Pylon
...and 119 more.
All the Mons quests (138)
Quests from the pack's FTB Quests book that ask for this mod's items.
Apothic Spawners (1)
- A quest in "Apothic Spawners" (Draconic Evolution's Spawner)
Draconic Evolution (7)
- Adding OP to items
- Advanced Stabilizers
- A jump start
- Aqua Adapt Module
- Auto Fire Module
- Awakened Draconium
- Basic Area-Of-Effect Module
Which All the Mons mods work with Draconic Evolution?
The All the Mons mods that share the most recipes with Draconic Evolution. Highlighted ones have a guide.
- Productive Bees
- Productive Bees
- AllTheOres
- Mystical Agriculture
- Applied Energistics 2
- Just Dire Things
- Mystical Agradditions
- Occultism
- Time in a bottle
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