Applied Energistics 2
73 quests, with the items each asks for and where they come from in All the Mons.
- Spatial IO
Aside from the storage of items and fluids, AE2 also provides a native way of storing entire structures inside of storage cells, not too dissimilarly to the Compact Machines mod. The Spatial IO Port allows structures contained within a Spatial Containment Structure to be captured within a specially-designed storage cell, activated via a redstone signal. If a mob or player happens to stand inside of the SCS while the space is being captured, they too will be transported to where the rest of the space goes, i.e. in a dedicated dimension. Just make sure you have a way to get back out and in if you're the one being captured.
Asks for:Spatial IO Port
- Spatial Pylon
The Spatial Containment Structure (SCS) consists of a cage of Spatial Pylons covering the volume you wish to enclose in a Spatial IO cell. At the absolute minimum, an SCS requires three lines of spatial pylon blocks, one for each dimension of the space being contained (length, width, height). However, Spatial IO is an extremely power-hungry feature, especially when trying to capture much larger spaces (up to 128x128x128). Having more spatial pylons included in the SCS around the desired volume will increase its overall efficiency, allowing it to use less energy to capture. Also, be mindful that each individual pylon (regardless of its length) takes up one channel. For particularly large spaces, you may wish to build a dedicated network with a controller to fit all the required pylons.
Needs: Spatial IOAsks for:Spatial Pylon
- Applied Energistics 2 (Virtual Storage System)
Welcome to Applied Energistics 2! Applied Energistics 2 (or AE2 for short) is an incredibly versatile digital storage mod, allowing for extremely efficient storage and all sorts of automation capabilities to greatly augment your modded Minecraft experience from as early as you want to the very endgame. For more information on AE2 beyond this chapter, consult the wiki over at appliedenergistics.github.io.
- Quartz Wrench (Does exactly what you'd expect)
The Quartz Wrench does what any regular tech mod wrench would do. It rotates blocks and devices along the face you right-click on and dismantles them when right-clicked while sneaking. This Wrench comes in both Certus Quartz and Nether Quartz varieties.
Needs: Applied Energistics 2 - Spatial Anchor
The Spatial Anchor is a companion device from the Spatial IO lineage that simply functions as a chunk loader. When connected to an ME network, the Anchor will force-load all the chunks occupied by the ME network across all cables and devices, excluding subnetworks, as long as the network remains powered.
Needs: Spatial PylonAsks for:Spatial Anchor
- First Things First
Two of the very first things you will need to get started in AE2 are the Charger and the Inscriber. The Charger, when supplied with power, will take Certus Quartz Crystals and charge them. These Charged Certus Crystals can then be used in the production of Fluix, another important resource in the mod. It can also be used to charge any item that stores power. The Inscriber can be used to turn the various quartz crystals in AE2 into their dust form, but more importantly is used to fabricate special Printed Circuits and Processors, as will become clearer in the next quest.
Needs: Applied Energistics 2Asks for:Charger,
Inscriber
- For more accuracy
Using a Dowsing Rod from Ars Nouveau will help you find the exact location of a Meteorite once you've used the Meteorite Compass to find its general location.
Needs: First Things FirstAsks for:Dowsing Rod
- Meteorite hunting ('COMIC #42: shearching 4 bobby [Fischer]')
It is time to find Meteorites that contain Sky Stone. They are found buried underground, typically near the surface, and contain a Mysterious Cube in its center. This cube contains all of the different Presses used in the Inscriber to make AE2's special crafting components. The easiest way to locate a meteorite is by crafting a Meteorite Compass by placing a compass inside of a Charger.
Needs: First Things First, For more accuracyAsks for:Meteorite Compass
- Processors
Once you have obtained a full set of the required Inscriber Presses, it's time to start making some Processors. These are an important crafting ingredient used to make the large majority of ME-connected devices.
Needs: Meteorite huntingAsks for:Calculation Processor,
Engineering Processor,
Logic Processor
- Terminals ([Linux user joke goes here])
Terminals provide access to any of the contents of an ME network. The standard ME Terminal simply lists everything in the network as one large grid to pull from and insert into, akin to a single inventory. The ME Crafting Terminal is an extension of the ME Terminal which also provides a built-in crafting grid, allowing for convenient crafting using any item contained in the network and visible through the terminal screen.
Needs: ProcessorsAsks for:ME Crafting Terminal,
ME Terminal
- Network Tools
The Network Tool is an important tool throughout AE2, which is used to display various details of a network on-screen such as overall power consumption and storage. As an added bonus, it also provides its own small inventory used to hold upgrade cards, which can be accessed when looking at any upgradeable device's screen for easy replacement. However, it cannot rotate blocks attached to the ME network like a regular wrench, only dismantle them when sneaking.
Needs: TerminalsAsks for:Network Tool
- Spatial Storage Cell
Spatial Storage Cells are used to hold one defined volume each, and come in three different capacities allowing for a maximum of 2x2x2, 16x16x16 and 128x128x128 blocks' worth of space. Upon encoding, a cell is allocated a section of space within the spatial storage dimension, along with a unique ID corresponding to the region allocated to the cell. An encoded cell can still be used within the Spatial IO Port to retrieve any stored blocks and entities. From then on, any blocks contained either within the cell's region of space or in an SCS with the same size as the one used for the initial encoding can be moved back into the overworld or into the spatial dimension respectively. If there are blocks both within the spatial region and within the SCS, these will simply swap places accordingly.
Needs: Spatial PylonAsks for:128³ Spatial Storage Cell,
16³ Spatial Storage Cell,
2³ Spatial Storage Cell
- Certus Quartz
To get started with AE2, you will need to mine an important resource for the mod known as Certus Quartz. You will find Certus Quartz Crystals in Meteroites that you can mine for Certus Quartz Dust and Crystals.
Needs: Meteorite huntingAsks for:Certus Quartz Crystal,
Certus Quartz Dust
- Plug in
While the Inscriber and Charger will natively accept RF/FE, the vast majority of an ME network uses its own dedicated power system called AE. RF/FE can be converted into the native AE at a ratio of 2:1 RF:AE, either directly through an ME Controller, or through the Energy Acceptor, which can instead be connected to any part of the network.
Needs: Certus QuartzAsks for:Energy Acceptor
- Dense Energy Cell
By default, an ME network on its own only has an internal buffer of 800AE without an ME Controller, with the controller adding an extra 8kAE per block. For large enough networks, this can be insufficient and may cause a network to power off intermittently when trying to recoup power for any connected devices. The Energy Cell allows for an ME network to hold significantly more energy, adding another 200kAE per regular Energy Cell and 1.6MAE per Dense Energy Cell. These can also be placed anywhere in the network to provide the increased energy buffer.
Needs: Plug inAsks for:Dense Energy Cell,
Energy Cell
- Fluix
Arguably the most important resource you will need next is Fluix, used throughout the vast majority of AE2 devices and serving as a base for crafting all of the cabling within an ME network. You'll typically want to mass produce these, and the way to do so is to make a Fluix Crystal by throwing Nether Quartz, Charged Certus quartz and Redstone together in a pool of water. This will give you a Fluix Crystal which you can turn to dust in an Inscriber.
Needs: Certus QuartzAsks for:Fluix Crystal,
Fluix Dust
- Basic Cabling
To connect the vast majority of your ME network together, you will need some cable. ME Glass Cable is the first and most basic kind of cable, and you'll be making this all throughout as the first step towards crafting the other kinds of cable. Both glass cables and their covered counterpart can carry up to 8 channels along a single section of cabling. Unlike glass cables, covered cables can subsequently be crafted into dense covered cables, capable of carrying up to 32 channels. However, most 'multipart' devices such as buses and terminals cannot be directly attached to dense cables, requiring normal-width cables to form a connection instead. All cables can also be crafted with dye to colour them. Uncoloured ('Fluix') cables can connect to any other colour of cable, but otherwise differently-coloured cables will never connect to one another.
Needs: Fluix - Color Applicator
The Color Applicator is a chargeable tool that allows for in-world dyeing of cables. It functions more or less as a specialised storage cell to be loaded up with either vanilla dyes or paint balls for specific colours, along with snowballs to wash colours off and turn cables back to their Fluix variant. Applying colour to a cable uses 100AE of energy from its internal battery, for a total of 3400 cable segments in a single charge.
Needs: Basic CablingAsks for:Color Applicator
- Controller
The last piece of the puzzle for any large ME network is the ME Controller. A controller supplies an ME Network with a far larger number of channels than the standard 8 channels for ad-hoc networks, providing 32 channels out of each face of the block for a total of 192 channels. That's only for a single-block controller, however, since the ME Controller is in fact a multi-block structure. The controller can be up to 7x7x7 blocks in size and can come in any freeform arrangement within that maximum size. Each individual block can then provide its own separate set of channels, so long as no single controller block is surrounded by 4 other blocks along the same plane. An ME Network may only contain one multiblock controller at any given time. Attempting to connect more than one controller on separate parts of the network will cause a conflict, shutting down the whole network.
Needs: Terminals, Basic CablingAsks for:ME Controller
- Wireless Access Point
The next thing to make to allow for wireless network access is the ME Wireless Access Point. The Access Point is used to open the network to wireless access via a wireless terminal, and has a set (finite) range depending on how many Wireless Boosters are inserted into the access point.
Needs: ControllerAsks for:ME Wireless Access Point,
Wireless Booster
- Wireless Terminals (This is what you're here for)
The Wireless Terminal functions identically to a regular terminal, but wirelessly. Before it can be used to access a network, it must first be linked to the network by placing it into the top-right slot of the Wireless Access Point. If it is not linked to a network, or is out of either range or power, the terminal will not function. Wireless terminals can also be upgraded with Energy Cards to provide a larger internal battery.
Needs: Wireless Access PointAsks for:Wireless Crafting Terminal,
Wireless Terminal
- Infinity Booster (I'm not writing the Toy Story line)
The AEInfinityBooster add-on provides two bespoke wireless boosters allowing for infinite connectivity range, with optional cross-dimensional support.
Needs: Wireless TerminalsAsks for:Dimension Card,
Infinity Range Booster
- The Storage (Items as a file system)
Arguably the most important aspect of Applied Energistics 2 is its storage system, making use of digital Storage Cells. These cells are accessible through either an ME Chest for single cells, or an ME Drive for multiple cells. The ME Chest holds a single Cell at a time, which can then be read from and written to from any other terminal on the same network. The ME Chest itself also provides its own terminal screen on the top with specific access only to the cell it contains. The ME Drive can hold up to 10 assorted Storage Cells in the space of a single block and a single ME channel. However, it does not provide its own terminal screen, requiring some external terminal elsewhere on the network for storage access.
Needs: ControllerAsks for:ME Chest,
ME Drive
- Cell Workbench
The Cell Workbench allows for cells to be 'partitioned' to hold specific items, i.e. given a whitelist filter. It also allows the cell to be upgraded with certain upgrade cards such as the Inverter Card, which sets the aforementioned whitelist to be a blacklist instead. Cells can also be given a higher or lower 'priority' via the workbench, i.e. allow the cell to be the first to receive certain items until full, or made to wait for other higher-priority cells to fill up first.
Needs: The StorageAsks for:Cell Workbench
- Creating your first Storage Cell (The first kilobyte.)
Each individual cell has a certain capacity dictated by the component that the cell has been crafted with. The first of the components is the 1k ME Storage Component, providing 1024 'bytes' of storage for a given cell. More on that later.
Needs: The StorageAsks for:1k ME Storage Component
- ME Storage Cells Drawers
The Equal Distribution Card is an upgrade for storage cells that pre-allocates a certain amount of items that can be taken up by any individual type. This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.
Needs: Cell WorkbenchAsks for:Equal Distribution Card
- Void Card
This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.
Needs: Cell WorkbenchAsks for:Overflow Destruction Card
- Item Storage
With the 1k Storage Component, you can now craft yourself a 1k ME Item Storage Cell to start your digital item storage system. You'll most likely want the majority of your storage to be for items, so you'll probably want to make a few ME Item Storage Cells. ME Item Storage Cells can each hold up to 63 different types of items. Each new type of item added to a cell will take up a certain fraction of the storage cell's total capacity in bytes. For each type already present, 1 'byte' counts for 8 items of that same type. As an example, a 1k Item Storage Cell containing only cobblestone can hold up to 8128 cobblestone (8*1024b - 8b/type * 1 type). If a cell is empty, it can be repurposed by disassembling it into its respective component and housing. This is done by sneaking and right-clicking in the air with the cell in your hand.
Needs: Creating your first Storage CellAsks for:1k ME Item Storage Cell
- Bulk Item Storage (Bulk and cut)
MEGA Cells offers the bespoke Bulk Item Storage Cell, which is limited to no more than one type of item storeable per cell but can store a practically INFINITE* number of that item type. Before it can accept an item type, it must be filtered in advance using a Cell Workbench. *Technically "max long". If you know, you know.
Needs: Item StorageAsks for:MEGA Bulk Item Storage Cell
- 4k Storage Component (x4)
The second tier of storage component, providing 4096 bytes of storage.
Needs: Creating your first Storage CellAsks for:4k ME Storage Component
- 16k Storage Component (x4^2)
The third tier of storage component, providing 16384 bytes of storage.
Needs: 4k Storage ComponentAsks for:16k ME Storage Component
- Auto-Crafting (Order up)
Storage is nice and all that, but what good is a storage system if it's clogged up with raw materials needing to be crafted and processed into something and you're still stuck with having to do so manually? AE2's auto-crafting system begins with the ME Pattern Provider. The Pattern Provider holds certain items called Patterns (covered in the next quest) which are programmed to hold some recipe that turns input items into a certain output. Up to 9 patterns can fit in one provider. You'll often be making use of multiple pattern providers scattered all throughout your base, which is why it's useful to have a Pattern Access Terminal to remotely access the contents of any and all providers on your wider ME network.
Needs: Basic CablingAsks for:ME Pattern Access Terminal
- Patterns
Patterns are what hold an encoded recipe to be fulfilled by a Pattern Provider. To encode a recipe onto a Pattern, the ME Pattern Encoding Terminal must be used. Patterns can be set to hold either a regular crafting recipe, which will require the use of a Molecular Assembler on the face of its Provider, or a more general 'processing' recipe, wherein any input items can be sent out by the provider into some other machine block or specialised processing plant.
Needs: Auto-CraftingAsks for:Blank Pattern,
ME Pattern Encoding Terminal
- Download more RAM
Before you can carry out an auto-crafting job, you need a device to actually store the request itself along with any interim items for multi-step crafts. This device is known as a crafting CPU. A crafting CPU is a multiblock structure requiring at least one Crafting Storage block, optionally along with any other Crafting Unit. The multiblock can be made in any size, but must be a solid cuboid in order to form and function accordingly.
Needs: Auto-CraftingAsks for:16k Crafting Storage,
1k Crafting Storage,
256k Crafting Storage,
4k Crafting Storage,
64k Crafting Storage
- ME Level Emitter
The ME Level Emitter, when configured with a specific item and quantity of it to respond to, will emit a redstone signal depending on whether that item stored in the network either falls below, goes above or equals the given quantity. This can be used, for example, to automatically switch certain machines on with redstone to auto-craft a resource when it falls below a given minimum amount.
Needs: Auto-CraftingAsks for:ME Level Emitter
- Redstone-Controlled ME
Individual ME devices can also be configured to respond to redstone signals. When upgraded with a Redstone Card, a device can be configured to do work only when powered with redstone or otherwise as needed. This behavior can also apply to entire sections of an ME network by using an ME Toggle Bus. This allows a section of the network on the other side of the bus to come online only when the bus is powered by redstone, or to go offline if using an inverted toggle bus.
Needs: ME Level EmitterAsks for:Redstone Card,
ME Toggle Bus
- Molecular Assembler
The Molecular Assembler is AE2's equivalent of an automatic crafting table, required to fulfil any and all crafting pattern jobs. Molecular Assemblers are capable of transferring power and channels to other ME devices connected to it, but will not themselves take up a channel. Up to 6 MAs can be connected to a single Pattern Provider (if employed) to allow for more crafts to be done in parallel. MAs also each have their own dedicated slot for a single crafting pattern, allowing them to function standalone when powered. When operated in this way, any matching items inserted into the MA will be automatically crafted into the result of the pattern.
Needs: PatternsAsks for:Molecular Assembler
- Speed Card
The Acceleration Card, depending on the device being upgraded with it, will either increase the speed at which the device operates or allow the device to carry out more operations in one go. In the case of the Molecular Assembler, a full set of 5 cards reduces the time taken for the MA to fulfil a craft from one second (with no cards) to one tick.
Needs: Molecular AssemblerAsks for:Acceleration Card
- Advanced Cabling ('S.M.R.T.')
The ME Smart Cable and Dense Smart Cable function identically to the covered cables in terms of channel distribution, but will also visibly display the amount of channels they are using as coloured lines along themselves.
Needs: Basic Cabling - 64k Storage Component (x4^3)
The fourth tier of storage component, providing 65536 bytes of storage.
Needs: 16k Storage ComponentAsks for:64k ME Storage Component
- Growth Accelerator
Naturally, AE2 provides its own way to dramatically speed up crystal growth. Place these around your Budding Crystals, give them some power, and watch your crystals grow!
Needs: Auto-CraftingAsks for:Growth Accelerator
- Condensed Matter
As for wirelessly expanding the ME Network itself, the first step is admittedly somewhat unorthodox. The Matter Condenser is AE2's take on a trash can, voiding any items inserted into it. When fitted with a Storage Component, however, the condenser can harness some left-over energy from the item being voided and store it to make two special crafting items out of enough concentrated energy. The first of these two items is the Matter Ball, requiring at least a 1k storage component and 256 items' worth of voided material.
Needs: Creating your first Storage CellAsks for:Matter Condenser,
Matter Ball
- Hyper-Condensed Matter
When using a 64k storage component or higher, the Matter Condenser becomes able to condense significantly more to produce a Singularity. A single singularity requires 256000 items to be voided. That's exactly 4000 stacks! See what happens when you throw this singularity on the ground with a piece of Ender Dust. You'll have to deal some damage to the surroundings while you're at it, but thankfully AE2 offers its own Tiny TNT to minimise that.
Needs: Condensed MatterAsks for:Ender Dust,
Singularity,
Tiny TNT
- Quantum Network Bridge
If you did that last quest correctly, you should have turned that singularity into a pair of Quantum Entangled Singularities. These new singularities are used to link together a ring-shaped device known as a Quantum Network Bridge. When two of these individual rings have been linked using the Quantum Entangled Singularities and jumpstarted with some AE power (e.g. an energy cell), an ME network can be expanded wirelessly on the other side of the bridge, across either long distances or even dimensions.
Needs: Hyper-Condensed MatterAsks for:Quantum Entangled Singularity,
ME Quantum Link Chamber,
ME Quantum Ring
- Quantum Bridge Card
The Quantum Bridge Card is an alternate method to get wireless interdimensional access to your Applied Energistics system. You will need a Quantum Bridge connected at your base and a Quantum Bridge Card in your terminal. These tunnels are then bound together with a Quantum Entangled Singularity to gain access wherever you go.
Needs: Quantum Network Bridge, Wireless TerminalsAsks for:Quantum Bridge Card
- The... Weapons? (Too hot for the ATF)
These last three items are more or less some extra toys provided by AE2 and don't necessarily fit under any of these quest trees. The Charged Staff is just a simple powered staff which deals 3 hearts of damage and consumes 300AE per hit. It also uses pre-1.9 combat mechanics, meaning that you can spam-click with this like in the good old days. The Entropy Manipulator, when used on certain blocks in the world, will smelt them in-place, such as sand to glass and metal ores to metal ingots. If not, it will simply light a fire on the block. Finally, the Matter Cannon functions similarly to the Color Applicator as a dedicated cell for holding 'ammo' items such as Matter Balls and iron/gold nuggets, which can then be fired out to deal damage to mobs or break blocks. Heavier 'ammo'Matter Balls in a Matter Cannon can be substituted with Paint Balls, which will apply a paint splatter effect on the face of whatever block being fired at. Lumen Paint Balls are a variant of paint balls exclusively used by the Matter Cannon, whose paint splatters also give off some light once present in the world.
Needs: Creating your first Storage CellAsks for:Charged Staff,
Entropy Manipulator,
Matter Cannon
- Fluid Storage Cell 16k
Items are not the only things that can be stored in ME cells. ME Fluid Storage Cells can store liquids such as water, lava and any variety of modded oils and fuels, just to give a few examples. Note that all storage cells, regardless of what they're designed to store, only differ in terms of their housing; both item and fluid cells use the same kind of storage component to make. For fluids, 1 byte equals 8 buckets (8000mb).
Needs: Item StorageAsks for:16k ME Fluid Storage Cell,
1k ME Fluid Storage Cell,
256k ME Fluid Storage Cell,
4k ME Fluid Storage Cell,
64k ME Fluid Storage Cell
- Automation in upgrade form!
When applied as an upgrade to any supported device such as an Interface or Export Bus, the Crafting Card allows the device in question to automatically send out its own crafting requests for a required (filtered) item. Crafting CPUs can be set to respond only to these requests to prevent taking up CPUs meant for player-requested crafts. When the Level Emitter is upgraded with the Crafting Card, it can be configured to emit redstone in order to directly facilitate in crafting, by emitting a signal either while a crafting job for its given item is detected or specifically to craft the item. The latter would apply for cases where the only thing needed to make a given item is a redstone signal, without even requiring a crafting pattern.
Needs: Redstone-Controlled MEAsks for:Crafting Card
- 256k Storage Component (x4^4)
The fifth and final AE2-standard tier of storage component, providing 262144 bytes of storage.
Needs: 64k Storage ComponentAsks for:256k ME Storage Component
- 1M Storage Component (The first MEGAbyte.)
There comes a point in any playthrough of a large modpack where even the highest standard tier of storage cell doesn't cut it for the amount of items and resources that you may be accumulating. This is where the MEGA Cells add-on comes in, extending the available tiers of storage into the megabyte territory. The first of these new tiers is given by the 1M MEGA Storage Component, providing 1024 kilobytes, or 1048576 bytes, of storage.
Needs: 256k Storage ComponentAsks for:1M MEGA Storage Component
- 4M Storage Component (x4)
The second MEGA tier of storage component, providing 4194304 (4096k) bytes of storage.
Needs: 1M Storage ComponentAsks for:4M MEGA Storage Component
- 16M Storage Component (x4^2)
The third MEGA tier of storage component, providing 16777216 (16384k) bytes of storage.
Needs: 4M Storage ComponentAsks for:16M MEGA Storage Component
- 64M Storage Component (x4^3)
The fourth MEGA tier of storage component, providing 67108864 (65536k) bytes of storage.
Needs: 16M Storage ComponentAsks for:64M MEGA Storage Component
- 256M Storage Component (x4^4)
The fifth and final MEGA tier of storage component, providing 268435456 (262144k) bytes of storage.
Needs: 64M Storage ComponentAsks for:256M MEGA Storage Component
- Cable Anchor (Under the knife)
The Quartz Cutting Knife, like the wrench, comes in both nether and certus quartz flavours and is a useful crafting tool to have on hand. Cables can also be separated without needing to be coloured by attaching a Cable Anchor between them, crafted using this knife and craftable up to 50 times with the same knife before it breaks. Cable Anchors can also be used to craft Cable Facades, allowing you to disguise cables within walls by covering them with the face of an arbitrary block. While facade recipes are hidden in JEI, you can still craft them by taking any regular block and surrounding it with 4 cable anchors in the crafting grid. Aside from crafting anchors, the cutting knife also has another use: right-clicking with the knife will open a small GUI that allows you to craft Inscriber Name Presses. When given a name, these presses can be used inside of an Inscriber to rename any input item with the name of the press. Two of these presses can be concatenated in the inscriber to rename the item to the name of the top press, followed by the bottom one.
Needs: Basic CablingAsks for:Cable Anchor,
Inscriber Name Press
- Download more CPU cores
The Crafting Co-Processing Unit helps speed up crafting jobs by allowing pattern providers to either send items out to their connected devices faster or to work concurrently to make multiple required ingredients. The base AE2 co-processor provides one co-processor 'thread' to assist this, while the co-processing unit from MEGA Cells provides 4 threads in a single such block.
Needs: Download more RAMAsks for:Crafting Co-Processing Unit
- Download more VRAM
The Crafting Monitor displays the overall item being crafted, along with the remaining quantity of that item still being crafted. Both the base AE2 monitor and the MEGA monitor function identically, but are provided for aesthetic purposes.
Needs: Download more CPU coresAsks for:Crafting Monitor
- Energy Card
The Energy Card can be applied to most chargeable devices like Portable Cells and Wireless Terminals (covered later) to also increase their energy buffer.
Needs: Dense Energy CellAsks for:Energy Card
- The IO (OI, OI, OI!)
To make life that much easier, AE2 provides a whole suite of devices for the manipulation of ME data, i.e. moving stored items around the world. The ME Interface is one of these devices. As an input device, the Interface allows any item/fluid/etc to be piped externally through it, which is then automatically stored in the ME Network that the interface is connected to. As an output device, the Interface can be configured to keep a certain available amount of a stored item in stock, from the ME network to its own internal inventory. This allows items to then be received by some external source like another player or some pipe.
Needs: Basic Cabling - The O
The ME Export Bus periodically spits items in its whitelist filter out to whatever external storage the bus is facing. Unlike the Import Bus, the Export Bus cannot work without being filtered.
Needs: The IOAsks for:ME Export Bus
- P2P Tunnels (Cut out the middleman)
P2P (peer-to-peer) is a powerful system within AE2, allowing for the transfer of items, fluids and even more without the need for any intermediary ME storage. Right-clicking on a P2P tunnel with certain items will attune the tunnel into one capable of transferring something else, such as items through pipes, energy through cables, redstone signals and (by default) even ME connections themselves. P2P tunnels must be linked to one another with the use of a Memory Card, detailed in the next quest.
Needs: The IOAsks for:ME P2P Tunnel
- Forgot to Mention (This has a use outside of crafting cables.)
An important concept within AE2 is a technique known as 'subnetting', wherein an extra separate ME network (a subnetwork) acts in conjunction with the main network to perform some specialised function or process. What separates a subnetwork from a completely detached separate network is usually the use of the Quartz Fiber as a cable part. When placed between two otherwise unconnected lengths of cable, the Quartz Fiber transfers no data or channels between the two whatsoever, instead only transmitting power. Thus, a subnetwork on the other side of the Fiber can be powered wholly by the main network's power source, without requiring any extra dedicated powergen.
Needs: The IOAsks for:Quartz Fiber
- GET OUT
The ME Formation Plane acts similarly to the Storage Bus, but treats the world itself as its storage medium. In other words, it will place down any block in its filter directly in front of itself. This can be useful for situations where a block can be processed simply by placing it and breaking it with a certain tool.
Needs: The OAsks for:ME Formation Plane
- Memory Card
The Memory Card is a tool with two different functions. The simplest of the two is to save various devices' configurations (such as whitelist filters) to be copied over to another device of the same kind. The second function of a memory card is to link P2P tunnels together. When doing so, the P2P tunnel being linked will be assigned a unique ID, which is stored on the memory card for further linking.
Needs: P2P TunnelsAsks for:Memory Card
- The I
The ME Import Bus periodically sucks items in from whatever external storage the bus is facing. It can optionally be filtered to only take in certain items from said inventory.
Needs: The IOAsks for:ME Import Bus
- GET IN
The ME Annihilation Plane can be used to automatically break any blocks in front of it and return anything dropped by the block directly to the ME network. As an added bonus, the Annihilation Plane can be enchanted in the same way as a regular digging tool, affecting block drops in the same way as that enchanted tool would. This makes it ideal for processing ore blocks when enchanted with Fortune, for example. Any added enchantments significantly increase the amount of energy used by the plane every time a block is broken. Enchanting the plane with Efficiency will decrease the overall energy use incurred by all other enchantments, while the Unbreaking enchantment gives the plane the chance to only use any energy sometimes, similarly to Unbreaking on regular tools.
Needs: The IAsks for:ME Annihilation Plane
- Portable Fluid Cell 16k
Portable Cells function identically to regular cells in that they can be inserted into a chest or drive and filled accordingly. However, unlike regular cells, their contents can also be accessed standalone via the cell item itself, a bit like a digital ME-flavoured backpack.
Needs: Item StorageAsks for:16k Portable Fluid Cell,
1k Portable Fluid Cell,
256k Portable Fluid Cell,
4k Portable Fluid Cell,
64k Portable Fluid Cell,
16k Portable Item Cell
- In Applied Energistics 2, every ME network has a certain number of channels...
In Applied Energistics 2, every ME network has a certain number of channels available, which simply means how many networked devices can fit on the whole network. As a rule of thumb, any device that more or less handles ME data directly (items stored within the network) and carries out some form of I/O will take up a channel. Usually components that are only concerned with the internal power storage of the network, like Energy Cells and Inscribers, do not take up channels. Networks without an ME Controller are known as 'ad-hoc' networks and only support a maximum of 8 channels.
Needs: Basic Cabling - Defragmentation
The ME IO Port allows for the contents of an ME network's storage to be quickly rearranged between different storage media such as ME cells and external containers connected to storage buses. When a cell is inserted in an input slot on the left, the IO Port can be toggled to either empty the cell out into other ME storages or fill the (ideally, partitioned) cell with certain items spread out across other storages.
Needs: The StorageAsks for:ME IO Port
- Here's some additional AE2 guides beyond the official AE2 guide, and the in...
Here's some additional AE2 guides beyond the official AE2 guide, and the in game one. AllTheGuides AE2 Guide AE2 Guide Video by BucketSt AE2 Guide Playlist by The MindCrafters Advanced AE Guide by The MindCrafters PT-BR: Complete AE2 Guide by Danrique AE2 Automatic Craft Guide by Danrique
Needs: Applied Energistics 2 - The spare chest
The ME Storage Bus, when facing some external storage container, will allow the container to be used as though it were part of the ME network, allowing items to be taken out from the container or inserted into it purely via ME. Storage buses can be filtered and given specific priorities such that specific items will try to go to the attached storage first, however it will not retroactively move any filtered items from anywhere else in the network to its attached storage.
Needs: The IOAsks for:ME Storage Bus
- Capacity Card
The Capacity Card allows a bus upgraded with it to carry a larger filter. Import and Export buses upgraded with capacity cards can go from supporting only one filtered item each to their maximum nine-slot filter, while Storage buses will go from 18 slots to a maximum of 63.
Needs: The spare chestAsks for:Capacity Card
- Loosely Speaking (The remaining two IO cards)
The Fuzzy Card allows a filtered item to be matched regardless of any (NBT) metadata such as damage or enchantments, while the Inverter Card toggles the filter on such buses from being a whitelist to being a blacklist.
Needs: Capacity CardAsks for:Fuzzy Card,
Inverter Card