Mystical Adaptations in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.20.1-1.0.1 · First seen in 0.0.45.4

Checked Sep 20, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Mystical Adaptations is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.20.1-1.0.1. Insanium Armor, Insanium Tools & more. (Summary from the mod's Modrinth page.)

What is Mystical Adaptations?

2 parts

Mystical Adaptations is an addon for Mystical Agriculture and Mystical Agradditions. It extends the Mystical Agriculture gear line with a Tier 6 Insanium set. This pack includes version 1.20.1-1.0.1 of the mod.[1][2]

What it adds

Where the quest book puts it

The Insanium gear quests sit in the Mystical Agriculture chapter, in the Resource Generation group. There the quest book asks you to obtain the Insanium armor ("Essence Armor" quest), the seed reprocessor (a quest in "Mystical Agriculture"), and the Insanium Watering Can together with Insanium Farmland ("Growing & Speed up Growth Tier 6" quest). All three come after an Insanium Ingot quest in that same chapter.[1][3]

I can't show you the text of most quests in that chapter here, so open the quest book to read the details.[3]

The furnace has its own quest, a quest in "Smelters", in the Smelters chapter of the Production group. It asks you to obtain the Insanium Furnace. Smelters also holds the other Mystical Agriculture furnace quests, such as a quest in "Smelters", a quest in "Smelters", a quest in "Smelters" and a quest in "Smelters".[1][4]

How do you get started with Mystical Adaptations?

6 parts

Mystical Adaptations is an addon for Mystical Agriculture and Mystical Agradditions. It adds Tier 6 Insanium armor, a set of Insanium tools, and two tile entities: the Insanium Furnace and the Insanium Seed Reprocessor. So your first steps are about getting far enough into the Mystical Agriculture line to unlock them.[1]

Start at the Insanium Ingot quest

In the quest book, the Mystical Agriculture chapter (group Resource Generation, chapter 12 of 44) hangs the Insanium quests for armor, the seed reprocessor and Tier 6 growing off the Insanium Ingot quest. That is your gate. The ingot itself belongs to Mystical Agradditions, not to this mod. The rest of that chapter's quests are in the quest book, so check there for how to get it.[3][5]

Step 1: Insanium Seed Reprocessor

The Insanium Seed Reprocessor has its own quest, a quest in "Mystical Agriculture", right after the Insanium Ingot quest. Its recipe is changed by this pack, so go by the recipe below and not by what you remember from the mod.[3][5]

Insanium Seed ReprocessorChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotInsanium EssenceEmpty slot
Insanium IngotEmpty slotInsanium Ingot
Empty slotInsanium BlockEmpty slot

Recipe id: mysticaladaptations:insanium_reprocessor

This recipe is changed by the pack.

Step 2: Watering can for Tier 6 growing

The quest "Growing & Speed up Growth Tier 6" quest (Growing & Speed up Growth Tier 6) asks for the Insanium Watering Can plus Insanium Farmland, and it also comes after the Insanium Ingot quest.[3][5]

Step 3: Insanium armor

The quest "Essence Armor" quest (Essence Armor) asks for the full set: Insanium Helmet, Insanium Chestplate, Insanium Leggings and Insanium Boots. All four are crafted the same way as the helmet shown below, each from its own matching piece.[3][5]

Insanium HelmetMod recipe

Shaped Transfer Damage (cucumber)

Shaped Transfer Damage (cucumber)
Empty slotInsanium GemstoneEmpty slot
Insanium IngotAwakened Supremium HelmetInsanium Ingot
Empty slotInsanium GemstoneEmpty slot

Recipe id: mysticaladaptations:insanium_helmet

In this pack, [[config:config/mysticaladaptations-common.toml#Mystical Agradditions.insanium_armor_augments]] and [[config:config/mysticaladaptations-common.toml#Mystical Agradditions.insanium_tools_augments]] are both set to 2, which is the top of their 1 to 2 range. That means each armor piece and each tool can take up to 2 augments.[6]

Step 4: Insanium Furnace

The Insanium Furnace has its quest, a quest in "Smelters", in the Smelters chapter (group Production, chapter 42 of 44). It sits alongside the other furnace tiers in that chapter.[4][5]

Crafting Shaped

Crafting Shaped
Empty slotInsanium EssenceEmpty slot
Insanium IngotAwakened Supremium FurnaceInsanium Ingot
Empty slotInsanium BlockEmpty slot

Recipe id: mysticaladaptations:insanium_furnace

Step 5: Tools

The mod adds the Insanium Sword, Insanium Pickaxe, Insanium Shovel, Insanium Axe, Insanium Hoe, Insanium Shears, Insanium Fishing Rod, Insanium Scythe and Insanium Sickle. The Insanium Paxel is built from other Insanium tools, so make those first.[1][5]

Insanium PaxelMod recipe

Crafting Shaped

Crafting Shaped
Insanium AxeInsanium PickaxeInsanium Shovel
Empty slotany wooden rodEmpty slot
Empty slotany wooden rodEmpty slot

Recipe id: mysticaladaptations:insanium_paxel

Watch out: Don't plan on farming insanium essence from bosses. In this pack, [[config:config/mysticaladaptations-common.toml#Mob Drops.dragon_insanium]] and [[config:config/mysticaladaptations-common.toml#Mob Drops.wither_insanium]] are both false, so neither the Ender Dragon nor the Wither drops it when killed with an Insanium weapon.[6]

How does Mystical Adaptations work?

5 parts

Mystical Adaptations is a small addon, so there are no big multiblocks or power networks to wire up here. The mod adds Insanium gear and two machines (tile entities): the Insanium Furnace and the Insanium Seed Reprocessor. It is an addon for Mystical Agriculture and Mystical Agradditions, and most of how it plays comes from that link.[1][7]

The two machines

The furnace is crafted from Insanium materials and an Awakened Supremium furnace, so it's an upgrade step, not a fresh build. Here's the exact in-pack recipe.[5]

Crafting Shaped

Crafting Shaped
Empty slotInsanium EssenceEmpty slot
Insanium IngotAwakened Supremium FurnaceInsanium Ingot
Empty slotInsanium BlockEmpty slot

Recipe id: mysticaladaptations:insanium_furnace

The Seed Reprocessor is a different story. The pack changed its recipe, so don't trust the mod's default. Use this one.[5]

Insanium Seed ReprocessorChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotInsanium EssenceEmpty slot
Insanium IngotEmpty slotInsanium Ingot
Empty slotInsanium BlockEmpty slot

Recipe id: mysticaladaptations:insanium_reprocessor

Unverified The sources don't describe how fast either machine works, what the Seed Reprocessor takes in and puts out, or whether they accept power, fluids or automation (hoppers, pipes). Check them in-game before building around them.

Upgrading tools and armor

Most Insanium tools and armor pieces use the recipe type cucumber:shaped_transfer_damage. The pack's recipe dump counts 15 of these, all taking Mystical Agriculture and Mystical Agradditions items and producing Mystical Adaptations items. In other words, you upgrade existing gear, you don't start from scratch.[5]

The Insanium Paxel is the exception. It's a normal shaped craft that combines your finished Insanium tools.[5]

Insanium PaxelMod recipe

Crafting Shaped

Crafting Shaped
Insanium AxeInsanium PickaxeInsanium Shovel
Empty slotany wooden rodEmpty slot
Empty slotany wooden rodEmpty slot

Recipe id: mysticaladaptations:insanium_paxel

The Insanium Watering Can is also a normal shaped craft, built from an Awakened Supremium watering can.[5]

Augments

The mod adds augments for its gear. These are the effects the language file describes:[7]

  • Hungerless: you never feel hungry again.[7]
  • Woodcutter: breaks an entire tree.[7]
  • Mining AOE V: mining area of 11x11.[7]
  • Tilling AOE V: tilling area of 11x11.[7]
  • Attack AOE IV: attack area of 9x9.[7]
  • Absorption VI: grants 12 absorption hearts.[7]
  • Health Boost VI: increases max health by 12 hearts.[7]

The mod page also lists a Strength IV augment, but the language file has no description for it, so its exact effect is unverified.[1][7]

The pack allows 2 augments on Insanium armor ([[config:config/mysticaladaptations-common.toml#Mystical Agradditions.insanium_armor_augments]]) and 2 on Insanium tools ([[config:config/mysticaladaptations-common.toml#Mystical Agradditions.insanium_tools_augments]]). Both options accept a range of 1 to 2.[6]

There are also two Vampirism compat augments. Daywalker protects vampires from the sunlight, and Thirstless means you never feel thirsty (of blood) again. Both are enabled in the pack through [[config:config/mysticaladaptations-common.toml#Vampirism Compat.daywalker_augment]] and [[config:config/mysticaladaptations-common.toml#Vampirism Compat.thirstless_augment]].[6][7]

Mob drops

The mod has options for the Ender Dragon and the Wither to drop insanium essence when killed with an Insanium weapon. The pack has switched both off, via [[config:config/mysticaladaptations-common.toml#Mob Drops.dragon_insanium]] and [[config:config/mysticaladaptations-common.toml#Mob Drops.wither_insanium]], so don't count on boss kills for essence here.[6]

Pack-specific interactions

How do you progress through Mystical Adaptations?

4 parts

Mystical Adaptations adds Insanium-tier gear and utilities for this pack. The quest book files Insanium essence as Tier 6 of the Mystical Agriculture ladder, and the Insanium items here build on the Awakened Supremium versions of the same items.[3][5]

The tier ladder in the quest book

The essence quests live in the Mystical Agriculture chapter of the Resource Generation group. This is the order the quest book chains them in:[3]

  1. Start with "Welcome to Mystical Agriculture" quest, which the book follows with "Inferium Essence" quest.[3]
  2. Next in the chain is "Prudentium Essence" quest.[3]
  3. Then "Tertium Essence" quest.[3]
  4. Then "Imperium Essence" quest.[3]
  5. Then "Supremium Essence" quest.[3]
  6. Finally "Insanium Essence" quest, the Insanium step.[3]

There is also an Awakened branch in the quest book. "The Awakening" quest follows Supremium Essence, then comes "Cognizant Dust" quest, then "Awakened Supremium Essence" quest. It matters here because the Insanium armor and most Insanium tools are crafted from the Awakened Supremium version of the same piece.[3][5]

What the Insanium quests ask for

The quest book places several quests that involve this mod after a quest in "Mystical Agriculture":[3]

The Insanium Furnace has its own quest, a quest in "Smelters", in the Smelters chapter of the Production group. It asks you to obtain the furnace.[4][5]

Recipes

Armor and tools follow one pattern, and the recipe blocks below show the exact in-pack versions. Here is a helmet as an example:[5]

Insanium HelmetMod recipe

Shaped Transfer Damage (cucumber)

Shaped Transfer Damage (cucumber)
Empty slotInsanium GemstoneEmpty slot
Insanium IngotAwakened Supremium HelmetInsanium Ingot
Empty slotInsanium GemstoneEmpty slot

Recipe id: mysticaladaptations:insanium_helmet

The utilities have their own recipes. The furnace and the watering can are the mod's own recipes:[5]

Crafting Shaped

Crafting Shaped
Empty slotInsanium EssenceEmpty slot
Insanium IngotAwakened Supremium FurnaceInsanium Ingot
Empty slotInsanium BlockEmpty slot

Recipe id: mysticaladaptations:insanium_furnace

The Seed Reprocessor recipe is one the pack has changed, so go by what the site shows here:[5]

Insanium Seed ReprocessorChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotInsanium EssenceEmpty slot
Insanium IngotEmpty slotInsanium Ingot
Empty slotInsanium BlockEmpty slot

Recipe id: mysticaladaptations:insanium_reprocessor

This recipe is changed by the pack.

The Insanium Paxel is the exception among the tools: it is assembled from other Insanium tools instead of one Awakened Supremium piece.[5]

Insanium PaxelMod recipe

Crafting Shaped

Crafting Shaped
Insanium AxeInsanium PickaxeInsanium Shovel
Empty slotany wooden rodEmpty slot
Empty slotany wooden rodEmpty slot

Recipe id: mysticaladaptations:insanium_paxel

Where Insanium gear is used later

The pack's own script counts the Insanium paxel among the diamond-level paxels when you break aluminum, zinc, cobalt, platinum, iridium and tungsten ores from the common ore library. Fortune on it can add extra drops.[8]

Insanium items also show up as ingredients in endgame crafts the pack rewrote. Its recipe for Energy Collector MK2 uses the Insanium Furnace, and its recipe for the Planet Eater (the Planet Eater) uses the Insanium Shovel.[9][10]

How does Mystical Adaptations work with other mods?

4 parts

Mystical Adaptations is an addon for Mystical Agriculture and Mystical Agradditions, so most of its links go back to those mods. The pack also feeds its gear into a few endgame recipes from other mods.[1]

Built on Mystical Agriculture gear

Insanium gear is the next step up from the Awakened Supremium gear. The axe, boots and bow are made by upgrading the matching Awakened Supremium item with Insanium materials from Mystical Agradditions. Across the pack, 15 recipes of this upgrade type turn Mystical Agriculture and Mystical Agradditions items into Mystical Adaptations items.[5]

Insanium AxeMod recipe

Shaped Transfer Damage (cucumber)

Shaped Transfer Damage (cucumber)
Empty slotInsanium GemstoneEmpty slot
Insanium IngotAwakened Supremium AxeInsanium Ingot
Empty slotInsanium GemstoneEmpty slot

Recipe id: mysticaladaptations:insanium_axe

The axe shows the upgrade pattern that the Insanium boots and bow also follow.

The Insanium Furnace and the Insanium Watering Can are normal crafting recipes that start from their Awakened Supremium versions.[5]

Crafting Shaped

Crafting Shaped
Empty slotInsanium EssenceEmpty slot
Insanium IngotAwakened Supremium FurnaceInsanium Ingot
Empty slotInsanium BlockEmpty slot

Recipe id: mysticaladaptations:insanium_furnace

The pack has changed the recipe for the Insanium Seed Reprocessor, so use this in-pack version and not the mod's default.[5]

Insanium Seed ReprocessorChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotInsanium EssenceEmpty slot
Insanium IngotEmpty slotInsanium Ingot
Empty slotInsanium BlockEmpty slot

Recipe id: mysticaladaptations:insanium_reprocessor

Avaritia Infinity gear

Insanium gear is one of the many ingredients in the pack's changed Avaritia recipes, made at an Extended Crafting table. Each of these needs its Insanium counterpart:[5]

The pack's own script for the Planet Eater includes the Insanium Shovel among its many shovels.

ProjectE Energy Collector MK2

The Insanium Furnace also goes into the Energy Collector MK2. The pack's own script changes that recipe, which is made at an Extended Crafting table.[5][9]

In the quest book

In the Mystical Agriculture chapter (group Resource Generation), three quests come after the Insanium Ingot quest: "Essence Armor" quest asks you to bring the four Insanium armor pieces, a quest in "Mystical Agriculture" asks for the Insanium Seed Reprocessor, and "Growing & Speed up Growth Tier 6" quest asks for the Insanium Watering Can plus Insanium Farmland. Most of that chapter's quests are not included in the sources here, so the rest of it is in the quest book.[1][3][5]

The Insanium Furnace has its own quest, a quest in "Smelters", in the Smelters chapter (group Production), which asks you to get the furnace. That chapter also covers other furnaces, including the Mystical Agriculture furnace tiers.[1][4]

Which Project Infinity 0.1 quests use Mystical Adaptations?

2 parts

The pack's quest book touches this mod in two chapters. Most of it is in the Mystical Agriculture chapter (group Resource Generation, chapter 12 of 44, 207 quests). One more quest is in the Smelters chapter (group Production, chapter 42 of 44, 41 quests).[3][4]

Mystical Agriculture chapter

Everything here hangs off the Insanium tier. "Supremium Essence" quest is Tier 5, and "Insanium Essence" quest comes right after it as Tier 6. a quest in "Mystical Agriculture" follows Insanium Essence, and three quests unlock after the ingot.[3]

  1. "Supremium Essence" quest: the Tier 5 essence quest that leads to the next step.[3]
  2. "Insanium Essence" quest: the Tier 6 essence quest, which comes after Supremium Essence.[3]
  3. a quest in "Mystical Agriculture": comes after Insanium Essence and opens the quests below.[3]

Once you have the ingot, these quests become available, and three of them ask for items from this mod:[3]

Smelters chapter

In the Smelters chapter, a quest in "Smelters" asks you to obtain the Insanium Furnace. The book lists no prerequisite for it, so you can pick it up at any point in that chapter. The chapter also has furnace quests for the other Mystical Agriculture tiers, such as a quest in "Smelters" and a quest in "Smelters".[4]

Which Mystical Adaptations config options matter?

3 parts

Mystical Adaptations keeps its settings in one file, config/mysticaladaptations-common.toml, and there are only a handful of options. Here is exactly how this pack sets each one.[6]

Boss drops

Both boss drop options are switched off in this pack. [[config:config/mysticaladaptations-common.toml#Mob Drops.dragon_insanium]] is false, so the Ender Dragon does not drop insanium essence when you kill it with an Insanium weapon. [[config:config/mysticaladaptations-common.toml#Mob Drops.wither_insanium]] is also false, so the Wither doesn't either.[6]

Watch out: Don't plan on farming insanium essence from the Ender Dragon or the Wither in this pack. Both drops are disabled in the config.[6]

Augment slots on insanium gear

The number of augments you can place on insanium gear is set by two options, and each accepts a value between 1 and 2. This pack sets both to 2, the top of the range. That means [[config:config/mysticaladaptations-common.toml#Mystical Agradditions.insanium_armor_augments]] allows 2 augments on insanium armor, and [[config:config/mysticaladaptations-common.toml#Mystical Agradditions.insanium_tools_augments]] allows 2 augments on insanium tools.[6]

Vampirism compat augments

The mod includes Vampirism compatibility that adds the Thirstless and Daywalker augments. In this pack both are enabled: [[config:config/mysticaladaptations-common.toml#Vampirism Compat.daywalker_augment]] is true and [[config:config/mysticaladaptations-common.toml#Vampirism Compat.thirstless_augment]] is true.[1][6]

What changed in Mystical Adaptations between versions?

1 part

Project Infinity 0.1 0.0.51.4-hotfix-2 ships Mystical Adaptations 1.20.1-1.0.1. It was already in the pack by version 0.0.45.4 or earlier, so you have had these fixes for a while.[2]

What changed in 1.20.1-1.0.1

This is the mod's own changelog for the version your pack uses. It is all bug fixes:[2][11]

  • Fixed a crash on startup, contributed by the community member naxakariya.[11]
  • Fixed Tier VI augments not having descriptions.[11]
  • Fixed Wood Cutter augments running code on the client side instead of the server side.[11]
  • Fixed augments not being shown in the item's tooltip.[11]

If you hover over an item and want to check which augments it has, the tooltip fix means they should now show up there.[11]

Sources

  1. Mystical Adaptations project page (modrinth) · official mod data
  2. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  3. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Mystical Agriculture" · quest text
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Smelters" · quest text
  5. Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making Mystical Adaptations items · pack recipe dump
  6. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/mysticaladaptations-common.toml · pack file
  7. mysticaladaptations names, screen text and descriptions (English lang file) · official mod data
  8. kubejs/server_scripts/scripts/world_interaction_scripts/fix_mekanismtools_common_ore_library.js (Project Infinity 0.1's own script) · pack file
  9. kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/energy_collector_mk2.js (Project Infinity 0.1's own script) · pack file
  10. kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/infinity_shovel.js (Project Infinity 0.1's own script) · pack file
  11. Mystical Adaptations 1.20.1-1.0.1 changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.0.51.3 to 0.0.51.4-hotfix-1 · 0.0.51.2

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Version in each release

23 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
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0.0.51.4-hotfix-1
Sep 15, 2026
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0.0.51.4
Sep 14, 2026
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0.0.51.3-HOTFIX
Aug 16, 2026
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0.0.51.3
Aug 15, 2026
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0.0.51.2
Aug 11, 2026
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0.0.51.1
Jul 31, 2026
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0.0.50.2-hotfix
Jun 22, 2026
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0.0.50.1
Jun 18, 2026
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0.0.50.0
Jun 16, 2026
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0.0.49.3
May 17, 2026
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0.0.49.2
May 13, 2026
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May 11, 2026
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Mar 6, 2026
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0.0.47.1
Feb 2, 2026
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0.0.47.0
Feb 1, 2026
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Jan 6, 2026
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0.0.46.0
Jan 4, 2026
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0.0.45.4
Dec 23, 2025
1.20.1-1.0.1MysticalAdaptations-1.20.1-1.0.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

20 items from the 0.0.51.4-hotfix-2 recipe dump.

Project Infinity 0.1 quests (4)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 4 quests →

Mystical Agriculture (3)
Smelters (1)

Config options (how Project Infinity 0.1 sets them)

6 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 6 settings →

Show settings
SettingProject Infinity 0.1 value
Mob Drops.dragon_insanium
Ender Dragon drops insanium essence when killed with an Insanium weapon.
config/mysticaladaptations-common.toml
false
Mob Drops.wither_insanium
Wither drops insanium essence when killed with an Insanium weapon.
config/mysticaladaptations-common.toml
false
Mystical Agradditions.insanium_armor_augments
Set how many augments can be placed on the insanium armor
config/mysticaladaptations-common.toml
2
Mystical Agradditions.insanium_tools_augments
Set how many augments can be placed on the insanium tools
config/mysticaladaptations-common.toml
2
Vampirism Compat.daywalker_augment
Enable the Daywalker Augment
config/mysticaladaptations-common.toml
true
Vampirism Compat.thirstless_augment
Enable the Thirstless Augment
config/mysticaladaptations-common.toml
true

Which Project Infinity 0.1 mods work with Mystical Adaptations?

The Project Infinity 0.1 mods that share the most recipes with Mystical Adaptations. Highlighted ones have a guide.

Where does Mystical Adaptations appear in the Project Infinity 0.1 quest book?

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