The Twilight Forest: Project Infinity 0.1 config options

Config options (how Project Infinity 0.1 sets them)

45 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

Show settings
SettingProject Infinity 0.1 value
auroraBiomes
Defines which biomes the aurora shader effect will appear in. Leave the list empty to disable the effect.
config/twilightforest-client.toml
["twilightforest:glacier"]
cloudBlockPrecipitationDistance
Renders precipitation underneath cloud blocks. -1 sets it to be synced with the common config. Set this to a lower number if you're experiencing poor performance, or set it to 0 if you wish to turn it off
config/twilightforest-client.toml
-1
disableLockedBiomeToasts
Disables the toasts that appear when a biome is locked. Not recommended if you're not familiar with progression.
config/twilightforest-client.toml
false
disableOptifineNagScreen
Disable the nag screen when Optifine is installed.
config/twilightforest-client.toml
false
firstPersonEffects
Controls whether various effects from the mod are rendered while in first-person view. Turn this off if you find them distracting.
config/twilightforest-client.toml
true
giantSkinUUIDs
List of player UUIDs whose skins the giants of Twilight Forest should use. If left empty, the giants will appear the same as the player viewing them does.
config/twilightforest-client.toml
[]
questRamWoolIndicator
Renders a little check mark or x above your crosshair depending on if fed the Quest Ram that color of wool. Turn this off if you find it intrusive.
config/twilightforest-client.toml
true
rotateTrophyHeadsGui
Rotate trophy heads on item model. Has no performance impact at all. For those who don't like fun.
config/twilightforest-client.toml
true
silentCicadas
Make cicadas silent for those having sound library problems, or otherwise finding them annoying.
config/twilightforest-client.toml
false
silentCicadasOnHead
Make cicadas silent when sitting on your head. If the above option is already true, this won't have any effect.
config/twilightforest-client.toml
false
adminOnlyPortals
Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
config/twilightforest-common.toml
false
allowPortalsInOtherDimensions
Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit.
config/twilightforest-common.toml
false
boss_drop_chests
If true, Twilight Forest's bosses will put their drops inside of a chest where they originally spawned instead of dropping the loot directly. Note that the Knight Phantoms are not affected by this as their drops work differently.
config/twilightforest-common.toml
true
checkPortalDestination
Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination. Note that enabling this also reduces the rate at which portal formation checks are performed.
config/twilightforest-common.toml
false
cloudBlockPrecipitationDistance
Dictates how many blocks down from a cloud block should the game logic check for handling weather related code. Lower if experiencing low tick rate. Set to 0 to turn all cloud precipitation logic off.
config/twilightforest-common.toml
32
default_item_enchantments
If false, items that come enchanted when you craft them (such as ironwood or steeleaf gear) will not show this way in the creative inventory. Please note that this doesnt affect the crafting recipes themselves, you will need a datapack to change those.
config/twilightforest-common.toml
true
Dimension Settings.newPlayersSpawnInTF
If true, players spawning for the first time will spawn in the Twilight Forest.
config/twilightforest-common.toml
false
Dimension Settings.portalForNewPlayer
If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true.
config/twilightforest-common.toml
false
disablePortalCreation
Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
config/twilightforest-common.toml
false
Magic Trees.disableMiningCore
If true, prevents the Minewood Core from functioning.
config/twilightforest-common.toml
false
Magic Trees.disableSortingCore
If true, prevents the Sortingwood Core from functioning.
config/twilightforest-common.toml
false
Magic Trees.disableTimeCore
If true, prevents the Timewood Core from functioning.
config/twilightforest-common.toml
false
Magic Trees.disableTransformationCore
If true, prevents the Transformation Core from functioning.
config/twilightforest-common.toml
false
Magic Trees.miningCoreRange
Defines the radius at which the Minewood Core works. Can be a number anywhere between 1 and 128.
config/twilightforest-common.toml
16
Magic Trees.sortingCoreRange
Defines the radius at which the Sortingwood Core works. Can be a number anywhere between 1 and 128.
config/twilightforest-common.toml
16
Magic Trees.timeCoreRange
Defines the radius at which the Timewood Core works. Can be a number anywhere between 1 and 128.
config/twilightforest-common.toml
16
Magic Trees.transformationCoreRange
Defines the radius at which the Transformation Core works. Can be a number anywhere between 1 and 128.
config/twilightforest-common.toml
16
maxPortalSize
The max amount of water spaces the mod will check for when creating a portal. Very high numbers may cause issues.
config/twilightforest-common.toml
64
originDimension
The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname).
config/twilightforest-common.toml
minecraft:overworld
portalLightning
Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun.
config/twilightforest-common.toml
false
portalUnlockedByAdvancement
Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked.
config/twilightforest-common.toml
Shield Parrying.parryNonTwilightAttacks
Set to true to parry non-Twilight projectiles.
config/twilightforest-common.toml
false
Shield Parrying.shieldParryTicksArrow
The amount of ticks after raising a shield that makes it OK to parry a projectile.
config/twilightforest-common.toml
40
shouldReturnPortalBeUsable
If false, the return portal will require the activation item.
config/twilightforest-common.toml
true
skull_candles
If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason.
config/twilightforest-common.toml
false
Uncrafting Table.blacklistedUncraftingModIds
Here, you can disable all items from certain mods from being uncrafted. Input a valid mod id to disable all uncrafting recipes from that mod. Example: "twilightforest" will disable all uncrafting recipes from this mod.
config/twilightforest-common.toml
[]
Uncrafting Table.disableUncrafting
Disables the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior (or you're just lazy, I dont judge). Do note that special uncrafting recipes are not disabled as the mod relies on them for other things.
config/twilightforest-common.toml
true
Uncrafting Table.disableUncraftingRecipes
If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you. To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI. Example: "twilightforest:firefly_particle_spawner" will disable uncrafting the particle spawner into a firefly jar, firefly, and poppy. If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag. If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag.
config/twilightforest-common.toml
["twilightforest:giant_log_to_oak_planks"]
Uncrafting Table.disableUncraftingTable
Disables any usage of the uncrafting table, as well as prevents it from showing up in loot or crafted. Please note that table has more uses than just uncrafting, you can read about them here! http://benimatic.com/tfwiki/index.php?title=Uncrafting_Table It is highly recommended to keep the table enabled as the mod has special uncrafting exclusive recipes, but the option remains for people that dont want the table to be functional at all. If you are looking to just prevent normal crafting recipes from being reversed, consider using the 'disableUncrafting' option instead.
config/twilightforest-common.toml
true
Uncrafting Table.enableShapelessCrafting
If true, the uncrafting table will also be allowed to uncraft shapeless recipes. The table was originally intended to only take shaped recipes, but this option remains for people who wish to keep the functionality.
config/twilightforest-common.toml
false
Uncrafting Table.flipIdList
If true, this will invert the above option from a blacklist to a whitelist.
config/twilightforest-common.toml
false
Uncrafting Table.flipRecipeList
If true, this will invert the above uncrafting recipe list from a blacklist to a whitelist.
config/twilightforest-common.toml
false
Uncrafting Table.repairingXpCostMultiplier
Multiplies the total XP cost of repairing an item and rounds up. Higher values means the recipe will cost more to repair, lower means less. Set to 0 to disable the cost altogether.
config/twilightforest-common.toml
1
Uncrafting Table.uncraftingXpCostMultiplier
Multiplies the total XP cost of uncrafting an item and rounds up. Higher values means the recipe will cost more to uncraft, lower means less. Set to 0 to disable the cost altogether. Note that this only affects reversed crafting recipes, uncrafting recipes will still use the same cost as they normally would.
config/twilightforest-common.toml
1
uuid_locking
If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets.
config/twilightforest-common.toml
false