The Twilight Forest: Project Infinity 0.1 config options
Config options (how Project Infinity 0.1 sets them)
45 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | Project Infinity 0.1 value |
|---|---|
auroraBiomes Defines which biomes the aurora shader effect will appear in. Leave the list empty to disable the effect. config/twilightforest-client.toml | ["twilightforest:glacier"] |
cloudBlockPrecipitationDistance Renders precipitation underneath cloud blocks. -1 sets it to be synced with the common config. Set this to a lower number if you're experiencing poor performance, or set it to 0 if you wish to turn it off config/twilightforest-client.toml | -1 |
disableLockedBiomeToasts Disables the toasts that appear when a biome is locked. Not recommended if you're not familiar with progression. config/twilightforest-client.toml | false |
disableOptifineNagScreen Disable the nag screen when Optifine is installed. config/twilightforest-client.toml | false |
firstPersonEffects Controls whether various effects from the mod are rendered while in first-person view. Turn this off if you find them distracting. config/twilightforest-client.toml | true |
giantSkinUUIDs List of player UUIDs whose skins the giants of Twilight Forest should use. If left empty, the giants will appear the same as the player viewing them does. config/twilightforest-client.toml | [] |
questRamWoolIndicator Renders a little check mark or x above your crosshair depending on if fed the Quest Ram that color of wool. Turn this off if you find it intrusive. config/twilightforest-client.toml | true |
rotateTrophyHeadsGui Rotate trophy heads on item model. Has no performance impact at all. For those who don't like fun. config/twilightforest-client.toml | true |
silentCicadas Make cicadas silent for those having sound library problems, or otherwise finding them annoying. config/twilightforest-client.toml | false |
silentCicadasOnHead Make cicadas silent when sitting on your head. If the above option is already true, this won't have any effect. config/twilightforest-client.toml | false |
adminOnlyPortals Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only. config/twilightforest-common.toml | false |
allowPortalsInOtherDimensions Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit. config/twilightforest-common.toml | false |
boss_drop_chests If true, Twilight Forest's bosses will put their drops inside of a chest where they originally spawned instead of dropping the loot directly. Note that the Knight Phantoms are not affected by this as their drops work differently. config/twilightforest-common.toml | true |
checkPortalDestination Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination. Note that enabling this also reduces the rate at which portal formation checks are performed. config/twilightforest-common.toml | false |
cloudBlockPrecipitationDistance Dictates how many blocks down from a cloud block should the game logic check for handling weather related code. Lower if experiencing low tick rate. Set to 0 to turn all cloud precipitation logic off. config/twilightforest-common.toml | 32 |
default_item_enchantments If false, items that come enchanted when you craft them (such as ironwood or steeleaf gear) will not show this way in the creative inventory. Please note that this doesnt affect the crafting recipes themselves, you will need a datapack to change those. config/twilightforest-common.toml | true |
Dimension Settings.newPlayersSpawnInTF If true, players spawning for the first time will spawn in the Twilight Forest. config/twilightforest-common.toml | false |
Dimension Settings.portalForNewPlayer If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true. config/twilightforest-common.toml | false |
disablePortalCreation Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension. config/twilightforest-common.toml | false |
Magic Trees.disableMiningCore If true, prevents the Minewood Core from functioning. config/twilightforest-common.toml | false |
Magic Trees.disableSortingCore If true, prevents the Sortingwood Core from functioning. config/twilightforest-common.toml | false |
Magic Trees.disableTimeCore If true, prevents the Timewood Core from functioning. config/twilightforest-common.toml | false |
Magic Trees.disableTransformationCore If true, prevents the Transformation Core from functioning. config/twilightforest-common.toml | false |
Magic Trees.miningCoreRange Defines the radius at which the Minewood Core works. Can be a number anywhere between 1 and 128. config/twilightforest-common.toml | 16 |
Magic Trees.sortingCoreRange Defines the radius at which the Sortingwood Core works. Can be a number anywhere between 1 and 128. config/twilightforest-common.toml | 16 |
Magic Trees.timeCoreRange Defines the radius at which the Timewood Core works. Can be a number anywhere between 1 and 128. config/twilightforest-common.toml | 16 |
Magic Trees.transformationCoreRange Defines the radius at which the Transformation Core works. Can be a number anywhere between 1 and 128. config/twilightforest-common.toml | 16 |
maxPortalSize The max amount of water spaces the mod will check for when creating a portal. Very high numbers may cause issues. config/twilightforest-common.toml | 64 |
originDimension The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname). config/twilightforest-common.toml | minecraft:overworld |
portalLightning Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun. config/twilightforest-common.toml | false |
portalUnlockedByAdvancement Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked. config/twilightforest-common.toml | |
Shield Parrying.parryNonTwilightAttacks Set to true to parry non-Twilight projectiles. config/twilightforest-common.toml | false |
Shield Parrying.shieldParryTicksArrow The amount of ticks after raising a shield that makes it OK to parry a projectile. config/twilightforest-common.toml | 40 |
shouldReturnPortalBeUsable If false, the return portal will require the activation item. config/twilightforest-common.toml | true |
skull_candles If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason. config/twilightforest-common.toml | false |
Uncrafting Table.blacklistedUncraftingModIds Here, you can disable all items from certain mods from being uncrafted. Input a valid mod id to disable all uncrafting recipes from that mod. Example: "twilightforest" will disable all uncrafting recipes from this mod. config/twilightforest-common.toml | [] |
Uncrafting Table.disableUncrafting Disables the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior (or you're just lazy, I dont judge). Do note that special uncrafting recipes are not disabled as the mod relies on them for other things. config/twilightforest-common.toml | true |
Uncrafting Table.disableUncraftingRecipes If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you. To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI. Example: "twilightforest:firefly_particle_spawner" will disable uncrafting the particle spawner into a firefly jar, firefly, and poppy. If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag. If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag. config/twilightforest-common.toml | ["twilightforest:giant_log_to_oak_planks"] |
Uncrafting Table.disableUncraftingTable Disables any usage of the uncrafting table, as well as prevents it from showing up in loot or crafted. Please note that table has more uses than just uncrafting, you can read about them here! http://benimatic.com/tfwiki/index.php?title=Uncrafting_Table It is highly recommended to keep the table enabled as the mod has special uncrafting exclusive recipes, but the option remains for people that dont want the table to be functional at all. If you are looking to just prevent normal crafting recipes from being reversed, consider using the 'disableUncrafting' option instead. config/twilightforest-common.toml | true |
Uncrafting Table.enableShapelessCrafting If true, the uncrafting table will also be allowed to uncraft shapeless recipes. The table was originally intended to only take shaped recipes, but this option remains for people who wish to keep the functionality. config/twilightforest-common.toml | false |
Uncrafting Table.flipIdList If true, this will invert the above option from a blacklist to a whitelist. config/twilightforest-common.toml | false |
Uncrafting Table.flipRecipeList If true, this will invert the above uncrafting recipe list from a blacklist to a whitelist. config/twilightforest-common.toml | false |
Uncrafting Table.repairingXpCostMultiplier Multiplies the total XP cost of repairing an item and rounds up. Higher values means the recipe will cost more to repair, lower means less. Set to 0 to disable the cost altogether. config/twilightforest-common.toml | 1 |
Uncrafting Table.uncraftingXpCostMultiplier Multiplies the total XP cost of uncrafting an item and rounds up. Higher values means the recipe will cost more to uncraft, lower means less. Set to 0 to disable the cost altogether. Note that this only affects reversed crafting recipes, uncrafting recipes will still use the same cost as they normally would. config/twilightforest-common.toml | 1 |
uuid_locking If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets. config/twilightforest-common.toml | false |