
TerraFirmaCraft in All the Mods - Gravitas
All the Mods - Gravitas 4.0 ships version 2.2.30 · First seen in 1.1
TerraFirmaCraft is a mod in All the Mods - Gravitas 4.0, where it is version 2.2.30. TerraFirmaCraft (TFC) is a total conversion mod that overhauls and reinvents survival mode. (Summary from the mod's Modrinth page.)
Changed in 4.0
1 recipe changed
Recipes changed
Compared with 3.9, the last version we have recipe data for. Everything that changed in 4.0 →
TerraFirmaCraft guide for All the Mods - Gravitas
Last verified for All the Mods - Gravitas v4.0 on Oct 17, 2026 · text last changed Oct 17, 2026
- Sections
- 7
- Recipes shown
- 15
- Items named
- 82
- Quests covered
- 50
Every recipe and number here was checked against All the Mods - Gravitas 4.0, read from the running game on Sep 19, 2026.
What is TerraFirmaCraft?
3 parts
TerraFirmaCraft turns Minecraft into a proper survival challenge. This pack ships version 2.2.30 for Forge 1.18.2. You start with almost nothing: sticks, twigs and loose rocks scattered on the ground.[1][2]
From there you knap rocks into tools, light a fire with a Firestarter, and work toward your first metal pickaxe. The in-game guide covers this stone-age start under Getting Started.[2][3][4]
Who it is for
If you like slow, hands-on progression where you earn every tool, this is your mod. You manage hunger and thirst, and the game tracks five nutrients: Fruit, Vegetables, Protein, Grain and Dairy. Eating a varied diet raises your maximum health, and a poor one lowers it.[5]
Early game
Small ore pieces on the ground are one of the only sources of metal before you have a pickaxe. They also hint at a bigger vein nearby. A small ore only gives 10 mB of metal, and you need at least 100 mB of a castable metal to cast something. Copper is the guide's example. You melt the ore in a small vessel inside a pit kiln, then pour it into a fired mold.[6]
The pack's first quest chapter picks this up with molds. One quest asks for the unfired Unfired Pickaxe Head Mold, Unfired Propick Head Mold and Unfired Saw Blade Mold ("Important Molds" quest).[7]
Where it fits in the pack
The quest chapters follow the TerraFirmaCraft metal ladder. Next you grind with the Handstone and Quern, gather Graphite and Kaolinite, and make Fire Clay. That unlocks the Fire Brick and the Crucible. Then come bronze, black bronze and bismuth bronze, each with a double ingot step. The chapter also links to Create: one quest asks for a Zinc Ingot and an Igneous Zinc Alloy.[8]
The steel chapter goes further. You collect Black Steel Ingot and make a Black Steel Anvil. Then you work through weak and high carbon steels to Red Steel Ingot and Blue Steel Ingot, finishing with the Red Steel Bucket and Blue Steel Bucket.[9]
Unverified The sources I was given do not confirm whether TerraFirmaCraft is part of the ATM Star path.
How do you get started with TerraFirmaCraft?
5 parts
Welcome to the stone age! In this pack the opening of TerraFirmaCraft is the quest chapter "Getting Started(Featuring Stone Anvils!)". The order below follows the mod's own introduction and that chapter, and the goal is your first metal pickaxe.[3][7]
Stone tools and straw
You start with sticks, twigs and loose rocks lying on the ground. You can also get sticks by breaking leaves with your fist. Hold at least two rocks and right click in the air to open the knapping interface, then chip away squares until you match a tool head pattern. Combine a head with a stick or twig to assemble the tool.[2]
Make a stone knife first. It lets you harvest straw by breaking plants. The quest "Gotta Start Somewhere!" quest asks for 10 straw, and a pit kiln will use more later.[2][7][10]
Fire
Next comes Firestarter, which you craft from two sticks. Hold it down on the ground and it may take a couple of tries to light. The quest for this step is "We have FIRE!" quest.[4][7]
To make a firepit, throw one log and three sticks on the same block, then use the firestarter on them. You can add up to five pieces of kindling, such as straw, and each one raises the success chance by 10 percent.[4]
Clay and the pit kiln
Clay is the heart of the early game. It needs at least 175mm of annual rainfall to appear in patches, and plants like Athyrium Fern, Canna, Goldenrod, Pampas Grass, Perovskia and Water Canna hint that clay is nearby. You also find smaller deposits near rivers, lakes and ponds. Knapping clay needs five clay in your hand, and if you make a mistake you can close the interface, reshape the clay and try again.[11]
Clay items must be fired before you can use them. In the early game that means a pit kiln. It holds up to four items, and you cover them with eight straw and then eight logs. Light the top and it burns for eight hours.[10][11]
- "Important Molds" quest asks for the unfired pickaxe head, prospector's pick head and saw blade molds.[7]
- "Less Important, But Still Useful Molds!" quest covers the other molds and useful pottery, including the axe, shovel, hoe, knife, hammer and chisel molds, plus an unfired jug and a large vessel.[7]
- "Early Game Storage" quest asks for 4 unfired vessels.[7]
Your first metal tools
Small ore pieces on the ground only give 10 mB of metal each, but they also point to a bigger vein nearby, so remember where you found them. To cast you need at least 100 mB of copper, a small vessel, a fired mold and a pit kiln. Put the ore in the vessel, heat it in the pit kiln, then pour the molten metal into your fired mold.[6]
The pack's quest "Making Our First Metal Tools" quest wants a Copper Pickaxe Head and a Copper Prospector's Pick Head. Put the pickaxe head on a stick and you have your first pickaxe. The prospector's pick is the tool for locating large quantities of ore.[6][7][11]
After the pickaxe
The chapter then moves on to textiles. The spindle quest asks for a Spindle, a Spindle Head and an Unfired Spindle Head. After that come Wool and Wool Yarn, and finally Wool Cloth from the loom quest "Loomatic" quest. A Composter quest is also in this chapter.[7]
Mechanical Crafting (create)
7 × Clay Ball
Recipe id: create:mechanical_crafting/unfired_spindle_head
This recipe is added by the pack, using Create's mechanical crafting.
How does TerraFirmaCraft work?
7 parts
TerraFirmaCraft's progression runs from your first pickaxe all the way up to colored steel. The systems below are the backbone of that climb: heat sources, casting, anvils, barrels, the blast furnace and how items are stored.[14]
Heat sources
The firepit is your first heat source. You build it from one log, three sticks and up to five pieces of kindling, all thrown on the same block and lit with a firestarter. Each piece of kindling adds 10 percent to the chance of success. The firepit screen has four fuel slots on the left, a temperature gauge, and a slot on the right for the item you are heating. You load logs, peat or stick bundles into the topmost slot, and fuel is burned from the bottommost slot.[4]
A firepit can be upgraded. A wrought iron grill turns it into a grill, and a ceramic pot turns it into a pot. Fuel purity matters too: impure fuels make the fire smokier, logs are the purest, and pine is the least pure log.[4]
The pit kiln is the early-game way to fire clay. You place up to four items in a 1x1 hole, cover them with eight straw, fill it with eight logs, then light the top. It burns for about eight hours and heats its contents up to 1,400 °C, which is the temperature clay needs to turn into ceramic.[10][11]
A bellows pushes extra air into a device directly in front of it, or in front and one block down. That means it can feed a firepit or a charcoal forge. The device burns hotter for a short time, but it also eats fuel faster.[15]
The relevant settings are display.displayItemHeatBars and display.heatTooltipStyle. In this pack the first is true and the second is COLOR. The second can also be set to CELSIUS, FAHRENHEIT, RANKINE or KELVIN.[16]
Casting and alloys
Ores hold a set number of millibuckets (mB) of metal. A small ore found on the ground gives only 10 mB. To cast, you put ores in a small vessel and heat it inside a pit kiln. Then you open the casting interface and place a fired mold in the center slot, and it fills as long as the vessel stays liquid. If the vessel solidifies, you can reheat it in another pit kiln. You need at least 100 mB of a castable metal, such as copper, for a first tool head.[6]
Alloys use the same vessel process, but the metals have to land inside set percentage ranges. For example, 1,000 mB of bronze needs between 880 and 920 mB of copper and between 80 and 120 mB of tin. The three bronzes are:[17]
- Bronze: 88 to 92 percent copper and 8 to 12 percent tin.[17]
- Bismuth Bronze: 20 to 30 percent zinc, 50 to 65 percent copper and 10 to 20 percent bismuth.[17]
- Black Bronze: 50 to 70 percent copper, 10 to 25 percent silver and 10 to 25 percent gold.[17]
Anvils: working and welding
An anvil does two jobs. Working shapes one piece of metal into another, and welding fuses two metal items into one. Your first anvil is a stone anvil. You make it by right-clicking the top of a raw rock block with a hammer. The raw rock must be igneous, either extrusive or intrusive. It is Tier 0 and can only weld Tier I ingots. Metal anvils are crafted from double ingots, and you weld your first ones on the stone anvil.[12][18]
Each anvil has a tier. It can work metals of its own tier and weld metals one tier higher. The tiers run from Tier 0 for the stone anvil, through copper at Tier I and the bronzes at Tier II, to wrought iron at Tier III, steel at Tier IV and black steel at Tier V. Red steel and blue steel sit at Tier VI.[18]
To work an item, you put it in the right-hand input slot and have a hammer in the hammer slot or your main hand. The hammer takes damage as you go. You pick a plan, then line up the green progress pointer with the red target using the action buttons. Moving past the end of the bar overworks the item and you lose the ingot. You must also satisfy the two or three rules shown at the top, such as Bend Second Last. The metal has to stay hot enough that the tooltip says Can Work, and you can pull it out to reheat it.[18]
Efficient forging earns a bonus on things like tool heads. The four levels are Poorly, Well, Expertly and Perfectly Forged. The bonus carries into the finished tool, so it breaks less, mines faster or hits harder depending on the tool. In this pack, blocks.anvil.anvilAcceptableWorkRange is set to 0, which means your result has to hit the target with pixel-perfect accuracy.[18][19]
Welding needs the two items on the anvil and at least one flux. Both items must be hot enough for the tooltip to say Can Weld. Then you hit the anvil with any hammer.[18]
Barrels and fluids
A barrel holds items in its central slot and fluid in a tank on the left. You add fluid with a filled bucket or jug in the top-left slot. Sealing a barrel lets you break it while keeping its contents, and it is also required for some recipes. Sealing ejects any items that are not in the center slot. Barrels also slowly fill with water in the rain.[20]
Barrel recipes need the right ratio of fluid to items. Any excess fluid or items are lost. Some examples:[20]
- Limewater is made by adding one flux for every 500 mB of water. It is used in leather making and for mortar.[20]
- Milk vinegar and brine are made by adding vinegar to milk or salt water at a 9:1 ratio.[20]
- Dyeing and bleaching work by sealing items in a barrel of dye or lye.[20]
- Hot items cool quickly in a barrel of water, olive oil or salt water.[20]
Sideways barrels show their sealed state with the tap. A sideways tap means sealed. Unsealed sideways barrels automatically drain into open barrels or other fluid containers below the tap, as long as the block the tap extends into is free air.[20]
Aqueducts move water, including source blocks, horizontally over any distance. You place one end next to a source or falling water and wait a short while. They will not create permanent source blocks. Remove the aqueducts and the water disappears.[21]
Blast furnace and bloomery
The blast furnace makes steel. You craft it from a crucible and some wrought iron sheets. Its chimney is built from fire bricks and lined with wrought iron sheets, and steel sheets also work. The chimney can be up to five layers tall. Each layer needs four fire bricks and twelve sheets, and adds room for four more ore items. For steel you drop an equal number of iron ores and flux into the top, plus charcoal, which is consumed as it works. Any item that melts into cast iron counts as an iron ore here.[22]
The bloomery smelts iron ore into iron blooms, which can then be worked into wrought iron. Hematite, limonite and magnetite melt into cast iron rather than wrought iron, which is why the bloomery is needed.[23]
Size, weight and storage
Every item has a size and a weight. Size decides where it fits. Small items are the largest that fit in small vessels, normal items the largest for large vessels, and large items the largest for chests. A pit kiln holds four large items, while a very large item goes in alone. Huge items fit in no normal storage.[24]
Weight sets the stack size: very light stacks to 64, light to 32, medium to 16, heavy to 4 and very heavy to 1. Carrying one item that is both huge and very heavy exhausts you. Carrying two or more gives you the Overburdened effect, which makes movement very slow. Anvils, sealed barrels and crucibles with contents count toward this.[24]
Pack recipe changes for TFC items
The pack adds and changes crafting-table recipes that output several TFC ingots, including Copper Ingot, Gold Ingot, Silver Ingot, Nickel Ingot, Zinc Ingot, Brass Ingot and Steel Ingot. Here is one of the changed recipes:[13]
Crafting Shaped
9 × any copper nugget
Recipe id: create:crafting/materials/copper_ingot
Changed by the pack so that copper nuggets craft into a TFC copper ingot.
How do you progress through TerraFirmaCraft?
6 parts
TerraFirmaCraft's tech tree runs from your first pickaxe all the way to colored steel, and this pack's quest chapters follow that same arc. The anvil is the usual checkpoint, so you'll see a new anvil at almost every step.[8][9][14][25][26][27]
Stone age: clay, fire and your first metal tools
The early quests have you collect straw and make a Firestarter (quests "Gotta Start Somewhere!" quest and "We have FIRE!" quest). Then you work with clay. "Important Molds" quest asks for the unfired pickaxe head, prospector's pick head and saw blade molds. "Less Important, But Still Useful Molds!" quest covers a whole batch of other molds, plus the Unfired Pot and Unfired Large Vessel. "Early Game Storage" quest asks for four Unfired Vessel for early storage.[7]
The first metal goal is a Copper Pickaxe Head and a Copper Prospector's Pick Head ("Making Our First Metal Tools" quest). The in-game guide walks through the casting: ore goes into a small vessel inside a pit kiln, and you pour the melt into a fired mold. You need at least 100 mB of metal for casting, and small surface ores give only 10 mB each, so collect plenty.[6][7]
After the first metal tools quest, the spindle, wool yarn and wool cloth quests open up. The pack adds a Create mechanical crafting recipe for the Unfired Spindle Head:[7][13]
Mechanical Crafting (create)
7 × Clay Ball
Recipe id: create:mechanical_crafting/unfired_spindle_head
This recipe is added by the pack.
Copper tier
The copper chapter asks for a Copper Ingot, 16 Flux and the Bellows. You then make a Copper Double Ingot and finish with the Copper Anvil.[26]
The pack adds Create milling recipes that turn both Borax and fluxstone into flux, which helps with that 16 flux goal.[13][26]
This milling recipe, added by the pack, turns fluxstone into flux.
Bronze tier
The bronze chapter has you make a Handstone and Quern, then find Graphite and Kaolinite, then Fire Clay. Fire clay is what leads to the Fire Brick and the Crucible.[8]
After the copper anvil you can branch into three alloys: Bronze Ingot, Black Bronze Ingot and Bismuth Bronze Ingot. Each has its own double-ingot quest.[8][26]
The chapter also covers Brass Ingot and "Let's get CREATEive" quest, which asks for a Zinc Ingot plus the Create alloy the quest names. The pack changed the Create mixing recipe so brass comes out as the TFC brass ingot.[8][13]
Mixing (create)
- any copper ingot
- any zinc ingot
Recipe id: create:mixing/brass_ingot
The pack changed this Create mixing recipe so it outputs the TFC brass ingot.
The pack also adds a Create recipe for the Unfired Fire Brick:[13]
Mechanical Crafting (create)
10 × Fire Clay
Recipe id: create:mechanical_crafting/unfired_fire_brick
This recipe turns fire clay into an unfired fire brick and is added by the pack.
Iron tier
Iron starts with building materials: 16 Mortar ("Primitive Glue" quest) and 16 Andesite Brick ("Cutting Edge" quest). The Bloomery quest comes after both. From there you go from Raw Iron Bloom to Refined Iron Bloom to a Wrought Iron Ingot, and finally the Wrought Iron Anvil.[27]
The in-game guide says you make mortar by adding sand to a barrel of limewater. The pack adds a Create mixing recipe for it too:[13][28]
This Create mixing recipe for mortar is added by the pack.
Steel tier
The steel chapter's main goal is the Blast Furnace. Its quest asks for the furnace itself, 12 Wrought Iron Sheet, 4 Fire Bricks and a Wrought Iron Tuyere. It unlocks after the wrought iron anvil and the bellows.[25][26][27]
"Creating Steel" quest then tracks the chain from Pig Iron Ingot to High Carbon Steel Ingot to Steel Ingot. The next quest is the Steel Anvil. The chapter also has quests for making paper from Papyrus and for automating with Create ("Automating Create Machinery" quest).[25]
Colored steel
The last chapter starts with 14 Black Steel Ingot after the steel anvil, then asks for the Black Steel Anvil. After that, the path splits into two branches. One goes Weak Blue Steel Ingot, then High Carbon Blue Steel Ingot, then Blue Steel Ingot. The other goes Weak Red Steel Ingot, then High Carbon Red Steel Ingot, then Red Steel Ingot. The chapter also has quests for the Blue Steel Bucket and Red Steel Bucket.[9][25]
How does TerraFirmaCraft work with other mods?
4 parts
Other mods in this pack plug into TerraFirmaCraft. You can see it in crafting recipes that mix TFC items with items from other mods, and in quests that ask for both. Here is what the pack's recipes and quests show.[8][13][25][29]
Advanced TFC Tech: pirns and the power loom
Advanced TFC Tech adds the Pirn, which you wind before using it in a power loom. The pack has a Fiber-Winded Pirn and a Wool-Winded Pirn, which pair with Jute Fiber and Wool Yarn from TFC. The recipe blocks below show the exact crafting.[13]
Crafting Shaped
Recipe id: advancedtfctech:crafting/fiber_winded_pirn
This is how you get a fiber-winded pirn.
Crafting Shaped
Recipe id: advancedtfctech:crafting/wool_winded_pirn
Winding a pirn with wool yarn gives you a wool-winded pirn.
The power loom turns a wound pirn into TFC cloth, and you get the empty pirn back. The pack has loom recipes for Burlap Cloth, Silk Cloth and Wool Cloth. String appears in the silk loom recipe, which is shown below with the others.[13]
Power Loom (advancedtfctech)
Recipe id: advancedtfctech:power_loom/burlap_cloth
The power loom returns the pirn along with the burlap cloth.
The power loom returns the pirn along with the wool cloth.
The power loom returns the pirn along with the silk cloth.
The early loom quest, "Loomatic" quest, asks for Wool Cloth. The power loom is another way to make that cloth.[7][13]
Astikor Carts: wheels, carts and plows
Astikor Carts has an animal cart, a plow and a supply cart for every TFC wood type, from acacia to willow. Each of those recipes uses TFC lumber of the matching wood, plus Brass Mechanisms, so you need some TFC metalworking first. The wheel is made from TFC lumber too. Here are the oak versions as examples.[13]
Crafting Shaped
| any wooden rod | any wooden rod | any wooden rod |
| any wooden rod | any wooden rod | |
| any wooden rod | any wooden rod | any wooden rod |
Recipe id: astikorcarts:crafting/wheel/oak
The oak wheel is made from oak lumber, and the vehicles below use it.
Crafting Shaped
| any rod |
Recipe id: astikorcarts:crafting/animal_cart/oak
The oak animal cart needs brass mechanisms and oak lumber.
Crafting Shaped
| any wooden rod | any wooden rod | any wooden rod |
| any rod |
Recipe id: astikorcarts:crafting/plow/oak
The oak plow also needs brass mechanisms and oak lumber.
Crafting Shaped
| any wooden chest | any wooden chest | any wooden chest |
| any rod |
Recipe id: astikorcarts:crafting/supply_cart/oak
The oak supply cart follows the same pattern, with a wooden chest added.
Create
Two quests tie TFC metals to Create. The zinc alloy quest asks for a Zinc Ingot alongside Igneous Zinc Alloy: "Let's get CREATEive" quest.[8]
The Create automation quest asks for a Wrought Iron Rod together with a Mechanical Belt and an Igneous Zinc Funnel: "Automating Create Machinery" quest.[25]
Firmalife and the shop quests
Firmalife shows up in the shop chapter's biome map quests. Each of those quests asks for 32 of Beeswax, an Iron Block and a Copper Anvil. Start collecting beeswax early if you want to work through them.[29]
Which All the Mods - Gravitas quests use TerraFirmaCraft?
7 parts
The pack's TerraFirmaCraft quests are spread over the Getting Started chapter, chapters 2 to 6 and a shop chapter. Below they are in the order the quest dependencies lead you through them. Chapter names are untranslated keys in the quest files, so I refer to them by number.[7][8][9][25][26][27][29]
Getting Started (Featuring Stone Anvils!)
- "Gotta Start Somewhere!" quest asks for 8 of a tag-matched item and 10 Straw. It comes after a stone tools quest.[7]
- "We have FIRE!" quest wants a Firestarter plus an advancement.[7]
- "Important Molds" quest and "Less Important, But Still Useful Molds!" quest are the mold quests, and both unlock after the clay quest. The first wants the unfired pickaxe head, propick head and saw blade molds. The second wants a long list of unfired items, including the axe head, shovel head, hoe head, knife blade, bell, chisel head and hammer head molds, plus the Unfired Pot, Unfired Large Vessel, Unfired Jug and Unfired Brick.[7]
- "Early Game Storage" quest asks for 4 Unfired Vessel, also after the clay quest.[7]
- "Making Our First Metal Tools" quest follows the Finding Copper quest and wants a Copper Pickaxe Head and a Copper Prospector's Pick Head.[7]
- The textile line starts with a quest in "Getting Started(Featuring Stone Anvils!)" (a Spindle, Spindle Head and Unfired Spindle Head). Next is a quest in "Getting Started(Featuring Stone Anvils!)" (Wool and Wool Yarn), then the loom quest "Loomatic" quest (Wool Cloth plus a tag item).[7]
- a quest in "Getting Started(Featuring Stone Anvils!)" wants a Composter and unlocks after the saw blade quest.[7]
Chapter 2: copper
a quest in "Copper Anvils" has no prerequisite and asks for 16 Flux. After the charcoal forge quest, a quest in "Copper Anvils" wants a Copper Ingot. a quest in "Copper Anvils" wants Bellows. a quest in "Copper Anvils" needs both the flux and ingot quests and asks for a Copper Double Ingot. It leads to a quest in "Copper Anvils", the Copper Anvil.[26]
Chapter 3: bronze and ceramics
Once you have the copper anvil, a quest in "More Anvils, but this time they're Bronze", a quest in "More Anvils, but this time they're Bronze" and a quest in "More Anvils, but this time they're Bronze" ask for Bronze Ingot, Black Bronze Ingot and Bismuth Bronze Ingot. Each has a follow-up quest for its double ingot: a quest in "More Anvils, but this time they're Bronze", a quest in "More Anvils, but this time they're Bronze" and a quest in "More Anvils, but this time they're Bronze".[8]
The ceramics line starts with a quest in "More Anvils, but this time they're Bronze" (Handstone and Quern). Then comes a quest in "More Anvils, but this time they're Bronze" (Graphite and Kaolinite) and a quest in "More Anvils, but this time they're Bronze" (Fire Clay). That unlocks a quest in "More Anvils, but this time they're Bronze" (fire bricks) and a quest in "More Anvils, but this time they're Bronze" (the Crucible). Two alloy quests have no prerequisite: a quest in "More Anvils, but this time they're Bronze" asks for a Brass Ingot, and "Let's get CREATEive" quest asks for a Zinc Ingot, a tag item and Create's andesite alloy.[8]
Chapter 4: iron
"Primitive Glue" quest asks for 16 Mortar and "Cutting Edge" quest for 16 Andesite Brick. Both unlock a quest in "You like Anvils? Say no more: Iron Anvil", the Bloomery with 11 of a tag item. Then a quest in "You like Anvils? Say no more: Iron Anvil" wants a Wrought Iron Ingot, a Raw Iron Bloom and a Refined Iron Bloom, and a quest in "You like Anvils? Say no more: Iron Anvil" finishes the chapter with the Wrought Iron Anvil.[27]
Chapter 5: steel
a quest in "Blast Furnace (To make a different Anvil)" asks for a Blast Furnace, 12 Wrought Iron Sheet, 4 Fire Bricks and a Wrought Iron Tuyere. It needs the wrought iron anvil quest and the chapter 2 bellows quest. "Creating Steel" quest follows with pig iron, high carbon steel and steel ingots, and a quest in "Blast Furnace (To make a different Anvil)" asks for the Steel Anvil. Two side quests also sit here: a quest in "Blast Furnace (To make a different Anvil)" covers the papyrus-to-Unrefined Paper chain, and "Automating Create Machinery" quest mixes a Wrought Iron Rod with Create's belt connector and andesite funnel.[25][26][27]
Chapter 6: black, red and blue steel
a quest in "Anvils to beat you Black, Red and Blue" asks for 14 Black Steel Ingot after the steel anvil quest, and a quest in "Anvils to beat you Black, Red and Blue" asks for the Black Steel Anvil. The chapter then splits into two lines.[9]
- Blue line: a quest in "Anvils to beat you Black, Red and Blue" (weak blue steel), then a quest in "Anvils to beat you Black, Red and Blue" (high carbon blue steel), then a quest in "Anvils to beat you Black, Red and Blue" (blue steel).[9]
- Red line: a quest in "Anvils to beat you Black, Red and Blue" (weak red steel), then a quest in "Anvils to beat you Black, Red and Blue" (high carbon red steel), then a quest in "Anvils to beat you Black, Red and Blue" (red steel).[9]
- The Blue Steel Bucket (a quest in "Anvils to beat you Black, Red and Blue") and Red Steel Bucket (a quest in "Anvils to beat you Black, Red and Blue") unlock after a separate quest.[9]
Shop chapter: biome maps
The shop chapter holds the biome map quests, such as "Ocean Biome Map" quest for the ocean and "Shore Biome Map" quest for the shore. Every one of them asks for the same three things: 32 beeswax, an iron block and a Copper Anvil. They also need the same two earlier quests.[29]
Unverified Whether any of these TerraFirmaCraft quests sit on the ATM Star quest path is not confirmed.
Which TerraFirmaCraft config options matter?
6 parts
TerraFirmaCraft splits its settings across three files in this pack: a client file for HUD and tooltips, a common file for the calendar and world type, and a server file for gameplay. Here are the options you're most likely to run into, and exactly how this pack has them set.[16][19][30]
Calendar and world type
- calendar.defaultMonthLength is 8, so a month is 8 days long in newly created worlds. For existing worlds, the config comment says you can change it with the /time command.[30]
- calendar.defaultCalendarStartDay is 40, which starts new worlds on June 1, 1000. That matches the default the config comment describes.[30]
- general.setTFCWorldTypeAsDefault is true, so the TFC world type (tfc:tng) is set as the default world generation. The comment warns that another mod can still override this.[30]
Survival rules
- general.enableForcedTFCGameRules is true. That forces natural regeneration off, so health regen is much slower, and also turns off insomnia (no phantoms), wandering trader spawning and pillager patrols.[19]
- blocks.thatchBed.enableThatchBedSleeping is false, so you can't sleep the night in a thatch bed. blocks.thatchBed.enableThatchBedSpawnSetting is true, so thatch beds can still set your spawn.[19]
- blocks.leaves.enableLeavesDecaySlowly is false, so leaves disconnected from logs decay instantly (TFC behavior) instead of slowly like vanilla.[19]
- items.woodenBucket.enableSourcesFromWoodenBucket is false, so the wooden bucket doesn't place source blocks.[19]
- general.enableNetherPortals is true, so nether portals can be created.[19]
Metalworking and storage
- blocks.anvil.anvilAcceptableWorkRange is 0, so anvil work needs pixel-perfect accuracy.[19]
- blocks.pitKiln.pitKilnTemperature1 is 1400, and blocks.pitKiln.pitKilnTicks is 8,000 ticks (8 hours) before the pit kiln burns out.[19]
- The bloomery can be built up to 3 levels tall (blocks.bloomery.bloomeryMaxChimneyHeight). The blast furnace can reach 5 levels (blocks.blastFurnace.blastFurnaceMaxChimneyHeight). Its fuel consumption multiplier, blocks.blastFurnace.blastFurnaceFuelConsumptionMultiplier, is 4, and higher values mean faster fuel use.[19]
- blocks.crucible.crucibleCapacity is 4,000 mB, blocks.barrel.barrelCapacity is 10,000 mB, and items.smallVessel.smallVesselCapacity is 3,000 mB. The small vessel accepts items up to SMALL size (items.smallVessel.smallVesselMaximumItemSize).[19]
- Most molds hold 100 mB, including items.molds.moldIngotCapacity. The exceptions are items.molds.moldMaceHeadCapacity and items.molds.moldSwordBladeCapacity, which hold 200 mB each.[19]
Burn and process times
TFC counts these in ticks, where 1,000 ticks is one in-game hour. blocks.torch.torchTicks is 72,000 (72 hours) and blocks.charcoal.charcoalTicks is 18,000 (18 hours). blocks.candle.candleTicks is 264,000 and blocks.composter.composterTicks is 288,000, which is 12 days. blocks.sluice.sluiceTicks is 100, or 5 seconds per item. For each of these the config comment states a default, and the pack's value matches it.[19]
Animals
Animals share a familiarity cap of 0.35 in this pack, for example mechanics.animals.cow.cowFamiliarityCap for cows. Cows take 192 days to reach adulthood (mechanics.animals.cow.cowAdulthoodDays) and have 58 days of gestation (mechanics.animals.cow.cowGestationDays). Pigs can have up to 10 children per birth (mechanics.animals.pig.pigChildCount).[19]
Client display
The pack leaves TFC's custom HUD on: display.enableHealthBar, display.enableHungerBar and display.enableThirstBar are all true. display.heatTooltipStyle is COLOR, so heat shows as approximate color names rather than exact degrees. display.foodExpiryTooltipStyle is BOTH, showing the expiry date and the time left. general.ignoreExperimentalWorldGenWarning is true, which skips the experimental world generation warning and also speeds up world loading by about 2x.[16]
Sources
- All the Mods - Gravitas 4.0 mod list · pack file
- In-game guide: Introduction (tfc) · official docs
- In-game guide: Getting Started (tfc) · official docs
- In-game guide: Pits of Fire (tfc) · official docs
- In-game guide: Food and Water (tfc) · official docs
- In-game guide: Ores, Metal, and Casting (tfc) · official docs
- All the Mods - Gravitas 4.0 quests: "Getting Started(Featuring Stone Anvils!)" · pack file
- All the Mods - Gravitas 4.0 quests: "{gravitas.chapters.3.title}" · pack file
- All the Mods - Gravitas 4.0 quests: "{gravitas.chapters.6.title}" · pack file
- In-game guide: Pit Kilns (tfc) · official docs
- In-game guide: Pottery (tfc) · official docs
- In-game guide: Primitive Anvils (tfc) · official docs
- All the Mods - Gravitas 4.0 recipe dump: recipes making TerraFirmaCraft items · pack recipe dump
- In-game guide: Advanced Mechanics (tfc) · official docs
- In-game guide: Bellows (tfc) · official docs
- All the Mods - Gravitas 4.0 config: config/tfc-client.toml · pack file
- In-game guide: Primitive Alloys (tfc) · official docs
- In-game guide: Anvils (tfc) · official docs
- All the Mods - Gravitas 4.0 config: defaultconfigs/tfc-server.toml · pack file
- In-game guide: Barrels (tfc) · official docs
- In-game guide: Aqueducts (tfc) · official docs
- In-game guide: Blast Furnace (tfc) · official docs
- In-game guide: Bloomery (tfc) · official docs
- In-game guide: Size and Weight (tfc) · official docs
- All the Mods - Gravitas 4.0 quests: "{gravitas.chapters.5.title}" · pack file
- All the Mods - Gravitas 4.0 quests: "{gravitas.chapters.2.title}" · pack file
- All the Mods - Gravitas 4.0 quests: "{gravitas.chapters.4.title}" · pack file
- In-game guide: Advanced Materials (tfc) · official docs
- All the Mods - Gravitas 4.0 quests: "{gravitas.shop.chapter.1}" · pack file
- All the Mods - Gravitas 4.0 config: config/tfc-common.toml · pack file
Where this guide comes from
Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 3.5 to 3.6b · 2.0 to 3.4
Report wrong info
Version in each release
29 releases, first in 1.1
| All the Mods - Gravitas | Version | Jar | Where it came from |
|---|---|---|---|
| 4.0 Sep 28, 2023 | 2.2.30 | TerraFirmaCraft-Forge-1.18.2-2.2.30.jar | From the published release |
| 3.8 Aug 17, 2023 | 2.2.28 | TerraFirmaCraft-Forge-1.18.2-2.2.28.jar | From the published release |
| 3.7 Jul 28, 2023 | 2.2.27 | TerraFirmaCraft-Forge-1.18.2-2.2.27.jar | From the published release |
| 3.6b Jun 30, 2023 | 2.2.26 | TerraFirmaCraft-Forge-1.18.2-2.2.26.jar | From the published release |
| 3.5 Jun 29, 2023 | 2.2.25 | TerraFirmaCraft-Forge-1.18.2-2.2.25.jar | From the published release |
| 3.4 Jun 19, 2023 | 2.2.24 | TerraFirmaCraft-Forge-1.18.2-2.2.24.jar | From the published release |
| 3.3 Jun 9, 2023 | 2.2.24 | TerraFirmaCraft-Forge-1.18.2-2.2.24.jar | From the published release |
| 3.2 Jun 3, 2023 | 2.2.23 | TerraFirmaCraft-Forge-1.18.2-2.2.23.jar | From the published release |
| 3.1 May 20, 2023 | 2.2.21 | TerraFirmaCraft-Forge-1.18.2-2.2.21.jar | From the published release |
| 2.9 May 19, 2023 | 2.2.21 | TerraFirmaCraft-Forge-1.18.2-2.2.21.jar | From the published release |
| 2.8a May 18, 2023 | 2.2.21 | TerraFirmaCraft-Forge-1.18.2-2.2.21.jar | From the published release |
| 2.7 May 12, 2023 | 2.2.19 | TerraFirmaCraft-Forge-1.18.2-2.2.19.jar | From the published release |
| 2.6 May 10, 2023 | 2.2.19 | TerraFirmaCraft-Forge-1.18.2-2.2.19.jar | From the published release |
| 2.5 May 1, 2023 | 2.2.18 | TerraFirmaCraft-Forge-1.18.2-2.2.18.jar | From the published release |
| 2.4 May 1, 2023 | 2.2.16 | TerraFirmaCraft-Forge-1.18.2-2.2.16.jar | From the published release |
| 2.3 Apr 19, 2023 | 2.2.15 | TerraFirmaCraft-Forge-1.18.2-2.2.15.jar | From the published release |
| 2.2 Apr 5, 2023 | 2.2.15 | TerraFirmaCraft-Forge-1.18.2-2.2.15.jar | From the published release |
| 2.1 Apr 4, 2023 | 2.2.15 | TerraFirmaCraft-Forge-1.18.2-2.2.15.jar | From the published release |
| 2.0 Apr 4, 2023 | 2.2.15 | TerraFirmaCraft-Forge-1.18.2-2.2.15.jar | From the published release |
| 1.9b Mar 13, 2023 | 2.2.11 | TerraFirmaCraft-Forge-1.18.2-2.2.11.jar | From the published release |
| 1.9 Mar 12, 2023 | 2.2.11 | TerraFirmaCraft-Forge-1.18.2-2.2.11.jar | From the published release |
| 1.8b Mar 4, 2023 | 2.2.9 | TerraFirmaCraft-Forge-1.18.2-2.2.9.jar | From the published release |
| 1.7 Feb 15, 2023 | 2.2.8 | TerraFirmaCraft-Forge-1.18.2-2.2.8.jar | From the published release |
| 1.6 Feb 13, 2023 | 2.2.7 | TerraFirmaCraft-Forge-1.18.2-2.2.7.jar | From the published release |
| 1.5 Feb 13, 2023 | 2.2.7 | TerraFirmaCraft-Forge-1.18.2-2.2.7.jar | From the published release |
| 1.4 Feb 12, 2023 | 2.2.7 | TerraFirmaCraft-Forge-1.18.2-2.2.7.jar | From the published release |
| 1.3 Feb 8, 2023 | 2.2.7 | TerraFirmaCraft-Forge-1.18.2-2.2.7.jar | From the published release |
| 1.2 Feb 4, 2023 | 2.2.7 | TerraFirmaCraft-Forge-1.18.2-2.2.7.jar | From the published release |
| 1.1 Feb 1, 2023 | 2.2.6 | TerraFirmaCraft-Forge-1.18.2-2.2.6.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
500 items from the 4.0 recipe dump.
Aggregate
Alabaster Brick
Alabaster Bricks
Black Alabaster Bricks
Black Alabaster Brick Slab
Black Alabaster Brick Stairs
Black Alabaster Brick Wall
Blue Alabaster Bricks
Blue Alabaster Brick Slab
Blue Alabaster Brick Stairs
Blue Alabaster Brick Wall
Brown Alabaster Bricks
Brown Alabaster Brick Slab
Brown Alabaster Brick Stairs
Brown Alabaster Brick Wall
Cyan Alabaster Bricks
Cyan Alabaster Brick Slab
Cyan Alabaster Brick Stairs
Cyan Alabaster Brick Wall
Gray Alabaster Bricks
Gray Alabaster Brick Slab
Gray Alabaster Brick Stairs
Gray Alabaster Brick Wall
Green Alabaster Bricks
Green Alabaster Brick Slab
Green Alabaster Brick Stairs
Green Alabaster Brick Wall
Light Blue Alabaster Bricks
Light Blue Alabaster Brick Slab
Light Blue Alabaster Brick Stairs
Light Blue Alabaster Brick Wall
Light Gray Alabaster Bricks
Light Gray Alabaster Brick Slab
Light Gray Alabaster Brick Stairs
Light Gray Alabaster Brick Wall
Lime Alabaster Bricks
Lime Alabaster Brick Slab
Lime Alabaster Brick Stairs
Lime Alabaster Brick Wall
Magenta Alabaster Bricks
Magenta Alabaster Brick Slab
Magenta Alabaster Brick Stairs
Magenta Alabaster Brick Wall
Orange Alabaster Bricks
Orange Alabaster Brick Slab
Orange Alabaster Brick Stairs
Orange Alabaster Brick Wall
Pink Alabaster Bricks
Pink Alabaster Brick Slab
Pink Alabaster Brick Stairs
Pink Alabaster Brick Wall
Purple Alabaster Bricks
Purple Alabaster Brick Slab
Purple Alabaster Brick Stairs
Purple Alabaster Brick Wall
Red Alabaster Bricks
Red Alabaster Brick Slab
Red Alabaster Brick Stairs
Red Alabaster Brick Wall
White Alabaster Bricks
...and 440 more.
All the Mods - Gravitas quests (62)
Quests from the pack's FTB Quests book that ask for this mod's items.
Anvils to beat you Black, Red and Blue (8)
- A quest in "Anvils to beat you Black, Red and Blue"
- A quest in "Anvils to beat you Black, Red and Blue"
- A quest in "Anvils to beat you Black, Red and Blue"
- A quest in "Anvils to beat you Black, Red and Blue"
- A quest in "Anvils to beat you Black, Red and Blue"
- A quest in "Anvils to beat you Black, Red and Blue"
- A quest in "Anvils to beat you Black, Red and Blue"
- A quest in "Anvils to beat you Black, Red and Blue"
Config options (how All the Mods - Gravitas sets them)
227 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | All the Mods - Gravitas value |
|---|---|
compatibility.additionalMetalSheetTextures Defines additional metal sheet textures that should be added to the block atlas, as they would be otherwise unused, for use in ingot piles and metal sheet blocks. For Pack Makers: When adding a Metal via a datapack, with a custom texture "domain:block/my_texture", and you get missing textures in ingot piles and sheet blocks, that texture needs to be added here config/tfc-client.toml | [] |
compatibility.additionalSpecialModels Registers additional models into forge's special model registry. For Pack Makers: this is needed if you want your custom item models to render when used for panning (if they are not already used somewhere else and added automatically in that case) config/tfc-client.toml | [] |
display.disabledExperienceBarStyle The style to display HUD elements when the XP bar is disabled. HOVER = Display all elements in their default positions BUMP = Move elements closer to the hotbar; when fishing or riding a jumping entity, other elements move to their default positions LEFT_HOTBAR = Move elements closer to the hotbar; when fishing or riding a jumping entity, those elements will appear as a vertical bar between the hotbar and offhand slot config/tfc-client.toml | HOVER |
display.displayFamiliarityAsPercent If familiarity is displayed as a percent rather than a heart config/tfc-client.toml | false |
display.displayItemContentsAsImages For items like bundles, their contents inside will be rendered using Bundle Technology to show their items. config/tfc-client.toml | true |
display.displayItemHeatBars If true, for items that are hot, they will show a bar on the item like a durability bar config/tfc-client.toml | true |
Which All the Mods - Gravitas mods work with TerraFirmaCraft?
The All the Mods - Gravitas mods that share the most recipes with TerraFirmaCraft. Highlighted ones have a guide.
- Furniture Compat for TFC/Macaw
- Macaw's Furniture
- Roof Compat for TFC/Macaw
- Firmalife
- Small Ships
- TFC Astikor Carts
- Thermal Foundation
- Rosia
- Beyond Earth (Forge)
- Immersive Engineering
- Macaw's Roofs
- Create
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