TerraFirmaCraft guide for All the Mods - Gravitas 3.5 to 3.6b

Report a mistake on this page

What is TerraFirmaCraft?

1 part

This pack ships TerraFirmaCraft 2.2.26, a survival overhaul that changes how you get through the early game. Your first resources are sticks, twigs and loose rocks lying on the ground, and you knap the rocks into your first tools.[1][2]

The in-game guide's goal for the opening stretch is to survive the stone age and make your first pickaxe. You light a fire with a Firestarter and look for small ore pieces on the surface. Each small ore piece only gives 10 mB of metal, and casting needs at least 100 mB of a castable metal such as copper.[3][4][5]

You also have to manage thirst as well as hunger. Food comes in five nutrients: Fruit, Vegetables, Protein, Grain and Dairy. A good spread of them raises your maximum health, and poor nutrition lowers it.[6]

Where it fits in the pack

TerraFirmaCraft items show up across several chapters of the pack's quest book. Here is what each chapter asks of you, as far as the quest sources show.[7][8][9][10][11]

Unverified Whether the ATM Star path uses TerraFirmaCraft is told by the pack's quest book, and the sources here do not show it.

How do you get started with TerraFirmaCraft?

Welcome to the stone age! In TerraFirmaCraft you start with nothing but what lies on the ground, and the goal of this first stretch is simple: get your first metal pickaxe. Here is the order I'd go in, along with the pack's early quest milestones.[2][3]

  1. Pick up sticks, twigs and loose rocks from the ground, or break leaves with your fist for more sticks. Then hold at least two rocks and right click in the air to open the knapping interface. Knapping is how you shape your first stone tool heads.[2]
  2. Knap a knife blade and attach it to a stick. A stone knife harvests Straw when you break plants, and you'll need a lot of it. The pack's "{gravitas.quest.caveman.straw}" quest quest asks for 32 Straw, and straw is also what covers a pit kiln.[2][9][12]
  3. Make a Firestarter. Fire is your first technological step: you use it to light a firepit, and later your pit kiln. The pack's "{gravitas.quest.caveman.fire}" quest quest asks for 2 firestarters along with 8 straw.[5][9]
  4. Find clay. In areas with at least 175 mm of annual rainfall it sits in patches, often marked by plants such as Athyrium Fern, Canna, Goldenrod, Pampas Grass, Perovskia and Water Canna. It also turns up in small deposits near rivers, lakes and ponds. You need five clay in your hand to knap it.[13]
  5. Knap your first molds from clay. The pack's "{gravitas.quest.caveman.important_molds}" quest quest wants the Unfired Pickaxe Head Mold, Unfired Propick Head Mold, Unfired Saw Blade Mold, Unfired Hammer Head Mold and Unfired Ingot Mold, plus an Unfired Vessel and an Unfired Large Vessel. If you make a mistake while knapping clay, just close the interface, reshape it and try again.[9][13]
  6. Fire everything in a pit kiln. Place up to four items in a 1x1 hole, cover them with eight straw, fill the kiln with eight logs, then light the top. It burns for about eight hours and heats up to 1400 °C, which is enough to turn clay into ceramic. The pack's "{gravitas.quest.caveman.fired_mold}" quest quest tracks the fired versions, such as the Pickaxe Head Mold and Ingot Mold.[9][12][13]
  7. Smelt copper and cast a head. Small ores only give 10 mB of metal each, and you need at least 100 mB of copper in total. Put the ores in a vessel, heat it in a pit kiln, then use the casting interface to fill your fired mold. Once the head is cool, slap it on a stick and you have a pickaxe. The pack's "{gravitas.quest.caveman.copper_tool}" quest quest covers the Copper Pickaxe Head and the Copper Prospector's Pick Head, and "{gravitas.quest.caveman.saw_blade}" quest follows with the Copper Saw Blade and Copper Saw.[4][9]
Tip: Small ore pieces on the ground do two jobs: they're a bit of early metal, and they point to a larger vein nearby. Remember where you found them, because that helps later when you start prospecting.[4]

Unverified The exact in-pack crafting recipes for the firestarter and the knapped molds were not available in the sources for this section, so check them in-game before you gather materials.

How does TerraFirmaCraft work?

7 parts

Same as in the All the Mods - Gravitas 4.0 guide

TerraFirmaCraft's progression runs from your first pickaxe all the way up to colored steel. The systems below are the backbone of that climb: heat sources, casting, anvils, barrels, the blast furnace and how items are stored.[14]

Heat sources

The firepit is your first heat source. You build it from one log, three sticks and up to five pieces of kindling, all thrown on the same block and lit with a firestarter. Each piece of kindling adds 10 percent to the chance of success. The firepit screen has four fuel slots on the left, a temperature gauge, and a slot on the right for the item you are heating. You load logs, peat or stick bundles into the topmost slot, and fuel is burned from the bottommost slot.[5]

A firepit can be upgraded. A wrought iron grill turns it into a grill, and a ceramic pot turns it into a pot. Fuel purity matters too: impure fuels make the fire smokier, logs are the purest, and pine is the least pure log.[5]

The pit kiln is the early-game way to fire clay. You place up to four items in a 1x1 hole, cover them with eight straw, fill it with eight logs, then light the top. It burns for about eight hours and heats its contents up to 1,400 °C, which is the temperature clay needs to turn into ceramic.[12][15]

A bellows pushes extra air into a device directly in front of it, or in front and one block down. That means it can feed a firepit or a charcoal forge. The device burns hotter for a short time, but it also eats fuel faster.[16]

Tip: Hot items show a bar like a durability bar when item heat bars are on, and heat tooltips use approximate color names by default in this pack. If you prefer exact numbers, change the heat tooltip style setting.[17]

The relevant settings are display.displayItemHeatBars and display.heatTooltipStyle. In this pack the first is true and the second is COLOR. The second can also be set to CELSIUS, FAHRENHEIT, RANKINE or KELVIN.[17]

Casting and alloys

Ores hold a set number of millibuckets (mB) of metal. A small ore found on the ground gives only 10 mB. To cast, you put ores in a small vessel and heat it inside a pit kiln. Then you open the casting interface and place a fired mold in the center slot, and it fills as long as the vessel stays liquid. If the vessel solidifies, you can reheat it in another pit kiln. You need at least 100 mB of a castable metal, such as copper, for a first tool head.[4]

Alloys use the same vessel process, but the metals have to land inside set percentage ranges. For example, 1,000 mB of bronze needs between 880 and 920 mB of copper and between 80 and 120 mB of tin. The three bronzes are:[18]

  • Bronze: 88 to 92 percent copper and 8 to 12 percent tin.[18]
  • Bismuth Bronze: 20 to 30 percent zinc, 50 to 65 percent copper and 10 to 20 percent bismuth.[18]
  • Black Bronze: 50 to 70 percent copper, 10 to 25 percent silver and 10 to 25 percent gold.[18]

Anvils: working and welding

An anvil does two jobs. Working shapes one piece of metal into another, and welding fuses two metal items into one. Your first anvil is a stone anvil. You make it by right-clicking the top of a raw rock block with a hammer. The raw rock must be igneous, either extrusive or intrusive. It is Tier 0 and can only weld Tier I ingots. Metal anvils are crafted from double ingots, and you weld your first ones on the stone anvil.[19][20]

Each anvil has a tier. It can work metals of its own tier and weld metals one tier higher. The tiers run from Tier 0 for the stone anvil, through copper at Tier I and the bronzes at Tier II, to wrought iron at Tier III, steel at Tier IV and black steel at Tier V. Red steel and blue steel sit at Tier VI.[20]

To work an item, you put it in the right-hand input slot and have a hammer in the hammer slot or your main hand. The hammer takes damage as you go. You pick a plan, then line up the green progress pointer with the red target using the action buttons. Moving past the end of the bar overworks the item and you lose the ingot. You must also satisfy the two or three rules shown at the top, such as Bend Second Last. The metal has to stay hot enough that the tooltip says Can Work, and you can pull it out to reheat it.[20]

Efficient forging earns a bonus on things like tool heads. The four levels are Poorly, Well, Expertly and Perfectly Forged. The bonus carries into the finished tool, so it breaks less, mines faster or hits harder depending on the tool. In this pack, blocks.anvil.anvilAcceptableWorkRange is set to 0, which means your result has to hit the target with pixel-perfect accuracy.[20][21]

Welding needs the two items on the anvil and at least one flux. Both items must be hot enough for the tooltip to say Can Weld. Then you hit the anvil with any hammer.[20]

Barrels and fluids

A barrel holds items in its central slot and fluid in a tank on the left. You add fluid with a filled bucket or jug in the top-left slot. Sealing a barrel lets you break it while keeping its contents, and it is also required for some recipes. Sealing ejects any items that are not in the center slot. Barrels also slowly fill with water in the rain.[22]

Barrel recipes need the right ratio of fluid to items. Any excess fluid or items are lost. Some examples:[22]

  • Limewater is made by adding one flux for every 500 mB of water. It is used in leather making and for mortar.[22]
  • Milk vinegar and brine are made by adding vinegar to milk or salt water at a 9:1 ratio.[22]
  • Dyeing and bleaching work by sealing items in a barrel of dye or lye.[22]
  • Hot items cool quickly in a barrel of water, olive oil or salt water.[22]

Sideways barrels show their sealed state with the tap. A sideways tap means sealed. Unsealed sideways barrels automatically drain into open barrels or other fluid containers below the tap, as long as the block the tap extends into is free air.[22]

Aqueducts move water, including source blocks, horizontally over any distance. You place one end next to a source or falling water and wait a short while. They will not create permanent source blocks. Remove the aqueducts and the water disappears.[23]

Blast furnace and bloomery

The blast furnace makes steel. You craft it from a crucible and some wrought iron sheets. Its chimney is built from fire bricks and lined with wrought iron sheets, and steel sheets also work. The chimney can be up to five layers tall. Each layer needs four fire bricks and twelve sheets, and adds room for four more ore items. For steel you drop an equal number of iron ores and flux into the top, plus charcoal, which is consumed as it works. Any item that melts into cast iron counts as an iron ore here.[24]

The bloomery smelts iron ore into iron blooms, which can then be worked into wrought iron. Hematite, limonite and magnetite melt into cast iron rather than wrought iron, which is why the bloomery is needed.[25]

Size, weight and storage

Every item has a size and a weight. Size decides where it fits. Small items are the largest that fit in small vessels, normal items the largest for large vessels, and large items the largest for chests. A pit kiln holds four large items, while a very large item goes in alone. Huge items fit in no normal storage.[26]

Weight sets the stack size: very light stacks to 64, light to 32, medium to 16, heavy to 4 and very heavy to 1. Carrying one item that is both huge and very heavy exhausts you. Carrying two or more gives you the Overburdened effect, which makes movement very slow. Anvils, sealed barrels and crucibles with contents count toward this.[26]

Pack recipe changes for TFC items

The pack adds and changes crafting-table recipes that output several TFC ingots, including Copper Ingot, Gold Ingot, Silver Ingot, Nickel Ingot, Zinc Ingot, Brass Ingot and Steel Ingot. Here is one of the changed recipes:[27]

Copper IngotChanged by the pack

Crafting Shaped

9 × any copper nugget

Recipe id: create:crafting/materials/copper_ingot

Changed by the pack so that copper nuggets craft into a TFC copper ingot.

How do you progress through TerraFirmaCraft?

6 parts

TerraFirmaCraft in this pack is a long tech ladder, and the quest book walks you up it one metal at a time. The in-game guide describes the path as running from your first pickaxe all the way to colored steel, and the quest chapters climb through copper, bronze, iron, steel and then colored steel. Here's the whole climb, tier by tier.[7][8][9][10][14][28]

Stone age: straw, fire and molds

The first chapter is about getting set up. One quest asks for 32 Straw, and a stone knife is enough to collect straw by breaking plant-like blocks. The fire quest wants two Firestarter items, plus more straw and your first unfired molds.[9][29]

Those first molds are the pickaxe head, prospector's pick head, saw blade, hammer head and ingot molds, plus a vessel and a large vessel. Other quests cover axe, shovel, hoe, knife, bell and chisel molds and a pot. A later quest then asks for the fired versions of the key molds and vessels, such as the Pickaxe Head Mold and the Ingot Mold.[9]

Copper

Casting needs a vessel holding at least 100 mB of copper and a pit kiln, then a fired mold. Small surface ores give only 10 mB of metal each, so count carefully. The guide's own goal is a copper pickaxe head cast in a pickaxe mold, which you put on a stick.[4]

The pack's copper quests ask for a Copper Pickaxe Head, a Copper Prospector's Pick Head, a Copper Saw Blade and a Copper Saw. Heads can also be worked on an anvil from copper ingots.[9][30]

Anvil (tfc)

  • any copper ingot

Recipe id: tfc:anvil/copper_pickaxe_head

The anvil recipe turns a copper ingot into the pickaxe head.

Another chapter asks for a Bellows, 16 Flux, a Copper Double Ingot and the Copper Anvil. The pack adds Create milling recipes that turn Borax or any flux stone into flux.[11][30]

Bronze and kiln gear

The bronze chapter asks for three alloys: Bronze Ingot, Black Bronze Ingot and Bismuth Bronze Ingot. Each also has a double-ingot quest, such as Bronze Double Ingot. The same chapter asks for a Copper Chisel, Fire Clay, a Fire Brick, two Crucible items, a Handstone and a Quern.[8]

The pack adds a Create mechanical crafting recipe that turns fire clay into an unfired fire brick.[30]

5× Unfired Fire BrickAdded by the pack

Mechanical Crafting (create)

10 × Fire Clay

Recipe id: create:mechanical_crafting/unfired_fire_brick

There is also a quest for 16 each of Graphite and Kaolinite. The pack adds Immersive Engineering mineral-mix entries whose outputs include both, along with magnetite, limonite and stone items.[8][30]

Iron

Iron starts with a Bloomery. The bloom quest asks for a Raw Iron Bloom, a Refined Iron Bloom and a Wrought Iron Ingot. You refine the raw bloom on an anvil.[10][30]

Anvil (tfc)

Recipe id: tfc:anvil/refined_iron_bloom

After that you build a Wrought Iron Anvil. Two building quests also sit in this chapter: 16 Mortar and 16 Andesite Brick. In this pack, mortar is made with a Create mixing recipe.[10][30]

16× MortarAdded by the pack

Mixing (create)

Recipe id: create:mixing/mortar

Tip: In this pack, smelting or blasting vanilla iron ore, deepslate iron ore and raw iron gives a Wrought Iron Ingot, and so do iron blocks and iron nuggets in the crafting grid. The pack also changed iron outputs from other mods such as Create and Beyond Earth to the same ingot.[30]

Steel

The steel chapter opens with a Blast Furnace quest. It asks for the furnace itself plus 12 Wrought Iron Sheet, 4 Fire Bricks and a Wrought Iron Tuyere. The next quest wants a Pig Iron Ingot, a High Carbon Steel Ingot and a Steel Ingot. After that comes the Steel Anvil.[28]

On the anvil, pig iron becomes high carbon steel, and high carbon steel becomes steel.[30]

Anvil (tfc)

Recipe id: tfc:anvil/high_carbon_steel_ingot

Steel IngotMod recipe

Anvil (tfc)

Recipe id: tfc:anvil/steel_ingot

Watch out: The pack changed the Immersive Engineering blast furnace and arc furnace steel recipes, plus a few Beyond Earth ones, so they output the TFC steel ingot.[30]

Black, red and blue steel

The final chapter comes after the steel anvil quest and starts by asking for 14 Black Steel Ingot, then a Black Steel Anvil. From there it splits into two branches. One goes through the Weak Blue Steel Ingot and High Carbon Blue Steel Ingot to Blue Steel Ingot. The other goes through the Weak Red Steel Ingot and High Carbon Red Steel Ingot to Red Steel Ingot.[7][28]

Each branch finishes with its anvil, then a bucket, and the last quest asks for a Blue Steel Pickaxe and a Red Steel Pickaxe. The high carbon versions are worked into the finished ingots on an anvil.[7][30]

Anvil (tfc)

Recipe id: tfc:anvil/black_steel_ingot

Red Steel IngotMod recipe

Anvil (tfc)

Recipe id: tfc:anvil/red_steel_ingot

Anvil (tfc)

Recipe id: tfc:anvil/blue_steel_ingot

How does TerraFirmaCraft work with other mods?

2 parts

The in-pack recipes that mix TerraFirmaCraft items with another mod's items are cloth-making with the advancedtfctech mod, and carts and plows from the astikorcarts mod. Both use TFC items as ingredients.[30]

Cloth with a power loom (advancedtfctech)

The advancedtfctech mod adds the Pirn. You wind it with a TFC material: Jute Fiber gives a Fiber-Winded Pirn, and Wool Yarn gives a Wool-Winded Pirn.[30]

Crafting Shaped

Crafting Shaped
Jute FiberJute FiberJute Fiber
Jute FiberPirnJute Fiber
Jute FiberJute FiberJute Fiber

Recipe id: advancedtfctech:crafting/fiber_winded_pirn

Pirn plus Jute Fiber makes the Fiber-Winded Pirn.

Crafting Shaped

Crafting Shaped
Wool YarnWool YarnWool Yarn
Wool YarnPirnWool Yarn
Wool YarnWool YarnWool Yarn

Recipe id: advancedtfctech:crafting/wool_winded_pirn

Pirn plus Wool Yarn makes the Wool-Winded Pirn.

The power loom turns a wound pirn into TFC cloth, and each loom recipe also returns the empty pirn. The pack has loom recipes for Burlap Cloth, Wool Cloth and Silk Cloth.[30]

Power Loom (advancedtfctech)

Recipe id: advancedtfctech:power_loom/burlap_cloth

Fiber-Winded Pirn plus Jute Fiber gives Burlap Cloth and the empty Pirn.

4× Wool ClothMod recipe

Power Loom (advancedtfctech)

Recipe id: advancedtfctech:power_loom/wool_cloth

Wool-Winded Pirn plus Wool Yarn gives Wool Cloth and the empty Pirn.

4× Silk ClothMod recipe

Power Loom (advancedtfctech)

Recipe id: advancedtfctech:power_loom/silk_cloth

Silk cloth uses a Silk-Winded Pirn plus String and returns the empty Pirn.

Carts and plows (astikorcarts)

The astikorcarts mod's wheels, animal carts, plows and supply carts each come in a version for every TFC wood type. The wheel is made from TFC lumber, and the carts and plows also need Brass Mechanisms and the matching TFC lumber.[30]

Oak is the example below. The other woods follow the same pattern with their own lumber and wheel.[30]

Oak WheelMod recipe

Crafting Shaped

Crafting Shaped
any wooden rodany wooden rodany wooden rod
any wooden rodOak Lumberany wooden rod
any wooden rodany wooden rodany wooden rod

Recipe id: astikorcarts:crafting/wheel/oak

The wheel starts from Oak Lumber.

Oak Animal CartMod recipe

Crafting Shaped

Crafting Shaped
Oak LumberOak LumberOak Lumber
Oak LumberBrass MechanismsOak Lumber
Oak Wheelany rodOak Wheel

Recipe id: astikorcarts:crafting/animal_cart/oak

The animal cart uses the oak wheel, Brass Mechanisms and oak lumber.

Oak PlowMod recipe

Crafting Shaped

Crafting Shaped
any wooden rodany wooden rodany wooden rod
Oak LumberBrass MechanismsOak Lumber
Oak Wheelany rodOak Wheel

Recipe id: astikorcarts:crafting/plow/oak

The plow uses the same wheel, Brass Mechanisms and lumber.

Oak Supply CartMod recipe

Crafting Shaped

Crafting Shaped
any wooden chestany wooden chestany wooden chest
Oak LumberBrass MechanismsOak Lumber
Oak Wheelany rodOak Wheel

Recipe id: astikorcarts:crafting/supply_cart/oak

The supply cart adds a wooden chest to the same core parts.

Which All the Mods - Gravitas quests use TerraFirmaCraft?

6 parts

TerraFirmaCraft quests are spread over six chapters in this pack, and together they take you from picking up straw all the way to blue and red steel tools. The chapter titles show up as untranslated keys in the pack files, so I'll go by chapter number. Many quests also depend on quests that aren't listed in the sources, so I only give the order where the listed dependencies confirm it.[7][8][9][10][11][28]

Chapter 1: stone-age basics, molds and vessels

This chapter starts with "{gravitas.quest.caveman.straw}" quest, which asks for 32 Straw. The fire quest "{gravitas.quest.caveman.fire}" quest wants 8 straw, 2 Firestarter, 8 items from a tag filter, and four unfired molds: pickaxe head, propick head, hammer head and saw blade.[9]

Chapter 2: copper and early smithing

This is a short chapter. a quest in "{gravitas.chapters.2.title}" asks for 16 Flux and has no prerequisite. a quest in "{gravitas.chapters.2.title}" asks for Bellows. a quest in "{gravitas.chapters.2.title}" asks for a Copper Double Ingot, and a quest in "{gravitas.chapters.2.title}" asks for a Copper Anvil.[11]

Chapter 3: bronzes, clay and crucibles

Chapter 4: wrought iron

"{gravitas.quest.iron.cutting}" quest asks for 16 Andesite Brick, and "{gravitas.quest.iron.mortar}" quest asks for 16 Mortar. a quest in "{gravitas.chapters.4.title}" asks for a Bloomery plus 11 items from a tag filter. After the bloomery stage, a quest in "{gravitas.chapters.4.title}" wants a Wrought Iron Ingot, a Raw Iron Bloom and a Refined Iron Bloom. a quest in "{gravitas.chapters.4.title}" asks for a Wrought Iron Anvil.[10]

Chapter 5: steel

  1. a quest in "{gravitas.chapters.5.title}" asks for a Blast Furnace, 12 Wrought Iron Sheet, 4 Fire Bricks and a Wrought Iron Tuyere.[28]
  2. "{gravitas.quest.steel.steel}" quest follows it and asks for a Pig Iron Ingot, a High Carbon Steel Ingot and a Steel Ingot.[28]
  3. a quest in "{gravitas.chapters.5.title}" comes last and asks for a Steel Anvil.[28]

Chapter 6: black, red and blue steel

This chapter continues straight from the steel anvil quest. a quest in "{gravitas.chapters.6.title}" asks for 14 Black Steel Ingot, then a quest in "{gravitas.chapters.6.title}" asks for a Black Steel Anvil. The chapter then splits into two parallel branches.[7][28]

  1. Blue branch: Weak Blue Steel Ingot in a quest in "{gravitas.chapters.6.title}", then High Carbon Blue Steel Ingot in a quest in "{gravitas.chapters.6.title}", then Blue Steel Ingot in a quest in "{gravitas.chapters.6.title}", then Blue Steel Anvil in a quest in "{gravitas.chapters.6.title}", then Blue Steel Bucket in a quest in "{gravitas.chapters.6.title}".[7]
  2. Red branch: Weak Red Steel Ingot in a quest in "{gravitas.chapters.6.title}", then High Carbon Red Steel Ingot in a quest in "{gravitas.chapters.6.title}", then Red Steel Ingot in a quest in "{gravitas.chapters.6.title}", then Red Steel Anvil in a quest in "{gravitas.chapters.6.title}", then Red Steel Bucket in a quest in "{gravitas.chapters.6.title}".[7]
  3. The final quest, a quest in "{gravitas.chapters.6.title}", needs both the red steel anvil and blue steel anvil quests done first. It asks for a Blue Steel Pickaxe and a Red Steel Pickaxe.[7]

Which TerraFirmaCraft config options matter?

6 parts

Same as in the All the Mods - Gravitas 4.0 guide

TerraFirmaCraft splits its settings across three files in this pack: a client file for HUD and tooltips, a common file for the calendar and world type, and a server file for gameplay. Here are the options you're most likely to run into, and exactly how this pack has them set.[17][21][31]

Calendar and world type

Survival rules

Metalworking and storage

Burn and process times

TFC counts these in ticks, where 1,000 ticks is one in-game hour. blocks.torch.torchTicks is 72,000 (72 hours) and blocks.charcoal.charcoalTicks is 18,000 (18 hours). blocks.candle.candleTicks is 264,000 and blocks.composter.composterTicks is 288,000, which is 12 days. blocks.sluice.sluiceTicks is 100, or 5 seconds per item. For each of these the config comment states a default, and the pack's value matches it.[21]

Animals

Animals share a familiarity cap of 0.35 in this pack, for example mechanics.animals.cow.cowFamiliarityCap for cows. Cows take 192 days to reach adulthood (mechanics.animals.cow.cowAdulthoodDays) and have 58 days of gestation (mechanics.animals.cow.cowGestationDays). Pigs can have up to 10 children per birth (mechanics.animals.pig.pigChildCount).[21]

Client display

The pack leaves TFC's custom HUD on: display.enableHealthBar, display.enableHungerBar and display.enableThirstBar are all true. display.heatTooltipStyle is COLOR, so heat shows as approximate color names rather than exact degrees. display.foodExpiryTooltipStyle is BOTH, showing the expiry date and the time left. general.ignoreExperimentalWorldGenWarning is true, which skips the experimental world generation warning and also speeds up world loading by about 2x.[17]

Sources

  1. All the Mods - Gravitas 3.6b mod list · pack file
  2. In-game guide: Introduction (tfc) · official docs
  3. In-game guide: Getting Started (tfc) · official docs
  4. In-game guide: Ores, Metal, and Casting (tfc) · official docs
  5. In-game guide: Pits of Fire (tfc) · official docs
  6. In-game guide: Food and Water (tfc) · official docs
  7. All the Mods - Gravitas 3.6b quests: "{gravitas.chapters.6.title}" · pack file
  8. All the Mods - Gravitas 3.6b quests: "{gravitas.chapters.3.title}" · pack file
  9. All the Mods - Gravitas 3.6b quests: "{gravitas.chapters.1.title}" · pack file
  10. All the Mods - Gravitas 3.6b quests: "{gravitas.chapters.4.title}" · pack file
  11. All the Mods - Gravitas 3.6b quests: "{gravitas.chapters.2.title}" · pack file
  12. In-game guide: Pit Kilns (tfc) · official docs
  13. In-game guide: Pottery (tfc) · official docs
  14. In-game guide: Advanced Mechanics (tfc) · official docs
  15. In-game guide: Pottery (tfc) · official docs
  16. In-game guide: Bellows (tfc) · official docs
  17. All the Mods - Gravitas 4.0 config: config/tfc-client.toml · pack file
  18. In-game guide: Primitive Alloys (tfc) · official docs
  19. In-game guide: Primitive Anvils (tfc) · official docs
  20. In-game guide: Anvils (tfc) · official docs
  21. All the Mods - Gravitas 4.0 config: defaultconfigs/tfc-server.toml · pack file
  22. In-game guide: Barrels (tfc) · official docs
  23. In-game guide: Aqueducts (tfc) · official docs
  24. In-game guide: Blast Furnace (tfc) · official docs
  25. In-game guide: Bloomery (tfc) · official docs
  26. In-game guide: Size and Weight (tfc) · official docs
  27. All the Mods - Gravitas 4.0 recipe dump: recipes making TerraFirmaCraft items · pack recipe dump
  28. All the Mods - Gravitas 3.6b quests: "{gravitas.chapters.5.title}" · pack file
  29. In-game guide: Building Materials (tfc) · official docs
  30. All the Mods - Gravitas 3.6b recipe dump: recipes making TerraFirmaCraft items · pack recipe dump
  31. All the Mods - Gravitas 4.0 config: config/tfc-common.toml · pack file
Where this guide comes from

Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 3.7 to 4.0 · 2.0 to 3.4

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.