Applied Energistics 2 guide for All the Mods 10 0.32 to 0.34
Applied Energistics 2 guide for All the Mods 10
Last verified for All the Mods 10 v0.34 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mods - Gravitas 2.0 to 4.0Project Infinity 0.1 0.0.47.0 to 0.0.51.4-hotfix-2
- Sections
- 8
- Recipes shown
- 42
- Items named
- 103
- Quests covered
- 57
6 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 0.34's own files.
What is Applied Energistics 2?
1 part
Same as in the All the Mods 10 4.5 guide
Applied Energistics 2 is a tech-themed storage and automation mod built around Matter Energy, or ME for short. Instead of a massive room full of chests, you build a compact ME Network where your items are stored digitally inside storage cells, and you can search and access all of it from terminals.[1][2][3]
Storage is only the start. Autocrafting is one of the mod's main features. You encode patterns, and your ME system then crafts things on demand, including every sub-ingredient in a complex crafting chain. It can also keep set amounts of items in stock and craft more as needed, and it handles fluids as well as items.[1][3][4]
On top of that you get a channel system that limits how many devices a single cable can carry, which makes network planning part of the fun. There is also spatial storage, which lets you capture a whole region of the world, including its blocks and entities, in a spatial storage cell and release it later.[1]
AE2 is for you if you love automating processes and managing resources efficiently. It is designed to work with the other mods in a pack and automate them, so it can become the backbone of your whole base.[1][3]
All the Mods 10 4.5 ships Applied Energistics 2 version 19.2.13. The mod has been in the pack since version 2.25 or earlier.[5]
Where it fits in the pack
The pack has a dedicated Applied Energistics 2 quest chapter that walks you from your first machines all the way to spatial storage. This is roughly the route it takes you along:[6]
- Build a Charger and an Inscriber in a quest in "?", then make a Meteorite Compass in a quest in "?" to track down a meteorite.[6]
- Mine to the center of the meteorite for certus quartz, budding certus and the Mysterious Cube, which gives you all 4 inscriber presses.[2]
- Collect Certus Quartz Crystal and Fluix Crystal, and press the three processors in a quest in "?".[2][6]
- Set up your network core: an ME Terminal in a quest in "?", an ME Controller in a quest in "?", and an ME Drive in a quest in "?".[6]
- Move into autocrafting with an ME Pattern Encoding Terminal in a quest in "?" and a Molecular Assembler in a quest in "?".[6]
- Finish with late-game tech such as the Spatial IO Port in a quest in "?".[6]
How do you get started with Applied Energistics 2?
5 parts
Applied Energistics 2 turns your storage into a digital network: items live as data inside storage cells, and later the same network can autocraft for you. Getting there is mostly about one resource chain, so the first steps are all about certus quartz.[1][2]
Step 1: find a meteorite
Everything starts at a meteorite. They are fairly common and tend to leave big holes in the terrain, so you may already have walked past one. Mine into the centre and you will find certus quartz clusters, certus quartz buds, budding certus blocks of several tiers, and a Mysterious Cube. Break the cube too, since that gives you all four inscriber presses.[2][7]
If you can't find one by exploring, make a Meteorite Compass, which points toward the nearest Mysterious Cube. In this pack the compass is a Charger recipe, so build the Charger first.[7][8]
Crafting Shaped
| any iron ingot | any copper ingot | any iron ingot |
| any iron ingot | Empty slot | Empty slot |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: ae2:network/blocks/crystal_processing_charger
Made in the Charger from a vanilla compass.
Step 2: get certus growing
Buds sprout from budding certus like amethyst. A bud broken early drops one Certus Quartz Dust and fortune does nothing; a fully grown cluster drops four Certus Quartz Crystal, and fortune raises that. Left alone this is painfully slow, so Growth Accelerator blocks placed next to the budding block are your first real priority.[2][7][9]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/crystal_processing_growth_accelerator
Accelerators need power. The usual answer is an Energy Acceptor feeding the network, but if you are short on quartz you can stick a crank on the end of an accelerator or a charger and power it by hand.[2][7][10]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any copper ingot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/energy_energy_acceptor
The charger is also what makes charged certus quartz, which you need for two things: throwing a budding block or plain certus quartz block into water with charged certus repairs and creates budding blocks, and throwing charged certus, redstone and nether quartz into water makes fluix.[2][7]
Step 3: inscribe your processors
The four presses from the Mysterious Cube go into the Inscriber, which makes the three processor types every AE2 machine wants. Make a few of each before you go further.[2][7]
Step 4: your first ME system
A first system is simple storage, no autocrafting yet. You want an ME Drive (an ME Chest also works, but it is limited), an ME Terminal, an Energy Acceptor, a few glass, covered or smart cables (not dense), and some storage cells. Items live inside the cells, not in the drive.[2][7]
Crafting Shaped
| any iron ingot | any iron ingot | |
| Empty slot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/storage_drive
Crafting Shaped
| any redstone dust | ||
| any redstone dust | any redstone dust | |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: ae2:network/cells/item_storage_cell_1k
There are five cell tiers. A 1k ME Item Storage Cell holds 1,024 bytes and 63 types, and every tier above it still holds 63 types, so rushing straight to the biggest cell costs a lot of resources for no extra type capacity. Mixing tiers stays useful all game.[2][11]
Following the quest line
- Collect certus quartz dust and crystal to open the chapter with a quest in "?".[12]
- Craft the charger and inscriber for a quest in "?", which unlocks the compass quest a quest in "?" and the fluix quest a quest in "?".[12]
- Make all three processors for a quest in "?", then the terminals in a quest in "?".[12]
- Build the ME Controller for a quest in "?", which opens up the ME chest and drive quest a quest in "?" and the storage component line after it.[12]
How does Applied Energistics 2 work?
10 parts
Everything in AE2 revolves around one idea: a network. A network is just a group of devices linked by blocks that can pass channels, like cables or full-block machines such as a Charger, ME Interface or ME Drive. Technically a single cable counts as a network. Once a device is on the network, its physical position doesn't matter at all: an interface pushing to storage, a level emitter reading storage, a drive acting as storage all behave identically whether they sit next to your terminal or fifty blocks away.[13][14]
Two bits of network trickery are worth knowing early. A Quartz Fiber shares energy between networks without providing a network connection, so the two sides stay separate. A Quantum Network Bridge does the opposite: it acts like a wireless dense cable, so both ends are the same network. Cable colour has nothing to do with connections either, beyond the fact that different colours won't connect to each other, and every colour connects to fluix (uncoloured) cable.[13][14]
Channels
Channels are the budget that limits how many devices your network can run. Think of them like USB cables: most machines, full-block devices and standard cables carry up to 8 channels, while dense cables carry up to 32. The only other things that transmit 32 are ME P2P Tunnels and the Quantum Network Bridge. Every device that takes a channel pulls one "wire" out of the bundle, so it isn't available further down the line. Smart cables display the paths and usage of channels, which makes debugging much easier.[15][16]
With a controller, channels route in three steps: shortest path through adjacent machines to the nearest normal cable (glass, covered or smart), then shortest path through normal cable to the nearest dense cable, then shortest path along dense cable to the controller. If the shortest path is already maxed out, some devices simply don't get a channel, even when there's spare capacity elsewhere in the network. Colored cables, cable anchors and tunnels let you force channels down the route you actually want.[15][16]
A network without an ME Controller is Ad-Hoc and supports up to 8 channel-using devices. Go over that and all channel-using devices on the network shut down; either remove devices or add a controller. On an ad-hoc network each device uses one channel network-wide, and smart cables show network-wide usage instead of per-cable usage.[15][16]
Channels aren't free, either. They consume 1⁄128 AE/t per node they traverse, so for a network with 8 devices and over 96 nodes, adding an ME Controller can actually lower your power use because it changes how channels are allocated.[15][16]
Energy
A network holds one shared pool of energy that all devices pull from directly, and Vibration Chambers, Energy Acceptors and ME Controllers add to. Because storage and distribution are network-wide, there are no transfer rate limits at all: devices can pull arbitrarily high amounts and energy acceptors intake at functionally unlimited speed, limited only by your storage. Treat the whole network as one big multiblock machine when you plan your base's power infrastructure.[17][18]
AE2 doesn't use Forge Energy internally; it converts incoming power one-way into its own AE unit at 2 FE = 1 AE on Forge (on Fabric it's 1 E = 2 AE). Energy Acceptors and ME Controllers do the conversion, though controller faces are better spent on channels. Vibration Chambers and the Crystal Resonance Generator can generate power, but AE2 is designed around other tech mods doing the heavy lifting.[17][18]
A network can't intake or consume more energy in a gametick than it can store. That's the cause of the classic "I dumped a stack of cobble in and my network rebooted" problem: inserting it all in one tick costs more energy than a tiny network can hold, so the insert fails partway and the system browns out. Energy cells fix it.[17][18]
- Networks have a built-in buffer of 25 AE per cable, machine or part.[17][18]
- An ME Controller holds a small internal store of 8,000 AE.[17][18]
- The Energy Cell stores 200k AE, and one is enough for most setups, handling normal power surges easily.[17][18]
- The Dense Energy Cell stores 1.6M AE, for running a network off stored power or absorbing the huge instantaneous draw of large spatial storage setups.[17][18]
Storage: bytes, types and priority
Network Storage is wherever a network's contents actually live, usually storage cells in a drive or whatever inventory an ME Storage Bus is pointed at. Storage cells are measured in bytes and types. Each unique item is one type, so 4,096 cobblestone is a single type but 16 differently-enchanted swords is 16 types. Each item costs one bit, so 8 items make a byte and a full stack of 64 costs 8 bytes regardless of how it stacks outside the network. Fluid cells work out to 8 buckets per byte.[11][19][20][21]
Every type also costs a chunk of bytes up front, and that cost scales with cell size. A 1k cell holds 1,024 bytes at 8 bytes per type; a 4k holds 4,096 at 32; a 16k holds 16,384 at 128; a 64k holds 65,536 at 512; and a 256k holds 262,144 at 2,048. All of them cap at 63 types. Because of that upfront cost, a cell using only 1 type holds twice as much as the same cell with all 63 types in use: a 256k cell manages 2,080,768 items with one type versus 1,064,960 with 63.[11][20]
Devices interact with network storage in predictable ways, and knowing which way matters when you design automation. Import busses push things in, export busses pull things out, interfaces do both, and terminals count as importing when you insert and exporting when you take. Storage busses are the odd one out: they push to and pull from the inventory they're attached to in order to present it as network storage, so other devices are really pushing to and pulling from them.[19][21]
Priority, set with the wrench in the top-right of some GUIs, decides where things land. Items entering the network head for the highest-priority storage first; if two storages share a priority, the one that already holds that item wins, and whitelisted cells count as already holding it. Extraction works the other way, pulling from the lowest priority first. Over time that fills your high-priority storage and drains the low-priority ones.[19][21]
Autocrafting
An autocrafting setup is three things: something that sends the request, a crafting CPU, and an ME Pattern Provider. A request can come from you clicking an autocraftable item in a terminal, or from an export bus or interface with a Crafting Card asking for an item it's set to export or stock. The system then calculates the ingredients and prerequisite steps and stores them in the selected crafting CPU.[22][23]
From there, the pattern provider holding the relevant pattern pushes the ingredients into any adjacent inventory. For a crafting table recipe that's a Molecular Assembler; for a processing recipe it's whatever machine or redstone contraption you've built. The result then has to come back via an import bus, an interface, or by being pushed back into a pattern provider. An "item entering system" event has to happen, so piping the output into a chest with a storage bus on it will not close the loop.[22][23]
Patterns
Patterns are encoded in an ME Pattern Encoding Terminal from blank patterns. Crafting patterns encode crafting table recipes; they can go straight into a Molecular Assembler, but their real home is a pattern provider next to one, because providers send the pattern along with the ingredients to adjacent assemblers, and assemblers auto-eject their results into adjacent inventories. That means one assembler on one provider is a complete crafting-recipe automation.[22][23]
Smithing table patterns and stonecutting patterns behave exactly the same way and are automated by the same provider-and-assembler pair, so all three types can share a single setup. Processing patterns are the general case: they just say "if these ingredients are pushed to an adjacent inventory, the system will get this result eventually". They don't care what happens in between, which is how you automate nearly any modded machine, and why a pattern can happily claim an unrelated input produces an unrelated output as long as your build delivers it.[22][23]
Multiple pattern providers with identical patterns work in parallel. You can also batch: a pattern saying 8 cobblestone becomes 8 stone makes the provider insert 8 at a time instead of one at a time.[22][23]
The most general "pattern" of all isn't a pattern. A level emitter with a crafting card can be set to emit redstone to craft something; it defines no ingredients, it just says the system will receive that item eventually. That's how you gate infinite farms that need no inputs, or drive setups that handle recursive recipes. Recursion, like "1 redstone dust = 2 redstone dust" or vanilla smithing templates, is the one thing the crafting algorithm cannot solve on its own.[22][23]
Subnetworks
A subnetwork is just a separate network doing a small job for your main one. They're usually small enough to skip a controller, and they exist for two reasons: to restrict what devices can reach what storage (an import bus on a "pipe" subnet shouldn't be able to dump into your main cells), and to save channels, like running one pattern provider into an interface feeding several storage busses on several machines instead of a provider per machine.[24]
- An import bus plus a storage bus acts like an item or fluid pipe between two containers.[24]
- An annihilation plane with a storage bus means the only place the plane can put its drops is that storage bus, which is how you filter a plane.[24]
- An interface plus a formation plane places or drops anything inserted into the interface out into the world.[24]
- A storage bus on an interface gives your main network access to a specialised sub-storage, so farm output doesn't endlessly flood your main cells.[24]
- Subnets also let you abstract or parallelise: ten copies of a slow machine look like one machine to your main network and use no extra channels.[24]
Certus growth
Certus quartz buds sprout from budding certus blocks much like amethyst. Break an unfinished bud and you get one Certus Quartz Dust, unaffected by fortune; break a fully grown cluster and you get four Certus Quartz Crystal, and fortune increases that. Budding blocks come in four tiers, Flawless, Flawed, Chipped and Damaged, and you first find them in meteorites, which also hold a mysterious cube at their centre.[9][25][26]
Every time a bud advances a stage, an imperfect budding block can degrade a tier, eventually becoming plain certus quartz. You repair budding blocks, or make new ones, by throwing a budding block or a certus quartz block into water with one or more Charged Certus Quartz Crystal. Flawless budding blocks never degrade and generate certus forever, but they can't be crafted or moved with a pickaxe even with silk touch; spatial storage is the only way to relocate them.[9][26]
Buds grow painfully slowly on their own, so Crystal Growth Accelerators next to the budding block are an early priority. There's a catch: each covered side of a budding block slows its cumulative growth rate, and past a point that outweighs adding more accelerators. If you can't yet afford an Energy Acceptor or Vibration Chamber to power the accelerator, a Wooden Crank on the end will do.[9][10][26]
Spatial IO
Spatial IO cuts and pastes physical volumes of world. It swaps the defined volume with an identically-sized volume in the spatial storage dimension, sending what's in the pylon array out and bringing whatever was stored back in. All components must be on the same network, and you can only have one spatial IO setup per network, so a subnet is recommended.[27]
The Spatial IO Port runs the operation and holds the spatial cells. It displays the network's stored and maximum energy, the energy the operation needs, the efficiency of the pylon array and the size of the defined volume. That energy cost is consumed instantaneously, so you need enough energy cells to hold it all up front. To fire it, put a spatial storage cell in the input slot and give the port a redstone pulse.[27]
- Spatial Pylons define the volume: it's the bounding box of the outside of the pylons, contracted in by 1 block in all directions.[27]
- Minimum size is 3x3x3, which defines a 1x1x1 volume.[27]
- All pylons must sit inside that outer bounding shell, must be on the same network, and each run must be at least 2 blocks long.[27]
- Efficiency depends on how much of the shell you fill; a minimal frame around a large volume can demand billions of AE.[27]
- Once used, a spatial cell gains permanent XYZ dimensions and a linked volume, and cannot be reset, reformatted or resized. The dimensions are directional, so a 2x2x3 volume is not a 3x2x2 one, and the port won't run if the cell's dimensions don't match the defined volume.[27]
Upgrade cards
Most AE2 devices take upgrade cards, and this pack keeps the standard crafting chain: a Basic Card and an Advanced Card are the bases that the rest are built from. The Crafting Card is the one that lets an export bus or interface request autocrafts, and the Acceleration Card, Capacity Card, Fuzzy Card, Inverter Card, Redstone Card, Energy Card, Equal Distribution Card and Overflow Destruction Card fill out the set.[8][22][23]
Crafting Shaped
| any gold ingot | any iron ingot | Empty slot |
| any redstone dust | any iron ingot | |
| any gold ingot | any iron ingot | Empty slot |
Recipe id: ae2:materials/basiccard
The base for the simpler cards.
Crafting Shaped
| any diamond gem | any iron ingot | Empty slot |
| any redstone dust | any iron ingot | |
| any diamond gem | any iron ingot | Empty slot |
Recipe id: ae2:materials/advancedcard
The base for the higher-tier cards.
Lets an export bus or interface request an autocraft.
Cores are the other workhorse material, turning up in the planes and busses that move items in and out of the world: the Annihilation Core for breaking and extracting, the Formation Core for placing and inserting.[8]
Crafting Shaped
| any all nether quartz | any fluix dust |
Recipe id: ae2:materials/annihilationcore
Crafting Shaped
| any all certu quartz | any fluix dust |
Recipe id: ae2:materials/formationcore
Cable subparts
Many devices and components can be placed on a cable within the same block space, which is how you build compact terminal-and-bus walls. Shift-right-clicking with a Certus Quartz Wrench or a Network Tool breaks off a single subpart, or the cable itself, without destroying everything in that block.[28][29]
The Network Tool is also your diagnostic: right-click anywhere on a network with it to see energy statistics, or to list every component on the network. If you see devices you shouldn't, or don't see ones you should, you've found your problem.[13][14][17][18]
How do you progress through Applied Energistics 2?
6 parts
The AE2 quest chapter in this pack walks you through the mod in a clear order: certus and the machines that process it, then processors and your first network, then storage, autocrafting, and finally the spatial and quantum toys. Here is that path tier by tier, with the in-pack recipes for the key steps.[12]
Tier 1: Certus, the Charger and the Inscriber
The chapter opens with a quest in "?", which asks for Certus Quartz Dust and Certus Quartz Crystal. Next comes a quest in "?", which asks for a Charger and an Inscriber. The in-pack recipes below cover both machines and the dust.[8][12]
Crafting Shaped
| any iron ingot | any copper ingot | any iron ingot |
| any iron ingot | Empty slot | Empty slot |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: ae2:network/blocks/crystal_processing_charger
Inscriber (ae2)
- any certu quartz gems
Recipe id: ae2:inscriber/certus_quartz_dust
Three quests branch off the machines quest. a quest in "?" covers Fluix Dust and Fluix Crystal. a quest in "?" has you make a Meteorite Compass and complete an advancement. a quest in "?" starts your power line with the Energy Acceptor, and it leads on to the Energy Cell and Dense Energy Cell in a quest in "?", then the Energy Card in a quest in "?".[12]
Tier 2: Processors and your first network
The compass quest leads into a quest in "?", which asks for the Logic Processor, Calculation Processor and Engineering Processor. All three are made in the Inscriber, and you will need them for almost everything after this point.[8][12]
After the processors you make an ME Terminal and an ME Crafting Terminal in a quest in "?". That unlocks the ME Controller in a quest in "?" and the Network Tool in a quest in "?". Once the controller is down, a quest in "?" adds the ME Wireless Access Point and Wireless Booster, and a quest in "?" gives you the Wireless Terminal and Wireless Crafting Terminal.[12]
Crafting Shaped
Recipe id: ae2:network/blocks/controller
Tier 3: Storage
a quest in "?" (the ME Chest and ME Drive) follows the controller quest and opens the storage branch. From there the pack offers the Cell Workbench, the ME IO Port and the storage component quests.[12]
Crafting Shaped
| any iron ingot | any iron ingot | |
| Empty slot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/storage_drive
- a quest in "?": the 1k ME Storage Component, followed by a quest in "?" for the 1k ME Item Storage Cell.[12]
- a quest in "?": the 4k ME Storage Component.[12]
- a quest in "?": the 16k ME Storage Component.[12]
- a quest in "?": the 64k ME Storage Component.[12]
- a quest in "?": the 256k ME Storage Component.[12]
Each size's component recipe builds on the size below it, so you climb the ladder one step at a time. These are the in-pack recipes.[8]
Crafting Shaped
| any redstone dust | any all certu quartz | any redstone dust |
| any all certu quartz | any all certu quartz | |
| any redstone dust | any all certu quartz | any redstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_1k_part
Crafting Shaped
| any redstone dust | any redstone dust | |
| any redstone dust | any redstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_4k_part
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | any glowstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_16k_part
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | any glowstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_64k_part
Crafting Shaped
Recipe id: ae2:network/cells/item_storage_components_cell_256k_part
Fluid cells and portable cells branch off the 1k item cell quest (a quest in "?" and a quest in "?"). Both accept any size from 1k to 256k. The cell workbench also unlocks two upgrade cards: the Equal Distribution Card (a quest in "?") and the Overflow Destruction Card (a quest in "?").[12]
Tier 4: Autocrafting
The autocrafting branch starts with a quest in "?" for the ME Pattern Access Terminal. Then a quest in "?" covers the ME Pattern Encoding Terminal and Blank Pattern. a quest in "?" adds the Molecular Assembler, and a quest in "?" follows with the Acceleration Card.[12]
The crafting CPU line runs in parallel. a quest in "?" asks for a crafting storage block, and it accepts any size from 1k Crafting Storage up to 256k Crafting Storage. After that come the Crafting Co-Processing Unit in a quest in "?" and the Crafting Monitor in a quest in "?". The recipe below shows the 1k crafting storage.[12]
Crafting Shapeless
Recipe id: ae2:network/crafting/1k_cpu_crafting_storage
Buses, cards and utility devices
A group of quests covers the devices that move items around: the ME Export Bus, ME Import Bus, ME Storage Bus, ME P2P Tunnel and Quartz Fiber. Branching from those you get the ME Formation Plane, the ME Annihilation Plane, the Memory Card and the ME Level Emitter. Upgrade cards come along the way: the Capacity Card in a quest in "?", the Fuzzy Card and Inverter Card in a quest in "?", the Redstone Card and ME Toggle Bus in a quest in "?", and the Crafting Card in a quest in "?".[12]
Endgame: Spatial and Quantum
The spatial line starts with the Spatial IO Port in a quest in "?". It continues with the Spatial Pylon in a quest in "?", then spatial cells in a quest in "?" (any of the 2³, 16³ or 128³ versions) and the Spatial Anchor in a quest in "?".[12]
Crafting Shaped
| any glass blocks | any glass blocks | any glass blocks |
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/spatial_io_port
Crafting Shaped
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/spatial_anchor
The quantum line starts at a quest in "?" with the Matter Condenser and Matter Ball. a quest in "?" then asks for a Singularity, Ender Dust and Tiny TNT. It all ends in a quest in "?" with the ME Quantum Ring, ME Quantum Link Chamber and Quantum Entangled Singularity.[12]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any smart dense cable | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/quantum_ring
Crafting Shaped
| Empty slot | ||
Recipe id: ae2:network/blocks/quantum_link
How does Applied Energistics 2 work with other mods?
5 parts
The tasks in this pack's Applied Energistics 2 quest chapter that name an item all point at AE2 items, so the cross-mod links come from recipes instead. Several add-ons build directly on AE2 parts, and the pack adds recipes of its own. Here is where AE2 plugs into the rest of the pack.[8][12]
Wireless terminals and cards
The wireless terminal add-on (ae2wtlib) gives you the Wireless Pattern Access Terminal and the Wireless Pattern Encoding Terminal, the wireless versions of the AE2 ME Pattern Access Terminal and ME Pattern Encoding Terminal. It also adds the Quantum Bridge Card and the Magnet Card. The Wireless Crafting Terminal can be turned into the encoding terminal with a shapeless upgrade recipe, and the recipe blocks below show the exact crafting.[8]
Crafting Shaped
| Empty slot | ||
| Empty slot | Empty slot |
Recipe id: ae2wtlib:quantum_bridge_card
Crafting Shaped
Recipe id: ae2wtlib:magnet_card
Crafting Shaped
Recipe id: ae2wtlib:pattern_encoding/wireless_pattern_encoding_terminal
Crafting Shapeless
Recipe id: ae2wtlib:pattern_encoding/upgrade_wireless_pattern_encoding_terminal
The shapeless upgrade route from a Wireless Crafting Terminal.
Another add-on (ae2importexportcard) adds the Import Card and the Export Card. Both are crafted from AE2 parts.[8]
Crafting Shaped
Recipe id: ae2importexportcard:import_card
Applied Flux: FE in your network
Applied Flux adds ME FE Storage Cells, from the 1k ME FE Storage Cell up to the 256M ME FE Storage Cell. Each cell needs a matching energy storage component, and the components upgrade tier by tier. Higher tiers also use AE2 processors and glass. The Energy Processor they rely on can be made in the AE2 Inscriber. The ExtendedAE assembler can make it too.[8]
Crafting Shaped
| any redstone dust | ||
| any redstone dust | any redstone dust | |
| any insulating resin ingot | any insulating resin ingot | any insulating resin ingot |
Recipe id: appflux:1k_fe_cell
Two more Applied Flux items connect to AE2 parts: the Flux Accessor, which ties into the Energy Acceptor, and the Induction Card, which ties into the Basic Card. The recipe blocks show the exact crafting.[8]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any copper ingot | any copper ingot | |
| any glowstone dust | any glowstone dust |
Recipe id: appflux:flux_accessor
Chemical storage cells
The chemical cell add-on (appmek) reuses AE2's storage components. Its chemical storage cells come in 1k, 4k, 16k, 64k and 256k, and each one pairs an AE2 component of the same size with an ME Chemical Cell Housing. The portable chemical cells follow the same sizes. They also use an ME Chest and an Energy Cell.[8]
ExtendedAE
The ExtendedAE recipes in this pack are all assembler recipes that turn AE2 machines into bigger versions. The Concurrent Processor shows up throughout, and several recipes also involve the Capacity Card or the Acceleration Card. Examples of the results include the ME Extended Drive, the Extended Inscriber, the ME Extended IO Port, the ME Extended Pattern Provider and the Extended Molecular Assembler. The recipe below shows one of them.[8]
Crystal Assembler (extendedae)
3× Engineering Processor
4× Molecular Assembler
Acceleration Card
4× Concurrent Processor
- 4× any fluix dust
Recipe id: extendedae:assembler/ex_molecular_assembler
The same assembler also makes the Accumulation Processor for MegaCells, using AE2's Printed Silicon.[8]
Recipes the pack added
Some recipes that touch AE2 are marked as added by the pack, not by the mods themselves. The Infinity Range Booster is crafted from the AE2 Wireless Booster, plus gears from AllTheOres and a netherite ingot.[8]
Crafting Shaped
Recipe id: allthemods:aeinfinitybooster/infinity_card
The Improbable Probability Device is another pack recipe. It needs an AE2 Singularity and items from a wide spread of other mods. The recipe below shows the exact set.[8]
Crafting Shaped
Recipe id: allthemods:allthetweaks/improbable_probability_device
Which All the Mods 10 quests use Applied Energistics 2?
6 parts
The sources I have show one quest chapter for this mod, called applied_energistics_2. Every quest in it is untitled, so you identify them by what they ask you to obtain. Nearly all of them are item-obtain tasks: you get the item and the quest completes. Several quests also depend on earlier quests that aren't in this chapter's listing, so the chain below only covers what I can confirm.[12]
Getting started: Certus, power and processors
The chapter opens with a quest in "?", which asks for Certus Quartz Dust and Certus Quartz Crystal. Next comes a quest in "?", asking for the Charger and the Inscriber.[12]
Three quests branch off that one. a quest in "?" wants the Energy Acceptor, and a quest in "?" follows with the Energy Cell and Dense Energy Cell. After that, a quest in "?" asks for the Energy Card. a quest in "?" asks for Fluix Dust and Fluix Crystal. a quest in "?" asks for the Meteorite Compass plus an advancement.[12]
The compass quest leads to a quest in "?", which wants the Logic Processor, Calculation Processor and Engineering Processor. Then a quest in "?" asks for the ME Terminal and ME Crafting Terminal.[12]
Building the network
After the terminals, a quest in "?" asks for the ME Controller. It also depends on another quest outside this listing. a quest in "?" asks for the Network Tool.[12]
- a quest in "?": ME Wireless Access Point and Wireless Booster, followed by a quest in "?" for the Wireless Terminal and Wireless Crafting Terminal.[12]
- a quest in "?": ME Chest and ME Drive. This is the gateway to the storage quests.[12]
- a quest in "?": Matter Condenser and Matter Ball. Then a quest in "?" asks for the Singularity, Ender Dust and Tiny TNT, and a quest in "?" finishes with the ME Quantum Ring, ME Quantum Link Chamber and Quantum Entangled Singularity.[12]
Storage cells
From the chest and drive quest, a quest in "?" asks for the Cell Workbench. It unlocks a quest in "?" for the Equal Distribution Card and a quest in "?" for the Overflow Destruction Card. a quest in "?" asks for the ME IO Port.[12]
The cell chain starts at a quest in "?" with the 1k ME Storage Component. a quest in "?" then asks for the 1k ME Item Storage Cell. From there you can take a quest in "?" for any fluid storage cell, or a quest in "?" for any portable item or fluid cell.[12]
The component upgrades run in order: a quest in "?" for the 4k ME Storage Component, a quest in "?" for the 16k ME Storage Component, a quest in "?" for the 64k ME Storage Component, and a quest in "?" for the 256k ME Storage Component. Separately, a quest in "?" asks for the Charged Staff, Entropy Manipulator and Matter Cannon.[12]
Buses and automation
- a quest in "?" asks for the ME Export Bus, then a quest in "?" asks for the ME Formation Plane.[12]
- a quest in "?" asks for the ME Import Bus, then a quest in "?" asks for the ME Annihilation Plane.[12]
- a quest in "?" asks for the ME Storage Bus, then a quest in "?" asks for the Capacity Card. After that, a quest in "?" wants the Fuzzy Card and Inverter Card.[12]
- a quest in "?" asks for the ME P2P Tunnel, then a quest in "?" asks for the Memory Card. a quest in "?" asks for Quartz Fiber.[12]
Autocrafting
a quest in "?" asks for the ME Pattern Access Terminal plus a second item task. The source does not name that item, so I can't say what it is. From there, a quest in "?" asks for the ME Pattern Encoding Terminal and Blank Pattern. a quest in "?" follows with the Molecular Assembler, and a quest in "?" with the Acceleration Card.[12]
The pattern access terminal quest also opens a quest in "?", which accepts any tier of 1k Crafting Storage up to 256k Crafting Storage. a quest in "?" then asks for the Crafting Co-Processing Unit, and a quest in "?" for the Crafting Monitor. It also unlocks a quest in "?" for the ME Level Emitter, which leads to a quest in "?" for the Redstone Card and ME Toggle Bus, then a quest in "?" for the Crafting Card. a quest in "?" asks for the Growth Accelerator.[12]
Spatial storage and extras
The spatial line starts at a quest in "?" with the Spatial IO Port. a quest in "?" asks for the Spatial Pylon. After that you can take a quest in "?" for the Spatial Anchor or a quest in "?" for any of the three spatial storage cells.[12]
Two quests have prerequisites outside this chapter's listing. a quest in "?" asks for the Cable Anchor and Inscriber Name Press plus one more unnamed item. a quest in "?" asks for the Color Applicator.[12]
Which Applied Energistics 2 config options matter?
Same as in the All the Mods - Gravitas 4.0 guide
If there's one AE2 mechanic you'll want to know about before you start building, it's channels. Devices on the same network can talk to each other, but the channel system limits how many devices you can connect to a single cable. That means your network layout takes some planning.[1]
Unverified We couldn't confirm how this pack sets any of AE2's config options, including channel behaviour, energy settings, spatial storage or crafting CPU settings, or whether the pack changed any of them from the mod defaults. Check your AE2 config in-game or in the pack's config folder before relying on a specific value.
What changed in Applied Energistics 2 between versions?
1 part
All the Mods 10 0.34 ships Applied Energistics 2 version 19.0.20-beta. The mod has been in the pack since 0.32 or earlier. I don't have any pack changelog entries for this mod, so the notes below come from the mod's own changelog for the version you have in 0.34.[30][31]
What changed in 19.0.20-beta
This release follows 19.0.19-beta. Here are the changes the mod's changelog lists:[30]
- Network ticking optimizations, which should help with how your networks run.[30]
- Memory cards no longer reset the P2P frequency each time you use them.[30]
- A brief client-side desync when attuning a P2P tunnel is fixed.[30]
- The Meteorite Compass has been improved. The changelog doesn't say how.[30]
- The flickering power bar is fixed.[30]
- The client config is now only saved when values actually changed, which reduces the risk of file locking issues.[30]
- Guidebook changes: structures were converted to the item component storage format, and guidebook recipes are now rendered using client-side registry access.[30]
- The changelog also lists a bump to 1.21.1.[30]
Sources
- Applied Energistics 2 project page (modrinth) · official mod data
- In-game guide: Getting Started (1.20+) (ae2) · official docs
- In-game guide: Index/Table of Contents (ae2) · official docs
- In-game guide: Autocrafting (ae2) · official docs
- All the Mods 10 4.5 mod list · pack file
- All the Mods 10 4.5 quests: "applied_energistics_2" · pack file
- Getting Started - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- All the Mods 10 0.34 recipe dump: recipes making Applied Energistics 2 items · pack recipe dump
- In-game guide: Certus Growth (ae2) · official docs
- ae2 tooltips and descriptions (English lang file) · official mod data
- In-game guide: Bytes and Types (ae2) · official docs
- All the Mods 10 0.34 quests: "applied_energistics_2" · pack file
- In-game guide: Network Connections (ae2) · official docs
- Network Connections - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Channels (ae2) · official docs
- Channels - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Energy (ae2) · official docs
- Energy - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Import, Export, and Storage (ae2) · official docs
- Bytes and Types - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- Import, Export, and Storage - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Autocrafting (ae2) · official docs
- Autocrafting - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Subnetworks (ae2) · official docs
- In-game guide: Meteorites (ae2) · official docs
- Certus Growth - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Spatial IO (ae2) · official docs
- In-game guide: Cable Subparts (ae2) · official docs
- Cable Subparts - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- Applied Energistics 2 19.0.20-beta changelog · changelog
- All the Mods 10 0.34 mod list · pack file
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 4.6 to 8.3 · 0.35 to 4.5