Applied Energistics 2 guide for All the Mods 10 0.35 to 4.5
Applied Energistics 2 guide for All the Mods 10
Last verified for All the Mods 10 v4.5 on Oct 17, 2026 · text last changed Sep 20, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 8
- Recipes shown
- 28
- Items named
- 103
- Quests covered
- 53
6 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 4.5's own files.
What is Applied Energistics 2?
1 part
Applied Energistics 2 is a tech-themed storage and automation mod built around Matter Energy, or ME for short. Instead of a massive room full of chests, you build a compact ME Network where your items are stored digitally inside storage cells, and you can search and access all of it from terminals.[1][2][3]
Storage is only the start. Autocrafting is one of the mod's main features. You encode patterns, and your ME system then crafts things on demand, including every sub-ingredient in a complex crafting chain. It can also keep set amounts of items in stock and craft more as needed, and it handles fluids as well as items.[1][3][4]
On top of that you get a channel system that limits how many devices a single cable can carry, which makes network planning part of the fun. There is also spatial storage, which lets you capture a whole region of the world, including its blocks and entities, in a spatial storage cell and release it later.[1]
AE2 is for you if you love automating processes and managing resources efficiently. It is designed to work with the other mods in a pack and automate them, so it can become the backbone of your whole base.[1][3]
All the Mods 10 4.5 ships Applied Energistics 2 version 19.2.13. The mod has been in the pack since version 2.25 or earlier.[5]
Where it fits in the pack
The pack has a dedicated Applied Energistics 2 quest chapter that walks you from your first machines all the way to spatial storage. This is roughly the route it takes you along:[6]
- Build a Charger and an Inscriber in a quest in "?", then make a Meteorite Compass in a quest in "?" to track down a meteorite.[6]
- Mine to the center of the meteorite for certus quartz, budding certus and the Mysterious Cube, which gives you all 4 inscriber presses.[2]
- Collect Certus Quartz Crystal and Fluix Crystal, and press the three processors in a quest in "?".[2][6]
- Set up your network core: an ME Terminal in a quest in "?", an ME Controller in a quest in "?", and an ME Drive in a quest in "?".[6]
- Move into autocrafting with an ME Pattern Encoding Terminal in a quest in "?" and a Molecular Assembler in a quest in "?".[6]
- Finish with late-game tech such as the Spatial IO Port in a quest in "?".[6]
How do you get started with Applied Energistics 2?
6 parts
Welcome to Applied Energistics 2! Everything in this mod grows out of one thing: finding a meteorite. These are fairly common and tend to leave big holes in the terrain, so you may have already walked past one. The questbook in this pack walks you through the early steps in a clear order, and this guide follows that path.[2][6][7]
Step 1: Charger and Inscriber
Your first quest, a quest in "?", asks for a Charger and an Inscriber. You'll need both right away. The Charger is required to make Charged Certus Quartz Crystal, and in this pack it's also how you make the Meteorite Compass. The Inscriber turns your meteorite loot into processors later on.[6][7][8]
Crafting Shaped
| any iron ingot | any copper ingot | any iron ingot |
| any iron ingot | Empty slot | Empty slot |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: ae2:network/blocks/crystal_processing_charger
Step 2: Find a meteorite
If you haven't spotted a meteorite yet, run a compass through the Charger to get a Meteorite Compass. It points toward the nearest Mysterious Cube. Crafting one completes a quest in "?".[6][7][8]
Once you find a meteorite, dig into its center. Grab the certus quartz clusters and any certus quartz blocks. You can also pick up budding certus blocks, but without silk touch they drop 1 tier. Mine the Mysterious Cube in the middle too, because it gives you all 4 inscriber presses.[7]
Step 3: Grow certus quartz
Certus buds grow on budding certus much like amethyst. A bud that isn't fully grown drops one Certus Quartz Dust, while a fully grown cluster drops four Certus Quartz Crystal, and fortune increases that. Collecting both completes a quest in "?".[6][7]
On their own, buds grow very slowly. The official guide says your first priority should be a few Growth Accelerator placed next to your budding blocks. Accelerators need power. In this pack's questbook the accelerator quest, a quest in "?", only appears later in the chain, but building a few early will speed up everything else.[6][7][9]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/crystal_processing_growth_accelerator
To power your machines, an Energy Acceptor is the usual choice. It's also the next quest after certus, a quest in "?". If you're short on quartz, you can put a crank on the end of your accelerator instead.[6][7]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any copper ingot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/energy_energy_acceptor
Step 4: Fluix
Fluix shows up in lots of AE2 recipes. To make Fluix Crystal, throw charged certus, redstone and nether quartz into water. Getting fluix dust and crystals completes a quest in "?".[6][7]
Step 5: Processors
Put your presses in the Inscriber and make a few of each of the three processors. You'll need all three for your first ME system, and together they complete a quest in "?".[6][7]
Step 6: Your first ME system
ME storage keeps your items inside storage cells, and there are 5 tiers of cell. A cell has to go in an ME Drive or an ME Chest. The chest is fairly limited, so you'll get much more out of a proper network. In this pack's quests you make an ME Terminal, then an ME Controller, then the chest and drive.[6][7]
Crafting Shaped
Recipe id: ae2:network/blocks/controller
Crafting Shaped
| any iron ingot | any iron ingot | |
| Empty slot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/storage_drive
Next, the quests ask for a 1k ME Storage Component and then a 1k ME Item Storage Cell. The official guide recommends 4k cells for a good mix of capacity and types. Keep in mind that every cell tier holds 63 types, so jumping straight to huge cells doesn't give you more room for different items.[2][6][10]
Unverified This guide couldn't confirm the full parts list for the very first ME system (including exactly which power block it needs), because that part of the official guide was cut off in the sources.
How does Applied Energistics 2 work?
9 parts
Same as in the All the Mods 10 8.1 guide
An ME network is a group of devices linked by anything that can pass channels: cables, or full-block machines and devices like a Charger, ME Interface or ME Drive. Technically, a single cable already counts as a network. The important part is that for devices with a network function, the physical position of the device does not matter at all. An interface pushing to network storage, a level emitter reading storage, a drive being storage: all that matters is which network they're attached to.[11][12]
Two things trip people up here. A Quartz Fiber shares energy between networks without making a network connection, so blocks either side of it stay separate. A Quantum Network Bridge does the opposite: it acts like a wireless dense cable, so both ends are the same network. Cable colour never affects connections either, beyond the fact that differently coloured cables won't connect to each other, and every colour connects to fluix (uncoloured) cable. If you want to check what's actually on a network, right-click it with a Network Tool and it'll list every component.[11][12]
Channels
Channels are AE2's device budget. Think of them like USB cables: devices that use networked storage or other network services each pull a channel, and most machines, full-block devices and standard cables carry only 8. Dense cables carry up to 32, and the only other things that move 32 are ME P2P Tunnels and the Quantum Network Bridge. Each channel a device claims is one fewer available further down the line. Level Emitters are the notable exception that don't need one.[13][14][15][16]
In All the Mods 10, general.channels is set to DEFAULT, so you get the standard channel capacities described above rather than the infinite or multiplied modes AE2 can also run in.[14][17]
Without an ME Controller a network is Ad-Hoc, and can run up to 8 channel-using devices. Exceed that and every channel-using device on the network shuts down; you either remove devices or add a controller. On an Ad-Hoc network each device uses 1 channel network-wide, and smart cables show the network-wide channel count instead of the count flowing through that particular cable.[13][14]
Once you have a controller, channels route in three steps: shortest path through adjacent machines to the nearest normal cable (glass, covered or smart), then shortest path through normal cable to the nearest dense cable, then shortest path through dense cable to the controller. If a shortest path is already full, some devices simply don't get a channel, even when there's spare capacity elsewhere. That's why builds fail with cables that look half empty.[13][14]
Channels aren't free: they consume 1/128 AE/t per node they traverse. For a network with 8 devices and over 96 nodes, adding an ME Controller can actually lower your power use, because it changes how channels get allocated.[13][14]
Energy
Your network shares one pool of energy that devices pull from directly, topped up by Vibration Chambers, Energy Acceptors and ME Controllers. Because it's a single shared pool, there are no transfer rate limits: devices can draw arbitrarily high amounts and acceptors can take in energy at functionally unlimited speed, bounded only by your storage. Right-click anywhere on the network with a Network Tool, or on the controller, to see the energy stats.[18][19]
AE2 doesn't use Forge Energy internally; it converts it one-way into its own AE unit at the pack's ratio of 2 FE = 1 AE, set by powerRatios.forgeEnergy. Energy Acceptors and controller faces do the converting, though controller faces are better spent on channels. A Crystal Resonance Generator passively makes 20 AE per tick in this pack, per powerRatios.crystalResonanceGeneratorRate, and a Vibration Chamber produces 5 AE per fuel burn tick, ramping between 4 and 40 AE/t depending on how much of its output is being consumed. Still, AE2 expects you to power it from a proper tech mod.[17][18][19]
Storage numbers to plan around: the built-in buffer is 25 AE per cable, machine or part, matching the pack's powerRatios.gridEnergyStoragePerNode. An ME Controller holds 8,000 AE internally, an Energy Cell holds 200,000 AE and is usually enough on its own, and a Dense Energy Cell holds 1,600,000 AE for running off stored power or absorbing the huge instantaneous draw of spatial storage.[17][18][19]
Import, export and network storage
Network storage is wherever your network keeps its contents, usually storage cells in drives or whatever inventory an ME Storage Bus points at. Almost every device relates to it somehow.[20][21]
- Import buses push things into network storage from the inventory they face.[20][21]
- Export buses pull things from network storage into the inventory they face.[20][21]
- Interfaces both pull from and push to network storage.[20][21]
- Terminals push and pull when you insert or take items, or refill crafting slots.[20][21]
- Storage buses don't really push or pull themselves; they expose the connected inventory as network storage, so other devices push to and pull from them.[20][21]
Storage priority controls where things land. Click the wrench in the top-right of the relevant GUI to set it. Items entering the network head for the highest priority storage first; on a tie, a storage that already contains the item wins, and whitelisted cells count as already containing it within the same priority group. Extraction works the other way, pulling from the lowest priority storage first. Over time that fills your high-priority storage and drains the low-priority stuff.[20][21]
Several of these devices run on tick rates the pack leaves at AE2's values: import buses cycle between 5 and 40 ticks, export buses and storage buses between 5 and 60, and interfaces between 5 and 120.[17]
Bytes and types
Storage cells are limited by two things: bytes (how much stuff) and types (how many distinct entries). Every item costs one bit, so 8 items make a byte and a stack of 64 costs 8 bytes no matter how it stacks outside the network; fluid cells store 8 buckets per byte. Each type also costs a chunk of bytes upfront, and that upfront cost varies with the cell size.[10][22]
Every item cell tier holds 63 types, from the 1k cell's 1,024 bytes up to the 256k cell's 262,144 bytes. Because types cost bytes upfront, a cell using 1 type holds twice what the same cell holds with all 63 types in use: a 256k cell manages 2,080,768 items with one type but 1,064,960 with 63. A full ME Drive bay is 630 types, which goes a long way unless you're storing damaged tools.[10][22]
Autocrafting
An autocrafting setup is three things: something that sends the request, a crafting CPU, and an ME Pattern Provider. You request a craft from a terminal (use your pick-block key to request a craft of something you already have in stock), or an export bus or interface with a Crafting Card requests one automatically. The system calculates the ingredients and prerequisite steps and stores them in the chosen CPU, then the pattern provider holding the relevant pattern pushes ingredients to any adjacent inventory.[4][23]
For a crafting-table recipe that adjacent inventory is a Molecular Assembler; for a processing recipe it's whatever machine or contraption you've built. The result then has to come back, via import bus, interface, or by being pushed back into a pattern provider. An "item entering system" event must actually happen, so piping the output into a chest with a storage bus on it does not count. Prerequisite results are held in the CPU and consumed by the later steps.[4][23]
Crafting, smithing and stonecutting patterns all behave the same way and can share one provider-and-assembler setup. Processing patterns are the flexible ones: they only promise that if the provider pushes these ingredients out, the system will receive this result eventually. The system doesn't care what happens in between, or whether the ingredients relate to the result at all. Multiple providers with identical patterns work in parallel, and you can encode a pattern as 8 in, 8 out so the provider batches 8 at a time instead of one.[4][23]
There's an even looser "pattern": a level emitter with a crafting card, set to emit redstone to craft something. It defines no ingredients at all, just "emit redstone and the item will show up". That's how you gate infinite farms that need no inputs.[4][23]
In this pack, craftingCPU.craftingCalculationTimePerTick is 5, and crafting.disassemblyCrafting is enabled, so you can shift-click with crafting units in hand to disassemble them.[17]
Subnetworks and cable subparts
A subnetwork is just a separate network doing a small job in support of your main one. The two big reasons to build one are restricting what a device can reach (an import bus on a "pipe" subnet shouldn't see your main storage, or it'll dump items into your cells instead of the destination) and saving channels, like one pattern provider feeding an interface with storage buses on several machines for a single channel instead of one provider per machine.[24]
Classic subnet patterns include an import bus plus storage bus acting as an item or fluid pipe, an annihilation plane paired with a storage bus so the plane can only put blocks in one place (which lets you filter it), an interface plus formation plane so anything inserted gets placed or dropped in the world, and the storage-bus-on-interface trick for a side storage your main network can reach without flooding it.[24]
Many devices and components can be placed on a cable in the same block for compact builds. Shift-right-clicking with a Certus Quartz Wrench or Network Tool breaks off a single subpart (or the cable) without destroying everything in that block.[25][26]
Spatial IO
Spatial IO cuts and pastes a volume of the world by swapping it with an identically-sized volume in the spatial storage dimension. It's the one way to move flawless budding certus, and it can relocate things like the end portal. All components must be on the same network, and you can only have one spatial IO setup per network, so a subnet is recommended.[27][28][29]
Spatial Pylons define the volume: the bounding box of the outside of the pylons, contracted 1 block in every direction. Minimum size is 3x3x3 of pylon shell (giving a 1x1x1 volume), every pylon must sit in that outside shell and on the same network, and each pylon must be at least 2 blocks long. Efficiency depends on how much of the shell you fill, so minimal pylon arrays around large volumes can demand billions of AE.[27]
The Spatial IO Port runs the operation and shows you stored and maximum network energy, the required energy, pylon efficiency and the defined volume size. Put a spatial cell in the input slot and give the port a redstone pulse to swap. The required energy is spent instantaneously, which is exactly the surge dense energy cells exist for.[18][19][27]
The pack leaves the spatial power formula at spatialio.spatialPowerMultiplier 1,250 and spatialio.spatialPowerExponent 1.35.[17]
Certus growth
Certus quartz buds sprout from budding certus blocks much like amethyst. Breaking an unfinished bud drops one Certus Quartz Dust and fortune does nothing; breaking a fully grown cluster drops four Certus Quartz Crystal and fortune increases that. There are four tiers of budding block, Flawless, Flawed, Chipped and Damaged, found in meteorites, and each time a bud advances a stage an imperfect budding block can degrade a tier until it becomes plain certus quartz. Flawless blocks never degrade and can't be moved with a pickaxe even with silk touch, though spatial storage can move them.[28][29]
Budding blocks can be repaired, and new ones created, by throwing a budding block or a certus quartz block into water with one or more Charged Certus Quartz Crystal. Buds grow painfully slowly on their own, so Crystal Growth Accelerators placed adjacent are an early priority. Watch out for the tradeoff: each covered side of a budding block slows its cumulative growth rate, which eventually outweighs adding more accelerators. In this pack crafting.growthAccelerator is 10, so accelerators tick every 10 ticks.[17][28][29]
The pack leaves worldGen.spawnFlawlessOnly off and worldGen.spawnPressesInMeteorites on, so meteorites generate the usual mix of budding tiers and still contain processor presses. A Meteorite Compass points toward the nearest mysterious cube if you haven't stumbled into one of their craters already.[17][30]
Upgrade cards
Most devices take upgrade cards to change behaviour: acceleration, capacity, redstone control, fuzzy matching, inversion, crafting requests, equal distribution, energy and overflow destruction. Basic and advanced cards are the shared base for the rest.[31]
Crafting Shaped
| any gold ingot | any iron ingot | Empty slot |
| any redstone dust | any iron ingot | |
| any gold ingot | any iron ingot | Empty slot |
Recipe id: ae2:materials/basiccard
The base for redstone, capacity, crafting and overflow destruction cards.
Crafting Shaped
| any diamond gem | any iron ingot | Empty slot |
| any redstone dust | any iron ingot | |
| any diamond gem | any iron ingot | Empty slot |
Recipe id: ae2:materials/advancedcard
The base for acceleration, fuzzy, inverter, distribution and energy cards.
Crafting Shapeless
Advanced Card
- any all fluix
Recipe id: ae2:materials/cardspeed
A few pack-side notes on device behaviour: automation.formationPlaneEntityLimit is 128, crafting.annihilationPlaneSkyDustGeneration is on so a face-up annihilation plane at maximum world height passively generates sky stone, and both matter cannon and tiny TNT block damage are disabled.[17]
How do you progress through Applied Energistics 2?
5 parts
This pack's Applied Energistics 2 quest chapter is a branching tree rather than one straight line. It starts with a quest for the two machines that make everything else possible, a quest in "?", and then splits into storage, power, autocrafting, utility and spatial branches. Here's the path through it.[6]
Getting started: Charger, Inscriber and processors
Your first quest asks for a Charger and an Inscriber. Build these two first, because almost every later tier runs through them.[6]
Crafting Shaped
| any iron ingot | any copper ingot | any iron ingot |
| any iron ingot | Empty slot | Empty slot |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: ae2:network/blocks/crystal_processing_charger
Next up is a quest in "?", which wants a Meteorite Compass plus an advancement. You make the compass in the Charger, so your new machine gets put to work right away.[6][8]
After the compass the chapter splits in two. One branch is a quest in "?", which asks for all three processors: Logic Processor, Calculation Processor and Engineering Processor. You assemble these in the Inscriber. The other branch is a quest in "?", for Certus Quartz Crystal and Certus Quartz Dust.[6][8]
Crystals and power
The certus quest opens up a quest in "?" for Fluix Dust and Fluix Crystal. It also opens the power line: a quest in "?" for the Energy Acceptor, then a quest in "?" for the Energy Cell and Dense Energy Cell. After that comes a quest for the Energy Card.[6]
Crushing (actuallyadditions)
- any all certu quartz
Recipe id: actuallyadditions:kjs/dqawv78imx2gt4sl6acv13cbx
Pack-added crushing recipe for certus quartz dust
Crushing (actuallyadditions)
Recipe id: actuallyadditions:kjs/7b9uod3okj13v1p0styj2jstp
Pack-added crushing recipe for fluix dust
Fluix crystals and certus quartz crystals can also be made with reaction recipes that use a Charged Certus Quartz Crystal, so it's worth checking whether you already have that option available.[8]
Building the network
Back on the processor branch, a quest in "?" asks for an ME Terminal and an ME Crafting Terminal. That leads to a quest in "?" for the ME Controller, the heart of a proper network. This quest also needs a second prerequisite quest that isn't listed in this chapter.[6]
Crafting Shaped
Recipe id: ae2:network/blocks/controller
The controller unlocks two important branches. The wireless branch runs through a quest in "?" (ME Wireless Access Point and Wireless Booster) and on to a quest in "?" for the wireless terminals. The storage branch starts at a quest in "?", which asks for an ME Chest and an ME Drive.[6]
Crafting Shaped
| any iron ingot | any iron ingot | |
| Empty slot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/storage_drive
Storage tiers
Storage components are the main tier ladder in this chapter, and each tier has its own quest. The recipes below show how each component builds on the previous one.[6][8]
- a quest in "?" asks for the 1k ME Storage Component and unlocks after the ME Chest and Drive quest.[6]
- a quest in "?" asks for the 4k ME Storage Component.[6]
- a quest in "?" asks for the 16k ME Storage Component.[6]
- a quest in "?" asks for the 64k ME Storage Component.[6]
- a quest in "?" asks for the 256k ME Storage Component, the top storage tier in the chapter.[6]
Crafting Shaped
| any redstone dust | any all certu quartz | any redstone dust |
| any all certu quartz | any all certu quartz | |
| any redstone dust | any all certu quartz | any redstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_1k_part
Crafting Shaped
| any redstone dust | any redstone dust | |
| any redstone dust | any redstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_4k_part
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | any glowstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_16k_part
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | any glowstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_64k_part
Crafting Shaped
| any sky stone dust | any sky stone dust | |
| any sky stone dust | any sky stone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_256k_part
From the 4k tier upward, each component quest also has a second prerequisite that isn't listed in this chapter. On the cell side, a quest in "?" asks for a 1k ME Item Storage Cell. That leads to a quest in "?" for fluid cells and a quest in "?" for portable cells, and both of those accept a cell of any tier.[6]
Crafting Shaped
| any redstone dust | ||
| any redstone dust | any redstone dust | |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: ae2:network/cells/item_storage_cell_1k
Unverified The prerequisite quests from outside this chapter (for the controller, the higher storage components and the spatial line) could not be identified, so check your quest book for what they require.
Autocrafting, matter and spatial
Autocrafting starts with a quest in "?" for the ME Pattern Access Terminal. It continues through a quest in "?" (ME Pattern Encoding Terminal and Blank Pattern) to a quest in "?" for the Molecular Assembler. Crafting CPUs have a parallel line. a quest in "?" accepts any size of crafting storage, then a quest in "?" asks for a Crafting Co-Processing Unit and a quest in "?" for a Crafting Monitor.[6]
The 1k component quest also opens the matter line. It goes from a quest in "?" (Matter Condenser and Matter Ball) to a quest in "?" (Singularity, Ender Dust and Tiny TNT), and finally to a quest in "?" for the Quantum Ring, Quantum Link Chamber and Quantum Entangled Singularity.[6]
A reaction recipe that turns a Matter Ball into a Singularity
Spatial storage has its own line, which runs from a quest in "?" for the Spatial IO Port to a quest in "?" for the Spatial Pylon. From there it branches into a quest in "?" for any spatial storage cell and a quest in "?" for the Spatial Anchor.[6]
Crafting Shaped
| any glass blocks | any glass blocks | any glass blocks |
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/spatial_io_port
How does Applied Energistics 2 work with other mods?
4 parts
Applied Energistics 2 doesn't stay in its own corner in this pack. Its processors, cards, singularities and building blocks show up in recipes from a whole bunch of other mods, and the pack has changed or added several of those recipes itself. Here's where your ME system connects to the rest of your base.[8]
The Reaction Chamber and quantum tech
The Reaction Chamber is built from AE2 machines. It then processes AE2 materials into items from other addons. That covers Sky Steel Ingot, Sky Bronze Ingot and Sky Osmium Ingot, plus Redstone Crystal, Entro Crystal, Shattered Singularity and Quantum Alloy.[8]
Crafting Shaped
Recipe id: advanced_ae:reactionchamber
Your AE2 Singularity is a key piece of the quantum line, including the Quantum Crafting Unit, Quantum Computer Core and Quantum Crafter. The Quantum Processor can be pressed in AE2's own Inscriber.[8]
The pack changed the recipes for all four Quantum armor pieces so they tie into the Unobtainium armor. The Quantum Chestplate is one example. The pack also changed the Advanced Pattern Provider, Advanced Extended Pattern Provider, Advanced Pattern Encoder and Strength Card recipes.[8]
Crafting Shaped
Recipe id: advanced_ae:quantum_chest
Changed by the pack
Wireless terminals and cards
- The Wireless Pattern Access Terminal and Wireless Pattern Encoding Terminal are made from AE2 terminals. The Wireless Crafting Terminal can then be combined with either of them.[8]
- The Quantum Bridge Card uses AE2's quantum parts. The Magnet Card recipe has been changed by the pack.[8]
- The Import Card and Export Card both have pack-changed recipes built around AE2 buses and processors.[8]
- The pack adds a recipe for the Infinity Range Booster that starts from AE2's Wireless Booster.[8]
Energy, computers and compression
- Energy storage components and FE storage cells like the 16k ME FE Storage Cell use AE2 glass and processors. The pack changed the 1k ME Energy Storage Component recipe.[8]
- The ME Bridge and ME Network Analyzer are both crafted with AE2 parts.[8]
- You can compress Certus Quartz Block, Fluix Block and Sky Stone into their 1x compressed versions and back again.[8]
- The pack adds a recipe for Universal Press built from AE2's Inscriber presses.[8]
The ATM Star path
AE2 also feeds into the pack's big progression items. Pack-added recipes use the Singularity for the Improbable Probability Device and the ME Quantum Ring for the Pulsating Black Hole. The Star chapter has quests for both, a quest in "?" and a quest in "?".[8][32]
The pack also adds an energizing recipe for the Creative Energy Cell, and quest a quest in "?" asks you to make one.[8][33]
Energizing (powah)
Recipe id: allthemods:energizing/ae2_creative_energy_cell
Added by the pack
Which All the Mods 10 quests use Applied Energistics 2?
5 parts
Most of the Applied Energistics 2 questing lives in its own chapter, applied_energistics_2. It walks you from your first machines all the way to autocrafting, spatial storage and quantum links. A few more quests in other chapters also ask for items from this mod. The quests have no titles, so they're listed here by what they ask you to make.[6][32][33][34][35]
Getting started
- Make an Charger and an Inscriber for a quest in "?".[6]
- Grab a Meteorite Compass and complete an advancement task for a quest in "?".[6]
- Collect Certus Quartz Crystal and Certus Quartz Dust for a quest in "?". This leads to Fluix Dust and Fluix Crystal in a quest in "?".[6]
- On the power side, the path runs Energy Acceptor in a quest in "?", then Energy Cell and Dense Energy Cell in a quest in "?", then an Energy Card in a quest in "?".[6]
- Make all three processors for a quest in "?": Logic Processor, Calculation Processor and Engineering Processor. Next comes an ME Terminal and an ME Crafting Terminal in a quest in "?".[6]
- The terminals unlock the ME Controller in a quest in "?" and the Network Tool in a quest in "?". Both of these quests also need a prerequisite that isn't listed in this chapter.[6]
Storage
- After the controller, build an ME Chest and an ME Drive for a quest in "?". From there you can go for the Cell Workbench in a quest in "?" and the ME IO Port in a quest in "?".[6]
- The cell workbench leads to the Equal Distribution Card in a quest in "?" and the Overflow Destruction Card in a quest in "?".[6]
- The storage component ladder goes a quest in "?", a quest in "?", a quest in "?", a quest in "?" and finally a quest in "?". That's 1k ME Storage Component up to 256k ME Storage Component. Every tier after the first also has a second prerequisite.[6]
- An 1k ME Item Storage Cell for a quest in "?" opens up any fluid storage cell in a quest in "?" and any portable cell in a quest in "?".[6]
- The first component also unlocks the Matter Condenser and Matter Ball in a quest in "?". That leads to Singularity, Ender Dust and Tiny TNT in a quest in "?", and then to the quantum bridge parts in a quest in "?". The same component unlocks the charged tools in a quest in "?".[6]
- For wireless access, the controller leads to the ME Wireless Access Point and Wireless Booster in a quest in "?", then to both wireless terminals in a quest in "?".[6]
Autocrafting
- Start with the ME Pattern Access Terminal in a quest in "?". Then get the ME Pattern Encoding Terminal and a Blank Pattern in a quest in "?", followed by the Molecular Assembler in a quest in "?" and the Acceleration Card in a quest in "?".[6]
- Any crafting storage tier completes a quest in "?". After that come the Crafting Co-Processing Unit in a quest in "?" and the Crafting Monitor in a quest in "?".[6]
- The ME Level Emitter in a quest in "?" leads to the Redstone Card and ME Toggle Bus in a quest in "?", then to the Crafting Card in a quest in "?". The Growth Accelerator in a quest in "?" also sits in this branch.[6]
Buses, tunnels and spatial
- The bus branch has its own chain for each part. The ME Export Bus leads to the ME Formation Plane, the ME Import Bus leads to the ME Annihilation Plane, and the ME Storage Bus leads to the Capacity Card, then the Fuzzy Card and Inverter Card. The ME P2P Tunnel leads to the Memory Card, and Quartz Fiber has its own quest.[6]
- For spatial storage, build the Spatial IO Port in a quest in "?" and the Spatial Pylon in a quest in "?". The pylon then opens the Spatial Anchor in a quest in "?" and any spatial storage cell in a quest in "?".[6]
Unverified A few quests start from prerequisites that aren't shown in this chapter's listing. Some quests, including the ones for the pattern access terminal and the cable anchor with the name press, also have an extra item task with no item shown. Check the quest book in-game for those details.
Other chapters
- The basic_tools chapter asks for a Fluix Sword in a quest in "?", any quartz or fluix pickaxe in a quest in "?", and a nether or certus quartz sword in a quest in "?".[34]
- The chapter_2_the_star chapter asks for a Certus Quartz Crystal in a quest in "?". That unlocks an ME Quantum Ring in a quest in "?" and a Singularity in a quest in "?".[32]
- Another Star chapter asks for a Creative Energy Cell in a quest in "?".[33]
- In tips_and_tricks, an Charger is one of several workstations you can use to complete a quest in "?".[35]
Which Applied Energistics 2 config options matter?
5 parts
Same as in the All the Mods 10 8.1 guide
Everything AE2 exposes for tweaking in this pack lives in config/ae2-common.toml. Below are the values All the Mods 10 8.1 actually ships, so you know what your world is running before you start changing things.[17]
Unverified The pack's config file shows the values in use, but not AE2's own out-of-the-box defaults, so this section can't tell you which of these lines the pack authors changed and which are untouched.
Channels and network behaviour
- general.channels is set to DEFAULT, so cables use normal AE2 channel capacity. The other accepted values are INFINITE, X2, X3 and X4 if you'd rather stop planning around channels entirely.[1][17]
- general.pathfindingStepsPerTick is 4. That's how many pathfinding steps each booting grid does per tick; raising it makes boots finish faster at the cost of more work per tick, lowering it does the opposite.[17]
- craftingCPU.craftingCalculationTimePerTick is 5, which is how long a CPU spends planning a crafting job each tick.[17]
- general.spatialAnchorEnableRandomTicks is true, so Spatial Anchors force random chunk ticks and entity spawning in the chunks they keep loaded.[17]
Speed knobs
- crafting.growthAccelerator is 10 ticks between growth accelerator ticks.[17]
- battery.chargerChargeRate is 1, meaning chargers run at the normal rate; 2 would be twice as fast and 0.5 half as fast, up to a maximum of 10.[17]
- Device tick rates are on stock-looking ranges: import bus 5-40, export bus 5-60, storage bus 5-60, interface 5-120, inscriber 1-20, IO port 1-5, annihilation plane 2-120, charger fixed at 10, and the P2P tunnels at 5-60 (items and light) and 5-20 (ME).[17]
Power and wireless
- powerRatios.usageMultiplier is 1 and powerRatios.forgeEnergy is 0.5, so AE2 devices draw their normal power and the FE conversion ratio sits at half.[17]
- powerRatios.gridEnergyStoragePerNode is 25, the internal grid buffer each attached node contributes.[17]
- powerRatios.crystalResonanceGeneratorRate is 20 energy per tick.[17]
- The Vibration Chamber makes 5 AE per fuel burn tick and ramps between 4 and 40 AE/t depending on how much of its output you're actually using.[17]
- Wireless is on the baseline numbers: base cost 8, base range 16, booster exponent 1.5, booster range multiplier 1, cost multiplier 1, high wireless count 64 and terminal drain multiplier 1.[17]
- Battery sizes: Wireless Terminal 1,600,000, Matter Cannon and Entropy Manipulator 200,000 each, Color Applicator and portable cells 20,000, and the Charged Staff 8,000.[17]
Safety and convenience toggles
- Block-breaking is off for both the Matter Cannon and Tiny TNT in this pack, so neither will chew up your base.[17]
- crafting.disassemblyCrafting and portableCells.allowDisassembly are both true, so you can shift-click crafting units in hand and shift+right-click portable cells to get the ingredients back.[17]
- crafting.annihilationPlaneSkyDustGeneration is true: an annihilation plane facing up at max world height passively generates sky stone.[17]
- facades.allowBlockEntities and general.unsupportedDeveloperTools are both false, and the facade option is explicitly flagged as unsupported and potentially world-corrupting.[17]
World generation
- worldGen.spawnPressesInMeteorites is true, so meteorites still contain the inscriber presses.[17]
- worldGen.spawnFlawlessOnly is false.[17]
What changed in Applied Energistics 2 between versions?
1 part
Applied Energistics 2 has been in All the Mods 10 since version 2.2 or earlier. In All the Mods 10 4.5 you're running Applied Energistics 2 19.2.13, shipped as the file appliedenergistics2-19.2.13.jar.[5]
The pack changelogs track a steady run of Applied Energistics 2 updates, which moved the mod from early beta builds to full releases.[36][37][38][39][40][41][42][43][44]
Update timeline
- All the Mods 10 2.31: updated from 19.1.3-beta to 19.2.2-beta.[44]
- All the Mods 10 2.36: updated from 19.2.2-beta to 19.2.3-beta.[43]
- All the Mods 10 2.37: updated from 19.2.3-beta to 19.2.5-beta.[42]
- All the Mods 10 2.42: updated from 19.2.5-beta to 19.2.7, which dropped the beta tag.[41]
- All the Mods 10 2.43: updated from 19.2.7 to 19.2.8.[40]
- All the Mods 10 2.47: updated from 19.2.8 to 19.2.10.[39]
- All the Mods 10 3.2: updated from 19.2.10 to 19.2.11.[38]
- All the Mods 10 4.0: updated from 19.2.11 to 19.2.12.[37]
- All the Mods 10 4.5: updated from 19.2.12 to 19.2.13.[36]
Unverified The pack changelogs only record version numbers. They don't say which bug fixes, features or balance changes came with each Applied Energistics 2 update, and the mod's own changelogs for these versions weren't available. Check the mod's official release notes before assuming an update changed how something works.
Sources
- Applied Energistics 2 project page (modrinth) · official mod data
- In-game guide: Getting Started (1.20+) (ae2) · official docs
- In-game guide: Index/Table of Contents (ae2) · official docs
- In-game guide: Autocrafting (ae2) · official docs
- All the Mods 10 4.5 mod list · pack file
- All the Mods 10 4.5 quests: "applied_energistics_2" · pack file
- Getting Started - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- All the Mods 10 4.5 recipe dump: recipes making Applied Energistics 2 items · pack recipe dump
- ae2 tooltips and descriptions (English lang file) · official mod data
- In-game guide: Bytes and Types (ae2) · official docs
- In-game guide: Network Connections (ae2) · official docs
- Network Connections - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Channels (ae2) · official docs
- Channels - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Devices (ae2) · official docs
- Devices - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- All the Mods 10 8.1 config: config/ae2-common.toml · pack file
- In-game guide: Energy (ae2) · official docs
- Energy - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Import, Export, and Storage (ae2) · official docs
- Import, Export, and Storage - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- Bytes and Types - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- Autocrafting - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Subnetworks (ae2) · official docs
- In-game guide: Cable Subparts (ae2) · official docs
- Cable Subparts - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Spatial IO (ae2) · official docs
- In-game guide: Certus Growth (ae2) · official docs
- Certus Growth - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Meteorites (ae2) · official docs
- All the Mods 10 8.1 recipe dump: recipes making Applied Energistics 2 items · pack recipe dump
- All the Mods 10 4.5 quests: "chapter_2_the_star" · pack file
- All the Mods 10 4.5 quests: "achapter_2r_6the_atm_star" · pack file
- All the Mods 10 4.5 quests: "basic_tools" · pack file
- All the Mods 10 4.5 quests: "tips_and_tricks" · pack file
- All the Mods 10 changelog (All the Mods 10 4.5) · changelog
- All the Mods 10 changelog (All the Mods 10 4.0) · changelog
- All the Mods 10 changelog (All the Mods 10 3.2) · changelog
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
- All the Mods 10 changelog (All the Mods 10 2.43) · changelog
- All the Mods 10 changelog (All the Mods 10 2.42) · changelog
- All the Mods 10 changelog (All the Mods 10 2.37) · changelog
- All the Mods 10 changelog (All the Mods 10 2.36) · changelog
- All the Mods 10 changelog (All the Mods 10 2.31) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 4.6 to 8.3 · 0.32 to 0.34