Immersive Engineering in FTB StoneBlock 4
FTB StoneBlock 4 1.23.0 ships version 12.4.2-194 · First seen in 1.0.0
Immersive Engineering is a mod in FTB StoneBlock 4 1.23.0, where it is version 12.4.2-194. Retrofuturism, industry and multiblocks! (Summary from the mod's Modrinth page.)
Immersive Engineering guide for FTB StoneBlock 4
Last verified for FTB StoneBlock 4 v1.23.0 on Oct 7, 2026 · text last changed Oct 7, 2026
- Sections
- 8
- Recipes shown
- 24
- Items named
- 60
- Quests covered
- 17
Every recipe and number here was checked against FTB StoneBlock 4 1.23.0, read from the running game on Oct 13, 2026.
What is Immersive Engineering?
1 part
Immersive Engineering is a tech mod built around realism-inspired, retro-futuristic machines. Instead of glowing tubes, power travels through hanging cables spanned between connectors. Instead of single magic blocks, many machines are big multiblocks. The crusher is a 5x3x3 structure and the excavator is a 3x7x8 structure. The pack includes version 12.4.2-194.[1][2]
It uses the Forge Energy API, but it can be played fully standalone. Power generation comes from waterwheels, windmills, biodiesel and more. If you get lost, the in-game Engineer's Manual is crafted with a book and a lever.[1]
Where it fits in the pack's progression
The quest book sends you into this mod early, in the technology chapter. It starts with the Engineer's Hammer in quest "Immersive Engineering" quest. Two quests branch off it: one for the Coke Brick and one for the Kiln Brick.[3]
- The Kiln Brick branch leads to a quest for the Light Engineering Block, the Redstone Engineering Block, Steel Scaffolding, Steel Fence and a hopper ("Crusher" quest).[3]
- The Coke Brick branch leads to a quest for the Bucket of Creosote Oil and Treated Wood Planks ("Treated Wood Planks" quest). After that comes the Engineer's Workbench ("Engineer's Workbench" quest).[3]
- The next step after the Light and Redstone Engineering quest brings in the Heavy Engineering Block, steel sheetmetal and the Reinforced Blast Brick ("Arc Furnace" quest).[3]
- The power chapter asks for the Thermoelectric Generator, a Kinetic Dynamo with a Water Wheel, and a setup with the Generator Block, Radiator Block and Fluid Pipe.[4]
- The gearing-up chapter has a quest for the Revolver, one of its upgrades, a cartridge type and the Engineer's Blueprint ("I.E Revolver" quest).[5]
- Later chapters reuse the mod's items, including the Garden Cloche and the Resonanz Engineering Block for resource generation. Steel components also appear in the World Engine tier 1 chapter.[6][7]
How do you get started with Immersive Engineering?
5 parts
In this pack, the quest book puts the first Immersive Engineering steps in the technology chapter. This section follows that order.[3]
Step 1: the Engineer's Hammer
The first quest in the chain, "Immersive Engineering" quest, asks for the Engineer's Hammer. The other quests in the chain come after it, so make it first. The mod also has a "Craft an Engineer's Hammer" advancement.[3][8]
Crafting Shaped
| Empty slot | any iron ingot | any string |
| Empty slot | any wooden rod | any iron ingot |
| any wooden rod | Empty slot | Empty slot |
Recipe id: immersiveengineering:crafting/hammer
Step 2: Coke Brick and Kiln Brick
The hammer quest leads into two branches. "Coke Oven" quest wants Coke Brick, and "Alloy Kiln" quest wants Kiln Brick.[3]
Crafting Shaped
| any clay | any brick | any clay |
| any brick | any block sandstone | any brick |
| any clay | any brick | any clay |
Recipe id: immersiveengineering:crafting/cokebrick
Crafting Shaped
| any block sandstone | any brick |
| any brick | any block sandstone |
Recipe id: immersiveengineering:crafting/alloybrick
The pack also adds a Create item-application recipe for Kiln Brick, and the recipe data marks it as changed by the pack.[9]
Item Application (create)
Brick
- any block sandstone
Recipe id: createaddition:compat/immersiveengineering/item_application/kiln_brick
Step 3: Creosote and Treated Wood
The Coke Brick quest is followed by "Treated Wood Planks" quest, which asks for a Bucket of Creosote Oil and Treated Wood Planks. The mod has advancements for collecting Creosote Oil and for crafting Treated Wood. The pack also has a Create spout recipe for Treated Wood Planks, marked as changed by the pack.[3][8][9]
Filling (create)
- 125× any creosote
- any plank
Recipe id: create:filling/compat/immersiveengineering/treated_wood_in_spout
Step 4: the Engineer's Workbench
"Engineer's Workbench" quest comes after the creosote quest and asks for the Engineer's Workbench. The mod describes the workbench as the thing you use to modify your tools.[3][8]
Step 5: engineering blocks and steel structures
The Kiln Brick branch continues with "Crusher" quest. It asks for Light Engineering Block, Redstone Engineering Block, Steel Scaffolding, Steel Fence and a hopper.[3]
Crafting Shaped
| any iron sheetmetal | any iron sheetmetal | |
| any copper ingot | ||
| any iron sheetmetal | any iron sheetmetal |
Recipe id: immersiveengineering:crafting/light_engineering
Turn And Copy (immersiveengineering)
| any iron sheetmetal | any redstone dust | any iron sheetmetal |
| any redstone dust | any copper ingot | any redstone dust |
| any iron sheetmetal | any redstone dust | any iron sheetmetal |
Recipe id: immersiveengineering:crafting/rs_engineering
Crafting Shaped
| any steel ingot | any steel ingot | any steel ingot |
| Empty slot | any steel rod | Empty slot |
| any steel rod | Empty slot | any steel rod |
Recipe id: immersiveengineering:crafting/steel_scaffolding_standard
Crafting Shaped
| any steel ingot | any steel rod | any steel ingot |
| any steel ingot | any steel rod | any steel ingot |
Recipe id: immersiveengineering:crafting/steel_fence
Next is "Arc Furnace" quest. Its tasks include Heavy Engineering Block, Steel Sheetmetal and Reinforced Blast Brick, plus a cauldron and a steel block.[3]
Crafting Shaped
| any steel sheetmetal | any steel sheetmetal | |
| any electrum ingot | ||
| any steel sheetmetal | any steel sheetmetal |
Recipe id: immersiveengineering:crafting/heavy_engineering
Crafting Shaped
4 × any steel plate
Recipe id: immersiveengineering:crafting/sheetmetal_steel
Crafting Shapeless
Blast Brick
- any steel plate
Recipe id: immersiveengineering:crafting/blastbrick_reinforced
Item Application (create)
Blast Brick
- any steel plate
Recipe id: createaddition:compat/immersiveengineering/item_application/reinforced_blast_brick
The pack also has this Create item-application version of the Reinforced Blast Brick recipe, marked as changed by the pack.
How does Immersive Engineering work?
6 parts
Immersive Engineering is built around realism-inspired tech. Instead of one block that magically spits out dust, you get big multiblock machines with moving parts. The Crusher is a 5x3x3 multiblock, and the Excavator is a 3x7x8 monster with a rotating bucketwheel. Here is how the main systems fit together in this pack.[1]
Power: Flux and cables
IE uses the Forge Energy API, so everything is measured in Flux. It can also be played fully standalone. Power does not travel through lanes of adjacent blocks. You span actual cables between connectors, and the wires hang in the world as visible powerlines.[1][8]
If you want to see how a network is doing, the mod's in-game messages report the Flux stored in a block, the average energy transferred over a number of ticks in Flux per tick, and the average loss between points on a wire.[8]
For generation, the mod offers waterwheels, windmills and biodiesel, among others. A Kinetic Dynamo turns the rotation of an attached water- or windmill into energy. Its output is scaled by machines.dynamo_output, which is 3 here (the mod default), and then by the rotation modifier of the wheel.[1][10]
Storing and moving energy
The three capacitor tiers all use the mod's default values in this pack. Input and output are limited per tick, and the tiers differ in how much they hold:[10]
- LV capacitor: 256 Flux/tick in, 256 Flux/tick out, 100,000 Flux stored.[10]
- MV capacitor: 1,024 Flux/tick in, 1,024 Flux/tick out, 1,000,000 Flux stored.[10]
- HV capacitor: 4,096 Flux/tick in, 4,096 Flux/tick out, 4,000,000 Flux stored.[10]
The Charging Station can insert up to 256 Flux per tick into an item, set by machines.charger_consumption.[10]
Machine speed and cost
Most machines have an energy modifier and a time modifier that scale every recipe for that machine. In this pack the Arc Furnace, Auto Workbench, Bottling Machine, Crusher and Fermenter all keep both at 1, so recipes cost what the mod says. For example, see machines.crusher.energyModifier and machines.crusher.timeModifier.[10]
The Assembler uses 80 Flux to craft an item from a recipe, set by machines.assembler_consumption. That is the mod default.[10]
Multiblocks
The mod tracks forming several multiblocks as advancements: the Arc Furnace, the Crude Blast Furnace, the Improved Blast Furnace, the Diesel Generator and the Metal Press. Large machines like these are what the mod calls "large factories".[8]
The Arc Furnace wears out its Graphite Electrodes while it works. They take 1 damage per tick, and with the default of 96,000 damage they last 8 consecutive in-game days. This pack keeps that default in machines.arc_furnace.electrodeDamage.[10]
The External Heater adds heat to a furnace. It costs 8 Flux per tick per heat, makes up to 4 heat during startup, then 1 heat per tick to keep it running. Once the furnace is at maximum heat, it can spend another 24 Flux per tick to double the furnace's speed.[10]
Finding and digging minerals
The Core Sample Drill draws 40 Flux per tick and needs 200 ticks to work out which mineral is in a chunk. It then reports either a vein with its integrity or no minerals found. These values are the mod defaults in this pack.[8][10]
The Excavator is the big power hog. These are the settings that shape it in this pack, all at the mod defaults:[10]
- machines.excavator.consumption is 4,096 Flux per tick while it digs.[10]
- machines.excavator.yield is 38,400, the maximum yield you can get out of a chunk. A number smaller than zero would make it infinite.[10]
- machines.excavator.initial_depletion is 0.2. When a vein generates, a random percentage up to that value is already depleted from it.[10]
- machines.excavator.particles is true. Set it to false if the huge amount of particles bothers you.[10]
Automation and control
The mod has several tools for moving items. These include the Conveyor Belt, the Dropping and Extracting Conveyor Belts, the Item Router, the Item Batcher and the Sheetmetal Chutes. An Extracting Conveyor shows how many items per second it will extract.[8]
The Bottling Machine can be switched between holding containers until they are full and allowing partial filling. Several blocks also have redstone control that can be inverted, and some can output a strong redstone signal. Fluid pumps have a toggle for replacing fluid blocks with cobblestone, but the mod warns it can cause lag with large amounts of fluid.[8]
The Floodlight is a small but handy power user. Its settings in this pack, all at the mod defaults:[10]
- machines.floodlight.energyDraw is 5, the Flux the floodlight draws per tick.[10]
- machines.floodlight.max_storage is 80, the Flux it can hold. It must be at least 10 times the power draw.[10]
- machines.floodlight.spawnPrevent is true, so the Floodlight prevents mob spawning. Set it to false to turn that off.[10]
Unverified The sources I have do not describe how individual multiblocks accept items, fluids and power, such as which ports to use for automation. Check the Engineer's Manual in-game, which you craft with a book and a lever.
How do you progress through Immersive Engineering?
6 parts
Immersive Engineering in this pack is gated by a quest line in the technology chapter. It starts with one tool and branches into two paths: bricks and treated wood on one side, steel-age multiblock parts on the other. The quests have no titles, so this guide names them by the items they ask for.[3]
Tier 1: Hammer and bricks
Everything starts at "Immersive Engineering" quest, which asks for the Engineer's Hammer. Two quests unlock after it. "Coke Oven" quest asks for the Coke Brick. "Alloy Kiln" quest asks for the Kiln Brick.[3]
Crafting Shaped
| Empty slot | any iron ingot | any string |
| Empty slot | any wooden rod | any iron ingot |
| any wooden rod | Empty slot | Empty slot |
Recipe id: immersiveengineering:crafting/hammer
The pack has altered some routes to the Kiln Brick. The recipe dump marks two Create item-application recipes as changed by the pack: one for the Kiln Brick and one for the Reinforced Blast Brick. The normal crafting recipe for the Kiln Brick is still there too.[9]
Tier 2: Treated wood and the Engineer's Workbench
The coke brick branch continues with "Treated Wood Planks" quest. It wants the Bucket of Creosote Oil and Treated Wood Planks. After that, "Engineer's Workbench" quest asks for the Engineer's Workbench.[3]
Treated Wood Planks have several routes in this pack. Besides the mod's own crafting recipe, the dump lists a Create spout-filling recipe and an Oritech centrifuge recipe, and it marks both of those as changed by the pack.[9]
Shaped Fluid (immersiveengineering)
| any plank | any plank | any plank |
| any plank | 1000× any creosote | any plank |
| any plank | any plank | any plank |
Recipe id: immersiveengineering:crafting/treated_wood_horizontal
Crafting Shaped
| any iron ingot | any treated wood slab | any treated wood slab |
| Empty slot |
Recipe id: immersiveengineering:crafting/workbench
Tier 3: Light engineering and scaffolding
The kiln brick branch leads to "Crusher" quest. It asks for the Light Engineering Block, Redstone Engineering Block, Steel Scaffolding, Steel Fence and a vanilla hopper.[3]
Crafting Shaped
| any iron sheetmetal | any iron sheetmetal | |
| any copper ingot | ||
| any iron sheetmetal | any iron sheetmetal |
Recipe id: immersiveengineering:crafting/light_engineering
Tier 4: Steel and heavy engineering
"Arc Furnace" quest is the steel checkpoint. It asks for the Heavy Engineering Block along with light and redstone engineering, Steel Sheetmetal, Steel Sheetmetal Slab, Reinforced Blast Brick, steel scaffolding, an FTB Materials steel block and a vanilla cauldron.[3]
The Heavy Engineering Block needs a Steel Mechanical Component. That component can be made with a normal crafting recipe or with a blueprint recipe.[9]
Crafting Shaped
| any steel plate | Empty slot | any steel plate |
| Empty slot | any copper ingot | Empty slot |
| any steel plate | Empty slot | any steel plate |
Recipe id: immersiveengineering:crafting/component_steel
Crafting Shaped
| any steel sheetmetal | any steel sheetmetal | |
| any electrum ingot | ||
| any steel sheetmetal | any steel sheetmetal |
Recipe id: immersiveengineering:crafting/heavy_engineering
Crafting Shapeless
Blast Brick
- any steel plate
Recipe id: immersiveengineering:crafting/blastbrick_reinforced
Power
The power chapter has three Immersive Engineering quests. They ask for the Thermoelectric Generator, for the Kinetic Dynamo together with the Water Wheel, and for a set of Generator Block, Radiator Block, Fluid Pipe, heavy engineering, redstone engineering and steel scaffolding.[4]
Crafting Shaped
| any steel sheetmetal | any steel sheetmetal | |
| any steel sheetmetal | any steel sheetmetal |
Recipe id: immersiveengineering:crafting/generator
Beyond the main line
- Gearing up: "I.E Revolver" quest asks for the Revolver, one revolver or railgun upgrade, one cartridge type and an Engineer's Blueprint. Any one choice from each list counts.[5]
- Resource generation: you need the Garden Cloche in "Garden Cloches" quest. "Dimensionalist" quest asks for the Resonanz Engineering Block plus netherrack, end stone or otherrock.[6]
- Storage logistics: "Processors O' Plenty" quest includes Blue Sheetmetal among its tasks.[11]
- Late game: the Steel Mechanical Component shows up again in a world engine tier 1 quest and in a creative chapter quest. That creative quest line also asks for the Insulated MV Wire Coil.[7][12]
Revolver Assembly (immersiveengineering)
| Empty slot | ||
| Empty slot | ||
| Empty slot | Empty slot |
Recipe id: immersiveengineering:crafting/revolver
The pack changed one gun recipe: the Amplifier Electron Tubes is marked as changed by the pack in the recipe dump. The other upgrades and the cartridge recipes are marked as mod recipes.[9]
Unverified The technology and power quests contain observation tasks. The sources do not say what they check, so what you need to do for them is unverified.
How does Immersive Engineering work with other mods?
6 parts
Immersive Engineering plugs into a lot of the pack's other mods, mostly through recipes the pack adds or rewrites. Here's where you'll bump into it outside its own machines.[9]
Plates need the Engineer's Hammer
The pack adds shapeless crafting recipes that turn ingots into plates with the Engineer's Hammer. The plates themselves are items from the pack's materials set, not from Immersive Engineering. Aluminum, brass, bronze, constantan, copper, electrum, gold, invar, iron, lead, nickel, silver, steel and zinc all get one. The hammer is also the very first task in the technology quest chain, "Immersive Engineering" quest.[3][9]
Crafting Shapeless
- any steel ingot
- any steel ingot
- any steel ingot
Engineer's Hammer
Recipe id: ftb:crafting/plates/steel
The steel plate is one of the items the first World Engine tier quest asks for.
Hemp, soils and the Garden Cloche
The pack adds cloche recipes for Industrial Hemp Fiber that run on Rich Soil from Farmer's Delight. There are also versions for each of the four Just Dire Things goo soils, from Primogel Soil to Shadowpulse Soil. The cloche itself has a quest in the resource generation chapter, "Garden Cloches" quest.[6][9]
Cloche (immersiveengineering)
Recipe id: ftb:cloche/hemp_fiber_from_rich_soil
Industrial Hemp Seeds also shows up in the Unearthed archaeologist dirt recipes, next to pebbles, grass seed and several vanilla crops. Farmer's Delight's cabbage and tomato seed squeezer recipes, which involve Plant Oil, are marked as changed by the pack too.[9]
Fuels and the refinery
The pack adds two refinery recipes. One turns Molten Carbon from Productive Metalworks into Biodiesel. The other turns Oritech's Heavy Oil into High-Cetane Biodiesel.[9]
Refinery (immersiveengineering)
250× Molten Carbon
- any slime ball
Recipe id: ftb:immersive_engineering/refinery/molten_carbon_to_biodiesel
Coke, storage blocks and steel recycling
- The pack changed the slab recipes so the Aluminium, Lead and Silver slabs convert into the pack's own storage blocks, Block of Aluminum, Block of Lead and Block of Silver.[9]
- The same goes for coke. Coal Coke Slab converts to and from Block of Coal Coke.[9]
- The pack also adds Advanced Coke Oven machine recipes that use Creosote Oil together with the pack's coal coke items.[9]
- Steel tools and armor, such as the Steel Pickaxe and Steel Helmet, can be smelted or blasted into Steel Nugget to recycle them.[9]
Machine parts in other mods' recipes
Immersive Engineering's mechanical components are used as parts well outside the mod. The Steel Mechanical Component is needed for Oritech's Reactor Fuel Port and for the World Engine machine frame. The Iron Mechanical Component is used in the SlowMelter 9000 and "Super" Cooler World Engine recipes.[9]
Shaped (kubejs)
| Empty slot | Empty slot | |
| any electrum ingot | any electrum ingot | any electrum ingot |
Recipe id: ftb:oritech/crafting/reactor_fuel_port
Custom Machine (custommachinery)
16× World Engine Machine Block
2× Electrum Wire
2× Steel Mechanical Component
Basic Control Circuit
Dielectric Casing
Recipe id: ftb:world_engine/machine_frame
The Resonanz Engineering Block block appears in the World Engine's Resonant Void recipe, and it has its own quest in the resource generation chapter, "Dimensionalist" quest. The Electrum Coil Block is one of the parts in ProjectE's Swiftwolf's Rending Gale, and Oritech's centrifuge has a pack-changed recipe that turns HOP Graphite Dust into Carbon Fibre Strands.[6][9]
Shaped (kubejs)
Recipe id: ftb:shaped/projecte/swiftwolf_rending_gale
Quests that mix Immersive Engineering with other mods
- The first World Engine tier quest, "Reinforcing Machine Frames" quest, asks for Steel Mechanical Component alongside the pack's steel plate and electrum wire and a Mekanism control circuit.[7]
- "Infinity Power Card" quest in the creative chapter asks for Insulated MV Wire Coil together with MFFS, Avaritia and Mekanism items.[12]
- "Creative Toggleable Laser" quest in the same chapter also asks for Steel Mechanical Component, alongside Mekanism, Cataclysm and pack-material items.[12]
- "Processors O' Plenty" quest in the logistics and storage chapter asks for Blue Sheetmetal alongside a Custom Machinery item and two AE2 items.[11]
Which FTB StoneBlock 4 quests use Immersive Engineering?
3 parts
Immersive Engineering shows up in several quest chapters in the pack. The main path is the technology chapter, and the other chapters have single quests that ask for one of its items. The quest data has no titles for these quests, so I describe each one by what it asks for.[3][4][5][6][7][11][12]
Technology chapter
This chapter starts with the Engineer's Hammer. After that first quest it splits into two branches.[3]
- Quest "Immersive Engineering" quest is the starting point. It asks for the Engineer's Hammer.[3]
- Coke oven branch: quest "Coke Oven" quest comes after the hammer quest. It has an observation task and asks for the Coke Brick. Quest "Treated Wood Planks" quest follows and asks for the Bucket of Creosote Oil and Treated Wood Planks. Quest "Engineer's Workbench" quest finishes the branch with the Engineer's Workbench.[3]
- Alloy kiln and steel branch: quest "Alloy Kiln" quest also comes after the hammer quest. It asks for the Kiln Brick and has an observation task. Quest "Crusher" quest follows. It has an observation task and asks for the Light Engineering Block, Redstone Engineering Block, Steel Scaffolding, Steel Fence and a hopper.[3]
- Quest "Arc Furnace" quest is the last one in that branch. It has an observation task and asks for the Heavy Engineering Block, Light Engineering Block, Redstone Engineering Block, Steel Sheetmetal, a steel block, the Reinforced Blast Brick, the Steel Sheetmetal Slab, Steel Scaffolding and a cauldron.[3]
Power chapter
The power chapter has Immersive Engineering quests too. The quest data shows no prerequisite for any of them.[4]
- Quest a quest in "Power" asks for the Thermoelectric Generator.[4]
- Quest "Diesel Generator" quest has an observation task and asks for the Heavy Engineering Block, Redstone Engineering Block, Radiator Block, Generator Block, Steel Scaffolding and Fluid Pipe.[4]
- Quest "Kinetic Generation" quest asks for the Kinetic Dynamo and the Water Wheel.[4]
Other chapters
In these chapters Immersive Engineering items appear as one requirement among several.[5][6][7][11][12]
- Gearing up chapter: quest "I.E Revolver" quest asks for the Revolver, the Engineer's Blueprint, one revolver or railgun upgrade, and one cartridge. The upgrades listed are Precision Scope, Bayonet, Extended Magazine and Amplifier Electron Tubes. Any one of the listed cartridge types counts, for example Casull Cartridge or Silver Cartridge.[5]
- Resource generation chapter: quest "Garden Cloches" quest asks for the Garden Cloche. Quest "Dimensionalist" quest asks for the Resonanz Engineering Block plus one of netherrack, end stone or otherrock, and it comes after another quest in that chapter.[6]
- Logistics and storage chapter: quest "Processors O' Plenty" quest asks for a custom machine item, Blue Sheetmetal, vibrant quartz glass and a mysterious cube. It comes after another quest in that chapter.[11]
- World engine tier 1 chapter: quest "Reinforcing Machine Frames" quest asks for a steel plate, an electrum wire, the Steel Mechanical Component and a basic control circuit. It comes after two earlier quests.[7]
- Creative chapter: quest "Infinity Power Card" quest includes the Insulated MV Wire Coil among its tasks, and quest "Creative Toggleable Laser" quest includes the Steel Mechanical Component. Both come after the same earlier quest in that chapter.[12]
Which Immersive Engineering config options matter?
5 parts
Good news: Immersive Engineering is almost entirely at its mod defaults in this pack. In the server config, only one value is marked as changed from the mod default, so what you learn from the Engineer's Manual mostly applies as written.[10]
The one change: Diesel Generator output
machines.dieselGen_output is set to 8,192 Flux per tick in this pack. The mod default is 4,096, so the pack doubles it. The config notes that the burn time of the fuel determines the total output.[10]
Wires and capacitors (all mod defaults)
Wire stats are unchanged from the mod. Copper wire has a transfer rate of 2,048 IF/t and a max length of 16, electrum wire has 8,192 IF/t and a max length of 16, and HV wire has 32,768 IF/t and a max length of 32. Their connector input rates are 256, 1,024 and 4,096 respectively.[10]
- LV capacitor: 100,000 Flux storage, 256 Flux/tick in and out.[10]
- MV capacitor: 1,000,000 Flux storage, 1,024 Flux/tick in and out.[10]
- HV capacitor: 4,000,000 Flux storage, 4,096 Flux/tick in and out.[10]
- wires.enableWireDamage and wires.blocksBreakWires are both true, so live wires hurt entities touching them, and placing a block in a wire breaks it and drops the wire coil.[10]
Excavator and ore generation (all mod defaults)
The Excavator uses 4,096 Flux per tick to dig, set by machines.excavator.consumption. A chunk can give at most 38,400 yield through machines.excavator.yield. A new vein can start with a random amount depleted, up to 0.2 as a decimal value, set by machines.excavator.initial_depletion. The particle effect is left on, and you can switch it off with machines.excavator.particles if it hurts your frame rate.[10]
- Lead: Y -32 to 80, 12 attempts per chunk, vein size 8.[10]
- Silver: Y -48 to 32, 10 attempts per chunk, vein size 9, 0.25 air exposure.[10]
- Nickel: Y -64 to 24, evenly distributed, 7 attempts per chunk, vein size 5.[10]
- Deep nickel: Y -120 to -8, 11 attempts per chunk, vein size 6.[10]
- Uranium: Y -64 to -16, 9 attempts per chunk, vein size 4, 0.5 air exposure.[10]
- Bauxite: Y 32 to 112, 16 attempts per chunk, vein size 6.[10]
Retro-generation is off for every ore, so ores won't appear in chunks that were already generated.[10]
Machine speed and cost
The energy and time modifiers for the Arc Furnace, Crusher, Metal Press, Mixer, Squeezer, Sawmill and the other machines that have them are all 1, so there is no pack-wide multiplier on recipe cost or time. Graphite Electrodes also keep their default of 96,000 damage, which the config says is 8 consecutive in-game days of work.[10]
Client options
The client file is for your own game and not for the pack's balance. enableVBO is on for faster rendering, and showTextOverlay is on so you can see capacitor and pump settings in the world. increasedTileRenderdistance is 1.5, which makes windmills visible from further away, and manualGuiScale is 4.[13]
What changed in Immersive Engineering between versions?
3 parts
FTB StoneBlock 4 1.21.0 ships Immersive Engineering 12.4.2-194. The mod has been in the pack since 1.0.0 or earlier. Below are the notable changes from the mod's own changelog for the version you're playing.[2][14]
New features
- The item router can now filter by mod as well as by tags.[14]
- There's a new item hatch, which lets you pull a single stack from an inventory.[14]
- Cloche recipes can now specify a fluid. If a recipe doesn't specify one, it uses water. Crimson and warped fungi are now grown with lava.[14]
Changed behavior
- Extracting conveyors now have a configurable stack size instead of a configurable tick rate.[14]
- The storage shelf has new insertion logic. It tries to fill slots that already hold the same item, and otherwise places the item in the slots right after it. This keeps the individual crates on the shelf more organized, and it works for both shift-clicking and automatic insertion.[14]
- Illager loot tables changed. Fusiliers and bulwarks now respect looting, and commandos no longer drop emeralds.[14]
Fixes
- The mixer no longer accidentally crafts a lingering awkward potion.[14]
- Catwalks now work properly when you use a hammer on them.[14]
- Shift-click behavior in the Engineer's Crafting Table is fixed.[14]
- Chutes now accept item input from the side.[14]
- Engineer illagers now drop their raid banner.[14]
- Shelves no longer crash the game when accessed from unexpected sides.[14]
- Windows used in multiblocks are less directionally dependent.[14]
- The backpack antenna now visually disconnects from wires.[14]
Sources
- Immersive Engineering project page (modrinth) · official mod data
- FTB StoneBlock 4 1.21.0 mod list · pack file
- FTB StoneBlock 4 1.21.0 quests: "technology" · pack file
- FTB StoneBlock 4 1.21.0 quests: "power" · pack file
- FTB StoneBlock 4 1.21.0 quests: "gearing_up" · pack file
- FTB StoneBlock 4 1.21.0 quests: "resource_generation" · pack file
- FTB StoneBlock 4 1.21.0 quests: "world_engine__tier_1" · pack file
- immersiveengineering tooltips and descriptions (English lang file) · official mod data
- FTB StoneBlock 4 1.21.0 recipe dump: recipes making Immersive Engineering items · pack recipe dump
- FTB StoneBlock 4 1.21.0 config: config/immersiveengineering-server.toml · pack file
- FTB StoneBlock 4 1.21.0 quests: "logistics__storage" · pack file
- FTB StoneBlock 4 1.21.0 quests: "creative" · pack file
- FTB StoneBlock 4 1.21.0 config: config/immersiveengineering-client.toml · pack file
- Immersive Engineering 12.4.2-194 changelog · changelog
Where this guide comes from
Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 7, 2026.
Report wrong info
Version in each release
48 releases, first in 1.0.0
| FTB StoneBlock 4 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.23.0 Oct 12, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.22.0 Sep 22, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.21.0 Sep 9, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.20.1 Sep 1, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.20.0 Aug 26, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.19.1 Aug 12, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.19.0 Aug 11, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.18.0 Aug 9, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.17.2 Jul 29, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.17.1 Jul 28, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.17.0 Jul 24, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.16.0 Jul 2, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.15.3 Jun 17, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.15.2 Jun 16, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.15.0 Jun 13, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.14.2 Jun 3, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.14.1 May 31, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.14.0 May 27, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.13.1 May 12, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.13.0 May 12, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.12.0 May 7, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.11.1 Apr 24, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.11.0 Apr 16, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.10.0 Apr 8, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.9.6 Apr 3, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.9.5 Apr 1, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.9.4 Mar 25, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.9.3 Mar 23, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.9.1 Mar 19, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.9.0 Mar 17, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.8.1 Mar 11, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.8.0 Feb 10, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.7.3 Feb 3, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.7.2 Feb 3, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.7.0 Jan 30, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.6.0 Jan 7, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.5.0 Dec 16, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.4.0 Dec 9, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.3.0 Dec 4, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.2.1 Nov 26, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.2.0 Nov 25, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.1.2 Nov 18, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.1.1 Nov 17, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.8 Nov 6, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.7 Nov 4, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.3 Nov 1, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.1 Oct 30, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.0 Oct 29, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
500 items from the 1.23.0 recipe dump.
Bucket of Acetaldehyde
Improved Blast Furnace
Kiln Brick
Alloy Kiln
Aluminium Catwalk
Aluminium Catwalk Stairs
Aluminium Fence
Aluminium Fence Gate
Aluminum Hanging Sign
Aluminum Sign
Aluminium Post
Grated Aluminium Scaffolding
Aluminium Scaffolding
Treated Aluminium Scaffolding
Aluminium Structural Arm
Aluminium Wallmount
Aluminium Framed Window
Arc Furnace
Faraday Boots
Faraday Chestplate
Faraday Helmet
Faraday Leggings
Steel Boots
Steel Chestplate
Steel Helmet
Steel Leggings
Assembler
Automated Engineer's Workbench
Steel Axe
Balloon
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Basic Engineering Block
Bucket of Biodiesel
Blast Brick
Reinforced Blast Brick
Crude Blast Furnace
Blast Furnace Preheater
Engineer's Blueprint
Blueprint Shelf
Bottling Machine
Breaker Switch
Bucket Wheel
Armor-Piercing Cartridge
Buckshot Cartridge
Casull Cartridge
Dragon's Breath Cartridge
Firework Cartridge
Flare Cartridge
High-Explosive Cartridge
Homing Cartridge
Phial Cartridge
Silver Cartridge
...and 440 more.
FTB StoneBlock 4 quests (17)
Quests from the pack's FTB Quests book that ask for this mod's items.
Gearing Up (1)
- I.E Revolver
General Tech (7)
- Alloy Kiln
- Arc Furnace
- Coke Oven
- Crusher
- Engineer's Workbench
- Immersive Engineering
- Treated Wood Planks
Config options (how FTB StoneBlock 4 sets them)
179 settings shipped in the pack's config files; 1 differ from the mod's documented default.
Show settings
| Setting | FTB StoneBlock 4 value | Mod default |
|---|---|---|
machines.dieselGen_output changed by FTB StoneBlock 4The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output config/immersiveengineering-server.toml | 8192 | 4096 |
badEyesight Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. config/immersiveengineering-client.toml | false | not documented |
disableFancyTESR Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. Affects turrets and garden cloches config/immersiveengineering-client.toml | false | not documented |
earDefenders_SoundBlacklist A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. config/immersiveengineering-client.toml | [] | not documented |
enableVBO Use VBOs to render certain blocks. This is significantly faster than the usual rendering, but may not work correctly with visual effects from other mods config/immersiveengineering-client.toml | true | not documented |
fancyItemHolding Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. config/immersiveengineering-client.toml | true | not documented |
Which FTB StoneBlock 4 mods work with Immersive Engineering?
The FTB StoneBlock 4 mods that share the most recipes with Immersive Engineering. Highlighted ones have a guide.
- FTB Materials
- Oritech
- Just Dire Things
- Farmer's Delight
- Create Crafts & Additions
- FTB Stuff & Things
- Just Another Grass Seed
- Actually Additions
- Iron's Spells 'n Spellbooks
- Iron's Spells 'n Spellbooks
- L_Ender's Cataclysm
- MEGA Cells
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