Not Enough Patterns in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 0.5.1 · First seen in 1.5.1
Not Enough Patterns is a mod in FTB Skies 2: Aero 1.13.0, where it is version 0.5.1. No verified summary yet. A full guide is planned.
Not Enough Patterns guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
- Sections
- 7
- Recipes shown
- 14
- Items named
- 27
- Quests covered
- 14
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is Not Enough Patterns?
2 parts
Not Enough Patterns (NEP) lets your AE2 network drive other mods' machines. You encode a pattern for a process, drop it in a Pattern Provider, and the network feeds the machine and runs its recipes. This pack ships version 0.5.1.[1][2]
Every integration is a single auto-crafting step: the Provider feeds the machine, then collects the result and marks the step done. The in-game guide has sections for Actually Additions, Apothic Enchanting, Compact Crafting, Create, Draconic Evolution and Mystical Agriculture.[3][4][5][6][7][8][9]
Matrices
Most supported mods also get a Matrix, a late-game one-block solution for that mod's crafting methods. Two of them have quests in this pack's quest book: the Atomic Empowering Matrix for Actually Additions and the Injector Fusion Matrix for Draconic Evolution.[3][10][11]
Where the quest book puts it
The Atomic Empowering Matrix quest sits in the "Actually Additions" chapter, which is chapter 21 of 31 in the "Tech Mods" group. It comes right after "Empowering Crystals" quest, the quest that introduces the Empowerer and mentions that NEP can connect a Pattern Provider straight to it. The Matrix quest a quest in "Actually Additions" says it handles both Reconstruction and Empowering recipes in one block.[10]
The Injector Fusion Matrix quest a quest in "Draconic Evolution" is in the "Draconic Evolution" chapter, chapter 23 of 31 in the same group. It comes after a quest in "Draconic Evolution", the final injector tier, and no other quest in that chapter follows it. Its text says to place the Matrix next to an AE2 Pattern Provider holding the injection recipe patterns and give it power.[11]
How do you get started with Not Enough Patterns?
4 parts
Not Enough Patterns (NEP) turns machines from other mods into steps your ME network can auto-craft. A Pattern Provider feeds the machine, collects the result and marks the step done. Here are the items to look at first, in an order that makes sense for building up.[3]
First: the Import Card
Most modded machines leave their result in an output buffer. To let the system collect it, you install a card on the Provider, and without one some crafts may never finish. That is the job of the Import Card. The Atomic Empowering Matrix and the Miniaturization Controller are the exception: they join the network themselves, return finished items on their own, and need no Import Card.[3][12][13]
Second: Matrix Circuitry
Matrix Circuitry is a shared NEP component in this pack. The pack changes its recipe from the mod's, so use the one below. You will see it again in the recipes for the Miniaturization Controller, the Miniaturization Matrix and the Infused Awakening Matrix, shown after it.[14]
Crafting Shaped
Recipe id: nep:matrix_circuitry
Miniaturization (compactcrafting)
Recipe id: nep:miniaturization_controller
Miniaturization (compactcrafting)
Recipe id: nep:miniaturization_matrix
Awakening (mysticalagriculture)
Extended Molecular Assembler
40× Air Essence
40× Earth Essence
40× Fire Essence
40× Water Essence
4× Matrix Circuitry
Recipe id: nep:infused_awakening_matrix
Third: Machine Hub and Hub Linker
The Machine Hub presents all the inventories it is linked to as one inventory. That lets a Pattern Provider against the Hub load a multiblock whose item and fluid hatches are separate blocks. The pack changes the Hub's recipe.[14][15]
Crafting Shaped
Recipe id: nep:machine_hub
The Hub Linker is the tool you use to plan links and sync them to a Hub.[14][16]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| any wooden rod | Empty slot | Empty slot |
Recipe id: nep:hub_linker
The pack tunes the Hub. It can link inventories up to 32 blocks away (mod default 16), set by machineHub.linkRange. It takes at most 16 links (mod default 24), set by machineHub.maximumLinks. It also takes up 47 channels on your network (mod default 11), set by machineHub.meNetworkChannels, plus one more for each linked inventory.[15]
Later: the Matrices
Matrices are the late-game, one-block solution for a mod's crafting. NEP has one each for Actually Additions, Compact Crafting, Create, Draconic Evolution and Mystical Agriculture.[3]
In the quest book, the Actually Additions chapter (Tech Mods group) has the quest a quest in "Actually Additions", which asks you to get the Atomic Empowering Matrix and comes after "Empowering Crystals" quest. That block runs both empowering and Atomic Reconstructor recipes without Display Stands or a laser. In the Draconic Evolution chapter, the quest a quest in "Draconic Evolution" asks for the Injector Fusion Matrix and comes after a quest in "Draconic Evolution".[10][11][12]
The pack changes the Atomic Empowering Matrix recipe, so check the one below.[14]
Empowering (actuallyadditions)
Atomic Reconstructor
Empowerer
Extended Molecular Assembler
Empowered Matrix Circuitry
- any empowered diamatine crystal storage block
Recipe id: nep:atomic_empowering_matrix
How does Not Enough Patterns work?
8 parts
Not Enough Patterns lets AE2 auto-crafting drive machines from other mods. Depending on the mod, you either build the real machine normally and push a Pattern Provider against it, or use a single-block Matrix that does the whole job internally with no multiblock, belt line or field.[4][5][6][7]
How the Matrix blocks behave
The Matrix blocks and the controllers all work the same way on the ME side. They join your network through their own grid connection, draw a small standing power cost, and hand finished items back to the Pattern Provider on their own. That means they need no Import Card.[12][13][17]
In this pack the standing cost is 10 AE per tick while idle, and a Matrix draws 500 AE per tick while it crafts, for example modules.compactcrafting.miniaturizationMatrix.idleMeNetworkDrain and modules.compactcrafting.miniaturizationMatrix.meNetworkDrain. Progress stops whenever the network cannot supply that power. The Matrix must be on a powered ME network, not just connected to one.[15][17]
The screens share the same buttons: Clear Pending Recipes, Empty Buffers and Guide, with Guide always rightmost. The input buffers only accept what a pending craft still needs, so a hopper can top one up without clogging it. A Comparator beside the block reads the output buffer from empty up to a full 15. With auto-request on (it is in this pack), a Matrix that is short of materials pulls or crafts them from the network instead of stalling.[12][13][15][17]
Actually Additions: Empowerer and Atomic Reconstructor
The Atomic Empowering Matrix replaces both Actually Additions crafters. It runs empowering recipes with no Display Stands and Atomic Reconstructor recipes with no laser, and it accepts both pattern types from one Provider. Give it FE on any face. Its cost comes from the recipe, scaled by modules.actuallyadditions.atomicEmpoweringMatrix.energyCostPercent, which is 100 here.[12][15]
Time is set per craft type and the recipe's own duration is never used. An empowering craft takes 20 ticks and an atomic reconstruction craft takes 4 ticks, both the mod defaults. The pack did change the energy side: the buffer is 2,000,000,000 FE (default 320,000) and it accepts up to 100,000,000 FE per tick (default 40,000).[12][15]
A pattern scaled to four crafts is queued as four jobs, run one after another and each charged in full. Only one recipe per result item can be queued at a time, so a second pattern making the same item a different way is refused until the first finishes.[12]
If you prefer the real Empowerer, put a Pattern Provider against it. The base item goes into the Empowerer and one item onto each of the four Display Stands, three blocks out. The stands are the only energy source, and a stand that runs dry pauses the craft with the items still in it. One pattern is one craft, so a pattern scaled to two or more is refused. The finished item stays in the Empowerer unless you add an Import Card to the Provider.[18]
The real Atomic Reconstructor has no item buffer: its input is whatever lies on the ground in the beam. So you aim the Provider at a dropper facing the beam and bring the drops back with a Ranged Collector or a hopper feeding an ME Interface. A Provider face touching a Matrix always uses the Matrix.[19]
Apothic Enchanting: infusion on the Table of the Raven
Put a Pattern Provider against any face of the Enchanting Table of the Raven and that is the whole build. Shelves do nothing for an automated craft, because this table's stats are set rather than gathered. The craft finishes in one tick and the result goes straight back to the Provider. Only infusion automates, since ordinary enchanting has no fixed result.[20]
Infusion costs 3 lapis plus experience, paid as a fluid with the experience tag when one is loaded, or as Bottles o' Enchanting otherwise. This pack keeps the defaults: 20 mB of fluid per experience point and 70 points per bottle. A recipe needing 80 eterna costs 1,631 experience, which is 32,620 mB or 24 bottles. A pattern always pays the cap, so automated infusion never costs less than the same craft by hand.[15][20]
Compact Crafting: miniaturization
The Miniaturization Matrix needs no projectors or field. It takes the item form of everything the recipe's layers ask for plus the catalyst. The recipe has no energy cost of its own, so network power is all it burns.[17]
It refuses recipes whose field is larger than modules.compactcrafting.miniaturizationMatrix.maximumFieldSize, which is set to absurd (9x9x9) here.[15][17]
A Matrix craft takes a percentage of the recipe's own crafting time, set by modules.compactcrafting.miniaturizationMatrix.craftTimePercent. It is 100 in this pack, and a recipe carries its own duration of 200 ticks unless it says otherwise.[15]
The Miniaturization Controller drives a real projector field instead, so there is no field size ceiling. Place it touching one of the four projectors; that contact is the whole binding. It stacks the recipe's blocks from the bottom up at one block per tick, throws the catalyst in once the field matches, waits out the field's own crafting time and pulls the result back in. If the field refuses the layout, the blocks are taken back out and nothing is lost.[13][15]
Create: Depot machines, crafter arrays and the Assembly Matrix
For Deploying and Filling, the Depot is the machine and the Provider goes on the Depot, not on the Deployer or Spout. The Deployer or Spout sits two blocks above it. The Deployer must face down and keep spinning, and the Spout's tank must be empty when the craft starts. Filling needs the exact fluid amount from the recipe, or the push is rejected. Reusable tools are lent by the network and returned afterwards.[21][22]
Mechanical Crafting puts the Provider on any crafter in the array. The array needs rotation, every crafter must be empty, and it must form one connected group feeding a single output. A plain processing pattern is never pushed; it has to be a Mechanical Crafting Pattern, either encoded from JEI or captured by sneak right clicking a filled array with a blank pattern.[23]
The Assembly Matrix replaces a whole sequenced assembly line and also runs single Filling and Deploying patterns. It needs rotation on either end of its axis, and a recipe starts once the full shopping list is inside it. Speed scales steeply with stress, and below 32 RPM it does nothing and costs no stress:[15][24]
- 32 RPM: 8,192 SU, 9 seconds per item.[24]
- 64 RPM: 49,152 SU, 1.5 seconds per item.[24]
- 128 RPM: 131,072 SU, 0.6 seconds per item.[24]
- 256 RPM: 294,912 SU, 0.25 seconds per item.[24]
In this pack modules.create.sequencedAssemblyMatrix.guaranteedResults is false, so the Matrix rolls the recipe's chances like a physical line. Unlucky rolls produce junk that goes to network storage, and that attempt's ingredients are lost. Auto-request lets it retry.[15][24]
For recipes with an energising step under Create: New Age, the Matrix uses an internal FE buffer. modules.create.sequencedAssemblyMatrix.energyCapacity is 1,000,000,000 in this pack (mod default 1,000,000).[15][24]
That buffer charges at up to the rate in modules.create.sequencedAssemblyMatrix.chargeRate, which is 100,000,000 FE per tick here (mod default 100,000).[15][24]
The Sequenced Assembly Controller is the real-line alternative: a black box around your belt line. In the pack its staging tank holds 64,000 mB per fluid, links reach 16 blocks, and a recipe with no progress for 100 ticks counts as halted.[15][25]
Draconic Evolution and Mystical Agriculture Matrices
The Injector Fusion Matrix runs a whole fusion recipe in one block, with no Crafting Core or Injectors. It charges first, then spends 20 ticks on the crafting phase, and accepts up to 10,000,000 FE per tick. The pack sets the highest tier to chaotic and the base buffer to 2,000,000 FE. Upgrade cores in its slot can raise the buffer, cut crafting time and reduce energy cost, and up to 16 cores are accepted.[15][16]
The Infused Awakening Matrix runs infusion and awakening recipes in one block, in 20 ticks per craft whichever recipe it runs, where both real altars normally take 100. It has no energy cost of its own, and its four essence tanks each hold 40 per essence. The real altars also work with a Provider, but they do not return the finished product by themselves.[15]
Machine Hub: loading multiblocks from other mods
The Machine Hub presents all the inventories it is linked to as one inventory, so a Pattern Provider against the Hub can load a multiblock whose item and fluid hatches are separate blocks. You link inventories with the Hub Linker or by pressing the scan button. The pack tuned it: link range 32 blocks (default 16), at most 16 links (default 24), casing depth 1 (default 3), and 47 base channels (default 11) plus 1 per linked inventory.[15][16]
Crafting Shaped
Recipe id: nep:machine_hub
The pack changed this recipe.
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| any wooden rod | Empty slot | Empty slot |
Recipe id: nep:hub_linker
The scan walks up to 128 blocks from the Hub and always treats blocks from Modern Industrialization, Extended Industrialization, Mekanism, Oritech and PneumaticCraft as machine parts. Player storage and terrain blocks are blocked by default, and links beyond range are refused.[15][16]
Troubleshooting and escape hatches
If a push is refused, turn on debug.verbose_logging (off in the pack) to log why each pattern was accepted or rejected. If a recipe moves to a machine NEP does not drive, patterns.processingPatternConversion (on here) lets a NEP pattern be crafted back into a plain AE2 Processing Pattern. Patterns that keep an ingredient, such as Deploying and Filling, are refused.[15]
How do you progress through Not Enough Patterns?
6 parts
In this pack, Not Enough Patterns (NEP) progression follows the mods it automates. The quest book places its quests in three Tech Mods chapters: Actually Additions (chapter 21 of 31), Create (chapter 22) and Draconic Evolution (chapter 23). Each matrix unlocks in the chapter of the mod it automates, so you progress through NEP by progressing through those mods.[10][11][26]
Stage 1: direct machine hookups
Your first NEP steps need no matrix at all. The "Depot" quest quest (after "Andesite Casing" quest) says an AE2 Pattern Provider can connect straight to the Depot and handle Filling and Deploying recipes from your ME Network. It recommends an Import Card to pull the result back. The "Mechanical Crafter" quest quest (after "The Brass Age" quest) says the same trick works on a Mechanical Crafting grid for shaped recipes.[26]
Actually Additions has its own version. The "Empowering Crystals" quest quest (after "Atomic Reconstructor" quest) lets you connect a Pattern Provider directly to the Empowerer. The four Display Stands must still be powered, because they are the craft's only energy source.[10][18]
The pack uses the mod's own recipe for the Import Card.
Stage 2: Matrix Circuitry
Matrix Circuitry is the shared part for the matrices in the recipe list. The Assembly, Atomic Empowering, Injector Fusion, Infused Awakening and Miniaturization matrices all use it, directly or through Empowered Matrix Circuitry. The pack changed its recipe from the mod's version, so use the recipe below.[14]
Crafting Shaped
Recipe id: nep:matrix_circuitry
Stage 3: Create, the Assembly Matrix
In the Create chapter, a quest in "Create" comes after the Precision Mechanism quest. It covers the Sequenced Assembly Controller and the Sequenced Assembly Linker, which route items and fluids for an assembly line (energisers still need separate power). a quest in "Create" follows it and unlocks the Assembly Matrix, a one-block solution for Filling, Deploying and Sequenced Assembly recipes.[26]
The Controller keeps the mod's own recipe, but the pack changed the Linker and the Assembly Matrix. The Matrix is itself a sequenced assembly recipe, and so is the Hardened Obsidian Plate it needs, which the pack also changed.[14]
Crafting Shaped
Recipe id: nep:sequenced_assembly_controller
The Controller uses the mod's own recipe.
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| any wooden rod | Empty slot | Empty slot |
Recipe id: nep:sequenced_assembly_linker
The pack changed the Linker recipe.
Sequenced Assembly (create)
128³ Spatial Component
Extended Molecular Assembler
Hardened Obsidian Plate
7× Incomplete Assembly Matrix
Matrix Circuitry
Sequenced Assembly Controller
Recipe id: nep:sequenced_assembly_matrix
The pack changed this sequenced assembly recipe.
Stage 4: Actually Additions, the Atomic Empowering Matrix
The a quest in "Actually Additions" quest sits after Empowering Crystals. The Atomic Empowering Matrix handles both Reconstruction and Empowering recipes in one block, so you need neither Display Stands nor a laser. The pack changed its recipe, and the Empowered Matrix Circuitry it relies on is also an empowering recipe the pack changed.[10][12][14]
Empowering (actuallyadditions)
Recipe id: nep:empowered_matrix_circuitry
The pack changed this empowering recipe.
Empowering (actuallyadditions)
Atomic Reconstructor
Empowerer
Extended Molecular Assembler
Empowered Matrix Circuitry
- any empowered diamatine crystal storage block
Recipe id: nep:atomic_empowering_matrix
The pack changed this empowering recipe too.
Stage 5: Draconic Evolution, the Injector Fusion Matrix
The a quest in "Draconic Evolution" quest comes after a quest in "Draconic Evolution", the final injector tier in the chapter. The Injector Fusion Matrix processes Injection recipes in one block: place it next to an AE2 Pattern Provider holding those patterns and give it power. The pack changed its recipe.[11][14]
Fusion Crafting (draconicevolution)
Chaotic Core
Chaotic Fusion Crafting Injector
Extended Molecular Assembler
4× Matrix Circuitry
- 2× any draconium awakened storage block
Recipe id: nep:fusion_matrix
The pack changed this fusion crafting recipe.
Other NEP recipes
These items have recipes in the pack, but the quest text available here does not cover them. 18 of the 100 Create quests also have text that is not included here, so check the quest book for those.[14][26]
- Infused Awakening Matrix: an awakening recipe from Mystical Agriculture, changed by the pack.[14]
- Miniaturization Matrix: a miniaturization recipe from Compact Crafting, changed by the pack. The Miniaturization Controller uses the mod's own recipe.[14]
- Machine Hub: a shaped crafting recipe changed by the pack. The Hub Linker keeps the mod's own recipe.[14]
How does Not Enough Patterns work with other mods?
5 parts
Not Enough Patterns is built around AE2, and in this pack it also reaches into Actually Additions, Draconic Evolution, Create and Mystical Agriculture. Most of the links show up in how its items are crafted, so you will be moving between several tech trees to get everything.[10][11][14]
AE2 and its add-ons
The basic parts are made from AE2 components. The Hub Linker, the Import Card and the Sequenced Assembly Controller all use the mod's own recipes. The Machine Hub, Matrix Circuitry and Sequenced Assembly Linker have recipes the pack changed.[14]
Other mods feed into these parts too. The Machine Hub uses the ME Import Export Bus from Advanced AE and a Digital Circuit from Modern Industrialization. Matrix Circuitry also takes that Digital Circuit, plus the Concurrent Processor from ExtendedAE. The Sequenced Assembly Linker needs a Brass Ingot.[14]
Crafting Shaped
Recipe id: nep:machine_hub
Pack-changed recipe.
Crafting Shaped
Recipe id: nep:matrix_circuitry
Pack-changed recipe. The Matrix items below all use this.
The Extended Molecular Assembler from ExtendedAE appears in all four Matrix recipes in the pack, so plan for it early.[14]
Actually Additions
This is the most direct link. With a Pattern Provider placed against an Empowerer, Not Enough Patterns stages the base item in the Empowerer and one item on each of the four Display Stands, three blocks out. The Actually Additions quest about Empowering Crystals tells you that a Provider can feed the Empowerer straight from your ME network.[10][18]
If you want to skip the multiblock, the Atomic Empowering Matrix replaces both the Empowerer setup and the Atomic Reconstructor in a single block. Put a Pattern Provider against any face and give it both empowering and reconstruction patterns. It needs FE on any face and a powered ME network. The pack's quest book covers it in the Actually Additions chapter (group Tech Mods, chapter 21 of 31), right after the Empowering Crystals quest: "Empowering Crystals" quest leads into a quest in "Actually Additions".[10][12]
Reconstructor patterns also work on the real machine. The Reconstructor has no item buffer, so you aim a Provider at a dropper facing the beam and bring the drops back with a Ranged Collector or a hopper feeding an ME Interface.[19]
The Atomic Empowering Matrix itself is crafted with an Actually Additions empowering recipe that the pack changed. So is the Empowered Matrix Circuitry, which uses a Ultimate Control Circuit from Mekanism.[14]
Empowering (actuallyadditions)
Atomic Reconstructor
Empowerer
Extended Molecular Assembler
Empowered Matrix Circuitry
- any empowered diamatine crystal storage block
Recipe id: nep:atomic_empowering_matrix
Crafted with Actually Additions empowering, pack-changed.
Empowering (actuallyadditions)
Recipe id: nep:empowered_matrix_circuitry
Also empowering, pack-changed, with a Mekanism part.
Draconic Evolution
The Injector Fusion Matrix is crafted by Draconic Evolution fusion crafting, with a recipe the pack changed. It needs a Chaotic Core and a Chaotic Fusion Crafting Injector, so you reach it late in the Draconic Evolution progression.[11][14]
Fusion Crafting (draconicevolution)
Chaotic Core
Chaotic Fusion Crafting Injector
Extended Molecular Assembler
4× Matrix Circuitry
- 2× any draconium awakened storage block
Recipe id: nep:fusion_matrix
The quest book agrees. In the Draconic Evolution chapter (group Tech Mods, chapter 23 of 31), a quest in "Draconic Evolution" comes after a quest in "Draconic Evolution". It says the Matrix handles Injection recipes in one block: place it next to an AE2 Pattern Provider holding those patterns and give it power.[11]
Create
Two Matrix items are made with Create sequenced assembly, and the pack changed both recipes. These are the Hardened Obsidian Plate and the Assembly Matrix. The plate uses Obsidian Dust and fluids. The Assembly Matrix needs the plate as an ingredient. The Sequenced Assembly Controller also uses Create parts such as the Brass Casing and the Precision Mechanism.[14]
Sequenced Assembly (create)
Recipe id: nep:hardened_obsidian_plate
Sequenced Assembly (create)
128³ Spatial Component
Extended Molecular Assembler
Hardened Obsidian Plate
7× Incomplete Assembly Matrix
Matrix Circuitry
Sequenced Assembly Controller
Recipe id: nep:sequenced_assembly_matrix
Mystical Agriculture
The Infused Awakening Matrix uses a Mystical Agriculture awakening recipe, which the pack changed. It takes 40 each of the four elemental essences (air, earth, fire and water), along with Matrix Circuitry and an Extended Molecular Assembler.[14]
Awakening (mysticalagriculture)
Extended Molecular Assembler
40× Air Essence
40× Earth Essence
40× Fire Essence
40× Water Essence
4× Matrix Circuitry
Recipe id: nep:infused_awakening_matrix
Which FTB Skies 2: Aero quests use Not Enough Patterns?
4 parts
Not Enough Patterns shows up in four quest chapters of the pack's quest book. In each one it works as an add-on that connects AE2 Pattern Providers to machines from another mod. The chapters below are in book order, and the quests inside each follow their prerequisites.[10][11][26][27]
Generating Resources (Resources & Logistics)
This is chapter 8 of 31 and has 99 quests. Two of them involve the mod, both on the Mystical Agriculture side. The other 82 quests aren't covered here, so check them in the quest book.[27]
- "Awakening Altar" quest comes after the Supremium Essence quest. It tells you that Not Enough Patterns lets you connect an AE2 Pattern Provider directly to the Awakening Pedestal, and the items get routed to their blocks from your ME Network. An Import Card is recommended for pulling the result back into your system.[27]
- a quest in "Generating Resources" comes after the Awakened Essence quest and asks for the Infused Awakening Matrix. It processes Infusion and Awakening recipes in one block, placed next to a Pattern Provider that holds those patterns.[27]
Actually Additions (Tech Mods)
This is chapter 21 of 31. The mod's part starts at "Empowering Crystals" quest, which comes after "Atomic Reconstructor" quest. It explains that you can connect an AE2 Pattern Provider directly to the Empowerer, and it will distribute the items stored in your ME Network to complete the recipe. The quest points you to the NEP section of the AE2 Guideme for more details.[10]
Right after that, a quest in "Actually Additions" asks for the Atomic Empowering Matrix. It handles both Reconstruction and Empowering recipes in a single block. Place it next to a Pattern Provider with those recipes and give it power.[10]
Create (Tech Mods)
This is chapter 22 of 31 and has 100 quests. The mod appears in four places, in this order of progression:[26]
- "Depot" quest comes after the Andesite Casing quest. A Pattern Provider connected directly to the Depot will process Filling and Deploying recipes from your ME Network with no extra setup. An Import Card is recommended for pulling the result back.[26]
- "Mechanical Crafter" quest comes after The Brass Age. A Pattern Provider connected to any Mechanical Crafting Grid will process any shaped recipe that fits in the grid from items in your ME Network.[26]
- a quest in "Create" comes after "Precision Mechanism" quest and asks for the Sequenced Assembly Controller and the Sequenced Assembly Linker. The Controller handles item and fluid routing for an assembly line, though energisers need to be powered separately.[26]
- a quest in "Create" comes after the Controller quest and asks for the Assembly Matrix. It processes Filling, Deploying and Sequenced Assembly recipes in one block next to a Pattern Provider.[26]
To set up the Controller, place it near your assembly line and connect it to a Pattern Provider holding that line's pattern. Then use the Linker with right-click to set the input, the output (which must be a depot) and the machines in processing order. Finally, right-click the Controller to store the configuration.[26]
Draconic Evolution (Tech Mods)
This is chapter 23 of 31, and the mod only appears at the end of it. a quest in "Draconic Evolution" comes after the Chaotic Fusion Crafting Injector quest and asks for the Injector Fusion Matrix. It processes Injection recipes in a single block. Place it next to an AE2 Pattern Provider containing those recipe patterns and provide it with power.[11]
Which Not Enough Patterns config options matter?
4 parts
Everything here lives in config/nep-server.toml. The pack changes quite a few values from the mod defaults. They fall into a few groups: how far the Machine Hub reaches, how many ME channels the machines use, and how big the energy buffers are on some matrices.[15]
Machine Hub
The Machine Hub is switched on in this pack (machineHub.enabled is true). It presents all the inventories it is linked to as one inventory, so a pattern provider can load a multiblock whose item and fluid hatches are separate blocks. These are the values the pack changed:[15]
- machineHub.linkRange is 32 in this pack (mod default 16, allowed range 1 to 64). It is the maximum distance a linked inventory may sit from the Hub, and also how far the Hub's scan reaches.[15]
- machineHub.maximumLinks is 16 in this pack (mod default 24, allowed range 1 to 64). That is how many inventories one Hub can link to.[15]
- machineHub.casingDepth is 1 in this pack (mod default 3, allowed range 0 to 8). It limits how many plain casing blocks in a row the scan may cross between machine parts. Setting it to zero makes the scan follow machine parts alone.[15]
- machineHub.meNetworkChannels is 47 in this pack (mod default 11, allowed range 0 to 128). That is the channel cost of the Hub itself, before its links are counted.[15]
Each linked inventory adds more channels on top. machineHub.meNetworkChannelsPerLink is 1, which matches the mod default. machineHub.scanBudget is also left at the default 128 blocks. The pack sets machineHub.scanWhitelist to treat blocks from Modern Industrialization, Extended Industrialization, Mekanism, Oritech and PneumaticCraft, plus a few single blocks, as machine parts. machineHub.linkBlacklist and machineHub.scanBlacklist are empty.[15]
ME channel usage
The pack raised the channel cost of the controllers and matrices below. Here is each one, with the mod default in brackets:[15]
- modules.actuallyadditions.atomicEmpoweringMatrix.meNetworkChannels: 63 (default 15).[15]
- modules.compactcrafting.miniaturizationMatrix.meNetworkChannels: 63 (default 15).[15]
- modules.compactcrafting.miniaturizationController.meNetworkChannels: 31 (default 7).[15]
- modules.create.sequencedAssemblyMatrix.meNetworkChannels: 63 (default 15).[15]
- modules.create.sequencedAssembly.meNetworkChannels: 31 (default 7).[15]
- modules.draconicevolution.fusionMatrix.meNetworkChannels: 63 (default 15).[15]
- modules.mysticalagriculture.infusedAwakeningMatrix.meNetworkChannels: 63 (default 15).[15]
Energy buffers
These matrices have much bigger energy buffers and faster charging than the mod default:[15]
- Atomic Empowering Matrix: modules.actuallyadditions.atomicEmpoweringMatrix.energyCapacity is 2,000,000,000 FE (default 320,000) and modules.actuallyadditions.atomicEmpoweringMatrix.chargeRate is 100,000,000 FE per tick (default 40,000).[15]
- Create Sequenced Assembly Matrix: modules.create.sequencedAssemblyMatrix.energyCapacity is 1,000,000,000 FE (default 1,000,000) and modules.create.sequencedAssemblyMatrix.chargeRate is 100,000,000 FE per tick (default 100,000). Only sequenced assembly recipes with an energising step (Create: New Age) cost energy.[15]
The Draconic Evolution Fusion Matrix keeps its default numbers: modules.draconicevolution.fusionMatrix.energyCapacity is 2,000,000 FE and modules.draconicevolution.fusionMatrix.chargeRate is 10,000,000 FE per tick. modules.draconicevolution.fusionMatrix.maximumTier is set to chaotic, so it can run every fusion tier.[15]
Other options worth knowing
- patterns.processingPatternConversion is true. You can craft a NEP pattern back into a plain AE2 Processing Pattern with the same ingredients and result. Patterns that keep an ingredient instead of consuming it, such as Deploying and Filling, are refused.[15]
- modules.create.sequencedAssemblyMatrix.guaranteedResults is false. The Create Assembly Matrix rolls the recipe's result pool like a physical line, so an unlucky roll produces junk and loses the ingredients for that attempt. modules.create.sequencedAssemblyMatrix.autoRequest is true, so the Matrix can retry afterwards.[15]
- modules.compactcrafting.miniaturizationMatrix.maximumFieldSize is set to absurd, the largest option (9x9x9), so the Miniaturization Matrix can run recipes of any field size.[15]
- provider.importCardGrace is 200 ticks, the mod default. It is how long an Import Card keeps collecting results after a job is cancelled.[15]
Sources
- In-game guide: Not Enough Patterns (nep) · official docs
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- In-game guide: Overview (nep) · official docs
- In-game guide: Actually Additions (nep) · official docs
- In-game guide: Apothic Enchanting (nep) · official docs
- In-game guide: Compact Crafting (nep) · official docs
- In-game guide: Create (nep) · official docs
- In-game guide: Draconic Evolution (nep) · official docs
- In-game guide: Mystical Agriculture (nep) · official docs
- FTB Skies 2: Aero 1.10.0 quests: "Actually Additions" · quest text
- FTB Skies 2: Aero 1.10.0 quests: "Draconic Evolution" · quest text
- In-game guide: Atomic Empowering Matrix (nep) · official docs
- In-game guide: Miniaturization Controller (nep) · official docs
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Not Enough Patterns items · pack recipe dump
- FTB Skies 2: Aero 1.10.0 config: config/nep-server.toml · pack file
- nep names, screen text and descriptions (English lang file) · official mod data
- In-game guide: Miniaturization Matrix (nep) · official docs
- In-game guide: Empowering (nep) · official docs
- In-game guide: Atomic Reconstruction (nep) · official docs
- In-game guide: Enchantment Infusion (nep) · official docs
- In-game guide: Deploying (nep) · official docs
- In-game guide: Filling (nep) · official docs
- In-game guide: Mechanical Crafting (nep) · official docs
- In-game guide: Assembly Matrix (nep) · official docs
- In-game guide: Sequenced Assembly (nep) · official docs
- FTB Skies 2: Aero 1.10.0 quests: "Create" · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Generating Resources" · pack file
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
13 releases, first in 1.5.1
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 0.5.1 | nep-1.21.1-0.5.1.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 0.5.1 | nep-1.21.1-0.5.1.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 0.5.1 | nep-1.21.1-0.5.1.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 0.5.1 | nep-1.21.1-0.5.1.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 0.5.1 | nep-1.21.1-0.5.1.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 0.5.1 | nep-1.21.1-0.5.1.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 0.5.1 | nep-1.21.1-0.5.1.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 0.5.0 | nep-1.21.1-0.5.0.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 0.5.0 | nep-1.21.1-0.5.0.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 0.5.0 | nep-1.21.1-0.5.0.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 0.3.2 | nep-1.21.1-0.3.2.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 0.3.0 | nep-0.3.0.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 0.2.2 | nep-0.2.2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
26 items from the 1.10.0 recipe dump.
Andesite Crafting Pattern
Atomic Empowering Matrix
Atomic Reconstruction Pattern
Awakening Pattern
Empowered Matrix Circuitry
Empowering Pattern
Enchanting Pattern
Fusion Crafting Pattern
Injector Fusion Matrix
Hardened Obsidian Plate
Hub Linker
Import Card
Incomplete Hardened Obsidian Plate
Incomplete Assembly Matrix
Infused Awakening Matrix
Infusion Pattern
Machine Hub
Matrix Circuitry
Mechanical Crafting Pattern
Miniaturization Controller
Miniaturization Matrix
Miniaturization Pattern
Sequenced Assembly Controller
Sequenced Assembly Linker
Assembly Matrix
Sequenced Assembly Pattern
FTB Skies 2: Aero quests (5)
Quests from the pack's FTB Quests book that ask for this mod's items.
Actually Additions (1)
- A quest in "Actually Additions"
Create (2)
- A quest in "Create"
- A quest in "Create"
Draconic Evolution (1)
- A quest in "Draconic Evolution"
Generating Resources (1)
- A quest in "Generating Resources"
Config options (how FTB Skies 2: Aero sets them)
101 settings shipped in the pack's config files; 15 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
machineHub.casingDepth changed by FTB Skies 2: AeroHow many plain blocks in a row the Machine Hub's scan may step through between one machine part and the next. The scan travels freely through blocks carrying a block entity, which is every hatch, port and controller. Everything else is casing, and casing is only crossed for this many blocks at a time, and only when it belongs to a mod that already owns a machine part nearby. Raise it for a multiblock with thick walls between its hatches; set it to zero to have the scan follow machine parts alone. config/nep-server.toml | 1 | 3 |
machineHub.linkRange changed by FTB Skies 2: AeroMaximum distance, in blocks, that a linked inventory may sit from the Machine Hub. This is also how far the Hub's scan may reach. Links beyond this range are refused when syncing the Hub Linker, guarding against distant links that would force-load far chunks on every push. config/nep-server.toml | 32 | 16 |
machineHub.maximumLinks changed by FTB Skies 2: AeroHow many inventories one Machine Hub may be linked to, and how many a scan may propose. The screen shows twelve rows at a time and scrolls past that. config/nep-server.toml | 16 | 24 |
machineHub.meNetworkChannels changed by FTB Skies 2: AeroChannels the Machine Hub takes up on its ME network before its links are counted. Each linked inventory adds meNetworkChannelsPerLink on top, and anything above 8 has to pass through dense cables. This is read once when the Hub joins a network, so changing it needs a world reload. Set both this and meNetworkChannelsPerLink to 0 for a Hub that takes up no channels at all. config/nep-server.toml | 47 | 11 |
modules.actuallyadditions.atomicEmpoweringMatrix.chargeRate changed by FTB Skies 2: AeroMaximum energy the Matrix accepts per tick, in FE. config/nep-server.toml | 100000000 | 40000 |
modules.actuallyadditions.atomicEmpoweringMatrix.energyCapacity changed by FTB Skies 2: AeroSize of the Matrix's internal energy buffer, in FE. config/nep-server.toml | 2000000000 | 320000 |
modules.actuallyadditions.atomicEmpoweringMatrix.meNetworkChannels changed by FTB Skies 2: AeroChannels the Matrix takes up on its ME network. Any value above 8 has to pass through dense cables. This is read once when the Matrix joins a network, so changing it needs a world reload. Set to 0 for a Matrix that takes up no channels at all. config/nep-server.toml | 63 | 15 |
modules.compactcrafting.miniaturizationController.meNetworkChannels changed by FTB Skies 2: AeroChannels the Controller takes up on its ME network. Any value above 8 has to pass through dense cables. This is read once when the Controller joins a network, so changing it needs a world reload. Set to 0 for a Controller that takes up no channels at all. config/nep-server.toml | 31 | 7 |
modules.compactcrafting.miniaturizationMatrix.meNetworkChannels changed by FTB Skies 2: AeroChannels the Matrix takes up on its ME network. Any value above 8 has to pass through dense cables. This is read once when the Matrix joins a network, so changing it needs a world reload. Set to 0 for a Matrix that takes up no channels at all. config/nep-server.toml | 63 | 15 |
modules.create.sequencedAssemblyMatrix.chargeRate changed by FTB Skies 2: AeroMaximum energy the Matrix accepts per tick, in FE. config/nep-server.toml | 100000000 | 100000 |
Which FTB Skies 2: Aero mods work with Not Enough Patterns?
The FTB Skies 2: Aero mods that share the most recipes with Not Enough Patterns. Highlighted ones have a guide.
- Applied Energistics 2
- Extended AE
- FTB Materials
- Modern Industrialization
- Actually Additions
- AdvancedAE
- Create
- Draconic Evolution
- Mekanism
- Mystical Agriculture
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