Extended Industrialization in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 1.16.2-1.21.1 · First seen in 1.0.3

Checked Sep 17, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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Extended Industrialization is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.16.2-1.21.1. An addon mod that extends the content in Modern Industrialization (Summary from the mod's Modrinth page.)

Extended Industrialization guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.8.0 to 1.9.1 · updated Oct 17, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Also applies to:FTB Skies 2 1.0.1 to 1.24.0

Sections
7
Recipes shown
24
Items named
33

5 sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is Extended Industrialization?

2 parts

Same as in the FTB Skies 2 1.22.0 guide

Extended Industrialization is an addon for Modern Industrialization. It adds new machines, power sources, tools and resources on top of what you already build with that mod, so it's aimed at you if you're already working with Modern Industrialization and want more to play with.[1][2]

Its goal is to cover more ground while staying true to Modern Industrialization's design. The batching multiblocks are the example the in-game guide gives: they let you scale factories further, with fewer machines to configure and less performance cost.[2]

The pack ships version 1.16.2-1.21.1 of the mod.[3]

What you get

  • Machines: Alloy Smelter, Bending Machine, Brewery, Canning Machine, Composter, Farmer, Honey Extractor, Large Furnace, Large Macerator, Machine Chainer, Processing Array, Universal Transformer, Waste Collector and Wireless Charging Station.[1]
  • Generators: the Solar Boiler and the Solar Panel.[1]
  • Tools and equipment: Canned Food, Machine Config Card, Steam Chainsaw, Electric Drill and Chainsaw, Ultimate Laser Drill and Nano Suit.[1]
  • Resources: Mulch, Manure, Composted Manure, NPK Fertilizer, Honey (fluid) and Crystallized Honey.[1]

Highlights

  • Batching multiblocks: the Large Furnace, Large Macerator and Processing Array can run several inputs at once, and the EU/t they use scales with the number of batches currently running.[4]
  • Machine Chainer: links machines, barrels and other inventories in a straight line up to 64 blocks into one shared inventory, and it handles items, fluids and energy.[5]
  • Farmer: tills, hydrates, plants, fertilizes and harvests for you. The steam version needs 32 EU/t and the electric version needs 64 EU/t.[6]
  • Solar power: Solar Boilers burn no fuel but need direct sunlight and produce half the energy of a standard boiler of their type.[7]
  • Electric Beacon: consumes potions and gives the effect to nearby players at 256 EU/t per effect.[8]
  • Tesla: coils, towers and receivers move EU wirelessly, at a cost.[9]

Unverified Where this mod fits in the pack's progression can't be confirmed from the available sources, so plan your Extended Industrialization builds around your own Modern Industrialization progress.

How do you get started with Extended Industrialization?

5 parts

Extended Industrialization is an addon for Modern Industrialization. It adds more machines and tools while staying true to how Modern Industrialization is designed, so you build on what you already know from that mod. Here is the order I'd start in for this pack.[10]

Step 1: free steam with a Bronze Solar Boiler

Your first goal is the Bronze Solar Boiler. It works like a normal bronze boiler but burns no fuel. In exchange it needs direct sunlight above it, still needs water, and makes half as much energy as a standard boiler of its type.[11][12]

The pack changed this recipe, so follow the block below rather than the mod's default. There is a crafting version and an assembler version, and both are changed by the pack.[12]

Bronze Solar BoilerChanged by the pack

Crafting Shaped

Crafting Shaped
any glass blocksany glass blocksany glass blocks
Silver PlateSilver PlateSilver Plate
Fire Clay BricksBronze BoilerFire Clay Bricks

Recipe id: extended_industrialization:machines/solar_boiler/craft/bronze

Tip: The boiler slowly calcifies and loses efficiency, up to a 33% loss. Hitting it with an axe resets that. Feeding it Distilled Water instead of normal water avoids the problem completely.[11]

Step 2: the Bending Machine and silver curved plates

Next, get a Bronze Bending Machine. The pack changed the Silver Curved Plate recipe that runs in it, and it also added silver curved plate recipes for Create pressing and the Ars press. You can make the plate in whichever of these machines you reach first.[12]

Silver Curved PlateChanged by the pack

Bending Machine (extended_industrialization)

Recipe id: extended_industrialization:materials/silver/bending_machine/curved_plate

Once you have the materials, upgrade the bending machine to the Steel Bending Machine. A packer recipe for the same upgrade exists too, and an unpacker recipe gives you the bronze machine back.[12]

Crafting Shapeless

Recipe id: extended_industrialization:machines/bending_machine/craft/upgrade_steel

Step 3: Steel Plated Bricks

Steel Plated Bricks are a block you will meet again. They are an ingredient in several of the mod's assembler recipes, and the pack changed their crafting recipe.[12]

Steel Plated BricksChanged by the pack

Crafting Shaped

Crafting Shaped
Steel PlateSteel PlateSteel Plate
Steel PlateFire Clay BricksSteel Plate
Steel PlateSteel PlateSteel Plate

Recipe id: extended_industrialization:casing/craft/steel_plated_bricks

Step 4: the Electric Brewery

The Electric Brewery works like a normal machine but runs brewing stand recipes. It uses Blazing Essence instead of blaze powder and spends exactly 1mb each time it brews. It also brews exactly 4 potions at a time, where a brewing stand does 1 to 3.[12][13]

Crafting Shaped

Crafting Shaped
Tin RotorAnalog CircuitTin Rotor
Blaze RodBasic Machine HullBlaze Rod
PumpAnalog CircuitPump

Recipe id: extended_industrialization:machines/brewery/craft/electric

Potions are worth stockpiling because the Electric Beacon consumes them. It costs 256 EU/t per effect, so you will want to automate the brewing. The pack changed the beacon's assembler recipe too.[12][14]

Scaling up later

When you want to process more at once, look at the batching multiblocks. They run a normal recipe on several inputs at once and multiply the EU/t by the number of batches running. In this pack the batch sizes are 8 for the Large Steam Macerator and 16 for the Large Electric Macerator, both the mod's defaults. They are set in batching_machines.large_steam_macerator_size and batching_machines.large_electric_macerator_size.[15][16]

How does Extended Industrialization work?

7 parts

Extended Industrialization is an addon for Modern Industrialization. It extends the base mod with more machines while keeping its design, and its batching multiblocks let you scale a factory further with fewer machines to configure and less strain on performance.[10]

Batching multiblocks

A batching multiblock works like a normal machine of its type, but it can process several inputs at once. If a machine can run a recipe type in batches of Y, it can consume anywhere from 1 to Y times as many inputs and then produce results to match its batch size. The EU/t it uses is multiplied by the number of batches it is running right now. Like any other machine, it still cannot run more than one recipe at a time.[15]

The batch size differs per machine, and the item tooltip shows the exact value. These are the values this pack uses, and all of them match the mod defaults:[15][16]

The Large Electric Furnace works a little differently. Its batch size comes from the coils you build it with, much like the Electric Blast Furnace, and each coil's tooltip tells you the batch size it gives.[15]

The Processing Array runs batches of any non-multiblock electric crafting machine you put into its interface. Its batch size is limited by its size and by how many machines you placed inside. The size tiers are 8, 16, 32 and 64, and this pack allows all the way up to the 64 tier (processing_array_max_size). Upgrades are allowed inside the Processing Array in this pack (allow_upgrades_in_processing_array).[15][16]

Watch out: If you lower the Processing Array max size and then load a world that has an array set to a higher tier, the game will crash. For an existing world, downgrade all your Processing Arrays first and only then change the setting.[16]

Machine Chainer

The Machine Chainer links machines, barrels and any inventory block with the machine_chainer/linkable tag in a straight line, up to 64 blocks away. All the connected inventories are combined into one shared inventory at the chainer, and you can face the chainer in any direction, including up and down. It handles items, fluids and energy.[17]

Energy is the limited part. Transfer is capped at 3 times the rate of a single cable of the chainer's tier, and it cannot touch the energy of linked machines that do not match its voltage. This pack keeps the defaults: 64 connections (machine_chainer_max_connections) and a transfer multiplier of 3 (machine_chainer_max_transfer_multiplier). Setting that multiplier to 0 would make transfer infinite.[16][17]

The Machine Chainer Relay can be linked by a chainer but has no inventory. Use it as filler so you do not have to put a real machine in every gap of a chained line.[17]

Brewery

The brewery runs brewing stand recipes like a normal machine, with a couple of differences. It uses Blazing Essence instead of blaze powder, consuming exactly 1mb each time it brews a set of potions. It also brews exactly 4 potions at a time, where a brewing stand does 1 to 3.[13]

Crafting Shaped

Crafting Shaped
Tin RotorAnalog CircuitTin Rotor
Blaze RodBasic Machine HullBlaze Rod
PumpAnalog CircuitPump

Recipe id: extended_industrialization:machines/brewery/craft/electric

This is the in-pack crafting recipe for the Electric Brewery.

Electric Beacon

The Electric Beacon consumes potions and gives the effect to all nearby players for 256 EU/t per effect. A potion lasts half as long as its shortest effect. An 8 minute speed potion gives 4 minutes of the effect at 256 EU/t. A 40 second turtle master potion lasts 20 seconds and costs 512 EU/t, because it has two effects (slowness and resistance).[14]

Its range depends on how many layers sit beneath it, not counting the steel casing:[14]

  • 1 layer: range 30[14]
  • 2 layers: range 50[14]
  • 3 layers: range 70[14]
  • 4 layers: range 90[14]
Tip: Potions are used up, so build an automation loop with the Brewery to keep the beacon running indefinitely.[14]

Farmer

The farmer does not run recipes. It tills and hydrates soil, plants, fertilizes and harvests crops, plants and trees. You do not need every task, and sometimes you should avoid some: with trees, for example, you do not want it tilling or hydrating soil. It needs energy to work: the steam farmer needs 32 EU/t of steam and the electric farmer needs 64 EU/t.[18]

  • Tilling: if enabled in the multiblock shape settings, the dirt in the multiblock turns into farmland as if you used a hoe. Any block with the extended_industrialization:farmer_dirt tag can replace the dirt.[18]
  • Hydrating: give it water through an input hatch and it keeps all farmland hydrated without nearby water.[18]
  • Planting: it plants items from an input hatch on suitable blocks in its area, but only items with the extended_industrialization:farmer_plantable tag.[18]
  • Fertilizing: only the electric farmer does this. With an accepted fluid fertilizer (check EMI) in an input hatch, it applies a bonemeal-like effect, even to plants that normally cannot be bonemealed, such as cactus and sugar cane. This pack allows up to 80 random ticks on a crop per use of fertilizer (farmer_fertilizer_max_random_ticks).[16][18]
  • Harvesting: fully matured plants, and saplings that have grown into trees, are broken and stored when an output hatch has room. Items with the extended_industrialization:farmer_voidable tag have low storage priority and are discarded if there is no space.[18]

Tesla network

Tesla coils and receivers move EU wirelessly, at a cost. A network has exactly one transmitter (a Tesla Coil or Tesla Tower) and no intrinsic limit on Tesla Receiver blocks. Each transmitter has its own range and passive drain. This pack sets the Tesla Coil range to 32 (tesla_coil_range), and the Lethal Tesla Coil damages entities within a range of 2 (lethal_tesla_coil.range).[16][19]

To link a receiver, use the Tesla Calibrator on the transmitter with the key combination shown in game, then use it on each receiver you want to connect.[19]

A transmitter can only send to a receiver of the exact same voltage. A Tesla Coil with an Advanced Machine Hull cannot feed a receiver with no hull, but it can feed one that also has an Advanced Machine Hull. A Tesla Coil's passive EU/t drain depends on its hull voltage. A Tesla Tower's voltage comes from its energy input hatches, and its drain, transfer limit and range come from its windings, which are described in the winding tooltips.[19]

A Tesla Receiver stores the energy it gets and ejects it from its output face, and cables can also pull energy from it. The Tesla Receiver Hatch receives the same way but acts as an energy input hatch for a multiblock, so you do not need a receiver plus a separate hatch.[19]

Assembler (modern_industrialization)

Recipe id: extended_industrialization:machines/ev_tesla_receiver_hatch/assembler

This is the in-pack assembler recipe for the EV Tesla Receiver Hatch.

Solar power

Solar Boilers work like the normal bronze and steel boilers but burn no fuel. They need direct sunlight above them and water, and they produce half as much energy as a standard boiler of their type. Over time they calcify and lose up to 33% efficiency. Using an axe on one resets the calcification, and feeding it Distilled Water avoids it completely.[11]

Solar Panels produce energy in direct sunlight when given a photovoltaic cell of their tier. The cell erodes and eventually breaks, so you need to produce cells passively to keep power flowing during the day. Providing Distilled Water doubles a cell's lifetime.[11]

How do you progress through Extended Industrialization?

5 parts

This guide has no quest chapter to follow for this mod, so the path below is built from the in-pack recipes, grouped from the early steam machines up to the late-game gear. Many of these recipes are changed by the pack, and I'll flag each one.[12]

Steam tier

Your first step up is the Bronze Bending Machine. Upgrading it to the Steel Bending Machine is a shapeless craft with a Steel Upgrade, and you can also reverse it with an unpacker.[12]

Crafting Shapeless

Recipe id: extended_industrialization:machines/bending_machine/craft/upgrade_steel

The Bronze Solar Boiler burns no fuel. It needs sunlight directly above it and water, and it makes half as much energy as a standard boiler of its type. Over time it calcifies and loses up to 33% efficiency. Use an axe on it to reset that, or feed it Distilled Water to avoid the problem entirely. The pack changed this recipe.[11][12]

Bronze Solar BoilerChanged by the pack

Crafting Shaped

Crafting Shaped
any glass blocksany glass blocksany glass blocks
Silver PlateSilver PlateSilver Plate
Fire Clay BricksBronze BoilerFire Clay Bricks

Recipe id: extended_industrialization:machines/solar_boiler/craft/bronze

The Steam Chainsaw is also steam tier, and the pack changed its recipe too.[12]

Steam ChainsawChanged by the pack

Crafting Shaped

Crafting Shaped
FurnaceDiamondDiamond
Iron Large PlateCopper GearDiamond
BucketIron Large PlateFurnace

Recipe id: extended_industrialization:tool/craft/steam_chainsaw

The steam farmer needs 32 EU/t of steam to run. The electric farmer needs 64 EU/t and is the only one that can fertilize.[18]

First electric machines

The Electric Brewery and the Electric Honey Extractor both have unchanged mod recipes. Each also has an assembler version.[12]

Crafting Shaped

Crafting Shaped
Tin RotorAnalog CircuitTin Rotor
Blaze RodBasic Machine HullBlaze Rod
PumpAnalog CircuitPump

Recipe id: extended_industrialization:machines/brewery/craft/electric

Crafting Shaped

Crafting Shaped
Analog CircuitTin RotorAnalog Circuit
any glass blocksBasic Machine Hullany glass blocks
Tin CablePumpTin Cable

Recipe id: extended_industrialization:machines/honey_extractor/craft/electric

The brewery brews exactly 4 potions at a time and uses Blazing Essence instead of blaze powder.[13]

Steel and silver components

Silver is a big part of this mod's mid-game in the pack. The pack changed the bending machine recipe for the Silver Curved Plate and added three more routes to it: Create pressing, Ars Nouveau press and Mekanism compressing.[12]

Silver Curved PlateChanged by the pack

Bending Machine (extended_industrialization)

Recipe id: extended_industrialization:materials/silver/bending_machine/curved_plate

The curved plate feeds into the Polished Silver Machine Casing, another pack-changed recipe.[12]

Crafting Shaped

Crafting Shaped
Silver Curved PlateSilver PlateSilver Curved Plate
Silver Curved PlateSilver PlateSilver Curved Plate
Silver Curved PlateSilver PlateSilver Curved Plate

Recipe id: extended_industrialization:materials/silver/craft/polished_machine_casing

The pack also changed the recipe for Steel Plated Bricks.[12]

Steel Plated BricksChanged by the pack

Crafting Shaped

Crafting Shaped
Steel PlateSteel PlateSteel Plate
Steel PlateFire Clay BricksSteel Plate
Steel PlateSteel PlateSteel Plate

Recipe id: extended_industrialization:casing/craft/steel_plated_bricks

The Steel Combine component only has recipes added by the pack: a Create sequenced assembly and an Advanced AE reaction.[12]

Steel CombineAdded by the pack

Sequenced Assembly (create)

Recipe id: ftb:compat/modern_industrialization/create/sequenced_assembly/component/steel_combine

Tesla and the beacon

Tesla coils and receivers move EU wirelessly, at a cost. A transmitter can only send to a receiver of the exact same voltage. You get a Tesla Coil by converting a Tesla Receiver.[12][19]

Tesla CoilMod recipe

Crafting Shapeless

Recipe id: extended_industrialization:machines/tesla_coil/craft/from_tesla_receiver

The Lethal Tesla Coil recipe is changed by the pack.[12]

The Electric Beacon is another pack-changed recipe. It consumes potions and costs 256 EU/t per effect. Its range grows with the layers beneath it, not counting the steel casing: 30 for 1 layer, 50 for 2, 70 for 3 and 90 for 4.[12][14]

Electric BeaconChanged by the pack

Crafting Shaped

Crafting Shaped
any glass blocksNether Starany glass blocks
Emerald PlateAdvanced Machine CasingEmerald Plate
PumpSteel Large PlatePump

Recipe id: extended_industrialization:machines/electric_beacon/craft

Late-game gear

The Looting Module and Silk Touch Module are both assembler recipes changed by the pack. The looting one uses the Netherite Rotary Blade, whose recipes the pack changed as well.[12]

Looting ModuleChanged by the pack

Assembler (modern_industrialization)

Recipe id: extended_industrialization:assembler/looting_module

Silk Touch ModuleChanged by the pack

Assembler (modern_industrialization)

Recipe id: extended_industrialization:assembler/silk_touch_module

The Nano Boots are made in an assembler and use a mod recipe. This is the first piece of the nano suit.[12]

Nano BootsMod recipe

Assembler (modern_industrialization)

Recipe id: extended_industrialization:tool/nano_suit_boots

How does Extended Industrialization work with other mods?

4 parts

Extended Industrialization is an addon for Modern Industrialization, so most of its crossover with other mods is really crossover with Modern Industrialization. Machines, upgrades and fertilizer chemistry all lean on that mod's parts and fluids. On top of that, the pack has changed or added some recipes that pull in its own materials and a few other mods.[1][10][12]

Built on Modern Industrialization

The Electric Brewery is a good example. It is made from Modern Industrialization machine parts, and it has both a hand-crafting recipe and an assembler recipe.[12]

Crafting Shaped

Crafting Shaped
Tin RotorAnalog CircuitTin Rotor
Blaze RodBasic Machine HullBlaze Rod
PumpAnalog CircuitPump

Recipe id: extended_industrialization:machines/brewery/craft/electric

Upgrades also go through Modern Industrialization. A Bronze Bending Machine becomes a Steel Bending Machine with a Steel Upgrade, either by crafting or in a packer. An unpacker can undo it. The Steel Composter uses the same packer upgrade.[12]

Crafting Shapeless

Recipe id: extended_industrialization:machines/bending_machine/craft/upgrade_steel

The Large Configurable Chest is also made in a packer, from Modern Industrialization's Configurable Chest.[12]

Packer (modern_industrialization)

Recipe id: extended_industrialization:machines/large_configurable_chest/packer

Fertilizer chemistry

The fertilizer chain runs in a chemical reactor and uses Modern Industrialization chemicals such as Sulfuric Acid, Hydrochloric Acid, Hydrogen and Nitrogen. It ends in NPK Fertilizer. Mulch is made in a Modern Industrialization mixer.[12]

Phosphoric AcidMod recipe

Chemical Reactor (modern_industrialization)

Recipe id: extended_industrialization:npk_processing/phosphoric_acid

MulchMod recipe

Mixer (modern_industrialization)

Recipe id: extended_industrialization:mixer/mulch

Fertilizing is exclusive to the electric farmer. It accepts acceptable fluid fertilizers from an input hatch, and you can check which ones in EMI.[18]

Tip: The pack hides Mekanism's fluid versions of hydrogen, oxygen and chlorine from recipe viewers. The potassium hydroxide recipe uses the Modern Industrialization hydrogen and oxygen and gives back Modern Industrialization Chlorine, so work with those.[12][20]

Chemical Reactor (modern_industrialization)

Recipe id: extended_industrialization:npk_processing/potassium_hydroxide

What the pack changed or added

Several recipes are marked as changed by the pack, and the in-pack versions use FTB materials such as Steel Plate, Silver Plate and Stainless Steel Plate. These include the Silk Touch Module, Looting Module, Steel Plated Bricks, Bronze Solar Boiler, Electric Beacon, Lethal Tesla Coil, Polished Silver Machine Casing, Steam Chainsaw and Netherite Rotary Blade. Use the recipes below, not the mod's defaults.[12]

Steel Plated BricksChanged by the pack

Crafting Shaped

Crafting Shaped
Steel PlateSteel PlateSteel Plate
Steel PlateFire Clay BricksSteel Plate
Steel PlateSteel PlateSteel Plate

Recipe id: extended_industrialization:casing/craft/steel_plated_bricks

Bronze Solar BoilerChanged by the pack

Crafting Shaped

Crafting Shaped
any glass blocksany glass blocksany glass blocks
Silver PlateSilver PlateSilver Plate
Fire Clay BricksBronze BoilerFire Clay Bricks

Recipe id: extended_industrialization:machines/solar_boiler/craft/bronze

Electric BeaconChanged by the pack

Crafting Shaped

Crafting Shaped
any glass blocksNether Starany glass blocks
Emerald PlateAdvanced Machine CasingEmerald Plate
PumpSteel Large PlatePump

Recipe id: extended_industrialization:machines/electric_beacon/craft

Netherite Rotary BladeChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotNetherite DustEmpty slot
Netherite DustStainless Steel GearNetherite Dust
Empty slotNetherite DustEmpty slot

Recipe id: extended_industrialization:component/craft/netherite_rotary_blade

Looting ModuleChanged by the pack

Assembler (modern_industrialization)

Recipe id: extended_industrialization:assembler/looting_module

Extra routes added by the pack

  • Silver Curved Plate can be made from a silver plate in the mod's own bending machine. The pack also adds a Create pressing recipe, an Ars press recipe and a Mekanism compressing recipe for it. The Mekanism one also needs Liquid Oxygen.[12]
  • Steel Combine gets two pack-added routes: an Advanced AE reaction recipe and a Create sequenced assembly recipe. Both use Modern Industrialization soldering alloy and steel curved plates.[12]
  • A silver curved plate can be macerated into Silver Dust, a pack-changed recipe.[12]
Silver Curved PlateAdded by the pack

Pressing (create)

Recipe id: ftb:unification/create/pressing/plate_to_curved_plate/silver

Silver Curved PlateAdded by the pack

Compressing (mekanism)

Recipe id: ftb:unification/mekanism/compressing/plate_to_curved/silver

Steel CombineAdded by the pack

Sequenced Assembly (create)

Recipe id: ftb:compat/modern_industrialization/create/sequenced_assembly/component/steel_combine

Steel CombineAdded by the pack

Reaction (advanced_ae)

Recipe id: ftb:compat/modern_industrialization/advanced_ae/reaction/component/steel_combine

Which Extended Industrialization config options matter?

5 parts

Same as in the FTB Skies 2 1.22.0 guide

Good news first: for Extended Industrialization, this pack doesn't override any of the values the config files report a mod default for. Everything below is the pack's actual value, and it matches the mod's own default. So if you've played the addon elsewhere, the numbers will feel familiar.[21][22]

Processing Array

The biggest one to know is processing_array_max_size, set to 4 here. The tiers map to batch sizes: 1 is 8, 2 is 16, 3 is 32 and 4 is 64, so you get the full 64 in this pack. The Processing Array's EU cost multiplier, batching_machines.processing_array_eu, is 1. Upgrades are allowed inside it, because allow_upgrades_in_processing_array is true.[22]

Watch out: Don't lower the Processing Array max size on an existing world. If a Processing Array has a selected tier above the new value, loading the world will crash. The config itself advises downgrading all existing arrays first and only then changing the option.[22]

Large machines

Machine Chainer, Farmer and Tesla Coils

Generated recipes

Both runtime_generated_recipes.canning_machine and runtime_generated_recipes.composter are true, so Canning Machine and Composter recipes are generated automatically at runtime.[22]

Client visuals

On the client side, render_tesla_animations is true, so Tesla animations show. tesla_animations_render_distance is 0, which means they always render no matter how far away you are. If the effects hurt your frame rate in a big base, this is the place to look.[21]

Unverified lethal_tesla_coil.damage.superconductor is set to 2,147,483,647 in this pack, but the config lists no mod default or description for it, so it's unconfirmed whether this differs from the mod's default or what exactly it controls.

What changed in Extended Industrialization between versions?

3 parts

This pack ships Extended Industrialization 1.16.2-1.21.1, and it was already in the pack by FTB Skies 2: Aero 1.0.3 or earlier. Below are the notable changes from the mod's own changelogs, newest first. There are no pack changelog entries for this mod, so everything here comes from the mod's releases.[23]

1.16.2-1.21.1 (the version in this pack)

  • Tesseract API was updated to 1.12.16, which the changelog says is for config caching.[24]

1.15.46-1.21.1

  • Fixed a crash that could sometimes happen when you had more than one Tesla handheld receiver and dropped one of them.[25]
  • Fixed the EMI repository.[25]
  • The mod swapped to Deploy-Inator. The changelog gives no further detail on this.[25]

1.15.45-1.21.1

  • Fixed the farmer harvesting blocks in the ground when they were grown outside the farmer's ring.[26]

The changelogs available here only cover the releases listed above, so anything between or before them isn't covered.[24][25][26]

Sources

  1. Extended Industrialization project page (modrinth) · official mod data
  2. In-game guide: Extended Industrialization (extended_industrialization) · official docs
  3. FTB Skies 2 1.22.0 mod list · pack file
  4. In-game guide: Batching Multiblocks (extended_industrialization) · official docs
  5. In-game guide: Machine Chainer (extended_industrialization) · official docs
  6. In-game guide: Farmer (extended_industrialization) · official docs
  7. In-game guide: Solar Energy (extended_industrialization) · official docs
  8. In-game guide: Electric Beacon (extended_industrialization) · official docs
  9. In-game guide: Tesla (extended_industrialization) · official docs
  10. In-game guide: Extended Industrialization (extended_industrialization) · official docs
  11. In-game guide: Solar Energy (extended_industrialization) · official docs
  12. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Extended Industrialization items · pack recipe dump
  13. In-game guide: Brewery (extended_industrialization) · official docs
  14. In-game guide: Electric Beacon (extended_industrialization) · official docs
  15. In-game guide: Batching Multiblocks (extended_industrialization) · official docs
  16. FTB Skies 2: Aero 1.10.0 config: config/extended_industrialization-startup.toml · pack file
  17. In-game guide: Machine Chainer (extended_industrialization) · official docs
  18. In-game guide: Farmer (extended_industrialization) · official docs
  19. In-game guide: Tesla (extended_industrialization) · official docs
  20. kubejs/server_scripts/tags/fluid.js (FTB Skies 2: Aero's own script) · pack file
  21. FTB Skies 2 1.22.0 config: config/extended_industrialization-client.toml · pack file
  22. FTB Skies 2 1.22.0 config: config/extended_industrialization-startup.toml · pack file
  23. FTB Skies 2: Aero 1.10.0 mod list · pack file
  24. Extended Industrialization 1.16.2-1.21.1 changelog · changelog
  25. Extended Industrialization 1.15.46-1.21.1 changelog · changelog
  26. Extended Industrialization 1.15.45-1.21.1 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.0.3 to 1.7.3

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
1.16.2-1.21.1extended-industrialization-1.16.2-1.21.1.jarFrom the published release
1.12.1
Sep 22, 2026
1.16.2-1.21.1extended-industrialization-1.16.2-1.21.1.jarFrom the published release
1.12.0
Sep 21, 2026
1.16.2-1.21.1extended-industrialization-1.16.2-1.21.1.jarFrom the published release
1.10.0
Sep 8, 2026
1.16.2-1.21.1extended-industrialization-1.16.2-1.21.1.jarFrom the published release
1.9.1
Sep 2, 2026
1.16.2-1.21.1extended-industrialization-1.16.2-1.21.1.jarFrom the published release
1.9.0
Sep 1, 2026
1.16.2-1.21.1extended-industrialization-1.16.2-1.21.1.jarFrom the published release
1.8.0
Aug 25, 2026
1.16.2-1.21.1extended-industrialization-1.16.2-1.21.1.jarFrom the published release
1.7.3
Aug 19, 2026
1.15.46-1.21.1extended-industrialization-1.15.46-1.21.1.jarFrom the published release
1.7.2
Aug 18, 2026
1.15.46-1.21.1extended-industrialization-1.15.46-1.21.1.jarFrom the published release
1.7.1
Aug 18, 2026
1.15.46-1.21.1extended-industrialization-1.15.46-1.21.1.jarFrom the published release
1.6.1
Aug 13, 2026
1.15.46-1.21.1extended-industrialization-1.15.46-1.21.1.jarFrom the published release
1.6.0
Aug 11, 2026
1.15.46-1.21.1extended-industrialization-1.15.46-1.21.1.jarFrom the published release
1.5.1
Aug 8, 2026
1.15.45-1.21.1extended-industrialization-1.15.45-1.21.1.jarFrom the published release
1.4.1
Aug 4, 2026
1.15.45-1.21.1extended-industrialization-1.15.45-1.21.1.jarFrom the published release
1.4.0
Aug 3, 2026
1.15.45-1.21.1extended-industrialization-1.15.45-1.21.1.jarFrom the published release
1.3.0
Jul 30, 2026
1.15.45-1.21.1extended-industrialization-1.15.45-1.21.1.jarFrom the published release
1.2.1
Jul 28, 2026
1.15.45-1.21.1extended-industrialization-1.15.45-1.21.1.jarFrom the published release
1.2.0
Jul 28, 2026
1.15.45-1.21.1extended-industrialization-1.15.45-1.21.1.jarFrom the published release
1.1.1
Jul 25, 2026
1.15.45-1.21.1extended-industrialization-1.15.45-1.21.1.jarFrom the published release
1.1.0
Jul 24, 2026
1.15.45-1.21.1extended-industrialization-1.15.45-1.21.1.jarFrom the published release
1.0.3
Jul 17, 2026
1.15.45-1.21.1extended-industrialization-1.15.45-1.21.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

95 items from the 1.10.0 recipe dump.

...and 35 more.

Config options (how FTB Skies 2: Aero sets them)

20 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 20 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
render_tesla_animations
Whether tesla animations should be rendered or not
config/extended_industrialization-client.toml
truenot documented
allow_upgrades_in_processing_array
Whether upgrades should be allowed in the Processing Array
config/extended_industrialization-startup.toml
truenot documented
lethal_tesla_coil.damage.superconductor
config/extended_industrialization-startup.toml
2147483647not documented
runtime_generated_recipes.canning_machine
Whether canning machine recipes should be generated automatically at runtime or not
config/extended_industrialization-startup.toml
truenot documented
runtime_generated_recipes.composter
Whether composter recipes should be generated automatically at runtime or not
config/extended_industrialization-startup.toml
truenot documented
tesla_animations_render_distance
The distance (in blocks) for tesla animations to render within Set to default (0) to always render
config/extended_industrialization-client.toml
00

Which FTB Skies 2: Aero mods work with Extended Industrialization?

The FTB Skies 2: Aero mods that share the most recipes with Extended Industrialization. Highlighted ones have a guide.

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