Immersive Engineering guide for All the Mods - Gravitas 3.2 to 3.6b

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Immersive Engineering guide for All the Mods - Gravitas

Written for All the Mods - Gravitas 3.6b · also fits 3.2 to 3.5 · updated Oct 17, 2026

Last verified for All the Mods - Gravitas v3.6b on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (4.0) is out Guide for the current version

Sections
8
Recipes shown
25
Items named
74
Quests covered
10

7 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mods - Gravitas 3.6b's own files.

What is Immersive Engineering?

1 part

Immersive Engineering is a tech mod built around realism-inspired, retro-futuristic machines. Instead of glowing pipes, you string actual hanging power cables between connectors. Instead of a single block that spits out dust, you build big multiblock machines with moving parts.[1]

Good examples are the crusher, a 5x3x3 multiblock with rotating wheels, and the Excavator, a 3x7x8 multiblock that digs ores out of the ground with a big bucketwheel. Power comes from waterwheels, windmills, biodiesel and more. It uses the Forge Energy API, so it plays well with other tech mods, but it can also run fully standalone.[1]

This pack ships Immersive Engineering 1.18.2-8.3.1-157. The sources I have don't show any pack-specific changes to its recipes or configs, so treat the mod's own behaviour as the baseline here.[2]

Tip: If you get stuck on a machine, check the mod's in-game documentation, the Engineer's Manual. It's the mod's own reference for how everything works.[1]

Where it shows up in the quests

The pack's quest book asks for Immersive Engineering items in two chapters. One of them has the quest "{gravitas.quest.blacksteel.engineers_tools}" quest, whose tasks are the Engineer's Hammer, the Engineer's Wire Cutters and the Engineer's Screwdriver.[3][4]

Right after that tools quest, the same chapter asks you to hand in 27 Coke Brick in a quest in "{gravitas.chapters.6.title}". The quest a quest in "{gravitas.chapters.6.title}" then asks for a Blast Brick.[4]

The other chapter asks for 8 Treated Wood Planks in a quest in "{gravitas.chapters.7.title}", an Engineer's Workbench in a quest in "{gravitas.chapters.7.title}", and an Engineer's Crafting Table in a quest in "{gravitas.chapters.7.title}". It also has "{gravitas.quest.moon.blueprints}" quest, which has three tasks that each call for an Engineer's Blueprint.[3]

Unverified Whether the mod sits on the ATM Star path could not be confirmed from the sources, so check the quest book in-game before you plan around it.

How do you get started with Immersive Engineering?

5 parts

Immersive Engineering is a tech mod built around hanging power lines and big multiblock machines. Before you build anything, grab the Engineer's Manual, the mod's own in-game documentation. It's crafted with a book and a lever, and the mod has an advancement for acquiring it.[1][5]

Tip: Keep the Engineer's Manual in your inventory and use it to look up machines as you unlock them.[1]

Treated Wood

Your first material is Treated Wood Planks. The pack has a quest asking for 8 of them, and the mod has an advancement for crafting some. You need it early because the crafting table and workbench recipes below both call for treated wood slabs.[3][5][6]

Shaped Fluid (immersiveengineering)

Shaped Fluid (immersiveengineering)
any plankany plankany plank
any plank1000× any creosoteany plank
any plankany plankany plank

Recipe id: immersiveengineering:crafting/treated_wood_horizontal

The pack also changed a Create filling recipe that turns any planks into Treated Wood Planks, so you have a second route to the same block.[6]

Treated Wood PlanksChanged by the pack

Filling (create)

  • any plank

Recipe id: createaddition:filling/treated_wood_planks

This recipe is changed by the pack.

Crafting Table and Workbench

Next, make the Engineer's Crafting Table, then the Engineer's Workbench. Make them in that order, because the workbench recipe uses the crafting table. The pack changed the workbench recipe from the mod's default, so follow the recipe below rather than what you remember from other packs. The mod describes the workbench as the place where you modify your tools.[5][6]

Crafting Shaped

Crafting Shaped
any treated wood slabany treated wood slabany treated wood slab
any treated wood rodCrafting Tableany treated wood rod
any treated wood rodEmpty slotany treated wood rod

Recipe id: immersiveengineering:crafting/craftingtable

Engineer's WorkbenchChanged by the pack

Crafting Shaped

Crafting Shaped
any wrought iron sheetany treated wood slabany treated wood slab
Engineer's Crafting TableEmpty slotTreated Wood Fence

Recipe id: immersiveengineering:crafting/workbench

This recipe is changed by the pack.

Each of these has its own quest, so you get quest credit as you go.[3]

The Engineer's tools

One quest asks for the Engineer's Hammer, the Engineer's Wire Cutters and the Engineer's Screwdriver together: "{gravitas.quest.blacksteel.engineers_tools}" quest. The pack changed the hammer and wire cutter recipes from the mod's defaults. The screwdriver recipe is the mod's own.[4][6]

Engineer's HammerChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany wrought iron sheetany string
Empty slotany wooden rodany wrought iron sheet
any wooden rodEmpty slotEmpty slot

Recipe id: immersiveengineering:crafting/hammer

This recipe is changed by the pack.

Engineer's Wire CuttersChanged by the pack

Crafting Shaped

Crafting Shaped
any wooden rodany wrought iron sheet
Empty slotany wooden rod

Recipe id: immersiveengineering:crafting/wirecutter

This recipe is changed by the pack.

Crafting Shaped

Crafting Shaped
Empty slotany iron rod
any wooden rodEmpty slot

Recipe id: immersiveengineering:crafting/screwdriver

Coke Bricks and Blast Bricks

After the tools quest, the quest book sends you after Coke Brick. The quest a quest in "{gravitas.chapters.6.title}" asks for 27 of them, so start collecting early. A follow-up quest, a quest in "{gravitas.chapters.6.title}", asks for a Blast Brick. Both recipes are the mod's own.[4][6]

3× Coke BrickMod recipe

Crafting Shaped

Crafting Shaped
any clayany brick ingotany clay
any brick ingotany sandstoneany brick ingot
any clayany brick ingotany clay

Recipe id: immersiveengineering:crafting/cokebrick

3× Blast BrickMod recipe

Crafting Shaped

Crafting Shaped
any nether brick ingotany brick ingotany nether brick ingot
any brick ingotMagma Blockany brick ingot
any nether brick ingotany brick ingotany nether brick ingot

Recipe id: immersiveengineering:crafting/blastbrick

Blueprints

The quest "{gravitas.quest.moon.blueprints}" quest asks for three Engineer's Blueprint items. This pack has more than one blueprint recipe. It changed the components blueprint and added the electrode blueprint, so check these two against what you know from other packs.[3][6]

Engineer's BlueprintChanged by the pack

Crafting Shaped

Crafting Shaped
any copper sheetany aluminum ingotany wrought iron sheet
any blue dyeany blue dyeany blue dye
PaperPaperPaper

Recipe id: immersiveengineering:crafting/blueprint_components

This recipe is changed by the pack.

Engineer's BlueprintAdded by the pack

Crafting Shaped

Crafting Shaped
any graphite ingotany copper sheetany steel plate
any blue dyeany blue dyeany blue dye
PaperPaperPaper

Recipe id: immersiveengineering:crafting/blueprint_electrode

This recipe is added by the pack.

How does Immersive Engineering work?

5 parts

Immersive Engineering is built around realism-inspired tech. Instead of glowing pipes, you get actual hanging power lines, and instead of one block that spits out dust, you get big multiblocks with moving parts. The mod uses the Forge Energy API but can be played fully standalone, and its in-game documentation is the Engineer's Manual.[1]

Power: cables, not block lanes

Power does not travel through lanes of adjacent blocks. It travels through cables spanned between connectors. For generation, the mod offers waterwheels, windmills, biodiesel and more. The pack also tracks a Kinetic Dynamo and a Diesel Generator multiblock as milestones.[1][5]

Energy is shown in Flux. Blocks can report how much energy they hold, the average transferred over a number of ticks in Flux per tick, and the average loss between wire points. Use those readouts to see where a line is wasting power.[5]

Not every wire coil carries power. The construction coils are decoration only and transmit no power, while the redstone coil carries redstone signals instead. In the pack's client config, copper, electrum, steel and redstone wires each have a colour setting, and so do insulated copper and electrum.[5][7]

Tip: Capacitors have a maximum input. In this pack the HV capacitor accepts up to 4,096 Flux per tick, so check that figure before you hook a big generator up to one.[8]

Multiblocks

Many of the mod's machines are multiblocks. The Crusher is a 5x3x3 structure and the Excavator is a 3x7x8 structure with a bucketwheel. The pack tracks these multiblocks as milestones:[1][5]

  • Arc Furnace, Coke Oven, Crude Blast Furnace and Improved Blast Furnace[5]
  • Crusher, Metal Press, Squeezer and Mixer[5]
  • Fermenter and Refinery[5]
  • Diesel Generator and Excavator[5]
  • Silo and Tank, for bulk storage[5]

Tuning machines in this pack

The Arc Furnace, Auto Workbench and Bottling Machine each have an energy modifier and a time modifier. Each is a multiplier on every recipe's energy cost or time. They are all set to 1 in the pack, so those machines run at their normal recipe values. The Assembler uses 80 Flux to craft an item from a recipe.[8]

Arc Furnace electrodes lose 1 damage per tick while the furnace is working. They are set to 96,000 maximum damage, which lasts 8 consecutive in-game days. Arc Furnace recycling is no longer a config option. It is controlled through a datapack recipe file instead.[8]

Watch out: The machine modifiers live in the server config, which is per world. A change made inside one world's serverconfig folder only affects that world. Copying the file into defaultconfigs applies it to new worlds only.[8][9]

The common config sets which mod IE should prefer for processing results, such as the copper the Excavator digs up or crushing recipes with no IE item. In this pack that list is preferredOres, set to tfc first, then minecraft.[9]

Fluids and item storage

Barrels keep their fluid when broken, but they cannot store hot fluids or gases. Trying to put a hot fluid or a gas into a container that can't hold it gives you an error message. Storage crates keep their inventory when broken.[5]

The Bottling Machine can be switched between holding containers until they are full and allowing partial filling. Pumps can be toggled to replace fluid blocks with cobblestone. The game warns that this can cause lag with large amounts of fluid.[5]

Several blocks have redstone control that can be inverted or not, and some can emit a strong redstone signal. Which blocks offer each option is not covered in the sources I have.[5]

Moving items around

For automation, the mod's advancements point to Conveyor Belts, Dropping and Extracting Conveyor Belts, the Item Router, the Item Batcher and Sheetmetal Chutes. The sources give only their names, not how they behave.[5]

Unverified Exact throughput, multiblock layouts for individual machines (other than the Crusher and Excavator sizes), and per-machine energy use beyond the Assembler were not available in the sources, so they are not covered here. Check the Engineer's Manual in-game for those.

How do you progress through Immersive Engineering?

4 parts

Immersive Engineering in this pack starts with treated wood and the Engineer's workstations, then moves on to the Engineer's tools, then bricks for coke and the blast furnace. Past that, the recipes show steel and aluminium gear. Here is the path in order, with the spots where the pack changed things.[3][4][6]

Treated wood and your first machines

One quest chapter asks for 8 Treated Wood Planks (a quest in "{gravitas.chapters.7.title}"). The mod's own recipe makes treated planks from planks and creosote. The pack also changes a Create filling recipe so that any plank type can become treated planks.[3][6]

Treated Wood PlanksChanged by the pack

Filling (create)

  • any plank

Recipe id: createaddition:filling/treated_wood_planks

Changed by the pack: this filling recipe accepts any plank.

Shaped Fluid (immersiveengineering)

Shaped Fluid (immersiveengineering)
any plankany plankany plank
any plank1000× any creosoteany plank
any plankany plankany plank

Recipe id: immersiveengineering:crafting/treated_wood_horizontal

The mod's own creosote recipe.

The same chapter has you craft the Engineer's Crafting Table (a quest in "{gravitas.chapters.7.title}") and then the Engineer's Workbench (a quest in "{gravitas.chapters.7.title}"). The pack changed the workbench recipe, so don't rely on what you remember from other packs.[3][6]

Crafting Shaped

Crafting Shaped
any treated wood slabany treated wood slabany treated wood slab
any treated wood rodCrafting Tableany treated wood rod
any treated wood rodEmpty slotany treated wood rod

Recipe id: immersiveengineering:crafting/craftingtable

This is the mod's own recipe.

Engineer's WorkbenchChanged by the pack

Crafting Shaped

Crafting Shaped
any wrought iron sheetany treated wood slabany treated wood slab
Engineer's Crafting TableEmpty slotTreated Wood Fence

Recipe id: immersiveengineering:crafting/workbench

Changed by the pack.

A third quest in that chapter wants three Engineer's Blueprint items ("{gravitas.quest.moon.blueprints}" quest). The pack changed the components blueprint and added a new electrode blueprint recipe.[3][6]

Engineer's BlueprintChanged by the pack

Crafting Shaped

Crafting Shaped
any copper sheetany aluminum ingotany wrought iron sheet
any blue dyeany blue dyeany blue dye
PaperPaperPaper

Recipe id: immersiveengineering:crafting/blueprint_components

Changed by the pack.

Engineer's BlueprintAdded by the pack

Crafting Shaped

Crafting Shaped
any graphite ingotany copper sheetany steel plate
any blue dyeany blue dyeany blue dye
PaperPaperPaper

Recipe id: immersiveengineering:crafting/blueprint_electrode

Added by the pack.

Engineer's tools

In another chapter, "{gravitas.quest.blacksteel.engineers_tools}" quest wants the Engineer's Hammer, the Engineer's Wire Cutters and the Engineer's Screwdriver. The pack changed the first two, and the screwdriver is the mod's own version. All three are shown below.[4][6]

Engineer's HammerChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany wrought iron sheetany string
Empty slotany wooden rodany wrought iron sheet
any wooden rodEmpty slotEmpty slot

Recipe id: immersiveengineering:crafting/hammer

Changed by the pack.

Engineer's Wire CuttersChanged by the pack

Crafting Shaped

Crafting Shaped
any wooden rodany wrought iron sheet
Empty slotany wooden rod

Recipe id: immersiveengineering:crafting/wirecutter

Changed by the pack.

Crafting Shaped

Crafting Shaped
Empty slotany iron rod
any wooden rodEmpty slot

Recipe id: immersiveengineering:crafting/screwdriver

The mod's own recipe.

Bricks, coke and the blast furnace

After the tools, a quest asks for 27 Coke Brick (a quest in "{gravitas.chapters.6.title}"). Once that is done and one other prerequisite is met, you need one Blast Brick (a quest in "{gravitas.chapters.6.title}"). Both bricks use the mod's own recipes.[4][6]

3× Coke BrickMod recipe

Crafting Shaped

Crafting Shaped
any clayany brick ingotany clay
any brick ingotany sandstoneany brick ingot
any clayany brick ingotany clay

Recipe id: immersiveengineering:crafting/cokebrick

The mod's own recipe.

3× Blast BrickMod recipe

Crafting Shaped

Crafting Shaped
any nether brick ingotany brick ingotany nether brick ingot
any brick ingotMagma Blockany brick ingot
any nether brick ingotany brick ingotany nether brick ingot

Recipe id: immersiveengineering:crafting/blastbrick

The mod's own recipe.

Reinforced Blast Brick is the upgrade of the Blast Brick and is made from a Blast Brick plus a steel plate.[6]

Crafting Shapeless

Recipe id: immersiveengineering:crafting/blastbrick_reinforced

The mod's own recipe.

Steel and beyond

The pack changed Block of Steel, Steel Nugget, Block of Uranium and Steel Axe, and the in-pack versions are shown below. The steel armour set (Steel Helmet, Steel Chestplate, Steel Leggings and Steel Boots) is the mod's own.[6]

Block of SteelChanged by the pack

Crafting Shaped

9 × any steel ingot

Recipe id: beyond_earth:steel_block

Changed by the pack.

9× Steel NuggetChanged by the pack

Crafting Shapeless

  • any steel ingot

Recipe id: beyond_earth:steel_nugget_from_ingot

Changed by the pack.

Block of UraniumChanged by the pack

Crafting Shaped

9 × any uranium ingot

Recipe id: biggerreactors:crafting/uranium_block

Changed by the pack.

Steel AxeChanged by the pack

Crafting Shaped

Crafting Shaped
any steel plateany steel plate
any steel plateany treated wood rod
Empty slotany treated wood rod

Recipe id: immersiveengineering:crafting/axe_steel

Changed by the pack.

Aluminium gives you the Faraday armour, aluminium scaffolding and fences. The Aluminium Post recipe is changed by the pack. The Faraday armour and the other aluminium recipes in the dump are the mod's own.[6]

The LV Accumulator, MV Accumulator and HV Accumulator are all changed by the pack. Check the in-pack versions below before you plan your power setup.[6]

LV AccumulatorChanged by the pack

Crafting Shaped

Crafting Shaped
any treated woodany lead plateany treated wood
any wrought iron sheet1000× any redstone acidany wrought iron sheet
any treated woodany lead plateany treated wood

Recipe id: immersiveengineering:crafting/capacitor_lv

Changed by the pack.

MV AccumulatorChanged by the pack

Crafting Shaped

Crafting Shaped
any treated woodany nickel plateany treated wood
any steel plate1000× any redstone acidany steel plate
any treated woodany iron plateany treated wood

Recipe id: immersiveengineering:crafting/capacitor_mv

Changed by the pack.

HV AccumulatorChanged by the pack

Crafting Shaped

Crafting Shaped
any treated woodany aluminum plateany treated wood
any steel plate1000× any redstone acidany steel plate
any treated woodany hop graphite ingotany treated wood

Recipe id: immersiveengineering:crafting/capacitor_hv

Changed by the pack.

How does Immersive Engineering work with other mods?

4 parts

Same as in the All the Mods - Gravitas 4.0 guide

Immersive Engineering is wired into a lot of the pack. Most of the connections are recipes that the pack changed or added, so what you see here can differ from the standalone mod. The links fall into a few groups: TFC metals and materials, Create processing, Thermal and other ore-processing mods, and Immersive Petroleum.[10]

TFC metals and materials

The biggest change is that Immersive Engineering's metal processing now hands you TFC ingots. The pack changed the Arc Furnace ore recipes so they output Copper Ingot, Gold Ingot, Wrought Iron Ingot, Nickel Ingot and Silver Ingot. Here is the nickel one:[10]

Nickel IngotChanged by the pack

Arc Furnace (immersiveengineering)

Recipe id: immersiveengineering:arcfurnace/ore_nickel

The pack's Arc Furnace nickel recipe gives a TFC nickel ingot. Like the other pack-changed Arc Furnace ore recipes, it uses Slag.

  • Steel: both the Blast Furnace and the Arc Furnace produce Steel Ingot in this pack. Immersive Petroleum adds a pack-changed Arc Furnace variant that uses petcoke dust.[10]
  • Smelting: Immersive Engineering's nickel and silver ores, including the deepslate versions, smelt or blast into TFC Nickel Ingot and Silver Ingot.[10]
  • Ex Machinis compacting recipes added by the pack turn TFC garnierite into Raw Nickel and TFC native silver into Raw Silver. This works for the poor, normal and rich grades.[10]
  • Lapis: crushing lapis ore in the Immersive Engineering crusher gives Sulfur Dust and Cut Lapis Lazuli.[10]
Steel IngotChanged by the pack

Blast Furnace (immersiveengineering)

Recipe id: immersiveengineering:blastfurnace/steel

The Blast Furnace gives a TFC steel ingot in this pack.

The pack also added mineral mix recipes built around TFC rocks. The gneiss and granite mixes include Raw Lead and TFC native silver. The basalt mix includes lead, Raw Uranium and Rich Hematite. The claystone and shale mixes include raw uranium and Lignite. In the quest book, a quest in "?" asks for the Mineral Survey Tools, and a quest in "?" follows it and asks for the Core Sample Drill.[10][11]

Several crafted items now use TFC materials. This applies to Tough Fabric, Hempcrete, Hemp Rope Coil, Blade Quiver, Gunpowder Barrel, Balloon and Dropping Conveyor Belt. The pack changed all of these recipes. Here is Tough Fabric as an example:[10]

Tough FabricChanged by the pack

Crafting Shaped

Crafting Shaped
Wool ClothWool ClothWool Cloth
Wool Clothany wooden rodWool Cloth
Wool ClothWool ClothWool Cloth

Recipe id: immersiveengineering:crafting/hemp_fabric

Food crops connect too. The pack changed the squeezer recipes for TFC beet, melon, pumpkin and wheat seeds, and added ones for oat, rye, soybean, squash and sugarcane seeds, all involving Plant Oil. The fermenter has pack-changed recipes for Ethanol with TFC sugarcane and with honey, and the honey one involves a FirmaLife Empty Jar.[10]

Create

  • Create's crushed ores smelt and blast into Immersive Engineering ingots. Crushed raw aluminum and uranium use mod recipes, while the lead one was changed by the pack. They give Aluminium Ingot, Uranium Ingot and Lead Ingot.[10]
  • Washing crushed ores gives Immersive Engineering nuggets: aluminium and uranium (mod recipes), plus lead, nickel and silver (changed by the pack). Washing Crushed Raw Copper gives an Copper Nugget and a clay ball.[10]
  • Crushing tuff or Veridium, including the recycling variants, drops an Copper Nugget among its outputs. The pack changed these recipes.[10]

The pack changed the Precision Mechanism sequenced assembly and added a Create compacting recipe for Brass Mechanisms. Both are shown below. The press molds quest, a quest in "?", asks you to get the Immersive Engineering molds, including the Metal Press Mold: Gear.[10][11]

Sequenced Assembly (create)

Recipe id: create:sequenced_assembly/precision_mechanism

This pack-changed sequenced assembly involves the Immersive Engineering Gold Plate.

Compacting (create)

Recipe id: createaddition:compacting/brass_mechanism

Thermal, Ex Nihilo, Bigger Reactors and Blood Magic

Sulfur Dust can come from several mods here. Thermal's Earth Charge and Blood Magic's Lava Sigil both have pack-changed recipes that make it. Immersive Petroleum's hydrotreater can produce it as well.[10]

Immersive Petroleum

Immersive Petroleum builds directly on Immersive Engineering, and its crafting recipes are unchanged mod recipes. The Automatic Lubricator, Flarestack, Portable Generator, Projector, Seismic Survey Tool, Motorboat and Expanded Fuel Tank all take Immersive Engineering parts in their crafting. Here is one example:[10]

Crafting Shaped

Crafting Shaped
any iron plateany iron plateany iron plate
any iron plateGenerator BlockLV Accumulator
any iron plateany iron plateany iron plate

Recipe id: immersivepetroleum:gas_generator

Tip: Check the recipe viewer before smelting or processing any Immersive Engineering metal. In this pack, many of those recipes give TFC ingots rather than the mod's usual ones.[10]

Which All the Mods - Gravitas quests use Immersive Engineering?

2 parts

Immersive Engineering shows up in two quest chapters in this pack. Both just ask you to get your hands on items from the mod, so there's nothing exotic to figure out here.[3][4]

Chapter 7: workstations and blueprints

This chapter has four Immersive Engineering quests. The sources don't list any prerequisites between them, so I can't tell you a required order. The quests are:[3]

Chapter 6: tools and the blast brick path

This chapter is a clear chain, so follow it in order. It starts with "{gravitas.quest.blacksteel.engineers_tools}" quest, which asks for three tools: the Engineer's Hammer, the Engineer's Wire Cutters and the Engineer's Screwdriver. That quest itself unlocks after another quest (42471A8474620E27) that the sources don't describe.[4]

Once the tools are done, a quest in "{gravitas.chapters.6.title}" opens up. It asks for 27 Coke Brick.[4]

The last step is a quest in "{gravitas.chapters.6.title}", which asks for a single Blast Brick. It needs the coke brick quest finished, and also another quest (4B88B6D1DD2A30EA) that the sources don't describe.[4]

Unverified The sources don't say what rewards these quests give, or how the two chapters connect to each other, so check in-game before planning around that.

Which Immersive Engineering config options matter?

5 parts

Immersive Engineering keeps its settings in client, common and server config files, and the server file is the one that matters most for gameplay. In this pack it sits in the defaultconfigs folder, so it is applied to new worlds. An existing world keeps its own copy under its saves folder in serverconfig, and edits to the pack file will not change that copy.[8][9]

Ore generation

This one catches a lot of people out. The pack sets the vein size to 0 for every IE ore: ores.bauxite.vein_size, ores.deep_nickel.vein_size, ores.lead.vein_size, ores.nickel.vein_size, ores.silver.vein_size and ores.uranium.vein_size. The option's own description says a vein size of 0 disables generation, so you should not expect to find IE's own ores in the ground of a world created with this file.[8]

Watch out: Retrogen is off for the IE ores too, for example ores.lead.retrogen_enable is false. Turning it on later will not bring ores back by itself while the vein size settings still disable generation.[8]

preferredOres is set to tfc first, then minecraft. That list is in priority order and decides which mod's items IE processes should produce, including the ores the Excavator digs up and crushing recipes with no IE item attached.[9]

Excavator

Power and wires

Machine speed and upkeep

Every machine's energy and time modifier is left at 1, so recipes run at their normal cost and speed. That covers the arc furnace, crusher, metal press, mixer, squeezer, fermenter, sawmill, bottling machine, auto workbench and refinery energy modifier. The garden cloche growth modifier is also 1.[8]

Client options

  • disableFancyTESR is true. It simplifies lighting on dynamically rendered models, which the config says affects turrets and garden cloches and may improve FPS.[7]
  • enableVBO is false. The config warns that turning it on is faster but may clash with visual effects from other mods.[7]
  • manualGuiScale is 4 and increasedTileRenderdistance is 1.5, which makes windmills visible from further away.[7]

What changed in Immersive Engineering between versions?

2 parts

All the Mods - Gravitas 3.6b ships Immersive Engineering 1.18.2-8.3.1-157. The mod has been in the pack since Gravitas 1.1 or earlier.[2]

Changes up to 8.3.0, which your version includes

The newest mod changelog I have for a release at or below your version is 8.3.0-155. It was a big polish release, with new sounds and particles, a few balance tweaks and a long list of fixes.[2][12]

  • The Cloche's GUI gained a process indicator, and its CraftTweaker integration was fixed.[12]
  • New sounds for the Assembler, Bottling Machine, Coke Oven, Fermenter, Mixer, Preheaters, Refinery and Sawmill.[12]
  • More items can now be recycled by the Arc Furnace.[12]
  • Particles were overhauled. The Crusher, Sample Drill and Excavator got new or expanded particles, the Mixer and Diesel Generator got more, and the Arc and Blast Furnaces got smoke. The Sawmill blade also stops when the machine is off.[12]
  • The Crusher model now has interlocking wheels, and the Arc Furnace texture was updated.[12]
  • The Silo and Tank bounding boxes are now stepped at the top.[12]
  • The spawn chances for Lead, Silver and Deepslate Nickel Ores were increased.[12]
  • The manual now opens on a lectern and shows very large multiblocks better. The Tesla coil entry also mentions the screwdriver.[12]

The same release fixed several bugs you might have run into: a Diesel Generator that ran infinitely on too little fuel, data loss in toolboxes, incorrect item router behavior, rounding errors in comparator output, and revolvers not getting perks from all their components.[12]

Unverified What changed in the 8.3.1-157 build itself is unverified, because its changelog was not available.

Newer changes that are not in this pack

Release 8.4.0-161 is newer than the 8.3.1-157 build in this pack, so its changes are not part of Gravitas 3.6b. The headline items were an overhaul of the Accumulator Backpack and a Rock Softening Acid upgrade for the Mining Drill that gives it Fortune 3.[2][13]

Watch out: If you see the new Accumulator Backpack or the Rock Softening Acid drill upgrade in other guides or videos, they come from 8.4.0-161 and your version does not include them.[2][13]

Sources

  1. Immersive Engineering project page (modrinth) · official mod data
  2. All the Mods - Gravitas 3.6b mod list · pack file
  3. All the Mods - Gravitas 3.6b quests: "{gravitas.chapters.7.title}" · pack file
  4. All the Mods - Gravitas 3.6b quests: "{gravitas.chapters.6.title}" · pack file
  5. immersiveengineering tooltips and descriptions (English lang file) · official mod data
  6. All the Mods - Gravitas 3.6b recipe dump: recipes making Immersive Engineering items · pack recipe dump
  7. All the Mods - Gravitas 3.6b config: config/immersiveengineering-client.toml · pack file
  8. All the Mods - Gravitas 3.6b config: defaultconfigs/immersiveengineering-server.toml · pack file
  9. All the Mods - Gravitas 3.6b config: config/immersiveengineering-common.toml · pack file
  10. All the Mods - Gravitas 4.0 recipe dump: recipes connecting Immersive Engineering with other mods · pack recipe dump
  11. All the Mods - Gravitas 4.0 quests: "{gravitas.chapters.5.title}" · pack file
  12. Immersive Engineering 1.18.2-8.3.0-155 changelog · changelog
  13. Immersive Engineering 1.18.2-8.4.0-161 changelog · changelog
Where this guide comes from

Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 3.7 to 4.0 · 3.1 · 2.0 to 2.9

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