Immersive Engineering: All the Mods - Gravitas config options

Config options (how All the Mods - Gravitas sets them)

34 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

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SettingAll the Mods - Gravitas value
badEyesight
Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability.
config/immersiveengineering-client.toml
false
disableFancyTESR
Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. Affects turrets and garden cloches
config/immersiveengineering-client.toml
true
earDefenders_SoundBlacklist
A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names.
config/immersiveengineering-client.toml
[]
enableVBO
Use VBOs to render certain blocks. This is significantly faster than the usual rendering, but may not work correctly with visual effects from other mods
config/immersiveengineering-client.toml
false
fancyItemHolding
Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods.
config/immersiveengineering-client.toml
true
fluidFractions
Set this to false to change fluid recipes in the manual to use decimals on buckets instead of fractions
config/immersiveengineering-client.toml
true
increasedTileRenderdistance
Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
config/immersiveengineering-client.toml
1.5
manualGuiScale
Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame.
config/immersiveengineering-client.toml
4
showTextOverlay
Show the text overlay for various blocks, such as the configuration of capacitors or pumps
config/immersiveengineering-client.toml
true
showUpdateNews
Set this to false to hide the update news in the manual
config/immersiveengineering-client.toml
true
stencilBufferEnabled
Set to false to disable the stencil buffer. This may be necessary on older GPUs.
config/immersiveengineering-client.toml
true
tagTooltips
Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H)
config/immersiveengineering-client.toml
true
wire_colors.copper
config/immersiveengineering-client.toml
11758655
wire_colors.copper_insulated
config/immersiveengineering-client.toml
16445918
wire_colors.electrum
config/immersiveengineering-client.toml
15573061
wire_colors.electrum_insulated
config/immersiveengineering-client.toml
10323322
wire_colors.redstone
config/immersiveengineering-client.toml
16723759
wire_colors.steel
config/immersiveengineering-client.toml
7303023
wire_colors.structure_rope
config/immersiveengineering-client.toml
9862765
wire_colors.structure_steel
config/immersiveengineering-client.toml
7303023
compat.computercraft
config/immersiveengineering-common.toml
true
compat.curios
config/immersiveengineering-common.toml
true
compat.oc2
config/immersiveengineering-common.toml
true
compat.theoneprobe
config/immersiveengineering-common.toml
true
debug.wires.enableWireLogger
Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires.
config/immersiveengineering-common.toml
false
debug.wires.validateNets
Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer.
config/immersiveengineering-common.toml
false
importantInfo
IMPORTANT NOTICE: THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE. All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml. That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD. You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON. This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
config/immersiveengineering-common.toml
true
preferredOres
A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
config/immersiveengineering-common.toml
["tfc","minecraft"]
ores.bauxite.vein_size
The maximum size of a vein. Set to 0 to disable generation
defaultconfigs/immersiveengineering-server.toml
0
ores.deep_nickel.vein_size
The maximum size of a vein. Set to 0 to disable generation
defaultconfigs/immersiveengineering-server.toml
0
ores.lead.vein_size
The maximum size of a vein. Set to 0 to disable generation
defaultconfigs/immersiveengineering-server.toml
0
ores.nickel.vein_size
The maximum size of a vein. Set to 0 to disable generation
defaultconfigs/immersiveengineering-server.toml
0
ores.silver.vein_size
The maximum size of a vein. Set to 0 to disable generation
defaultconfigs/immersiveengineering-server.toml
0
ores.uranium.vein_size
The maximum size of a vein. Set to 0 to disable generation
defaultconfigs/immersiveengineering-server.toml
0