Immersive Engineering guide for All the Mods - Gravitas 2.0 to 2.9

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Immersive Engineering guide for All the Mods - Gravitas

Written for All the Mods - Gravitas 2.9 · also fits 2.0 to 2.8a · updated Oct 17, 2026

Last verified for All the Mods - Gravitas v2.9 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (4.0) is out Guide for the current version

Sections
8
Recipes shown
28
Items named
65
Quests covered
11

4 sections are written for this pack; 4 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods - Gravitas 2.9's own files.

What is Immersive Engineering?

1 part

Immersive Engineering is a tech mod built around realism-inspired machines with a retro-futurism look, think BioShock or SkyCaptain rather than clinical white and grey cubes. This pack includes version 1.18.2-8.3.1-157. If you like tech that looks and feels like actual industry, this is the mod for you.[1][2]

Instead of glowing tubes, you get real hanging powerlines. Power moves through cables spanned between connectors, not lanes of blocks. It uses the Forge Energy API, but it can be played fully standalone. Generation comes from waterwheels, windmills, biodiesel and more.[1]

A lot of the machines are multiblocks. The crusher is a 5x3x3 structure with rotating wheels, and the excavator is a huge, resource-intensive 3x7x8 build that digs ores out of the ground with a bucketwheel. For documentation, the mod ships its own in-game Engineer's Manual.[1]

Where it fits in this pack

Immersive Engineering shows up right at the start of the quest book. The first chapter walks you through the mod's basic tooling and the steps toward its blast furnace.[3]

How do you get started with Immersive Engineering?

5 parts

Same as in the All the Mods - Gravitas 3.6b guide

Immersive Engineering is a tech mod built around hanging power lines and big multiblock machines. Before you build anything, grab the Engineer's Manual, the mod's own in-game documentation. It's crafted with a book and a lever, and the mod has an advancement for acquiring it.[1][4]

Tip: Keep the Engineer's Manual in your inventory and use it to look up machines as you unlock them.[1]

Treated Wood

Your first material is Treated Wood Planks. The pack has a quest asking for 8 of them, and the mod has an advancement for crafting some. You need it early because the crafting table and workbench recipes below both call for treated wood slabs.[4][5][6]

Shaped Fluid (immersiveengineering)

Shaped Fluid (immersiveengineering)
any plankany plankany plank
any plank1000× any creosoteany plank
any plankany plankany plank

Recipe id: immersiveengineering:crafting/treated_wood_horizontal

The pack also changed a Create filling recipe that turns any planks into Treated Wood Planks, so you have a second route to the same block.[6]

Treated Wood PlanksChanged by the pack

Filling (create)

Recipe id: createaddition:filling/treated_wood_planks

This recipe is changed by the pack.

Crafting Table and Workbench

Next, make the Engineer's Crafting Table, then the Engineer's Workbench. Make them in that order, because the workbench recipe uses the crafting table. The pack changed the workbench recipe from the mod's default, so follow the recipe below rather than what you remember from other packs. The mod describes the workbench as the place where you modify your tools.[4][6]

Crafting Shaped

Crafting Shaped
any treated wood slabany treated wood slabany treated wood slab
any treated wood rodCrafting Tableany treated wood rod
any treated wood rodEmpty slotany treated wood rod

Recipe id: immersiveengineering:crafting/craftingtable

Engineer's WorkbenchChanged by the pack

Crafting Shaped

Crafting Shaped
any wrought iron sheetany treated wood slabany treated wood slab
Engineer's Crafting TableEmpty slotTreated Wood Fence

Recipe id: immersiveengineering:crafting/workbench

This recipe is changed by the pack.

Each of these has its own quest, so you get quest credit as you go.[5]

The Engineer's tools

One quest asks for the Engineer's Hammer, the Engineer's Wire Cutters and the Engineer's Screwdriver together: "{gravitas.quest.caveman.engineers_tools}" quest. The pack changed the hammer and wire cutter recipes from the mod's defaults. The screwdriver recipe is the mod's own.[6][7]

Engineer's HammerChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany wrought iron sheetany string
Empty slotany wooden rodany wrought iron sheet
any wooden rodEmpty slotEmpty slot

Recipe id: immersiveengineering:crafting/hammer

This recipe is changed by the pack.

Engineer's Wire CuttersChanged by the pack

Crafting Shaped

Crafting Shaped
any wooden rodany wrought iron sheet
Empty slotany wooden rod

Recipe id: immersiveengineering:crafting/wirecutter

This recipe is changed by the pack.

Crafting Shaped

Crafting Shaped
Empty slotany iron rod
any wooden rodEmpty slot

Recipe id: immersiveengineering:crafting/screwdriver

Coke Bricks and Blast Bricks

After the tools quest, the quest book sends you after Coke Brick. The quest a quest in "{gravitas.chapters.1.title}" asks for 27 of them, so start collecting early. A follow-up quest, a quest in "{gravitas.chapters.1.title}", asks for a Blast Brick. Both recipes are the mod's own.[6][7]

3× Coke BrickMod recipe

Crafting Shaped

Crafting Shaped
any clayany brick ingotany clay
any brick ingotany sandstoneany brick ingot
any clayany brick ingotany clay

Recipe id: immersiveengineering:crafting/cokebrick

3× Blast BrickMod recipe

Crafting Shaped

Crafting Shaped
any nether brick ingotany brick ingotany nether brick ingot
any brick ingotMagma Blockany brick ingot
any nether brick ingotany brick ingotany nether brick ingot

Recipe id: immersiveengineering:crafting/blastbrick

Blueprints

The quest a quest in "?" asks for three Engineer's Blueprint items. This pack has more than one blueprint recipe. It changed the components blueprint and added the electrode blueprint, so check these two against what you know from other packs.[5][6]

Engineer's BlueprintChanged by the pack

Crafting Shaped

Crafting Shaped
any copper sheetany aluminum ingotany wrought iron sheet
any blue dyeany blue dyeany blue dye
PaperPaperPaper

Recipe id: immersiveengineering:crafting/blueprint_components

This recipe is changed by the pack.

Engineer's BlueprintAdded by the pack

Crafting Shaped

Crafting Shaped
any graphite ingotany copper sheetany steel plate
any blue dyeany blue dyeany blue dye
PaperPaperPaper

Recipe id: immersiveengineering:crafting/blueprint_electrode

This recipe is added by the pack.

How does Immersive Engineering work?

5 parts

Same as in the All the Mods - Gravitas 3.6b guide

Immersive Engineering is built around realism-inspired tech. Instead of glowing pipes, you get actual hanging power lines, and instead of one block that spits out dust, you get big multiblocks with moving parts. The mod uses the Forge Energy API but can be played fully standalone, and its in-game documentation is the Engineer's Manual.[1]

Power: cables, not block lanes

Power does not travel through lanes of adjacent blocks. It travels through cables spanned between connectors. For generation, the mod offers waterwheels, windmills, biodiesel and more. The pack also tracks a Kinetic Dynamo and a Diesel Generator multiblock as milestones.[1][4]

Energy is shown in Flux. Blocks can report how much energy they hold, the average transferred over a number of ticks in Flux per tick, and the average loss between wire points. Use those readouts to see where a line is wasting power.[4]

Not every wire coil carries power. The construction coils are decoration only and transmit no power, while the redstone coil carries redstone signals instead. In the pack's client config, copper, electrum, steel and redstone wires each have a colour setting, and so do insulated copper and electrum.[4][8]

Tip: Capacitors have a maximum input. In this pack the HV capacitor accepts up to 4,096 Flux per tick, so check that figure before you hook a big generator up to one.[9]

Multiblocks

Many of the mod's machines are multiblocks. The Crusher is a 5x3x3 structure and the Excavator is a 3x7x8 structure with a bucketwheel. The pack tracks these multiblocks as milestones:[1][4]

  • Arc Furnace, Coke Oven, Crude Blast Furnace and Improved Blast Furnace[4]
  • Crusher, Metal Press, Squeezer and Mixer[4]
  • Fermenter and Refinery[4]
  • Diesel Generator and Excavator[4]
  • Silo and Tank, for bulk storage[4]

Tuning machines in this pack

The Arc Furnace, Auto Workbench and Bottling Machine each have an energy modifier and a time modifier. Each is a multiplier on every recipe's energy cost or time. They are all set to 1 in the pack, so those machines run at their normal recipe values. The Assembler uses 80 Flux to craft an item from a recipe.[9]

Arc Furnace electrodes lose 1 damage per tick while the furnace is working. They are set to 96,000 maximum damage, which lasts 8 consecutive in-game days. Arc Furnace recycling is no longer a config option. It is controlled through a datapack recipe file instead.[9]

Watch out: The machine modifiers live in the server config, which is per world. A change made inside one world's serverconfig folder only affects that world. Copying the file into defaultconfigs applies it to new worlds only.[9][10]

The common config sets which mod IE should prefer for processing results, such as the copper the Excavator digs up or crushing recipes with no IE item. In this pack that list is preferredOres, set to tfc first, then minecraft.[10]

Fluids and item storage

Barrels keep their fluid when broken, but they cannot store hot fluids or gases. Trying to put a hot fluid or a gas into a container that can't hold it gives you an error message. Storage crates keep their inventory when broken.[4]

The Bottling Machine can be switched between holding containers until they are full and allowing partial filling. Pumps can be toggled to replace fluid blocks with cobblestone. The game warns that this can cause lag with large amounts of fluid.[4]

Several blocks have redstone control that can be inverted or not, and some can emit a strong redstone signal. Which blocks offer each option is not covered in the sources I have.[4]

Moving items around

For automation, the mod's advancements point to Conveyor Belts, Dropping and Extracting Conveyor Belts, the Item Router, the Item Batcher and Sheetmetal Chutes. The sources give only their names, not how they behave.[4]

Unverified Exact throughput, multiblock layouts for individual machines (other than the Crusher and Excavator sizes), and per-machine energy use beyond the Assembler were not available in the sources, so they are not covered here. Check the Engineer's Manual in-game for those.

How do you progress through Immersive Engineering?

4 parts

Same as in the All the Mods - Gravitas 3.6b guide

Immersive Engineering in this pack starts with treated wood and the Engineer's workstations, then moves on to the Engineer's tools, then bricks for coke and the blast furnace. Past that, the recipes show steel and aluminium gear. Here is the path in order, with the spots where the pack changed things.[5][6][7]

Treated wood and your first machines

One quest chapter asks for 8 Treated Wood Planks (a quest in "?"). The mod's own recipe makes treated planks from planks and creosote. The pack also changes a Create filling recipe so that any plank type can become treated planks.[5][6]

Treated Wood PlanksChanged by the pack

Filling (create)

Recipe id: createaddition:filling/treated_wood_planks

Changed by the pack: this filling recipe accepts any plank.

Shaped Fluid (immersiveengineering)

Shaped Fluid (immersiveengineering)
any plankany plankany plank
any plank1000× any creosoteany plank
any plankany plankany plank

Recipe id: immersiveengineering:crafting/treated_wood_horizontal

The mod's own creosote recipe.

The same chapter has you craft the Engineer's Crafting Table (a quest in "?") and then the Engineer's Workbench (a quest in "?"). The pack changed the workbench recipe, so don't rely on what you remember from other packs.[5][6]

Crafting Shaped

Crafting Shaped
any treated wood slabany treated wood slabany treated wood slab
any treated wood rodCrafting Tableany treated wood rod
any treated wood rodEmpty slotany treated wood rod

Recipe id: immersiveengineering:crafting/craftingtable

This is the mod's own recipe.

Engineer's WorkbenchChanged by the pack

Crafting Shaped

Crafting Shaped
any wrought iron sheetany treated wood slabany treated wood slab
Engineer's Crafting TableEmpty slotTreated Wood Fence

Recipe id: immersiveengineering:crafting/workbench

Changed by the pack.

A third quest in that chapter wants three Engineer's Blueprint items (a quest in "?"). The pack changed the components blueprint and added a new electrode blueprint recipe.[5][6]

Engineer's BlueprintChanged by the pack

Crafting Shaped

Crafting Shaped
any copper sheetany aluminum ingotany wrought iron sheet
any blue dyeany blue dyeany blue dye
PaperPaperPaper

Recipe id: immersiveengineering:crafting/blueprint_components

Changed by the pack.

Engineer's BlueprintAdded by the pack

Crafting Shaped

Crafting Shaped
any graphite ingotany copper sheetany steel plate
any blue dyeany blue dyeany blue dye
PaperPaperPaper

Recipe id: immersiveengineering:crafting/blueprint_electrode

Added by the pack.

Engineer's tools

In another chapter, "{gravitas.quest.caveman.engineers_tools}" quest wants the Engineer's Hammer, the Engineer's Wire Cutters and the Engineer's Screwdriver. The pack changed the first two, and the screwdriver is the mod's own version. All three are shown below.[6][7]

Engineer's HammerChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany wrought iron sheetany string
Empty slotany wooden rodany wrought iron sheet
any wooden rodEmpty slotEmpty slot

Recipe id: immersiveengineering:crafting/hammer

Changed by the pack.

Engineer's Wire CuttersChanged by the pack

Crafting Shaped

Crafting Shaped
any wooden rodany wrought iron sheet
Empty slotany wooden rod

Recipe id: immersiveengineering:crafting/wirecutter

Changed by the pack.

Crafting Shaped

Crafting Shaped
Empty slotany iron rod
any wooden rodEmpty slot

Recipe id: immersiveengineering:crafting/screwdriver

The mod's own recipe.

Bricks, coke and the blast furnace

After the tools, a quest asks for 27 Coke Brick (a quest in "{gravitas.chapters.1.title}"). Once that is done and one other prerequisite is met, you need one Blast Brick (a quest in "{gravitas.chapters.1.title}"). Both bricks use the mod's own recipes.[6][7]

3× Coke BrickMod recipe

Crafting Shaped

Crafting Shaped
any clayany brick ingotany clay
any brick ingotany sandstoneany brick ingot
any clayany brick ingotany clay

Recipe id: immersiveengineering:crafting/cokebrick

The mod's own recipe.

3× Blast BrickMod recipe

Crafting Shaped

Crafting Shaped
any nether brick ingotany brick ingotany nether brick ingot
any brick ingotMagma Blockany brick ingot
any nether brick ingotany brick ingotany nether brick ingot

Recipe id: immersiveengineering:crafting/blastbrick

The mod's own recipe.

Reinforced Blast Brick is the upgrade of the Blast Brick and is made from a Blast Brick plus a steel plate.[6]

Crafting Shapeless

Recipe id: immersiveengineering:crafting/blastbrick_reinforced

The mod's own recipe.

Steel and beyond

The pack changed Block of Steel, Steel Nugget, Block of Uranium and Steel Axe, and the in-pack versions are shown below. The steel armour set (Steel Helmet, Steel Chestplate, Steel Leggings and Steel Boots) is the mod's own.[6]

Block of SteelChanged by the pack

Crafting Shaped

9 × any steel ingot

Recipe id: beyond_earth:steel_block

Changed by the pack.

9× Steel NuggetChanged by the pack

Crafting Shapeless

  • any steel ingot

Recipe id: beyond_earth:steel_nugget_from_ingot

Changed by the pack.

Block of UraniumChanged by the pack

Crafting Shaped

9 × any uranium ingot

Recipe id: biggerreactors:crafting/uranium_block

Changed by the pack.

Steel AxeChanged by the pack

Crafting Shaped

Crafting Shaped
any steel plateany steel plate
any steel plateany treated wood rod
Empty slotany treated wood rod

Recipe id: immersiveengineering:crafting/axe_steel

Changed by the pack.

Aluminium gives you the Faraday armour, aluminium scaffolding and fences. The Aluminium Post recipe is changed by the pack. The Faraday armour and the other aluminium recipes in the dump are the mod's own.[6]

The LV Accumulator, MV Accumulator and HV Accumulator are all changed by the pack. Check the in-pack versions below before you plan your power setup.[6]

LV AccumulatorChanged by the pack

Crafting Shaped

Crafting Shaped
any treated woodany lead plateany treated wood
any wrought iron sheet1000× any redstone acidany wrought iron sheet
any treated woodany lead plateany treated wood

Recipe id: immersiveengineering:crafting/capacitor_lv

Changed by the pack.

MV AccumulatorChanged by the pack

Crafting Shaped

Crafting Shaped
any treated woodany nickel plateany treated wood
any steel plate1000× any redstone acidany steel plate
any treated woodany iron plateany treated wood

Recipe id: immersiveengineering:crafting/capacitor_mv

Changed by the pack.

HV AccumulatorChanged by the pack

Crafting Shaped

Crafting Shaped
any treated woodany aluminum plateany treated wood
any steel plate1000× any redstone acidany steel plate
any treated woodany hop graphite ingotany treated wood

Recipe id: immersiveengineering:crafting/capacitor_hv

Changed by the pack.

How does Immersive Engineering work with other mods?

5 parts

Immersive Engineering is deeply wired into the rest of this pack. The biggest link is TerraFirmaCraft, and the pack changed a lot of IE's recipes to fit it. Create, Thermal, Immersive Petroleum and a few others also trade items with IE.[11]

TerraFirmaCraft: ingots, ores and materials

The pack changed IE's arc furnace so ore processing gives you TFC ingots instead of IE ones. Copper, gold, wrought iron, nickel, silver, tin and zinc all come out as TFC ingots. The arc furnace and the blast furnace both make Steel Ingot too. IE's own nickel and silver ores, including the deepslate versions, also smelt into Nickel Ingot and Silver Ingot.[11]

The pack changed several IE crafting recipes to bring in TFC items such as Jute Fiber, Wool Cloth and Torch. The recipes below show the exact in-pack versions.[11]

2× BalloonChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotTough FabricEmpty slot
Tough FabricTorchTough Fabric
Empty slotany treated wood slabEmpty slot

Recipe id: immersiveengineering:crafting/balloon

The pack changed this recipe to use TFC parts.

6× HempcreteChanged by the pack

Crafting Shaped

Crafting Shaped
any clayany clayany clay
Jute FiberJute FiberJute Fiber
any clayany clayany clay

Recipe id: immersiveengineering:crafting/hempcrete

The pack changed this recipe to use TFC parts.

Dropping Conveyor BeltChanged by the pack

Crafting Shaped

Crafting Shaped
Conveyor Belt
Wrought Iron Trapdoor

Recipe id: immersiveengineering:crafting/conveyor_dropper

The pack changed this recipe: the Dropping Conveyor Belt now needs a TFC Wrought Iron Trapdoor.

The pack also added mineral mix recipes that yield TFC ores and rocks. Examples are Lignite, Rich Hematite and the three grades of native silver, alongside IE's Raw Lead and Raw Uranium.[11]

Ex Machinis compacting recipes, also added by the pack, turn TFC garnierite into Raw Nickel and TFC native silver into Raw Silver.[11]

The pack changed or added squeezer and fermenter recipes for TFC crops, including Wheat Seeds, Soybean Seeds, Sugarcane Seeds and Sugarcane. These feed Plant Oil and Ethanol production. The fermenter's honey recipe also ties in Firmalife's Empty Jar. Crushing lapis ore gives Sulfur Dust and Cut Lapis Lazuli.[11]

Changed by the pack

Squeezer (immersiveengineering)

Recipe id: immersiveengineering:squeezer/wheat_seeds

The pack changed this squeezer recipe.

Changed by the pack

Fermenter (immersiveengineering)

Recipe id: immersiveengineering:fermenter/sugar_cane

The pack changed this fermenter recipe.

Create

Create's crushed ores feed IE metals. Crushed aluminum and uranium ore smelt or blast into Aluminium Ingot and Uranium Ingot. The pack changed the crushed lead recipes so they give Lead Ingot. Washing crushed ores gives IE nuggets: aluminum, uranium, lead, nickel, silver and copper. Crushing tuff or Veridium also drops Copper Nugget.[11]

Sequenced Assembly (create)

Recipe id: create:sequenced_assembly/precision_mechanism

The pack changed this recipe, and its listed items include IE's Gold Plate.

The pack also added a Create compacting recipe that uses the Metal Press Mold: Gear press mold to make Brass Mechanisms from brass ingots.[11]

Thermal

The pack made Thermal's Redstone Flux Cell, Fluid Cell and Expanded Tank Construction augment need Duroplast Sheet. Thermal's press packs coal coke, constantan and electrum into IE's Block of Coal Coke, Block of Constantan and Electrum Ingot. Its centrifuge splits bronze dust into Copper Grit and Tin Dust. Earth Charges can also make Sulfur Dust.[11]

Redstone Flux CellChanged by the pack

Crafting Shaped

Crafting Shaped
Duroplast SheetRedstone BlockDuroplast Sheet
any wrought iron sheetRedstone Flux Cell Frameany wrought iron sheet
Duroplast SheetRedstone Flux CoilDuroplast Sheet

Recipe id: thermal:energy_cell

Immersive Petroleum

Immersive Petroleum builds on IE parts. The Flarestack, Portable Generator, Projector, Seismic Survey Tool, Motorboat and Expanded Fuel Tank are all IE-based crafts. The pack also changed Immersive Petroleum's own arc furnace steel recipe. The hydrotreater's sulfur recovery recipe, changed by the pack, outputs Sulfur Dust along with Diesel.[11]

FlarestackMod recipe

Crafting Shaped

Crafting Shaped
any iron plateFlint And Steelany iron plate
Steel Mechanical ComponentFluid OutletSteel Mechanical Component
any iron plateFluid Pipeany iron plate

Recipe id: immersivepetroleum:flarestack

MotorboatMod recipe

Crafting Shaped

Crafting Shaped
any treated woodIron Mechanical ComponentLight Engineering Block
any treated woodany treated woodany treated wood

Recipe id: immersivepetroleum:speedboat

Other connections

Which All the Mods - Gravitas quests use Immersive Engineering?

3 parts

All of this mod's quests in the pack sit in one chapter. The chapter title shows up in the quest data only as an unresolved text key, so I can't give you its display name. Every quest here is an item-collection task.[3]

Getting set up

Some quests have no prerequisite listed, so you can start on them straight away. a quest in "{gravitas.chapters.1.title}" asks for 8 Treated Wood Planks. a quest in "{gravitas.chapters.1.title}" asks for the Engineer's Crafting Table, and a quest in "{gravitas.chapters.1.title}" asks for the Engineer's Workbench.[3]

"{gravitas.quest.caveman.blueprints}" quest is the blueprint quest. It has several separate tasks, and each one asks for an Engineer's Blueprint. It also has no prerequisite listed.[3]

Tools and bricks

"{gravitas.quest.caveman.engineers_tools}" quest asks for the Engineer's Hammer, the Engineer's Wire Cutters and the Engineer's Screwdriver. It unlocks after another quest that isn't part of this chapter's data, so I can't tell you what that one asks for.[3]

Once the tools quest is done, a quest in "{gravitas.chapters.1.title}" opens up. It asks for 27 Coke Brick.[3]

The last quest in the chain is a quest in "{gravitas.chapters.1.title}", which asks for a single Blast Brick. It needs the coke brick quest finished first, plus another quest that isn't in this chapter's data.[3]

Order at a glance

  1. Any time: the treated wood, crafting table, workbench and blueprint quests have no prerequisite listed.[3]
  2. Engineer's tools quest, which follows a quest outside this chapter's data.[3]
  3. Coke brick quest, after the tools quest.[3]
  4. Blast brick quest, after the coke brick quest and one other quest outside this chapter's data.[3]

Which Immersive Engineering config options matter?

5 parts

Same as in the All the Mods - Gravitas 3.6b guide

Immersive Engineering keeps its settings in client, common and server config files, and the server file is the one that matters most for gameplay. In this pack it sits in the defaultconfigs folder, so it is applied to new worlds. An existing world keeps its own copy under its saves folder in serverconfig, and edits to the pack file will not change that copy.[9][10]

Ore generation

This one catches a lot of people out. The pack sets the vein size to 0 for every IE ore: ores.bauxite.vein_size, ores.deep_nickel.vein_size, ores.lead.vein_size, ores.nickel.vein_size, ores.silver.vein_size and ores.uranium.vein_size. The option's own description says a vein size of 0 disables generation, so you should not expect to find IE's own ores in the ground of a world created with this file.[9]

Watch out: Retrogen is off for the IE ores too, for example ores.lead.retrogen_enable is false. Turning it on later will not bring ores back by itself while the vein size settings still disable generation.[9]

preferredOres is set to tfc first, then minecraft. That list is in priority order and decides which mod's items IE processes should produce, including the ores the Excavator digs up and crushing recipes with no IE item attached.[10]

Excavator

Power and wires

Machine speed and upkeep

Every machine's energy and time modifier is left at 1, so recipes run at their normal cost and speed. That covers the arc furnace, crusher, metal press, mixer, squeezer, fermenter, sawmill, bottling machine, auto workbench and refinery energy modifier. The garden cloche growth modifier is also 1.[9]

Client options

  • disableFancyTESR is true. It simplifies lighting on dynamically rendered models, which the config says affects turrets and garden cloches and may improve FPS.[8]
  • enableVBO is false. The config warns that turning it on is faster but may clash with visual effects from other mods.[8]
  • manualGuiScale is 4 and increasedTileRenderdistance is 1.5, which makes windmills visible from further away.[8]

What changed in Immersive Engineering between versions?

3 parts

All the Mods - Gravitas 2.9 ships Immersive Engineering 1.18.2-8.3.1-157. The mod has been in the pack since Gravitas 1.1 or earlier. I don't have any pack changelog entries for this mod, so this section only covers the mod's own changelogs.[2]

Changes from 8.3.0

The 8.3.0-155 release comes before the 8.3.1 version you have in the pack. It was a big polish update, and these are the notable parts.[2][12]

  • New machine sounds for the Assembler, Bottling Machine, Coke Oven, Fermenter, Mixer, Preheaters, Refinery and Sawmill.[12]
  • A particle overhaul: more particles for the Crusher, Sample Drill and Excavator, more on the Mixer and Diesel Generator, and smoke on the Arc and Blast Furnaces. The Sawmill blade also stops when the machine is off.[12]
  • The Crusher model now has interlocking wheels, and the Arc Furnace got an updated texture.[12]
  • The Cloche's GUI now has a process indicator.[12]
  • The Arc Furnace can recycle additional items.[12]
  • Lead, Silver and Deepslate Nickel Ores got higher spawn chances.[12]
  • The Silo and Tank bounding boxes are now stepped at the top.[12]

Fixes from 8.3.0

  • Fixed data loss in toolboxes.[12]
  • Fixed the Diesel Generator running infinitely on too little fuel.[12]
  • Fixed incorrect item router behavior and rounding errors in comparator output.[12]
  • Fixed revolvers not acquiring perks from all their components.[12]
  • Fixed CraftTweaker integration for the Cloche and issues in mixer data loading.[12]
  • Fixed the manual not opening on a lectern, and very large multiblocks displaying badly in the manual.[12]

Newer than this pack: 8.4.0

Watch out: The 8.4.0-161 changelog describes a release newer than the 8.3.1-157 file in Gravitas 2.9. Its changes are not in this pack, so don't expect them in your world.[2][13]

For reference, 8.4.0 overhauls the Accumulator Backpack, which is crafted as an empty frame that you put an accumulator in. It also adds the Rock Softening Acid upgrade for the Mining Drill (Fortune 3) and speeds up the rockcutter and grinding disk.[13]

Sources

  1. Immersive Engineering project page (modrinth) · official mod data
  2. All the Mods - Gravitas 2.9 mod list · pack file
  3. All the Mods - Gravitas 2.9 quests: "{gravitas.chapters.1.title}" · pack file
  4. immersiveengineering tooltips and descriptions (English lang file) · official mod data
  5. All the Mods - Gravitas 3.6b quests: "{gravitas.chapters.7.title}" · pack file
  6. All the Mods - Gravitas 3.6b recipe dump: recipes making Immersive Engineering items · pack recipe dump
  7. All the Mods - Gravitas 3.6b quests: "{gravitas.chapters.6.title}" · pack file
  8. All the Mods - Gravitas 3.6b config: config/immersiveengineering-client.toml · pack file
  9. All the Mods - Gravitas 3.6b config: defaultconfigs/immersiveengineering-server.toml · pack file
  10. All the Mods - Gravitas 3.6b config: config/immersiveengineering-common.toml · pack file
  11. All the Mods - Gravitas 2.9 recipe dump: recipes connecting Immersive Engineering with other mods · pack recipe dump
  12. Immersive Engineering 1.18.2-8.3.0-155 changelog · changelog
  13. Immersive Engineering 1.18.2-8.4.0-161 changelog · changelog
Where this guide comes from

Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 3.7 to 4.0 · 3.2 to 3.6b · 3.1

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