Immersive Engineering guide for All the Mods - Gravitas 3.1

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Immersive Engineering guide for All the Mods - Gravitas

Written for All the Mods - Gravitas 3.1 · updated Oct 17, 2026

Last verified for All the Mods - Gravitas v3.1 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (4.0) is out Guide for the current version

Sections
8
Recipes shown
24
Items named
63
Quests covered
11

4 sections are written for this pack; 4 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods - Gravitas 3.1's own files.

What is Immersive Engineering?

1 part

Immersive Engineering is a tech mod built around realism-inspired, retro-futuristic machines. Instead of glowing tubes you get actual hanging powerlines, and instead of a single block that spits out dust you get big working multiblocks. The crusher is a 5x3x3 multiblock with rotating wheels, and the Excavator is a resource-hungry 3x7x8 multiblock that digs ore out of the ground with a bucketwheel.[1]

Power uses the Forge Energy API, but it doesn't move through lanes of blocks like in many other tech mods. You span cables between connectors. Generation comes from waterwheels, windmills, biodiesel and more. The mod can be played fully standalone, so you can learn it without any other tech mod. It also has its own in-game documentation, the Engineer's Manual.[1]

This pack ships Immersive Engineering 1.18.2-8.3.1-157, and it has been in the pack since version 1.1 or earlier.[2]

Where it fits in the pack

Immersive Engineering shows up early. Chapter 1 of the quest book has a run of quests that walk you into the mod's basics, roughly in this order:[3]

  1. Get 8 Treated Wood Planks (a quest in "{gravitas.chapters.1.title}").[3]
  2. Make the Engineer's Crafting Table (a quest in "{gravitas.chapters.1.title}").[3]
  3. Collect the Engineer's Blueprint items the quest asks for ("{gravitas.quest.caveman.blueprints}" quest).[3]
  4. Make the Engineer's Workbench (a quest in "{gravitas.chapters.1.title}").[3]
  5. Get the Engineer's tools: Engineer's Hammer, Engineer's Wire Cutters and Engineer's Screwdriver ("{gravitas.quest.caveman.engineers_tools}" quest).[3]
  6. Collect 27 Coke Brick (a quest in "{gravitas.chapters.1.title}").[3]
  7. Make a Blast Brick (a quest in "{gravitas.chapters.1.title}"), which unlocks after the coke brick quest and one other quest.[3]

So the early game goes from treated wood and the Engineer's tools to coke bricks and then blast bricks. The tools quest itself unlocks after another quest that isn't part of the mod's chain.[3]

Unverified Whether the ATM Star quest path uses Immersive Engineering is not shown by the sources here. Check the pack's quest book for that path to see it.

How do you get started with Immersive Engineering?

5 parts

Same as in the All the Mods - Gravitas 3.6b guide

Immersive Engineering is a tech mod built around hanging power lines and big multiblock machines. Before you build anything, grab the Engineer's Manual, the mod's own in-game documentation. It's crafted with a book and a lever, and the mod has an advancement for acquiring it.[1][4]

Tip: Keep the Engineer's Manual in your inventory and use it to look up machines as you unlock them.[1]

Treated Wood

Your first material is Treated Wood Planks. The pack has a quest asking for 8 of them, and the mod has an advancement for crafting some. You need it early because the crafting table and workbench recipes below both call for treated wood slabs.[4][5][6]

Shaped Fluid (immersiveengineering)

Shaped Fluid (immersiveengineering)
any plankany plankany plank
any plank1000× any creosoteany plank
any plankany plankany plank

Recipe id: immersiveengineering:crafting/treated_wood_horizontal

The pack also changed a Create filling recipe that turns any planks into Treated Wood Planks, so you have a second route to the same block.[6]

Treated Wood PlanksChanged by the pack

Filling (create)

Recipe id: createaddition:filling/treated_wood_planks

This recipe is changed by the pack.

Crafting Table and Workbench

Next, make the Engineer's Crafting Table, then the Engineer's Workbench. Make them in that order, because the workbench recipe uses the crafting table. The pack changed the workbench recipe from the mod's default, so follow the recipe below rather than what you remember from other packs. The mod describes the workbench as the place where you modify your tools.[4][6]

Crafting Shaped

Crafting Shaped
any treated wood slabany treated wood slabany treated wood slab
any treated wood rodCrafting Tableany treated wood rod
any treated wood rodEmpty slotany treated wood rod

Recipe id: immersiveengineering:crafting/craftingtable

Engineer's WorkbenchChanged by the pack

Crafting Shaped

Crafting Shaped
any wrought iron sheetany treated wood slabany treated wood slab
Engineer's Crafting TableEmpty slotTreated Wood Fence

Recipe id: immersiveengineering:crafting/workbench

This recipe is changed by the pack.

Each of these has its own quest, so you get quest credit as you go.[5]

The Engineer's tools

One quest asks for the Engineer's Hammer, the Engineer's Wire Cutters and the Engineer's Screwdriver together: "{gravitas.quest.caveman.engineers_tools}" quest. The pack changed the hammer and wire cutter recipes from the mod's defaults. The screwdriver recipe is the mod's own.[6][7]

Engineer's HammerChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany wrought iron sheetany string
Empty slotany wooden rodany wrought iron sheet
any wooden rodEmpty slotEmpty slot

Recipe id: immersiveengineering:crafting/hammer

This recipe is changed by the pack.

Engineer's Wire CuttersChanged by the pack

Crafting Shaped

Crafting Shaped
any wooden rodany wrought iron sheet
Empty slotany wooden rod

Recipe id: immersiveengineering:crafting/wirecutter

This recipe is changed by the pack.

Crafting Shaped

Crafting Shaped
Empty slotany iron rod
any wooden rodEmpty slot

Recipe id: immersiveengineering:crafting/screwdriver

Coke Bricks and Blast Bricks

After the tools quest, the quest book sends you after Coke Brick. The quest a quest in "{gravitas.chapters.1.title}" asks for 27 of them, so start collecting early. A follow-up quest, a quest in "{gravitas.chapters.1.title}", asks for a Blast Brick. Both recipes are the mod's own.[6][7]

3× Coke BrickMod recipe

Crafting Shaped

Crafting Shaped
any clayany brick ingotany clay
any brick ingotany sandstoneany brick ingot
any clayany brick ingotany clay

Recipe id: immersiveengineering:crafting/cokebrick

3× Blast BrickMod recipe

Crafting Shaped

Crafting Shaped
any nether brick ingotany brick ingotany nether brick ingot
any brick ingotMagma Blockany brick ingot
any nether brick ingotany brick ingotany nether brick ingot

Recipe id: immersiveengineering:crafting/blastbrick

Blueprints

The quest a quest in "?" asks for three Engineer's Blueprint items. This pack has more than one blueprint recipe. It changed the components blueprint and added the electrode blueprint, so check these two against what you know from other packs.[5][6]

Engineer's BlueprintChanged by the pack

Crafting Shaped

Crafting Shaped
any copper sheetany aluminum ingotany wrought iron sheet
any blue dyeany blue dyeany blue dye
PaperPaperPaper

Recipe id: immersiveengineering:crafting/blueprint_components

This recipe is changed by the pack.

Engineer's BlueprintAdded by the pack

Crafting Shaped

Crafting Shaped
any graphite ingotany copper sheetany steel plate
any blue dyeany blue dyeany blue dye
PaperPaperPaper

Recipe id: immersiveengineering:crafting/blueprint_electrode

This recipe is added by the pack.

How does Immersive Engineering work?

5 parts

Same as in the All the Mods - Gravitas 3.6b guide

Immersive Engineering is built around realism-inspired tech. Instead of glowing pipes, you get actual hanging power lines, and instead of one block that spits out dust, you get big multiblocks with moving parts. The mod uses the Forge Energy API but can be played fully standalone, and its in-game documentation is the Engineer's Manual.[1]

Power: cables, not block lanes

Power does not travel through lanes of adjacent blocks. It travels through cables spanned between connectors. For generation, the mod offers waterwheels, windmills, biodiesel and more. The pack also tracks a Kinetic Dynamo and a Diesel Generator multiblock as milestones.[1][4]

Energy is shown in Flux. Blocks can report how much energy they hold, the average transferred over a number of ticks in Flux per tick, and the average loss between wire points. Use those readouts to see where a line is wasting power.[4]

Not every wire coil carries power. The construction coils are decoration only and transmit no power, while the redstone coil carries redstone signals instead. In the pack's client config, copper, electrum, steel and redstone wires each have a colour setting, and so do insulated copper and electrum.[4][8]

Tip: Capacitors have a maximum input. In this pack the HV capacitor accepts up to 4,096 Flux per tick, so check that figure before you hook a big generator up to one.[9]

Multiblocks

Many of the mod's machines are multiblocks. The Crusher is a 5x3x3 structure and the Excavator is a 3x7x8 structure with a bucketwheel. The pack tracks these multiblocks as milestones:[1][4]

  • Arc Furnace, Coke Oven, Crude Blast Furnace and Improved Blast Furnace[4]
  • Crusher, Metal Press, Squeezer and Mixer[4]
  • Fermenter and Refinery[4]
  • Diesel Generator and Excavator[4]
  • Silo and Tank, for bulk storage[4]

Tuning machines in this pack

The Arc Furnace, Auto Workbench and Bottling Machine each have an energy modifier and a time modifier. Each is a multiplier on every recipe's energy cost or time. They are all set to 1 in the pack, so those machines run at their normal recipe values. The Assembler uses 80 Flux to craft an item from a recipe.[9]

Arc Furnace electrodes lose 1 damage per tick while the furnace is working. They are set to 96,000 maximum damage, which lasts 8 consecutive in-game days. Arc Furnace recycling is no longer a config option. It is controlled through a datapack recipe file instead.[9]

Watch out: The machine modifiers live in the server config, which is per world. A change made inside one world's serverconfig folder only affects that world. Copying the file into defaultconfigs applies it to new worlds only.[9][10]

The common config sets which mod IE should prefer for processing results, such as the copper the Excavator digs up or crushing recipes with no IE item. In this pack that list is preferredOres, set to tfc first, then minecraft.[10]

Fluids and item storage

Barrels keep their fluid when broken, but they cannot store hot fluids or gases. Trying to put a hot fluid or a gas into a container that can't hold it gives you an error message. Storage crates keep their inventory when broken.[4]

The Bottling Machine can be switched between holding containers until they are full and allowing partial filling. Pumps can be toggled to replace fluid blocks with cobblestone. The game warns that this can cause lag with large amounts of fluid.[4]

Several blocks have redstone control that can be inverted or not, and some can emit a strong redstone signal. Which blocks offer each option is not covered in the sources I have.[4]

Moving items around

For automation, the mod's advancements point to Conveyor Belts, Dropping and Extracting Conveyor Belts, the Item Router, the Item Batcher and Sheetmetal Chutes. The sources give only their names, not how they behave.[4]

Unverified Exact throughput, multiblock layouts for individual machines (other than the Crusher and Excavator sizes), and per-machine energy use beyond the Assembler were not available in the sources, so they are not covered here. Check the Engineer's Manual in-game for those.

How do you progress through Immersive Engineering?

4 parts

Same as in the All the Mods - Gravitas 3.6b guide

Immersive Engineering in this pack starts with treated wood and the Engineer's workstations, then moves on to the Engineer's tools, then bricks for coke and the blast furnace. Past that, the recipes show steel and aluminium gear. Here is the path in order, with the spots where the pack changed things.[5][6][7]

Treated wood and your first machines

One quest chapter asks for 8 Treated Wood Planks (a quest in "?"). The mod's own recipe makes treated planks from planks and creosote. The pack also changes a Create filling recipe so that any plank type can become treated planks.[5][6]

Treated Wood PlanksChanged by the pack

Filling (create)

Recipe id: createaddition:filling/treated_wood_planks

Changed by the pack: this filling recipe accepts any plank.

Shaped Fluid (immersiveengineering)

Shaped Fluid (immersiveengineering)
any plankany plankany plank
any plank1000× any creosoteany plank
any plankany plankany plank

Recipe id: immersiveengineering:crafting/treated_wood_horizontal

The mod's own creosote recipe.

The same chapter has you craft the Engineer's Crafting Table (a quest in "?") and then the Engineer's Workbench (a quest in "?"). The pack changed the workbench recipe, so don't rely on what you remember from other packs.[5][6]

Crafting Shaped

Crafting Shaped
any treated wood slabany treated wood slabany treated wood slab
any treated wood rodCrafting Tableany treated wood rod
any treated wood rodEmpty slotany treated wood rod

Recipe id: immersiveengineering:crafting/craftingtable

This is the mod's own recipe.

Engineer's WorkbenchChanged by the pack

Crafting Shaped

Crafting Shaped
any wrought iron sheetany treated wood slabany treated wood slab
Engineer's Crafting TableEmpty slotTreated Wood Fence

Recipe id: immersiveengineering:crafting/workbench

Changed by the pack.

A third quest in that chapter wants three Engineer's Blueprint items (a quest in "?"). The pack changed the components blueprint and added a new electrode blueprint recipe.[5][6]

Engineer's BlueprintChanged by the pack

Crafting Shaped

Crafting Shaped
any copper sheetany aluminum ingotany wrought iron sheet
any blue dyeany blue dyeany blue dye
PaperPaperPaper

Recipe id: immersiveengineering:crafting/blueprint_components

Changed by the pack.

Engineer's BlueprintAdded by the pack

Crafting Shaped

Crafting Shaped
any graphite ingotany copper sheetany steel plate
any blue dyeany blue dyeany blue dye
PaperPaperPaper

Recipe id: immersiveengineering:crafting/blueprint_electrode

Added by the pack.

Engineer's tools

In another chapter, "{gravitas.quest.caveman.engineers_tools}" quest wants the Engineer's Hammer, the Engineer's Wire Cutters and the Engineer's Screwdriver. The pack changed the first two, and the screwdriver is the mod's own version. All three are shown below.[6][7]

Engineer's HammerChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany wrought iron sheetany string
Empty slotany wooden rodany wrought iron sheet
any wooden rodEmpty slotEmpty slot

Recipe id: immersiveengineering:crafting/hammer

Changed by the pack.

Engineer's Wire CuttersChanged by the pack

Crafting Shaped

Crafting Shaped
any wooden rodany wrought iron sheet
Empty slotany wooden rod

Recipe id: immersiveengineering:crafting/wirecutter

Changed by the pack.

Crafting Shaped

Crafting Shaped
Empty slotany iron rod
any wooden rodEmpty slot

Recipe id: immersiveengineering:crafting/screwdriver

The mod's own recipe.

Bricks, coke and the blast furnace

After the tools, a quest asks for 27 Coke Brick (a quest in "{gravitas.chapters.1.title}"). Once that is done and one other prerequisite is met, you need one Blast Brick (a quest in "{gravitas.chapters.1.title}"). Both bricks use the mod's own recipes.[6][7]

3× Coke BrickMod recipe

Crafting Shaped

Crafting Shaped
any clayany brick ingotany clay
any brick ingotany sandstoneany brick ingot
any clayany brick ingotany clay

Recipe id: immersiveengineering:crafting/cokebrick

The mod's own recipe.

3× Blast BrickMod recipe

Crafting Shaped

Crafting Shaped
any nether brick ingotany brick ingotany nether brick ingot
any brick ingotMagma Blockany brick ingot
any nether brick ingotany brick ingotany nether brick ingot

Recipe id: immersiveengineering:crafting/blastbrick

The mod's own recipe.

Reinforced Blast Brick is the upgrade of the Blast Brick and is made from a Blast Brick plus a steel plate.[6]

Crafting Shapeless

Recipe id: immersiveengineering:crafting/blastbrick_reinforced

The mod's own recipe.

Steel and beyond

The pack changed Block of Steel, Steel Nugget, Block of Uranium and Steel Axe, and the in-pack versions are shown below. The steel armour set (Steel Helmet, Steel Chestplate, Steel Leggings and Steel Boots) is the mod's own.[6]

Block of SteelChanged by the pack

Crafting Shaped

9 × any steel ingot

Recipe id: beyond_earth:steel_block

Changed by the pack.

9× Steel NuggetChanged by the pack

Crafting Shapeless

  • any steel ingot

Recipe id: beyond_earth:steel_nugget_from_ingot

Changed by the pack.

Block of UraniumChanged by the pack

Crafting Shaped

9 × any uranium ingot

Recipe id: biggerreactors:crafting/uranium_block

Changed by the pack.

Steel AxeChanged by the pack

Crafting Shaped

Crafting Shaped
any steel plateany steel plate
any steel plateany treated wood rod
Empty slotany treated wood rod

Recipe id: immersiveengineering:crafting/axe_steel

Changed by the pack.

Aluminium gives you the Faraday armour, aluminium scaffolding and fences. The Aluminium Post recipe is changed by the pack. The Faraday armour and the other aluminium recipes in the dump are the mod's own.[6]

The LV Accumulator, MV Accumulator and HV Accumulator are all changed by the pack. Check the in-pack versions below before you plan your power setup.[6]

LV AccumulatorChanged by the pack

Crafting Shaped

Crafting Shaped
any treated woodany lead plateany treated wood
any wrought iron sheet1000× any redstone acidany wrought iron sheet
any treated woodany lead plateany treated wood

Recipe id: immersiveengineering:crafting/capacitor_lv

Changed by the pack.

MV AccumulatorChanged by the pack

Crafting Shaped

Crafting Shaped
any treated woodany nickel plateany treated wood
any steel plate1000× any redstone acidany steel plate
any treated woodany iron plateany treated wood

Recipe id: immersiveengineering:crafting/capacitor_mv

Changed by the pack.

HV AccumulatorChanged by the pack

Crafting Shaped

Crafting Shaped
any treated woodany aluminum plateany treated wood
any steel plate1000× any redstone acidany steel plate
any treated woodany hop graphite ingotany treated wood

Recipe id: immersiveengineering:crafting/capacitor_hv

Changed by the pack.

How does Immersive Engineering work with other mods?

4 parts

In this pack, many Immersive Engineering recipes were rewired so the mod plugs into TerraFirmaCraft metals, Create processing, Thermal machines and more. Here are the connections that show up in the pack's recipes.[11]

TerraFirmaCraft: metals and materials

  • The pack changed the Arc Furnace ore recipes for copper, gold, iron, nickel, silver, tin and zinc so they output TFC ingots. Iron ore gives a Wrought Iron Ingot, and silver ore gives a Silver Ingot.[11]
  • Steel follows the same pattern. The Blast Furnace and both Arc Furnace steel recipes, including the Immersive Petroleum one, give you a Steel Ingot.[11]
  • Smelting or blasting IE nickel and silver ore (normal and deepslate) gives Nickel Ingot and Silver Ingot. The pack changed all of these recipes.[11]
  • The pack added mineral vein recipes. The claystone and shale veins list Raw Uranium with Lignite. The gneiss and granite veins list Raw Lead with TFC native silver, and the basalt vein lists raw lead and raw uranium with Rich Hematite. Each vein also lists its matching TFC rock types.[11]
  • The pack added Ex Machinis compacting recipes that turn TFC garnierite into Raw Nickel and TFC native silver into Raw Silver, in poor, normal and rich grades.[11]
  • The Squeezer has recipes that pair Plant Oil with TFC crop seeds such as wheat, rye, oat, soybean and sugarcane seeds. The pack changed or added all of them. The Fermenter has recipes pairing Ethanol with TFC sugarcane, and with honey, where an Empty Jar is listed as the output.[11]
  • The Crusher turns lapis ore into Sulfur Dust and a Cut Lapis Lazuli.[11]

Several IE crafting recipes were also changed to use TFC materials, so you will meet jute and wool cloth early. Here are a few examples.[11]

Tough FabricChanged by the pack

Crafting Shaped

Crafting Shaped
Wool ClothWool ClothWool Cloth
Wool Clothany wooden rodWool Cloth
Wool ClothWool ClothWool Cloth

Recipe id: immersiveengineering:crafting/hemp_fabric

6× HempcreteChanged by the pack

Crafting Shaped

Crafting Shaped
any clayany clayany clay
Jute FiberJute FiberJute Fiber
any clayany clayany clay

Recipe id: immersiveengineering:crafting/hempcrete

Dropping Conveyor BeltChanged by the pack

Crafting Shaped

Crafting Shaped
Conveyor Belt
Wrought Iron Trapdoor

Recipe id: immersiveengineering:crafting/conveyor_dropper

The Dropping Conveyor Belt needs a TFC wrought iron trapdoor in this pack.

Create

  • Create's crushed aluminum and uranium ore smelt or blast into Aluminium Ingot and Uranium Ingot using the mod's own compat recipes. The pack changed crushed lead so it gives Lead Ingot.[11]
  • Create's splashing turns crushed ores into IE nuggets: aluminium, uranium, lead, nickel and silver. The lead, nickel and silver recipes were changed by the pack. Splashing crushed copper gives Copper Nugget and a clay ball, also a pack change.[11]
  • Crushing tuff or veridium in the pack drops Copper Nugget among its other outputs.[11]
  • A compacting recipe added by the pack uses Metal Press Mold: Gear as a mold. The mold is returned, and you get Brass Mechanisms.[11]

The pack also changed Create's precision mechanism sequenced assembly, and IE's Gold Plate appears among the items in that recipe.[11]

Sequenced Assembly (create)

Recipe id: create:sequenced_assembly/precision_mechanism

Thermal, Bigger Reactors and Blood Magic

Immersive Petroleum

Immersive Petroleum builds directly on IE parts, and the recipes below are the mod's own, not pack changes. The Flarestack, Portable Generator, Seismic Survey Tool, Motorboat and Expanded Fuel Tank all use IE components, fluid pipes, generators, barrels or engineering blocks.[11]

Crafting Shaped

Crafting Shaped
any iron plateany iron plateany iron plate
any iron plateGenerator BlockLV Accumulator
any iron plateany iron plateany iron plate

Recipe id: immersivepetroleum:gas_generator

Which All the Mods - Gravitas quests use Immersive Engineering?

2 parts

Immersive Engineering appears in a single quest chapter in this pack. Its quests are mostly plain "obtain this item" tasks, so they walk you through the mod's early tools and machine materials.[3]

Quests with no listed prerequisite

These quests list no prerequisite in the quest data, so you can pick them up whenever you like.[3]

The tool and brick chain

The rest of the quests form a chain. This is the order to follow.[3]

  1. "{gravitas.quest.caveman.engineers_tools}" quest asks for the Engineer's Hammer, the Engineer's Wire Cutters and the Engineer's Screwdriver. It also lists a prerequisite quest that these sources do not describe.[3]
  2. a quest in "{gravitas.chapters.1.title}" unlocks after the tools quest and asks for 27 Coke Brick.[3]
  3. a quest in "{gravitas.chapters.1.title}" asks for a Blast Brick. It unlocks after the coke brick quest and after a second prerequisite quest that these sources do not describe.[3]
Tip: The coke brick quest wants 27 bricks, so start gathering materials for them as soon as you finish the tools quest. The blast brick quest waits on it.[3]

Which Immersive Engineering config options matter?

5 parts

Same as in the All the Mods - Gravitas 3.6b guide

Immersive Engineering keeps its settings in client, common and server config files, and the server file is the one that matters most for gameplay. In this pack it sits in the defaultconfigs folder, so it is applied to new worlds. An existing world keeps its own copy under its saves folder in serverconfig, and edits to the pack file will not change that copy.[9][10]

Ore generation

This one catches a lot of people out. The pack sets the vein size to 0 for every IE ore: ores.bauxite.vein_size, ores.deep_nickel.vein_size, ores.lead.vein_size, ores.nickel.vein_size, ores.silver.vein_size and ores.uranium.vein_size. The option's own description says a vein size of 0 disables generation, so you should not expect to find IE's own ores in the ground of a world created with this file.[9]

Watch out: Retrogen is off for the IE ores too, for example ores.lead.retrogen_enable is false. Turning it on later will not bring ores back by itself while the vein size settings still disable generation.[9]

preferredOres is set to tfc first, then minecraft. That list is in priority order and decides which mod's items IE processes should produce, including the ores the Excavator digs up and crushing recipes with no IE item attached.[10]

Excavator

Power and wires

Machine speed and upkeep

Every machine's energy and time modifier is left at 1, so recipes run at their normal cost and speed. That covers the arc furnace, crusher, metal press, mixer, squeezer, fermenter, sawmill, bottling machine, auto workbench and refinery energy modifier. The garden cloche growth modifier is also 1.[9]

Client options

  • disableFancyTESR is true. It simplifies lighting on dynamically rendered models, which the config says affects turrets and garden cloches and may improve FPS.[8]
  • enableVBO is false. The config warns that turning it on is faster but may clash with visual effects from other mods.[8]
  • manualGuiScale is 4 and increasedTileRenderdistance is 1.5, which makes windmills visible from further away.[8]

What changed in Immersive Engineering between versions?

3 parts

Gravitas 3.1 ships Immersive Engineering 1.18.2-8.3.1-157. The mod has been in the pack since Gravitas 1.1 or earlier. There are no pack changelog entries for this mod, so this section only covers the mod's own changelogs.[2]

What your version already includes (8.3.0)

The 8.3.0-155 changelog is the newest one I can tie to your version. Your 8.3.1 build comes after it, so these changes should all be in your game. I have no changelog for 8.3.1-157 itself, so I can't say what that small update changed.[2][12]

  • The Cloche's GUI now has a process indicator.[12]
  • New sounds for the Assembler, Bottling Machine, Coke Oven, Fermenter, Mixer, Preheaters, Refinery and Sawmill.[12]
  • More items can be recycled in the Arc Furnace.[12]
  • A particle overhaul: new and expanded particles for the Crusher, Sample Drill and Excavator, more particles on the Mixer and Diesel Generator, and smoke on the Arc and Blast Furnaces. The Sawmill blade also stops when the machine is off.[12]
  • The Crusher model now has interlocking wheels, and the Arc Furnace texture was updated.[12]
  • Lead, Silver and Deepslate Nickel Ores have increased spawn chances.[12]
  • The Silo and Tank bounding boxes are now stepped at the top.[12]

Bug fixes in 8.3.0

  • The Diesel Generator no longer runs infinitely on too little fuel.[12]
  • Toolboxes no longer lose data.[12]
  • Revolvers now get perks from all their components.[12]
  • Item router behavior was corrected.[12]
  • The manual now opens when on a lectern, and very large multiblocks display better in it.[12]
  • CraftTweaker integration for the Cloche was fixed, along with comparator output rounding errors and some JEI issues.[12]

Newer than your pack (8.4.0)

The 8.4.0-161 changelog describes a newer release than the 8.3.1 build in Gravitas 3.1, so its changes are not in this pack. That includes the Accumulator Backpack overhaul and the Rock Softening Acid drill upgrade that gives Fortune 3. If you see them in other videos or guides, they come from a newer version of the mod.[2][13]

Sources

  1. Immersive Engineering project page (modrinth) · official mod data
  2. All the Mods - Gravitas 3.1 mod list · pack file
  3. All the Mods - Gravitas 3.1 quests: "{gravitas.chapters.1.title}" · pack file
  4. immersiveengineering tooltips and descriptions (English lang file) · official mod data
  5. All the Mods - Gravitas 3.6b quests: "{gravitas.chapters.7.title}" · pack file
  6. All the Mods - Gravitas 3.6b recipe dump: recipes making Immersive Engineering items · pack recipe dump
  7. All the Mods - Gravitas 3.6b quests: "{gravitas.chapters.6.title}" · pack file
  8. All the Mods - Gravitas 3.6b config: config/immersiveengineering-client.toml · pack file
  9. All the Mods - Gravitas 3.6b config: defaultconfigs/immersiveengineering-server.toml · pack file
  10. All the Mods - Gravitas 3.6b config: config/immersiveengineering-common.toml · pack file
  11. All the Mods - Gravitas 3.1 recipe dump: recipes connecting Immersive Engineering with other mods · pack recipe dump
  12. Immersive Engineering 1.18.2-8.3.0-155 changelog · changelog
  13. Immersive Engineering 1.18.2-8.4.0-161 changelog · changelog
Where this guide comes from

Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 3.7 to 4.0 · 3.2 to 3.6b · 2.0 to 2.9

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