IntegratedDynamics in All the Mods 11

All the Mods 11 0.12.0-beta ships version 1.36.1 · First seen in 0.0.6

Checked Oct 15, 2026All the Mods 11 0.12.0-betaSources: All the Mods 11 0.12.0-beta modlist.json

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Also in 8 other packs →

IntegratedDynamics is a mod in All the Mods 11 0.12.0-beta, where it is version 1.36.1. Take full and automated control of your appliances. (Summary from the mod's Modrinth page.)

What is IntegratedDynamics?

Same as in the All the Mods - Gravitas 4.0 guide

This pack includes Integrated Dynamics version 1.16.1, built for Minecraft 1.18.2, and it has been in the pack since this release or earlier. If you want to match your setup to the pack, that's the version to look for.[1]

Unverified The available sources don't describe what Integrated Dynamics does, who it's aimed at, or where it fits in this pack's progression, so those details are left out here. Check in-game or the mod's own documentation for how its features work in this version.

How do you get started with IntegratedDynamics?

6 parts

Same as in the All the Mods 11 0.8.0-beta guide

Integrated Dynamics is a logic and automation mod: you build a network out of cables, attach parts that read and write information, and wire values together with variable cards. Before any of that, though, you need the mod's own material, and that means going tree hunting.[2]

Find a Menril tree

Everything in this mod starts with Menril. Chop down a Menril tree, which is easiest to find in Meneglin biomes. Bring back plenty of logs, because the crystals you need come out of them.[2]

From there the chain is: process Menril Log into Menril Resin, then dry the resin to obtain Crystallized Menril. Crystallized Menril is the backbone material for cables, parts and variable cards.[2]

Build the processing machines

The pack has both machines you need for that chain available as normal crafting recipes. Make the Squeezer first, then the Drying Basin.[2][3]

SqueezerMod recipe

Crafting Shaped

Crafting Shaped
Stickany iron storage blockStick
StickEmpty slotStick
any plankany iron ingotany plank

Recipe id: integrateddynamics:crafting/squeezer

Drying BasinMod recipe

Crafting Shaped

Crafting Shaped
any logany black dyeany log
any iron ingotEmpty slotany iron ingot
any logany black dyeany log

Recipe id: integrateddynamics:crafting/drying_basin

Tip: If you find yourself running the same process over and over, the pack also has powered versions of both machines: the Mechanical Squeezer and the Mechanical Drying Basin.[3]

Lay down a network

Logic Cables are what tie a network together. One of the mod's early milestones is a logic network with at least 10 connected Logic Cables, so craft a healthy stack rather than a handful.[2][3]

3× Logic CableMod recipe

Crafting Shaped

Crafting Shaped
Crystallized Menril ChunkStickCrystallized Menril Chunk
Crystallized Menril Chunkany redstone dustCrystallized Menril Chunk
Crystallized Menril ChunkStickCrystallized Menril Chunk

Recipe id: integrateddynamics:crafting/cable

The Logic Programmer and your first variable

The Logic Programmer is the workbench of the mod. You open its GUI, pick values and operators, and write them onto a Variable Card, for example a constant Integer variable. Those cards are what you slot into parts later.[2]

Crafting Shapeless

Recipe id: integrateddynamics:crafting/logic_programmer

Tip: Once you have a Logic Programmer you can convert it into a Portable Logic Programmer to carry it around, and convert it back again later.[3]

Your first reader and display

Parts are the things that clip onto cables. The Redstone Reader is the classic first one: it turns a redstone signal into an Integer value you can capture on a variable card. Pair it with a Display Panel and you can put that Integer on a wall and watch it change.[2][3]

Crafting Shaped

Crafting Shaped
Empty slotany redstone storage blockEmpty slot
any redstone dustInput Variable Transformerany redstone dust

Recipe id: integrateddynamics:crafting/part_redstone_reader

Crafting Shaped

Crafting Shaped
Empty slotMenril BerriesEmpty slot
Part Static Light PanelVariable Transformer OutputPart Static Light Panel
Empty slotMenril BerriesEmpty slot

Recipe id: integrateddynamics:crafting/part_display_panel

After that, the obvious next parts are the Redstone Writer, so a network can push a signal back out, and the Inventory Reader, Machine Reader and Block Reader for pulling information out of chests, machines and blocks in the world.[2][3]

Handy extras

  • The Wrench is craftable in the pack and is the tool you'll see referenced for working with Integrated Dynamics blocks and parts.[3]
  • The Labeller lets you name things; the Materializer turns a variable into a concrete value, and the Proxy lets you reference a variable from elsewhere on the network.[2][3]
  • On the Dynamics of Integration is a craftable item in the pack, grab one and keep it handy as reading material.[3]

Crafting Shapeless

Recipe id: integrateddynamics:crafting/on_the_dynamics_of_integration

How does IntegratedDynamics work?

7 parts

IntegratedDynamics is built around logic networks. As the mod's language file describes it, you connect parts with Logic Cable, read values from the world, turn them into variables and write results back out, for example as redstone. The sources here show the pieces below, but not a full guide to every part, so this section sticks to what they confirm.[4]

Building a network

Everything starts with Logic Cable. The mod's own advancement for this asks you to build a logic network with at least 10 connected Logic Cables.[4]

3× Logic CableMod recipe

Crafting Shaped

Crafting Shaped
Crystallized Menril ChunkStickCrystallized Menril Chunk
Crystallized Menril Chunkany redstone dustCrystallized Menril Chunk
Crystallized Menril ChunkStickCrystallized Menril Chunk

Recipe id: integrateddynamics:crafting/cable

Both cable recipes, this one and its rotated variant, make 3 Logic Cables.

Parts can target things that are not right next to them. As configured in this pack, machine.general.maxPartOffset is 32, which is the maximum offset in blocks a part can target.[6]

A directional connector can look further for its target: as configured in this pack, machine.general.maxDirectionalConnectorOffset is 512 blocks.[6]

Reading the world

Readers expose aspects of their target as values. These descriptions come from the language file, and each aspect describes the target's state at the moment it is read:[4]

  • Energy: whether the target handles energy, whether energy can really be extracted or inserted, whether the buffer is empty or full, and the fill ratio (energy divided by capacity).[4]
  • Fluid: whether the target has a tank, whether it is empty, non-empty or full, and the fill ratio of the active tank.[4]
  • Inventory: whether the target has an inventory, whether it is empty, non-empty or full, and the number of non-empty slots divided by total slots.[4]
  • Machine: whether the target is a worker, would be able to start working in its current state, has work to process, or is currently working. A separate aspect tells you if the target can handle recipes.[4]
  • Redstone: whether the level is low, non-low or high, plus a clock aspect that pulses with a configurable length and interval.[4]
  • World: day or night, weather (clear, raining, thunder), whether the target space holds an animal, mob, player, item or entity, and the ticks per second of the world.[4]

Variables and logic

Values become variables on Variable Cards, and you build logic in the Logic Programmer. The mod's advancements walk through the pieces: a Display Panel shows a variable's value, a Delayer can write a history variable, a Materializer can materialize a variable, and a Proxy can hold a proxy variable. They also describe feeding a variable that depends on a Delayer's own history back into that Delayer, which is how you build latches and toggles that end in a Redstone Writer.[4]

Crafting Shapeless

Recipe id: integrateddynamics:crafting/logic_programmer

There is also a second Logic Programmer recipe that starts from the portable version.

As configured in this pack, core.general.operatorRecursionLimit is 256. It limits how deep the recursion stack on an operator can become, to avoid game crashes when building things like the omega operator.[6]

As configured in this pack, machine.delay.maxHistoryCapacity is 1,024, the maximum length of value history that can be maintained.[6]

Power

The Generator (shown in game as Generator) is the mod's basic power source. This pack sets its production to 20 RF/t with machine.coal_generator.energyPerTick.[5][6]

GeneratorMod recipe

Crafting Shapeless

Recipe id: integrateddynamics:crafting/coal_generator

Energy batteries have a default capacity of 1,000,000 in this pack's config, set by machine.energy_battery.capacity.[6]

How fast a battery can move energy is a fraction of its capacity: in this pack's config, machine.energy_battery.energyRateCapacityFraction is 2,000, meaning 1/2,000 of the capacity per tick.[6]

machine.energy_battery.minEnergyRate sets the minimum transfer rate per tick, and it is 2,000 in this pack's config.[6]

The maximum network energy transfer rate, core.general.energyRateLimit, is 2,147,483,647 in this pack's config.[6]

The Creative Energy Battery has a recipe added by the pack, using a Powah! energizing recipe.[5]

Creative Energy BatteryAdded by the pack

Energizing (powah)

    Recipe id: allthemods:energizing/integrateddynamics_energy_battery_creative

    Added by the pack.

    Network parts have a base energy usage set in the config. These are the values this pack's config sets for a few of them:[6]

    The network energy usage multiplier, general.general.energyConsumptionMultiplier, is set to 0 in this pack's config.[6]

    Mechanical machines

    The mechanical squeezer and the mechanical drying basin both have an energy capacity and an energy consumption rate in the config. This pack's settings:[6]

    The pack adds squeezer recipes that turn Experience Droplet into 250 mB of the XP fluid from Just Dire Things. The mechanical version of that recipe has a duration of 20. These recipes are only added when both Mystical Agriculture and Just Dire Things are loaded.[7]

    Menril and resin

    Menril is the mod's signature material. Its advancement says to process Menril Log into Menril Resin and dry it to obtain Crystallized Menril, and that Menril trees are most easily found in Meneglin biomes.[4]

    In this pack's config, worldgeneration.menril_log_filled.filledMenrilLogChance is 10. It sets the 1/x chance that Menril wood is filled with resin when generated, so the higher the value, the lower the chance.[6]

    You can also get Crystallized Menril from a Productive Bees centrifuge recipe, which makes Crystallized Menril Chunk and wax from a menril honeycomb.[5]

    Menril Berries give the night vision effect when eaten in this pack, because item.menril_berries.nightVision is true.[5][6]

    Performance and safety

    How do you progress through IntegratedDynamics?

    4 parts

    Here is the honest picture for this pack: the sources I have do not lay out a step-by-step tier ladder for IntegratedDynamics. What they do show is the set of in-pack recipes, so this section groups what you can make and flags what the pack changes.[5]

    Unverified Quest order and tier gating for this mod are not shown in the sources here. Where the pack's quest book places the mod (chapter, group, position) is told in the quest chapters themselves, so check there rather than relying on this page for an unlock order.

    Starting the logic network

    The backbone is the Logic Cable. Crafting gives you 3 cables per craft, and there is also a rotated version of the same recipe that makes 3 as well.[5]

    3× Logic CableMod recipe

    Crafting Shaped

    Crafting Shaped
    Crystallized Menril ChunkStickCrystallized Menril Chunk
    Crystallized Menril Chunkany redstone dustCrystallized Menril Chunk
    Crystallized Menril ChunkStickCrystallized Menril Chunk

    Recipe id: integrateddynamics:crafting/cable

    Crafting makes 3 Logic Cables at a time.

    Programming comes next. The Logic Programmer has its own crafting recipe, and it and the Portable Logic Programmer can be converted into each other. The Variable Card cards and the Input Variable Transformer are craftable in this pack too.[5]

    Crafting Shapeless

    Recipe id: integrateddynamics:crafting/logic_programmer

    Power and machines

    The Generator, Energy Battery, Squeezer, Mechanical Squeezer, Drying Basin, Mechanical Drying Basin and Materializer are all craftable in this pack. The sources here do not show which of these you reach first.[5]

    GeneratorMod recipe

    Crafting Shapeless

    Recipe id: integrateddynamics:crafting/coal_generator

    The Generator is a shapeless crafting recipe.

    The pack adds its own way to get the Creative Energy Battery: an energizing recipe from Powah!.[5]

    Creative Energy BatteryAdded by the pack

    Energizing (powah)

      Recipe id: allthemods:energizing/integrateddynamics_energy_battery_creative

      This energizing recipe is added by the pack.

      Reading and writing parts

      The part family is craftable too: readers such as Part Block Reader, Part Inventory Reader, Part World Reader and Part Network Reader, and writers such as Part Inventory Writer, Part Redstone Writer and Part Machine Writer. Part Display Panel and the light panels are in the same group. The dump does not show an unlock order for them.[5]

      Crafting Shaped

      Crafting Shaped
      any cobblestoneDirtany cobblestone
      DirtInput Variable TransformerDirt
      any cobblestoneDirtany cobblestone

      Recipe id: integrateddynamics:crafting/part_block_reader

      Menril and other materials

      Menril wood is available through several routes in this pack. Mystical Agriculture essence recipes give you Menril Log, Menril Sapling and Menril Berries. See Mystical Agriculture.[5]

      16× Menril LogMod recipe

      Crafting Shaped

      Crafting Shaped
      Empty slotEmpty slotEmpty slot
      Menril EssenceMenril EssenceMenril Essence
      Empty slotEmpty slotEmpty slot

      Recipe id: mysticalagriculture:essence/integrateddynamics/menril_log

      Makes 16 Menril Logs per craft.

      The pack also adds a Productive Trees sawmill recipe that turns 2 Sawdust into 6 Menril Planks. The mod's own plank recipe makes 4 per craft.[5]

      6× Menril PlanksAdded by the pack

      Sawmill (productivetrees)

      Recipe id: allthemods:productivetrees/sawing/integrateddynamics/crafting/menril_planks

      Pack-added sawmill recipe, 6 planks from 2 Sawdust.

      A Productive Bees centrifuge recipe on the menril honeycomb gives you a Crystallized Menril Chunk plus Wax. See Productive Bees. Crafting also turns chunks into 9 more chunks per craft in the shapeless recipe listed.[5]

      Crystallized Menril blocks, bricks, slabs and stairs have crafting recipes, and the dump also lists stonecutting recipes that turn a Block of Crystallized Menril into bricks, slabs and stairs. Crystallized Chorus has a matching crafting set, starting from the Crystallized Chorus Chunk.[5]

      How does IntegratedDynamics work with other mods?

      4 parts

      IntegratedDynamics links up with several other mods in this pack through recipes and tags. Here is what the sources confirm.[5][7][8]

      Integrated Terminals glass in the drying basin

      IntegratedTerminals has glass items that are tied to materials from this mod: Chorus Glass and Menril Glass. Each has a recipe for the drying basin and another for the mechanical drying basin. The chorus glass recipes use 1,000 of Liquid Chorus, and the menril glass recipes use 1,000 of Menril Resin.[5]

      Mod recipe

      Drying Basin (integrateddynamics)

      Recipe id: integratedterminals:drying_basin/chorus_glass

      Mod recipe

      Mechanical Drying Basin (integrateddynamics)

      Recipe id: integratedterminals:mechanical_drying_basin/menril_glass

      Menril from Productive Bees and Productive Trees

      Productive Bees can give you menril without a Menril tree. Its centrifuge recipe for the menril honeycomb outputs Crystallized Menril Chunk and Wax.[5]

      Centrifuge (productivebees)

        Recipe id: productivebees:centrifuge/integrateddynamics/honeycomb_menril

        Productive Trees connects through its sawmill. This pack adds a sawing recipe that turns Sawdust into Menril Planks. It is a pack addition, not a default recipe from either mod.[5]

        6× Menril PlanksAdded by the pack

        Sawmill (productivetrees)

        Recipe id: allthemods:productivetrees/sawing/integrateddynamics/crafting/menril_planks

        Squeezing XP from Mystical Agriculture

        If Mystical Agriculture, Just Dire Things and IntegratedDynamics are all loaded, the pack adds squeezer recipes that turn Experience Droplet into Xp Fluid Source. Both the squeezer and the mechanical squeezer have one, and each outputs an amount of 250. The mechanical version has a duration of 20.[7]

        Integrated Crafting parts

        The parts item tag from IntegratedDynamics includes these parts from IntegratedCrafting: Part Interface Crafting, Part Interface Crafting Attuned, Part Interface Crafting Enumerated and Part Crafting Writer.[8]

        Unverified The pack also has KubeJS scripts for the basin and the squeezer (kubejs/server_scripts/mods/integrateddynamics/basin.js and squeezer.js), and others that touch this mod. The sources here do not show what they contain, so any further integrations they add are unverified.

        Which IntegratedDynamics config options matter?

        5 parts

        Same as in the All the Mods 11 0.8.0-beta guide

        Everything for Integrated Dynamics lives in one file, config/integrateddynamics-common.toml. Below are the options you're most likely to touch, with the exact values this pack uses. The file doesn't say what the mod's own defaults are, so I can't tell you which of these the pack changed.[9]

        Network energy

        Unverified The file doesn't confirm what an energy multiplier of 0 does in practice, or whether the pack changed it from the mod default. Test it in your own world before building around it.

        Power and machines

        Reach and update speed

        Performance and troubleshooting

        Small extras

        Sources

        1. All the Mods - Gravitas 4.0 mod list · pack file
        2. integrateddynamics tooltips and descriptions (English lang file) · official mod data
        3. All the Mods 11 0.8.0-beta recipe dump: recipes making IntegratedDynamics items · pack recipe dump
        4. integrateddynamics names, screen text and descriptions (English lang file) · official mod data
        5. All the Mods 11 0.10.0-beta recipe dump: recipes making IntegratedDynamics items · pack recipe dump
        6. All the Mods 11 0.10.0-beta config: config/integrateddynamics-common.toml · pack file
        7. kubejs/server_scripts/mods/mysticalagriculture/experience_droplet.js (All the Mods 11's own script) · pack file
        8. data/integrateddynamics/tags/item/parts.json (integrateddynamics's jar) · official mod data
        9. All the Mods 11 0.8.0-beta config: config/integrateddynamics-common.toml · pack file
        Where this guide comes from

        Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

        Guide last verified Oct 17, 2026.

        Guides for other versions: 0.1.0 to 0.9.0-beta

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        Version in each release

        33 releases, first in 0.0.6
        All the Mods 11VersionJarWhere it came from
        0.12.0-beta
        Oct 15, 2026
        1.36.1integrateddynamics-26.1.2-neoforge-1.36.1.jarFrom the published release
        0.10.0-beta
        Oct 4, 2026
        1.36.0integrateddynamics-26.1.2-neoforge-1.36.0.jarFrom the published release
        0.9.0-beta
        Sep 19, 2026
        1.35.0-2131integrateddynamics-26.1.2-neoforge-1.35.0-2131.jarFrom the published release
        0.8.0-beta
        Sep 7, 2026
        1.34.1-2057integrateddynamics-26.1.2-neoforge-1.34.1-2057.jarFrom the published release
        0.7.0-beta
        Aug 29, 2026
        1.34.0-1964integrateddynamics-26.1.2-neoforge-1.34.0-1964.jarFrom the published release
        0.6.0-beta
        Aug 21, 2026
        1.33.9-1929integrateddynamics-26.1.2-neoforge-1.33.9-1929.jarFrom the published release
        0.5.0-beta
        Aug 13, 2026
        1.33.9-1924integrateddynamics-26.1.2-neoforge-1.33.9-1924.jarFrom the published release
        0.4.0-beta
        Aug 3, 2026
        1.33.9-1924integrateddynamics-26.1.2-neoforge-1.33.9-1924.jarFrom the published release
        0.3.0-beta
        Aug 2, 2026
        1.33.8-1916integrateddynamics-26.1.2-neoforge-1.33.8-1916.jarFrom the published release
        0.2.1
        Jul 14, 2026
        1.33.6-1884integrateddynamics-26.1.2-neoforge-1.33.6-1884.jarFrom the published release
        0.2.0
        Jul 2, 2026
        1.33.5integrateddynamics-26.1.2-neoforge-1.33.5.jarFrom the published release
        0.1.2
        Jun 23, 2026
        1.33.4-1857integrateddynamics-26.1.2-neoforge-1.33.4-1857.jarFrom the published release
        0.1.1
        Jun 16, 2026
        1.33.2integrateddynamics-26.1.2-neoforge-1.33.2.jarFrom the published release
        0.1.0
        Jun 10, 2026
        1.33.2integrateddynamics-26.1.2-neoforge-1.33.2.jarFrom the published release
        0.0.24
        Jun 7, 2026
        1.33.2integrateddynamics-26.1.2-neoforge-1.33.2.jarFrom the published release
        0.0.23
        Jun 3, 2026
        1.33.2integrateddynamics-26.1.2-neoforge-1.33.2.jarFrom the published release
        0.0.22
        May 30, 2026
        1.33.2integrateddynamics-26.1.2-neoforge-1.33.2.jarFrom the published release
        0.0.21
        May 24, 2026
        1.33.1integrateddynamics-26.1.2-neoforge-1.33.1.jarFrom the published release
        0.0.20
        May 22, 2026
        1.33.1integrateddynamics-26.1.2-neoforge-1.33.1.jarFrom the published release
        0.0.19
        May 20, 2026
        1.33.0-1834integrateddynamics-26.1.2-neoforge-1.33.0-1834.jarFrom the published release
        0.0.18
        May 15, 2026
        1.33.0-1834integrateddynamics-26.1.2-neoforge-1.33.0-1834.jarFrom the published release
        0.0.17
        May 13, 2026
        1.33.0-1834integrateddynamics-26.1.2-neoforge-1.33.0-1834.jarFrom the published release
        0.0.16
        May 13, 2026
        1.33.0-1834integrateddynamics-26.1.2-neoforge-1.33.0-1834.jarFrom the published release
        0.0.15
        May 10, 2026
        1.33.0-1834integrateddynamics-26.1.2-neoforge-1.33.0-1834.jarFrom the published release
        0.0.14
        May 6, 2026
        1.33.0-1834integrateddynamics-26.1.2-neoforge-1.33.0-1834.jarFrom the published release
        0.0.13
        May 3, 2026
        1.32.13integrateddynamics-26.1.2-neoforge-1.32.13.jarFrom the published release
        0.0.12
        May 2, 2026
        1.32.12integrateddynamics-26.1.2-neoforge-1.32.12.jarFrom the published release
        0.0.11
        Apr 30, 2026
        1.32.12integrateddynamics-26.1.2-neoforge-1.32.12.jarFrom the published release
        0.0.10
        Apr 28, 2026
        1.32.11-1813integrateddynamics-26.1.2-neoforge-1.32.11-1813.jarFrom the published release
        0.0.9
        Apr 26, 2026
        1.32.11-1813integrateddynamics-26.1.2-neoforge-1.32.11-1813.jarFrom the published release
        0.0.8
        Apr 25, 2026
        1.32.11-1813integrateddynamics-26.1.2-neoforge-1.32.11-1813.jarFrom the published release
        0.0.7
        Apr 24, 2026
        1.32.11integrateddynamics-26.1.2-neoforge-1.32.11.jarFrom the published release
        0.0.6
        Apr 23, 2026
        1.32.11integrateddynamics-26.1.1-neoforge-1.32.11.jarFrom the published release

        "From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

        Items and blocks

        80 items from the 0.12.0-beta recipe dump.

        ...and 20 more.

        Config options (how All the Mods 11 sets them)

        80 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

        See all 80 settings →

        Show settings
        SettingAll the Mods 11 value
        core.general.analytics
        If an anonymous mod startup analytics request may be sent to our analytics service.
        config/integrateddynamics-common.toml
        true
        core.general.cacheCableModels
        If cable models should be cached for rendering optimization.
        config/integrateddynamics-common.toml
        true
        core.general.energyRateLimit
        The maximum network energy transfer rate.
        config/integrateddynamics-common.toml
        2147483647
        core.general.ingredientNetworkObserverEnableMultithreading
        If the ingredient network observer can work on separate thread.
        config/integrateddynamics-common.toml
        true
        core.general.ingredientNetworkObserverFrequencyDecreaseFactor
        The ingredient network observation frequency slowdown rate in ticks.
        config/integrateddynamics-common.toml
        5
        core.general.ingredientNetworkObserverFrequencyForced
        The frequency in ticks at which ingredient network should be observed after a position's contents are changed.
        config/integrateddynamics-common.toml
        0

        Which All the Mods 11 mods work with IntegratedDynamics?

        The All the Mods 11 mods that share the most recipes with IntegratedDynamics. Highlighted ones have a guide.

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