IntegratedDynamics in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 1.36.1 · First seen in 1.0.2

Checked Oct 17, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json

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Also in 8 other packs →

IntegratedDynamics is a mod in FTB Evolution 2 1.4.0, where it is version 1.36.1. Take full and automated control of your appliances. (Summary from the mod's Modrinth page.)

What is IntegratedDynamics?

Same as in the All the Mods - Gravitas 4.0 guide

This pack includes Integrated Dynamics version 1.16.1, built for Minecraft 1.18.2, and it has been in the pack since this release or earlier. If you want to match your setup to the pack, that's the version to look for.[1]

Unverified The available sources don't describe what Integrated Dynamics does, who it's aimed at, or where it fits in this pack's progression, so those details are left out here. Check in-game or the mod's own documentation for how its features work in this version.

How do you get started with IntegratedDynamics?

5 parts

IntegratedDynamics is about building logic networks out of cables and other pieces. This page walks you through the first things to craft, in a sensible order, and what this pack's config says about each step.[2][3]

First, craft the guide book

This pack does not give you the info book when you first spawn, and the book does not give item rewards for finishing its tutorial. So you need to craft On the Dynamics of Integration yourself.[3][4]

Crafting Shapeless

Recipe id: integrateddynamics:crafting/on_the_dynamics_of_integration

Not handed out on first spawn here: see item.on_the_dynamics_of_integration.obtainOnSpawn.

Logic Cables and the Logic Programmer

Logic Cable is the backbone of your networks. One craft gives you 3 cables, and there is also a rotated version of the same recipe. The mod's own advancement for networks asks you to build a network with at least 10 connected cables.[2][4]

3× Logic CableMod recipe

Crafting Shaped

Crafting Shaped
Crystallized Menril ChunkStickCrystallized Menril Chunk
Crystallized Menril Chunkany redstone dustCrystallized Menril Chunk
Crystallized Menril ChunkStickCrystallized Menril Chunk

Recipe id: integrateddynamics:crafting/cable

Next, make the Logic Programmer. Opening its GUI is one advancement, and visually creating a recipe with it is another.[2][4]

Crafting Shapeless

  • Crystalized Menril Block
  • Crafting Table

Recipe id: integrateddynamics:crafting/logic_programmer

If you want to carry it around, there is a recipe that turns it into a Portable Logic Programmer, and another that turns it back.[4]

Power

The Generator produces 20 RF/t in this pack's config. The pack also sets the network energy consumption multiplier to 0.[3][4]

GeneratorMod recipe

Crafting Shapeless

Recipe id: integrateddynamics:crafting/coal_generator

Menril and the Drying Basin

Menril trees are most easily found in Meneglin biomes, and this pack sets the Meneglin spawn weight in the overworld to 5. Chopping one down is an advancement. Menril logs can also generate filled with Menril Resin, at a 1 in 10 chance in this pack's config.[2][3][5]

The mod's advancement for Menril production is to process Menril Log into Menril Resin and dry it to obtain Crystallized Menril. In this pack, the extractor from XyCraft Machines also has a recipe that makes 5 Menril Resin. For the drying step, craft a Drying Basin.[2][4]

Drying BasinMod recipe

Crafting Shaped

Crafting Shaped
any logany black dyeany log
any iron ingotEmpty slotany iron ingot
any logany black dyeany log

Recipe id: integrateddynamics:crafting/drying_basin

Tip: Menril Berries give the night vision effect when eaten in this pack, because that option is switched on in the config.[3][4]

A pack-changed recipe

This pack changes the recipe for Proto Chorus, so do not rely on the mod's default. The block below shows the exact in-pack version.[4]

Proto ChorusChanged by the pack

Fabricating (ftbevolutioncompanion)

    Recipe id: integrateddynamics:crafting/proto_chorus

    This recipe is changed by the pack.

    How does IntegratedDynamics work?

    7 parts

    IntegratedDynamics is a logic mod. You connect Logic Cables into a network, attach parts that read from or write to the world, and use variables to make decisions. The mod's own advancement descriptions ask you to build a logic network with at least 10 connected Logic Cables, and others have you craft a Block Reader, Inventory Reader, Machine Reader, Redstone Reader, Display Panel, Delayer, Materializer and Proxy.[2]

    Networks and cables

    Everything starts with Logic Cable. In this pack the crafting recipe gives you three cables at a time.[4]

    3× Logic CableMod recipe

    Crafting Shaped

    Crafting Shaped
    Crystallized Menril ChunkStickCrystallized Menril Chunk
    Crystallized Menril Chunkany redstone dustCrystallized Menril Chunk
    Crystallized Menril ChunkStickCrystallized Menril Chunk

    Recipe id: integrateddynamics:crafting/cable

    This recipe makes 3 Logic Cables.

    Parts can reach past the block they sit on. These are the reach and update settings in this pack's config:[3]

    What your network can read

    The mod's language file describes the values a reader can expose. Here are the groups that matter most for automation, as that file words them:[2]

    • Inventories: whether the target has an inventory, whether it is empty, non-empty or has every slot filled, and a fill ratio (non-empty slots divided by total slots).[2]
    • Fluids: whether the target has a tank, whether it is empty, non-empty or full, and a fill ratio (fluid in the active tank divided by its capacity).[2]
    • Energy: whether the target handles energy, whether energy can really be extracted or inserted (storage and capacity are taken into account), empty and full checks, and a fill ratio.[2]
    • Machines: whether the target is a worker machine, is currently working, has work to process, or would be able to start working in its current state.[2]
    • World: day or night, clear weather, rain or thunderstorm, whether the target space has a player, mob, animal, item or entity, and the ticks per second of the world.[2]

    On the output side, the language file lists aspects for the pulse length in ticks, the pulse value to emit, and a strong power option that simulates a Redstone Torch instead of regular Redstone Dust. There is also a redstone clock read aspect that pulses with a configurable length and interval.[2]

    Variables and the Logic Programmer

    Values travel through the network as variables. The mod's advancement descriptions walk you through crafting a Variable Card, defining a constant Integer, showing it in a Display Panel, and using Variable Input and Output Transformers. A Delayer can keep a history variable, and the advancements use that for latches and toggles written to a Redstone Writer. A Materializer materializes a variable, and a Proxy holds a proxy variable.[2]

    Complex expressions are built visually in the Logic Programmer. One advancement has you create a recipe with it. There are two ways to craft it in this pack.[2][4]

    Crafting Shapeless

    • Crystalized Menril Block
    • Crafting Table

    Recipe id: integrateddynamics:crafting/logic_programmer

    Crafting Shapeless

    Recipe id: integrateddynamics:crafting/logic_programmer_from_portable

    This pack's config sets some hard limits you can run into when building big expressions:[3]

    Power

    Each part has a base energy usage in the config. These are the values this pack uses:[3]

    The Generator (shown in game as Generator) is your basic power source. Here is how this pack's config sets up generation and storage:[3][4]

    GeneratorMod recipe

    Crafting Shapeless

    Recipe id: integrateddynamics:crafting/coal_generator

    The mechanical machines have their own energy settings in this pack's config:[3]

    Menril and processing

    The mod's Menril advancement describes the basic chain: process Menril Log into Menril Resin, then dry it to obtain Crystallized Menril. Menril trees are easiest to find in Meneglin biomes.[2]

    This pack also gives you other routes to Menril materials:[4]

    Eating Menril Berries gives night vision in this pack, because item.menril_berries.nightVision is true.[3]

    Pack changes worth knowing

    The pack changes how Proto Chorus is made. Its recipe uses a fabricating recipe type from FTB Evolution 2 Companion instead of the mod's own crafting.[4]

    Proto ChorusChanged by the pack

    Fabricating (ftbevolutioncompanion)

      Recipe id: integrateddynamics:crafting/proto_chorus

      Tip: The mod's info book is not handed to you in this pack. Both obtaining it on first spawn (item.on_the_dynamics_of_integration.obtainOnSpawn) and getting item rewards for tutorial completion (item.on_the_dynamics_of_integration.bookRewards) are set to false.[3]

      Keeping networks healthy

      If a network crashes your game, the config has a safe mode (core.general.safeMode). When enabled, networks stop ticking and values are no longer shown or evaluated, and the config describes it as a way to fix crashing networks by temporarily enabling the option. In this pack it is set to false. Corrupted networks are set to be restored automatically on the first tick (core.general.recreateCorruptedNetworks is true). Network elements only tick while their chunk is loaded, because core.general.tickUnloadedNetworkElements is false.[3]

      The ingredient network observer settings in this pack's config are:[3]

      Unverified The full list of operators, part behaviours and wiring examples is not covered by the sources here, because the mod's in-game guidebook text was not available.

      How do you progress through IntegratedDynamics?

      4 parts

      The sources for this pack don't show a tier ladder for IntegratedDynamics, so here is what the in-pack recipes give you, grouped in the order you'll probably reach for them.[4]

      Network basics

      Everything starts with Logic Cable. The pack has two crafting recipes for it (a normal one and a rotated one), and each makes 3 cables.[4]

      3× Logic CableMod recipe

      Crafting Shaped

      Crafting Shaped
      Crystallized Menril ChunkStickCrystallized Menril Chunk
      Crystallized Menril Chunkany redstone dustCrystallized Menril Chunk
      Crystallized Menril ChunkStickCrystallized Menril Chunk

      Recipe id: integrateddynamics:crafting/cable

      Each craft gives you 3 Logic Cables.

      To program your network you need the Logic Programmer. You can also turn it into a Portable Logic Programmer and back again with shapeless recipes.[4]

      Crafting Shapeless

      Recipe id: integrateddynamics:crafting/logic_programmer_to_portable

      Swaps the Logic Programmer for the portable version.

      Machines and power

      The pack has crafting recipes for the Squeezer and Drying Basin, plus Mechanical Squeezer and Mechanical Drying Basin. For power there are the Generator and the Energy Battery.[4]

      Getting Menril materials

      Menril has several routes into the pack, and some come from other mods:[4]

      A pack change to watch: Proto Chorus

      The recipe for Proto Chorus is changed by the pack. It uses a fabricating recipe type instead of normal crafting, so don't expect the mod's default recipe.[4]

      Proto ChorusChanged by the pack

      Fabricating (ftbevolutioncompanion)

        Recipe id: integrateddynamics:crafting/proto_chorus

        This is the pack's version of the recipe.

        How does IntegratedDynamics work with other mods?

        4 parts

        In this pack, IntegratedDynamics meets other mods in a few recipes. Most of them centre on Menril Resin, and there is one Productive Bees recipe that gives you a menril item.[4]

        IntegratedTerminals glass

        IntegratedTerminals adds recipes for Chorus Glass and Menril Glass. They run in the IntegratedDynamics drying basin and its mechanical version. The Chorus Glass recipes take 1,000 of Liquid Chorus, and the Menril Glass recipes take 1,000 of Menril Resin. So the fluids from IntegratedDynamics feed straight into the IntegratedTerminals glass.[4]

        Mod recipe

        Drying Basin (integrateddynamics)

        Recipe id: integratedterminals:drying_basin/chorus_glass

        Drying basin recipe using 1,000 Liquid Chorus.

        Mod recipe

        Mechanical Drying Basin (integrateddynamics)

        Recipe id: integratedterminals:mechanical_drying_basin/chorus_glass

        The mechanical drying basin version of the same recipe.

        Mod recipe

        Drying Basin (integrateddynamics)

        Recipe id: integratedterminals:drying_basin/menril_glass

        Drying basin recipe using 1,000 Menril Resin.

        Mod recipe

        Mechanical Drying Basin (integrateddynamics)

        Recipe id: integratedterminals:mechanical_drying_basin/menril_glass

        The mechanical drying basin version of the same recipe.

        Menril Resin and the Cognition Array

        The pack adds its own recipe that turns Menril Resin into Cognition Array. It uses the fabricating recipe type from FTB Evolution 2 Companion and takes 16,000 Menril Resin to make 2 Cognition Arrays. This recipe is not part of IntegratedDynamics itself, so don't expect to find it in a vanilla install of the mod.[4]

        2× Cognition ArrayAdded by the pack

        Fabricating (ftbevolutioncompanion)

        Recipe id: ftb:fabricating/cognition_array

        Added by the pack: 16,000 Menril Resin makes 2 Cognition Arrays.

        Productive Bees

        Productive Bees has a centrifuge recipe that gives you Crystallized Menril Chunk and Wax. That makes it a bee-based way to get a menril item.[4]

        Centrifuge (productivebees)

          Recipe id: productivebees:centrifuge/integrateddynamics/honeycomb_menril

          Centrifuge recipe that outputs a Crystallized Menril Chunk and Wax.

          Facades and hidden items

          The pack has a script that removes the recipes of some items from other mods and hides those items from recipe viewers. It skips the IntegratedDynamics facade crafting recipe type (integrateddynamics:crafting_special_facade) when it does this, so facade recipes are left alone.[6]

          Which IntegratedDynamics config options matter?

          5 parts

          Here are the IntegratedDynamics options you are most likely to touch, with the exact values this pack ships. The sources only show the pack's values, not the mod's defaults, so I won't say which ones the pack changed. Everything below is a standing value in the pack's config. The one exception is safe mode, which the config describes as something to enable only temporarily, to fix a crashing network (see the tip below).[3]

          Energy

          Part base consumption

          Parts, offsets and logic limits

          Tip: If a network is crashing your world, you can temporarily set core.general.safeMode to true as a fix. While it is enabled, networks stop ticking and values are not shown or evaluated. It is false in this pack, so leave it that way once the network is fixed.[3]

          Performance

          Items, world and compat

          Sources

          1. All the Mods - Gravitas 4.0 mod list · pack file
          2. integrateddynamics names, screen text and descriptions (English lang file) · official mod data
          3. FTB Evolution 2 1.1.0 config: config/integrateddynamics-common.toml · pack file
          4. FTB Evolution 2 1.1.0 recipe dump: recipes making IntegratedDynamics items · pack recipe dump
          5. FTB Evolution 2 1.1.0 config: config/integrateddynamicscompat-common.toml · pack file
          6. kubejs/server_scripts/recipes/removals.js (FTB Evolution 2's own script) · pack file
          Where this guide comes from

          Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

          Guide last verified Oct 15, 2026.

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          Version in each release

          9 releases, first in 1.0.2
          FTB Evolution 2VersionJarWhere it came from
          1.4.0
          Oct 17, 2026
          1.36.1integrateddynamics-26.1.2-neoforge-1.36.1.jarFrom the published release
          1.3.2
          Oct 16, 2026
          1.36.1integrateddynamics-26.1.2-neoforge-1.36.1.jarFrom the published release
          1.3.1
          Oct 15, 2026
          1.36.1integrateddynamics-26.1.2-neoforge-1.36.1.jarFrom the published release
          1.3.0
          Oct 14, 2026
          1.36.1integrateddynamics-26.1.2-neoforge-1.36.1.jarFrom the published release
          1.2.2
          Oct 13, 2026
          1.36.1integrateddynamics-26.1.2-neoforge-1.36.1.jarFrom the published release
          1.2.1
          Oct 12, 2026
          1.36.1integrateddynamics-26.1.2-neoforge-1.36.1.jarFrom the published release
          1.2.0
          Oct 12, 2026
          1.36.1integrateddynamics-26.1.2-neoforge-1.36.1.jarFrom the published release
          1.1.0
          Oct 10, 2026
          1.36.0integrateddynamics-26.1.2-neoforge-1.36.0.jarFrom the published release
          1.0.2
          Oct 8, 2026
          1.36.0integrateddynamics-26.1.2-neoforge-1.36.0.jarFrom the published release

          "From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

          Items and blocks

          80 items from the 1.4.0 recipe dump.

          ...and 20 more.

          Config options (how FTB Evolution 2 sets them)

          86 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

          See all 86 settings →

          Show settings
          SettingFTB Evolution 2 value
          core.general.analytics
          If an anonymous mod startup analytics request may be sent to our analytics service.
          config/integrateddynamics-common.toml
          true
          core.general.cacheCableModels
          If cable models should be cached for rendering optimization.
          config/integrateddynamics-common.toml
          true
          core.general.energyRateLimit
          The maximum network energy transfer rate.
          config/integrateddynamics-common.toml
          2147483647
          core.general.ingredientNetworkObserverEnableMultithreading
          If the ingredient network observer can work on separate thread.
          config/integrateddynamics-common.toml
          true
          core.general.ingredientNetworkObserverFrequencyDecreaseFactor
          The ingredient network observation frequency slowdown rate in ticks.
          config/integrateddynamics-common.toml
          5
          core.general.ingredientNetworkObserverFrequencyForced
          The frequency in ticks at which ingredient network should be observed after a position's contents are changed.
          config/integrateddynamics-common.toml
          0

          Which FTB Evolution 2 mods work with IntegratedDynamics?

          The FTB Evolution 2 mods that share the most recipes with IntegratedDynamics. Highlighted ones have a guide.

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