Oh The Biomes We've Gone guide for All the Mods 10 2.9 to 2.12
Oh The Biomes We've Gone guide for All the Mods 10
Last verified for All the Mods 10 v2.12 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 8
- Recipes shown
- 16
- Items named
- 39
- Quests covered
- 3
6 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 2.12's own files.
What is Oh The Biomes We've Gone?
1 part
Same as in the All the Mods 10 3.2 guide
Oh The Biomes We've Gone is the sequel to the classic Oh The Biomes You'll Go mod. It adds over 50 biomes, ranging from magical to realistic, so your world gets a lot more varied the moment you start exploring. Along with the biomes you get new mobs, new structures and hundreds of new blocks to use.[1]
If you love exploring, this mod gives you more places to find. If you love building, those hundreds of blocks are a big palette to work with.[1]
All the Mods 10 3.2 ships version 2.3.13 of the mod. It has been in the pack since All the Mods 10 2.25 or earlier.[2]
Where it fits in the pack
The mod appears in a few spots in the pack's quest book, so the blocks you collect while exploring come back into play later.[3][4][5]
- ATM Star chapter: quest a quest in "?" asks for 8 Ebony Fence, alongside a long list of blocks and items from other mods.[3]
- Building tips chapter: quest a quest in "?" is completed by handing in any one of Dacite, Red Rock, Mossy Stone or Rocky Stone.[4]
- Tips and tricks chapter: Foragers Table is one of many items that can complete quest a quest in "?", alongside workstations from other mods.[5]
How do you get started with Oh The Biomes We've Gone?
5 parts
Oh The Biomes We've Gone is a big world generation mod. It adds over 50 biomes, from magical to realistic, plus new mobs, structures and hundreds of blocks. There's no tech tree to climb here. Getting started just means gathering what the new biomes give you and turning it into useful blocks, a few quest completions and some tasty food.[1]
Step 1: Chop the new trees
Your first stop is the new wood. Trees like Aspen, Baobab and Blue Enchanted each come with a full wood set. You turn the logs into planks, and from the planks you can craft everything from doors and trapdoors to boats, bookshelves and a matching crafting table. Here's the Aspen set as an example. Baobab and Blue Enchanted work the same way with their own planks.[6]
Any Aspen log works.
Crafting Shaped
4 × Aspen Planks
Recipe id: biomeswevegone:aspen_crafting_table
Step 2: Build a Foragers Table
Next, grab some mushrooms and make a Foragers Table. It's cheap, and it's one of the workstations accepted by a quest in "?" in the pack's Tips and Tricks chapter. That makes it an easy early quest completion.[6][7]
Crafting Shaped
| any mushroom | any mushroom |
| any plank | any plank |
Recipe id: biomeswevegone:foragers_table
Unverified What the Foragers Table does once placed isn't covered by the available sources, so check it in-game before you build your base around it.
Step 3: Collect some building stone
The Building Tips chapter has a quest, a quest in "?", that accepts any one of Dacite, Red Rock, Mossy Stone or Rocky Stone. You don't need to find any of these out in the world, because several can be crafted from basic stone blocks you'll already have.[6][8]
There's also a version using a moss block: minecraft:mossy_stone_from_moss_block.
If you've mined Dacite Cobblestone, you can smelt it into Dacite in a regular furnace. This pack also adds an Ender IO alloy smelting recipe for it, so either machine works.[6]
Added by this pack.
Step 4: Snack your way through the biomes
The mod has its own food too, and it's worth grabbing while you explore. Aloe Vera Juice only needs Aloe Vera and a bottle. Once you've cooked an oddion bulb, you can turn it into Allium Oddion Soup or a Blooming Oddion.[6]
Crafting Shaped
| Empty slot |
Recipe id: biomeswevegone:allium_oddion_soup
Looking ahead
Keep an eye out for Ebony wood. Much later, the big ATM Star quest a quest in "?" asks for 8 Ebony Fence among its many blocks. If you stash some Ebony early, that's one less thing to hunt down when you get there.[6][10]
Crafting Shaped
Recipe id: biomeswevegone:ebony_fence
How does Oh The Biomes We've Gone work?
5 parts
If you're looking for machines, power grids or multiblocks, this isn't that kind of mod. Oh The Biomes We've Gone is all about the world itself. It adds over 50 biomes, from magical to realistic, plus new mobs, structures and hundreds of blocks. Its core systems cover where things generate and what you can build from what you find.[1]
Unverified None of the available material covers machines, multiblocks, energy, fluid or item handling, or automation for this mod. This guide can't confirm whether any such systems exist.
How the biomes are placed
The mod's biomes are grouped into 3 regions. One setting, region_weight, controls how much each region weighs, and it applies to all 3 at once. This pack sets it to 8.[11]
Every biome also has its own on/off switch in the world generation config. In this pack, almost all of them are enabled. The one exception is enabled_biomes.biomeswevegone:eroded_borealis, which is set to false, so don't expect to find the Eroded Borealis in your world.[11]
Villager trades
The mod comes with its own villager trades, and this pack has them turned on through enable_trades. enable_vanilla_trade_additions is also true, which adds those trades to vanilla villagers as well.[12]
Wood sets
The new trees give you full wood sets. Take Aspen as an example. You can turn its logs into Aspen Planks, and from those make Aspen Stairs, Aspen Slab, Aspen Door, Aspen Trapdoor, Aspen Fence, Aspen Fence Gate, Aspen Button, Aspen Pressure Plate and Aspen Sign. You also get Aspen Hanging Sign, Aspen Boat and Aspen Boat with Chest.[6]
On top of the basics, Aspen gets its own themed Aspen Crafting Table and Aspen Bookshelf. Baobab follows the same pattern, with items like Baobab Crafting Table, Baobab Bookshelf and Baobab Boat with Chest.[6]
The plank recipes accept any log in the matching log tag, so you aren't limited to a single log block when making planks.[6]
Works with any log in the Aspen log tag.
Crafting Shaped
4 × Aspen Planks
Recipe id: biomeswevegone:aspen_crafting_table
Food from the wilds
Some of the plants you find out in the biomes can be turned into food and drink. Two examples are Aloe Vera Juice, made from Aloe Vera, and Allium Oddion Soup, made with a Cooked Oddion Bulb.[6]
Crafting Shaped
| Empty slot |
Recipe id: biomeswevegone:allium_oddion_soup
Goals worth chasing
The mod's advancements give you a good checklist while you explore.[9]
- Explore all of the mod's biomes.[9]
- Find all the Prairie houses.[9]
- Find a Pixie Club Music Disc.[9]
- Take on the different kind of challenge that lies in the Pale Bog.[9]
- Obtain White Puffball Caps.[9]
- Craft both of the mod's pies.[9]
- Cook a Cattail on a campfire. The advancement itself warns you might want to back away![9]
How do you progress through Oh The Biomes We've Gone?
3 parts
Oh The Biomes We've Gone doesn't have a tiered progression here: no machines to upgrade and no material ladder to climb. Instead, the pack's quests touch the mod in three places, and each one asks for something you can pick up or craft pretty easily. Here's what those quests want and how to get it with this pack's recipes.[7][8][10]
Building Tips: natural stone variants
In the Building Tips chapter, a quest in "?" completes when you hand in any one of four stone blocks: Dacite, Red Rock, Mossy Stone or Rocky Stone. It unlocks after another quest in the same chapter, and you only need one of the four.[8]
Three of those options can be crafted, so you don't have to go biome hunting. Rocky Stone is a simple shapeless craft, and Mossy Stone has two shapeless recipes, one using vines and one using a moss block.[6]
For Dacite, smelt Dacite Cobblestone in a furnace. This pack also adds its own Ender IO alloy smelting recipe that turns Dacite Cobblestone into Dacite, which is handy if you already have that machine running.[6]
Added by the pack
Tips and Tricks: the Foragers Table
In the Tips and Tricks chapter, a quest in "?" accepts any one workstation from a long list covering many mods. This mod's entry on that list is the Foragers Table, so if you'd rather not dig into another mod's tech, crafting one works. The quest unlocks after another quest in the same chapter.[7]
Crafting Shaped
| any mushroom | any mushroom |
| any plank | any plank |
Recipe id: biomeswevegone:foragers_table
Ebony Fences for a big build
The mod's biggest quest appearance is a quest in "?", a large build quest that asks for 8 Ebony Fence. They sit next to a long list of blocks from other mods, including an enchanting table, lots of enchanting shelves, darkstone blocks and Modular Machinery casings. The fences are a small part of that list, but you need them to finish.[10]
Crafting Shaped
Recipe id: biomeswevegone:ebony_fence
Unverified The sources don't show how to get Ebony Planks or where ebony trees grow, and they don't say what the Foragers Table does once you place it. Check JEI in game for those details. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How does Oh The Biomes We've Gone work with other mods?
4 parts
Oh The Biomes We've Gone brings a huge range of new trees, and this pack makes sure all that wood works with the tech and building mods around it. Most of the connections are about processing logs into planks and turning the mod's woods into furniture. A few quests also ask for BWG blocks.[6][7][8][10]
Sawing BWG logs with Mekanism
The pack adds its own Mekanism sawing recipes for every BWG wood type in the recipe dump, from Aspen and Baobab through to Witch Hazel and Zelkova. Feed in any log from a BWG wood's log tag and you get that wood's planks, such as Aspen Planks, plus Sawdust as a second output. Because the recipes take the whole log tag, you don't need to sort your logs by exact variant before they go in.[6]
Sawing (mekanism)
- any aspen log
Recipe id: allthemods:mekanism/sawing/biomeswevegone/aspen_planks
Every BWG wood in the pack has a matching sawing recipe, for example Redwood, Sakura or Ebony.
Productive Trees sawmill
The pack also adds sawmill recipes from Productive Trees for the same BWG woods. These recipes also take any log from the matching BWG log tag and give that wood's planks, for example Redwood Planks or Sakura Planks. Sawdust also appears in each of these recipes. Check the recipe below to see exactly how it is used.[6]
Sawmill (productivetrees)
2× Sawdust
- any redwood log
Recipe id: allthemods:productivetrees/sawing/biomeswevegone/redwood_planks
BiblioCraft furniture in BWG woods
If you like decorating, the Bibliowoods recipes let you build BiblioCraft furniture from BWG woods. These come from the mod itself, not from pack tweaks. Examples include display cases, seats and several seat back styles (small, flat, raised, fancy and tall) in woods like Aspen, Baobab, Blue Enchanted and Cika. Two examples are Black Baobab Display Case and Black Cika Seat.[6]
Crafting Shaped
| any glass blocks | ||
Recipe id: bibliowoods:color/black/wood/biomeswevegone_baobab/display_case
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| any wooden rod | any wooden rod |
Recipe id: bibliowoods:color/black/wood/biomeswevegone_cika/seat
Crafting Shaped
Recipe id: bibliowoods:color/black/wood/biomeswevegone_aspen/tall_seat_back
Unverified The recipe dump only shows the black-colored furniture variants for a handful of BWG woods (Aspen, Baobab, Blue Enchanted, Cika and a Cypress display case). Other colors and other BWG woods may also have furniture recipes, but the sources don't confirm this.
BWG in the quest book
- The ATM Star chapter's quest a quest in "?" is a big multiblock checklist. Next to Modular Machinery Reborn casings, Forbidden Arcanus darkstone blocks and Apothic Enchanting shelves, it asks for 8 Ebony Fence. Grow or gather some Ebony wood before you tackle it.[10]
- In the building tips chapter, quest a quest in "?" completes with any one of BWG's stone types: Dacite, Red Rock, Mossy Stone or Rocky Stone.[8]
- In the tips and tricks chapter, quest a quest in "?" accepts any one of many workstations from different mods. BWG's Foragers Table counts, alongside options like the AE2 Charger and the Immersive Engineering workbench.[7]
Which All the Mods 10 quests use Oh The Biomes We've Gone?
3 parts
Same as in the All the Mods 10 3.2 guide
Oh The Biomes We've Gone shows up in three quests, each in a different chapter of this pack. None of them is a questline of its own. Each quest simply accepts or asks for something from the mod alongside other content, so you'll mostly tick these off while doing other things.[3][4][5]
Building Tips: natural stones
In the building_tips chapter, quest a quest in "?" asks for any one of four stones from the mod: Dacite, Red Rock, Mossy Stone or Rocky Stone. Any one of them completes it, so bring back whichever you find first while exploring. The quest unlocks only after you finish an earlier quest in that chapter.[4]
Tips and Tricks: the Foragers Table
In the tips_and_tricks chapter, quest a quest in "?" accepts any one item from a long list of blocks from many mods, and the Foragers Table is one of them. If you already have one, it counts, and you don't need anything else from that list. Like the stone quest, it unlocks after an earlier quest in its chapter.[5]
A big build quest: Ebony Fences
Quest a quest in "?" in the achapter_2r_6the_atm_star chapter is a large build that asks for a big pile of blocks from several mods. Its tasks include a Modular Machinery Reborn controller and casings, Forbidden Arcanus darkstone blocks and Apothic Enchanting shelves. This mod's share is 8 Ebony Fence.[3]
Unverified The quest files list the earlier quests that unlock the stone and Foragers Table quests, but they don't give a recommended order between the three chapters. Quest rewards aren't listed either, so they aren't covered here.
Which Oh The Biomes We've Gone config options matter?
4 parts
The mod keeps its settings in two files in the config folder, and most of what you'll want to touch lives in the world generation file. Keep in mind that biome and region settings only affect worlds generated after you change them, so make your edits before you start a new save.[11]
How often you see the new biomes
region_weight is set to 8 in this pack. That one value controls how much each of the mod's three regions weighs, so raising it pushes more of your world into the new biomes and lowering it leaves more room for vanilla and other biome mods.[11]
Turning individual biomes on and off
The same file has an enabled_biomes list with a true/false toggle for every biome the mod adds, from enabled_biomes.biomeswevegone:bayou and enabled_biomes.biomeswevegone:sakura_grove to enabled_biomes.biomeswevegone:pumpkin_valley. In this pack almost all of them are left enabled, so you get the full spread.[11]
The one exception is enabled_biomes.biomeswevegone:eroded_borealis, which the pack sets to false. That biome will not generate in your world unless you flip it back to true yourself and start a new save.[11]
Flowers and features in vanilla biomes
vanilla_additions is true here, which sprinkles the mod's flowers and features into vanilla biomes. Note that the config file itself marks this one as a Fabric-only option.[11]
Villager trades
The trades file has two switches and the pack leaves both on. enable_trades is true, so the mod's villager trades are active, and enable_vanilla_trade_additions is also true, which adds those trades to vanilla villagers as well.[12]
What changed in Oh The Biomes We've Gone between versions?
4 parts
All the Mods 10 2.12 ships version 2.2.5 of the NeoForge build of this mod, and it has been in the pack since 0.48 or earlier. I have no pack changelog entries for it, so everything below comes from the mod's own changelogs.[13]
2.2.5 (the version in this pack)
- Pale Pumpkin Set, GlowCane Shoots and Cattail Sprouts can now be composted.[14]
- Fixed animals not spawning in the mod's biomes because of missing block tags.[14]
- Goats now spawn in Howling Peaks. Armadillos now spawn in Araucaria, Baobab Savannas, Ironwood Gour and Red Rock Valley.[14]
SpookTober and the fruit tweaks
Version 2.2.0 was the SpookTober Update. It added the Spirit Wood Set, Pale Mud (plus Packed and Bricks), Fluorescent Cattails, GlowCane and Glowcane powder, Soul Fruit, Glow Bottles and Pale Pumpkins. It also brought a Pale Pumpkin Warden variant, the Pale Bog biome and a Bog Trial structure.[15]
The same release increased pumpkin generation in Pumpkin Valley and added the Pixie Club music disc to the Forgotten Village house and temple chest pools.[15]
- 2.2.1: fixed a Fruit Block and Fruit Leaves crash. Endermen no longer get angry when you wear a Pale Carved Pumpkin, and that pumpkin can now take the Vanishing enchantment.[16]
- 2.2.2: fixed the Soul Torch recipe using Soul Fruit overwriting the vanilla recipe.[17]
- 2.2.3: Orchard Trees got an apple fruit decorator, and fruit blocks now generate on fruit leaves. Fruit Leaves can only be bonemealed when there is air below, and Flowering Leaves placed by a player can't be bonemealed.[17]
- 2.2.4: a projectile hit now breaks a fully grown Fruit Block and drops the fruit. Bonemealing grass in Allium Shrubland can grow any color of Allium and Allium Bush. Snow Drops, Winter Cyclamen and Protea were added to several biomes, and an incompatibility with the Organics mod was fixed.[18]
NeoForge fixes
- 2.1.0-Beta: Lush Farmland was added to the NeoForge villager farmland tags so villagers can plant on it.[19]
- 2.1.1-Beta (NeoForge only): compostables and fuels moved to a datamap, which fixed compostables not working on NeoForge.[19]
- 2.1.2: fixed Peat fuel having the wrong burn value on NeoForge, fixed Overgrown Stone and Dacite not spreading, and fixed more than one BWG boat stacking together.[19]
- 2.1.5: fixed and added missing Mossy Red Rock and Mossy Stone recipes, and added the missing Foragers Table recipe.[20]
The move to NeoForge
Version 2.0.0-Beta updated the mod to 1.21.1 with Java 21 and added NeoForge support. The follow-up 2.0.1-Beta restored missing recipes for doors, trapdoors, slabs, stairs, buttons, pressure plates, signs and fences, and fixed Oddion food saturation values.[20]
Sources
- Oh The Biomes We've Gone project page (modrinth) · official mod data
- All the Mods 10 3.2 mod list · pack file
- All the Mods 10 3.2 quests: "achapter_2r_6the_atm_star" · pack file
- All the Mods 10 3.2 quests: "building_tips" · pack file
- All the Mods 10 3.2 quests: "tips_and_tricks" · pack file
- All the Mods 10 2.12 recipe dump: recipes making Oh The Biomes We've Gone items · pack recipe dump
- All the Mods 10 2.12 quests: "tips_and_tricks" · pack file
- All the Mods 10 2.12 quests: "building_tips" · pack file
- biomeswevegone tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 2.12 quests: "achapter_2r_6the_atm_star" · pack file
- All the Mods 10 2.12 config: config/biomeswevegone/world_generation.json5 · pack file
- All the Mods 10 2.12 config: config/biomeswevegone/trades.json5 · pack file
- All the Mods 10 2.12 mod list · pack file
- Oh The Biomes We've Gone 2.2.5 changelog · changelog
- Oh The Biomes We've Gone 2.2.0 changelog · changelog
- Oh The Biomes We've Gone 2.2.1 changelog · changelog
- Oh The Biomes We've Gone 2.2.3 changelog · changelog
- Oh The Biomes We've Gone 2.2.4 changelog · changelog
- Oh The Biomes We've Gone 2.1.2 changelog · changelog
- Oh The Biomes We've Gone 2.1.5 changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 4.6 to 8.3 · 4.0 to 4.5 · 2.13 to 3.2 · 1.27 to 2.8 · 0.54 to 1.26 · 0.49 to 0.53 · 0.48