Ars Nouveau guide for All the Mods 10 0.52 to 4.5
Ars Nouveau guide for All the Mods 10
Last verified for All the Mods 10 v4.5 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 8
- Recipes shown
- 27
- Items named
- 103
- Quests covered
- 40
7 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 4.5's own files.
What is Ars Nouveau?
2 parts
Ars Nouveau is a magic mod inspired by Ars Magicka. Instead of picking from a fixed list of spells, you build your own spells to fit whatever you need, anywhere you are. On top of spellcrafting, you'll create magical artifacts, perform rituals and much more.[1]
All the Mods 10 4.5 includes Ars Nouveau 5.10.2. It has been in the pack since All the Mods 10 2.25 or earlier, so it's a long-standing part of the modlist.[2]
What you'll be doing
- Crafting custom spells built for exactly the job you need done.[1]
- Making powerful new baubles and trinkets.[1]
- Powering magical machines.[1]
- Automating your base with adorable magical servants.[1]
If you like the idea of magic that doubles as base automation, this is a great mod to dive into.[1]
Where it fits in the pack
The pack gives Ars Nouveau its own quest chapter. One line follows your spell book upgrades: a quest in "?" asks for the Novice Spell Book, a quest in "?" follows with the Mage's Spell Book, and a quest in "?" finishes with the Archmage Spell Book.[3]
Another branch covers your core setup. It has quests for the Dowsing Rod, the Scribe's Table and the Imbuement Chamber. The Imbuement Chamber quest then leads into Source Gem and, after that, the Source Jar.[3]
The chapter also has a large set of glyph quests, one per glyph, such as Glyph Harm, Glyph Break and Glyph Lightning. That makes the chapter a handy checklist for building up your spell library.[3]
Your in-game guide also has an entry for Ars Ocultas, which adds compatibility between Occultism and Ars Nouveau along with a number of quality-of-life changes.[4]
How do you get started with Ars Nouveau?
5 parts
Ars Nouveau is a magic mod where you craft your own spells, make magical artifacts, perform rituals and automate your base with magical creatures. The mod's documentation is entirely in-game, in the Worn Notebook, so craft one early and keep it handy.[1][5]
In All the Mods 10 the Ars Nouveau quest chapter lays out a clear path through the early game. Each quest unlocks the next, so following them in order is the easiest way in.[3]
Your first spell book
The spell book line starts with a quest in "?", which asks for a Novice Spell Book. Later quests upgrade it to a Mage's Spell Book in a quest in "?", and then to an Archmage Spell Book in a quest in "?".[3]
Book Upgrade (ars_nouveau)
Novice Spell Book
2× Quartz Block
- 3× any diamond gem
- any obsidian
- 2× any blaze rod
Recipe id: ars_nouveau:apprentice_book_upgrade
Turns your Novice Spell Book into a Mage's Spell Book
Starter blocks and tools
Three quests share the same prerequisite, so you can do them in any order: a quest in "?" for the Dowsing Rod, a quest in "?" for the Scribe's Table and a quest in "?" for the Imbuement Chamber. The Imbuement Chamber matters most, because the rest of the main line follows from it.[3]
Crafting Shaped
| Empty slot | any gold ingot | Empty slot |
| Empty slot |
Recipe id: ars_nouveau:dowsing_rod
Source Gems, jars and Sourcestone
- After the Imbuement Chamber, a quest in "?" asks for a Source Gem.[3]
- The Source Gem quest unlocks two branches: a quest in "?" for a Source Jar and a quest in "?" for Sourcestone.[3]
- Source Gems appear in many Ars Nouveau recipes in this pack, from sourcelinks to apparatus crafts, so expect to need plenty of them.[6]
Pedestals, the Arcane Core and the Enchanting Apparatus
Once you have Sourcestone, a quest in "?" asks for an Arcane Pedestal. After that, a quest in "?" asks for both the Enchanting Apparatus and the Arcane Core.[3]
Crafting Shaped
| any source gem | ||
| any gold nugget | any gold nugget | |
| any gold nugget | any gold nugget |
Recipe id: ars_nouveau:arcane_pedestal
Crafting Shaped
| any gold ingot | any source gem | any gold ingot |
Recipe id: ars_nouveau:arcane_core
The Enchanting Apparatus is the reason to push through this step. In this pack it crafts items such as the Dominion Wand, the Amulet of Mana Boost, the Amulet of Mana Regen, the Belt of Levitation and the Arcanist and Battlemage armor pieces.[6]
Where the quests branch next
- The apparatus quest unlocks gear quests such as a quest in "?" for the Enchanter's Wand, a quest in "?" for the Enchanter's Sword, a quest in "?" for the discount rings and a quest in "?" for the Magebloom Seed.[3]
- The pedestal quest also unlocks a quest in "?" for the Ritual Brazier, which opens up the ritual quests.[3]
- The Source Jar quest leads to the sourcelink quests, such as a quest in "?" for the Agronomic Sourcelink and a quest in "?" for the Volcanic Sourcelink.[3]
Crafting Shaped
| Empty slot | any source gem | Empty slot |
| any gold ingot | any gold ingot | |
| Empty slot | any source gem | Empty slot |
Recipe id: ars_nouveau:agronomic_sourcelink
Unverified The provided material does not confirm several details: what the Scribe's Table, Imbuement Chamber and Dowsing Rod do, how Source Gems are produced, how each sourcelink generates Source, and the Worn Notebook's recipe in this pack. Check the in-game notebook for these.
How does Ars Nouveau work?
6 parts
Ars Nouveau is a magic mod built around crafting your own spells, making magical artifacts, performing rituals, and powering magical machines. The big automation hook is its adorable magical servants, which you can put to work around your base. The mod's documentation lives entirely inside the game, so the in-game book is your best companion alongside this guide.[1]
Source-hungry helpers: Drygmys
Drygmys produce loot from the mobs around them, and they burn source to do it. In this pack, each generation costs 1,000 source, set by drygmy_production.drygmyManaCost. A Drygmy also needs 20 channels before it actually produces any loot, set by drygmy_production.drygmyMaxProgress.[7]
The amount you get per cycle depends on how many creatures are nearby and how varied they are. Here is how the pack configures it:[7]
- Base output: 1 item per cycle before any bonuses, set by drygmy_production.drygmyBaseItems.[7]
- Nearby entities: each entity adds 1 item, up to a maximum bonus of 5, set by drygmy_production.drygmyQuantityCap.[7]
- Variety bonus: each unique mob adds 2 bonus items, set by drygmy_production.drygmyUniqueBonus.[7]
Whirlisprigs
Whirlisprigs also run on mana. In this pack they consume 250 mana per generation, set by general.sylphManaCost. They must build up 250 progress before they create resources, set by general.whirlisprigProgress.[7]
Potion Melder
The Potion Melder pulls potion out of input jars and combines it into an output. On the pack's scale, 100 equals one potion. Each cycle, the melder takes 200 from each input jar and outputs 100, so every input gives up twice as much potion as comes out. Each cycle also costs 300 source. These values are set by block.melderInputCost, block.melderOutput and block.melderSourceCost.[7]
Related to potions: the enchanted flask can grant a potion level of at most 255 in this pack, set by block.enchantedFlaskCap. The config describes this as a safeguard against infinite potion-leveling exploits.[7]
Storage Lectern and Bookwyrms
The Storage Lectern links up inventories, and Bookwyrms raise how many it can handle. In this pack, each Bookwyrm lets the lectern support 8 inventories, set by general.bookwyrmLimit. The lectern also shows a recipe book icon, controlled by the client option overlays.showRecipeBook.[7][8]
Pedestals, cores and platforms
The Arcane Pedestal and Arcane Core are key building blocks for the mod's crafting setups. The Arcane Platform is crafted straight from a pedestal. It can be placed in any direction and used in place of a pedestal, which helps with compact or wall-mounted builds.[6][9]
Crafting Shaped
| any source gem | ||
| any gold nugget | any gold nugget | |
| any gold nugget | any gold nugget |
Recipe id: ars_nouveau:arcane_pedestal
Crafting Shaped
| any gold ingot | any source gem | any gold ingot |
Recipe id: ars_nouveau:arcane_core
Converts a pedestal into a platform you can place facing any direction.
Spirit Jars (Occultism integration)
This pack's Ars Nouveau guide includes Ars Ocultas, which adds compatibility between Occultism and Ars Nouveau. The headline feature is Spirit Jars: Occultism spirits can work inside a Containment Jar. Inside the jar they keep their normal behaviour and don't decay, which makes them great for automation.[4][10]
- A Spirit Jar automatically picks up any item matching the spirit's filter within a 7x7 area centered on the jar. For example, a crushing spirit grabs any ore it can process.[10]
- You can push items into the jar with a hopper or with Starbuncles, and the guide says any pipe should work too. You can also right-click an item directly onto the jar.[10]
- Spirits keep their default behaviour, so a Crusher Spirit processes items and flings the output out in one of the directions around the jar.[10]
- Janitor Spirits in jars pick up nearby items and push them into the inventory next to the jar. That makes collecting drops very easy.[10]
Unverified The in-game book has entries on source generation and transport (sourcelinks, Source Jars and relays), Starbuncle item transport, Wixie crafting and the Enchanting Apparatus. Their detailed mechanics could not be confirmed from the available sources, so check the in-game book for how they work in this pack.
How do you progress through Ars Nouveau?
6 parts
The Ars Nouveau quest chapter in this pack isn't one straight line. It branches into several paths: your spell book upgrades, the Source gear that powers everything, the Enchanting Apparatus and all the gear it unlocks, rituals, familiar charms and a big spread of glyph quests. Here's how those paths connect, so you always know what to go for next.[3]
Spell book tiers
Your spell book is the clearest tier ladder in the mod. The chapter starts you on the Novice Spell Book (a quest in "?"), then asks you to upgrade to the Mage's Spell Book (a quest in "?"), and finally to the Archmage Spell Book (a quest in "?"). Each quest only opens once the previous book is done.[3]
Both upgrades use a special book upgrade recipe that takes your current spell book as one of the inputs, so you keep building on the same book instead of starting over.[6]
Book Upgrade (ars_nouveau)
Novice Spell Book
2× Quartz Block
- 3× any diamond gem
- any obsidian
- 2× any blaze rod
Recipe id: ars_nouveau:apprentice_book_upgrade
Novice Spell Book to Mage's Spell Book
Book Upgrade (ars_nouveau)
Mage's Spell Book
Wilden Tribute
Nether Star
Totem Of Undying
- 3× any ender pearl
- 2× any emerald gem
Recipe id: ars_nouveau:archmage_book_upgrade
Mage's Spell Book to Archmage Spell Book
First steps: the core blocks and Source
- The quests for the Dowsing Rod (a quest in "?"), the Scribe's Table (a quest in "?") and the Imbuement Chamber (a quest in "?") all unlock from the same earlier quest, so you can work on them side by side.[3]
- The Imbuement Chamber leads into the Source Gem quest (a quest in "?"), and that one quest opens up two branches at once.[3]
- One branch is the Source Jar (a quest in "?"). From there you can chase the Volcanic Sourcelink, Vitalic Sourcelink, Agronomic Sourcelink and Mycelial Sourcelink quests, plus the Potion Jar (a quest in "?"), which in turn unlocks the Alchemical Sourcelink (a quest in "?").[3]
- The other branch is Sourcestone (a quest in "?"), which leads to the Arcane Pedestal (a quest in "?").[3]
Crafting Shaped
| Empty slot | any gold ingot | Empty slot |
| Empty slot |
Recipe id: ars_nouveau:dowsing_rod
Crafting Shaped
| Empty slot | any source gem | Empty slot |
| any gold ingot | any gold ingot | |
| Empty slot | any source gem | Empty slot |
Recipe id: ars_nouveau:agronomic_sourcelink
The Enchanting Apparatus and rituals
The Arcane Pedestal is the big fork in the middle of the chapter. It unlocks the quest for the Enchanting Apparatus together with the Arcane Core (a quest in "?"), and separately the Ritual Brazier (a quest in "?").[3]
Crafting Shaped
| any source gem | ||
| any gold nugget | any gold nugget | |
| any gold nugget | any gold nugget |
Recipe id: ars_nouveau:arcane_pedestal
Crafting Shaped
| any gold ingot | any source gem | any gold ingot |
Recipe id: ars_nouveau:arcane_core
Crafting Shaped
| any gold nugget | any gold nugget | |
| any gold ingot | any diamond gem | any gold ingot |
| any gold nugget | any gold nugget |
Recipe id: ars_nouveau:enchanting_apparatus
Once the Apparatus quest is done, a whole row of gear quests opens up: the Enchanter's Wand, Enchanter's Sword, Enchanter's Shield, Enchanter's Bow, Enchanter's Mirror, the Belt of Levitation and Belt of Unstable Gifts, both discount rings, both mana amulets, and the Jar of Light with the Jar of Voiding. Many of these are crafted in the Apparatus itself.[3][6]
The Apparatus quest also unlocks the Dominion Wand (a quest in "?"), which is your gateway to the familiar charm quests: Starbuncle Charm, Drygmy Charm, Whirlisprig Charm, Wixie Charm and Amethyst Golem Charm.[3]
Enchanting Apparatus (ars_nouveau)
Stick
- 2× any source gem
- any gold ingot
Recipe id: ars_nouveau:dominion_wand
There's also a small side line from the Apparatus: the Magebloom Seed (a quest in "?") leads to Magebloom Fiber (a quest in "?"), then Spell Parchment (a quest in "?") and finally Runic Chalk (a quest in "?").[3]
On the ritual side, the Ritual Brazier quest branches into individual ritual quests, including Awakening, Binding, Burrowing, Challenge, Cloudshaping, Disintegration, Fertility, Flight, Moonfall, Overgrowth, Restoration, Scrying, Sunrise, Warping and Summon Wilden. You can do them in any order.[3]
Armor tiers
The mage armor sets live in the pack's basic_armor quest chapter rather than the Ars Nouveau one. There's a full-set quest for the Arcanist gear (a quest in "?"), the Battlemage gear (a quest in "?") and the Sorceror gear (a quest in "?").[12]
The Arcanist and Battlemage pieces are made in the Enchanting Apparatus using Magebloom Fiber, which is why the Magebloom line is worth doing early. The Battlemage pieces build on a stronger base armor than the Arcanist ones.[6]
The hood, pants and treads follow the same pattern.
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_nouveau:battlemage_robes
The hood, legguards and boots follow the same pattern.
Unverified The exact stats of each armor tier and where the Sorceror set ranks against the other two could not be confirmed for this pack.
Glyphs
Most of the chapter is glyph quests, one per glyph. They hang off different parent quests, so you'll see them unlock in groups rather than all at once. Early examples you'll likely grab include Glyph Break, Glyph Harm and Glyph Light, while glyphs like Glyph Blink, Glyph Split and Glyph Summon Vex sit in a separate group.[3]
Unverified Which spell tier each glyph group belongs to could not be confirmed from the pack's files.
Pack changes and the endgame
Crafting Shaped
| any gold nugget | ||
Recipe id: ars_nouveau:archwood_chest
Crafting Shapeless
Vexing Archwood Log
Wilden Horn
- any emerald gem
Recipe id: ars_nouveau:challenge_2
At the very top, the pack adds its own Enchanting Apparatus recipe for the Creative Source Jar, which also has its own quest (a quest in "?") in a late-game chapter. That's your ultimate Source reward once everything else is done.[6][13]
Enchanting Apparatus (ars_nouveau)
Recipe id: allthemods:enchanting_apparatus/creative_source_jar
How does Ars Nouveau work with other mods?
4 parts
Ars Nouveau is one of the most connected magic mods in the pack. Lots of other mods run their recipes through its Enchanting Apparatus and Imbuement Chamber, and a whole family of addons builds directly on its essences, charms and glyphs. The pack also adds and changes several recipes to tie it into the rest of your progression.[6]
Recipes the pack added
The biggest one is the Creative Source Jar. In this pack it's crafted on the Enchanting Apparatus with an ATM Star, so your Source storage endgame sits inside the pack's star progression.[6]
Enchanting Apparatus (ars_nouveau)
Recipe id: allthemods:enchanting_apparatus/creative_source_jar
Ars Nouveau also shows up in the Wither's Compass. That recipe needs the Glyph Wither alongside wither-themed items from several other mods, so it's worth unlocking that glyph even if you don't plan to cast with it.[6]
Crafting Shaped
| Empty slot | ||
| Empty slot | ||
| Empty slot |
Recipe id: allthemods:allthetweaks/withers_compass
If you're farming Archwood, the pack lets you process the logs into Archwood Planks in Mekanism's sawing machine or the Productive Trees sawmill, and both give you sawdust as a byproduct.[6]
Sawing (mekanism)
- any archwood log
Recipe id: allthemods:mekanism/sawing/ars_nouveau/archwood_planks
Sawmill (productivetrees)
2× Sawdust
- any archwood log
Recipe id: allthemods:productivetrees/sawing/ars_nouveau/archwood_planks
Enchanting Apparatus (ars_nouveau)
Dominion Wand
Amethyst Block
- 2× any gold ingot
Recipe id: ars_additions:apparatus/advanced_dominion_wand
Enchanting Apparatus (ars_nouveau)
Item Scroll: Allow
Cobblestone
Furnace
Glass Bottle
- any lapi gems
- any coal
Recipe id: ars_additions:apparatus/xp_jar
Crafting Shaped
| any iron nugget | any iron ingot | any iron nugget |
| any iron ingot | any iron ingot | |
| any iron nugget | any iron ingot | any iron nugget |
Recipe id: ars_additions:crafting/lanterns/magelight_lantern
One of the lantern recipes the pack changed.
Allthemodium and All the Arcanist Gear
Your Archmage Spell Book isn't the end of the road. You can smithing-upgrade it into the Allthemodium Spell Book. Your Source storage can scale up too: a regular Source Jar goes into the Enchanting Apparatus to become the Unobtainium Source Jar.[6]
Smithing Transform
Archmage Spell Book
- any allthemodium smithing
- any allthemodium ingot
Recipe id: allthearcanistgear:allthemodium_spell_book_smithing
Enchanting Apparatus (ars_nouveau)
Source Jar
- 8× any unobtainium ingot
Recipe id: allthemodium:ars_compat/allthemodium_source_jar
All the Arcanist Gear puts the Blank Thread to work in more armor threads: Flight, Spectral Sight, True Sight and Vitality, all crafted on the Enchanting Apparatus. It also adds its own Creative Spell Book alongside the Ars Nouveau Creative Spell Book.[6]
Enchanting Apparatus (ars_nouveau)
Recipe id: allthearcanistgear:apparatus/thread_flight
The other three threads follow the same pattern on the Enchanting Apparatus.
Create
The Starbuncle Wheel links a Starbuncle Charm with Create's Water Wheel, so your favourite little helper can join your Create setup.[6]
Ars addons in the pack
- Ars Additions uses Ars Nouveau items for utility gear like the Ender Source Jar, Warp Index, Source Spawner, Charm of Void's Salvation and Reach, plus the Glyph Mark and Glyph Recall glyphs and the Locate Structure ritual.[6]
- Ars Additions also turns Sourcestone and Smooth Sourcestone into building blocks like doors, trapdoors, walls, buttons and cracked variants, and many of them can be reverted back to plain Sourcestone.[6]
- Ars Controle builds on Ars Nouveau for spell-automation tools such as the Remote, Scryer's Linkage, Warping Spell Prism, Portable Brazier Relay and Temporal Stability Sensor, plus filter glyphs like Glyph Filter Above and the Glyph Precise Delay.[6]
- Ars Elemancy combines Ars Nouveau's elemental essences in the Imbuement Chamber to make hybrid essences like Lava Essence, Tempest Essence and Mire Essence, plus the Elemancer Shard.[6]
The in-game guide also has an entry for Ars Ocultas, which describes itself as Occultism integration for Ars Nouveau, adding compatibility and interoperability between Occultism and Ars Nouveau along with quality-of-life changes.[4]
Which All the Mods 10 quests use Ars Nouveau?
2 parts
This pack has a full chapter dedicated to Ars Nouveau. Its quests are item checklists: you complete each one by getting the listed item. Beyond that chapter, a few other chapters include Ars Nouveau items, either as required items or as one option among several.[3][11][12][13][14][15][16][17]
The Ars Nouveau chapter
The chapter branches out from a few starting quests, and each of those needs a quest from outside this chapter first. One branch is your spell books: a quest in "?" asks for the Novice Spell Book, then a quest in "?" wants the Mage's Spell Book, and a quest in "?" ends the line with the Archmage Spell Book.[3]
Three quests share the same prerequisite: a quest in "?" for the Dowsing Rod, a quest in "?" for the Scribe's Table, and a quest in "?" for the Imbuement Chamber. The Imbuement Chamber quest is the root of most of the chapter.[3]
- After the Imbuement Chamber, a quest in "?" asks for a Source Gem.[3]
- The Source Gem opens two quests: a quest in "?" for a Source Jar and a quest in "?" for Sourcestone.[3]
- The Source Jar leads to the sourcelink quests: a quest in "?" (Volcanic), a quest in "?" (Vitalic), a quest in "?" (Agronomic) and a quest in "?" (Mycelial). It also leads to a quest in "?" for a Potion Jar, which in turn unlocks a quest in "?" for the Alchemical Sourcelink.[3]
- Sourcestone leads to a quest in "?" for the Arcane Pedestal. From there, a quest in "?" wants both the Enchanting Apparatus and the Arcane Core, and a quest in "?" asks for the Ritual Brazier.[3]
The Enchanting Apparatus quest opens up the gear side of the chapter. It unlocks quests for the Enchanter's Wand, Enchanter's Sword, Enchanter's Shield, Enchanter's Bow, Enchanter's Mirror, Belt of Levitation and Belt of Unstable Gifts. It also unlocks paired quests: both discount rings in a quest in "?", both amulets in a quest in "?", and the Jar of Light plus Jar of Voiding in a quest in "?".[3]
Two of those gear quests start their own chains. a quest in "?" asks for the Dominion Wand and unlocks the familiar charms: Starbuncle Charm, Drygmy Charm, Whirlisprig Charm, Wixie Charm and Amethyst Golem Charm. a quest in "?" asks for Magebloom Seed, which leads to Magebloom Fiber in a quest in "?", then Spell Parchment in a quest in "?", and finally Runic Chalk in a quest in "?".[3]
The Ritual Brazier quest unlocks a quest for each ritual. They include Awakening, Binding, Burrowing, Challenge, Cloudshaping, Disintegration, Fertility, Flight, Moonfall, Overgrowth, Restoration, Scrying, Sunrise, Warping and Summon Wilden.[3]
The chapter also has a separate quest for every glyph, for example a quest in "?" for Glyph Break and a quest in "?" for Glyph Harm. The glyph quests are split into groups, and each group hangs off a different prerequisite quest.[3]
Unverified What the prerequisite quests for the glyph groups ask for, and whether the groups match the glyph tiers, is not shown in the available sources.
Other chapters
- The armor chapter has one quest per full Ars Nouveau armor set. a quest in "?" asks for the Arcanist set, a quest in "?" for the Battlemage set and a quest in "?" for the Sorceror set.[12]
- One chapter has a quest in "?", which asks for a Source Gem, followed by a quest in "?", which asks for Glyph Wither.[14]
- Another chapter includes a quest in "?", which asks for a Creative Source Jar.[13]
- The Allthemodium chapter includes a quest in "?", which asks for an Enchanting Apparatus.[11]
- In the building tips chapter, a quest in "?" accepts Glyph Light or one of several magelight lanterns.[15]
- In the storage chapter, a quest in "?" accepts a vanilla chest or an Archwood Chest.[16]
- In the tips and tricks chapter, an Arcane Core is one of many accepted items for a quest in "?".[17]
Which Ars Nouveau config options matter?
2 parts
Same as in the All the Mods 10 8.1 guide
Ars Nouveau splits its settings into two files: a client file for visuals and HUD tweaks that only affect your own game, and a common file for gameplay values like familiar production, mana costs and mob behavior. Below are the options you're most likely to touch, with the exact values All the Mods 10 8.1 ships.[18][19]
Client settings: visuals and HUD
- Dynamic lights are off in this pack: lights.lightsEnabled is false. The pack still fills in light levels for held items and entities, such as 15 for a glowstone block or a lava bucket and 15 for Ars spell projectiles. Those values only apply if you turn dynamic lights on through lights.item_lights and lights.entity_lights.[18]
- The touch light is set to last 8 ticks with a brightness of 8, through lights.touchLightDuration (range 0 to 40) and lights.touchLightLuminance (range 0 to 15).[18]
- If the Mana Bar overlaps another mod's HUD, you can move it with overlays.xManaBar and overlays.yManaBar. Both are 0 in this pack. The tooltip offsets are overlays.xTooltip at 20 and overlays.yTooltip at 0.[18]
- misc.glyphTooltips is true, so spell tooltips show glyph icons instead of plain text.[18]
- overlays.showRecipeBook is true, so the Storage Lectern shows its recipe book icon.[18]
Common settings: gameplay
- general.spawnBook is false, so you won't get a book when you log in. You'll need to craft the Worn Notebook yourself to start.[1][19]
- Drygmy production: each generation costs 1,000 source (drygmy_production.drygmyManaCost), and 20 channels must happen before loot drops (drygmy_production.drygmyMaxProgress).[19]
- Each Drygmy cycle gives a base of 1 item. Nearby entities add a bonus of up to 5 items, one per entity, and each unique mob adds 2 more.[19]
- Whirlisprigs consume 250 mana per generation (general.sylphManaCost). They also need 250 progress before creating resources (general.whirlisprigProgress).[19]
- The Ring of Jumping uses 30 mana per jump (item.jumpRingCost).[19]
- Each Bookwyrm lets a lectern support 8 inventories (general.bookwyrmLimit). Keep that in mind when you plan a large storage network.[19]
- Each melder cycle takes 300 source and 200 potion from each input jar, then outputs 100 potion. Here 100 equals 1 potion.[19]
- The Enchanted Flask can grant potion levels up to 255 (block.enchantedFlaskCap).[19]
- Caster Tomes can show up in dungeon loot, because item.spawnTomes is true.[19]
- general.dimensionBlacklist is empty, so no dimensions are excluded from hostile mob spawning. general.archwoodForest sets the Archwood forest spawn weight to 2.[19]
- The Wilden Defender, Hunter and Stalker are all set not to attack animals, so your farms are safe from them.[19]
Unverified The sources only show the values this pack uses, not the mod's own defaults. We can't confirm which of these settings All the Mods 10 changed from stock Ars Nouveau.
What changed in Ars Nouveau between versions?
2 parts
Ars Nouveau has been in the pack since at least All the Mods 10 2.2, and All the Mods 10 4.5 ships version 5.10.2 (ars_nouveau-1.21.1-5.10.2.jar). Here's how the version has moved through the releases I have changelog entries for.[2][20]
Recent releases
- 4.5: updated from 5.10.0 to 5.10.2.[20]
- 4.3: updated from 5.9.1 to 5.10.0.[21]
- 4.2: updated from 5.8.6 to 5.9.1.[22]
- 4.0: updated from 5.8.3 to 5.8.6.[23]
- 3.0: updated from 5.8.2 to 5.8.3.[24]
The 2.x releases
- 2.47: updated from 5.8.1 to 5.8.2.[25]
- 2.43: updated from 5.7.2 to 5.8.1.[26]
- 2.42: updated from 5.5.1 to 5.7.2.[27]
- 2.41: moved from 5.6.0 back to 5.5.1.[28]
- 2.40: updated from 5.5.1 to 5.6.0.[29]
- 2.39: updated from 5.5.0 to 5.5.1.[30]
- 2.37: updated from 5.4.1 to 5.5.0.[31]
- 2.30: updated from 5.3.6 to 5.4.1.[32]
- 2.28: moved from 5.4.0 back to 5.3.6.[33]
- 2.26: updated from 5.3.6 to 5.4.0.[34]
Unverified The changelogs only list version numbers. What each Ars Nouveau update added, changed or fixed, and why the pack went back to older versions in 2.28 and 2.41, can't be confirmed from the sources I have, so check the mod's own release notes for details.
Sources
- Ars Nouveau project page (modrinth) · official mod data
- All the Mods 10 4.5 mod list · pack file
- All the Mods 10 4.5 quests: "ars_nouveau" · pack file
- In-game guide: Ars Ocultas (ars_nouveau) · official docs
- In-game guide: Elemental Notes (ars_nouveau) · official docs
- All the Mods 10 4.5 recipe dump: recipes making Ars Nouveau items · pack recipe dump
- All the Mods 10 4.5 config: config/ars_nouveau-common.toml · pack file
- All the Mods 10 4.5 config: config/ars_nouveau-client.toml · pack file
- ars_nouveau tooltips and descriptions (English lang file) · official mod data
- In-game guide: Spirit Jars (ars_nouveau) · official docs
- All the Mods 10 4.5 quests: "allthemodium" · pack file
- All the Mods 10 4.5 quests: "basic_armor" · pack file
- All the Mods 10 4.5 quests: "achapter_2r_6the_atm_star" · pack file
- All the Mods 10 4.5 quests: "chapter_2_the_star" · pack file
- All the Mods 10 4.5 quests: "building_tips" · pack file
- All the Mods 10 4.5 quests: "storage" · pack file
- All the Mods 10 4.5 quests: "tips_and_tricks" · pack file
- All the Mods 10 8.1 config: config/ars_nouveau-client.toml · pack file
- All the Mods 10 8.1 config: config/ars_nouveau-common.toml · pack file
- All the Mods 10 changelog (All the Mods 10 4.5) · changelog
- All the Mods 10 changelog (All the Mods 10 4.3) · changelog
- All the Mods 10 changelog (All the Mods 10 4.2) · changelog
- All the Mods 10 changelog (All the Mods 10 4.0) · changelog
- All the Mods 10 changelog (All the Mods 10 3.0) · changelog
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
- All the Mods 10 changelog (All the Mods 10 2.43) · changelog
- All the Mods 10 changelog (All the Mods 10 2.42) · changelog
- All the Mods 10 changelog (All the Mods 10 2.41) · changelog
- All the Mods 10 changelog (All the Mods 10 2.40) · changelog
- All the Mods 10 changelog (All the Mods 10 2.39) · changelog
- All the Mods 10 changelog (All the Mods 10 2.37) · changelog
- All the Mods 10 changelog (All the Mods 10 2.30) · changelog
- All the Mods 10 changelog (All the Mods 10 2.28) · changelog
- All the Mods 10 changelog (All the Mods 10 2.26) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 4.6 to 8.3 · 0.47 to 0.51 · 0.32 to 0.46