Ars Technica in All the Mods 10

All the Mods 10 8.3 ships version 2.7.6 · First seen in 2.47

Checked Sep 20, 2026All the Mods 10 8.3Sources: All the Mods 10 8.3 modlist.json

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Ars Technica is a mod in All the Mods 10 8.3, where it is version 2.7.6. A Create-centered addon mod for Ars Nouveau (Summary from the mod's Modrinth page.)

What is Ars Technica?

Ars Technica is part of the pack's mod list, and this pack ships version 2.7.6 (the ars_technica-1.21.1-2.7.6.jar file). The mod has been in the pack since at least version 2.47 of the modpack, so it's an established part of the lineup rather than a recent addition.[1]

Unverified The sources available for this section only confirm that the mod is installed and which version it is. They don't describe what Ars Technica adds, who it suits best, or where it fits in the pack's progression. No quests and no ATM Star path entry were found for it, so don't count on the pack guiding you through it.

How do you get started with Ars Technica?

5 parts

Ars Technica is the intersection of Create machinery and Ars Nouveau spellcraft. The order below starts with the part the mod's other items are built from, then moves on to glyphs and armor. The mod also has advancements for a few of these items, which is a handy way to check you are on track.[2]

Step 1: Calibrated Precision Mechanism

Make the Calibrated Precision Mechanism first. It is made at the Ars Nouveau Enchanting Apparatus, not a crafting table. The Source Motor, the Spy Monocle and the Mark of Technomancy all use it in their recipes, and it has its own advancement.[2][3]

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_technica:calibrated_precision_mechanism

Step 2: Source Motor

Next, craft the Source Motor in a normal crafting grid. It uses the mechanism you just made, and it has an advancement too.[2][3]

Source MotorMod recipe

Crafting Shaped

Crafting Shaped
any brass ingotsElectron Tubeany brass ingots
CogwheelCalibrated Precision MechanismCogwheel
any brass ingotsCogwheelany brass ingots

Recipe id: ars_technica:source_motor

Step 3: Spy Monocle

The Spy Monocle is another Enchanting Apparatus craft that uses your new mechanism, and it has an advancement as well.[2][3]

Spy MonocleMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_technica:spy_monocle

Step 4: Your first Create glyphs

The mod adds spell glyphs that run Create-style processing, made with the Ars Nouveau glyph recipe type. Glyph Press flattens item entities into their pressed variants. Glyph Whirl creates a whirlwind that centrifuges item entities, and you combine it with water, flare, smelt or hex to choose the processing type.[2][3]

Glyph PressMod recipe

Glyph (ars_nouveau)

Recipe id: ars_technica:glyph_press

Press is a glyph recipe that needs a Mechanical Press from Create.

The pack changed the recipes for Glyph Obliterate and Glyph Pack, so do not rely on the mod's defaults for those two. Obliterate hits foes with an arcane hammer, and with Sensitive it processes item entities instead. Pack condenses identical item entities into 2x2 recipes, and its Amplify augment switches the grid to 3x3.[2][3]

Glyph ObliterateChanged by the pack

Glyph (ars_nouveau)

Recipe id: ars_technica:glyph_obliterate

Changed by the pack.

Glyph PackChanged by the pack

Glyph (ars_nouveau)

Recipe id: ars_technica:glyph_pack

Changed by the pack.

Step 5: Armor, once you are ready

The Artificer, Machinaguard and Technomancer sets reduce damage from Create machinery and speed up nearby schematic cannons. They are upgrades of Ars Nouveau armor, made with the armor upgrade recipe type. The pack changed these upgrade recipes: they use Mark of Mastery where the mod's own recipes use Mark of Technomancy.[2][3]

Artificer's CapChanged by the pack

Armor Upgrade (sauce)

Recipe id: ars_technica:artificer_cap

Pack version of the upgrade.

Tip: The armor upgrades also use brass and netherite ingots, so save the armor for later and put the mechanism, motor and glyphs first.[3]

How does Ars Technica work?

7 parts

Ars Technica is described as the intersection of Create machinery and Ars Nouveau spellcraft. Most of what it does is driven by spell glyphs that process item entities lying on the ground, plus one block that turns Source into rotation for your Create setup. Here is how those pieces work.[2]

The Source Motor: Source into rotation

The Source Motor converts Source into rotational force. It has to be supplied by a nearby Source Jar. You set the RPM on the sides of the motor, and right-clicking elsewhere on it adjusts the SU-to-RPM ratio. Changing that ratio changes the amount of Source required in the opposite direction.[2]

Source MotorMod recipe

Crafting Shaped

Crafting Shaped
any brass ingotsElectron Tubeany brass ingots
CogwheelCalibrated Precision MechanismCogwheel
any brass ingotsCogwheelany brass ingots

Recipe id: ars_technica:source_motor

In this pack the motor needs a Calibrated Precision Mechanism, which you make first.

The Calibrated Precision Mechanism is made at the Enchanting Apparatus, not in a crafting grid.[3]

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_technica:calibrated_precision_mechanism

Glyphs as machines

Instead of placing a press or a mixer, you cast a glyph at item entities. Several glyphs mirror Create processing: Carve is tagged Cutting, Obliterate is tagged Crushing Wheels, Pack is tagged Pack and Polish is tagged Polish.[2]

  • Carve cuts identical item entities into stairs, and only works on stone and wood. Amplify switches the recipe to walls, Dampen switches it to slabs, and AOE widens the area where item entities get collected.[2]
  • Pack condenses identical item entities using 2x2 recipes. Amplify changes the grid to 3x3, Dampen changes it to 1x1, and AOE widens the collection area.[2]
  • Polish refines item entities into their polished variants, and AOE raises how many entities are processed at once.[2]
  • Press flattens item entities into their pressed variants, and AOE raises how many are processed.[2]
  • Fuse slams item entities together and picks up fluids from nearby fluid containers. AOE raises how many items are processed, Smelt gives heated mixing, and Superheat gives super-heated mixing (the Fuse description says Superheat is available if enabled).[2]
  • Whirl creates a whirlwind that centrifuges item entities in an area. AOE increases the size and range, and Extend Time lengthens the processing duration.[2]

Choosing the processing type

You combine Whirl with another glyph to pick what kind of processing happens.[2]

  • Conjure Water with Whirl gives Washing (Splashing).[2]
  • Flare with Whirl gives Smoking.[2]
  • Smelt with Whirl gives Smelting.[2]
  • Hex with Whirl gives Haunting.[2]

Press has its own mode system. Normally it presses. Add Extract and it uses Compact recipes, which are fluid aware and use nearby fluids. Add Smelt on top for heated Compact recipes, or Superheat with Extract for super-heated ones. Add Sensitive instead and it uses Packing (2x2 or 3x3 same-item crafting) rather than Press or Compact.[2]

Obliterate

Obliterate hits foes with an arcane hammer. Add Sensitive and it processes item entities instead of destroying them. Amplify increases the size and damage of the hammer. Fortune increases the chance of extra items from crushing recipes, with diminishing returns.[2]

This pack configures the glyph in config/ars_technica/glyph_obliterate.toml. Here are the values it sets:[4]

Watch out: The pack's general.invalid_combos lists the Fortune glyph, which prevents it from being used in the same spell as Obliterate. Check this in your own world before you build a spell around Fortune on Obliterate.[4]

Automation helpers

  • Insert deposits item entities into nearby containers in a medium radius around where the spell is activated. Add Split to distribute items evenly across all valid containers.[2]
  • Apply uses the item in your offhand for Manual Item Application or to Deploy onto blocks or items. Non-player casters use adjacent inventories instead of an offhand. AOE raises the number of items applied and the area, and Pierce increases the depth of blocks affected.[2]
  • Telefeast consumes the first edible or potion, or some amount of liquid, found in the container or tank it was cast on. Pierce forwards the consumable in a magic bubble. Sensitive makes it try to use items that aren't food or drink, such as experience gems.[2]

Focus of Transmutation

The Focus of Transmutation augments spells with Luck and improves various glyphs. Hold the key shown in its tooltip to see the bonuses. It gives +1 Luck Augment per glyph in your spell and doubles chance-based item outputs from Crush, Obliterate and Whirl. It also doubles Obliterate's damage, the items processed by Press and Polish, and the speed of Press, Polish and Whirl.[2]

A Transmutation turret casts spells infused with the focus, and it costs extra Source for that.[2]

Armor sets

The Artificer, Machinaguard and Technomancer armor sets each reduce damage from Create machinery and increase the speed of nearby schematic cannons. Hold the key shown in the tooltip for set info.[2]

How do you progress through Ars Technica?

5 parts

Unverified No quests in this pack's quest book involve this mod, and the sources here show no quest order for it. The steps below follow what the in-pack recipes depend on instead.

Ars Technica recipes mix Ars Nouveau and Create items, and a lot of the mod hangs off one component. Here's the order I'd tackle things in, going by the recipes this pack actually uses.[3]

First tier: the Calibrated Precision Mechanism

Start with the Calibrated Precision Mechanism. It's made at the Enchanting Apparatus from a Create Precision Mechanism, and it feeds into the Source Motor, the Spy Monocle, the Pressure thread, the Focus of Transmutation and the Mark of Technomancy.[3]

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_technica:calibrated_precision_mechanism

This is an Enchanting Apparatus recipe.

Second tier: utility items and machines

Once you can make mechanisms, these open up. The Source Motor is the odd one out: it's a normal crafting table recipe, while the others use the Enchanting Apparatus.[3]

  • Source Motor is crafted in a crafting table and needs the Calibrated Precision Mechanism.[3]
  • Spy Monocle is an Enchanting Apparatus recipe built on the mechanism.[3]
  • Pressure is an Enchanting Apparatus recipe for a thread.[3]
  • Blank Disc is also made at the Enchanting Apparatus.[3]
Source MotorMod recipe

Crafting Shaped

Crafting Shaped
any brass ingotsElectron Tubeany brass ingots
CogwheelCalibrated Precision MechanismCogwheel
any brass ingotsCogwheelany brass ingots

Recipe id: ars_technica:source_motor

A crafting table recipe that uses the mechanism.

The pack changed the recipe for the Focus of Transmutation, so don't trust the mod's default here. The Transmutation Infused Turret is the next step up from it.[3]

Focus of TransmutationChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_technica:transmutation_focus

This recipe is changed by the pack.

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_technica:transmutation_turret

Built from the focus and an Enchanted Spell Turret.

Third tier: glyphs

The mod adds glyphs for your spells, each with its own recipe: Glyph Apply, Glyph Carve, Glyph Fuse, Glyph Insert, Glyph Obliterate, Glyph Pack, Glyph Polish, Glyph Press, Glyph Superheat, Glyph Telefeast and Glyph Whirl.[3]

The pack changed the recipes for Glyph Obliterate and Glyph Pack. Check these rather than relying on the mod's defaults.[3]

Glyph ObliterateChanged by the pack

Glyph (ars_nouveau)

Recipe id: ars_technica:glyph_obliterate

This recipe is changed by the pack.

Glyph PackChanged by the pack

Glyph (ars_nouveau)

Recipe id: ars_technica:glyph_pack

This recipe is changed by the pack.

Fourth tier: the armor sets

The mod has the Artificer's, Technomancer's and Machinaguard's armor sets. Each piece is an armor upgrade of a matching piece of Ars Nouveau armor, and it also takes brass and netherite ingots.[3]

This is the biggest pack change in the mod. By default these upgrades use the Mark of Technomancy. In this pack, every piece uses the Mark of Mastery instead. The mod's original recipes are still in the recipe list, but they aren't the pack's versions.[3]

Artificer's TunicChanged by the pack

Armor Upgrade (sauce)

Recipe id: ars_technica:artificer_tunic

Pack version, using the Mark of Mastery.

Technomancer's RobesChanged by the pack

Armor Upgrade (sauce)

Recipe id: ars_technica:technomancer_chestplate

Pack version, using the Mark of Mastery.

Machinaguard's ChestplateChanged by the pack

Armor Upgrade (sauce)

Recipe id: ars_technica:machinaguard_chestplate

Pack version, using the Mark of Mastery.

The set pieces are Artificer's Cap, Artificer's Tunic, Artificer's Pants and Artificer's Shoes; Technomancer's Hat, Technomancer's Robes, Technomancer's Leggings and Technomancer's Boots; and Machinaguard's Helmet, Machinaguard's Chestplate, Machinaguard's Leggings and Machinaguard's Boots. All of them can be dyed with any dye.[3]

Bonus: experience gems

The mod also extends Ars Nouveau's experience gems. You turn a Greater Experience Gem into a Giant Experience Gem, and that into a Gargantuan Experience Gem. You can also turn a Gargantuan gem back into a Giant one.[3]

Crafting Shapeless

Recipe id: ars_technica:giant_experience_gem

Greater gem to Giant gem.

Crafting Shapeless

Recipe id: ars_technica:gargantuan_experience_gem

Giant gem to Gargantuan gem.

Crafting Shapeless

Recipe id: ars_technica:giant_from_gargantuan_experience_gem

Gargantuan gem back to Giant gem.

How does Ars Technica work with other mods?

5 parts

Ars Technica sits between Ars Nouveau and Create, and almost every recipe it adds pulls in items from one or both of them. In this pack, Ars Elemental also gets involved in the armor upgrades. Here's where the mods meet.[3]

Armor upgrades and the Mark of Mastery

Ars Technica armor is made by upgrading Ars Nouveau armor. Arcanist gear becomes the Technomancer set, Sorcerer gear becomes the Artificer set, and Battlemage gear becomes the Machinaguard set. Each upgrade also needs a brass ingot and a netherite ingot.[3]

The pack changed every one of these upgrade recipes. The mod's default recipes use the Mark of Technomancy, but in this pack you need the Mark of Mastery from Ars Elemental instead. The default versions are still in the recipe data, but the pack's versions are the ones to follow.[3]

The helmets, Artificer's Cap, Technomancer's Hat and Machinaguard's Helmet, also need Engineer's Goggles from Create.[3]

Technomancer's RobesChanged by the pack

Armor Upgrade (sauce)

Recipe id: ars_technica:technomancer_chestplate

The pack's version of the Technomancer's Robes upgrade, using the Mark of Mastery.

Precision mechanisms and Create machinery

The Calibrated Precision Mechanism is built on top of Create's Precision Mechanism and is made at an Ars Nouveau enchanting apparatus. Many other Ars Technica recipes use it, so it's worth making a few.[3]

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_technica:calibrated_precision_mechanism

The Source Motor is a crafting-table recipe that combines the calibrated mechanism with Create parts.[3]

Source MotorMod recipe

Crafting Shaped

Crafting Shaped
any brass ingotsElectron Tubeany brass ingots
CogwheelCalibrated Precision MechanismCogwheel
any brass ingotsCogwheelany brass ingots

Recipe id: ars_technica:source_motor

The Pressure is made at an enchanting apparatus and uses Create's Copper Backtank.[3]

PressureMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_technica:thread_pressure

The Mark of Technomancy is also made at an enchanting apparatus. It uses both a Calibrated Precision Mechanism and a Create Precision Mechanism, so you need Create progress to get it.[3]

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_technica:mark_of_technomancy

There's also a recipe that takes a Wrench and upgrades it into another Wrench at an enchanting apparatus, using a Calibrated Precision Mechanism.[3]

WrenchMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_technica:runic_spanner

Glyphs

Ars Technica's glyphs are crafted with Ars Nouveau essences, and several also need Create items. These are Glyph Apply (Brass Hand), Glyph Polish (Sand Paper), Glyph Press (Mechanical Press) and Glyph Superheat (Blaze Cake). The press glyph is a good example.[3]

Glyph PressMod recipe

Glyph (ars_nouveau)

Recipe id: ars_technica:glyph_press

The pack changed the recipes for Glyph Obliterate and Glyph Pack, so don't rely on the mod's defaults for those glyphs.[3]

Transmutation

The Focus of Transmutation needs a Calibrated Precision Mechanism, and the pack changed its recipe. The Transmutation Infused Turret is then made from that focus and Ars Nouveau's Enchanted Spell Turret.[3]

Focus of TransmutationChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_technica:transmutation_focus

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_technica:transmutation_turret

Experience gems and Create: Enchantment Industry

Ars Nouveau's Greater Experience Gem can be crafted into a Giant Experience Gem, and that gem can be crafted back into a Greater one. Create: Enchantment Industry can grind both the Giant gem and the Gargantuan Experience Gem into Liquid Experience. That gives you a way to turn Source-side gems into Create-side liquid experience.[3]

Crafting Shapeless

Recipe id: ars_technica:giant_experience_gem

Grinding (create_enchantment_industry)

Recipe id: create_enchantment_industry:grinding/ars_technica/giant_experience_gem

Which Ars Technica config options matter?

2 parts

The Ars Technica config file shown for this pack is the one for the Obliterate glyph, so everything below comes from it.[4]

Values that match the mod default

Restrictions this pack sets

general.invalid_combos lists ars_nouveau:glyph_fortune. That stops Fortune from being used in the same spell as this glyph, so don't plan a spell that combines them.[4]

general.augment_limits is set to ars_nouveau:glyph_fortune=4, which caps how many times that augment can be applied to this effect at 4. general.augment_cost_overrides is empty, so no augment cost is overridden for this glyph.[4]

Tip: The file shows a mod default for cost, tier and per-spell limit, and each one matches the pack, so the pack changed none of those. It gives no mod default for the combo list or the augment limit, so I can't tell you whether they differ from the mod's defaults.[4]

What changed in Ars Technica between versions?

1 part

Ars Technica has been in All the Mods 10 since version 2.47, and it has been updated several times since. All the Mods 10 8.1 ships version 2.7.6, which arrived in All the Mods 10 6.0.[1][5][6]

Pack releases that changed Ars Technica

  • All the Mods 10 2.47: Ars Technica was added at version 2.1.0.[5]
  • All the Mods 10 3.0: updated from 2.1.0 to 2.1.1.[7]
  • All the Mods 10 3.2: updated from 2.1.1 to 2.2.0.[8]
  • All the Mods 10 4.0: updated from 2.2.0 to 2.2.2.[9]
  • All the Mods 10 4.5: updated from 2.2.2 to 2.3.0.[10]
  • All the Mods 10 4.15: updated from 2.3.0 to 2.4.0.[11]
  • All the Mods 10 5.5: updated from 2.4.0 to 2.6.1.[12]
  • All the Mods 10 6.0: updated from 2.6.1 to 2.7.6.[6]

The pack changelogs only record the version jumps. Version 2.7.6 is still the one in 8.1, so nothing newer has replaced it.[1][6]

Unverified What each Ars Technica update actually changed (new content, balance changes or fixes) is unverified. No mod changelogs for the shipped jars were available, so check the mod's own release notes if you need those details.

Sources

  1. All the Mods 10 8.1 mod list · pack file
  2. ars_technica tooltips and descriptions (English lang file) · official mod data
  3. All the Mods 10 8.1 recipe dump: recipes making Ars Technica items · pack recipe dump
  4. All the Mods 10 8.1 config: config/ars_technica/glyph_obliterate.toml · pack file
  5. All the Mods 10 changelog (All the Mods 10 2.47) · changelog
  6. All the Mods 10 changelog (All the Mods 10 6.0) · changelog
  7. All the Mods 10 changelog (All the Mods 10 3.0) · changelog
  8. All the Mods 10 changelog (All the Mods 10 3.2) · changelog
  9. All the Mods 10 changelog (All the Mods 10 4.0) · changelog
  10. All the Mods 10 changelog (All the Mods 10 4.5) · changelog
  11. All the Mods 10 changelog (All the Mods 10 4.15) · changelog
  12. All the Mods 10 changelog (All the Mods 10 5.5) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 14, 2026.

Guides for other versions: 5.5 · 5.0 to 5.4 · 4.15 · 2.47 to 4.14

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Version in each release

42 releases, first in 2.47
All the Mods 10VersionJarWhere it came from
8.3
Oct 15, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom the published release
8.2
Sep 22, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
8.1
Aug 29, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
8.0
Aug 14, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
7.3
Aug 2, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
7.2
Jul 20, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
7.1
Jun 26, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
7.0
May 15, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
6.6
Apr 7, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
6.5
Apr 7, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
6.4
Apr 4, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
6.3
Apr 2, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
6.2.1
Mar 31, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom the published release
6.2
Mar 24, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
6.1
Mar 7, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom pack files
6.0
Feb 25, 2026
2.7.6ars_technica-1.21.1-2.7.6.jarFrom the published release
5.5
Jan 31, 2026
2.6.1ars_technica-1.21.1-2.6.1.jarFrom the published release
5.4
Dec 21, 2025
2.4.0ars_technica-1.21.1-2.4.0.jarFrom the published release
5.3.1
Dec 4, 2025
2.4.0ars_technica-1.21.1-2.4.0.jarFrom the published release
5.3
Dec 2, 2025
2.4.0-Reconstructed
5.2
Nov 28, 2025
2.4.0ars_technica-1.21.1-2.4.0.jarFrom the published release
5.1
Nov 14, 2025
2.4.0ars_technica-1.21.1-2.4.0.jarFrom the published release
5.0
Nov 13, 2025
2.4.0ars_technica-1.21.1-2.4.0.jarFrom the published release
4.15
Nov 11, 2025
2.4.0ars_technica-1.21.1-2.4.0.jarFrom the published release
4.14
Oct 18, 2025
2.3.0ars_technica-1.21.1-2.3.0.jarFrom the published release
4.13
Oct 18, 2025
2.3.0ars_technica-1.21.1-2.3.0.jarFrom the published release
4.12
Oct 2, 2025
2.3.0ars_technica-1.21.1-2.3.0.jarFrom the published release
4.11
Sep 20, 2025
2.3.0ars_technica-1.21.1-2.3.0.jarFrom the published release
4.10
Aug 24, 2025
2.3.0ars_technica-1.21.1-2.3.0.jarFrom the published release
4.9
Aug 23, 2025
2.3.0ars_technica-1.21.1-2.3.0.jarFrom the published release
4.8
Aug 23, 2025
2.3.0ars_technica-1.21.1-2.3.0.jarFrom the published release
4.7
Aug 23, 2025
2.3.0-Reconstructed
4.6
Aug 19, 2025
2.3.0ars_technica-1.21.1-2.3.0.jarFrom the published release
4.5
Jul 29, 2025
2.3.0ars_technica-1.21.1-2.3.0.jarFrom the published release
4.4
Jul 13, 2025
2.2.2ars_technica-1.21.1-2.2.2.jarFrom the published release
4.3
Jul 12, 2025
2.2.2ars_technica-1.21.1-2.2.2.jarFrom the published release
4.2
Jun 26, 2025
2.2.2ars_technica-1.21.1-2.2.2.jarFrom the published release
4.1
Jun 24, 2025
2.2.2ars_technica-1.21.1-2.2.2.jarFrom the published release
4.0
Jun 17, 2025
2.2.2ars_technica-1.21.1-2.2.2.jarFrom the published release
3.2
Jun 1, 2025
2.2.0ars_technica-1.21.1-2.2.0.jarFrom the published release
3.0
May 20, 2025
2.1.1ars_technica-1.21.1-2.1.1.jarFrom the published release
2.47
May 6, 2025
2.1.0ars_technica-1.21.1-2.1.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

34 items from the 8.3 recipe dump.

Config options (how All the Mods 10 sets them)

8 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 8 settings →

Show settings
SettingAll the Mods 10 valueMod default
general.augment_cost_overrides
How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. Example entry: "glyph_amplify=50"
config/ars_technica/glyph_obliterate.toml
[]not documented
general.augment_limits
Limits the number of times a given augment may be applied to a given effect Example entry: "glyph_amplify=5"
config/ars_technica/glyph_obliterate.toml
["ars_nouveau:glyph_fortune=4"]not documented
general.enabled
Is Enabled?
config/ars_technica/glyph_obliterate.toml
truenot documented
general.invalid_combos
Prevents the given glyph from being used in the same spell as the given glyph Example entry: "glyph_burst"
config/ars_technica/glyph_obliterate.toml
["ars_nouveau:glyph_fortune"]not documented
general.starter
Is Starter Glyph?
config/ars_technica/glyph_obliterate.toml
falsenot documented
general.cost
Cost
config/ars_technica/glyph_obliterate.toml
100100

Which All the Mods 10 mods work with Ars Technica?

The All the Mods 10 mods that share the most recipes with Ars Technica. Highlighted ones have a guide.

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