Ars Technica in All the Mods 10
All the Mods 10 8.3 ships version 2.7.6 · First seen in 2.47
Ars Technica is a mod in All the Mods 10 8.3, where it is version 2.7.6. A Create-centered addon mod for Ars Nouveau (Summary from the mod's Modrinth page.)
Ars Technica guide for All the Mods 10
Last verified for All the Mods 10 v8.3 on Oct 14, 2026 · text last changed Oct 14, 2026
- Sections
- 7
- Recipes shown
- 19
- Items named
- 41
Every recipe and number here was checked against All the Mods 10 8.3, read from the running game on Oct 16, 2026.
What is Ars Technica?
Ars Technica is part of the pack's mod list, and this pack ships version 2.7.6 (the ars_technica-1.21.1-2.7.6.jar file). The mod has been in the pack since at least version 2.47 of the modpack, so it's an established part of the lineup rather than a recent addition.[1]
Unverified The sources available for this section only confirm that the mod is installed and which version it is. They don't describe what Ars Technica adds, who it suits best, or where it fits in the pack's progression. No quests and no ATM Star path entry were found for it, so don't count on the pack guiding you through it.
How do you get started with Ars Technica?
5 parts
Ars Technica is the intersection of Create machinery and Ars Nouveau spellcraft. The order below starts with the part the mod's other items are built from, then moves on to glyphs and armor. The mod also has advancements for a few of these items, which is a handy way to check you are on track.[2]
Step 1: Calibrated Precision Mechanism
Make the Calibrated Precision Mechanism first. It is made at the Ars Nouveau Enchanting Apparatus, not a crafting table. The Source Motor, the Spy Monocle and the Mark of Technomancy all use it in their recipes, and it has its own advancement.[2][3]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:calibrated_precision_mechanism
Step 2: Source Motor
Next, craft the Source Motor in a normal crafting grid. It uses the mechanism you just made, and it has an advancement too.[2][3]
Crafting Shaped
| any brass ingots | any brass ingots | |
| any brass ingots | any brass ingots |
Recipe id: ars_technica:source_motor
Step 3: Spy Monocle
The Spy Monocle is another Enchanting Apparatus craft that uses your new mechanism, and it has an advancement as well.[2][3]
Step 4: Your first Create glyphs
The mod adds spell glyphs that run Create-style processing, made with the Ars Nouveau glyph recipe type. Glyph Press flattens item entities into their pressed variants. Glyph Whirl creates a whirlwind that centrifuges item entities, and you combine it with water, flare, smelt or hex to choose the processing type.[2][3]
Press is a glyph recipe that needs a Mechanical Press from Create.
The pack changed the recipes for Glyph Obliterate and Glyph Pack, so do not rely on the mod's defaults for those two. Obliterate hits foes with an arcane hammer, and with Sensitive it processes item entities instead. Pack condenses identical item entities into 2x2 recipes, and its Amplify augment switches the grid to 3x3.[2][3]
Glyph (ars_nouveau)
Manipulation Essence
Anvil
- any diamond storage block
Recipe id: ars_technica:glyph_obliterate
Changed by the pack.
Glyph (ars_nouveau)
Manipulation Essence
Chest
Crafting Table
- any iron storage block
Recipe id: ars_technica:glyph_pack
Changed by the pack.
Step 5: Armor, once you are ready
The Artificer, Machinaguard and Technomancer sets reduce damage from Create machinery and speed up nearby schematic cannons. They are upgrades of Ars Nouveau armor, made with the armor upgrade recipe type. The pack changed these upgrade recipes: they use Mark of Mastery where the mod's own recipes use Mark of Technomancy.[2][3]
Armor Upgrade (sauce)
Mark of Mastery
Sorceror's Collar
Engineer's Goggles
- any brass ingots
- any netherite ingot
Recipe id: ars_technica:artificer_cap
Pack version of the upgrade.
How does Ars Technica work?
7 parts
Ars Technica is described as the intersection of Create machinery and Ars Nouveau spellcraft. Most of what it does is driven by spell glyphs that process item entities lying on the ground, plus one block that turns Source into rotation for your Create setup. Here is how those pieces work.[2]
The Source Motor: Source into rotation
The Source Motor converts Source into rotational force. It has to be supplied by a nearby Source Jar. You set the RPM on the sides of the motor, and right-clicking elsewhere on it adjusts the SU-to-RPM ratio. Changing that ratio changes the amount of Source required in the opposite direction.[2]
Crafting Shaped
| any brass ingots | any brass ingots | |
| any brass ingots | any brass ingots |
Recipe id: ars_technica:source_motor
In this pack the motor needs a Calibrated Precision Mechanism, which you make first.
The Calibrated Precision Mechanism is made at the Enchanting Apparatus, not in a crafting grid.[3]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:calibrated_precision_mechanism
Glyphs as machines
Instead of placing a press or a mixer, you cast a glyph at item entities. Several glyphs mirror Create processing: Carve is tagged Cutting, Obliterate is tagged Crushing Wheels, Pack is tagged Pack and Polish is tagged Polish.[2]
- Carve cuts identical item entities into stairs, and only works on stone and wood. Amplify switches the recipe to walls, Dampen switches it to slabs, and AOE widens the area where item entities get collected.[2]
- Pack condenses identical item entities using 2x2 recipes. Amplify changes the grid to 3x3, Dampen changes it to 1x1, and AOE widens the collection area.[2]
- Polish refines item entities into their polished variants, and AOE raises how many entities are processed at once.[2]
- Press flattens item entities into their pressed variants, and AOE raises how many are processed.[2]
- Fuse slams item entities together and picks up fluids from nearby fluid containers. AOE raises how many items are processed, Smelt gives heated mixing, and Superheat gives super-heated mixing (the Fuse description says Superheat is available if enabled).[2]
- Whirl creates a whirlwind that centrifuges item entities in an area. AOE increases the size and range, and Extend Time lengthens the processing duration.[2]
Choosing the processing type
You combine Whirl with another glyph to pick what kind of processing happens.[2]
- Conjure Water with Whirl gives Washing (Splashing).[2]
- Flare with Whirl gives Smoking.[2]
- Smelt with Whirl gives Smelting.[2]
- Hex with Whirl gives Haunting.[2]
Press has its own mode system. Normally it presses. Add Extract and it uses Compact recipes, which are fluid aware and use nearby fluids. Add Smelt on top for heated Compact recipes, or Superheat with Extract for super-heated ones. Add Sensitive instead and it uses Packing (2x2 or 3x3 same-item crafting) rather than Press or Compact.[2]
Obliterate
Obliterate hits foes with an arcane hammer. Add Sensitive and it processes item entities instead of destroying them. Amplify increases the size and damage of the hammer. Fortune increases the chance of extra items from crushing recipes, with diminishing returns.[2]
This pack configures the glyph in config/ars_technica/glyph_obliterate.toml. Here are the values it sets:[4]
- general.enabled is true.[4]
- general.glyph_tier is 3, the same as the mod default.[4]
- general.cost is 100, the same as the mod default.[4]
- general.per_spell_limit is 2,147,483,647, the same as the mod default, so in practice there is no cap on Obliterate glyphs in one spell.[4]
- general.starter is false, so it is not a starter glyph.[4]
- general.augment_limits limits the Fortune augment to 4 applications on Obliterate.[4]
Automation helpers
- Insert deposits item entities into nearby containers in a medium radius around where the spell is activated. Add Split to distribute items evenly across all valid containers.[2]
- Apply uses the item in your offhand for Manual Item Application or to Deploy onto blocks or items. Non-player casters use adjacent inventories instead of an offhand. AOE raises the number of items applied and the area, and Pierce increases the depth of blocks affected.[2]
- Telefeast consumes the first edible or potion, or some amount of liquid, found in the container or tank it was cast on. Pierce forwards the consumable in a magic bubble. Sensitive makes it try to use items that aren't food or drink, such as experience gems.[2]
Focus of Transmutation
The Focus of Transmutation augments spells with Luck and improves various glyphs. Hold the key shown in its tooltip to see the bonuses. It gives +1 Luck Augment per glyph in your spell and doubles chance-based item outputs from Crush, Obliterate and Whirl. It also doubles Obliterate's damage, the items processed by Press and Polish, and the speed of Press, Polish and Whirl.[2]
A Transmutation turret casts spells infused with the focus, and it costs extra Source for that.[2]
Armor sets
The Artificer, Machinaguard and Technomancer armor sets each reduce damage from Create machinery and increase the speed of nearby schematic cannons. Hold the key shown in the tooltip for set info.[2]
How do you progress through Ars Technica?
5 parts
Unverified No quests in this pack's quest book involve this mod, and the sources here show no quest order for it. The steps below follow what the in-pack recipes depend on instead.
Ars Technica recipes mix Ars Nouveau and Create items, and a lot of the mod hangs off one component. Here's the order I'd tackle things in, going by the recipes this pack actually uses.[3]
First tier: the Calibrated Precision Mechanism
Start with the Calibrated Precision Mechanism. It's made at the Enchanting Apparatus from a Create Precision Mechanism, and it feeds into the Source Motor, the Spy Monocle, the Pressure thread, the Focus of Transmutation and the Mark of Technomancy.[3]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:calibrated_precision_mechanism
This is an Enchanting Apparatus recipe.
Second tier: utility items and machines
Once you can make mechanisms, these open up. The Source Motor is the odd one out: it's a normal crafting table recipe, while the others use the Enchanting Apparatus.[3]
- Source Motor is crafted in a crafting table and needs the Calibrated Precision Mechanism.[3]
- Spy Monocle is an Enchanting Apparatus recipe built on the mechanism.[3]
- Pressure is an Enchanting Apparatus recipe for a thread.[3]
- Blank Disc is also made at the Enchanting Apparatus.[3]
Crafting Shaped
| any brass ingots | any brass ingots | |
| any brass ingots | any brass ingots |
Recipe id: ars_technica:source_motor
A crafting table recipe that uses the mechanism.
The pack changed the recipe for the Focus of Transmutation, so don't trust the mod's default here. The Transmutation Infused Turret is the next step up from it.[3]
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Calibrated Precision Mechanism
Rabbit Foot
- any emerald gem
- any brass ingots
Recipe id: ars_technica:transmutation_focus
This recipe is changed by the pack.
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:transmutation_turret
Built from the focus and an Enchanted Spell Turret.
Third tier: glyphs
The mod adds glyphs for your spells, each with its own recipe: Glyph Apply, Glyph Carve, Glyph Fuse, Glyph Insert, Glyph Obliterate, Glyph Pack, Glyph Polish, Glyph Press, Glyph Superheat, Glyph Telefeast and Glyph Whirl.[3]
The pack changed the recipes for Glyph Obliterate and Glyph Pack. Check these rather than relying on the mod's defaults.[3]
Glyph (ars_nouveau)
Manipulation Essence
Anvil
- any diamond storage block
Recipe id: ars_technica:glyph_obliterate
This recipe is changed by the pack.
Glyph (ars_nouveau)
Manipulation Essence
Chest
Crafting Table
- any iron storage block
Recipe id: ars_technica:glyph_pack
This recipe is changed by the pack.
Fourth tier: the armor sets
The mod has the Artificer's, Technomancer's and Machinaguard's armor sets. Each piece is an armor upgrade of a matching piece of Ars Nouveau armor, and it also takes brass and netherite ingots.[3]
This is the biggest pack change in the mod. By default these upgrades use the Mark of Technomancy. In this pack, every piece uses the Mark of Mastery instead. The mod's original recipes are still in the recipe list, but they aren't the pack's versions.[3]
Armor Upgrade (sauce)
Mark of Mastery
Sorceror's Wrap
- 2× any brass ingots
- any netherite ingot
Recipe id: ars_technica:artificer_tunic
Pack version, using the Mark of Mastery.
Armor Upgrade (sauce)
Mark of Mastery
Arcanist's Robes
- 2× any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_chestplate
Pack version, using the Mark of Mastery.
Armor Upgrade (sauce)
Mark of Mastery
Battlemage's Gambeson
- 2× any brass ingots
- any netherite ingot
Recipe id: ars_technica:machinaguard_chestplate
Pack version, using the Mark of Mastery.
The set pieces are Artificer's Cap, Artificer's Tunic, Artificer's Pants and Artificer's Shoes; Technomancer's Hat, Technomancer's Robes, Technomancer's Leggings and Technomancer's Boots; and Machinaguard's Helmet, Machinaguard's Chestplate, Machinaguard's Leggings and Machinaguard's Boots. All of them can be dyed with any dye.[3]
Bonus: experience gems
The mod also extends Ars Nouveau's experience gems. You turn a Greater Experience Gem into a Giant Experience Gem, and that into a Gargantuan Experience Gem. You can also turn a Gargantuan gem back into a Giant one.[3]
Greater gem to Giant gem.
Crafting Shapeless
Recipe id: ars_technica:gargantuan_experience_gem
Giant gem to Gargantuan gem.
Crafting Shapeless
Recipe id: ars_technica:giant_from_gargantuan_experience_gem
Gargantuan gem back to Giant gem.
How does Ars Technica work with other mods?
5 parts
Ars Technica sits between Ars Nouveau and Create, and almost every recipe it adds pulls in items from one or both of them. In this pack, Ars Elemental also gets involved in the armor upgrades. Here's where the mods meet.[3]
Armor upgrades and the Mark of Mastery
Ars Technica armor is made by upgrading Ars Nouveau armor. Arcanist gear becomes the Technomancer set, Sorcerer gear becomes the Artificer set, and Battlemage gear becomes the Machinaguard set. Each upgrade also needs a brass ingot and a netherite ingot.[3]
The pack changed every one of these upgrade recipes. The mod's default recipes use the Mark of Technomancy, but in this pack you need the Mark of Mastery from Ars Elemental instead. The default versions are still in the recipe data, but the pack's versions are the ones to follow.[3]
The helmets, Artificer's Cap, Technomancer's Hat and Machinaguard's Helmet, also need Engineer's Goggles from Create.[3]
Armor Upgrade (sauce)
Mark of Mastery
Arcanist's Robes
- 2× any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_chestplate
The pack's version of the Technomancer's Robes upgrade, using the Mark of Mastery.
Precision mechanisms and Create machinery
The Calibrated Precision Mechanism is built on top of Create's Precision Mechanism and is made at an Ars Nouveau enchanting apparatus. Many other Ars Technica recipes use it, so it's worth making a few.[3]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:calibrated_precision_mechanism
The Source Motor is a crafting-table recipe that combines the calibrated mechanism with Create parts.[3]
Crafting Shaped
| any brass ingots | any brass ingots | |
| any brass ingots | any brass ingots |
Recipe id: ars_technica:source_motor
The Pressure is made at an enchanting apparatus and uses Create's Copper Backtank.[3]
The Mark of Technomancy is also made at an enchanting apparatus. It uses both a Calibrated Precision Mechanism and a Create Precision Mechanism, so you need Create progress to get it.[3]
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Wilden Tribute
Calibrated Precision Mechanism
Precision Mechanism
- any copper ingot
- any iron ingot
- any zinc ingot
- any brass plates
- any gold plate
Recipe id: ars_technica:mark_of_technomancy
There's also a recipe that takes a Wrench and upgrades it into another Wrench at an enchanting apparatus, using a Calibrated Precision Mechanism.[3]
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Calibrated Precision Mechanism
Wrench
- any gold ingot
Recipe id: ars_technica:runic_spanner
Glyphs
Ars Technica's glyphs are crafted with Ars Nouveau essences, and several also need Create items. These are Glyph Apply (Brass Hand), Glyph Polish (Sand Paper), Glyph Press (Mechanical Press) and Glyph Superheat (Blaze Cake). The press glyph is a good example.[3]
The pack changed the recipes for Glyph Obliterate and Glyph Pack, so don't rely on the mod's defaults for those glyphs.[3]
Transmutation
The Focus of Transmutation needs a Calibrated Precision Mechanism, and the pack changed its recipe. The Transmutation Infused Turret is then made from that focus and Ars Nouveau's Enchanted Spell Turret.[3]
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Calibrated Precision Mechanism
Rabbit Foot
- any emerald gem
- any brass ingots
Recipe id: ars_technica:transmutation_focus
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:transmutation_turret
Experience gems and Create: Enchantment Industry
Ars Nouveau's Greater Experience Gem can be crafted into a Giant Experience Gem, and that gem can be crafted back into a Greater one. Create: Enchantment Industry can grind both the Giant gem and the Gargantuan Experience Gem into Liquid Experience. That gives you a way to turn Source-side gems into Create-side liquid experience.[3]
Grinding (create_enchantment_industry)
Recipe id: create_enchantment_industry:grinding/ars_technica/giant_experience_gem
Which Ars Technica config options matter?
2 parts
The Ars Technica config file shown for this pack is the one for the Obliterate glyph, so everything below comes from it.[4]
Values that match the mod default
- general.enabled is true, so the glyph is active in this pack.[4]
- general.cost is 100, which is also the mod default.[4]
- general.glyph_tier is 3, the same as the mod default. The allowed range is 1 to 99.[4]
- general.per_spell_limit is 2,147,483,647, which is the mod default. In practice the glyph has no meaningful limit on how many times it can appear in one spell.[4]
- general.starter is false, so it is not a starter glyph.[4]
Restrictions this pack sets
general.invalid_combos lists ars_nouveau:glyph_fortune. That stops Fortune from being used in the same spell as this glyph, so don't plan a spell that combines them.[4]
general.augment_limits is set to ars_nouveau:glyph_fortune=4, which caps how many times that augment can be applied to this effect at 4. general.augment_cost_overrides is empty, so no augment cost is overridden for this glyph.[4]
What changed in Ars Technica between versions?
1 part
Ars Technica has been in All the Mods 10 since version 2.47, and it has been updated several times since. All the Mods 10 8.1 ships version 2.7.6, which arrived in All the Mods 10 6.0.[1][5][6]
Pack releases that changed Ars Technica
- All the Mods 10 2.47: Ars Technica was added at version 2.1.0.[5]
- All the Mods 10 3.0: updated from 2.1.0 to 2.1.1.[7]
- All the Mods 10 3.2: updated from 2.1.1 to 2.2.0.[8]
- All the Mods 10 4.0: updated from 2.2.0 to 2.2.2.[9]
- All the Mods 10 4.5: updated from 2.2.2 to 2.3.0.[10]
- All the Mods 10 4.15: updated from 2.3.0 to 2.4.0.[11]
- All the Mods 10 5.5: updated from 2.4.0 to 2.6.1.[12]
- All the Mods 10 6.0: updated from 2.6.1 to 2.7.6.[6]
The pack changelogs only record the version jumps. Version 2.7.6 is still the one in 8.1, so nothing newer has replaced it.[1][6]
Unverified What each Ars Technica update actually changed (new content, balance changes or fixes) is unverified. No mod changelogs for the shipped jars were available, so check the mod's own release notes if you need those details.
Sources
- All the Mods 10 8.1 mod list · pack file
- ars_technica tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 8.1 recipe dump: recipes making Ars Technica items · pack recipe dump
- All the Mods 10 8.1 config: config/ars_technica/glyph_obliterate.toml · pack file
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
- All the Mods 10 changelog (All the Mods 10 6.0) · changelog
- All the Mods 10 changelog (All the Mods 10 3.0) · changelog
- All the Mods 10 changelog (All the Mods 10 3.2) · changelog
- All the Mods 10 changelog (All the Mods 10 4.0) · changelog
- All the Mods 10 changelog (All the Mods 10 4.5) · changelog
- All the Mods 10 changelog (All the Mods 10 4.15) · changelog
- All the Mods 10 changelog (All the Mods 10 5.5) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 14, 2026.
Guides for other versions: 5.5 · 5.0 to 5.4 · 4.15 · 2.47 to 4.14
Report wrong info
Version in each release
42 releases, first in 2.47
| All the Mods 10 | Version | Jar | Where it came from |
|---|---|---|---|
| 8.3 Oct 15, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From the published release |
| 8.2 Sep 22, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 8.1 Aug 29, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 8.0 Aug 14, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 7.3 Aug 2, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 7.2 Jul 20, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 7.1 Jun 26, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 7.0 May 15, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 6.6 Apr 7, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 6.5 Apr 7, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 6.4 Apr 4, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 6.3 Apr 2, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 6.2.1 Mar 31, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From the published release |
| 6.2 Mar 24, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 6.1 Mar 7, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From pack files |
| 6.0 Feb 25, 2026 | 2.7.6 | ars_technica-1.21.1-2.7.6.jar | From the published release |
| 5.5 Jan 31, 2026 | 2.6.1 | ars_technica-1.21.1-2.6.1.jar | From the published release |
| 5.4 Dec 21, 2025 | 2.4.0 | ars_technica-1.21.1-2.4.0.jar | From the published release |
| 5.3.1 Dec 4, 2025 | 2.4.0 | ars_technica-1.21.1-2.4.0.jar | From the published release |
| 5.3 Dec 2, 2025 | 2.4.0 | - | Reconstructed |
| 5.2 Nov 28, 2025 | 2.4.0 | ars_technica-1.21.1-2.4.0.jar | From the published release |
| 5.1 Nov 14, 2025 | 2.4.0 | ars_technica-1.21.1-2.4.0.jar | From the published release |
| 5.0 Nov 13, 2025 | 2.4.0 | ars_technica-1.21.1-2.4.0.jar | From the published release |
| 4.15 Nov 11, 2025 | 2.4.0 | ars_technica-1.21.1-2.4.0.jar | From the published release |
| 4.14 Oct 18, 2025 | 2.3.0 | ars_technica-1.21.1-2.3.0.jar | From the published release |
| 4.13 Oct 18, 2025 | 2.3.0 | ars_technica-1.21.1-2.3.0.jar | From the published release |
| 4.12 Oct 2, 2025 | 2.3.0 | ars_technica-1.21.1-2.3.0.jar | From the published release |
| 4.11 Sep 20, 2025 | 2.3.0 | ars_technica-1.21.1-2.3.0.jar | From the published release |
| 4.10 Aug 24, 2025 | 2.3.0 | ars_technica-1.21.1-2.3.0.jar | From the published release |
| 4.9 Aug 23, 2025 | 2.3.0 | ars_technica-1.21.1-2.3.0.jar | From the published release |
| 4.8 Aug 23, 2025 | 2.3.0 | ars_technica-1.21.1-2.3.0.jar | From the published release |
| 4.7 Aug 23, 2025 | 2.3.0 | - | Reconstructed |
| 4.6 Aug 19, 2025 | 2.3.0 | ars_technica-1.21.1-2.3.0.jar | From the published release |
| 4.5 Jul 29, 2025 | 2.3.0 | ars_technica-1.21.1-2.3.0.jar | From the published release |
| 4.4 Jul 13, 2025 | 2.2.2 | ars_technica-1.21.1-2.2.2.jar | From the published release |
| 4.3 Jul 12, 2025 | 2.2.2 | ars_technica-1.21.1-2.2.2.jar | From the published release |
| 4.2 Jun 26, 2025 | 2.2.2 | ars_technica-1.21.1-2.2.2.jar | From the published release |
| 4.1 Jun 24, 2025 | 2.2.2 | ars_technica-1.21.1-2.2.2.jar | From the published release |
| 4.0 Jun 17, 2025 | 2.2.2 | ars_technica-1.21.1-2.2.2.jar | From the published release |
| 3.2 Jun 1, 2025 | 2.2.0 | ars_technica-1.21.1-2.2.0.jar | From the published release |
| 3.0 May 20, 2025 | 2.1.1 | ars_technica-1.21.1-2.1.1.jar | From the published release |
| 2.47 May 6, 2025 | 2.1.0 | ars_technica-1.21.1-2.1.0.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
34 items from the 8.3 recipe dump.
Artificer's Cap
Artificer's Pants
Artificer's Shoes
Artificer's Tunic
Blank Disc
Calibrated Precision Mechanism
Gargantuan Experience Gem
Giant Experience Gem
Glyph Apply
Glyph Carve
Glyph Fuse
Glyph Insert
Glyph Obliterate
Glyph Pack
Glyph Polish
Glyph Press
Glyph Superheat
Glyph Telefeast
Glyph Whirl
Machinaguard's Boots
Machinaguard's Chestplate
Machinaguard's Helmet
Machinaguard's Leggings
Mark of Technomancy
Music Disc
Source Motor
Spy Monocle
Technomancer's Boots
Technomancer's Robes
Technomancer's Hat
Technomancer's Leggings
Pressure
Focus of Transmutation
Transmutation Turret
Config options (how All the Mods 10 sets them)
8 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | All the Mods 10 value | Mod default |
|---|---|---|
general.augment_cost_overrides How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. Example entry: "glyph_amplify=50" config/ars_technica/glyph_obliterate.toml | [] | not documented |
general.augment_limits Limits the number of times a given augment may be applied to a given effect Example entry: "glyph_amplify=5" config/ars_technica/glyph_obliterate.toml | ["ars_nouveau:glyph_fortune=4"] | not documented |
general.enabled Is Enabled? config/ars_technica/glyph_obliterate.toml | true | not documented |
general.invalid_combos Prevents the given glyph from being used in the same spell as the given glyph Example entry: "glyph_burst" config/ars_technica/glyph_obliterate.toml | ["ars_nouveau:glyph_fortune"] | not documented |
general.starter Is Starter Glyph? config/ars_technica/glyph_obliterate.toml | false | not documented |
general.cost Cost config/ars_technica/glyph_obliterate.toml | 100 | 100 |
Which All the Mods 10 mods work with Ars Technica?
The All the Mods 10 mods that share the most recipes with Ars Technica. Highlighted ones have a guide.
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