Ars Nouveau guide for All the Mods 10 0.32 to 0.46

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Ars Nouveau guide for All the Mods 10

Written for All the Mods 10 0.46 · also fits 0.32 to 0.45 · updated Oct 2, 2026

Last verified for All the Mods 10 v0.46 on Oct 2, 2026 · text last changed Oct 2, 2026

A newer release (8.3) is out Guide for the current version

Sections
7
Recipes shown
22
Items named
138
Quests covered
122

2 sections are written for this pack; 5 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 0.46's own files.

What is Ars Nouveau?

1 part

Same as in the All the Mods 10 0.51 guide

Ars Nouveau is a magic mod inspired by Ars Magicka where you build your own spells instead of picking from a fixed list. You combine glyphs into custom spells, craft magical artifacts and trinkets, perform rituals, power magical machines, and put adorable magical servants to work automating your base.[1]

It's a great pick if you enjoy systems you can tinker with: the spell you want probably isn't in the mod already, but the pieces to build it are. If you'd rather press a button and get a result, this one asks more of you up front and pays it back later.[1]

This pack ships Ars Nouveau 5.0.12, and the mod has been part of the pack since at least version 0.42.[2]

Where it fits in the pack

Ars Nouveau gets its own quest chapter, and the spine of it is the spell book upgrade path: you start with the Novice Spell Book in a quest in "?", move up to the Mage's Spell Book in a quest in "?", and finish at the Archmage Spell Book in a quest in "?".[3]

Alongside that spine, the chapter walks you through the workshop blocks and the resources that feed everything else.[3]

From there the chapter fans out into a long list of individual glyph quests, one per glyph, grouped into tiers behind different parent quests. Those are your shopping list for spellcrafting rather than a strict order to follow.[3]

Tip: Documentation for Ars Nouveau lives entirely in-game through Patchouli, so craft the Worn Notebook early and keep it handy; in this pack the book also carries pages from the installed add-ons, including elemental armor sets, extra charms and Occultism integration.[1][4][5][6]

How do you get started with Ars Nouveau?

5 parts

Same as in the All the Mods 10 0.51 guide

Ars Nouveau documents itself entirely in game, so your real starting item is the Worn Notebook: it opens a Patchouli guide that walks you through the mod step by step, and the book itself recommends following each section in order.[1][7]

The pack's quest chapter follows roughly the same path, so if you just work down the quests you will end up with a working setup. Here is that order, with the in-pack recipes attached.[3]

Step one: the Novice Spell Book

The chapter opens with a quest in "?", which asks for a Novice Spell Book. Everything else in the mod hangs off having a book to cast from, so make this first.[3]

Step two: Imbuement Chamber and your first Source Gems

Next come three quests that unlock together: the Imbuement Chamber in a quest in "?", the Scribe's Table in a quest in "?", and the Dowsing Rod in a quest in "?". Build the Imbuement Chamber first, because it is what turns amethyst shards into Source Gem, the resource everything later needs.[3][8]

Source GemMod recipe

Imbuement (ars_nouveau)

Recipe id: ars_nouveau:amethyst

Imbuement Chamber recipe for Source Gems.

Dowsing RodMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
Archwood PlanksEmpty slotArchwood Planks

Recipe id: ars_nouveau:dowsing_rod

Step three: Source Jar and Sourcestone

Once you have Source Gems, a quest in "?" wants a Source Jar and a quest in "?" wants Sourcestone. The jar is your Source storage, and Sourcestone is the building block for the machines in the next step.[3][8]

Step four: Arcane Pedestal, Arcane Core and Enchanting Apparatus

Sourcestone unlocks a quest in "?" for the Arcane Pedestal, and that in turn unlocks a quest in "?", which asks for both the Enchanting Apparatus and the Arcane Core. This is the setup you will use for most later crafts, so it is worth rushing.[3]

Arcane PedestalMod recipe

Crafting Shaped

Crafting Shaped
Sourcestoneany source gemSourcestone
any gold nuggetSourcestoneany gold nugget
any gold nuggetSourcestoneany gold nugget

Recipe id: ars_nouveau:arcane_pedestal

Crafting Shaped

Crafting Shaped
any gold nuggetSourcestoneany gold nugget
any gold ingotany diamond gemany gold ingot
any gold nuggetSourcestoneany gold nugget

Recipe id: ars_nouveau:enchanting_apparatus

Arcane CoreMod recipe

Crafting Shaped

Crafting Shaped
SourcestoneSourcestoneSourcestone
any gold ingotany source gemany gold ingot
SourcestoneSourcestoneSourcestone

Recipe id: ars_nouveau:arcane_core

Tip: Enchanting needs two things together: a jar of Source and an Enchanting Apparatus. Set the apparatus up next to a filled Source Jar before you start.[7]

Where to go from there

Book Upgrade (ars_nouveau)

Recipe id: ars_nouveau:apprentice_book_upgrade

Upgrades your Novice Spell Book.

How does Ars Nouveau work?

7 parts

Same as in the All the Mods 10 0.51 guide

Ars Nouveau is built around crafting your own spells, making artifacts, performing rituals, powering magical machines and automating your base with magical servants. Nearly all of its documentation lives in-game in a Patchouli book, so the Worn Notebook is your real wiki while you play.[1]

One pack detail to know up front: the book is not handed to you when you log in, because the pack leaves the login book option turned off. Craft the notebook yourself and keep it on your hotbar.[1][9]

Mana and casting

Your personal casting resource is mana, and this pack runs the default tuning. The values below are the ones the server config actually uses, so you can work out exactly how much a spell book upgrade or a bauble buys you.[10]

  • Base pool is 100 mana, with a base regen value of 5 (the config measures regen in seconds).[10]
  • Every glyph you know adds up to 15 max mana and 0.33 regen, so a fat glyph collection is a real mana upgrade.[10]
  • Your spell book's tier adds up to 50 max mana and 1 regen.[10]
  • Mana Boost gives 25 max mana per level, and the mana regen enchantment gives 2 mana per second per level.[10]
  • Max mana and regen are recalculated every 5 ticks, so buffs take a moment to show on the bar.[10]
  • Infinite spell crafting is a beta feature and the pack keeps it disabled; if you ever turn it on, the extra glyph cap is 30.[10]

Source: the power system

Source is the mod's version of power, and it lives in jars rather than cables. Once you have a jar of Source and an Enchanting Apparatus, you can start enchanting items, which is the first real use most players find for it.[7]

Source is produced by sourcelinks, blocks that turn some other activity into Source. Two of the cheapest ones are craftable on a normal crafting table in this pack.[8]

Crafting Shaped

Crafting Shaped
Empty slotany source gemEmpty slot
any gold ingotWheatany gold ingot
Empty slotany source gemEmpty slot

Recipe id: ars_nouveau:agronomic_sourcelink

Crafting Shaped

Crafting Shaped
Empty slotany source gemEmpty slot
any gold ingotBrewing Standany gold ingot
Empty slotany source gemEmpty slot

Recipe id: ars_nouveau:alchemical_sourcelink

Unverified The in-game book also has entries for the mycelial, vitalic and volcanic sourcelinks and for the relay family of blocks, but the exact generation rates and relay ranges could not be confirmed for this guide. Read those pages in your notebook.

Apparatus crafting

Big Ars Nouveau recipes are not made in a GUI grid; you build them on the floor out of the mod's crafting furniture. The Arcane Pedestal is the standard piece, and the Arcane Platform is the flexible one: it can be placed in any direction and used in place of a pedestal, which is perfect for ceilings, walls or tucking a setup into a tight room.[7]

Arcane PedestalMod recipe

Crafting Shaped

Crafting Shaped
Sourcestoneany source gemSourcestone
any gold nuggetSourcestoneany gold nugget
any gold nuggetSourcestoneany gold nugget

Recipe id: ars_nouveau:arcane_pedestal

Arcane PlatformMod recipe

Crafting Shapeless

Recipe id: ars_nouveau:arcane_platform

Magical servants and automation

Instead of machines with item pipes, most Ars Nouveau automation is done by summoned creatures that carry, farm and collect for you.[1]

  • Drygmys collect mob drops by channelling nearby creatures. In this pack a drygmy must channel 20 times before it produces loot, makes 1 item per cycle as a base, gets 2 bonus items per unique mob nearby, and caps its per-entity bonus at 5 items.[9]
  • Each drygmy generation costs 1,000 Source, so plan on a proper sourcelink or two feeding the jar next to it.[9]
  • Whirlisprigs need 250 progress accumulated before they create resources, and consume 250 mana per generation.[9]
  • Starbuncles are your item couriers, and they can push items into other blocks the same way a hopper or a pipe would.[11]
  • Bookwyrms extend the Storage Lectern: each bookwyrm lets the lectern reach 8 more inventories.[9]
  • As a familiar, a bookwyrm instead acts as a magnet, picking up items and experience orbs within 5 blocks of you, though it ignores items you throw yourself.[7]
Tip: The Storage Lectern shows its recipe book icon by default in this pack, so you can craft straight out of your networked storage without extra setup.[12]

Potion machines

The potion side of the mod is a small machine chain of its own: Potion Jars store brews, the Potion Melder combines them, the Potion Diffuser applies them to an area, and Potion Flasks carry them for you.[7]

  • A melder draws 200 potion from each input jar per cycle, where 100 equals one potion.[9]
  • It outputs 100 per cycle, meaning one potion out for two potions' worth in from each side.[9]
  • Each melder cycle also costs 300 Source, so it wants a Source supply as well as inputs.[9]
  • The enchanted flask's potion level cap is left at 255 in this pack, so it is effectively not a limit you will hit normally.[9]

Containment jars and Occultism spirits

This pack ships the Occultism integration for Ars Nouveau, which adds compatibility between the two mods plus a pile of quality of life changes.[4]

The headline feature is putting Occultism spirits inside Containment Jars. Jarred spirits keep their original behaviour and stop decaying, which makes them excellent permanent automation.[11]

  • A spirit jar automatically picks up matching items in a 7x7 area centred on itself, using the spirit's own filter, a crushing spirit grabs any ore it can process.[11]
  • You can also push items in with a hopper, with starbuncles, or with any pipe, or just right-click an item onto the jar.[11]
  • Spirits behave as normal inside the jar, so a Crusher Spirit processes items and flings the output out to one side.[11]
  • Janitor Spirits in jars get a special behaviour: they pick up nearby items and push them into the inventory next to the jar.[11]

Turrets, runes and glyph storage

Spell Turrets and Runes let your spells run without you, and a few glyphs are written specifically for that. Blink is the standout: a turret or rune can warp entities using Warp Scrolls pulled from an adjacent inventory, and the scroll is not consumed, so one scroll runs a permanent mob teleporter.[7]

Crafting Shaped

Crafting Shaped
any source gemany source gemany source gem
any source gemany redstone storage blockany gold ingot
any gold ingotany gold ingotany gold ingot

Recipe id: ars_nouveau:basic_spell_turret

The Annotated Codex is how you record glyphs to move or share them. In this pack a codex costs 10 per glyph stored.[7][10]

Annotated CodexMod recipe

Crafting Shapeless

Recipe id: ars_nouveau:annotated_codex

How do you progress through Ars Nouveau?

6 parts

Same as in the All the Mods 10 0.51 guide

The pack's quest chapter for this mod lays the whole mod out as one dependency tree, so the fastest way to progress is simply to follow it from the top. You start with a spell book, branch into your first crafting blocks, unlock Source production, and then open up the Enchanting Apparatus and ritual tiers that carry you to the end of the mod.[3]

Spell book tiers

Spell books are the clearest tier ladder here. The chapter opens with a quest for the Novice Spell Book, which unlocks the quest for the Mage's Spell Book, which in turn unlocks the Archmage Spell Book quest. Each step is an upgrade recipe rather than a fresh craft, so you carry the same book forward.[3][8]

Book Upgrade (ars_nouveau)

Recipe id: ars_nouveau:apprentice_book_upgrade

Tier 2 book upgrade

Book Upgrade (ars_nouveau)

Recipe id: ars_nouveau:archmage_book_upgrade

Tier 3 book upgrade

Early tier: first blocks and Source

Three quests sit side by side as your opening kit: the Dowsing Rod, the Scribe's Table and the Imbuement Chamber. The Imbuement Chamber is the one that gates the rest of the tree, because the Source Gem quest comes straight after it.[3]

Source GemMod recipe

Imbuement (ars_nouveau)

Recipe id: ars_nouveau:amethyst

Source Gem, made in the Imbuement Chamber

Source Gems then split the tree in two. One side is the Source Jar quest, and the other is the Sourcestone quest that leads to all the machinery.[3]

Source generation tier

Once you have the Source Jar quest done, four sourcelink quests open at the same time, so you can pick whichever fuel you have most of.[3]

Apparatus tier

On the Sourcestone side, the Arcane Pedestal quest comes first, and it unlocks a combined quest for the Enchanting Apparatus and the Arcane Core. This is the biggest unlock in the chapter.[3]

Arcane PedestalMod recipe

Crafting Shaped

Crafting Shaped
Sourcestoneany source gemSourcestone
any gold nuggetSourcestoneany gold nugget
any gold nuggetSourcestoneany gold nugget

Recipe id: ars_nouveau:arcane_pedestal

Crafting Shaped

Crafting Shaped
any gold nuggetSourcestoneany gold nugget
any gold ingotany diamond gemany gold ingot
any gold nuggetSourcestoneany gold nugget

Recipe id: ars_nouveau:enchanting_apparatus

Arcane CoreMod recipe

Crafting Shaped

Crafting Shaped
SourcestoneSourcestoneSourcestone
any gold ingotany source gemany gold ingot
SourcestoneSourcestoneSourcestone

Recipe id: ars_nouveau:arcane_core

With the Apparatus done, a whole shelf of gear quests opens at once: the Enchanter's Wand, Dominion Wand, Enchanter's Sword, Enchanter's Shield, Enchanter's Mirror, Enchanter's Bow, the discount rings, the mana amulets, the belts, the light and voiding jars, and the Magebloom Seed.[3]

Ritual tier

The Ritual Brazier quest also branches off the Arcane Pedestal, and every ritual quest in the chapter hangs off it, including Awakening, Flight, Warping, Scrying and Summon Wilden. You can build the brazier before you finish the Apparatus gear, so it is worth grabbing early.[3]

Tip: The pack changed the recipe for the Challenge tablet, so check the in-game recipe rather than going from memory or an older playthrough.[8]
ChallengeChanged by the pack

Crafting Shapeless

Recipe id: ars_nouveau:challenge_2

Pack-modified recipe

There is also a second way to get Flight in this pack, added by Ars Elemental, so you are not locked to a single path for it.[8]

FlightMod recipe

Crafting Shapeless

Recipe id: ars_elemental:flight_alt

Alternative Flight ritual recipe

Glyph branches

Glyphs are not one long line. The chapter splits them into three separate branches, each hanging off its own parent node, and every glyph inside a branch unlocks in parallel. That matches the in-game guide, which has its own entries for tier 1, tier 2 and tier 3 spells.[3][13][14][15]

The smallest branch holds the heavy hitters like Glyph Wither, Glyph Hex, Glyph Blink, Glyph Orbit and the summon glyphs for vexes, decoys and undead, so treat that group as your late-game goal.[3]

Watch out: The pack edited the glyph recipes for Glyph Exchange and Glyph Extract, so plan those two from the in-game recipe.[8]

Unverified Which of the three quest-book glyph branches maps to tier 1, tier 2 and tier 3 in the in-game guide is not something the available pack files spell out.

How does Ars Nouveau work with other mods?

4 parts

Ars Nouveau doesn't live on its own in this pack. The recipes that tie it to other mods mostly fall into two groups: the pack's own sawing recipes for archwood, and the Ars Additions add-on, which builds on Ars Nouveau items.[16]

Archwood and sawmills

The pack adds sawing recipes for archwood so you can process it in machines from other mods. Mekanism's sawing recipes turn archwood logs into Archwood Planks plus Sawdust. Productive Trees has matching sawmill recipes that give planks plus Sawdust. Both sets are added by the pack and cover the Blazing, Cascading, Flourishing and Vexing archwood types, including their stripped versions.[16]

Archwood Planks, SawdustAdded by the pack

Sawing (mekanism)

  • any archwood log

Recipe id: allthemods:mekanism/sawing/ars_nouveau/archwood_log_to_planks

Mekanism sawing, added by the pack

Added by the pack

Sawmill (productivetrees)

Recipe id: allthemods:productivetrees/sawing/ars_nouveau/archwood_log_to_planks

Productive Trees sawmill, added by the pack

Ars Additions crafting

Ars Additions adds items that mix Ars Nouveau materials with vanilla ones. Most of them are made at the Enchanting Apparatus. Examples are the Ender Source Jar, Charm of Void's Salvation and Warp Index.[16]

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_additions:apparatus/ender_source_jar

The pack changed some of these recipes from the mod's defaults. That includes the Advanced Dominion Wand and the Jar of Miner's Wisdom, so check the recipes below instead of relying on other guides.[16]

Advanced Dominion WandChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_additions:apparatus/advanced_dominion_wand

Changed by the pack

Jar of Miner's WisdomChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_additions:apparatus/xp_jar

Changed by the pack

The pack also changed the recipes for the archwood and sourcestone chains and for the whole lantern family. That covers the Archwood Lantern, the Magelight Lantern and the Soul Magelight Lantern.[16]

Magelight LanternChanged by the pack

Crafting Shaped

Crafting Shaped
any iron nuggetany iron ingotany iron nugget
any iron ingotSource Gemany iron ingot
any iron nuggetany iron ingotany iron nugget

Recipe id: ars_additions:crafting/lanterns/magelight_lantern

Changed by the pack

Archwood ChainChanged by the pack

Crafting Shaped

Crafting Shaped
any iron nugget
Archwood Planks
any iron nugget

Recipe id: ars_additions:crafting/chains/archwood_chain

Changed by the pack

Building blocks

Ars Additions also gives Sourcestone a full building set: buttons, doors, trapdoors and walls. Those recipes are the mod's own, not pack changes. Smooth Sourcestone gets a polished set, and the stonecutter can turn plain sourcestone into the cracked variants.[16]

Crafting Shaped

6 × Sourcestone

Recipe id: ars_additions:crafting/walls/sourcestone_wall

Other connections

The in-game guide describes Ars Ocultas as Occultism integration for Ars Nouveau, adding compatibility and interoperability between Occultism and Ars Nouveau along with many quality-of-life changes.[4]

Which All the Mods 10 quests use Ars Nouveau?

6 parts

Same as in the All the Mods 10 0.51 guide

All the quests for this mod sit in a single chapter called ars_nouveau. None of them has a title, so they're identified by the item each one asks for. Nearly every quest asks for one item, and a few ask for two. Below they're grouped in the order they unlock. The first spell book quest, the first workstation quests and the three glyph groups unlock after quests that aren't part of this chapter's list.[3]

Spell books

The book line is a simple three-step chain. First comes a quest in "?" for the Novice Spell Book. It unlocks a quest in "?" for the Mage's Spell Book, which in turn unlocks a quest in "?" for the Archmage Spell Book.[3]

Workstations and Source

Three quests unlock together after the same earlier quest: a quest in "?" (Dowsing Rod), a quest in "?" (Scribe's Table) and a quest in "?" (Imbuement Chamber).[3]

The Imbuement Chamber quest leads on to a quest in "?" for the Source Gem. That opens two paths: a quest in "?" for the Source Jar and a quest in "?" for Sourcestone.[3]

The Source Jar quest unlocks four sourcelink quests: a quest in "?" (Volcanic Sourcelink), a quest in "?" (Vitalic Sourcelink), a quest in "?" (Agronomic Sourcelink) and a quest in "?" (Mycelial Sourcelink). It also unlocks a quest in "?" for the Potion Jar, and that one leads to a quest in "?" for the Alchemical Sourcelink.[3]

Pedestal, apparatus and gear

The Sourcestone quest unlocks a quest in "?" for the Arcane Pedestal. From there you get a quest in "?", which asks for both the Enchanting Apparatus and the Arcane Core. The Arcane Pedestal quest also unlocks the ritual branch below.[3]

The Enchanting Apparatus quest opens a wide set of quests, all available once it's done:[3]

Two of those lead further. The Magebloom Seed quest leads to a quest in "?" (Magebloom Fiber), then a quest in "?" (Spell Parchment), then a quest in "?" (Runic Chalk). The Dominion Wand quest unlocks the familiar charms: a quest in "?" (Starbuncle Charm), a quest in "?" (Wixie Charm), a quest in "?" (Whirlisprig Charm), a quest in "?" (Drygmy Charm) and a quest in "?" (Amethyst Golem Charm).[3]

Rituals

a quest in "?" asks for the Ritual Brazier and unlocks every ritual quest. Each of these asks for one ritual item:[3]

Glyphs

The glyph quests make up most of the chapter. Each asks for one glyph item, and they split into three groups depending on which earlier quest unlocks them. Those earlier quests aren't in this chapter's list.[3]

Which Ars Nouveau config options matter?

5 parts

Ars Nouveau has a client config (visuals and HUD) and a common config (gameplay). Below are the options you're most likely to touch, with the exact values this pack ships.[17][18]

Unverified The pack files show the values they set, but not the mod's own defaults. I can't confirm which of these the pack changed from default, so none of them are labelled as pack changes.

Dynamic lights (client)

Display and rendering (client)

World and mobs (common)

Automation and machines (common)

Items and debugging (common)

Sources

  1. Ars Nouveau project page (modrinth) · official mod data
  2. All the Mods 10 0.51 mod list · pack file
  3. All the Mods 10 0.51 quests: "ars_nouveau" · pack file
  4. In-game guide: Ars Ocultas (ars_nouveau) · official docs
  5. In-game guide: ars_elemental.armor_set.air (ars_nouveau) · official docs
  6. In-game guide: ars_additions.page.charms (ars_nouveau) · official docs
  7. ars_nouveau tooltips and descriptions (English lang file) · official mod data
  8. All the Mods 10 0.51 recipe dump: recipes making Ars Nouveau items · pack recipe dump
  9. All the Mods 10 0.51 config: config/ars_nouveau-common.toml · pack file
  10. All the Mods 10 0.51 config: config/ars_nouveau-server.toml · pack file
  11. In-game guide: Spirit Jars (ars_nouveau) · official docs
  12. All the Mods 10 0.51 config: config/ars_nouveau-client.toml · pack file
  13. In-game guide: ars_nouveau.tier_1_spells (ars_nouveau) · official docs
  14. In-game guide: ars_nouveau.tier_2_spells (ars_nouveau) · official docs
  15. In-game guide: ars_nouveau.tier_3_spells (ars_nouveau) · official docs
  16. All the Mods 10 0.46 recipe dump: recipes connecting Ars Nouveau with other mods · pack recipe dump
  17. All the Mods 10 0.46 config: config/ars_nouveau-client.toml · pack file
  18. All the Mods 10 0.46 config: config/ars_nouveau-common.toml · pack file
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 2, 2026.

Guides for other versions: 4.6 to 8.3 · 0.52 to 4.5 · 0.47 to 0.51

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