Advanced Peripherals guide for All the Mods 10 8.1 to 8.2

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What is Advanced Peripherals?

2 parts

Advanced Peripherals adds a set of extra peripherals and turtle upgrades for ComputerCraft-style computers. The pack includes version 0.8.0a. The in-game manual describes the peripherals as a way to interact with other mods, players, the world and the game chat.[1][2][3]

It's for you if you like programming. The blocks all work by connecting them to a computer, and the turtle features rely on CC:Tweaked's turtle fuel rules. If you never touch computers or turtles, you can safely skip this mod.[4][5][6]

What you get

  • Information blocks: the Block Reader reads blocks and tile entities in front of it, the Environment Detector reports things like time, moon phase and light level, the Geo Scanner scans blocks and the chunk around it, and the Player Detector recognizes players within a certain range.[4][7][8][9]
  • Chat and energy: the Chat Box sends and receives game chat messages, and the Energy Detector measures energy flow and can limit it like a resistor.[5][10]
  • Mod bridges: the ME Bridge talks to Applied Energistics 2, the RS Bridge talks to Refined Storage, and the Colony Integrator works with a MineColonies colony.[11][12][13]
  • Player inventory access: the Inventory Manager communicates with a player's inventory using a Memory Card that you assign to yourself.[14][15]
  • Pocket computer upgrades for the Environment Detector, Player Detector and Chat Box. These don't support the associated events.[16]

Turtle upgrades

The Weak Automata Core turns a turtle into a more capable automaton. It can dig, click on blocks, suck up items, detect items and blocks, and charge the turtle from an RF item. It's also the starting point for two advanced variants: the End Automata Core adds limited world-bound teleportation, and the Husbandry Automata Core lets the turtle interact with animals.[17][18][19]

Combining any automata core with a nether star gives an overpowered version that doesn't use item durability. The catch is that it breaks immediately if you use it without enough fuel. The Chunk Controller is a separate ingredient that makes a turtle chunk-loading.[20][21]

Tip: Automata operations use turtle fuel and have cooldowns. A higher fuel consumption rate shortens the cooldown, but fuel cost grows faster than the cooldown drops, so don't crank it up without checking the numbers.[6]

Unverified The sources don't show any quests in this pack that involve the mod, or any place for it on the ATM Star path. Treat it as an optional mod for players who enjoy automation with computers.

How do you get started with Advanced Peripherals?

5 parts

Advanced Peripherals adds blocks that you connect to a computer to talk to the world, players, chat and other mods. It also adds upgrades that turn turtles into much more capable machines. The good news is that almost everything starts from one item.[2][3][22]

Step 1: the Peripheral Casing

Make a Peripheral Casing first. It's an empty hull that exists purely as a crafting ingredient, and most of the mod's peripherals are built on top of it. This recipe is the mod's own, so the pack doesn't change it.[23][24]

Crafting Shaped

Crafting Shaped
any iron ingotIron Barsany iron ingot
Iron Barsany redstone storage blockIron Bars
any iron ingotIron Barsany iron ingot

Recipe id: advancedperipherals:peripheral_casing

Step 2: an easy first peripheral

The Chat Box is a nice first pick. It sends and receives game chat messages, and a message starting with a $ is visible only to the Chat Box. Place it next to a computer, connect it, and you can already experiment with code.[5][24]

Chat BoxMod recipe

Crafting Shaped

Crafting Shaped
any logany logany log
any logPeripheral Casingany log
any logany gold ingotany log

Recipe id: advancedperipherals:chat_box

The Player Detector and Environment Detector are also worth trying early. The first recognizes players within a certain range, and the second reads things like the current time, the moon phase and the light level of the block. The Chat Box and both of these also come as pocket computer addons, though you can't use their associated events there.[7][9][16]

Player DetectorMod recipe

Crafting Shaped

Crafting Shaped
Smooth StoneSmooth StoneSmooth Stone
Smooth StonePeripheral CasingSmooth Stone
Smooth Stoneany redstone storage blockSmooth Stone

Recipe id: advancedperipherals:player_detector

Crafting Shaped

Crafting Shaped
any woolany saplingany wool
any leavePeripheral Casingany leave
any woolany cropany wool

Recipe id: advancedperipherals:environment_detector

Step 3: look at the world

Next, grab the Block Reader and the Geo Scanner. The Block Reader reads data from the block in front of it, which helps with blocks that have no computer support. The Geo Scanner scans the blocks around it and the chunk it's in. It has a delay between scans, so build that into your code.[4][8][23][24]

Block ReaderMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany redstone storage blockany iron ingot
Wired ModemPeripheral CasingObserver
any iron ingotany redstone storage blockany iron ingot

Recipe id: advancedperipherals:block_reader

Geo ScannerMod recipe

Crafting Shaped

Crafting Shaped
any diamond gemWired Modemany diamond gem
any diamond gemPeripheral Casingany diamond gem
any redstone storage blockObserverany redstone storage block

Recipe id: advancedperipherals:geo_scanner

Step 4: your inventory and turtles

The Inventory Manager talks to a player's inventory. You right click a Memory Card to assign it to yourself, then put the card into the manager.[14][15]

Memory CardMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany cheap glass blocksany iron ingot
any iron ingotObserverany iron ingot
Empty slotany gold ingotEmpty slot

Recipe id: advancedperipherals:memory_card

Crafting Shaped

Crafting Shaped
any iron ingotany chestany iron ingot
any chestPeripheral Casingany chest
any iron ingotany chestany iron ingot

Recipe id: advancedperipherals:inventory_manager

For turtles, start with the Weak Automata Core. It lets a turtle dig with a tool, click on blocks, suck up items and detect blocks and items. It's also the base for the End and Husbandry cores, which you get by feeding it mobs.[17][24]

Crafting Shaped

Crafting Shaped
any redstone storage blockPeripheral Casingany redstone storage block
any diamond gemSoul Lanternany diamond gem
any redstone storage blockPotionany redstone storage block

Recipe id: advancedperipherals:weak_automata_core

Watch out: World-changing core operations use turtle fuel and have cooldowns. Overpowered cores don't use durability, but if you use one without enough fuel, the upgrade breaks immediately.[6][20]

Recipes the pack changed

Some recipes differ from the mod's defaults in this pack. These are the ME Bridge, RS Bridge, Colony Integrator, Gas Detector, the AE disk cells and the Netherite reinforced Smart Glasses. Follow the recipes shown here rather than the mod's default ones.[24]

The ME Bridge works with Applied Energistics 2 and uses one channel. The RS Bridge does the same job for Refined Storage.[11][12]

ME BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix BlockME InterfaceFluix Block
ME InterfacePeripheral CasingME Interface
Fluix BlockME InterfaceFluix Block

Recipe id: advancedperipherals:me_bridge

RS BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Advanced Processorany external storageAdvanced Processor
any exporterPeripheral Casingany importer
Advanced ProcessorInterfaceAdvanced Processor

Recipe id: advancedperipherals:rs_bridge

How does Advanced Peripherals work?

9 parts

Advanced Peripherals is built around one idea: you place a peripheral block, connect it to a computer, and your code can then talk to the world, other mods or players. The in-game guide describes the mod's blocks as peripherals that let you interact with other mods, players, the world and the game chat. It also adds items that go with them, plus upgrades that make turtles more capable.[2][22]

The sources only explain these systems at a basic level. They point to the official wiki for full documentation and don't give full method lists or code examples, so this section covers how the pieces fit together, not the Lua API.[2][4]

Connecting peripherals

Most peripherals follow the same pattern: connect them to a computer to make use of them. This applies to the Chat Box, Energy Detector, Environment Detector, Geo Scanner, Inventory Manager, ME Bridge and NBT Storage. The Colony Integrator has an extra condition: it has to be connected to a computer in the area of the village it reads.[5][7][8][10][11][13][14][25]

The Peripheral Casing is an ingredient in many of the peripheral recipes in the pack.[24]

World and data peripherals

  • Block Reader reads data from blocks and tile entities in front of it. Connect it to a computer and to the target block to make use of it.[4][24]
  • Geo Scanner gives you information about the blocks around it and the chunk it sits in. It has a delay between scans, so your program has to allow for that.[8]
  • Environment Detector reports things like the current time, the moon phase and the light level of the block.[7]
  • NBT Storage is a custom block that lets you input and output custom data. The guide says it is mostly provided for ID support.[25]
  • Chat Box sends and receives game chat messages. If a message starts with a $, it is visible only to the Chat Box.[5]

Energy flow

The Energy Detector detects energy flow and also acts as a resistor. You can define the max flow rate to use it as a resistor.[10]

The pack changed the Gas Detector recipe from the mod's default, so check the recipe before you plan a build around it.[24]

Gas DetectorChanged by the pack

Crafting Shaped

Crafting Shaped
Basic Pressurized TubePistonBasic Pressurized Tube
ComparatorPeripheral CasingComparator
Basic Pressurized Tubeany gold ingotBasic Pressurized Tube

Recipe id: advancedperipherals:gas_detector

Storage network bridges

The ME Bridge connects a computer to Applied Energistics 2. You can retrieve items, craft items, get a list of everything stored and more. It uses one channel on your network. The RS Bridge does the same job for Refined Storage.[11][12]

ME BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix BlockME InterfaceFluix Block
ME InterfacePeripheral CasingME Interface
Fluix BlockME InterfaceFluix Block

Recipe id: advancedperipherals:me_bridge

The pack changed this recipe from the mod default.

The pack changed the recipes of the AE Disk Cells: AE Disk Cell 1M, AE Disk Cell 4M, AE Disk Cell 16M, AE Disk Cell 64M and AE Disk Cell 256M. Each larger cell uses the next size down as an ingredient.[24]

AE Disk Cell 1MChanged by the pack

Crafting Shaped

Crafting Shaped
any redstone dustFloppy Diskany redstone dust
Floppy DiskLogic ProcessorFloppy Disk
any redstone dustFloppy Diskany redstone dust

Recipe id: advancedperipherals:ae_disk_cell_1m

This is the starting point of the pack's disk cell chain.

Player inventory access

The Inventory Manager can communicate with a player's inventory. To set it up, right click with a Memory Card in hand to assign the card to yourself, then put the card into the manager. The card saves a player's rights to use the manager.[14][15][23]

Pocket computers and colonies

Pocket computer upgrades exist for the Environment Detector, Player Detector and Chat Box. You combine one with a pocket computer to add the peripheral to it, but you can't use the associated events.[16]

The Colony Integrator can interact with a MineColonies colony. The pack changed its recipe, so don't rely on the mod default.[13][24]

Automata cores for turtles

Automata cores are turtle upgrades. The weak automata core turns a turtle into an automata. It can dig blocks with a tool, click on blocks with an item or an empty hand, and suck up items around it (all or specific ones). It can also detect items around it, detect a block or turtle in its line of view, and charge the turtle from an RF item in its inventory.[17]

The weak core is a starting point. You feed mobs to it to get advanced variants.[17]

  • End automata core: made after the weak core consumes 10 endermans. It adds limited world-bound teleportation. You store points and then teleport to them, but any stored points are lost if the turtle is broken.[18]
  • Husbandry automata core: made after the weak core consumes 3 chickens, 3 cows and 3 sheep. It lets the turtle interact with animals and even transfer them inside, but any stored animal is lost if the turtle is broken.[19]
  • Overpowered cores: made by combining an automata core with a nether star. They don't consume item durability, but if you try an operation without enough fuel, the upgrade breaks immediately.[20]

Cooldowns and fuel

All world-changing automata operations consume turtle fuel, unless fuel usage is disabled in the CC:Tweaked configuration. Most of them also have cooldowns, so your code needs to account for that. You can read every active cooldown through peripheral methods.[6]

If a cooldown is too long, you can raise the fuel consumption rate to shorten it. The guide's example is a click operation that costs 1 fuel point and has a 5 second cooldown. At a consumption rate of 2, you can click once every 2.5 seconds, but each click costs 2 fuel points.[6]

Watch out: Fuel cost grows faster than the cooldown shrinks. Consumption rate 3 requires 4 fuel points. Every automata core also has a maximum consumption rate, which you can read with the getConfiguration method.[6]

Turtle chunk loading and odds and ends

The Chunk Controller is a crafting ingredient for the Chunky Turtle. Combine it with a turtle or advanced turtle to make it chunk-loading.[21]

The Computer Tool is meant to open the GUIs of the mod's blocks, but the guide says it is currently useless. Its tooltip calls it a blue useless wrench. The Keyboard controls a computer remotely or intercepts player input for smart glasses, and the Hotkey Module captures a predefined key and forwards it as an event.[23][24][26]

Tip: If an Advanced Peripherals item's tooltip says it is disabled in config, you can still craft it, but it has no functionality.[23]

One pack setting is worth knowing: World.givePlayerBookOnJoin is set to false, so new players are not handed the mod's documentation book automatically.[27]

How do you progress through Advanced Peripherals?

5 parts

Progression for Advanced Peripherals in this pack comes down to which crafting recipes you can afford, and almost everything starts from one item: the Peripheral Casing. The tiers below are grouped by recipe and by what the in-game guide says each item does.[24]

Unverified The sources here do not show any quest chapter that covers this mod, so if you want to know where the pack's quest book places it, check the quest book in game.

Tier 1: the Peripheral Casing

Nearly every peripheral is built around the casing, and its recipe is the unchanged mod recipe.[24]

Crafting Shaped

Crafting Shaped
any iron ingotIron Barsany iron ingot
Iron Barsany redstone storage blockIron Bars
any iron ingotIron Barsany iron ingot

Recipe id: advancedperipherals:peripheral_casing

This is the mod's own recipe, not changed by the pack.

With casings in hand, the simple peripherals open up. These include the Chat Box, Player Detector, Energy Detector, Environment Detector, Inventory Manager and NBT Storage. Their recipes in this pack are the mod's own, not changed by the pack. You connect each one to a computer to use it.[5][7][9][10][14][24][25]

The Chat Box, Player Detector and Environment Detector also have Pocket Computer upgrade versions. You combine them with a pocket computer, but you can't use the associated events that way.[16]

Tier 2: scanners and readers

The Block Reader, Geo Scanner and Distance Detector all use the mod's default recipes here. The Block Reader reads blocks and tile entities in front of it, and the Geo Scanner reports on nearby blocks and the chunk it sits in, with a delay between scans.[4][8][24]

Block ReaderMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany redstone storage blockany iron ingot
Wired ModemPeripheral CasingObserver
any iron ingotany redstone storage blockany iron ingot

Recipe id: advancedperipherals:block_reader

The mod's own recipe, unchanged by the pack.

The Gas Detector is different, because the pack changed its recipe. Don't rely on the mod's default recipe for it.[24]

Gas DetectorChanged by the pack

Crafting Shaped

Crafting Shaped
Basic Pressurized TubePistonBasic Pressurized Tube
ComparatorPeripheral CasingComparator
Basic Pressurized Tubeany gold ingotBasic Pressurized Tube

Recipe id: advancedperipherals:gas_detector

The pack changed this recipe from the mod default.

Tier 3: storage bridges and disk cells

The ME Bridge talks to Applied Energistics 2 and uses one channel. The RS Bridge does the same job for Refined Storage. The pack changed both recipes, so check the in-pack versions.[11][12][24]

ME BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix BlockME InterfaceFluix Block
ME InterfacePeripheral CasingME Interface
Fluix BlockME InterfaceFluix Block

Recipe id: advancedperipherals:me_bridge

Pack-changed recipe for the ME Bridge.

RS BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Advanced Processorany external storageAdvanced Processor
any exporterPeripheral Casingany importer
Advanced ProcessorInterfaceAdvanced Processor

Recipe id: advancedperipherals:rs_bridge

Pack-changed recipe for the RS Bridge.

The pack also changed every AE disk cell recipe. The sizes run from AE Disk Cell 1M through AE Disk Cell 4M, AE Disk Cell 16M and AE Disk Cell 64M up to AE Disk Cell 256M. The recipes for the smallest and largest are shown below.[24]

AE Disk Cell 1MChanged by the pack

Crafting Shaped

Crafting Shaped
any redstone dustFloppy Diskany redstone dust
Floppy DiskLogic ProcessorFloppy Disk
any redstone dustFloppy Diskany redstone dust

Recipe id: advancedperipherals:ae_disk_cell_1m

The first link in the chain, with a pack-changed recipe.

The largest cell, also with a pack-changed recipe.

The Colony Integrator also has a pack-changed recipe. It interacts with a MineColonies colony, and you connect it to a computer inside the colony's area.[13][24]

Colony IntegratorChanged by the pack

Crafting Shaped

Crafting Shaped
any logRackany log
Builder's GogglesPeripheral CasingBuild Tool
any logRackany log

Recipe id: advancedperipherals:colony_integrator

This recipe was changed by the pack.

Tier 4: automata cores

The Weak Automata Core is the turtle upgrade that turns a turtle into an automata. It can dig, click on blocks, suck up items and detect things around it.[17][24]

Crafting Shaped

Crafting Shaped
any redstone storage blockPeripheral Casingany redstone storage block
any diamond gemSoul Lanternany diamond gem
any redstone storage blockPotionany redstone storage block

Recipe id: advancedperipherals:weak_automata_core

This is the mod's default recipe.

From there you pick a specialisation by feeding mobs to the core. After it consumes 10 endermen, it becomes an End Automata Core, which adds limited teleportation. After it consumes 3 chickens, 3 cows and 3 sheep, it becomes a Husbandry Automata Core, which can interact with animals. Stored teleport points and stored animals are lost if the turtle is broken.[17][18][19][24]

The last step is the overpowered variants. Combining a core with a nether star gives the Overpowered Weak Automata Core, Overpowered End Automata Core or Overpowered Husbandry Automata Core. These are shapeless recipes using the mod defaults.[20][24]

Watch out: Overpowered cores don't use up item durability, but if you try an operation without enough fuel, the upgrade breaks immediately. Keep your turtle fueled.[20]
Tip: Most world-changing automata operations use turtle fuel and have cooldowns. A higher fuel consumption rate shortens the cooldown, but the fuel cost grows faster than the cooldown drops, and each core has its own maximum rate.[6]

Wearables

The Smart Glasses can be upgraded to Netherite reinforced Smart Glasses. The pack changed that upgrade recipe, so use the in-pack version.[24]

Smithing Transform

Recipe id: advancedperipherals:armor/smart_glasses_netherite

Pack-changed smithing recipe for the netherite upgrade.

The Memory Card pairs the Inventory Manager with your own inventory. Right-click the card to assign it to yourself, then put it into the manager.[14][15]

How does Advanced Peripherals work with other mods?

4 parts

Advanced Peripherals is all about letting your computers talk to the rest of your base. The mod's own guide says its peripherals are there to interact with other mods, players, the world and the game chat. In this pack, the clearest links to other mods show up in the crafting recipes, so that's what we'll go through.[2][24]

Storage: Applied Energistics 2 and Refined Storage

The ME Bridge connects a computer to Applied Energistics 2. You can retrieve items, craft items and get a list of everything in the network, and the bridge uses one channel. The pack changes its recipe, so don't rely on the mod's default.[11][24]

ME BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix BlockME InterfaceFluix Block
ME InterfacePeripheral CasingME Interface
Fluix BlockME InterfaceFluix Block

Recipe id: advancedperipherals:me_bridge

If you run Refined Storage instead, the RS Bridge does the same kind of job: retrieve items, craft items, list everything and more. Its recipe is also changed by the pack.[12][24]

RS BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Advanced Processorany external storageAdvanced Processor
any exporterPeripheral Casingany importer
Advanced ProcessorInterfaceAdvanced Processor

Recipe id: advancedperipherals:rs_bridge

The AE Disk Cells are another Applied Energistics 2 tie-in, and the pack changes all of their recipes. Each size is crafted from the previous size's cell, starting at AE Disk Cell 1M and going up to AE Disk Cell 256M. The 1M cell also needs a Floppy Disk from CC:Tweaked.[24]

AE Disk Cell 1MChanged by the pack

Crafting Shaped

Crafting Shaped
any redstone dustFloppy Diskany redstone dust
Floppy DiskLogic ProcessorFloppy Disk
any redstone dustFloppy Diskany redstone dust

Recipe id: advancedperipherals:ae_disk_cell_1m

MineColonies

The Colony Integrator lets a computer interact with a MineColonies colony. You connect it to a computer in the area of your village. Its recipe is changed by the pack and uses items from MineColonies and Structurize, such as the Build Tool.[13][24]

Colony IntegratorChanged by the pack

Crafting Shaped

Crafting Shaped
any logRackany log
Builder's GogglesPeripheral CasingBuild Tool
any logRackany log

Recipe id: advancedperipherals:colony_integrator

Mekanism

The Gas Detector needs a Basic Pressurized Tube, so it's tied to Mekanism's gas piping. The pack changes this recipe as well.[24]

Gas DetectorChanged by the pack

Crafting Shaped

Crafting Shaped
Basic Pressurized TubePistonBasic Pressurized Tube
ComparatorPeripheral CasingComparator
Basic Pressurized Tubeany gold ingotBasic Pressurized Tube

Recipe id: advancedperipherals:gas_detector

CC:Tweaked parts

Several peripherals are built from CC:Tweaked parts. Those recipes are unchanged mod recipes: the Block Reader, Geo Scanner, Overlay Module, Smart Glasses and Smart Rail. They use items like the Wired Modem, Advanced Monitor and Advanced Pocket Computer, and some also use vanilla items such as the observer or rails.[24]

Smart RailMod recipe

Crafting Shaped

Crafting Shaped
Detector RailEmpty slot
Powered RailWired Modem
Activator RailEmpty slot

Recipe id: advancedperipherals:smart_rail

Smart GlassesMod recipe

Crafting Shaped

Crafting Shaped
any colorless glass panesEmpty slotany colorless glass panes
any iron ingotAdvanced Pocket Computerany iron ingot
any iron ingotEmpty slotany iron ingot

Recipe id: advancedperipherals:smart_glasses

Which Advanced Peripherals config options matter?

The only Advanced Peripherals option I can confirm for this pack is in the world config. World.givePlayerBookOnJoin controls whether new players are handed the Advanced Peripherals documentation book when they join.[27]

This pack sets it to false, so you won't get the documentation book automatically when you start a new world. The config file describes the option as giving the AP documentation to new players.[27]

Unverified I couldn't confirm the mod's default for this option, so I can't say whether the pack changed it. I also have no pack values for any other Advanced Peripherals options, so I'm leaving them out rather than guessing.

What changed in Advanced Peripherals between versions?

Advanced Peripherals was added to All the Mods 10 in version 2.37, and the pack has updated it many times since. All the Mods 10 8.1 ships Advanced Peripherals 0.8.0a. Here are the pack releases whose changelogs mention the mod, oldest first.[1][28]

  • 2.37: Advanced Peripherals 0.7.49a is added to the pack.[28]
  • 4.0: updated from 0.7.49a to 0.7.50b.[29]
  • 4.1: updated from 0.7.50b to 0.7.51b.[30]
  • 4.3: updated from 0.7.51b to 0.7.53b.[31]
  • 4.5: updated from 0.7.53b to 0.7.55b.[32]
  • 4.6: updated from 0.7.55b to 0.7.56b.[33]
  • 4.12: updated from 0.7.56b to 0.7.57b.[34]
  • 5.5: updated from 0.7.57b to 0.7.59b.[35]
  • 6.1: updated from 0.7.59b to 0.7.60b.[36]
  • 6.3: updated from 0.7.60b to 0.7.61b.[37]
  • 7.1: updated from 0.7.61b to 0.7.62b.[38]
  • 8.1: updated from 0.7.62b to 0.8.0a.[39]

Unverified The pack changelogs only record version bumps. What each Advanced Peripherals update added, changed or fixed could not be confirmed, because no mod changelogs are stored for the shipped jars.

Sources

  1. All the Mods 10 8.1 mod list · pack file
  2. In-game guide: Peripherals (advancedperipherals) · official docs
  3. In-game guide: Advanced Peripherals (advancedperipherals) · official docs
  4. In-game guide: Block reader (advancedperipherals) · official docs
  5. In-game guide: Chat Box (advancedperipherals) · official docs
  6. In-game guide: Cooldowns and fuel (advancedperipherals) · official docs
  7. In-game guide: Environment Detector (advancedperipherals) · official docs
  8. In-game guide: Geo Scanner (advancedperipherals) · official docs
  9. In-game guide: Player Detector (advancedperipherals) · official docs
  10. In-game guide: Energy Detector (advancedperipherals) · official docs
  11. In-game guide: ME Bridge (advancedperipherals) · official docs
  12. In-game guide: RS Bridge (advancedperipherals) · official docs
  13. In-game guide: Colony integrator (advancedperipherals) · official docs
  14. In-game guide: Inventory Manager (advancedperipherals) · official docs
  15. In-game guide: Memory Card (advancedperipherals) · official docs
  16. In-game guide: Pocket Computer Addons (advancedperipherals) · official docs
  17. In-game guide: Weak automata core (advancedperipherals) · official docs
  18. In-game guide: End automata core (advancedperipherals) · official docs
  19. In-game guide: Husbandry automata core (advancedperipherals) · official docs
  20. In-game guide: Overpowered automata core (advancedperipherals) · official docs
  21. In-game guide: Chunk Controller (advancedperipherals) · official docs
  22. In-game guide: Items (advancedperipherals) · official docs
  23. advancedperipherals tooltips and descriptions (English lang file) · official mod data
  24. All the Mods 10 8.1 recipe dump: recipes making Advanced Peripherals items · pack recipe dump
  25. In-game guide: NBT Storage (advancedperipherals) · official docs
  26. In-game guide: Computer Tool (advancedperipherals) · official docs
  27. All the Mods 10 8.1 config: config/Advancedperipherals/world.toml · pack file
  28. All the Mods 10 changelog (All the Mods 10 2.37) · changelog
  29. All the Mods 10 changelog (All the Mods 10 4.0) · changelog
  30. All the Mods 10 changelog (All the Mods 10 4.1) · changelog
  31. All the Mods 10 changelog (All the Mods 10 4.3) · changelog
  32. All the Mods 10 changelog (All the Mods 10 4.5) · changelog
  33. All the Mods 10 changelog (All the Mods 10 4.6) · changelog
  34. All the Mods 10 changelog (All the Mods 10 4.12) · changelog
  35. All the Mods 10 changelog (All the Mods 10 5.5) · changelog
  36. All the Mods 10 changelog (All the Mods 10 6.1) · changelog
  37. All the Mods 10 changelog (All the Mods 10 6.3) · changelog
  38. All the Mods 10 changelog (All the Mods 10 7.1) · changelog
  39. All the Mods 10 changelog (All the Mods 10 8.1) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 8.3 · 6.0 to 8.0 · 2.37 to 5.5

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