Advanced Peripherals in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 0.7.48r · First seen in 0.0.50.0

Checked Sep 19, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json

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Advanced Peripherals is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 0.7.48r. Advanced Peripherals is a mod that adds many useful extensions for CC:Tweaked(Computercraft). (Summary from the mod's Modrinth page.)

Advanced Peripherals guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · also fits 0.0.50.0 to 0.0.51.4-hotfix-1 · updated Oct 17, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 17, 2026 · text last changed Oct 17, 2026

Also applies to:All the Mods 10 2.37 to 8.3FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0

Sections
6
Recipes shown
17
Items named
27

5 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is Advanced Peripherals?

2 parts

Same as in the All the Mods 10 8.1 guide

Advanced Peripherals adds a set of extra peripherals and turtle upgrades for ComputerCraft-style computers. The pack includes version 0.8.0a. The in-game manual describes the peripherals as a way to interact with other mods, players, the world and the game chat.[1][2][3]

It's for you if you like programming. The blocks all work by connecting them to a computer, and the turtle features rely on CC:Tweaked's turtle fuel rules. If you never touch computers or turtles, you can safely skip this mod.[4][5][6]

What you get

  • Information blocks: the Block Reader reads blocks and tile entities in front of it, the Environment Detector reports things like time, moon phase and light level, the Geo Scanner scans blocks and the chunk around it, and the Player Detector recognizes players within a certain range.[4][7][8][9]
  • Chat and energy: the Chat Box sends and receives game chat messages, and the Energy Detector measures energy flow and can limit it like a resistor.[5][10]
  • Mod bridges: the ME Bridge talks to Applied Energistics 2, the RS Bridge talks to Refined Storage, and the Colony Integrator works with a MineColonies colony.[11][12][13]
  • Player inventory access: the Inventory Manager communicates with a player's inventory using a Memory Card that you assign to yourself.[14][15]
  • Pocket computer upgrades for the Environment Detector, Player Detector and Chat Box. These don't support the associated events.[16]

Turtle upgrades

The Weak Automata Core turns a turtle into a more capable automaton. It can dig, click on blocks, suck up items, detect items and blocks, and charge the turtle from an RF item. It's also the starting point for two advanced variants: the End Automata Core adds limited world-bound teleportation, and the Husbandry Automata Core lets the turtle interact with animals.[17][18][19]

Combining any automata core with a nether star gives an overpowered version that doesn't use item durability. The catch is that it breaks immediately if you use it without enough fuel. The Chunk Controller is a separate ingredient that makes a turtle chunk-loading.[20][21]

Tip: Automata operations use turtle fuel and have cooldowns. A higher fuel consumption rate shortens the cooldown, but fuel cost grows faster than the cooldown drops, so don't crank it up without checking the numbers.[6]

Unverified The sources don't show any quests in this pack that involve the mod, or any place for it on the ATM Star path. Treat it as an optional mod for players who enjoy automation with computers.

How do you get started with Advanced Peripherals?

6 parts

Advanced Peripherals adds blocks and turtle upgrades that you hook up to a computer and control with code. This pack is set up to hand new players the mod's documentation book when they join, so check your inventory first.[22][23][24]

Step 1: Make a Peripheral Casing

Almost everything in the mod starts from the Peripheral Casing, an empty hull that exists as a crafting ingredient. Make a few of these before anything else.[25][26]

Crafting Shaped

Crafting Shaped
any iron ingotIron Barsany iron ingot
Iron Barsany redstone storage blockIron Bars
any iron ingotIron Barsany iron ingot

Recipe id: advancedperipherals:peripheral_casing

Step 2: Your first peripherals

The mod's own advancement for the basic toolkit asks for a Redstone Integrator, an Inventory Manager and an Energy Detector, so that trio is a good place to start. The Redstone Integrator is handy when you need to output redstone on more sides than a regular computer has.[25][27]

Crafting Shaped

Crafting Shaped
any redstone storage blockComparatorany redstone storage block
ComparatorPeripheral CasingComparator
any redstone storage blockComparatorany redstone storage block

Recipe id: advancedperipherals:redstone_integrator

Crafting Shaped

Crafting Shaped
any iron ingotany chestany iron ingot
any chestPeripheral Casingany chest
any iron ingotany chestany iron ingot

Recipe id: advancedperipherals:inventory_manager

Energy DetectorMod recipe

Crafting Shaped

Crafting Shaped
any redstone storage blockRedstone Torchany redstone storage block
ComparatorPeripheral CasingComparator
any redstone storage blockany gold ingotany redstone storage block

Recipe id: advancedperipherals:energy_detector

Each of these gets used by connecting it to a computer. The Energy Detector can also act as a resistor if you define a max flow rate.[27][28][29]

The Inventory Manager talks to a player's inventory, but it needs a Memory Card first. Right click with the card in hand to assign it to yourself, then put the card into the manager.[28][30]

Memory CardMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany white glassany iron ingot
any iron ingotObserverany iron ingot
Empty slotany gold ingotEmpty slot

Recipe id: advancedperipherals:memory_card

Step 4: Chat and sensing

When you want your computer to talk to you, craft a Chat Box. It sends and receives game chat, and a message that starts with a $ is only visible to the Chat Box.[31]

Chat BoxMod recipe

Crafting Shaped

Crafting Shaped
any logany logany log
any logPeripheral Casingany log
any logany gold ingotany log

Recipe id: advancedperipherals:chat_box

The Player Detector recognizes players within range, and the Environment Detector reads things like the time and moon phase.[32][33]

Player DetectorMod recipe

Crafting Shaped

Crafting Shaped
Smooth StoneSmooth StoneSmooth Stone
Smooth StonePeripheral CasingSmooth Stone
Smooth Stoneany redstone storage blockSmooth Stone

Recipe id: advancedperipherals:player_detector

Crafting Shaped

Crafting Shaped
any woolany saplingany wool
any leavePeripheral Casingany leave
any woolany cropany wool

Recipe id: advancedperipherals:environment_detector

If you run Applied Energistics 2 or Refined Storage, the bridges let a computer retrieve and craft items. The pack changed both recipes, so use the ones below and not what you remember from other packs. The ME Bridge uses one channel.[26][34][35]

ME BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix BlockME InterfaceFluix Block
ME InterfacePeripheral CasingME Interface
Fluix BlockME InterfaceFluix Block

Recipe id: advancedperipherals:me_bridge

This recipe is changed by the pack.

This recipe is changed by the pack.

Power use for each bridge is set in Peripherals.ME_Bridge.mePowerConsumption and Peripherals.RS_Bridge.rsPowerConsumption, and both are 10 per tick here.[36]

Step 6: Turn a turtle into an automaton

The Weak Automata Core is a turtle upgrade that lets a turtle dig with a tool, click on blocks, suck up items and detect things around it.[25][37]

Crafting Shaped

Crafting Shaped
any redstone storage blockPeripheral Casingany redstone storage block
any diamond gemSoul Lanternany diamond gem
any redstone storage blockPotionany redstone storage block

Recipe id: advancedperipherals:weak_automata_core

World-changing operations burn turtle fuel and most have cooldowns, so build that into your code. The cooldown and cost values live in the Operations section of the peripherals config, for example Peripherals.Operations.digCooldown.[36][38]

Later you can feed mobs to the weak core to upgrade it. 10 endermen make the End Automata Core, and 3 chickens, 3 cows and 3 sheep make the Husbandry Automata Core.[25][39][40]

Tip: Skip the Computer Tool for now. The mod's own guide calls it useless, just a wonderful item.[41]

How does Advanced Peripherals work?

7 parts

Advanced Peripherals is split into blocks you connect to a computer and upgrades that turn a turtle into a much stronger machine. Nearly all of it is driven by your code, so this section covers how each piece behaves and what the pack sets for it.[22][37][42]

Peripheral blocks

Most peripherals start from the Peripheral Casing, an empty hull used as a crafting ingredient. Here is the pack's recipe for it.[25][26]

Crafting Shaped

Crafting Shaped
any iron ingotIron Barsany iron ingot
Iron Barsany redstone storage blockIron Bars
any iron ingotIron Barsany iron ingot

Recipe id: advancedperipherals:peripheral_casing

The in-game guide tells you to connect each of these blocks to a computer before you can use them. Here is what each one does.[27][28][29][31][32][33][34][35][43][44][45]

Storage bridges and power

ME Bridge talks to Applied Energistics 2 and uses one channel. You can retrieve items, craft items, list everything and more. RS Bridge does the same job for Refined Storage. This pack changed the recipe for both bridges, so use these and not the mod defaults.[26][34][35]

ME BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix BlockME InterfaceFluix Block
ME InterfacePeripheral CasingME Interface
Fluix BlockME InterfaceFluix Block

Recipe id: advancedperipherals:me_bridge

The pack changed this recipe.

The pack changed this recipe.

Each bridge draws 10 power per tick (Peripherals.ME_Bridge.mePowerConsumption and Peripherals.RS_Bridge.rsPowerConsumption).[36]

RF storage for peripherals that can use it is switched off in this pack (Peripherals.Powered_Peripherals.enablePoweredPeripherals is false). If you turn it on, the cap per peripheral is 100,000,000 (Peripherals.Powered_Peripherals.poweredPeripheralMaxEnergyStored).[36]

Turtle upgrades: automata cores

The Weak Automata Core is a turtle upgrade. It lets the turtle dig with a tool, click on a block with an item or an empty hand, and suck up items around it, all or specific ones. It can also detect items around it, detect a block or turtle in its line of view, and charge the turtle from an RF item in its inventory. Here is the pack's recipe.[26][37]

Crafting Shaped

Crafting Shaped
any redstone storage blockPeripheral Casingany redstone storage block
any diamond gemSoul Lanternany diamond gem
any redstone storage blockPotionany redstone storage block

Recipe id: advancedperipherals:weak_automata_core

The weak core is only the start. To get the advanced variants, you feed mobs to it.[37]

  • End Automata Core: the weak core becomes this after consuming 10 endermen. It adds limited world-bound teleportation. You store points and teleport to them, and stored points are lost when the turtle is broken. The pack limits it to 64 stored points (Metaphysics.endAutomataCoreWarpPointLimit).[25][39][46]
  • Husbandry Automata Core: the weak core becomes this after consuming 3 chickens, 3 cows and 3 sheep. It adds interaction with animals, including transferring them inside the turtle. Stored animals are lost when the turtle is broken.[25][40]

Each core type has its own enable switch in the pack, and every one is on (Metaphysics.enableWeakAutomataCore, Metaphysics.enableEndAutomataCore and Metaphysics.enableHusbandryAutomataCore).[46]

Overpowered cores

Combine any automata core with a nether star to get its overpowered version. Here is the weak core version.[26][47]

Crafting Shapeless

Recipe id: advancedperipherals:overpowered_weak_automata_core

Overpowered cores do not use up item durability. The price is fuel: if you try an operation without enough fuel, the upgrade breaks immediately. There is also a chance of 0.002 that an overpowered automaton breaks after a rotation cycle (Metaphysics.overpoweredAutomataBreakChance).[46][47]

Watch out: An overpowered core with too little fuel breaks the moment you try an operation. Check your turtle's fuel before you run anything.[47]

Cooldowns and fuel

Operations that change the world consume turtle fuel, unless fuel usage is disabled in the CC:Tweaked configuration. Most of them also have cooldowns, and you can read every active cooldown through peripheral methods.[38]

A higher fuel consumption rate shortens the cooldown but costs more fuel. For example, a click that costs 1 fuel and has a 5 second cooldown can run every 2.5 seconds at rate 2, for 2 fuel. The cost grows faster than the cooldown drops: rate 3 needs 4 fuel points. Each core has a maximum rate, which you can read with the getConfiguration method.[38]

The pack sets these maximum rates and interaction radii. The sources do not say which core uses which tier.[46]

The base fuel cost and cooldown of each operation are set in the Operations section of the peripherals config. Here are the pack's values.[36]

The pack also sets an energy to fuel rate of 575 (Metaphysics.energyToFuelRate). Peripherals also get an initial cooldown on initialisation, which is enabled here (Core.isInitialCooldownEnabled). Values below the sensitive level of 6000 do not trigger it (Core.initialCooldownSensitiveLevel).[46][48]

Chunky turtles

The Chunk Controller is a crafting ingredient for the Chunky Turtle. Combine it with a turtle or advanced turtle and it becomes chunk-loading.[49]

Crafting Shaped

Crafting Shaped
any iron ingotany redstone dustany iron ingot
any redstone dustEnder Eyeany redstone dust
any iron ingotany redstone dustany iron ingot

Recipe id: advancedperipherals:chunk_controller

In this pack the radius is 0 (Peripherals.Chunky_Turtle.chunkyTurtleRadius), so a chunky turtle only loads the chunk it stands in. A radius of 1 would load 9 chunks in total.[36]

Pocket computers

There are pocket computer upgrades for the Environment Detector, Player Detector and Chat Box. Combine one with a pocket computer to add that peripheral to it, but the associated events do not work. The pack gives pockets infinite fuel (Peripherals.Pocket_Peripherals.disablePocketFuelConsumption).[36][50]

How do you progress through Advanced Peripherals?

7 parts

Advanced Peripherals has no quest steps to follow in the sources here, so the progression below comes from the in-pack recipes. The order is: one base block, then peripherals, then the bridges to your storage mods, then the turtle upgrades.[26]

Start: the Peripheral Casing

Most recipes in the mod start from the Peripheral Casing, so this is the first thing to make.[26]

Crafting Shaped

Crafting Shaped
any iron ingotIron Barsany iron ingot
Iron Barsany redstone storage blockIron Bars
any iron ingotIron Barsany iron ingot

Recipe id: advancedperipherals:peripheral_casing

Basic peripherals

These are the entry-level blocks. Each one connects to a computer, and each is a single craft from the casing plus a few common materials.[22][26]

Crafting Shaped

Crafting Shaped
any redstone storage blockComparatorany redstone storage block
ComparatorPeripheral CasingComparator
any redstone storage blockComparatorany redstone storage block

Recipe id: advancedperipherals:redstone_integrator

The Environment Detector, Player Detector and Chat Box also come as pocket computer upgrades. Combine them with a pocket computer to add the peripheral, but you can't use the associated events that way.[50]

These blocks read the world around them. The Block Reader reads data from blocks and tile entities in front of it. The Geo Scanner reports on the blocks around it and the chunk it sits in, and it has a delay between scans, so build that into your code.[26][43][44]

For the player's own inventory you need two things: the Inventory Manager and the Memory Card. Right click with the card to assign it to yourself, then put it into the manager.[26][28][30]

Storage bridges

The ME Bridge talks to Applied Energistics 2 and can retrieve items, craft items and list everything in the network. It uses one channel. The RS Bridge does the same kind of job for Refined Storage.[34][35]

Both bridge recipes are changed by the pack, so don't rely on the mod's default recipes. These are the versions you actually craft here:[26]

ME BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix BlockME InterfaceFluix Block
ME InterfacePeripheral CasingME Interface
Fluix BlockME InterfaceFluix Block

Recipe id: advancedperipherals:me_bridge

Turtle upgrades

The Chunk Controller is a crafting ingredient for the Chunky Turtle. Combine it with a turtle or advanced turtle to make it chunk-loading.[26][49]

Crafting Shaped

Crafting Shaped
any iron ingotany redstone dustany iron ingot
any redstone dustEnder Eyeany redstone dust
any iron ingotany redstone dustany iron ingot

Recipe id: advancedperipherals:chunk_controller

The Weak Automata Core is the start of the automata line. It turns a turtle into an automata that can dig, click on blocks, suck up items, detect items and blocks, and charge itself from an RF item in its inventory.[26][37]

Crafting Shaped

Crafting Shaped
any redstone storage blockPeripheral Casingany redstone storage block
any diamond gemSoul Lanternany diamond gem
any redstone storage blockPotionany redstone storage block

Recipe id: advancedperipherals:weak_automata_core

The advanced cores have no crafting recipe in the sources, only uses as ingredients. According to the in-game guide, you make them by feeding mobs to a weak core. After consuming 10 endermen it becomes an End Automata Core, which adds limited world-bound teleportation. Stored points are lost when the turtle is broken. After consuming 3 chickens, 3 cows and 3 sheep it becomes a Husbandry Automata Core, which can interact with animals and transfer them inside. Stored animals are lost when the turtle is broken.[26][37][39][40]

Top end: overpowered cores

Each automata core has an overpowered version: Overpowered Weak Automata Core, Overpowered Husbandry Automata Core and Overpowered End Automata Core. They don't use up item durability. The recipes are shown below.[26][47]

Crafting Shapeless

Recipe id: advancedperipherals:overpowered_weak_automata_core

Crafting Shapeless

Recipe id: advancedperipherals:overpowered_husbandry_automata_core

Crafting Shapeless

Recipe id: advancedperipherals:overpowered_end_automata_core

Watch out: An overpowered core breaks immediately if you perform an operation without enough fuel. Keep the turtle fueled before you run it.[47]

World-changing operations use turtle fuel, unless fuel usage is disabled in the CC:Tweaked configuration. Most of them also have cooldowns. A higher fuel consumption rate shortens the cooldown, but fuel cost grows faster than the cooldown drops, and each core has a maximum rate you can read with getConfiguration.[38]

Optional extra

The Computer Tool is meant to open GUIs from the mod's blocks, but the in-game guide says it is currently useless.[26][41]

How does Advanced Peripherals work with other mods?

3 parts

Advanced Peripherals is mostly about connecting computers and turtles to the rest of your base. In this pack, the clearest links to other mods are in the crafting recipes for some of its blocks.[22][26]

Storage bridges: Applied Energistics 2 and Refined Storage

The ME Bridge talks to Applied Energistics 2. From a computer you can retrieve items, craft items, get a list of everything in the system and more. The pack changes its recipe, so go by the recipe below, where the ME Interface and the Fluix Block from Applied Energistics 2 appear.[26][34]

ME BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix BlockME InterfaceFluix Block
ME InterfacePeripheral CasingME Interface
Fluix BlockME InterfaceFluix Block

Recipe id: advancedperipherals:me_bridge

This recipe is changed by the pack, so it can differ from the mod's default.

Tip: The ME Bridge uses one channel on your AE2 network, so plan for that when you place it.[34]

The RS Bridge is the Refined Storage counterpart. It can retrieve items, craft items, list everything and more. The pack also changes this recipe, so go by the recipe below, where the Interface and Quartz Enriched Iron from Refined Storage appear.[26][35]

This recipe is also changed by the pack.

Block Reader and Geo Scanner: wired modem and observer

The Block Reader and the Geo Scanner both need a Wired Modem and a Observer in their recipes. These are the mod's own recipes, not changed by the pack. Both blocks work once they are connected to a computer.[26][43][44]

Block ReaderMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany redstone storage blockany iron ingot
Wired ModemPeripheral CasingObserver
any iron ingotany redstone storage blockany iron ingot

Recipe id: advancedperipherals:block_reader

A mod recipe, not changed by the pack.

Geo ScannerMod recipe

Crafting Shaped

Crafting Shaped
any diamond gemWired Modemany diamond gem
any diamond gemPeripheral Casingany diamond gem
any redstone storage blockObserverany redstone storage block

Recipe id: advancedperipherals:geo_scanner

Also a mod recipe, not changed by the pack.

Once placed, the Block Reader reads data from the blocks and tile entities in front of it. The Geo Scanner gives you information about the blocks around it and the chunk it sits in.[43][44]

The Colony Integrator can interact with a colony from MineColonies. You connect it to a computer in the area of the village.[51]

Which Advanced Peripherals config options matter?

6 parts

Advanced Peripherals has four config files in this pack: general, world, metaphysics and peripherals. Here are the options you are most likely to touch, with the values the pack sets.[24][36][46][48]

Pocket peripherals and power

Chat Box

The Chat Box is enabled and uses the prefix "AP" (Peripherals.Chat_Box.defaultChatBoxPrefix). Peripherals.Chat_Box.chatBoxMaxRange is -1, which means infinite range, and Peripherals.Chat_Box.chatBoxMultiDimensional is true, so it can message players in other dimensions.[36]

For safety, Peripherals.Chat_Box.chatBoxWrapCommand is true, so run_command and suggest_command actions run with zero permission. Peripherals.Chat_Box.chatBoxPreventRunCommand is false, so run_command is still allowed. The banned command list in Peripherals.Chat_Box.chatBoxBannedCommands includes /execute, /op, /give, /fill and /setblock.[36]

Player Detector

Peripherals.Player_Detector.playerDetMaxRange is -1, so range is unlimited. Peripherals.Player_Detector.enablePlayerPosRandomError is false, so positions from getPlayerPos are not given random error.[36]

If you turn random error on, the exact range is set by Peripherals.Player_Detector.playerPosPreciseMaxRange at 100 blocks. The maximum error per axis is set by Peripherals.Player_Detector.playerPosRandomErrorAmount at 1,000 blocks.[36]

Turtles and operations

Automata cores

Each core tier has an interaction radius and a max fuel consumption rate. These are the values the pack sets, one option per item.[46]

Overpowered automata have a 0.002 chance to break after a rotation cycle (Metaphysics.overpoweredAutomataBreakChance). The End Automata Core stores up to 64 warp points (Metaphysics.endAutomataCoreWarpPointLimit). Metaphysics.energyToFuelRate is 575.[46]

General and world

Sources

  1. All the Mods 10 8.1 mod list · pack file
  2. In-game guide: Peripherals (advancedperipherals) · official docs
  3. In-game guide: Advanced Peripherals (advancedperipherals) · official docs
  4. In-game guide: Block reader (advancedperipherals) · official docs
  5. In-game guide: Chat Box (advancedperipherals) · official docs
  6. In-game guide: Cooldowns and fuel (advancedperipherals) · official docs
  7. In-game guide: Environment Detector (advancedperipherals) · official docs
  8. In-game guide: Geo Scanner (advancedperipherals) · official docs
  9. In-game guide: Player Detector (advancedperipherals) · official docs
  10. In-game guide: Energy Detector (advancedperipherals) · official docs
  11. In-game guide: ME Bridge (advancedperipherals) · official docs
  12. In-game guide: RS Bridge (advancedperipherals) · official docs
  13. In-game guide: Colony integrator (advancedperipherals) · official docs
  14. In-game guide: Inventory Manager (advancedperipherals) · official docs
  15. In-game guide: Memory Card (advancedperipherals) · official docs
  16. In-game guide: Pocket Computer Addons (advancedperipherals) · official docs
  17. In-game guide: Weak automata core (advancedperipherals) · official docs
  18. In-game guide: End automata core (advancedperipherals) · official docs
  19. In-game guide: Husbandry automata core (advancedperipherals) · official docs
  20. In-game guide: Overpowered automata core (advancedperipherals) · official docs
  21. In-game guide: Chunk Controller (advancedperipherals) · official docs
  22. In-game guide: Peripherals (advancedperipherals) · official docs
  23. In-game guide: Advanced Peripherals (advancedperipherals) · official docs
  24. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/Advancedperipherals/world.toml · pack file
  25. advancedperipherals names, screen text and descriptions (English lang file) · official mod data
  26. Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making Advanced Peripherals items · pack recipe dump
  27. In-game guide: Redstone Integrator (advancedperipherals) · official docs
  28. In-game guide: Inventory Manager (advancedperipherals) · official docs
  29. In-game guide: Energy Detector (advancedperipherals) · official docs
  30. In-game guide: Memory Card (advancedperipherals) · official docs
  31. In-game guide: Chat Box (advancedperipherals) · official docs
  32. In-game guide: Player Detector (advancedperipherals) · official docs
  33. In-game guide: Environment Detector (advancedperipherals) · official docs
  34. In-game guide: ME Bridge (advancedperipherals) · official docs
  35. In-game guide: RS Bridge (advancedperipherals) · official docs
  36. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/Advancedperipherals/peripherals.toml · pack file
  37. In-game guide: Weak automata core (advancedperipherals) · official docs
  38. In-game guide: Cooldowns and fuel (advancedperipherals) · official docs
  39. In-game guide: End automata core (advancedperipherals) · official docs
  40. In-game guide: Husbandry automata core (advancedperipherals) · official docs
  41. In-game guide: Computer Tool (advancedperipherals) · official docs
  42. In-game guide: Items (advancedperipherals) · official docs
  43. In-game guide: Block reader (advancedperipherals) · official docs
  44. In-game guide: Geo Scanner (advancedperipherals) · official docs
  45. In-game guide: NBT Storage (advancedperipherals) · official docs
  46. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/Advancedperipherals/metaphysics.toml · pack file
  47. In-game guide: Overpowered automata core (advancedperipherals) · official docs
  48. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/Advancedperipherals/general.toml · pack file
  49. In-game guide: Chunk Controller (advancedperipherals) · official docs
  50. In-game guide: Pocket Computer Addons (advancedperipherals) · official docs
  51. In-game guide: Colony integrator (advancedperipherals) · official docs
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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10 releases, first in 0.0.50.0
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Sep 16, 2026
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Jun 18, 2026
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0.0.50.0
Jun 16, 2026
0.7.48rAdvancedPeripherals-1.20.1-0.7.48r.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

22 items from the 0.0.51.4-hotfix-2 recipe dump.

Config options (how Project Infinity 0.1 sets them)

85 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 85 settings →

Show settings
SettingProject Infinity 0.1 value
Core.initialCooldownSensitiveLevel
Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
config/Advancedperipherals/general.toml
6000
Core.isInitialCooldownEnabled
Enables initial cooldown on peripheral initialization
config/Advancedperipherals/general.toml
true
General.enableDebugMode
Enables the debug mode. Only enable it if needed.
config/Advancedperipherals/general.toml
false
Unsafe.enableUnsafe
By setting this value to true, I understand all operations below are danger to my adventure, and if they caused unexpected behavior in my world, I will not consider it as AP's liability
config/Advancedperipherals/general.toml
false
Unsafe.ignoreTurtlePeripheralItemNBT
Ignore turtle peripheral item's NBT when equipping. **YOU WILL LOSE ALL NBT ON THE ITEM**
config/Advancedperipherals/general.toml
false
Metaphysics.enableEndAutomataCore
config/Advancedperipherals/metaphysics.toml
true

Which Project Infinity 0.1 mods work with Advanced Peripherals?

The Project Infinity 0.1 mods that share the most recipes with Advanced Peripherals. Highlighted ones have a guide.

Comments and tips

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