
Advanced Peripherals in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 0.7.62b · First seen in 1.0.3
Advanced Peripherals is a mod in FTB Skies 2: Aero 1.13.0, where it is version 0.7.62b. Advanced Peripherals is a mod that adds many useful extensions for CC:Tweaked(Computercraft). (Summary from the mod's Modrinth page.)
Advanced Peripherals guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
Also applies to:All the Mods 10 2.37 to 8.3FTB Skies 2 1.0.1 to 1.24.0FTB StoneBlock 4 1.1.1 to 1.23.0Project Infinity 0.1 0.0.50.0 to 0.0.51.4-hotfix-2
- Sections
- 6
- Recipes shown
- 13
- Items named
- 23
5 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is Advanced Peripherals?
2 parts
Same as in the All the Mods 10 8.1 guide
Advanced Peripherals adds a set of extra peripherals and turtle upgrades for ComputerCraft-style computers. The pack includes version 0.8.0a. The in-game manual describes the peripherals as a way to interact with other mods, players, the world and the game chat.[1][2][3]
It's for you if you like programming. The blocks all work by connecting them to a computer, and the turtle features rely on CC:Tweaked's turtle fuel rules. If you never touch computers or turtles, you can safely skip this mod.[4][5][6]
What you get
- Information blocks: the Block Reader reads blocks and tile entities in front of it, the Environment Detector reports things like time, moon phase and light level, the Geo Scanner scans blocks and the chunk around it, and the Player Detector recognizes players within a certain range.[4][7][8][9]
- Chat and energy: the Chat Box sends and receives game chat messages, and the Energy Detector measures energy flow and can limit it like a resistor.[5][10]
- Mod bridges: the ME Bridge talks to Applied Energistics 2, the RS Bridge talks to Refined Storage, and the Colony Integrator works with a MineColonies colony.[11][12][13]
- Player inventory access: the Inventory Manager communicates with a player's inventory using a Memory Card that you assign to yourself.[14][15]
- Pocket computer upgrades for the Environment Detector, Player Detector and Chat Box. These don't support the associated events.[16]
Turtle upgrades
The Weak Automata Core turns a turtle into a more capable automaton. It can dig, click on blocks, suck up items, detect items and blocks, and charge the turtle from an RF item. It's also the starting point for two advanced variants: the End Automata Core adds limited world-bound teleportation, and the Husbandry Automata Core lets the turtle interact with animals.[17][18][19]
Combining any automata core with a nether star gives an overpowered version that doesn't use item durability. The catch is that it breaks immediately if you use it without enough fuel. The Chunk Controller is a separate ingredient that makes a turtle chunk-loading.[20][21]
Unverified The sources don't show any quests in this pack that involve the mod, or any place for it on the ATM Star path. Treat it as an optional mod for players who enjoy automation with computers.
How do you get started with Advanced Peripherals?
5 parts
Advanced Peripherals adds blocks that you connect to a computer, plus upgrades that make a turtle much more capable. Most of the blocks say the same thing in their guide entries: connect it to a computer to make use of it. So the plan is to craft the shared ingredient first, then pick the peripheral that solves your first problem.[22][23][24][25]
Step 1: the Peripheral Casing
Start with the Peripheral Casing. It is an empty hull used as a crafting ingredient, and many of the mod's blocks need one, so you will make it again and again. The pack changed this recipe, so follow the one below.[26][27]
Crafting Shaped
Recipe id: advancedperipherals:peripheral_casing
This recipe was changed by the pack.
Step 2: your first peripherals
The Player Detector recognizes players within a certain range, and also the player who clicks on it.[28]
Crafting Shaped
Recipe id: advancedperipherals:player_detector
This recipe was changed by the pack.
The Chat Box lets your computer send and receive game chat messages. If a message starts with a $, only the Chat Box can see it.[24]
Crafting Shaped
| any log | any log | any log |
| any log | any log | |
| any log | any log |
Recipe id: advancedperipherals:chat_box
This recipe was changed by the pack.
The Environment Detector reports things like the current time, the moon phase and the light level of the block.[29]
Crafting Shaped
| any wool | any sapling | any wool |
| any leave | any leave | |
| any wool | any crop | any wool |
Recipe id: advancedperipherals:environment_detector
This one is the mod's own recipe, not changed by the pack.
If you want these on the move, the Environment Detector, Player Detector and Chat Box all have Pocket Computer upgrades. Combine one with a pocket computer to add the peripheral to it, but you can't use the associated events that way. In this pack Peripherals.Pocket_Peripherals.disablePocketFuelConsumption is set to true, so pockets have infinite fuel.[30][31]
Step 3: reading and scanning the world
When you want data about the world around you, the Geo Scanner provides information about nearby blocks and the chunk it sits in. It has a delay between scans, so plan for that in your code.[32]
Crafting Shaped
Recipe id: advancedperipherals:geo_scanner
This recipe was changed by the pack.
The Block Reader reads the data of the blocks and tile entities in front of it. That helps with blocks that have no computer support of their own.[23][27]
Crafting Shaped
Recipe id: advancedperipherals:block_reader
This recipe was changed by the pack.
Step 4: working with your own inventory
The Inventory Manager can send or receive specific items from a player inventory. It needs a Memory Card: right click with the card in hand to assign it to yourself, then put the card into the manager.[27][33][34]
Crafting Shaped
| any chest | ||
| any chest | any chest | |
| any chest |
Recipe id: advancedperipherals:inventory_manager
This recipe was changed by the pack.
Crafting Shaped
| any cheap glass blocks | ||
| Empty slot | Empty slot |
Recipe id: advancedperipherals:memory_card
This recipe was changed by the pack too.
Step 5: upgrading a turtle
Once you are comfortable with computers, the Weak Automata Core is the first turtle upgrade. It lets a turtle dig with a tool, click on blocks, suck up items, detect items and blocks, and charge itself from an RF item in its inventory. It is also the starting point for the End and Husbandry cores, which you get by feeding it mobs.[27][35]
Crafting Shaped
Recipe id: advancedperipherals:weak_automata_core
This recipe was changed by the pack.
If you build a storage network later, the ME Bridge connects your computers to Applied Energistics 2 and uses one channel. The RS Bridge does the same job for Refined Storage.[38][39]
How does Advanced Peripherals work?
9 parts
Advanced Peripherals mixes peripheral blocks with turtle upgrades. Most of its blocks are peripherals: you place one, connect it to a computer, and your code does the rest. The other big part is the automata cores, which are turtle upgrades that turn a plain turtle into something much more capable. Here is how both work in this pack.[22][35][40]
Peripherals: connect, then script
Nearly every peripheral block works the same way: connect it to a computer and call its methods. That covers the Chat Box, Energy Detector, Environment Detector, Geo Scanner, Inventory Manager, ME Bridge, NBT Storage, Player Detector and RS Bridge. The Block Reader needs one extra step: it reads the block in front of it, so you connect it to a computer and also aim it at a target block.[23][24][27][28][29][32][34][38][39][41][42]
Almost all of these are built around the Peripheral Casing, an empty hull used as a crafting ingredient. The pack changed its recipe, and this is the in-pack version.[26][27]
Crafting Shaped
Recipe id: advancedperipherals:peripheral_casing
The pack leaves each peripheral enabled in its config. The one exception is powered peripherals: Peripherals.Powered_Peripherals.enablePoweredPeripherals is false here, so peripherals do not store RF.[31]
Right after a peripheral is initialised, an initial cooldown can apply. Core.isInitialCooldownEnabled is true in this pack, and Core.initialCooldownSensitiveLevel is 6,000, the same as the mod default.[43]
Storage bridges and energy
- The ME Bridge talks to Applied Energistics 2. You can retrieve items, craft items, list everything and more, and it uses one channel. Its power draw is Peripherals.ME_Bridge.mePowerConsumption, 10 per tick, which is the mod default.[31][38]
- The RS Bridge does the same job for Refined Storage. Peripherals.RS_Bridge.rsPowerConsumption is also 10 per tick.[31][39]
- The Energy Detector measures energy flow and acts as a resistor, so you can define a max flow rate. The cap in Peripherals.Energy_Detector.energyDetectorMaxFlow is 2,147,483,647.[31][41]
- The NBT Storage stores custom data in a block, mostly for ID support. Peripherals.NBT_Storage.nbtStorageMaxSize limits the stored NBT string length to 1,048,576.[31][42]
Players, chat and the world
The Player Detector recognises players within a range, and also the player who clicks it. In this pack Peripherals.Player_Detector.playerDetMaxRange is -1, which means unlimited. The random position error is off, because Peripherals.Player_Detector.enablePlayerPosRandomError is false, and extra info such as rotation and dimension is added to position lookups.[28][31]
The Chat Box sends and receives game chat. If you start a message with a $ symbol, only the Chat Box sees it. The default prefix in Peripherals.Chat_Box.defaultChatBoxPrefix is AP, Peripherals.Chat_Box.chatBoxMaxRange is -1 (unlimited), and Peripherals.Chat_Box.chatBoxMessageSize allows messages of up to 1,024 characters.[24][31]
Because Peripherals.Chat_Box.chatBoxWrapCommand is true, run_command and suggest_command actions run with zero permission. A list of dangerous commands such as /give and /op is also blocked in Peripherals.Chat_Box.chatBoxBannedCommands.[31]
The Geo Scanner reports blocks around it and the chunk it sits in. It has a delay between scans, so build that into your code. The scan numbers live in the Operations section of the peripherals config: Peripherals.Operations.scanBlocksCooldown is 2,000, Peripherals.Operations.scanBlocksMaxFreeRadius is 8, Peripherals.Operations.scanBlocksMaxCostRadius is 16 and Peripherals.Operations.scanBlocksExtraBlockCost is 0.17.[31][32]
The Environment Detector reads things like the current time, the moon phase and the light level of its block.[29]
Inventory Manager and Memory Card
The Inventory Manager talks to a player's inventory. To set it up, right click with a Memory Card in hand to bind it to yourself, then put the card into the manager. The AR Goggles can use the same setup to reach the player's inventory.[33][34]
Crafting Shaped
| any cheap glass blocks | ||
| Empty slot | Empty slot |
Recipe id: advancedperipherals:memory_card
This recipe was changed by the pack.
Pocket computers and chunk loading
You can combine the Environment Detector, Player Detector and Chat Box upgrades with a pocket computer to add that peripheral to it. You can't use the associated events there. This pack also sets Peripherals.Pocket_Peripherals.disablePocketFuelConsumption to true, so pockets have infinite fuel.[30][31]
The Chunk Controller is the crafting ingredient that makes a turtle or advanced turtle chunk-loading, a Chunky Turtle. With Peripherals.Chunky_Turtle.chunkyTurtleRadius at 0, it only loads the chunk the turtle is standing in. A value of 1 would load 9 chunks in total.[31][44]
Crafting Shaped
Recipe id: advancedperipherals:chunk_controller
This recipe was changed by the pack.
Automata cores
The Weak Automata Core is a turtle upgrade. It lets a turtle dig with a tool, click on blocks with an item or empty hand, suck up items (all or specific ones), detect items around it, detect a block or turtle in its line of view, and charge the turtle from an RF item in its inventory. The pack changed its recipe.[26][35]
Crafting Shaped
Recipe id: advancedperipherals:weak_automata_core
Feed the weak core the souls of mobs and it upgrades:[35]
- After consuming 10 endermen it becomes the End Automata Core, which adds limited world-bound teleportation. You store points and teleport to them. The pack caps stored points at 64 via Metaphysics.endAutomataCoreWarpPointLimit, and they are lost if the turtle is broken.[27][45][46]
- After consuming 3 chickens, 3 cows and 3 sheep it becomes the Husbandry Automata Core, which can interact with animals and even store them inside. Stored animals are lost if the turtle is broken.[27][47]
Fuel and cooldowns
World-changing operations use turtle fuel, unless fuel usage is disabled in the CC:Tweaked config. Most of them also have a cooldown, and you can read every active cooldown through peripheral methods.[36]
A higher fuel consumption rate shortens the cooldown but costs more fuel. For example, an operation that costs 1 fuel and has a 5 second cooldown can run every 2.5 seconds at rate 2, for 2 fuel. Fuel cost grows faster than the cooldown drops: rate 3 needs 4 fuel points. Each core has a max rate, which you can read with the getConfiguration method.[36]
The pack leaves the core limits at the mod defaults. The Metaphysics config has a separate interaction radius and max fuel rate for each tier:[46]
- Tier 1 cores: Metaphysics.tier1AutomataCoreInteractionRadius is 2 and Metaphysics.tier1AutomataCoreMaxFuelConsumptionRate is 2.[46]
- Tier 2 cores: Metaphysics.tier2AutomataCoreInteractionRadius is 4 and Metaphysics.tier2AutomataCoreMaxFuelConsumptionRate is 3.[46]
- Overpowered tier 1 cores: Metaphysics.overpoweredTier1AutomataCoreInteractionRadius is 4 and Metaphysics.overpoweredTier1AutomataCoreMaxFuelConsumptionRate is 3.[46]
- Overpowered tier 2 cores: Metaphysics.overpoweredTier2AutomataCoreInteractionRadius is 6 and Metaphysics.overpoweredTier2AutomataCoreMaxFuelConsumptionRate is 4.[46]
The Operations section of the peripherals config sets each action's cost and cooldown. Here are some of the values, also unchanged from the mod defaults.[31]
- Digging: Peripherals.Operations.digCost is 1 and Peripherals.Operations.digCooldown is 1,000.[31]
- Warping: Peripherals.Operations.warpCost is 1 and Peripherals.Operations.warpCooldown is 1,000.[31]
- Using on a block: Peripherals.Operations.useOnBlockCost is 1 and Peripherals.Operations.useOnBlockCooldown is 5,000.[31]
- Using on an animal: Peripherals.Operations.useOnAnimalCost is 10 and Peripherals.Operations.useOnAnimalCooldown is 2,500.[31]
- Capturing an animal is the expensive one: Peripherals.Operations.captureAnimalCost is 100 and Peripherals.Operations.captureAnimalCooldown is 50,000.[31]
Metaphysics.energyToFuelRate sets the energy to fuel rate, and it is 575 in this pack.[46]
Overpowered cores
Combining any automata core with a nether star gives an overpowered version. These cores don't use up item durability, but they are fragile: if you try an operation without enough fuel, the upgrade breaks immediately. Metaphysics.overpoweredAutomataBreakChance is 0.002, a chance that an overpowered core breaks after a rotation cycle.[37][46]
Crafting Shapeless
Recipe id: advancedperipherals:overpowered_weak_automata_core
Soul Bricked hatches
The pack's startup script registers a casing called soul_bricks_casing that imitates the Peripheral Casing. It also registers fluid and item hatches named Soul Bricked on that casing, alongside a Bricked set that uses a different casing. That is pack-specific multiblock plumbing, not part of the mod itself.[48]
How do you progress through Advanced Peripherals?
4 parts
The order below follows the crafting chain. Almost everything grows out of one block, the Peripheral Casing. The pack changed its recipe, so don't rely on what you remember from the mod's defaults.[26]
Crafting Shaped
Recipe id: advancedperipherals:peripheral_casing
Pack-changed recipe. Most of the peripherals below start from this block.
Stage 1: Casing-based peripherals
Peripherals are blocks you connect to a computer. Once you have casings, you can build the first wave. The pack changed most of these recipes, but the Environment Detector keeps the mod's own recipe.[26]
- Chat Box: sends and receives game chat messages. A message starting with $ is only visible to the Chat Box.[24]
- Player Detector: recognizes players within a certain range, and also the player who clicks on it.[28]
- Environment Detector: reads things like the current time, the moon phase and the light level of the block.[29]
- Energy Detector: detects energy flow and acts as a resistor, with a max flow rate you can define.[41]
- Block Reader: reads data of the blocks and tile entities in front of it.[23][26]
- Geo Scanner: gives information about the blocks around it and its chunk. It has a delay between scans.[32]
- NBT Storage: lets you input and output custom data to a block.[42]
Crafting Shaped
| any wool | any sapling | any wool |
| any leave | any leave | |
| any wool | any crop | any wool |
Recipe id: advancedperipherals:environment_detector
The one first-wave peripheral that keeps the mod's own recipe.
The Environment Detector, Player Detector and Chat Box also come as pocket computer upgrades. Combine them with a pocket computer, but note that you can't use the associated events that way.[30]
Stage 2: Player and chunk tools
The Inventory Manager talks to a player's inventory. Right click a Memory Card to assign it to yourself, then put the card into the manager. The pack changed the Memory Card recipe, and it does not use a Peripheral Casing.[26][33][34]
Crafting Shaped
| any cheap glass blocks | ||
| Empty slot | Empty slot |
Recipe id: advancedperipherals:memory_card
Pack-changed recipe, and it does not use a Peripheral Casing.
The Chunk Controller is an ingredient for the Chunky Turtle: combine it with a turtle or advanced turtle to make it chunk-loading. The pack changed its recipe too. The Computer Tool opens GUIs from the mod's blocks, though the in-game guide admits it is currently useless.[26][44][49]
Crafting Shaped
Recipe id: advancedperipherals:chunk_controller
Pack-changed recipe.
Stage 3: Storage bridges
If you run a storage network, the bridges let a computer retrieve and craft items and list everything stored. Both keep the mod's own recipes. The ME Bridge works with Applied Energistics 2 and uses one channel. The RS Bridge works with Refined Storage.[26][38][39]
Crafting Shaped
Recipe id: advancedperipherals:me_bridge
This is the mod's own recipe, unchanged by the pack.
Crafting Shaped
| any external storage | ||
| any exporter | any importer | |
Recipe id: advancedperipherals:rs_bridge
This is the mod's own recipe, unchanged by the pack.
Stage 4: Automata cores
This is the deepest branch. The Weak Automata Core is a turtle upgrade that can dig, click on blocks, suck up items, detect items and blocks, and charge the turtle from an RF item. The pack changed its recipe.[26][35]
Crafting Shaped
Recipe id: advancedperipherals:weak_automata_core
Pack-changed recipe for the first core.
From there you feed mobs to the weak core to get a variant. After consuming 10 endermen it becomes the End Automata Core, which adds limited teleportation. After consuming 3 chickens, 3 cows and 3 sheep it becomes the Husbandry Automata Core, which can interact with animals. Stored points and animals are lost if the turtle is broken.[26][35][45][47]
The last step is the overpowered version of any core: combine the core with a nether star. The mod's own recipes are used here, and each core has its own overpowered form, such as the Overpowered Weak Automata Core.[26][37]
Crafting Shapeless
Recipe id: advancedperipherals:overpowered_weak_automata_core
This is the mod's own recipe, unchanged by the pack.
How does Advanced Peripherals work with other mods?
5 parts
Advanced Peripherals is mostly a bridge mod: its peripherals let a CC: Tweaked computer talk to other things in the world. In this pack, the recipes show the links clearly for storage, and a pack script even reuses one of its blocks in a machine casing.[22][26][48]
Applied Energistics 2: the ME Bridge
The ME Bridge interacts with Applied Energistics 2. From a computer you can retrieve items, craft items, get a list of everything stored and more. It uses one channel, so plan your network for that.[38]
Its crafting is where the two mods meet: you need an Fluix Block and an ME Interface alongside the Peripheral Casing. This is the mod's own recipe, which the pack has not changed.[26]
Crafting Shaped
Recipe id: advancedperipherals:me_bridge
Refined Storage: the RS Bridge
If you run Refined Storage instead, the RS Bridge does the same kind of job: retrieve items, craft items, list everything and more. Connect it to a computer to use it.[39]
The recipe takes a Refined Storage Advanced Processor and Interface, plus one exporter, one external storage and one importer from the Refined Storage tags. It is also the mod's own recipe, unchanged by the pack.[26]
Crafting Shaped
| any external storage | ||
| any exporter | any importer | |
Recipe id: advancedperipherals:rs_bridge
CC: Tweaked parts and pack-changed recipes
The Block Reader and the Geo Scanner both use a CC: Tweaked Wired Modem in their recipes. The pack has changed both recipes, so don't rely on what you remember from the mod's defaults. Use the recipes below.[26]
Crafting Shaped
Recipe id: advancedperipherals:block_reader
Crafting Shaped
Recipe id: advancedperipherals:geo_scanner
Beyond crafting, the turtle and pocket computer features also lean on CC: Tweaked. The Weak Automata Core is a turtle upgrade, and the pocket computer addons add the Environment Detector, Player Detector or Chat Box to a pocket computer. Turtle fuel use follows the CC: Tweaked configuration.[30][35][36]
MineColonies
The Colony Integrator can interact with a colony from MineColonies. Connect it to a computer in the area of the village to make use of it. The sources I have don't include an in-pack recipe for it.[50]
A pack script that borrows the casing
The pack's startup script registers a machine casing called soul_bricks_casing that imitates the Peripheral Casing block. It also registers Soul Bricked fluid and item hatches that use that casing, so the Peripheral Casing doubles as a building block for that machine setup.[48]
Which Advanced Peripherals config options matter?
6 parts
Advanced Peripherals splits its settings across four files in config/Advancedperipherals: general.toml, world.toml, metaphysics.toml and peripherals.toml. Every option below is shown as this pack sets it.[31][43][46][51]
World and onboarding
- World.enableVillagerStructures is false, so the computer scientist villager structures are off.[51]
- World.enableWanderingTraderTrades is false, so there are no new wandering trader trades.[51]
- World.givePlayerBookOnJoin is false, so new players are not handed the AP documentation.[51]
Power and fuel
- Peripherals.Pocket_Peripherals.disablePocketFuelConsumption is true, which means pockets have infinite fuel.[31]
- Peripherals.Powered_Peripherals.enablePoweredPeripherals is false, so peripherals don't use RF storage. The cap option, Peripherals.Powered_Peripherals.poweredPeripheralMaxEnergyStored, is 100,000,000.[31]
- Peripherals.ME_Bridge.mePowerConsumption and Peripherals.RS_Bridge.rsPowerConsumption are both 10 power per tick.[31]
Chat Box and Player Detector
- The chat box is enabled with the prefix "AP" (Peripherals.Chat_Box.defaultChatBoxPrefix). Its range is -1, meaning infinite (Peripherals.Chat_Box.chatBoxMaxRange).[31]
- Peripherals.Chat_Box.chatBoxMessageSize is 1,024, the maximal number of characters in a message.[31]
- Peripherals.Chat_Box.chatBoxMultiDimensional is true, so chat boxes can message players in other dimensions.[31]
- Peripherals.Chat_Box.chatBoxPreventRunCommand is false, so the run_command action is allowed, but Peripherals.Chat_Box.chatBoxWrapCommand is true, so those commands run with zero permission. Peripherals.Chat_Box.chatBoxBannedCommands also blocks commands such as /execute, /op, /give and /setblock.[31]
- The Player Detector has unlimited range (Peripherals.Player_Detector.playerDetMaxRange is -1) and random position error is off (Peripherals.Player_Detector.enablePlayerPosRandomError is false), so getPlayerPos gives exact positions. Spectators are still returned (Peripherals.Player_Detector.showSpectators is true).[31]
Turtles and scanning
- Peripherals.Chunky_Turtle.chunkyTurtleRadius is 0, so a chunky turtle only loads the chunk it is standing in.[31]
- For block scans, Peripherals.Operations.scanBlocksMaxFreeRadius is 8 and Peripherals.Operations.scanBlocksMaxCostRadius is 16.[31]
- Peripherals.Operations.scanBlocksCooldown is 2,000 and Peripherals.Operations.scanBlocksExtraBlockCost is 0.17.[31]
- Entity scans use the same numbers: Peripherals.Operations.scanEntitiesCooldown is 2,000 and Peripherals.Operations.scanEntitiesExtraBlockCost is 0.17.[31]
Automata cores
- Tier 1 cores have an interaction radius of 2 (Metaphysics.tier1AutomataCoreInteractionRadius) and a max fuel consumption rate of 2 (Metaphysics.tier1AutomataCoreMaxFuelConsumptionRate).[46]
- Tier 2 cores have a radius of 4 (Metaphysics.tier2AutomataCoreInteractionRadius) and a rate of 3 (Metaphysics.tier2AutomataCoreMaxFuelConsumptionRate).[46]
- Overpowered tier 1 cores have a radius of 4 (Metaphysics.overpoweredTier1AutomataCoreInteractionRadius) and a rate of 3 (Metaphysics.overpoweredTier1AutomataCoreMaxFuelConsumptionRate).[46]
- Overpowered tier 2 cores have a radius of 6 (Metaphysics.overpoweredTier2AutomataCoreInteractionRadius) and a rate of 4 (Metaphysics.overpoweredTier2AutomataCoreMaxFuelConsumptionRate).[46]
- Metaphysics.overpoweredAutomataBreakChance is 0.002, the chance an overpowered automata breaks after a rotation cycle. Metaphysics.energyToFuelRate is 575.[46]
- The end, husbandry and weak automata cores are all enabled.[46]
Safety and cooldown options
Unsafe.enableUnsafe is false, and Unsafe.ignoreTurtlePeripheralItemNBT is false too. The file warns that turning the second one on makes you lose all NBT on the equipped item. Debug mode (General.enableDebugMode) is off, and the file says to only enable it if needed.[43]
Initial cooldown on peripheral initialization is on (Core.isInitialCooldownEnabled is true). Core.initialCooldownSensitiveLevel is 6,000, and values lower than that will not trigger the initial cooldown.[43]
Sources
- All the Mods 10 8.1 mod list · pack file
- In-game guide: Peripherals (advancedperipherals) · official docs
- In-game guide: Advanced Peripherals (advancedperipherals) · official docs
- In-game guide: Block reader (advancedperipherals) · official docs
- In-game guide: Chat Box (advancedperipherals) · official docs
- In-game guide: Cooldowns and fuel (advancedperipherals) · official docs
- In-game guide: Environment Detector (advancedperipherals) · official docs
- In-game guide: Geo Scanner (advancedperipherals) · official docs
- In-game guide: Player Detector (advancedperipherals) · official docs
- In-game guide: Energy Detector (advancedperipherals) · official docs
- In-game guide: ME Bridge (advancedperipherals) · official docs
- In-game guide: RS Bridge (advancedperipherals) · official docs
- In-game guide: Colony integrator (advancedperipherals) · official docs
- In-game guide: Inventory Manager (advancedperipherals) · official docs
- In-game guide: Memory Card (advancedperipherals) · official docs
- In-game guide: Pocket Computer Addons (advancedperipherals) · official docs
- In-game guide: Weak automata core (advancedperipherals) · official docs
- In-game guide: End automata core (advancedperipherals) · official docs
- In-game guide: Husbandry automata core (advancedperipherals) · official docs
- In-game guide: Overpowered automata core (advancedperipherals) · official docs
- In-game guide: Chunk Controller (advancedperipherals) · official docs
- In-game guide: Peripherals (advancedperipherals) · official docs
- In-game guide: Block reader (advancedperipherals) · official docs
- In-game guide: Chat Box (advancedperipherals) · official docs
- In-game guide: Advanced Peripherals (advancedperipherals) · official docs
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Advanced Peripherals items · pack recipe dump
- advancedperipherals names, screen text and descriptions (English lang file) · official mod data
- In-game guide: Player Detector (advancedperipherals) · official docs
- In-game guide: Environment Detector (advancedperipherals) · official docs
- In-game guide: Pocket Computer Addons (advancedperipherals) · official docs
- FTB Skies 2: Aero 1.10.0 config: config/Advancedperipherals/peripherals.toml · pack file
- In-game guide: Geo Scanner (advancedperipherals) · official docs
- In-game guide: Memory Card (advancedperipherals) · official docs
- In-game guide: Inventory Manager (advancedperipherals) · official docs
- In-game guide: Weak automata core (advancedperipherals) · official docs
- In-game guide: Cooldowns and fuel (advancedperipherals) · official docs
- In-game guide: Overpowered automata core (advancedperipherals) · official docs
- In-game guide: ME Bridge (advancedperipherals) · official docs
- In-game guide: RS Bridge (advancedperipherals) · official docs
- In-game guide: Intro (advancedperipherals) · official docs
- In-game guide: Energy Detector (advancedperipherals) · official docs
- In-game guide: NBT Storage (advancedperipherals) · official docs
- FTB Skies 2: Aero 1.10.0 config: config/Advancedperipherals/general.toml · pack file
- In-game guide: Chunk Controller (advancedperipherals) · official docs
- In-game guide: End automata core (advancedperipherals) · official docs
- FTB Skies 2: Aero 1.10.0 config: config/Advancedperipherals/metaphysics.toml · pack file
- In-game guide: Husbandry automata core (advancedperipherals) · official docs
- kubejs/startup_scripts/registry/multiblocks/casing.js (FTB Skies 2: Aero's own script) · pack file
- In-game guide: Computer Tool (advancedperipherals) · official docs
- In-game guide: Colony integrator (advancedperipherals) · official docs
- FTB Skies 2: Aero 1.10.0 config: config/Advancedperipherals/world.toml · pack file
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 0.7.62b | AdvancedPeripherals-1.21.1-0.7.62b.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
21 items from the 1.10.0 recipe dump.
Block Reader
Chat Box
Chunk Controller
Colony Integrator
Computer Tool
End Automata Core
Energy Detector
Environment Detector
Geo Scanner
Husbandry Automata Core
Inventory Manager
ME Bridge
Memory Card
NBT Storage
Overpowered End Automata Core
Overpowered Husbandry Automata Core
Overpowered Weak Automata Core
Peripheral Casing
Player Detector
RS Bridge
Weak Automata Core
Config options (how FTB Skies 2: Aero sets them)
87 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
Core.isInitialCooldownEnabled Enables initial cooldown on peripheral initialization config/Advancedperipherals/general.toml | true | not documented |
General.enableDebugMode Enables the debug mode. Only enable it if needed. config/Advancedperipherals/general.toml | false | not documented |
Unsafe.enableUnsafe By setting this value to true, I understand all operations below are danger to my adventure, and if they caused unexpected behavior in my world, I will not consider it as AP's liability config/Advancedperipherals/general.toml | false | not documented |
Unsafe.ignoreTurtlePeripheralItemNBT Ignore turtle peripheral item's NBT when equipping. **YOU WILL LOSE ALL NBT ON THE ITEM** config/Advancedperipherals/general.toml | false | not documented |
Metaphysics.enableEndAutomataCore config/Advancedperipherals/metaphysics.toml | true | not documented |
Metaphysics.enableHusbandryAutomataCore config/Advancedperipherals/metaphysics.toml | true | not documented |
Which FTB Skies 2: Aero mods work with Advanced Peripherals?
The FTB Skies 2: Aero mods that share the most recipes with Advanced Peripherals. Highlighted ones have a guide.
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