Supplementaries guide for All the Mods 10: To the Sky 1.0.2 to 1.2.1

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Supplementaries guide for All the Mods 10: To the Sky

Written for All the Mods 10: To the Sky 1.0.2 · also fits 1.1.1 to 1.2.1 · updated Oct 17, 2026

Last verified for All the Mods 10: To the Sky v1.0.2 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (2.1.0) is out Guide for the current version

Sections
8
Recipes shown
10
Items named
12
Quests covered
3

4 sections are written for this pack; 4 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10: To the Sky 1.0.2's own files.

What is Supplementaries?

1 part

Supplementaries is a highly configurable mod that fills in the gaps vanilla leaves, adding content that is functional, good-looking and complements what the game already has. Think of it as a Vanilla+ upgrade, with jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, decoration and automation.[1]

It's for you if you like building and decorating, or if you want small automation helpers without going into big tech machinery. It works alongside vanilla content rather than replacing it.[1]

In this pack

The pack ships Supplementaries 1.21-3.4.4 for NeoForge. The mod itself needs Moonlight Library to run.[1][2]

The only quest connection I can confirm is in the food and farming chapter. Quest a quest in "?" asks for flax seeds, and it accepts Flax Seeds or the flax seeds from several other mods. It unlocks after another quest in the same chapter.[3]

Tip: Because that quest accepts flax seeds from any of the listed mods, you don't need Supplementaries' own seeds to complete it.[3]

The mod page says most features can be tweaked or disabled through its configs, and it points to the mod's own wiki for details on each block and item.[1]

Unverified I couldn't confirm whether the pack changes any Supplementaries config values or recipes, so check the in-game recipes and configs before relying on the mod's defaults. This site does hold All the Mods 10: To the Sky's own recipes, read from the pack itself: look the item up in the item browser.

How do you get started with Supplementaries?

3 parts

Same as in the All the Mods 10: To the Sky 1.6.1 guide

Supplementaries adds decoration, gadgets and automation pieces to the game. In this pack, many of its recipes have been changed, so the recipe blocks below show the exact in-pack versions rather than the mod's own defaults.[1][4]

Start with flax

The quest a quest in "?" (Flax String) is in the Food and Farming chapter and comes after Punch the Grass. It accepts flax seeds from several mods, including Flax Seeds. The quest says some of these seeds let you grow string directly, while others give an alternative that works in recipes.[5]

If you don't want to hunt for seeds, the pack has a Farming for Blockheads market recipe for them.[4]

Flax SeedsMod recipe

Market (farmingforblockheads)

    Recipe id: farmingforblockheads:market/supplementaries/flax_seeds

    The pack changed this market recipe.

    Turn flax into string

    Once you have Flax, the pack has a Create milling recipe that turns it into string and flax seeds.[4]

    String, 2× String, Flax SeedsChanged by the pack

    Milling (create)

    Recipe id: create:milling/compat/supplementaries/flax

    This milling recipe was changed by the pack.

    Make your first Supplementaries items

    With flax in hand, the Awning is a good first craft. The pack changed its recipe, and there are dyeing recipes for every colour, such as the Red Awning.[4]

    2× AwningChanged by the pack

    Crafting Shaped

    Crafting Shaped
    FlaxFlaxFlax
    any wooden rodEmpty slotany wooden rod

    Recipe id: supplementaries:awnings/awning

    Red AwningChanged by the pack

    Crafting Shapeless

    Recipe id: supplementaries:awnings/awning_red

    The Bomb and the Bubble Blower both have pack-changed recipes too.[4]

    4× BombChanged by the pack

    Crafting Shaped

    Crafting Shaped
    Empty slotany iron ingotany string
    any iron ingotTntany iron ingot
    Empty slotany iron ingotEmpty slot

    Recipe id: supplementaries:bomb

    Bubble BlowerChanged by the pack

    Crafting Shaped

    Crafting Shaped
    Empty slotany iron nuggetany iron nugget
    Empty slotany iron nuggetany iron nugget
    any iron ingotEmpty slotEmpty slot

    Recipe id: supplementaries:bubble_blower

    The pack also adds its own crafting recipe for Lapis Bricks.[4]

    Tip: Every Supplementaries recipe listed here as being in the pack is marked as changed or added by the pack. If you remember a recipe from the mod on its own, check the recipe block first.[4]

    How does Supplementaries work?

    6 parts

    Same as in the All the Mods 10: To the Sky 2.0.4 guide

    The project page describes Supplementaries as adding jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, decoration and automation. Here I stick to what the pack's config and the mod's own text explain about how these systems behave.[1][6]

    Wind vanes and redstone power

    The wind vane's swing speed depends on the redstone power it receives. The config comment gives the formula: pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + max_angle_2*sin(2pi*time*pow/period_2), where pow = max(1, redstone_power*power_scaling) and time is in ticks. So a stronger signal makes the vane swing faster.[6]

    In this pack the values are the same as the mod defaults. blocks.wind_vane.max_angle_1 is 30, blocks.wind_vane.period_1 is 450, blocks.wind_vane.period_2 is 150 and blocks.wind_vane.power_scaling is 3. The comment says to keep period_2 at period_1/3 for a symmetric animation. It also says that raising the power scaling gives a more distinct indication when the weather changes.[6]

    Tip: All of these wind vane options are in the client config, so they change how the animation looks on your own game. They are not server-side gameplay rules.[6]

    Rotating blocks

    The advancements describe using a Wrench to rotate a block, and using a Turn Table to rotate yourself. The client option blocks.turn_table.turn_particles is on in the pack and shows particles when a block is rotated.[6][7]

    Jars and cages

    The option blocks.captured_mobs.tickable_inside_jars only affects visuals. It lists mobs that are ticked on the client while inside jars, which is mainly used for mobs with particles. In this pack the list is iceandfire:pixie, druidcraft:dreadfish, druidcraft:lunar_moth and alexsmobs:hummingbird. The config comment warns that it can cause issues and side effects. It also says that to allow more entities in cages you need to edit the respective tags, not this list.[6]

    Altimeter

    The Altimeter is called a depth meter in its config. With items.altimeter.click_action enabled, clicking it displays your current depth. The pack gives it unique textures for the Nether and the End through items.altimeter.extra_dimension_textures. The recipe is changed by the pack, so use this one:[6][8]

    AltimeterChanged by the pack

    Crafting Shaped

    Crafting Shaped
    Empty slotany copper ingotEmpty slot
    any copper ingotany redstone dustany copper ingot
    Empty slotany copper ingotEmpty slot

    Recipe id: supplementaries:altimeter

    Display and message blocks

    Effects and enchantments

    • Stasis lets Slingshot projectiles ignore gravity.[7]
    • Lumisene Fire Aspect adds lumisene fire damage when you attack a mob. Lumisene Flame does the same for arrows fired from a bow.[7]
    • Flammable increases on-fire duration and spreads fire as you walk.[7]
    • Overencumbered prevents sprinting. Further levels reduce jump height and hinder walking speed respectively.[7]

    How do you progress through Supplementaries?

    3 parts

    Same as in the All the Mods 10: To the Sky 2.0.4 guide

    Supplementaries has no tier ladder that the sources here lay out. In the pack's quest book it shows up in the Flax String quest in the Food and Farming chapter, and in an unnamed wrench quest in the Industrial Foregoing chapter. Here is where each fits.[9][10]

    Early game: flax and string

    The Flax String quest unlocks after the Punch the Grass quest. Its task accepts Flax Seeds or flax seeds from several other mods, so you can hand in whichever you find first. The quest text says some of them let you grow string directly, while others give an alternative that works in recipes.[9]

    The pack changed both recipes that involve Supplementaries flax. The Farming for Blockheads market has a recipe for Flax Seeds, and a Create milling recipe turns Flax into string and flax seeds.[8]

    Flax is also the start of the decorative line. The pack's Awning recipe uses it, and every dyed Awning is made from that base Awning plus a dye.[8]

    2× AwningChanged by the pack

    Crafting Shaped

    Crafting Shaped
    FlaxFlaxFlax
    any wooden rodEmpty slotany wooden rod

    Recipe id: supplementaries:awnings/awning

    The pack's changed recipe for the base Awning.

    Mid game: the Wrench

    The unnamed quest a quest in "?" in the Industrial Foregoing chapter comes after the Industrial Foregoing quest. It lists wrenches that can rotate Industrial Foregoing machines, and the Wrench is one of the accepted items. The quest author tested mainly on the Laser Drill and says some wrenches might not work with other machines.[10]

    The pack changed the Wrench's crafting recipe, so don't rely on the mod's default. This is the in-pack version:[8]

    WrenchChanged by the pack

    Crafting Shaped

    4 × any copper ingot

    Recipe id: supplementaries:wrench

    The pack's changed recipe for the Wrench.

    Tip: The quest author found most wrenches annoying for rotating Industrial Foregoing machines. If you are setting up a Laser Drill, the Supplementaries Wrench is one of the quest's listed options.[10]

    Everything else

    The pack changed the Altimeter recipe, shown below. The part of the recipe dump shown here also marks the Bomb, Cage, Bunting and Candle Holder recipes as changed, so check the in-pack recipe before you plan a build around any of them.[8]

    AltimeterChanged by the pack

    Crafting Shaped

    Crafting Shaped
    Empty slotany copper ingotEmpty slot
    any copper ingotany redstone dustany copper ingot
    Empty slotany copper ingotEmpty slot

    Recipe id: supplementaries:altimeter

    The pack's changed recipe for the Altimeter.

    How does Supplementaries work with other mods?

    2 parts

    Same as in the All the Mods 10: To the Sky 1.6.1 guide

    The sources confirm a Planter recipe that uses an item from another mod, and a farming quest that accepts flax seeds from several mods.[4][5]

    Farmer's Delight and the Planter

    The Planter has an integration recipe that uses Rich Soil from Farmer's Delight. The pack changed this recipe, so don't assume it matches the mod's default. The block below shows the exact in-pack recipe.[4]

    PlanterChanged by the pack

    Crafting Shaped

    Crafting Shaped
    BrickBone MealBrick
    BrickRich SoilBrick
    BrickBrickBrick

    Recipe id: supplementaries:integration/planter_rich_fd

    Flax seeds in the Food and Farming quests

    The a quest in "?" quest in the Food and Farming chapter comes after Punch the Grass. You can complete it with flax seeds from several mods, including Flax Seeds from Supplementaries. The other accepted seeds come from Immersive Engineering, Productive Farming, Silent Gear and Actually Additions, going by their item ids.[5]

    The quest text says some of these let you grow string directly, while others give you an alternative that works in recipes. The sources here don't say which seed does which.[5]

    Which All the Mods 10: To the Sky quests use Supplementaries?

    1 part

    Supplementaries shows up in just one quest in this pack, in the food_and_farming chapter. It's a small one, so this section is short.[3]

    The quest is a quest in "?", and it has no title in the quest book. It's a single item task: you hand in any one of several flax seed items. Flax Seeds is one of them. The others come from Immersive Engineering (listed as its seed item), Productive Farming, Silent Gear and Actually Additions.[3]

    Because the task accepts any of those items, you don't need Supplementaries to finish it. Whichever flax seeds you find first will work.[3]

    Order

    This quest comes after a quest in "?" in the same chapter, so you need to finish that one first. The quest data here doesn't show what that earlier quest asks for.[3]

    Which Supplementaries config options matter?

    3 parts

    Everything in this section is in the client config file, config/supplementaries-client.toml. Where the pack file lists a mod default next to an option, the pack's value matches it for the options covered here, so the pack changes none of them. Here are the ones you're most likely to touch.[11]

    Screens and tooltips

    Items and blocks you'll notice

    Tip: blocks.captured_mobs.tickable_inside_jars is only for visuals. To allow more entities in cages you need to edit the respective tags. The list names mobs that can be ticked on the client side inside jars, and the file warns it can cause issues and side effects, so use it with care.[11]

    What changed in Supplementaries between versions?

    Version 1.0.2 of the pack ships Supplementaries 1.21-3.4.4, the NeoForge build. The mod has been in the pack since version 1.0 or earlier, so it isn't a recent addition.[2]

    The only change in the mod's own 3.4.4 changelog is small: a missing class was added back for compatibility with Snowy Spirit. You won't see anything different in play from it.[12]

    The pack changelogs have no entries for this mod, so there are no pack-specific changes to Supplementaries to report here.[2]

    Sources

    1. Supplementaries project page (modrinth) · official mod data
    2. All the Mods 10: To the Sky 1.0.2 mod list · pack file
    3. All the Mods 10: To the Sky 1.0.2 quests: "food_and_farming" · pack file
    4. All the Mods 10: To the Sky 1.6.1 recipe dump: recipes making Supplementaries items · pack recipe dump
    5. All the Mods 10: To the Sky 1.6.1 quests: "Food and Farming" · pack file
    6. All the Mods 10: To the Sky 2.0.4 config: config/supplementaries-client.toml · pack file
    7. supplementaries tooltips and descriptions (English lang file) · official mod data
    8. All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Supplementaries items · pack recipe dump
    9. All the Mods 10: To the Sky 2.0.4 quests: "Food and Farming" · pack file
    10. All the Mods 10: To the Sky 2.0.4 quests: "Industrial Foregoing" · pack file
    11. All the Mods 10: To the Sky 1.0.2 config: config/supplementaries-client.toml · pack file
    12. Supplementaries 1.21-3.4.4 changelog · changelog
    Where this guide comes from

    Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

    Guide last verified Oct 17, 2026.

    Guides for other versions: 1.7 to 2.1.0 · 1.6 to 1.6.1 · 1.0

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