Productive Farming in All the Mods 10: To the Sky

All the Mods 10: To the Sky 2.1.0 ships version 1.21.1-0.5.3 · First seen in 1.0

Checked Oct 15, 2026All the Mods 10: To the Sky 2.1.0Sources: All the Mods 10: To the Sky 2.1.0 modlist.json

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Productive Farming is a mod in All the Mods 10: To the Sky 2.1.0, where it is version 1.21.1-0.5.3. Crops, flowers and stuff (Summary from the mod's Modrinth page.)

What is Productive Farming?

3 parts

Productive Farming adds an auto-farm multiblock, a big batch of new crops, and extra flowers with new dye colors. The pack's quest book describes it as the newest of the Productive mods, and says it works hand in hand with Productive Bees and Dyenamics. This pack includes version 1.21.1-0.5.3, and it has been in the pack since 1.0 or earlier.[1][2]

The auto-farm

The Farm Controller is the heart of the Auto Farm. The Auto Farm grows, harvests and replants every crop inside the structure, and that covers Productive Farming, Mystical Agriculture and vanilla crops. Drops collect in the controller, and you can take them out by hand or through pipes. The quest says the build itself is explained in the next quest.[2]

Animal helpers

  • Feeding Trough: it has 9 inventory slots, and each can hold a stack of animal feed that you pipe in. Anything that breeds two animals of the same species works as feed.[2]
  • Watering Trough: it takes water buckets instead of food. Baby animals near it grow faster than babies that aren't, so keep it filled.[2]

Where it sits in the quest book

The mod has its own chapter, "Productive Farming", with 185 quests. It opens with the quest "Productive Farming" quest, which asks for dirt. Three quests come directly after it: "Auto-Farm" quest, "Watering Trough" quest and "Feeding Trough" quest.[2]

The rest of the chapter is mostly one quest per plant. The crop quests, such as a quest in "Productive Farming" and a quest in "Productive Farming", come after a "Crops" quest. The flower quests, such as a quest in "Productive Farming" and "Sea Holly" quest, come after a "FLOWERS" quest.[2]

A few crops come from mutations and sit after a "Mutations" quest. a quest in "Productive Farming" follows a quest in "Productive Farming". a quest in "Productive Farming" follows the red and yellow bell pepper quests. a quest in "Productive Farming" follows a quest in "Productive Farming".[2]

The quest text for 84 of the chapter's quests isn't shown here, so check the quest book in game for those.[2]

How do you get started with Productive Farming?

4 parts

Productive Farming has its own chapter in the quest book, and it opens with a quest that explains the mod: an auto-farm multiblock, new crops, and more flowers and dye colors. The Auto-Farm, both troughs, Mutations, Flowers and Crops quests all branch off that first quest. Here is a sensible order to work through them.[2]

First, get seeds from farmer villagers

The new crops don't come from vanilla loot. The quest book says you buy their seeds or crops from Farmer Villagers, who trade them for emeralds up to level 5. Level 5 doesn't add any new seeds or crops. Which seed or crop a farmer offers is random, so expect to do some shopping around.[2]

This pack leaves General.villagersTradeSeeds set to true, so the farmer trades are available.[3]

Next, build toward the Farm Controller

The Farm Controller is the heart of the Auto Farm multiblock. Once the structure is built, it grows, harvests and replants every crop inside it. That covers Productive Farming, Mystical Agriculture and vanilla crops. Drops collect in the controller, and you can pull them out by hand or with pipes.[2]

Farm ControllerMod recipe

Crafting Shaped

Crafting Shaped
any stone brickDaylight Detectorany stone brick
any stone brickComposterany stone brick
any stone brickComparatorany stone brick

Recipe id: productivefarming:farm_controller

The quest "Auto-Farm" quest covers how to use the controller. Its text says the build itself is explained in the next quest, so read that one before placing blocks.[2]

The pack keeps the mod's size limits for the farm: a max circumference of 200, a max height of 20 and a max internal volume of 200. They are set in General.foundryMaxCircumference, General.foundryMaxHeight and General.foundryMaxVolume.[3]

Then add the troughs if you keep animals

The Feeding Trough has 9 inventory slots, and each can hold a stack of animal feed that you pipe in. Anything that breeds two animals of the same species works as feed.[2]

Feeding TroughMod recipe

Crafting Shaped

Crafting Shaped
any copper ingotEmpty slotany copper ingot
any copper ingotany wooden chestany copper ingot
any copper ingotany copper ingotany copper ingot

Recipe id: productivefarming:feeding_trough

The Watering Trough takes water buckets instead. Baby animals near it grow faster than babies that aren't, but you have to keep refilling it.[2]

Watering TroughMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotEmpty slotany iron ingot
any iron ingotany empty bucketany iron ingot
any iron ingotany iron ingotany iron ingot

Recipe id: productivefarming:watering_trough

Finally, start on flowers and mutations

The new flowers come from bonemealing grass, and the pack has General.spawnFlowersWithBonemeal turned on. The quest book warns that flower fields won't help much in the Sky. Bees with Pollen Upgrades in their hives also cross breed flower types and colors where they pollinate.[2][3]

Crops mutate in a similar way. When bees pollinate near specific crops, some of them may mutate, and JEI shows which crops you need. For example, a Cherry Tomato has a chance to mutate into a Chocolate Pear Tomato.[2]

Tip: Each crop and flower has its own quest in the chapter. Crops hang off the Crops quest and flowers off the FLOWERS quest, with mutated crops listed after Mutations. Use them as a checklist of what you've found.[2]

How does Productive Farming work?

5 parts

The farm multiblock

The farm multiblock has size limits, all set in the server config. General.foundryMaxCircumference is 200, General.foundryMaxHeight is 20 and General.foundryMaxVolume is 200 (internal volume). The pack leaves these at the mod defaults.[3]

The mod's language file also lists a Farm Controller block and a Farm Hatch block.[4]

Troughs and other timed machines

The Feeding Trough has the tooltip "Makes nearby animals breed". Its speed is set by General.feedingTroughTickRate, which is 1200 in this pack, the same as the mod default.[3][4]

Feeding TroughMod recipe

Crafting Shaped

Crafting Shaped
any copper ingotEmpty slotany copper ingot
any copper ingotany wooden chestany copper ingot
any copper ingotany copper ingotany copper ingot

Recipe id: productivefarming:feeding_trough

The Watering Trough has its own timer, General.wateringTroughTickRate, also 1200 and also unchanged from the mod default.[3]

Watering TroughMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotEmpty slotany iron ingot
any iron ingotany empty bucketany iron ingot
any iron ingotany iron ingotany iron ingot

Recipe id: productivefarming:watering_trough

Two more machines have timers, and the pack leaves both at the mod defaults:[3]

Traits, flowers and hives

Crops can gain traits as they grow. General.traitIncreaseChance is the chance for that to happen, and it is 0.05 here. With General.traitsOnVanillaCrops on (it is in this pack), vanilla crops get traits too. That adds components to vanilla crop items and overwrites the crop block.[3]

Botany pot crops

The mod has 159 botany pot crop recipes, and the pack changed several of them. The changed ones include Agave, Akebia, Amaranth, Arrowroot and the three mushrooms Black Truffle, Chanterelle and Laetiporus. Check the recipe displays below, because they show the pack's version rather than the mod default.[5]

AgaveChanged by the pack

Crop (botanypots)

Recipe id: productivefarming:botanypots/agave

Changed by the pack.

Black TruffleChanged by the pack

Crop (botanypots)

Recipe id: productivefarming:botanypots/black_truffle

Changed by the pack.

AkebiaChanged by the pack

Crop (botanypots)

Recipe id: productivefarming:botanypots/akebia

Changed by the pack.

Amaranth, Amaranth SeedsChanged by the pack

Crop (botanypots)

Recipe id: productivefarming:botanypots/amaranth

Changed by the pack.

ArrowrootChanged by the pack

Crop (botanypots)

Recipe id: productivefarming:botanypots/arrowroot

Changed by the pack.

ChanterelleChanged by the pack

Crop (botanypots)

Recipe id: productivefarming:botanypots/chanterelle

Changed by the pack.

LaetiporusChanged by the pack

Crop (botanypots)

Recipe id: productivefarming:botanypots/laetiporus

Changed by the pack.

Crates and processing

The Agave Crate is crafted from Agave, and a shapeless recipe turns one crate back into 9 Agave. The mod has 149 shaped and 153 shapeless crafting recipes that take its own items and make its own items, and the crate recipes are among them.[5]

9× AgaveMod recipe

Crafting Shapeless

Recipe id: productivefarming:crates/agave_unpack

Cantaloupe has two recipes that start from Cantaloupe Slice: one makes Cantaloupe and the other makes Cantaloupe Seeds. Both are shown below.[5]

Crafting Shapeless

Recipe id: productivefarming:cantaloupe_seeds

Tea, Luffa and Tobacco each have a smoking recipe, shown below. The results are Black Tea, Dried Luffa and Dried Tobacco.[5]

Black TeaMod recipe

Smoking

Recipe id: productivefarming:cooking/black_tea_from_smelting

Dried LuffaMod recipe

Smoking

Recipe id: productivefarming:cooking/dried_luffa_from_smelting

Dried TobaccoMod recipe

Smoking

Recipe id: productivefarming:cooking/dried_tobacco_from_smelting

How do you progress through Productive Farming?

4 parts

In this pack, Productive Farming is laid out as a path in the quest book rather than a set of named tiers. You start with a big branch of basic crops, move into mutations and flowers, then finish with automation and animal helpers. Here is how that path looks.[2]

Step 1: Start with the crops

Most of the chapter is a large Crops branch, where each quest asks you to get one crop. It includes Oats, Turnip, Quinoa and Cloudberry, plus many more. The mutation quests below list specific crops from this branch as their prerequisites, so a good spread of base crops pays off.[2]

The Botany Pots crop recipes for this mod that appear in the recipe dump are all marked as changed by the pack. Seed crops like Amaranth give back the crop and its seeds, while others like Agave give back just the crop. Here is one example:[5]

Amaranth, Amaranth SeedsChanged by the pack

Crop (botanypots)

Recipe id: productivefarming:botanypots/amaranth

A seed-based crop in a Botany Pot: the pack's version of the recipe returns the crop and its seeds.

Step 2: Breed new crops through mutations

Once you have the base crops, the Mutations quests take over. Each one lists the quests for its parent crops as prerequisites. These are the chains the quests describe.[2]

Step 3: Collect the flowers

There is also a Flowers branch, with one quest per flower. It covers Anemone, Balloon Flower, Sea Holly, Dahlia, Zinnia and others. Each quest title carries a color tag, such as Purple for the Balloon Flower and Blue for Sea Holly.[2]

Step 4: Automate and look after your animals

The Farm Controller is the heart of the Auto Farm, a multiblock machine. The quest says it grows, harvests and replants every crop inside the structure, and that this works for Productive Farming, Mystical Agriculture and vanilla crops. Drops are collected in the controller, and you can take them out by hand or through pipes. The quest says the build itself is explained in the next quest.[2]

The chapter also has two animal helper blocks. The Feeding Trough has 9 inventory slots, each holding a stack of animal feed that you pipe in. Anything that breeds two animals of the same species works as feed.[2]

The Watering Trough takes water buckets instead. Baby animals near it grow faster than babies that aren't, so keep refilling it.[2]

Tip: The mutation quests list their parent crops as prerequisites. Check which crops a mutation needs before you plant, so you aren't missing a parent.[2]

Which All the Mods 10: To the Sky quests use Productive Farming?

4 parts

Nearly all the Productive Farming quests sit in their own "Productive Farming" chapter. One more quest in the "Food and Farming" chapter also accepts this mod's flax seeds. The Productive Farming chapter has three groups: a few machine and animal-block quests, a long run of single-crop quests, and a chain of mutation quests.[2][6]

Start here: the Auto-Farm and the troughs

Three quests are set to come after the "Productive Farming" entry. Each one asks you to get a single block.[2]

  • "Auto-Farm" quest asks for the Farm Controller. It is the heart of the Auto Farm multiblock. It grows, harvests and replants every crop inside the structure, including Productive Farming, Mystical Agriculture and vanilla crops. Drops collect in the controller, and you can take them out by hand or with pipes. The quest says the build is explained in the next quest.[2]
  • "Watering Trough" quest asks for the Watering Trough. It takes Water Buckets, and baby animals near it grow faster than babies that aren't. Keep it filled.[2]
  • "Feeding Trough" quest asks for the Feeding Trough. It has 9 inventory slots, each holding a stack of animal feed that has to be piped in. Anything that breeds two animals of the same species works as feed.[2]

Crops

Next comes a big batch of crop quests, all set to unlock after the "Crops" quest. Each asks for one crop item. Examples are a quest in "Productive Farming" for Oats, a quest in "Productive Farming" for Turnip and a quest in "Productive Farming" for Quinoa. Berries, grains, beans, herbs and vegetables are all covered this way.[2]

a quest in "Productive Farming" covers Flax. The "Food and Farming" chapter also has "Flax String" quest, which unlocks after "Punch the Grass". It accepts flax seeds from several mods, including Flax Seeds. Some of those seeds let you grow string directly, and others give an alternative that works in recipes.[2][6]

Flowers

A second batch unlocks after the "FLOWERS" quest. Each one asks for a single flower or plant and carries a colour label. Examples are a quest in "Productive Farming" (White) for Anemone, "Balloon Flower" quest (Purple) for Balloon Flower and "Dahlia" quest (Black) for Dahlia. The rest are "Sea Holly" quest, "Great Lobelia" quest, "Skullcap" quest, "Cattail" quest, "Amaryllis" quest, "Chrysanthemum" quest, "Hellebore" quest, "Cape Leadwort" quest, "Stinging Nettle" quest, "Hydrangea" quest, "Zinnia" quest, "Black Bearded Iris" quest, a quest in "Productive Farming", "Himalayan Poppy" quest and "Motherwort" quest.[2]

Mutations

The last group is the mutation quests. Each unlocks after the "Mutations" quest and the quests for its parent crops, so you work up each chain from a basic crop in the Crops batch.[2]

Tip: Do the base crop quests first. Every mutation quest depends on the quests for its parent crops, so grow the basics before chasing Rainbow Corn or Miracle Berries.[2]

Which Productive Farming config options matter?

3 parts

Productive Farming keeps its settings in one file, config/productivefarming-server.toml, all under the General section. Every option in this pack that lists a mod default is set to exactly that default, so the pack hasn't changed any of those values.[3]

Crops, flowers and villagers

Watch out: With traitsOnVanillaCrops on, the mod adds components to vanilla crop items and overwrites the crop block. Keep that in mind if you plan to mix vanilla crops with other farming mods.[3]

Machine tick rates

All of these tick rates are the mod defaults, so nothing here is sped up or slowed down by the pack.[3]

Farm multiblock size limits

The farm multiblock size limits are all at the mod defaults: General.foundryMaxCircumference is 200, General.foundryMaxHeight is 20, and General.foundryMaxVolume is 200 for the max internal volume. Check the volume cap before you design a big build.[3]

Sources

  1. All the Mods 10: To the Sky 2.0.4 mod list · pack file
  2. All the Mods 10: To the Sky 2.0.4 quests: "Productive Farming" · pack file
  3. All the Mods 10: To the Sky 2.0.4 config: config/productivefarming-server.toml · pack file
  4. productivefarming names, screen text and descriptions (English lang file) · official mod data
  5. All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Productive Farming items · pack recipe dump
  6. All the Mods 10: To the Sky 2.0.4 quests: "Food and Farming" · pack file
Where this guide comes from

Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.1.1 to 1.2.1 · 1.0 to 1.0.2

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Version in each release

25 releases, first in 1.0
All the Mods 10: To the SkyVersionJarWhere it came from
2.1.0
Oct 15, 2026
1.21.1-0.5.3productivefarming-1.21.1-0.5.3.jarFrom the published release
2.0.7
Oct 5, 2026
1.21.1-0.5.3productivefarming-1.21.1-0.5.3.jarFrom the published release
2.0.6
Sep 21, 2026
1.21.1-0.5.3productivefarming-1.21.1-0.5.3.jarFrom the published release
2.0.5
Sep 21, 2026
1.21.1-0.5.3productivefarming-1.21.1-0.5.3.jarFrom the published release
2.0.4
Sep 11, 2026
1.21.1-0.5.3productivefarming-1.21.1-0.5.3.jarFrom the published release
2.0.3
Sep 9, 2026
1.21.1-0.5.3productivefarming-1.21.1-0.5.3.jarFrom the published release
2.0.2
Apr 1, 2026
1.21.1-0.5.2productivefarming-1.21.1-0.5.2.jarFrom the published release
2.0.1
Mar 27, 2026
1.21.1-0.5.2productivefarming-1.21.1-0.5.2.jarFrom the published release
2.0.0
Feb 24, 2026
1.21.1-0.5.2productivefarming-1.21.1-0.5.2.jarFrom the published release
1.9.1
Feb 5, 2026
1.21.1-0.5.1productivefarming-1.21.1-0.5.1.jarFrom the published release
1.9
Feb 4, 2026
1.21.1-0.5.1productivefarming-1.21.1-0.5.1.jarFrom the published release
1.8
Dec 20, 2025
1.21.1-0.4.0productivefarming-1.21.1-0.4.0.jarFrom the published release
1.7
Nov 28, 2025
1.21.1-0.4.0productivefarming-1.21.1-0.4.0.jarFrom the published release
1.6.1
Oct 23, 2025
1.21.1-0.3.1productivefarming-1.21.1-0.3.1.jarFrom the published release
1.6
Oct 17, 2025
1.21.1-0.3.1productivefarming-1.21.1-0.3.1.jarFrom the published release
1.5.1b
Oct 2, 2025
1.21.1-0.3.1productivefarming-1.21.1-0.3.1.jarFrom the published release
1.5
Sep 26, 2025
1.21.1-0.3.1productivefarming-1.21.1-0.3.1.jarFrom the published release
1.4
Sep 11, 2025
1.21.1-0.3.1productivefarming-1.21.1-0.3.1.jarFrom the published release
1.3.1
Sep 3, 2025
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1.2.1
Aug 28, 2025
1.21.1-0.2.0productivefarming-1.21.1-0.2.0.jarFrom the published release
1.2
Aug 28, 2025
1.21.1-0.2.0productivefarming-1.21.1-0.2.0.jarFrom the published release
1.1.2
Aug 22, 2025
1.21.1-0.2.0productivefarming-1.21.1-0.2.0.jarFrom the published release
1.1.1
Aug 21, 2025
1.21.1-0.2.0productivefarming-1.21.1-0.2.0.jarFrom the published release
1.0.2
Aug 15, 2025
1.21.1-0.1.0productivefarming-1.21.1-0.1.0.jarFrom the published release
1.0
Aug 14, 2025
1.21.1-0.1.0productivefarming-1.21.1-0.1.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

442 items from the 2.1.0 recipe dump.

...and 382 more.

All the Mods 10: To the Sky quests (181)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 181 quests →

Food and Farming (1)
Productive Farming (7)

Config options (how All the Mods 10: To the Sky sets them)

14 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 14 settings →

Show settings
SettingAll the Mods 10: To the Sky valueMod default
General.spawnFlowersWithBonemeal
Spawn productive farming flowers when using bonemeal on grass blocks
config/productivefarming-server.toml
truenot documented
General.traitsOnVanillaCrops
Add traits to vanilla crops. This will add components to vanilla crop items and the crop block will be overwritten.
config/productivefarming-server.toml
truenot documented
General.villagersTradeSeeds
Seeds can be obtained from farmer villager trades
config/productivefarming-server.toml
truenot documented
General.childSeparatorTickRate
Tickrate for Child Separator
config/productivefarming-server.toml
600600
General.clamSpreadChance
Chance for clams to propagate in a fish farm
config/productivefarming-server.toml
0.10.1
General.feedingTroughTickRate
Tickrate for Feeding Troughs
config/productivefarming-server.toml
12001200

Where does Productive Farming appear in the All the Mods 10: To the Sky quest book?

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