Supplementaries guide for All the Mods 10: To the Sky 1.6 to 1.6.1

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What is Supplementaries?

1 part

Supplementaries is a Vanilla+ mod that fills gaps in vanilla Minecraft with decoration and automation pieces. Think jars, signposts, faucets, weather vanes, spring launchers, sconces, planters and extra lights. It's built to be functional and good-looking, and to complement the content you already have rather than replace it.[1]

It's a great fit if you like building bases that look lived-in, or if you want small automation tricks without a full tech mod. It's also highly configurable, so individual features can be tweaked or turned off.[1]

In this pack

The pack ships Supplementaries 1.21-3.4.4 for NeoForge. It has been included since the pack's 1.0 release or earlier. The mod needs Moonlight Library to run.[1][2]

The clearest link to the pack's questing is the Flax String quest "Flax String" quest in the Food and Farming chapter. It unlocks after Punch the Grass and asks you to grow string, so you don't need spiders. The quest accepts flax seeds from several mods, and Flax Seeds from this mod is one of the accepted items. Some of the seeds grow string directly, while others give you an alternative that works in recipes.[3]

Unverified Beyond the Flax String quest, the sources don't say where Supplementaries sits in the pack's progression, and they don't show any pack-specific changes to its recipes or configs.

How do you get started with Supplementaries?

3 parts

Supplementaries adds decoration, gadgets and automation pieces to the game. In this pack, many of its recipes have been changed, so the recipe blocks below show the exact in-pack versions rather than the mod's own defaults.[1][4]

Start with flax

The quest "Flax String" quest (Flax String) is in the Food and Farming chapter and comes after Punch the Grass. It accepts flax seeds from several mods, including Flax Seeds. The quest says some of these seeds let you grow string directly, while others give an alternative that works in recipes.[3]

If you don't want to hunt for seeds, the pack has a Farming for Blockheads market recipe for them.[4]

Flax SeedsChanged by the pack

Market (farmingforblockheads)

    Recipe id: farmingforblockheads:market/supplementaries/flax_seeds

    The pack changed this market recipe.

    Turn flax into string

    Once you have Flax, the pack has a Create milling recipe that turns it into string and flax seeds.[4]

    String, 2× String, Flax SeedsChanged by the pack

    Milling (create)

    Recipe id: create:milling/compat/supplementaries/flax

    This milling recipe was changed by the pack.

    Make your first Supplementaries items

    With flax in hand, the Awning is a good first craft. The pack changed its recipe, and there are dyeing recipes for every colour, such as the Red Awning.[4]

    2× AwningChanged by the pack

    Crafting Shaped

    Crafting Shaped
    FlaxFlaxFlax
    any wooden rodEmpty slotany wooden rod

    Recipe id: supplementaries:awnings/awning

    Red AwningChanged by the pack

    Crafting Shapeless

    Recipe id: supplementaries:awnings/awning_red

    The Bomb and the Bubble Blower both have pack-changed recipes too.[4]

    4× BombChanged by the pack

    Crafting Shaped

    Crafting Shaped
    Empty slotany iron ingotany string
    any iron ingotTntany iron ingot
    Empty slotany iron ingotEmpty slot

    Recipe id: supplementaries:bomb

    Bubble BlowerChanged by the pack

    Crafting Shaped

    Crafting Shaped
    Empty slotany iron nuggetany iron nugget
    Empty slotany iron nuggetany iron nugget
    any iron ingotEmpty slotEmpty slot

    Recipe id: supplementaries:bubble_blower

    The pack also adds its own crafting recipe for Lapis Bricks.[4]

    Lapis BricksAdded by the pack

    Crafting Shaped

    4 × Lapis Lazuli

    Recipe id: minecraft:kjs/supplementaries_lapis_bricks

    This recipe was added by the pack.

    Tip: Every Supplementaries recipe listed here as being in the pack is marked as changed or added by the pack. If you remember a recipe from the mod on its own, check the recipe block first.[4]

    How does Supplementaries work?

    6 parts

    Same as in the All the Mods 10: To the Sky 2.0.4 guide

    The project page describes Supplementaries as adding jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, decoration and automation. Here I stick to what the pack's config and the mod's own text explain about how these systems behave.[1][5]

    Wind vanes and redstone power

    The wind vane's swing speed depends on the redstone power it receives. The config comment gives the formula: pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + max_angle_2*sin(2pi*time*pow/period_2), where pow = max(1, redstone_power*power_scaling) and time is in ticks. So a stronger signal makes the vane swing faster.[5]

    In this pack the values are the same as the mod defaults. blocks.wind_vane.max_angle_1 is 30, blocks.wind_vane.period_1 is 450, blocks.wind_vane.period_2 is 150 and blocks.wind_vane.power_scaling is 3. The comment says to keep period_2 at period_1/3 for a symmetric animation. It also says that raising the power scaling gives a more distinct indication when the weather changes.[5]

    Tip: All of these wind vane options are in the client config, so they change how the animation looks on your own game. They are not server-side gameplay rules.[5]

    Rotating blocks

    The advancements describe using a Wrench to rotate a block, and using a Turn Table to rotate yourself. The client option blocks.turn_table.turn_particles is on in the pack and shows particles when a block is rotated.[5][6]

    Jars and cages

    The option blocks.captured_mobs.tickable_inside_jars only affects visuals. It lists mobs that are ticked on the client while inside jars, which is mainly used for mobs with particles. In this pack the list is iceandfire:pixie, druidcraft:dreadfish, druidcraft:lunar_moth and alexsmobs:hummingbird. The config comment warns that it can cause issues and side effects. It also says that to allow more entities in cages you need to edit the respective tags, not this list.[5]

    Altimeter

    The Altimeter is called a depth meter in its config. With items.altimeter.click_action enabled, clicking it displays your current depth. The pack gives it unique textures for the Nether and the End through items.altimeter.extra_dimension_textures. The recipe is changed by the pack, so use this one:[5][7]

    AltimeterChanged by the pack

    Crafting Shaped

    Crafting Shaped
    Empty slotany copper ingotEmpty slot
    any copper ingotany redstone dustany copper ingot
    Empty slotany copper ingotEmpty slot

    Recipe id: supplementaries:altimeter

    Display and message blocks

    Effects and enchantments

    • Stasis lets Slingshot projectiles ignore gravity.[6]
    • Lumisene Fire Aspect adds lumisene fire damage when you attack a mob. Lumisene Flame does the same for arrows fired from a bow.[6]
    • Flammable increases on-fire duration and spreads fire as you walk.[6]
    • Overencumbered prevents sprinting. Further levels reduce jump height and hinder walking speed respectively.[6]

    How do you progress through Supplementaries?

    3 parts

    Same as in the All the Mods 10: To the Sky 2.0.4 guide

    Supplementaries has no tier ladder that the sources here lay out. In the pack's quest book it shows up in the Flax String quest in the Food and Farming chapter, and in an unnamed wrench quest in the Industrial Foregoing chapter. Here is where each fits.[8][9]

    Early game: flax and string

    The Flax String quest unlocks after the Punch the Grass quest. Its task accepts Flax Seeds or flax seeds from several other mods, so you can hand in whichever you find first. The quest text says some of them let you grow string directly, while others give an alternative that works in recipes.[8]

    The pack changed both recipes that involve Supplementaries flax. The Farming for Blockheads market has a recipe for Flax Seeds, and a Create milling recipe turns Flax into string and flax seeds.[7]

    Flax is also the start of the decorative line. The pack's Awning recipe uses it, and every dyed Awning is made from that base Awning plus a dye.[7]

    2× AwningChanged by the pack

    Crafting Shaped

    Crafting Shaped
    FlaxFlaxFlax
    any wooden rodEmpty slotany wooden rod

    Recipe id: supplementaries:awnings/awning

    The pack's changed recipe for the base Awning.

    Mid game: the Wrench

    The unnamed quest a quest in "?" in the Industrial Foregoing chapter comes after the Industrial Foregoing quest. It lists wrenches that can rotate Industrial Foregoing machines, and the Wrench is one of the accepted items. The quest author tested mainly on the Laser Drill and says some wrenches might not work with other machines.[9]

    The pack changed the Wrench's crafting recipe, so don't rely on the mod's default. This is the in-pack version:[7]

    WrenchChanged by the pack

    Crafting Shaped

    4 × any copper ingot

    Recipe id: supplementaries:wrench

    The pack's changed recipe for the Wrench.

    Tip: The quest author found most wrenches annoying for rotating Industrial Foregoing machines. If you are setting up a Laser Drill, the Supplementaries Wrench is one of the quest's listed options.[9]

    Everything else

    The pack changed the Altimeter recipe, shown below. The part of the recipe dump shown here also marks the Bomb, Cage, Bunting and Candle Holder recipes as changed, so check the in-pack recipe before you plan a build around any of them.[7]

    AltimeterChanged by the pack

    Crafting Shaped

    Crafting Shaped
    Empty slotany copper ingotEmpty slot
    any copper ingotany redstone dustany copper ingot
    Empty slotany copper ingotEmpty slot

    Recipe id: supplementaries:altimeter

    The pack's changed recipe for the Altimeter.

    How does Supplementaries work with other mods?

    2 parts

    The sources confirm a Planter recipe that uses an item from another mod, and a farming quest that accepts flax seeds from several mods.[3][4]

    Farmer's Delight and the Planter

    The Planter has an integration recipe that uses Rich Soil from Farmer's Delight. The pack changed this recipe, so don't assume it matches the mod's default. The block below shows the exact in-pack recipe.[4]

    PlanterChanged by the pack

    Crafting Shaped

    Crafting Shaped
    BrickBone MealBrick
    BrickRich SoilBrick
    BrickBrickBrick

    Recipe id: supplementaries:integration/planter_rich_fd

    Flax seeds in the Food and Farming quests

    The "Flax String" quest quest in the Food and Farming chapter comes after Punch the Grass. You can complete it with flax seeds from several mods, including Flax Seeds from Supplementaries. The other accepted seeds come from Immersive Engineering, Productive Farming, Silent Gear and Actually Additions, going by their item ids.[3]

    The quest text says some of these let you grow string directly, while others give you an alternative that works in recipes. The sources here don't say which seed does which.[3]

    Which All the Mods 10: To the Sky quests use Supplementaries?

    1 part

    Supplementaries only shows up in one quest that I could confirm, and it's in the Food and Farming chapter. It's a small one, but it's a fun early-game detour.[3]

    Food and Farming: Flax String

    The quest "Flax String" quest opens with the line "Who needs Spiders anyway?" It unlocks after you finish the quest "Punch the Grass", so that's the one to do first.[3]

    The task is to hand in a flax seed item. You have plenty of choices, because the quest accepts Flax Seeds from Supplementaries, or the flax seeds from Productive Farming, Silent Gear and Actually Additions, or the seed from Immersive Engineering. Any one of them completes the task.[3]

    The quest text explains the idea: you're growing your own string. Some of these seeds let you grow string directly, while others give you an alternative that works in recipes.[3]

    Tip: Since any of the listed seeds counts, grab whichever one you can get first. The Supplementaries flax seeds are one valid option, but you don't need them specifically to finish the quest.[3]

    Unverified I couldn't confirm any other quests or chapters that involve Supplementaries in this pack, so none are listed here.

    Which Supplementaries config options matter?

    5 parts

    Same as in the All the Mods 10: To the Sky 2.0.4 guide

    Supplementaries is very configurable, and the pack's config files list the mod default next to most values. Every option below that carries a default label is set exactly to that default, so the files show no confirmed pack changes for these options.[1][5][10]

    Tip: Common settings live in config/supplementaries-common.toml and visual or interface settings live in config/supplementaries-client.toml. If you want to tweak something, check the right file first.[5][10]

    Jars and cages

    Cannons and bombs

    Gadgets and redstone

    Lists with other mods' blocks and mobs

    The soap blacklist (functional.soap.clean_blacklist) names blocks from other mods that soap can't clean, including Botania flowers and mushrooms, some xycraft_world RGB blocks and morered:network_cable.[10]

    blocks.captured_mobs.tickable_inside_jars lists iceandfire:pixie, druidcraft:dreadfish, druidcraft:lunar_moth and alexsmobs:hummingbird. It only affects visuals, and the file warns that letting more mobs into cages needs tag edits instead.[5]

    Client options you may want to change

    What changed in Supplementaries between versions?

    There is very little version history to cover for Supplementaries in this pack, so this section is short.[2]

    All the Mods 10: To the Sky 1.6.1 includes Supplementaries 1.21-3.4.4 (the NeoForge build). The mod has been in the pack since To the Sky 1.0 or earlier.[2]

    The mod's own changelog for 1.21-3.4.4 has a single entry: a missing class was added back for compatibility with Snowy Spirit.[11]

    Unverified How Supplementaries changed between individual pack releases is unverified: the sources here include no pack changelog entries for this mod. The pack's own changelogs are where that detail would live.

    Sources

    1. Supplementaries project page (modrinth) · official mod data
    2. All the Mods 10: To the Sky 1.6.1 mod list · pack file
    3. All the Mods 10: To the Sky 1.6.1 quests: "Food and Farming" · pack file
    4. All the Mods 10: To the Sky 1.6.1 recipe dump: recipes making Supplementaries items · pack recipe dump
    5. All the Mods 10: To the Sky 2.0.4 config: config/supplementaries-client.toml · pack file
    6. supplementaries tooltips and descriptions (English lang file) · official mod data
    7. All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Supplementaries items · pack recipe dump
    8. All the Mods 10: To the Sky 2.0.4 quests: "Food and Farming" · pack file
    9. All the Mods 10: To the Sky 2.0.4 quests: "Industrial Foregoing" · pack file
    10. All the Mods 10: To the Sky 2.0.4 config: config/supplementaries-common.toml · pack file
    11. Supplementaries 1.21-3.4.4 changelog · changelog
    Where this guide comes from

    Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

    Guide last verified Oct 17, 2026.

    Guides for other versions: 1.7 to 2.1.0 · 1.0.2 to 1.2.1 · 1.0

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