Mekanism guide for All the Mods 10: To the Sky 1.1.1 to 1.2.1

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Mekanism guide for All the Mods 10: To the Sky

Written for All the Mods 10: To the Sky 1.2.1 · also fits 1.1.1 to 1.2 · updated Oct 17, 2026

Last verified for All the Mods 10: To the Sky v1.2.1 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (2.1.0) is out Guide for the current version

Sections
8
Recipes shown
26
Items named
82
Quests covered
40

Every recipe and number here was checked against All the Mods 10: To the Sky 1.2.1's own files.

What is Mekanism?

3 parts

Mekanism is the big tech mod of the pack: machines, energy generation, gadgets and logistics, all in one. This pack includes Mekanism, Mekanism Generators and Mekanism Tools, all at version 10.7.15.[1][2]

What the mod does

The big idea is better ore processing. Smelting an ore straight into an ingot wastes most of it. With purification, dissolution, chemical injection and crystallization, you can double, triple, quadruple or even quintuple your ingot output per ore, given enough infrastructure and energy.[1]

Machines come in tiers. Every Mekanism machine can be upgraded to a factory that processes 3 (basic), 5 (advanced), 7 (elite) or 9 (ultimate) items at once. That replaces whole walls of furnaces.[1]

The mod also adds the Jetpack, the Robit, the Digital Miner and Logistical Transporter networks for sorting and filtering items. It has transmitters for items, fluids, gases, energy and heat too.[1]

The three mods in this guide

  • Mekanism is the core: machines, processing, transport, storage and gadgets.[1]
  • Mekanism Generators is the official power addon. Without it you would need another mod to produce energy for your Mekanism machines. It adds the Heat Generator, Gas-Burning Generator, Bio-Generator, Solar Generator, Advanced Solar Generator, Wind Generator, Fission Reactor, Fusion Reactor and Turbine. The Fusion Reactor requires this addon.[1][3]
  • Mekanism Tools adds armor, shields and tools, including Paxels (an axe, pickaxe and shovel in one), for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel. It also adds Paxels for vanilla Wood, Stone, Iron, Gold and Diamond.[4]

Where it fits in the pack's quest book

The quest book has a chapter named Mekanism and another named Mekanism: Reactors. In the Reactors chapter, the quest "Mekanism: Reactors" quest says that if you want your Reactors and Invincible Armor, you are in the right spot. It starts you on Fissile Fuel for a Fission Reactor, which needs Sulfur Trioxide. You make that with a Chemical Oxidizer, an Electrolytic Separator and a Chemical Infuser.[5][6]

Fusion fuel has its own quests in that chapter. "Deuterium" quest covers getting Deuterium with an Electric Pump and a Filter Upgrade. "Tritium" quest covers Tritium, which the quest says is harder than Deuterium but easier than Fissile Fuel.[5]

The same chapter also covers handy gear. The Atomic Disassembler is described as Mekanism's Paxel and can mine any block an AllTheModium Paxel can. The Robit holds 40kFE and needs a Chargepad as its home.[5]

How do you get started with Mekanism?

4 parts

Mekanism's machines run on energy, but the main mod doesn't make any. The Mekanism Generators addon is what adds generators, and without it you'd need another mod to power your machines. So your first goal is a power source. The Heat Generator even has an advancement for starting to make power, and the Solar Generator (daytime energy) and Wind Generator are also on the list.[3][7]

Control circuits come first

The circuit tiers chain together: Advanced is built from Basic, Elite from Advanced, and Ultimate from Elite. Machines and storage blocks later in the tree ask for specific circuit tiers, so the Basic Control Circuit is where it all starts. In this pack it's a metallurgic infusing recipe, not a crafting table recipe, so you'll need a Metallurgic Infuser.[8]

Metallurgic Infusing (mekanism)

  • any osmium ingot
  • 20× any redstone

Recipe id: mekanism:control_circuit/basic

Basic Control Circuit, made by metallurgic infusing.

Your first processing machine

The Crusher is a good early machine. It has a normal crafting recipe, and it also turns plants and food into Bio Fuel through a long list of crushing recipes, including apples, bread, leaves, saplings and seeds.[8]

CrusherMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustany basic circuitany redstone dust
any lava bucketSteel Casingany lava bucket
any redstone dustany basic circuitany redstone dust

Recipe id: mekanism:crusher

The Configurator

The Configurator changes the settings of blocks, so you'll want it as soon as you start piping things in and out of machines. It also comes back later: the Fission Reactor ports are set up with it.[5][9]

ConfiguratorMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingot
Empty slotany osmium ingot
Empty slotany steel ingot

Recipe id: mekanism:configurator

Looking ahead

The pack's Reactors quest points you toward Fission Reactors and armor. The route to Fissile Fuel starts with Sulfur in a Chemical Oxidizer, then water through an Electrolytic Separator to make Oxygen. Both chemicals go into a Chemical Infuser to make Sulfur Trioxide. Fissile Fuel is a longer project, so build up your power and circuits first.[5]

Mek Data (mekanism)

Mek Data (mekanism)
any infused alloyany basic circuitany infused alloy
Basic Chemical TankSteel CasingBasic Chemical Tank
any infused alloyany basic circuitany infused alloy

Recipe id: mekanism:chemical_infuser

Unverified The pack's Mekanism quest chapter has entries for the Metallurgic Infuser, Enrichment Chamber and Crusher. I couldn't read their text, so I can't confirm a quest-given order. The order above follows what each item needs, not a pack-defined progression. How to craft the Metallurgic Infuser, Steel Casing and the generators wasn't visible in the sources either.

How does Mekanism work?

6 parts

Mekanism is built around a simple idea: process everything with machines, power them, and move the results around automatically. This section covers how those systems behave in the pack, including where the pack changes the mod's defaults.[1]

Machines, factories and ore processing

Every Mekanism machine can be upgraded to a factory. A factory processes 3 items at once at basic tier, 5 at advanced, 7 at elite and 9 at ultimate. That replaces whole walls of furnaces with a single block. The in-game advancement for this also mentions the Tier Installer.[1][9]

The big payoff is ore processing. Smelting an ore straight into an ingot wastes most of it. With purification, dissolution, chemical injection and crystallization, you can double, triple, quadruple or even quintuple your ingot output per ore, as long as you have enough infrastructure and energy. The Enrichment Chamber is the entry point for better material efficiency.[1][9]

The Chemical Crystallizer is the end of the full chain. The Crystallizer, Dissolution Chamber and Washer share one advancement, so they are meant to be built as a set.[9]

Crafting Shaped

Crafting Shaped
any refined obsidian ingotany fluorite gemany refined obsidian ingot
any ultimate circuitSteel Casingany ultimate circuit
any refined obsidian ingotany fluorite gemany refined obsidian ingot

Recipe id: mekanism:chemical_crystallizer

The Combiner and the Crusher are two more processing machines you will build early.[8]

CrusherMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustany basic circuitany redstone dust
any lava bucketSteel Casingany lava bucket
any redstone dustany basic circuitany redstone dust

Recipe id: mekanism:crusher

CombinerMod recipe

Crafting Shaped

Crafting Shaped
any reinforced alloyany elite circuitany reinforced alloy
any stone crafting materialSteel Casingany stone crafting material
any reinforced alloyany elite circuitany reinforced alloy

Recipe id: mekanism:combiner

Power: bigger buffers in this pack

The pack raises the base energy storage of the machines in the machine-storage config. Every value shown in the file is exactly 4 times the mod default. The numbers are in Joules.[10]

Three more options in that file were not visible to me, so I can't say how they are set. Each option has a valid range of 1 up to 9,223,372,036,854,775,807.[10]

To bank extra power, build an Energy Cube. Mekanism Generators supplies the power itself. Without it you would need another mod's generators for your Mekanism machines.[3][9]

The generators on offer are the Heat Generator, Gas-Burning Generator, Bio-Generator, Solar Generator, Advanced Solar Generator, Wind Generator, Fission Reactor, Fusion Reactor and Turbine.[3]

The Gas-Burning Generator is the one that burns Ethene. The Heat Generator is the easy way to start making power. Solar is renewable daytime energy, and the Wind Generator wants a windy spot.[7]

Fission reactor settings

The Fission Reactor is the one generator where the config tells you a lot about how it works. Each fuel assembly adds to the maximum burn rate (max burn rate is fuel assemblies times the per-assembly value). Each assembly also adds to the fuel and waste capacity.[7]

Coolant capacity scales with the reactor's volume, with separate per-block amounts for cooled and heated coolant. Each casing block also adds heat capacity, so a larger reactor needs more energy to heat up.[7]

Damage matters. Once a reactor's damage passes 100%, there is a chance of a catastrophic meltdown, and that chance rises linearly as damage keeps climbing. If meltdowns are disabled in the config, the reactor instead forces itself off and cannot restart until the damage is back to a safe level. I can't confirm which of these is set in this pack.[7]

Unverified The actual values the pack uses for the fission reactor options (burn rates, capacities, meltdown chance and whether meltdowns are enabled) were not in the sources I had.

Moving things around

Each resource type has its own transport block. A Universal Cable carries energy, a Mechanical Pipe carries fluids, a Pressurized Tube carries chemicals, and a Thermodynamic Conductor carries heat. You can also upgrade transmitters in the world by using the next tier of alloy on them.[9]

For storage, the Chemical Tank holds almost all of your chemicals, and a Fluid Tank holds fluids. For items, QIO Drives store your items, and higher drive tiers raise the storage bandwidth.[9]

Crafting Shaped

Crafting Shaped
any basic alloyany osmium ingotany basic alloy
any osmium ingotEmpty slotany osmium ingot
any basic alloyany osmium ingotany basic alloy

Recipe id: mekanism:chemical_tank/basic

Basic BinMod recipe

Crafting Shaped

Crafting Shaped
any stone crafting materialany basic circuitany stone crafting material
any basic alloyEmpty slotany basic alloy
any stone crafting materialany stone crafting materialany stone crafting material

Recipe id: mekanism:bin/basic

Tractor beams pull in the drops of the blocks they break, which pairs nicely with automated mining.[9]

Configuring and automating

The Configurator changes the settings of blocks. Once one machine is set up, the Configuration Card copies its configuration onto another. The Dictionary shows the generic tags of the world around you.[9]

ConfiguratorMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingot
Empty slotany osmium ingot
Empty slotany steel ingot

Recipe id: mekanism:configurator

Crafting Shaped

Crafting Shaped
Empty slotany infused alloyEmpty slot
any infused alloyany basic circuitany infused alloy
Empty slotany infused alloyEmpty slot

Recipe id: mekanism:configuration_card

For automated crafting, Mekanism has a machine that does the crafting for you, the Formulaic Assemblicator. It works from a Crafting Formula.[8][9]

Crafting Shapeless

Recipe id: mekanism:crafting_formula

Most advanced machines need control circuits, which come in basic, advanced, elite and ultimate tiers. You will keep making them as you progress.[8]

Crafting Shaped

Crafting Shaped
any infused alloyany basic circuitany infused alloy

Recipe id: mekanism:control_circuit/advanced

Crafting Shaped

Crafting Shaped
any reinforced alloyany advanced circuitany reinforced alloy

Recipe id: mekanism:control_circuit/elite

Crafting Shaped

Crafting Shaped
any atomic alloyany elite circuitany atomic alloy

Recipe id: mekanism:control_circuit/ultimate

Pack-specific additions

The pack adds recipes for the Creative Energy Cube, Creative Fluid Tank and Creative Chemical Tank. Each one builds on the ultimate-tier version of that block.[8]

The pack also changes how you get Antimatter Pellets. A recipe turns an Antimatter Block back into pellets. The Antiprotonic Nucleosynthesizer has its own mod recipe.[8]

9× Antimatter PelletChanged by the pack

Crafting Shapeless

Recipe id: allthecompressed:decompress/antimatter_block

Crafting Shaped

Crafting Shaped
Atomic Alloyany ultimate circuitAtomic Alloy
any antimatter pelletSteel Casingany antimatter pellet
Atomic Alloyany ultimate circuitAtomic Alloy

Recipe id: mekanism:antiprotonic_nucleosynthesizer

Mekanism Tools adds tools, armor and shields, plus Paxels, which combine axe, pickaxe and shovel in one tool. The pack adds its own recipes for the steel tools, and the Steel Paxel is built from the steel axe, pickaxe and shovel.[4][8]

Steel PaxelAdded by the pack

Crafting Shaped

Crafting Shaped
Steel AxeSteel PickaxeSteel Shovel
Empty slotany wooden rodEmpty slot
Empty slotany wooden rodEmpty slot

Recipe id: allthemods:mekanismtools/steel_paxel

How do you progress through Mekanism?

6 parts

Mekanism in this pack runs on the Basic, Advanced, Elite and Ultimate tiers. Almost everything scales along them, including bins, chemical tanks, energy cubes, control circuits, induction cells and induction providers. Once you see the pattern, planning your whole base gets a lot easier.[5][8]

How a tier upgrade works

Each tier of a bin, chemical tank or energy cube is crafted from the previous tier's version of that block, so you always build up the chain. Circuits and alloys follow the same ladder: the Advanced tier uses Infused Alloy, Elite uses Reinforced Alloy and Ultimate uses Atomic Alloy.[8]

Advanced BinMod recipe

Mek Data (mekanism)

Mek Data (mekanism)
any stone crafting materialany advanced circuitany stone crafting material
any infused alloyBasic Binany infused alloy
any stone crafting materialany stone crafting materialany stone crafting material

Recipe id: mekanism:bin/advanced

Bins follow the same pattern all the way to the Ultimate Bin.

Mek Data (mekanism)

Mek Data (mekanism)
any reinforced alloyEnergy Tabletany reinforced alloy
any gold ingotAdvanced Energy Cubeany gold ingot
any reinforced alloyEnergy Tabletany reinforced alloy

Recipe id: mekanism:energy_cube/elite

Mek Data (mekanism)

Mek Data (mekanism)
any atomic alloyany osmium ingotany atomic alloy
any osmium ingotElite Chemical Tankany osmium ingot
any atomic alloyany osmium ingotany atomic alloy

Recipe id: mekanism:chemical_tank/ultimate

Circuits can be made by crafting from the previous circuit tier, or by running the previous circuit through a Metallurgic Infuser. The Basic circuit is made by infusing an osmium ingot with redstone.[8]

Metallurgic Infusing (mekanism)

  • any elite circuit
  • 240× any refined obsidian

Recipe id: mekanism:control_circuit/infused_ultimate

The infusing route to the Ultimate Control Circuit.

Crafting Shaped

Crafting Shaped
any atomic alloyany elite circuitany atomic alloy

Recipe id: mekanism:control_circuit/ultimate

The crafting route.

Machines gate on circuit tier

The circuit a machine needs is a good indicator of when you can expect to build it. Here is how some key machines line up in this pack:[8]

Energy storage tiers

For big power storage you build an Energized Induction Matrix. Its Basic Induction Cell line adds storage and its Basic Induction Provider line adds input and output speed. Totals stack on each other within the matrix.[5]

  • Induction Cells hold 3.2GFE (Basic), 25.6GFE (Advanced), 204.8GFE (Elite) and 1.6TFE (Ultimate) each.[5]
  • Induction Providers move 102.4kFE (Basic), 819.2kFE (Advanced), 6.55MFE (Elite) and 52.41MFE (Ultimate) each tick.[5]

The reactor path

The quest "Mekanism: Reactors" quest kicks off the big endgame branch: reactors and the MekaSuit. The Fission Reactor needs Fissile Fuel, and that starts with Sulfur Trioxide. You oxidize sulfur in a Chemical Oxidizer, make oxygen from water in an Electrolytic Separator, then tube both into a Chemical Infuser.[5]

Fusion fuel is easier. Deuterium comes from heavy water: put a Filter Upgrade in an Electric Pump, then split the heavy water in an electrolytic separator. Tritium takes two Thermal Evaporation Plants, a Rotary Condensentrator and a Solar Neutron Activator. The quests rate it harder than Deuterium but easier than Fissile Fuel.[5]

Tip: Sodium works as a Fission Reactor coolant instead of water. It is more efficient and reaches higher temperatures, but it is harder to get and reuse.[5]

QIO storage tiers

The QIO Drive Array holds up to 12 drives. The drive tier you can reach depends on how far you are in the reactor path.[5]

The pack changed how you get Antimatter Pellets: you can decompress an Antimatter Block into Antimatter Pellet.[8]

9× Antimatter PelletChanged by the pack

Crafting Shapeless

Recipe id: allthecompressed:decompress/antimatter_block

Tools and armor

The tool path starts with the Atomic Disassembler, which the quest calls Mekanism's Paxel. The Meka-Tool comes next and does everything the disassembler does, only better. Instead of modes it uses module units, which you install with a Modification Station.[5]

Unverified The pack has Basic, Advanced, Elite and Ultimate Tier quests, plus Tier Installers, but their text wasn't available. Their requirements, the Mekanism Tools material stats and the Mekanism Generators output values are not confirmed here.

How does Mekanism work with other mods?

5 parts

Mekanism connects to the rest of the pack in three big ways: ore processing, sawing logs, and the Creative-tier items. All of these show up in the pack's own recipes, so you can plan around them.[8]

Ore processing with All the Ores and Allthemodium

The pack changed Mekanism's chemical ore-processing recipes so they cover the pack's own metals. Purifying recipes use Liquid Oxygen to turn ores, raw materials, raw blocks or shards into clumps, such as Aluminum Clump, Iridium Clump, Allthemodium Clump, Unobtainium Clump and Vibranium Clump.[8]

Injecting recipes use Liquid Hydrogen Chloride to turn ores, raw materials, raw blocks or crystals into shards, for example Aluminum Shard, Iridium Shard, Allthemodium Shard, Unobtainium Shard and Vibranium Shard.[8]

Dissolution recipes use Liquid Sulfuric Acid to make dirty slurries. The pack has these for aluminum, iridium, Allthemodium, Unobtainium and Vibranium, and also for copper, gold, iron and lead.[8]

The Mekanism: Reactors quest chapter also starts from sulfur, which comes from All the Ores, before you build up to Fissile Fuel and the Fission Reactor.[5]

Sawing logs from other mods

The pack adds Mekanism sawing recipes that turn modded logs into planks plus Sawdust. This covers Allthemodium's Ancient, Demonic and Soul logs, which give Ancient Planks, Demonic Planks and Soul Planks.[8]

It also covers wood from several other mods: Archwood Planks, Aurum Planks, Edelwood Planks, Fungyss Planks, Menril Planks, Otherplanks and Netherwood Planks.[8]

Creative items and other pack recipes

The pack adds crafting recipes for Mekanism's Creative items. Each one combines Mekanism parts with items from other mods in the pack.[8]

There is also a pack recipe in Powah's energizing recipe type that involves the Creative Energy Cube.[8]

Creative Energy CubeAdded by the pack

Energizing (powah)

Recipe id: allthemods:energizing/mekanism_creative_energy_cube

Mekanism parts also feed into a pack recipe for an Iron Jetpacks capacitor.[8]

Antimatter compression

The pack changed the recipes that link Antimatter Pellet with Antimatter Block, so you can compress pellets into a block and break the block back into pellets.[8]

Antimatter BlockChanged by the pack

Crafting Shaped

9 × Antimatter Pellet

Recipe id: allthecompressed:compress/antimatter_block

9× Antimatter PelletChanged by the pack

Crafting Shapeless

Recipe id: allthecompressed:decompress/antimatter_block

The "Atomic Dissambler" quest quest says the Atomic Disassembler can mine any block an Allthemodium Paxel can.[5]

Which All the Mods 10: To the Sky quests use Mekanism?

5 parts

In the quest text available for this guide, the Mekanism quests sit in one chapter, "Mekanism: Reactors". The quests listed below range from fuel chemistry and reactors to storage, tools and the MekaSuit. Several of them are marked as unlocking after another quest.[5]

Where the chapter starts: fuel chemistry

The opener is "Mekanism: Reactors" quest. It asks for sulfur, a Chemical Oxidizer, an Electrolytic Separator and a Chemical Infuser. The quest text says the goal is Sulfur Trioxide, which it describes as what you need to make Fissile Fuel.[5]

"Preparing Uranium" quest is marked as unlocking after that. It asks for an Enrichment Chamber, Yellow Cake Uranium and a Chemical Oxidizer, and the quest text calls this the radioactive part of Fissile Fuel.[5]

Fission reactor quests

Deuterium and Tritium

"Deuterium" quest asks for an Electric Pump, a Filter Upgrade and an Electrolytic Separator. The quest text describes it as relatively simple: the filter in the pump is used to extract Heavy Water, and the separator is used on that Heavy Water to get Deuterium.[5]

"Tritium" quest asks for 33 Thermal Evaporation Blocks, a controller, a valve, a Rotary Condensentrator and a Solar Neutron Activator. The quest text calls Tritium harder than Deuterium but easier than Fissile Fuel.[5]

Power storage, QIO and machines

Tools and MekaSuit modules

"Atomic Dissambler" quest asks for the Atomic Disassembler. "Meka-Tool" quest is marked as unlocking after it and asks for the Meka-Tool, which the quest text says uses modules instead of modes.[5]

"Modification Station" quest asks for the Modification Station, which the quest text describes as how you put module units into tools and armor. The module quests below are each marked as unlocking after it and ask for one module item each, labelled with the gear they go on. Examples:[5]

Unverified The quest data available for this guide is cut off partway through the chapter. Quests for the turbine, fusion reactor, SPS, remaining MekaSuit parts and the other module units, and the order in which Deuterium, Tritium and the Thermoelectric Boiler quests unlock, could not be confirmed.

Which Mekanism config options matter?

4 parts

The pack rewrites a lot of Mekanism's defaults. Machines hold more energy but also cost more to run, and the MekaSuit and Meka-Tool get big upgrades. Below are the options you're most likely to notice, with the pack value and the mod default side by side.[10][11][12]

Machine energy storage

Nearly every machine has a bigger internal energy buffer than the mod default. Here are the ones you'll run into most (values in Joules):[10]

Machine energy usage

Most machines also cost more per operation. Energy per operation, in Joules:[11]

Tip: Buffers and running costs both went up in this pack, so check the numbers above before you size your power setup.[10][11]

MekaSuit and Meka-Tool

The MekaSuit and Meka-Tool see the biggest buffs, and their energy costs rise too. The base capacity is for gear without any upgrades installed, and both capacity and charge rate scale quadratically with upgrades.[12]

Atomic Disassembler

The Atomic Disassembler's numbers are all at their defaults, for example atomic_disassembler.maxEnergy at 1,000,000 and atomic_disassembler.miningCount at 128. The pack does set atomic_disassembler.veinMining to false, so its Vein Mining mode is turned off. Fast and slow modes stay enabled.[12]

Watch out: Don't expect Vein Mining on the Atomic Disassembler in this pack. The option is set to false, and the mining count only applies when vein mining is enabled.[12]

Unverified The gear file has 19 more options that weren't available to me, and I had no config data for Mekanism Generators or Mekanism Tools. Check those config files in your own instance before relying on any value not listed here.

What changed in Mekanism between versions?

2 parts

All the Mods 10: To the Sky 1.2.1 includes Mekanism, Mekanism Generators and Mekanism Tools at version 10.7.15, and the pack's mod list says each was first included in 1.0 or earlier. The 10.7.15 changelogs for the three show the same entries, so the notes below apply to the whole set.[2][13][14][15]

Unverified Pack changelog entries for these mods are not available, so any change the pack itself made to Mekanism between releases is unverified. Everything below comes from the mod's own changelogs.

10.7.15 (the version in the pack)

The 10.7.15 changelog I have is cut off, so this is only part of the list. Here's what stands out for you as a player.[15]

  • Vents now insert into their tank instead of overwriting it. Vent fluid tanks are also exposed to LookingAt plugins, and the buffered amount is now actually saved.[15]
  • Fission reactor visuals and sound: sodium coolant is now rendered inside the reactor, and fission audio levels were adjusted to sit at a reasonable volume next to the other generators.[15]
  • Superheated sodium is now marked as gaseous.[15]
  • Fluid multiblock renders now have a minimum height.[15]
  • The HUD shifts when sound subtitles are being displayed.[15]
  • A new scanner looks for missing tags, logs a lot of detail and shows a nag message when you join a world.[15]
  • The minimum NeoForge version was bumped to 21.1.171, and a bug where a block energy capability cache held onto the capability for too long was fixed.[15]

10.7.14

  • The turbine base can now be non-square.[16][17]
  • Machines can do bonus operations when the upgrade multiplier results in less than 1 tick per operation before rounding, and a missed bonus calculation for factory tiles was fixed.[16]
  • Freerunners are supported in curios slots, once you or the pack adds them to the tag.[16]
  • Capability caches are now cleared when a block is pseudo-unloaded, and a bad empty check was removed from the fluid extract utilities.[16]
Watch out: The 10.7.14 changelog carries a warning that Mekanism is in alpha and not recommended for widespread use in modpacks. Updating from one alpha to the next may cause Mekanism blocks to disappear or void their contents, so make backups before you update.[16]

Sources

  1. Mekanism project page (modrinth) · official mod data
  2. All the Mods 10: To the Sky 1.2.1 mod list · pack file
  3. Mekanism Generators project page (modrinth) · official mod data
  4. Mekanism Tools project page (modrinth) · official mod data
  5. All the Mods 10: To the Sky 1.2.1 quests: "Mekanism: Reactors" · pack file
  6. All the Mods 10: To the Sky 1.2.1 quests: "Mekanism" · pack file
  7. mekanismgenerators tooltips and descriptions (English lang file) · official mod data
  8. All the Mods 10: To the Sky 1.2.1 recipe dump: recipes making Mekanism items · pack recipe dump
  9. mekanism tooltips and descriptions (English lang file) · official mod data
  10. All the Mods 10: To the Sky 1.2.1 config: config/Mekanism/machine-storage.toml · pack file
  11. All the Mods 10: To the Sky 1.2.1 config: config/Mekanism/machine-usage.toml · pack file
  12. All the Mods 10: To the Sky 1.2.1 config: config/Mekanism/gear.toml · pack file
  13. Mekanism Tools 10.7.15 changelog · changelog
  14. Mekanism Generators 10.7.15 changelog · changelog
  15. Mekanism 10.7.15 changelog · changelog
  16. Mekanism 10.7.14 changelog · changelog
  17. Mekanism Generators 10.7.14 changelog · changelog
Where this guide comes from

Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.7 to 2.1.0 · 1.6 to 1.6.1 · 1.0 to 1.0.2

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