Create guide for All the Mods 10: To the Sky 1.1.1 to 1.2.1
Create guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v1.2.1 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (2.1.0) is out Guide for the current version
Also applies to:All the Mods 10 2.39 to 8.3All the Mons 0.3.0-beta to 1.3.0
- Sections
- 8
- Recipes shown
- 16
- Items named
- 94
- Quests covered
- 56
6 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10: To the Sky 1.2.1's own files.
What is Create?
1 part
Create is a mod for building, decoration and what its authors call aesthetic automation. Instead of hiding everything inside menus, it has you set up contraptions of animated parts that work together, and it leaves a lot of design choices up to you. If you like building machines that look good and run in front of you, this mod is for you.[1]
This pack includes Create 6.0.6 for Minecraft 1.21.1, and it has been in the pack since version 1.0 or earlier.[2]
Getting started
Create has its own in-game documentation called Ponder, which walks you through the mechanics and gadgets. The mod's authors also recommend JEI for seeing recipes, because the vanilla recipe book can't guide you through Create on its own.[1]
The pack has a dedicated Create quest chapter. It starts you off with the Wrench ("Wrench" quest), which the quest calls the Swiss Army Knife tool for Create. It also introduces Andesite Alloy ("Andesite Alloys" quest), which the quest describes as the crafting ingredient for almost all machines and items.[3]
The chapter also covers moving items with Mechanical Belt ("Item Logistics" quest) and reading your setup with Engineer's Goggles ("Engineer's Goggles" quest). Later quests cover storage with the Item Vault ("Item Vaults" quest) and heating machines with the Blaze Burner ("Blaze Burner" quest).[3]
The "Create 1.21" quest quest points you to Cardboard as the starting point for the newer Create items. You make it by pressing pulp, and you make pulp by mixing 4 saplings and water in a Mechanical Mixer and Basin.[3]
If you want to copy a build or share it with someone, the Schematic Table reads and writes structures to and from your schematics.[3]
Unverified The sources I was given do not show where Create falls in the pack's overall progression, so I can't say what stage of the game you should start it at.
How do you get started with Create?
5 parts
Welcome to Create in this pack! Before you build anything, know that Create has an in-game guide called Ponder that walks you through its mechanics and gadgets. It also helps to have JEI installed, because the vanilla recipe book can't show you everything you need.[1]
Step 1: Andesite Alloy
Everything starts with Andesite Alloy. The quest says you make it by combining 2 Andesite with either 2 Iron Nuggets or 2 Zinc Nuggets. It doesn't do much on its own, but it's an ingredient in almost all machines and items. See the quest "Andesite Alloys" quest.[3]
Expect to need a lot of Andesite as you go. The quest book's main Create quest sits in the chapter Chapter 2: The Cool Parts, right after the Automating Andesite quest, and says Create gets used heavily in this pack.[4]
Step 2: Shafts and Cogwheels
Next, make Shafts. Rotational Power is simply your machines moving, and shafts and cogs carry it to them. Shafts placed in a straight line on the same axis all turn together.[3]
Crafting Shaped
Recipe id: create:crafting/kinetics/shaft
Then add a Cogwheel. Cogs are the other block the quest names for moving Rotational Power to your machines, and the cogwheel is also an ingredient in several early machines.[3][5]
Step 3: Andesite Casing
Machines need Andesite Casing. You don't make it with a recipe: strip a piece of wood with an axe, then right-click it with an Andesite Alloy. The casing is needed for many machines, and it looks good as decoration too.[3][6]
Casing shows up in the pack's recipes for the Gearbox, Millstone and Mechanical Press, among many others.[5]
Step 4: Wrench and Goggles
Grab a Wrench early. You right-click a Create block to rotate it, and shift right-click to break it. It's also handy for fixing slip-ups.[3]
The Engineer's Goggles tell you just about everything a block or machine has to say. With them on, machines like the Deployer or Mechanical Press show how many stress units they use up.[3]
Crafting Shaped
| Empty slot | any string | Empty slot |
| any glass blocks | any gold plate | any glass blocks |
Recipe id: create:crafting/kinetics/goggles
Step 5: Belts and your first machines
Millstones, Deployers and Mechanical Mixers all need items, and Create moves items with belts. A Mechanical Belt attaches to two shafts, and the belt moves at the same speed and direction as the shafts it sits between.[3]
Crafting Shaped
6 × Dried Kelp
Recipe id: create:crafting/kinetics/belt_connector
The Millstone is a good first machine for pulverising materials, and the Mechanical Press makes sheets.[6]
Crafting Shaped
| any stone |
Recipe id: create:crafting/kinetics/millstone
Crafting Shaped
| any iron storage block |
Recipe id: create:crafting/kinetics/mechanical_press
How does Create work?
11 parts
Same as in the All the Mods 10 8.1 guide
Create isn't a mod you play through menus. Almost everything happens in the world as animated components working together, and the mod ships its own visual in-game documentation called Ponder to walk you through each block's mechanics. Keep JEI open alongside it, because the vanilla recipe book can't guide you through Create on its own.[1]
Rotational force
Everything in Create runs on rotation. Your first sources of torque are the Water Wheel, an assembled windmill and the Hand Crank for quick manual bursts; later you graduate to the Steam Engine, which generates torque from a boiler. Windmills can be assembled at varying strengths, and boilers can be pushed all the way to their maximum level of power.[7]
Rotation is carried between machines by Shaft and by Mechanical Belts, which connect two shafts together. To change how fast that rotation moves, connect a Large Cogwheel to a Small Cogwheel (that's the basic gear shift) or use a Rotation Speed Controller when you need to fine-tune a contraption to an exact speed.[7]
Every machine you add draws on the network's stress capacity. To see exactly how loaded a network is, wear Engineer's Goggles and look at a Stressometer; it will read out the current load, up to a full 100% readout when you've maxed the network.[7]
Casings and materials
Andesite Alloy is Create's most important resource and the gateway to the first machine tier. Machines are then built around casings: Andesite Casing for the basic tier, Brass Casing for the more sophisticated machines, and Copper Casing as the waterproof option for fluid work. Brass itself is alloyed in a Mechanical Mixer heated by a Blaze Burner.[7]
Further up the chain you'll refine Powdered Obsidian into Sturdy Sheets, polish Rose Quartz, and assemble the Precision Mechanism, the component-crafting item that gates Create's most advanced gear.[7]
Processing machines
Most of Create's ore and food processing comes from a handful of powered blocks, each with its own recipe type:[7]
- The Millstone pulverises materials on its own, while a pair of powered Crushing Wheels does the same job at far higher throughput and can be run right up to maximum speed.[7]
- The Mechanical Press makes sheets, and when placed over a Basin it performs compacting, turning more items into fewer.[7]
- The Mechanical Mixer combines ingredients in a Basin, and with a Blaze Burner underneath it handles heated recipes such as alloying.[7]
- An upright Mechanical Saw processes materials placed in front of it.[7]
- The Encased Fan pushes air through fire, water, lava or ice to perform fan processing: washing, smelting and the like.[7]
- The Deployer acts as a stand-in for you, using items and tools on whatever is in front of it.[7]
- Mechanical Crafters chained together handle multi-step crafting automatically; they can be deliberately slowed right down if you feed them very low speed.[7]
Moving items around
Funnels extract from and insert into containers, Chutes move items vertically, and belts carry them horizontally. For more flexible routing, the Mechanical Arm picks items up and delivers them to targets you program in: it can handle 10 or more output locations from a single arm, including odd jobs like feeding a Blaze Burner. The Weighted Ejector launches items (and players) across gaps, with enough range to throw you more than 30 blocks.[7]
Filters are what make all of this precise. List Filter matches a list of items, Attribute Filter matches by item properties, and Package Filter handles Create's packages. All three can be wiped back to blank on a crafting grid if you want to reuse them.[8]
Clearing a used List Filter.
Fluids
Fluid Pipes and the Mechanical Pump move liquids around; the pulling end of a pipe or pump is what collects water from a source, and pipes can even draw honey straight out of a Bee Nest or Beehive. Wrenching a pipe that contains fluid turns it into a windowed pipe so you can watch the contents. Watch out when two different fluids meet in the same network.[7]
For bulk work, the Hose Pulley lowers into a body of fluid to drain or fill it, and a large enough lava lake counts as infinite. On the item side, the Spout fills fluid-containing items from above and the Item Drain empties them as they roll across it, you can chain several drains in a row for continuous emptying.[7]
Steam and boilers
Fluid Tanks double as boilers: heat them, attach Steam Engines, and you get torque scaled to the boiler's power level. Steam Whistles mounted on a tank play notes, and a single Fluid Tank can carry up to 12 uniquely pitched whistles if you want a working pipe organ.[7]
Contraptions
Contraptions are groups of blocks that move as one. Super Glue binds loose blocks into a group, bearings (including the Clockwork Bearing) spin assembled structures, and the Rope Pulley raises and lowers them, it can extend over 200 blocks deep. Minecart Contraptions can carry at least 200 attached blocks, and with a Deployer on board they'll even place track in front of themselves as they go.[7]
Contraptions aren't just scenery: drills, saws and harvesters mounted on them keep working while they move, and a Portable Storage Interface lets you push items into or pull them out of a moving contraption from a fixed point.[7]
Trains
Train Tracks, Train Casing made from Sturdy Sheets and a bearing get you an assembled Train. Trains can be built out to 6 or more carriages, driven by a conductor following a Train Schedule, and managed on shared track with Train Signals. They can pass through portals, and Train Seats will happily carry you thousands of blocks: over 5,000 blocks from where you started, if you're patient. Display Links can forecast a train's arrival on a Display Board.[7]
Packages and requests
Create's logistics layer works with cardboard packages. A Packager boxes items up from an inventory, Chain Conveyors carry packages across your base, and a Frogport catches them at the destination. A Stock Ticker lets you employ a mob and place item requests against your network, while Factory Gauges trigger those package requests automatically when stock runs low. A Table Cloth turns a block into a small shop you can put items up for sale on.[7]
Control and readouts
Redstone Link pairs transmit redstone wirelessly, and the Linked Controller activates those links from your hand. Display Links visualise information from blocks onto displays such as Display Boards. The Clipboard keeps notes, and it also copies settings like filters from one block with a right-click and applies them elsewhere with a left-click, a huge time-saver when you're configuring a row of identical machines.[7]
Crafting Shaped
| any wooden button | any wooden button | any wooden button |
| Empty slot | Empty slot | |
| any wooden button | any wooden button | any wooden button |
Recipe id: create:crafting/appliances/linked_controller
The Linked Controller, as crafted in this pack.
For rails, the Controller Rail is a uni-directional powered rail whose speed varies with the redstone signal strength you feed it.[7]
Gear and gadgets
A Copper Backtank accumulates air pressure while it's driven, and paired with a Copper Diving Helmet it becomes a diving suit for extended underwater work. Netherite diving gear goes a step further and survives a dip in lava. Other handheld tools include the Extendo Grip for extra reach and the Potato Cannon.[7]
Crafting Shaped
| any copper ingot | any copper storage block | any copper ingot |
| Empty slot | any copper ingot | Empty slot |
Recipe id: create:crafting/appliances/copper_backtank
Copper Backtank.
Cardboard isn't only for packages: you can craft a full set of cardboard armour and a cardboard sword from it, and sneaking around in the full set is its own little achievement.[7][8]
How do you progress through Create?
5 parts
The Create chapter in this pack is a branching tree, not a straight line. Everything grows out of the "Create" quest quest, which asks for Andesite Alloy and comes after the Automating Andesite quest in Chapter 2: The Cool Parts. From there you pick a branch: power and machines, item logistics, or fluids.[3][4]
Tier 1: Andesite
"Andesite Alloys" quest is your real starting point. The quest text calls Andesite Alloy the crafting ingredient for almost all machines and items. Several quests unlock straight after it: "Rotational Power" quest, "Machines" quest and "Piston Extension" quest.[3]
The Machines quest gives you Andesite Casing. You make it by right-clicking stripped wood with an Andesite Alloy. Rotational Power starts with the Shaft, which is the base of every kinetic setup.[3]
Crafting Shaped
Recipe id: create:crafting/kinetics/shaft
Once you have power flowing, these quests open up in the pack. Rotational Power leads to "Gearbox" quest, "Vertical Gearbox" quest and "Clutch" quest. Machines leads to "Encased Fan" quest, "Mechanical Press" quest, "Deployer" quest and "Crushing Wheels" quest.[3]
Crafting Shaped
| any iron storage block |
Recipe id: create:crafting/kinetics/mechanical_press
Tier 1 side branches
- Item Logistics starts with the Mechanical Belt in "Item Logistics" quest. From it you reach "Depot" quest, "Chute" quest, "Andesite Funnel" quest, "Andesite Tunnel" quest and "Item Vaults" quest. Vaults can be built up to 3x3x9.[3]
- Brass-flavoured logistics also hang off Item Logistics: "Brass Funnel" quest and "Brass Tunnel" quest. They add filters and distribution modes on top of the andesite versions.[3]
- "Create 1.21" quest asks for Cardboard and also hangs off Item Logistics. It is the start of the new items added in Create 1.21.[3]
- Utility quests such as "Wrench" quest, "Super-Glue" quest and "Engineer's Goggles" quest sit directly under the main Create quest. The a quest in "Create" quest does too, and it leads to the Schematicannon.[3]
Tier 2: Copper and fluids
Fluids are their own branch. "Copper Casings" quest gives you Copper Casing, which the quest says most fluid-logistics machines need. You make it the same way as the andesite version, with a copper ingot on a stripped log.[3]
After that you can pick up "Fluid Tanks" quest and "Fluid Pipe" quest. The Fluid Tank quest says one tank holds 8 buckets (8,000 mB) and that tanks combine when placed together. Pipes need a Mechanical Pump to move anything. Copper Casings also unlock "Spout" quest and "Item Drain" quest. "Smart Fluid Pipe" quest and "Mechanical Pump" quest come after Fluid Pipe.[3]
Crafting Shaped
| any copper plate | any copper ingot | any copper plate |
Recipe id: create:crafting/kinetics/fluid_pipe
Tier 3: Brass
Brass is where the machines get more advanced. The Crushing Wheels quest says you need Mechanical Crafter to make them, because they are too big for a 3x3 crafting table. Other quests in this tier include "Brass Casing" quest, "Precision Mechanism" quest, "Mechanical Arm" quest and "Rotation Speed Controller" quest. Keep an eye out for Brass Casing and Electron Tube, since both show up in the in-pack recipes of several machines in this part of the chapter.[3][5]
Crafting Shaped
Recipe id: create:crafting/kinetics/mechanical_crafter
The smart variants are brass-tier too. Smart Chute and Smart Fluid Pipe each use an Electron Tube in their recipes, and the brass versions of the funnel and tunnel have their own quests.[3][5]
Crafting Shaped
| any brass ingots |
Recipe id: create:crafting/logistics/brass_funnel
Heat and trains
"Blaze Burner" quest covers the Blaze Burner. The quest says some recipes and machines need to be heated, and that Blaze Cakes heat the burner more than normal furnace fuel does. See "Blaze Cakes" quest for the cakes.[3]
Trains are the late branch of the chapter. It has quests for "Trains" quest, "Train Tracks" quest, "Train Stations" quest, "Train Signals" quest, "Train Observer" quest, "Controlling your Train" quest, "Constructing Trains" quest and "Decorating your Train" quest. The in-pack recipes for Train Controls, Train Station, Train Signal and Train Observer all use Train Casing.[3][5]
Unverified The quest lists were cut off, so the exact unlock order of the later quests is unconfirmed. This includes the train quests, packager and stock quests, and the stress, speed and power-source quests. The recipes for Andesite Alloy, Brass Casing, Precision Mechanism and Train Casing, and how to obtain brass, are also unconfirmed here. Check the in-game quest book for those steps.
How does Create work with other mods?
8 parts
Create is tied into a lot of the other mods in this pack, and most of the links are recipes the pack itself added or rewrote. That is good news for you, because the ore processing you already know from Create now feeds straight into the rest of your progression.[5]
Crushing and the All the Ores items
The pack changed the Create crushing recipes for copper, gold, iron, nickel, osmium, platinum, uranium and zinc. Ores, raw materials and raw material blocks now crush into the matching All the Ores clump, for example Iron Clump or Uranium Clump. Each recipe also gives a Nugget of Experience as a bonus.[5]
Create's own ores are rerouted the same way, so they work as extra sources of metal:[5]
- Crimsite crushes into an Iron Clump and an Iron Nugget.[5]
- Ochrum crushes into an Electrum Nugget, a Gold Clump and a Gold Nugget.[5]
- Veridium crushes into an Copper Clump and an Copper Nugget.[5]
- Asurine crushes into an Zinc Clump and an Zinc Nugget.[5]
Gems from Silent Gems ores
The pack also added crushing recipes for the Silent Gems ores, such as Citrine Ore and Turquoise Ore. Each one gives the gem, a Nugget of Experience and a stone byproduct, which is netherrack, end stone or cobblestone depending on the gem. The ruby, sapphire and peridot ores are handled through ore tags and drop the All the Ores versions: Ruby, Sapphire and Peridot.[5]
Smelting and washing crushed raw metals
Crushed Raw Aluminum, Lead, Silver and Tin are handled by pack-changed recipes. The recipe ids mark the aluminum, lead and silver ones as Immersive Engineering compatibility and the tin one as Mekanism compatibility. Smelting or blasting them gives Aluminum Ingot, Lead Ingot, Silver Ingot and Tin Ingot. Washing them gives the matching nuggets, such as Tin Nugget.[5]
Ex Deorum sieves
You can get Create's ores without mining. In the pack's Ex Deorum sieve recipes, gravel sifted with an iron, golden, diamond or netherite mesh can give Asurine, Crimsite, Ochrum or Veridium. Crushed netherrack from Ex Deorum is also crushed into Cinder Flour.[5]
Create Enchantment Industry
The experience nuggets from all that crushing have a use. Grinding a Nugget of Experience or a Block of Experience gives Liquid Experience, and compacting the liquid makes the block again. The block also feeds a pressing recipe for the Enchanting Template.[5]
The Blaze Enchanter and Blaze Forger are smithing upgrades of the Blaze Burner. They use the Smithing Template plus an enchanting table or an anvil. The Experience Lantern is built from a Copper Casing and a block of experience, and the Printer is built around a Spout.[5]
Create Dragons Plus fluid hatch
The Fluid Hatch recipe is changed by the pack. It is now built from an Item Drain. The hatch is also the base for the Experience Hatch.[5]
Crafting Shapeless
- any copper ingot
Item Drain
Recipe id: create_dragons_plus:crafting/fluid_hatch
Create Additions
The electric side of Create runs on Create parts. Machines such as the Electric Motor, Alternator and Tesla Coil are made at the Mechanical Crafter. They use Andesite Alloy together with parts from the add-on such as the Capacitor and Copper Spool.[5]
Mechanical Crafting (create)
| Empty slot | Empty slot | Empty slot | Empty slot | |
| Empty slot | any brass plates | any brass plates | Empty slot | |
| any brass plates | any iron rod | any brass plates | ||
| Empty slot | any brass plates | any brass plates | Empty slot |
Recipe id: createaddition:mechanical_crafting/electric_motor
Other Create blocks show up here too. The Portable Energy Interface uses a Brass Casing and a Chute, and the Rolling Mill uses an Andesite Casing. The cinder flour from before has another use in the Biofuel mixing recipe.[5]
Precision Mechanism
The sequenced assembly for the Precision Mechanism is also changed by the pack. It accepts any gold plate and any iron nugget through tags, so plates from other mods can be used. The recipe shown here is the exact one in this pack.[5]
Sequenced Assembly (create)
Cogwheel
4× Incomplete Precision Mechanism
Large Cogwheel
- any iron nugget
- any gold plate
Recipe id: create:sequenced_assembly/precision_mechanism
Which All the Mods 10: To the Sky quests use Create?
5 parts
Create's quests live in two chapters. A single entry quest sits in Chapter 2: The Cool Parts, and the full Create chapter hangs off it. The Create chapter is a tutorial-style tree: each quest asks you to get one item, and the quest text explains how that machine works.[3][4]
Where it starts
The entry point is the quest "Create" quest in Chapter 2: The Cool Parts. It unlocks after Automating Andesite and asks you to hand in Andesite Alloy. Its text says Create will be used a lot in this pack, with the 1.21 update and automatic enchanting mentioned.[4]
In the Create chapter, most quests list that Create quest as their prerequisite. The exception is "Blaze Burner" quest, which has no prerequisite in the data I have. It asks for a Blaze Burner, and its text covers feeding it furnace fuel or Blaze Cakes for more heat.[3][4]
The main order
- "Andesite Alloys" quest asks for Andesite Alloy. Nearly everything else branches from it.[3]
- "Rotational Power" quest asks for a Shaft. From it you branch into "Gearbox" quest, "Vertical Gearbox" quest, "Clutch" quest, "Gearshift" quest and "Cogwheels!" quest.[3]
- "Machines" quest asks for Andesite Casing. It opens the core machines: "Encased Fan" quest, "Mechanical Press" quest, "Deployer" quest, "Crushing Wheels" quest, "Mechanical Mixer" quest and "Millstone" quest.[3]
- "Piston Extension" quest asks for a Piston Extension Pole. "Mechanical Pistons" quest then asks for a Mechanical Piston or a Sticky Mechanical Piston, and it needs both Piston Extension and "Contraptions" quest done first.[3]
Item logistics
"Item Logistics" quest asks for a Mechanical Belt and opens the item-moving branch. The quests under it are:[3]
- "Item Vaults" quest, "Depot" quest and "Chute" quest, which ask for an Item Vault, a Depot and a Chute.[3]
- "Andesite Funnel" quest and "Brass Funnel" quest, plus "Andesite Tunnel" quest and "Brass Tunnel" quest. The brass versions add filtering options.[3]
- "Weighted Ejector" quest, which comes after the Depot quest and asks for a Weighted Ejector.[3]
- "Create 1.21" quest, which asks for Cardboard. After it, "Packagers" quest asks for a Packager.[3]
Fluid logistics
The fluid branch sits behind a Fluid Logistics quest. That quest isn't in the part of the data I could read, but several quests list it as a prerequisite. "Fluid Tanks" quest asks for a Fluid Tank, and "Copper Casings" quest asks for a Copper Casing. "Fluid Pipe" quest asks for a Fluid Pipe and leads to "Smart Fluid Pipe" quest, "Mechanical Pump" quest and "Fluid Valve" quest. The Copper Casings quest leads to "Spout" quest and "Item Drain" quest.[3]
Tools and extras
Several quests come straight after the Create entry quest: "Wrench" quest for the Wrench, "Super-Glue" quest for Super Glue, and "Engineer's Goggles" quest for Engineer's Goggles. A separate pair covers building: an untitled quest a quest in "Create" asks for a Schematic Table, and a quest in "Create" follows it, asking for a Schematicannon.[3]
Unverified The Create chapter data I received was cut off partway through, so any quests after the Cogwheels quest (for example trains, windmills or water wheels) are not described here. Their exact tasks and order are unconfirmed.
Which Create config options matter?
4 parts
Same as in the All the Mods 10: To the Sky 2.0.4 guide
All the options below live in Create's client config, so they only affect your own game: visuals, sounds, tooltips and menus. This pack changes three of them, and all three are about where the Create config button appears in your menus. Everything else is left at Create's default.[9]
What this pack changed
- client.mainMenuConfigButtonRow is set to 0 instead of the default 2. A value of 0 disables the button, so you won't see a Create config button on the main menu.[9]
- client.ingameMenuConfigButtonRow is set to 1 instead of the default 3. This picks which row of the in-game menu the button sits on. Setting it to 0 would disable that button too.[9]
- client.ingameMenuConfigButtonOffsetX is set to -400,000,000 instead of the default -4. This is how many pixels the in-game button is shifted sideways, and the minus sign puts it on the left side of the row.[9]
Unverified An offset that large is presumably meant to push the in-game config button far off the screen, which would effectively hide it. The config only describes the offset in pixels, so this effect isn't confirmed. If you want the button back, try setting the offset to the default -4.
Tooltips and goggle info
- client.enableTooltips is on, so holding Shift shows item descriptions and holding Ctrl shows controls. Leave this on while you're learning the mod![9]
- client.enableOverstressedTooltip is on, so you get a tooltip when you look at overstressed components. That's very handy when a big build suddenly stops turning.[9]
- If the goggle overlay covers something, client.goggleOverlay.overlayOffsetX (20) and client.goggleOverlay.overlayOffsetY (0) move it. The /create overlay command lets you adjust this in-game.[9]
- client.goggleOverlay.customColorsOverlay is off. Turn it on to use your own background and border colors for the goggle and hover overlays.[9]
Performance, sound and comfort
- client.fanParticleDensity is 0.5 on a scale from 0.0 to 1.0. Lower it if a fan-heavy base is hurting your frame rate.[9]
- client.filterItemRenderDistance is 10 blocks. That's the maximum distance at which items in filter slots are displayed.[9]
- client.sound.enableAmbientSounds makes cogs rumble and machines clatter. Turn it off, or lower client.sound.ambientVolumeCap, if your factory gets too noisy.[9]
- client.rotateWhenSeated is on, so you get rotated along with a moving contraption you're sitting on. Disable it if that makes you dizzy.[9]
- client.ignoreFabulousWarning is off, so Create warns you if you play with Fabulous graphics enabled.[9]
Trains and JEI
- client.trains.mountedZoomMultiplier is 3. It controls how far the camera zooms out while you're seated on a train.[9]
- client.trains.showTrainMapOverlay is on, so your track networks and trains show up on supported map mods. client.trains.trainMapColorTheme is RED, and you can switch it to GREY or WHITE.[9]
- Debugging a rail network? Turn on client.trains.showTrackGraphOnF3 to see nodes and edges in F3 mode. client.trains.showExtendedTrackGraphOnF3 adds network materials on top of that.[9]
- client.jeiIntegration.syncJeiSearch is on, so searching in the stock keeper UI also updates the JEI search.[9]
What changed in Create between versions?
4 parts
All the Mods 10: To the Sky 1.2.1 ships Create 6.0.6 (file create-1.21.1-6.0.6.jar). Create has been in the pack since version 1.0 or earlier. I have no pack changelog entries for Create, so I can't tell you what individual pack releases changed about it.[2]
Create 6.0.6
This is the version you get in the pack right now. The changelog I have is cut off partway through the bug fixes, so there may be more fixes than the ones below. Here are the highlights.[2][10]
Gameplay changes
- Wardens can now hear trains and train horns.[10]
- Contraption controls with a door as their target now affect all carriages of a train.[10]
Optimizations
- Fixed basins taking up a lot of tick time in certain setups.[10]
- Added flw visuals for signals and train observers.[10]
- Vault comparator updates and vault inventory access are both optimized.[10]
Notable bug fixes
- Crushing wheels no longer void items because their internal inventory was too small. Horizontal crushing wheels also no longer process items twice in specific directions, and crushing wheel efficiency is no longer lower on powers of 2.[10]
- Fixed an item duplication bug on belts, and belts are no longer consumed when there aren't enough shafts to split them.[10]
- Train graph sync issues are fixed, and so is a crash when interacting with a train's schedule with CC: Tweaked.[10]
- Backtank air no longer depletes in spectator mode, and the backtank air overlay no longer shows in fluids the player can't drown in. Backtanks are also no longer enchantable with mending and unbreaking.[10]
- Encased chutes now conduct redstone, and sliding doors now play sounds when opened.[10]
- Sequenced assembly input amounts now respect the number of loops.[10]
- Fixed crashes when requesting recipes with no item outputs, when certain Create blocks are part of worldgen, when holding shift while setting addresses, and when toolboxes were involved.[10]
- Concrete powder splashing recipes are now created at runtime to improve mod compatibility.[10]
Sources
- Create project page (modrinth) · official mod data
- All the Mods 10: To the Sky 1.2.1 mod list · pack file
- All the Mods 10: To the Sky 1.2.1 quests: "Create" · pack file
- All the Mods 10: To the Sky 1.2.1 quests: "Chapter 2: The Cool Parts" · pack file
- All the Mods 10: To the Sky 1.2.1 recipe dump: recipes making Create items · pack recipe dump
- create tooltips and descriptions (English lang file) · official mod data
- create tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 8.1 recipe dump: recipes making Create items · pack recipe dump
- All the Mods 10: To the Sky 2.0.4 config: config/create-client.toml · pack file
- Create 6.0.6 changelog · changelog
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.6 to 2.1.0 · 1.0 to 1.0.2