Create guide for All the Mods 10: To the Sky 1.0 to 1.0.2

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Create guide for All the Mods 10: To the Sky

Written for All the Mods 10: To the Sky 1.0.2 · also fits 1.0 · updated Oct 17, 2026

Last verified for All the Mods 10: To the Sky v1.0.2 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (2.1.0) is out Guide for the current version

Also applies to:All the Mods 10 2.39 to 8.3All the Mons 0.3.0-beta to 1.3.0

Sections
8
Recipes shown
21
Items named
122
Quests covered
67

6 sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10: To the Sky 1.0.2's own files.

What is Create?

2 parts

Create is the mod for building machines you can actually watch work. It adds tools and blocks for building, decoration and what its authors call aesthetic automation. The game isn't played inside a bunch of menus: you set up contraptions of animated components that work together in lots of possible arrangements.[1]

The pack ships Create 6.0.6 for Minecraft 1.21.1. It's there from the pack's earliest versions, so you can plan around it from the start.[2]

How to learn it

Create has a built-in visual guide called Ponder that walks you through its mechanics and gadgets. The mod's own page also recommends JEI, because the vanilla recipe book can't guide you through the recipes by itself.[1]

Where it fits in the pack

The pack has a dedicated Create quest chapter, and its structure shows how the mod's progression is laid out. These are the main steps the quests follow:[3]

Tip: Make sure you have JEI and know how to open Ponder on an item. Create's recipes often involve several machines, and Ponder shows how the pieces fit together.[1]

How do you get started with Create?

4 parts

Welcome to Create! Everything in this mod grows out of one material, so your first steps are about getting that material and turning it into the basic building blocks. The pack's Create quest chapter follows this same order.[3][4]

Step 1: Andesite Alloy

Andesite Alloy is described in the mod's own advancement text as Create's most important resource. In the pack it is the first real item quest in the chain: a quest in "?" asks you to obtain it, and the shaft and casing quests unlock after it.[3][4]

Step 2: Shaft, then Cogwheel

Once you have alloy, make a Shaft. It unlocks a quest in "?", and that quest leads to the gearbox, clutch, gearshift and encased chain drive quests.[3][5]

8× ShaftMod recipe

Crafting Shaped

Crafting Shaped
Andesite Alloy
Andesite Alloy

Recipe id: create:crafting/kinetics/shaft

Next comes the Cogwheel. The cogwheel quest a quest in "?" is a real hub. After it, the pack's questbook points you to the Hand Crank, water wheels, the Windmill Bearing with its Windmill Sail, and the Steam Engine.[3]

CogwheelMod recipe

Crafting Shapeless

Recipe id: create:crafting/kinetics/cogwheel

Hand CrankMod recipe

Crafting Shaped

Crafting Shaped
any plankany plankany plank
Empty slotEmpty slotAndesite Alloy

Recipe id: create:crafting/kinetics/hand_crank

Step 3: Andesite Casing

The Andesite Casing is your basic machine casing. The casing quest a quest in "?" unlocks a lot of machines, including the Encased Fan, Mechanical Press, Millstone, Mechanical Mixer, Crushing Wheel and Deployer.[3][4]

Step 4: Your first machine

The Mechanical Press is a great first machine. Its advancement is about creating sheets in it, and the same press and a Basin can also be used to compact items.[3][4]

Crafting Shaped

Crafting Shaped
Shaft
Andesite Casing
any iron storage block

Recipe id: create:crafting/kinetics/mechanical_press

The Mechanical Belt is another early item. Its quest a quest in "?" opens up the Depot, Chute, funnels, tunnels and Item Vault quests.[3][5]

Mechanical BeltMod recipe

Crafting Shaped

6 × Dried Kelp

Recipe id: create:crafting/kinetics/belt_connector

Tip: Ponder, Create's in-game visual documentation, explains how each mechanic and gadget works. The Create project page also recommends JEI, since the vanilla recipe book can't show you all the recipes.[1]

How does Create work?

11 parts

Same as in the All the Mods 10 8.1 guide

Create isn't a mod you play through menus. Almost everything happens in the world as animated components working together, and the mod ships its own visual in-game documentation called Ponder to walk you through each block's mechanics. Keep JEI open alongside it, because the vanilla recipe book can't guide you through Create on its own.[1]

Tip: Whenever you place a new Create block and aren't sure what it does, open its Ponder scene first. It's the mod's intended tutorial and it covers every added mechanic and gadget.[1]

Rotational force

Everything in Create runs on rotation. Your first sources of torque are the Water Wheel, an assembled windmill and the Hand Crank for quick manual bursts; later you graduate to the Steam Engine, which generates torque from a boiler. Windmills can be assembled at varying strengths, and boilers can be pushed all the way to their maximum level of power.[6]

Rotation is carried between machines by Shaft and by Mechanical Belts, which connect two shafts together. To change how fast that rotation moves, connect a Large Cogwheel to a Small Cogwheel (that's the basic gear shift) or use a Rotation Speed Controller when you need to fine-tune a contraption to an exact speed.[6]

Every machine you add draws on the network's stress capacity. To see exactly how loaded a network is, wear Engineer's Goggles and look at a Stressometer; it will read out the current load, up to a full 100% readout when you've maxed the network.[6]

Casings and materials

Andesite Alloy is Create's most important resource and the gateway to the first machine tier. Machines are then built around casings: Andesite Casing for the basic tier, Brass Casing for the more sophisticated machines, and Copper Casing as the waterproof option for fluid work. Brass itself is alloyed in a Mechanical Mixer heated by a Blaze Burner.[6]

Further up the chain you'll refine Powdered Obsidian into Sturdy Sheets, polish Rose Quartz, and assemble the Precision Mechanism, the component-crafting item that gates Create's most advanced gear.[6]

Processing machines

Most of Create's ore and food processing comes from a handful of powered blocks, each with its own recipe type:[6]

  • The Millstone pulverises materials on its own, while a pair of powered Crushing Wheels does the same job at far higher throughput and can be run right up to maximum speed.[6]
  • The Mechanical Press makes sheets, and when placed over a Basin it performs compacting, turning more items into fewer.[6]
  • The Mechanical Mixer combines ingredients in a Basin, and with a Blaze Burner underneath it handles heated recipes such as alloying.[6]
  • An upright Mechanical Saw processes materials placed in front of it.[6]
  • The Encased Fan pushes air through fire, water, lava or ice to perform fan processing: washing, smelting and the like.[6]
  • The Deployer acts as a stand-in for you, using items and tools on whatever is in front of it.[6]
  • Mechanical Crafters chained together handle multi-step crafting automatically; they can be deliberately slowed right down if you feed them very low speed.[6]

Moving items around

Funnels extract from and insert into containers, Chutes move items vertically, and belts carry them horizontally. For more flexible routing, the Mechanical Arm picks items up and delivers them to targets you program in: it can handle 10 or more output locations from a single arm, including odd jobs like feeding a Blaze Burner. The Weighted Ejector launches items (and players) across gaps, with enough range to throw you more than 30 blocks.[6]

Filters are what make all of this precise. List Filter matches a list of items, Attribute Filter matches by item properties, and Package Filter handles Create's packages. All three can be wiped back to blank on a crafting grid if you want to reuse them.[7]

List FilterMod recipe

Crafting Shapeless

Recipe id: create:crafting/appliances/filter_clear

Clearing a used List Filter.

Fluids

Fluid Pipes and the Mechanical Pump move liquids around; the pulling end of a pipe or pump is what collects water from a source, and pipes can even draw honey straight out of a Bee Nest or Beehive. Wrenching a pipe that contains fluid turns it into a windowed pipe so you can watch the contents. Watch out when two different fluids meet in the same network.[6]

For bulk work, the Hose Pulley lowers into a body of fluid to drain or fill it, and a large enough lava lake counts as infinite. On the item side, the Spout fills fluid-containing items from above and the Item Drain empties them as they roll across it, you can chain several drains in a row for continuous emptying.[6]

Steam and boilers

Fluid Tanks double as boilers: heat them, attach Steam Engines, and you get torque scaled to the boiler's power level. Steam Whistles mounted on a tank play notes, and a single Fluid Tank can carry up to 12 uniquely pitched whistles if you want a working pipe organ.[6]

Contraptions

Contraptions are groups of blocks that move as one. Super Glue binds loose blocks into a group, bearings (including the Clockwork Bearing) spin assembled structures, and the Rope Pulley raises and lowers them, it can extend over 200 blocks deep. Minecart Contraptions can carry at least 200 attached blocks, and with a Deployer on board they'll even place track in front of themselves as they go.[6]

Contraptions aren't just scenery: drills, saws and harvesters mounted on them keep working while they move, and a Portable Storage Interface lets you push items into or pull them out of a moving contraption from a fixed point.[6]

Trains

Train Tracks, Train Casing made from Sturdy Sheets and a bearing get you an assembled Train. Trains can be built out to 6 or more carriages, driven by a conductor following a Train Schedule, and managed on shared track with Train Signals. They can pass through portals, and Train Seats will happily carry you thousands of blocks: over 5,000 blocks from where you started, if you're patient. Display Links can forecast a train's arrival on a Display Board.[6]

Watch out: Signals matter: running a red signal or reversing into another train will cause a crash, and passengers are along for the ride when it happens.[6]

Packages and requests

Create's logistics layer works with cardboard packages. A Packager boxes items up from an inventory, Chain Conveyors carry packages across your base, and a Frogport catches them at the destination. A Stock Ticker lets you employ a mob and place item requests against your network, while Factory Gauges trigger those package requests automatically when stock runs low. A Table Cloth turns a block into a small shop you can put items up for sale on.[6]

Control and readouts

Redstone Link pairs transmit redstone wirelessly, and the Linked Controller activates those links from your hand. Display Links visualise information from blocks onto displays such as Display Boards. The Clipboard keeps notes, and it also copies settings like filters from one block with a right-click and applies them elsewhere with a left-click, a huge time-saver when you're configuring a row of identical machines.[6]

Crafting Shaped

Crafting Shaped
any wooden buttonany wooden buttonany wooden button
Empty slotRedstone LinkEmpty slot
any wooden buttonany wooden buttonany wooden button

Recipe id: create:crafting/appliances/linked_controller

The Linked Controller, as crafted in this pack.

For rails, the Controller Rail is a uni-directional powered rail whose speed varies with the redstone signal strength you feed it.[6]

Gear and gadgets

A Copper Backtank accumulates air pressure while it's driven, and paired with a Copper Diving Helmet it becomes a diving suit for extended underwater work. Netherite diving gear goes a step further and survives a dip in lava. Other handheld tools include the Extendo Grip for extra reach and the Potato Cannon.[6]

Copper BacktankMod recipe

Crafting Shaped

Crafting Shaped
Andesite AlloyShaftAndesite Alloy
any copper ingotany copper storage blockany copper ingot
Empty slotany copper ingotEmpty slot

Recipe id: create:crafting/appliances/copper_backtank

Copper Backtank.

Cardboard isn't only for packages: you can craft a full set of cardboard armour and a cardboard sword from it, and sneaking around in the full set is its own little achievement.[6][7]

How do you progress through Create?

6 parts

The Create chapter in this pack is a tree of quests, and none of them have titles. Each one simply asks you to hold an item, so the clearest way to follow progression is by item. The tiers below follow the order the quests unlock. Most of the early quests hang off one starting quest that isn't shown in the chapter listing I have.[3]

Tier 1: Andesite

Everything starts with Andesite Alloy in quest a quest in "?". It unlocks the Shaft quest a quest in "?", the Andesite Casing quest a quest in "?" and the Piston Extension Pole quest a quest in "?". The same early batch also has the Wrench, Engineer's Goggles, Super Glue, Mechanical Belt and Schematic Table quests.[3]

8× ShaftMod recipe

Crafting Shaped

Crafting Shaped
Andesite Alloy
Andesite Alloy

Recipe id: create:crafting/kinetics/shaft

The pack's shaft recipe.

Once you have shafts, the Cogwheel quest a quest in "?" opens up your power sources. Those are the Water Wheel, the Hand Crank, the Windmill Bearing with its Windmill Sail, and the Steam Engine. Shafts also lead to the Gearbox, Clutch, Gearshift and Encased Chain Drive, and the chain drive leads on to the Adjustable Chain Gearshift.[3]

CogwheelMod recipe

Crafting Shapeless

Recipe id: create:crafting/kinetics/cogwheel

Andesite casing is the gate to the machines. After it you can pick up the Mechanical Press, Mechanical Mixer, Millstone, Crushing Wheel, Encased Fan and Deployer. The Speedometer and Stressometer also need the cogwheel branch.[3]

Crafting Shaped

Crafting Shaped
Shaft
Andesite Casing
any iron storage block

Recipe id: create:crafting/kinetics/mechanical_press

A second quest, a quest in "?", asks for super glue and andesite casing together. It opens the contraption and farming branch: Mechanical Bearing, Clockwork Bearing, Rope Pulley, Gantry Carriage with Gantry Shaft, the chassis blocks, Cart Assembler, Mechanical Drill, Mechanical Saw, Mechanical Plough and Mechanical Harvester. The Mechanical Piston quest, which also accepts the sticky version, needs this quest and the extension pole quest.[3]

Logistics branch

The Mechanical Belt quest a quest in "?" leads into item handling. It unlocks the Item Vault, Depot, Cardboard, Chute, and the andesite and brass funnels and tunnels. The depot leads to the Weighted Ejector, the chute to the Smart Chute, and cardboard to the Packager.[3]

Crafting Shaped

Crafting Shaped
Electron Tube
any brass ingots
Dried Kelp

Recipe id: create:crafting/logistics/brass_funnel

Brass funnels need an electron tube, so they sit a step above the andesite funnel.

Tier 2: Copper and fluids

The fluid quests start with the Copper Casing quest a quest in "?", the Fluid Tank and the Fluid Pipe. Copper casing leads to the Spout, Item Drain, Hose Pulley and Portable Fluid Interface. The spout leads on to the Blaze Cake. The fluid pipe leads to the Mechanical Pump, Fluid Valve and Smart Fluid Pipe, and the Basin quest needs a fluid pipe quest and a belt quest.[3]

Fluid TankMod recipe

Crafting Shaped

Crafting Shaped
any copper plate
any wooden barrel
any copper plate

Recipe id: create:crafting/kinetics/fluid_tank

Tier 3: Brass and precision

The Brass Casing quest a quest in "?" needs the mixer quest and the Blaze Burner quest. Brass casing unlocks the Mechanical Crafter and Train Casing. The Precision Mechanism quest comes after the deployer. The Mechanical Arm needs both precision mechanisms and brass casing.[3]

Mechanical ArmMod recipe

Crafting Shaped

Crafting Shaped
any brass platesany brass platesAndesite Alloy
any brass platesEmpty slotEmpty slot
Precision MechanismBrass CasingEmpty slot

Recipe id: create:crafting/kinetics/mechanical_arm

Trains

The deployer also leads to the Train Track quest. Combine it with train casing and you reach the Train Station. The a quest in "?" quest asks for Train Controls, super glue and train casing, and it unlocks the Train Schedule, Train Signal, Train Observer and another controls quest.[3]

Crafting Shapeless

Recipe id: create:crafting/kinetics/track_station

Packages and stock

The package quests sit on a separate branch. The Chain Conveyor quest leads to the Package Frogport. The Stock Link quest leads to the Stock Ticker. Both start from a quest that isn't in the chapter listing I have.[3]

Unverified The recipes for Andesite Alloy, Andesite Casing, Copper Casing, Brass Casing, Train Casing, Electron Tube and Precision Mechanism are not in the recipe data shown for this section, so how to make them in this pack is unconfirmed here. Check them in-game with the recipe viewer. This site does hold All the Mods 10: To the Sky's own recipes, read from the pack itself: look the item up in the item browser.

How does Create work with other mods?

6 parts

Create doesn't live alone in this pack. A lot of the glue between it and other mods is recipes that the pack added or rewrote, so Create's machines work with the ores, gems and metals from the rest of your world. Here's what the pack's recipe data shows.[5]

Crushing ores into All The Ores clumps

The pack changed Create's crushing recipes so that ores, raw materials and raw blocks come out as clumps from All The Ores, together with a Nugget of Experience. Here's the rundown:[5]

If you're building from the sky, there's also a way in through Ex Deorum. The pack added sieve recipes where gravel run through an iron, golden, diamond or netherite mesh can give Asurine, Crimsite or Veridium.[5]

Crushed raw metals

The pack also reworked what happens to crushed raw aluminum, lead, silver and tin. Smelting or blasting them gives the All The Ores ingots (Aluminum Ingot, Lead Ingot, Silver Ingot and Tin Ingot). Splashing them gives the matching nuggets instead. The recipe names carry Immersive Engineering and Mekanism compatibility labels.[5]

Silent Gems

Gem ores from Silent Gems also go through Create's crushing in this pack. Each one gives its gem and a Nugget of Experience, along with a stone byproduct:[5]

  • Alexandrite, black diamond, carnelian, citrine, iolite, moldavite and turquoise ores drop netherrack.[5]
  • Ammolite, kyanite and rose quartz ores drop end stone.[5]
  • Topaz ore drops cobblestone, and so do the ruby, sapphire and peridot ores. Those last ones give Ruby, Sapphire and Peridot.[5]

Create Enchantment Industry and Create Dragons Plus

That Nugget of Experience feeds Create Enchantment Industry. Grinding a nugget or a Block of Experience gives Liquid Experience, and compacting the liquid makes the block again. Pressing a Block of Experience makes an Enchanting Template.[5]

The Fluid Hatch comes from Create Dragons Plus, and the pack changed its recipe. It's a step towards the Experience Hatch.[5]

Fluid HatchChanged by the pack

Crafting Shapeless

Recipe id: create_dragons_plus:crafting/fluid_hatch

Changed by the pack.

Item Application (create)

Recipe id: create_enchantment_industry:item_application/experience_hatch

Both the Blaze Enchanter and the Blaze Forger are smithing upgrades of a Blaze Burner. They use the Smithing Template from Create Dragons Plus.[5]

Blaze EnchanterMod recipe

Smithing Transform

Recipe id: create_enchantment_industry:smithing/blaze_enchanter

Blaze ForgerMod recipe

Smithing Transform

Recipe id: create_enchantment_industry:smithing/blaze_forger

Create Crafts & Additions

Create Crafts & Additions adds the electricity side, built on Create parts. Its recipes are the mod's own, not pack changes. The Alternator, Electric Motor and Tesla Coil use mechanical crafting, so you'll want a Mechanical Crafter setup.[5]

AlternatorMod recipe

Mechanical Crafting (create)

Mechanical Crafting (create)
Empty slotEmpty slotAndesite AlloyEmpty slotEmpty slot
Empty slotany iron plateCopper Spoolany iron plateEmpty slot
any iron plateCopper Spoolany iron rodCopper Spoolany iron plate
Empty slotany iron plateCapacitorany iron plateEmpty slot

Recipe id: createaddition:mechanical_crafting/alternator

Electric MotorMod recipe

Mechanical Crafting (create)

Mechanical Crafting (create)
Empty slotEmpty slotAndesite AlloyEmpty slotEmpty slot
Empty slotany brass platesCopper Spoolany brass platesEmpty slot
any brass platesCopper Spoolany iron rodCopper Spoolany brass plates
Empty slotany brass platesCapacitorany brass platesEmpty slot

Recipe id: createaddition:mechanical_crafting/electric_motor

Tesla CoilMod recipe

Mechanical Crafting (create)

Mechanical Crafting (create)
Copper SpoolCopper SpoolCopper Spool
Empty slotAndesite AlloyEmpty slot
CapacitorBrass CasingCapacitor
any brass platesElectron Tubeany brass plates

Recipe id: createaddition:mechanical_crafting/tesla_coil

The mod also ties into Create's machines in other ways. Biofuel is made by mixing, the cake base is compacted, and the Chocolate Cake is filled using Create's Chocolate.[5]

125× BiofuelMod recipe

Mixing (create)

Recipe id: createaddition:mixing/bioethanol

Precision Mechanism

The sequenced assembly for the Precision Mechanism was changed by the pack, and its listed items include All The Ores' Gold Plate. Check the recipe below before you start a production line.[5]

Sequenced Assembly (create)

Recipe id: create:sequenced_assembly/precision_mechanism

Changed by the pack.

Which All the Mods 10: To the Sky quests use Create?

7 parts

All the Create quests live in a single chapter called "create". The quests have no titles in the pack files, so I'll refer to them by what they ask for. Each one is an item task, and the order below follows the prerequisite links between them.[3]

Where it starts

The first quest with no prerequisite is a quest in "?", which asks for a Blaze Burner. Six more early quests unlock after a quest that isn't part of this chapter's list: a quest in "?" (Schematic Table), a quest in "?" (Andesite Alloy), a quest in "?" (Wrench), a quest in "?" (Mechanical Belt), a quest in "?" (Super Glue) and a quest in "?" (Engineer's Goggles). The Schematicannon quest a quest in "?" follows the schematic table.[3]

Rotation and kinetics

Andesite machines and contraptions

The andesite casing quest unlocks a quest in "?" (Encased Fan), a quest in "?" (Mechanical Press), a quest in "?" (Deployer), a quest in "?" (Crushing Wheel), a quest in "?" (Mechanical Mixer) and a quest in "?" (Millstone). The deployer quest then leads to a quest in "?" (Precision Mechanism).[3]

Contraptions hang off a quest in "?", which asks for Super Glue and Andesite Casing together. It opens the Mechanical Bearing, Clockwork Bearing, Rope Pulley, Cart Assembler, Mechanical Plough, Mechanical Harvester, Mechanical Drill, Mechanical Saw, both chassis types and the Gantry Carriage with Gantry Shaft. a quest in "?" (a Mechanical Piston or Sticky Mechanical Piston) needs this quest and the extension pole quest.[3]

Belts, chutes and packaging

The belt quest opens a quest in "?" (Depot), a quest in "?" (Item Vault), a quest in "?" (Cardboard), a quest in "?" (Chute), plus funnel and tunnel quests for andesite and brass. Follow-ups include a quest in "?" (Weighted Ejector), a quest in "?" (Packager) and a quest in "?" (Smart Chute).[3]

Fluids

The fluid branch starts from a quest outside this chapter's list and covers a quest in "?" (Fluid Tank), a quest in "?" (Fluid Pipe) and a quest in "?" (Copper Casing). From the pipe you reach the Mechanical Pump, Smart Fluid Pipe, Fluid Valve and a quest in "?" (Basin), which also needs the belt quest. The copper casing opens a quest in "?" (Spout), a quest in "?" (Item Drain), a quest in "?" (Hose Pulley) and a quest in "?" (Portable Fluid Interface). The spout leads to a quest in "?" (Blaze Cake).[3]

Brass and trains

a quest in "?" (Brass Casing) needs the mixer and blaze burner quests. It unlocks a quest in "?" (Mechanical Crafter) and a quest in "?" (Train Casing). a quest in "?" (Mechanical Arm) needs both brass casing and precision mechanism.[3]

The train line begins with a quest in "?" (Train Track) after the deployer. Then comes a quest in "?" (Train Station), and then a quest in "?", which asks for Train Controls, Super Glue and Train Casing. After that, four quests open: a quest in "?" (controls), a quest in "?" (Train Signal), a quest in "?" (Train Observer) and a quest in "?" (Train Schedule). A a quest in "?" super glue quest follows too.[3]

Logistics

Two quests start from a quest outside this chapter's list: a quest in "?" (Chain Conveyor) and a quest in "?" (Stock Link). The chain conveyor leads to a quest in "?" (Package Frogport). The stock link leads to a quest in "?" (Stock Ticker).[3]

Unverified The sources don't show quest rewards or titles. The train schedule quest also lists a second, incomplete task entry, so I can't say what it asks for beyond the Train Schedule.

Which Create config options matter?

4 parts

Same as in the All the Mods 10: To the Sky 2.0.4 guide

All the options below live in Create's client config, so they only affect your own game: visuals, sounds, tooltips and menus. This pack changes three of them, and all three are about where the Create config button appears in your menus. Everything else is left at Create's default.[8]

What this pack changed

  • client.mainMenuConfigButtonRow is set to 0 instead of the default 2. A value of 0 disables the button, so you won't see a Create config button on the main menu.[8]
  • client.ingameMenuConfigButtonRow is set to 1 instead of the default 3. This picks which row of the in-game menu the button sits on. Setting it to 0 would disable that button too.[8]
  • client.ingameMenuConfigButtonOffsetX is set to -400,000,000 instead of the default -4. This is how many pixels the in-game button is shifted sideways, and the minus sign puts it on the left side of the row.[8]

Unverified An offset that large is presumably meant to push the in-game config button far off the screen, which would effectively hide it. The config only describes the offset in pixels, so this effect isn't confirmed. If you want the button back, try setting the offset to the default -4.

Tooltips and goggle info

Performance, sound and comfort

Trains and JEI

What changed in Create between versions?

3 parts

All the Mods 10: To the Sky 1.0.2 ships Create 6.0.6 (file create-1.21.1-6.0.6.jar). Create has been in the pack since 1.0 or earlier, so this is the version you're playing with right now.[2]

Here are the highlights from the Create 6.0.6 changelog. The copy I have is cut off at the end, so the list of bug fixes may not be complete.[9]

Gameplay changes in 6.0.6

  • Wardens can now hear trains and train horns.[9]
  • Contraption controls with a door as their target now affect all carriages of a train.[9]

Optimizations

  • Basins no longer take up a lot of tick time in certain setups.[9]
  • Signals and train observers now use Flywheel visuals.[9]
  • Vault comparator updates and vault inventory access are optimized, which helps if you run big storage builds.[9]

Bug fixes worth knowing about

  • Crushing wheels no longer void items because their internal inventory was too small. Efficiency is no longer lower on powers of 2, and horizontal crushing wheels no longer process items twice in specific directions.[9]
  • An item duplication bug on belts is fixed. Belts are also no longer consumed when you don't have enough shafts to split them.[9]
  • Several crashes are fixed: requesting recipes with no item outputs, certain Create blocks being part of worldgen, holding shift when setting addresses, toolboxes, and interacting with a train's schedule with CC: Tweaked.[9]
  • Train graph sync issues are fixed.[9]
  • Backtanks can no longer be enchanted with mending and unbreaking. Backtank air no longer depletes in spectator mode, and the air overlay no longer appears in fluids the player can't drown in.[9]
  • Logistics fixes: restocker promises now expire, and re-packager behaviour is corrected when ordering multiple recipes from a stock ticker with non-uniform ingredients.[9]
  • Encased chutes now conduct redstone, and sliding doors now play sounds when opened.[9]
  • Sequenced assembly input amounts now respect the number of loops.[9]
  • Concrete powder splashing recipes are now created at runtime to improve mod compatibility.[9]

Unverified Pack-specific changelog entries about Create across the pack's releases were not available, so changes the pack itself made to this mod between releases are unconfirmed.

Sources

  1. Create project page (modrinth) · official mod data
  2. All the Mods 10: To the Sky 1.0.2 mod list · pack file
  3. All the Mods 10: To the Sky 1.0.2 quests: "create" · pack file
  4. create tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 10: To the Sky 1.0.2 recipe dump: recipes making Create items · pack recipe dump
  6. create tooltips and descriptions (English lang file) · official mod data
  7. All the Mods 10 8.1 recipe dump: recipes making Create items · pack recipe dump
  8. All the Mods 10: To the Sky 2.0.4 config: config/create-client.toml · pack file
  9. Create 6.0.6 changelog · changelog
Where this guide comes from

Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.6 to 2.1.0 · 1.1.1 to 1.2.1

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