Roots Classic in All the Mons
All the Mons 1.3.0 ships version 1.21.1-1.5.9 · First seen in 0.3.0-beta
Roots Classic is a mod in All the Mons 1.3.0, where it is version 1.21.1-1.5.9. Create magic wands and perform druidic rituals (Summary from the mod's Modrinth page.)
Roots Classic guide for All the Mons
Last verified for All the Mons v1.3.0 on Oct 17, 2026 · text last changed Oct 17, 2026
- Sections
- 6
- Recipes shown
- 25
- Items named
- 47
- Quests covered
- 7
Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.
What is Roots Classic?
2 parts
Roots Classic is a nature-magic mod built around rituals. The pack ships version 1.21.1-1.5.9. The quest book describes it as using nature's gifts to perform rituals, and it says the mod may look small in JEI but has a lot more to it than that.[1][2]
On the ATM Star path
Roots Classic has its own stop on the ATM Star path. The "Roots Classic" quest quest asks you to get a Verdant Sprig. The follow-up quest, a quest in "The ATM Star", asks for a Crystal Staff.[2]
You make the staff with a ritual. Set up a Casting Altar and Standing Stones in the pattern shown in JEI, and put Incense Braziers around the altar. Light the braziers with Flint and Steel, then Shift Right Click the altar to start. If the ritual fails, the quest says to check the Standing Stone pattern first.[2]
Gear in the quest book
The pack's quests also use Roots Classic gear. The Basic Tools chapter includes a quest for the Engraved Blade, listed at 12 attack damage. It also has quests for the Living Sword and Living Pickaxe. Each of those two quests also accepts a Nature's Aura tool instead.[3]
The Basic Armor chapter has Roots Classic armor sets. "Sylvan Gear" quest is the basic set: Sylvan Hood, Sylvan Robe, Sylvan Tunic and Sylvan Boots. The quest warns that you need a ritual to get it. "Wildwood Gear" quest is the late-game set: Wildwood Mask, Wildwood Plate, Wildwood Leggings and Wildwood Boots.[4]
How do you get started with Roots Classic?
6 parts
Roots Classic is all about using nature's gifts to perform rituals, and the pack's quest book says it looks small in JEI but has a lot to it. Everything starts with one item: the Runic Tablet. It's the mod's guidebook and explains all the spells and rituals, and most other items in the mod point you back to it.[2][5]
Craft the Runic Tablet
The tablet needs Old Root, a basic spell component that drops from tall grass. Break some grass first to collect it.[5][6]
Crafting Shaped
| Empty slot | Empty slot | |
| any wheat seed | any stone | any wheat seed |
| Empty slot | any wheat seed | Empty slot |
Recipe id: rootsclassic:runic_tablet
Get a Bark Knife and start collecting bark
Rituals use bark, and the Bark Knife is how you get it. Right-click a log with it to peel bark off. There's a chance of breaking the log, so don't peel your only tree. Barks such as Oak Bark, Birch Bark, Acacia Bark and Jungle Bark all come from using a Bark Knife on a log.[5][6]
Crafting Shaped
| Empty slot | any sapling | any sapling |
| any sapling | any plank | any sapling |
| any wooden rod | any sapling | Empty slot |
Recipe id: rootsclassic:bark_knife
Mortar and Pestle
The Mortar and Pestle are used together to create spells. Some pack recipes also want a Pestle, such as Growth Powder and Healing Poultice, so it's worth making both early.[5][6]
Build your ritual setup
Rituals revolve around the Casting Altar, the centerpiece for casting. Around it you place standing stones in a pattern. The Mundane Standing Stone is the basic ritual stone and the Attuned Standing Stone is the advanced one. The Incense Brazier holds the incense that burns during rituals.[2][5][6]
Crafting Shaped
| any stone | any gold storage block | any stone |
| Empty slot | Empty slot |
Recipe id: rootsclassic:altar
Crafting Shaped
| any stone | any stone | |
| any lapi storage blocks | ||
| any stone | any stone |
Recipe id: rootsclassic:mundane_standing_stone
Crafting Shaped
| any stone | any stone | |
| any diamond gem | ||
| any stone | any stone |
Recipe id: rootsclassic:attuned_standing_stone
Crafting Shaped
| any iron ingot | any string | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any wooden rod | any iron ingot |
Recipe id: rootsclassic:brazier
The pack's quest book walks through a ritual like this. The flow is worth learning once:[2]
- Place the Casting Altar and the Standing Stones in the pattern shown in JEI.[2]
- Put the ritual's items into the Altar, then place 4 Incense Braziers around it and load them with the bark and other items the recipe asks for.[2]
- Light all the Braziers with a Flint and Steel.[2]
- Shift Right Click the Altar to start the ritual. If nothing happens, double-check the Standing Stone pattern.[2]
Your first ritual: living tools
A good first ritual is the Living Sword or Living Pickaxe. Living tools are self-repairing, and the pack changes both ritual recipes from the mod's own. The quest book says the pickaxe turns blocks it interacts with into their mossy variants, if they have one.[3][5][6]
Ritual (rootsclassic)
Wooden Sword
2× Oak Bark
Verdant Sprig
- any gold nugget
Recipe id: rootsclassic:ritual/crafting/living_sword
The pack changes this ritual recipe from the mod's own.
Ritual (rootsclassic)
Wooden Pickaxe
2× Oak Bark
Verdant Sprig
- any gold nugget
Recipe id: rootsclassic:ritual/crafting/living_pickaxe
The pack changes this ritual recipe from the mod's own.
Staffs and armor
Next up is the Crystal Staff, an advanced spellcasting staff. The pack changes its ritual recipe too. Staffs in general are made by using Spell Powder on the Imbuer.[5][6]
Ritual (rootsclassic)
Blaze Powder
Coal Block
Stick
Acacia Bark
Birch Bark
Verdant Sprig
- any diamond storage block
Recipe id: rootsclassic:ritual/crafting/crystal_staff
The pack changes this ritual recipe from the mod's own.
Crafting Shaped
| any wooden rod | Empty slot | any wooden rod |
| any log | any log |
Recipe id: rootsclassic:imbuer
For protection, the quest book lists Sylvan gear as the basic armor from this mod, and you need a ritual to get it. The Wildwood set is the late-game armor. Both sets are ritual crafts with pack-changed recipes, so check them in JEI when you're ready.[4][6]
How does Roots Classic work?
6 parts
Roots Classic is built around rituals and spells. In this pack the items you use include the casting altar, standing stones, incense braziers, spell powder and staffs. This section covers what the Runic Tablet descriptions explain, which is the ritual and spell side of the mod.[5]
The Runic Tablet is your rulebook
The Runic Tablet is the guidebook for Roots Classic, and it explains all spells and rituals. Many item descriptions in the mod point you back to it, so craft it first.[5]
Crafting Shaped
| Empty slot | Empty slot | |
| any wheat seed | any stone | any wheat seed |
| Empty slot | any wheat seed | Empty slot |
Recipe id: rootsclassic:runic_tablet
Gathering magic materials
Many of the mod's inputs come from ordinary world interactions, as random drops. These are the ones the Runic Tablet describes:[5]
- Old Root: found at a 1/40 chance when breaking tall grass. It is needed for a lot of early magic, as it is required for spells without modifiers.[5]
- Verdant Sprig: drops at a 1/30 chance when harvesting fully-grown crops. Its uses often relate to bringing life to objects.[5]
- Infernal Bulbs: drop at a 1/20 chance from grown nether wart. They are useful when a large amount of energy is needed.[5]
- Dragon's Eyes: drop at a 1/10 chance from chorus flowers.[5]
- Berries: when breaking some leaves by hand, you may occasionally find a random berry. There are five different kinds, each with different properties, and some appear as spell components such as Blackcurrant, Redcurrant, Whitecurrant and Elderberry.[5][6]
Bark is gathered with the Bark Knife. Right-click a log block to harvest bark from it, with a chance of breaking the log block. The bark can be used in recipes and rituals.[5]
Crafting Shaped
| Empty slot | any sapling | any sapling |
| any sapling | any plank | any sapling |
| any wooden rod | any sapling | Empty slot |
Recipe id: rootsclassic:bark_knife
Spells: mortar, pestle and spell powder
The Mortar is used with the Pestle to create spells, and Spell Powder is what makes up a spell. The Runic Tablet is where you look up the spells themselves.[5]
The pack has its own spell-powder component recipes, and some are marked as changed by the pack: azure bluet, blue orchid, midnight bloom and oxeye daisy. Don't rely on the original mod's ingredient lists for these. Check the recipes below.[6]
Component (rootsclassic)
Azure Bluet
Spruce Sapling
Whitecurrant
- any iron ingot
Recipe id: rootsclassic:component/azure_bluet
Component (rootsclassic)
Blue Orchid
Prismarine Shard
Vine
- any lapi gems
Recipe id: rootsclassic:component/blue_orchid
Component (rootsclassic)
Dragon Breath
Obsidian
2× Midnight Bloom
- any diamond gem
Recipe id: rootsclassic:component/midnight_bloom
Component (rootsclassic)
End Stone
Oxeye Daisy
Sugar
- any gold ingot
Recipe id: rootsclassic:component/oxeye_daisy
Staffs and the Imbuer
The Imbuer is where staffs come from: its description says you can create any magical staff using Spell Powder, and the staff's own description says it is created using Spell Powder on the Imbuer. The Runic Tablet has the crafting details.[5]
Crafting Shaped
| any wooden rod | Empty slot | any wooden rod |
| any log | any log |
Recipe id: rootsclassic:imbuer
The crystal staff is the upgrade. It stores spells indefinitely and can hold up to four at a time. Adding spells requires a separate ritual, where you may add up to four additional Spell Powders as incenses. The tablet says each of these is added to the staff, overwriting previous spells if necessary. Sneak and right-click to cycle through the staff's spells.[5]
Rituals: altar, braziers and standing stones
The Casting Altar is the center piece for casting rituals. The Incense Brazier holds incense to burn during rituals. The Mundane Standing Stone is the basic ritual stone, and the Attuned Standing Stone is the advanced one. Both are used to create ritual patterns as shown in the Runic Tablet.[5][6]
Crafting Shaped
| any stone | any gold storage block | any stone |
| Empty slot | Empty slot |
Recipe id: rootsclassic:altar
Crafting Shaped
| any iron ingot | any string | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any wooden rod | any iron ingot |
Recipe id: rootsclassic:brazier
Crafting Shaped
| any stone | any stone | |
| any lapi storage blocks | ||
| any stone | any stone |
Recipe id: rootsclassic:mundane_standing_stone
Crafting Shaped
| any stone | any stone | |
| any diamond gem | ||
| any stone | any stone |
Recipe id: rootsclassic:attuned_standing_stone
There are also special standing stones whose crafting rituals are defined in the Runic Tablet. Each has its own effect:[5]
- Accelerator: a speed beacon.[5]
- Entangler: a slowness beacon.[5]
- Healer: a regeneration beacon.[5]
- Grower: a growth booster for your plants.[5]
- Igniter: burns your enemies.[5]
- Repulsor repulses nearby stuff, and Vacuum vacuums nearby stuff.[5]
- Aesthetic: a standing stone for decoration.[5]
Rituals are also used to obtain gear and creatures. The living tools (axe, hoe, pickaxe, shovel and sword) are self-repairing and obtained using a magic ritual. The Sylvan and Wildwood armor sets are obtained using a magic ritual too. Runic and charged runic foci store energy for Roots rituals. For animal summoning, the tablet says that given the flesh and bones of a passive mob, these rituals will bring that mob back to life on top of the altar.[5]
Growth and mutating powders
Growth Powder can grow grass on dirt. Right-click to throw it at a block within 4 blocks of you, growing grass in a small area. Mutating Powder mutates flora in magical ways, but it is only used in very specific circumstances, specified in the spell components section of the tablet.[5][6]
Crafting Shapeless
- any wheat seed
Short Grass
- any redstone dust
Pestle
Recipe id: rootsclassic:growth_powder
Crafting Shapeless
Growth Powder
Growth Powder
Growth Powder
Growth Powder
- any nether star
- any nether wart crop
Pestle
Recipe id: rootsclassic:mutating_powder
How do you progress through Roots Classic?
4 parts
Roots Classic is all about using nature's gifts to power rituals. The pack's quest line opens with the "Roots Classic" quest quest, which asks for a Verdant Sprig. The quest also says the mod looks small in JEI but has a lot to it.[2]
Step 1: Your first ritual, the Crystal Staff
The next quest in the chain asks you to craft the Crystal Staff. This is your introduction to how rituals work. You build the Casting Altar and Standing Stones in the pattern shown in JEI, set out 4 Incense Brazier blocks around it, light them with Flint and Steel, then Shift Right Click the altar to start.[2][6]
If the ritual doesn't start, the quest says to check your Standing Stone pattern first. This pack has changed the Crystal Staff ritual from the mod's default. The quest text calls one of the barks "Verdant Bark", but the pack's recipe uses a Verdant Sprig, so follow the recipe below.[2][6]
Ritual (rootsclassic)
Blaze Powder
Coal Block
Stick
Acacia Bark
Birch Bark
Verdant Sprig
- any diamond storage block
Recipe id: rootsclassic:ritual/crafting/crystal_staff
The pack changed this ritual recipe from the mod's default.
The altar and braziers themselves are normal crafting recipes from the mod, not pack changes.[6]
Crafting Shaped
| any stone | any gold storage block | any stone |
| Empty slot | Empty slot |
Recipe id: rootsclassic:altar
Crafting Shaped
| any iron ingot | any string | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any wooden rod | any iron ingot |
Recipe id: rootsclassic:brazier
Step 2: Tools
The Basic Tools chapter has three quests. Two of them accept either a Roots Classic tool or an infused iron tool from another mod. The Living Sword quest is labelled 6 Attack Damage, and the Living Pickaxe quest is labelled Tier: 3. The pickaxe quest's text says the tool turns blocks it interacts with into their mossy variants, if they have one.[3]
The pack has changed the ritual recipes for both of these Living tools, and they are shown below. The same is true of the Living Axe, Living Hoe and Living Shovel, which you can look up in JEI.[6]
Ritual (rootsclassic)
Wooden Sword
2× Oak Bark
Verdant Sprig
- any gold nugget
Recipe id: rootsclassic:ritual/crafting/living_sword
Ritual (rootsclassic)
Wooden Pickaxe
2× Oak Bark
Verdant Sprig
- any gold nugget
Recipe id: rootsclassic:ritual/crafting/living_pickaxe
The strongest tool in the chapter is the Engraved Blade, labelled 12 Attack Damage. It is crafted from a Runic Focus, and the pack has changed the Runic Focus ritual. The Engraved Blade ritual itself is the mod's own recipe.[3][6]
Ritual (rootsclassic)
Stone
Acacia Bark
Jungle Bark
Oak Bark
Spruce Bark
Verdant Sprig
- any diamond gem
Recipe id: rootsclassic:ritual/crafting/runic_focus
The pack changed this ritual recipe from the mod's default.
Ritual (rootsclassic)
Recipe id: rootsclassic:ritual/crafting/engraved_crafting
Step 3: Armor
The Basic Armor chapter starts with the "Sylvan Gear" quest quest, which wants the full set: Sylvan Hood, Sylvan Robe, Sylvan Tunic and Sylvan Boots. It calls this basic armor and reminds you that it needs a ritual.[4]
The Wildwood Gear quest is the late-game armor for the mod. It wants Wildwood Mask, Wildwood Plate, Wildwood Leggings and Wildwood Boots.[4]
Every piece in both sets is a ritual recipe the pack has changed. Each piece has its own recipe in JEI, and these two are examples.[6]
Ritual (rootsclassic)
Golden Apple
Leather Helmet
Poppy
Vine
2× Birch Bark
- any diamond gem
Recipe id: rootsclassic:ritual/crafting/sylvan_hood
Ritual (rootsclassic)
Iron Chestplate
Oak Planks
Oak Sapling
Wheat
2× Oak Bark
- any diamond gem
Recipe id: rootsclassic:ritual/crafting/wildwood_plate
Beyond the quests: Standing Stones
The quests I can see don't cover Standing Stone upgrades. The ritual recipes for the Growing Standing Stone and Vacuum Standing Stone come from the mod itself and are shown below. Among the special stones, only the Healing Standing Stone and Igniting Standing Stone rituals are pack-changed, and so is the Charged Runic Focus ritual. The recipe for the Attuned Standing Stone is shown below as well.[6]
Crafting Shaped
| any stone | any stone | |
| any diamond gem | ||
| any stone | any stone |
Recipe id: rootsclassic:attuned_standing_stone
Ritual (rootsclassic)
Recipe id: rootsclassic:ritual/crafting/grower_standing_stone
Ritual (rootsclassic)
Recipe id: rootsclassic:ritual/crafting/vacuum_standing_stone
How does Roots Classic work with other mods?
2 parts
Roots Classic doesn't have a lot of crossover with other mods in this pack, but there are a few connections worth knowing. They show up in one pack-added recipe and in the early tool quests.[3][6]
Crystal Staff in the Pulsating Black Hole
The Crystal Staff is one of the inputs for the Pulsating Black Hole. It sits in that recipe alongside items from a wide range of other mods. This recipe was added by the pack through KubeJS, so you won't find it in the mods' own defaults.[6]
Shaped (kubejs)
Recipe id: allthemods:pressure/allthetweaks/pulsating_black_hole
Roots tools next to Nature's Aura tools
The Basic Tools quests accept items from Roots Classic or from Nature's Aura. Either one completes the quest, so you can pick whichever is easier for you.[3]
- a quest in "Basic Tools" (the 6 Attack Damage quest) accepts the Living Sword or the Botanist's Blade.[3]
- a quest in "Basic Tools" (the Tier: 3 quest) accepts the Living Pickaxe or the Botanist's Pickaxe.[3]
Unverified No other in-pack recipes or quests linking Roots Classic with other mods were found in the available sources. The armor quests and the Engraved Blade quest only use Roots Classic items.
Which All the Mons quests use Roots Classic?
3 parts
Roots Classic shows up in three quest chapters in the pack: The ATM Star, Basic Tools and Basic Armor. The ATM Star chapter is where the mod is introduced, and its quest text says Roots is all about making rituals.[2][3][4]
The ATM Star: your intro to Roots
- "Roots Classic" quest asks you to obtain a Verdant Sprig. The quest text says Roots Classic may look small in JEI but has a lot to it, and that it is all about using nature's gifts to make rituals.[2]
- a quest in "The ATM Star" unlocks after that and asks for a Crystal Staff. It is your first ritual.[2]
The Crystal Staff quest text walks you through the ritual. You place the Casting Altar and Standing Stones in the pattern JEI shows, fill the altar, and set up four Incense Braziers around it. Then you light them all with a Flint and Steel and Shift Right Click the altar to start. If it doesn't work, check the Standing Stones pattern first.[2]
Basic Tools
This chapter has three Roots Classic quests, and each one follows the chapter's Basic Tools quest.[3]
- a quest in "Basic Tools" is listed as 6 Attack Damage and accepts either a Living Sword or the Infused Iron Sword from Nature's Aura.[3]
- a quest in "Basic Tools" is listed as Tier: 3 and accepts either a Living Pickaxe or the Infused Iron Pickaxe from Nature's Aura. Its quest text says the Botanist's Pickaxe turns blocks it interacts with into their mossy variants, if they have one.[3]
- a quest in "Basic Tools" is listed as 12 Attack Damage and asks specifically for the Engraved Blade.[3]
Basic Armor
This chapter has armor quests for a Sylvan set and a Wildwood set. Each one asks you to hand in every piece of the set.[4]
- "Sylvan Gear" quest wants the Sylvan Hood, Sylvan Robe, Sylvan Tunic and Sylvan Boots. The quest text warns that you'll need a ritual to get this armor.[4]
- "Wildwood Gear" quest wants the Wildwood Mask, Wildwood Plate, Wildwood Leggings and Wildwood Boots. The quest text calls it late game armor for Roots Classic.[4]
Sources
- All the Mons 1.3.0 mod list · pack file
- All the Mons ATM Star path quests in "The ATM Star" · pack file
- All the Mons 1.3.0 quests: "Basic Tools" · pack file
- All the Mons 1.3.0 quests: "Basic Armor" · pack file
- rootsclassic tooltips and descriptions (English lang file) · official mod data
- All the Mons 1.3.0 recipe dump: recipes making Roots Classic items · pack recipe dump
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
28 releases, first in 0.3.0-beta
| All the Mons | Version | Jar | Where it came from |
|---|---|---|---|
| 1.3.0 Sep 6, 2026 | 1.21.1-1.5.9 | RootsClassic-1.21.1-1.5.9.jar | From the published release |
| 1.2.0 Aug 3, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 1.1.1 Jul 14, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 1.1.0 Jul 14, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 1.0.1 Jul 2, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 1.0.0 Jul 2, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 1.0.0-rc.7 Jun 14, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 1.0.0-rc.6 May 20, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 1.0.0-rc.5 May 14, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 1.0.0-rc.4 Apr 21, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 1.0.0-rc.2 Apr 19, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 1.0.0-rc.1 Apr 18, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 0.18.0-beta Apr 8, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 0.17.0-beta Apr 7, 2026 | 1.21.1-1.5.7 | RootsClassic-1.21.1-1.5.7.jar | From the published release |
| 0.16.0-beta Apr 5, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.15.0-beta Apr 2, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.14.1-beta Mar 31, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.14.0-beta Mar 18, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.13.0-beta Mar 18, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.12.0-beta Mar 6, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.11.0-beta Feb 24, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.10.0-beta Feb 6, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.9.0-beta Jan 30, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.8.0-beta Jan 30, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.7.0-beta Jan 29, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.6.0-beta Jan 26, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.4.0-beta Jan 25, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
| 0.3.0-beta Jan 22, 2026 | 1.21.1-1.5.6 | RootsClassic-1.21.1-1.5.6.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
60 items from the 1.3.0 recipe dump.
Acacia Bark
Accelerating Standing Stone
Standing Stone
Casting Altar
Attuned Standing Stone
Bark Knife
Birch Bark
Blackcurrant
Incense Brazier
Charged Runic Focus
Crystal Staff
Dark Oak Bark
Dragon's Eye
Elderberry
Engraved Blade
Entangling Standing Stone
Flare Orchid
Fruit Salad
Growing Standing Stone
Growth Powder
Healing Standing Stone
Healing Poultice
Igniting Standing Stone
Imbuer
Infernal Bulb
Jungle Bark
Living Axe
Living Hoe
Living Pickaxe
Living Shovel
Living Sword
Mana Research Icon
Midnight Bloom
Mortar
Mundane Standing Stone
Mutating Powder
Nightshade
Oak Bark
Old Root
Pestle
Radiant Daisy
Redcurrant
Repulsing Standing Stone
Rooty Stew
Runic Focus
Runic Tablet
Spell Powder
Spruce Bark
Staff
Sylvan Boots
Sylvan Hood
Sylvan Robe
Sylvan Tunic
Vacuum Standing Stone
Verdant Sprig
Whitecurrant
Wildwood Boots
Wildwood Leggings
Wildwood Mask
Wildwood Plate
All the Mons quests (7)
Quests from the pack's FTB Quests book that ask for this mod's items.
Basic Armor (2)
- Sylvan Gear (14)
- Wildwood Gear (17)
Basic Tools (3)
- A quest in "Basic Tools" (12 Attack Damage)
- A quest in "Basic Tools" (Tier: 3)
- A quest in "Basic Tools" (6 Attack Damage)
The ATM Star (2)
- Roots Classic
- A quest in "The ATM Star"
Which All the Mons mods work with Roots Classic?
The All the Mons mods that share the most recipes with Roots Classic. Highlighted ones have a guide.
- Applied Energistics 2
- AllTheTweaks
- Eternal Starlight
- Industrial Foregoing
- Just Dire Things
- Occultism
- Oritech
- PneumaticCraft: Repressurized
- Pocket Storage
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