Reliquary Reincarnations guide for All the Mons 1.0.0-rc.7
Reliquary Reincarnations guide for All the Mons
Last verified for All the Mons v1.0.0-rc.7 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (1.3.0) is out Guide for the current version
- Sections
- 7
- Recipes shown
- 25
- Items named
- 52
- Quests covered
- 7
4 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mons 1.0.0-rc.7's own files.
What is Reliquary Reincarnations?
2 parts
This pack ships Reliquary Reincarnations version 2.0.74, and it has been included since version 0.3.0-beta or earlier. The only part of the mod the pack's quest book covers is the Mob Charm Fragment.[1][2]
What the quest book says it does
Charm Fragments can be made either into Charms or Spawn Eggs. They rarely drop from their respective mobs, and some of them can even be crafted.[2]
That makes them a handy way to get Spawn Eggs, which you can then right click on a spawner to change the mob it spawns. I can't confirm anything else about the mod from the sources I have, so check the quest book for the rest.[2]
Where it sits in the quest book
The quest a quest in "Apothic Spawners" lives in the Apothic Spawners chapter, which has 33 quests. It comes after the untitled quest a quest in "Apothic Spawners", a note saying these are spawners provided by mods besides Apothic Spawners.[2]
That same note leads into the other mods' spawner quests, such as the Mob Duplicator, the Powered Spawner and the Soulium Spawner. It also leads into a quest about the Capturing enchantment, which is another way to get Spawn Eggs. The Charm Fragment quest sits right alongside those.[2]
Nothing in this chapter shows a quest that comes after the Charm Fragment quest. 2 of the chapter's quests were not available to me, so they are in the quest book. The sources give no sign that Reliquary is part of the ATM Star path.[2]
How do you get started with Reliquary Reincarnations?
5 parts
Same as in the All the Mons 1.3.0 guide
Reliquary is a mod of gadgets, and many of its recipes in this pack are built around mob drops. So your first goal is to get the cheap, useful items done and start collecting drops. Here's the order I'd go in.[3][4]
First: make the Emperor's Chalice
The Emperor's Chalice is a natural first craft, because its recipe uses no Reliquary mob drops. It works as an infinite water bucket. Enable it to drain water and disable it to place water. You can also drink from it to restore hunger, but that costs you life.[3][4]
Crafting Shapeless
- any emerald gem
- any gold ingot
Bucket
Recipe id: reliquary:emperor_chalice
Second: start collecting mob drops
Many recipes in the pack need drops like Catalyzing Gland and Nebulous Heart. The Molten Core is a Blaze and Magma Cube drop. The Severing enchantment significantly increases your chance of Reliquary drops, so it's worth having before you go hunting.[3][4]
Third: set up potion crafting
The Apothecary Mortar grinds ingredients into potion essence, and the Apothecary Cauldron brews potions from that essence. The pack changed both recipes from the mod's versions, so don't trust the default Reliquary recipes you may remember.[3][4]
Crafting Shaped
Recipe id: reliquary:apothecary_mortar
Crafting Shaped
Recipe id: reliquary:apothecary_cauldron
Fourth: build the Hunter's Handgun
The Hunter's Handgun is your ranged weapon: right-click fires and holding reloads. The pack changed its recipe, and the handgun is built from the Barrel Assembly, Grip Assembly and Hammer Assembly, whose recipes the pack changed as well. Their recipes are shown below.[3][4]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: reliquary:barrel_assembly
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: reliquary:grip_assembly
Crafting Shaped
| any iron ingot | any iron ingot | |
| any blaze rod | any iron ingot | |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: reliquary:hammer_assembly
Crafting Shaped
| any iron ingot | ||
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: reliquary:handgun
For ammo, start with the Neutral Shot. The pack changed its recipe too, and the Exorcism Shot (effective against undead) is crafted from it.[3][4]
Crafting Shapeless
Flint
- any gold nugget
- any gold nugget
- any gunpowder
Recipe id: reliquary:bullets/neutral_bullet
Where to go next
Once drops are coming in, the Coin of Fortune draws in items and XP, and the Hero's Medallion stores experience for you.[3][4]
Charm Fragments rarely drop from their mobs, but the pack has crafting recipes for them that it changed from the mod's versions. The quest a quest in "Apothic Spawners" explains that fragments can be made into Charms or Spawn Eggs.[3][5]
How does Reliquary Reincarnations work?
7 parts
Reliquary is a mod of hand-held tools, a couple of brewing and growing blocks, and Pedestals that automate some of those tools. The sources I have don't describe power, fluid pipes or multiblocks for it. What they do cover is the Altar of Light, the potion setup, Pedestals, the charge-based items and the Hunter's Handgun, so that's what this section walks through.[4][7]
Altar of Light
The Altar of Light is described in the mod's own text as a block you feed redstone to so it grows glowstone. In this pack it costs blocks.altar.redstoneCost = 3 redstone to activate. It then takes blocks.altar.timeInMinutes = 20 minutes to create a glowstone block, plus a random extra amount of up to blocks.altar.maximumTimeVarianceInMinutes = 5 minutes. While active it puts out light level blocks.altar.outputLightLevelWhileActive = 16. The pack leaves all four values at the mod defaults.[4][7]
Crafting Shapeless
- any obsidian
Redstone Lamp
Nebulous Heart
Catalyzing Gland
Recipe id: reliquary:alkahestry_altar
Potions: mortar and cauldron
The potion system is enabled (disable.potion is false). The Apothecary Mortar grinds ingredients into potion essence, and the Apothecary Cauldron brews potions from that essence.[4][7]
The cauldron has a blocks.apothecaryCauldron.cookTime of 160. You can add up to 2 glowstone to make a potion more potent (blocks.apothecaryCauldron.glowstoneLimit) and up to 3 redstone to make it last longer (blocks.apothecaryCauldron.redstoneLimit). The list of acceptable heat sources, blocks.apothecaryCauldron.heatSources, is empty in the pack's config file. These values match the mod defaults.[7]
The pack changed the cauldron's crafting recipe, so check it below rather than relying on other guides.[8]
Crafting Shaped
Recipe id: reliquary:apothecary_cauldron
The pack also changed the recipes for the Condensed Potion Vial and for Tipped Arrow, which is made from a Lingering Condensed Potion and comes out as a stack of 8.[8]
Crafting Shaped
5 × any glass panes
Recipe id: reliquary:empty_potion_vial
Potion Effects (reliquary)
Recipe id: reliquary:tipped_arrow
Pedestals and automation
The Pedestal is the mod's automation block: the mod describes it as automating the stuff placed in it. A separate display-only Pedestal exists just for showing items off. Both are enabled in the pack (disable.pedestal and disable.passivePedestal are false). What a Pedestal does depends on the item you put in it, and these are the pack's values for several of them:[4][7]
- Bucket: range 4 (blocks.pedestal.bucketWrapperRange) with 40 ticks between actions (blocks.pedestal.bucketWrapperCooldown). It picks up liquid blocks or milks cows.[7]
- Melee weapon: range 5 (blocks.pedestal.meleeWrapperRange) with 5 ticks between swings (blocks.pedestal.meleeWrapperCooldown).[7]
- Fishing rod: 80 percent success rate (blocks.pedestal.fishingWrapperSuccessRate). On a failure it pulls the hook too late to catch a fish. It waits 2 seconds after retracting before fishing again (blocks.pedestal.fishingWrapperRetractDelay).[7]
- Redstone: a redstone block, or redstone dust with powered transmitting Pedestals, switches Pedestals on within 10 blocks (blocks.pedestal.redstoneWrapperRange).[7]
- Harvest Rod: hoes, plants, bonemeals and breaks crops within range 4 (items.harvestRod.pedestalRange), 5 ticks between actions (items.harvestRod.pedestalCooldown).[7]
- Hero's Medallion: checks Pedestals within range 5 for mending items that need fixing (items.heroMedallion.pedestalRange), with a 20 tick cooldown between repair tries (items.heroMedallion.repairCoolDown).[7]
- Mob charms: a charm or belt in a Pedestal keeps monsters from attacking players within range 21 (items.mobCharm.pedestalRange).[7]
- Rending Gale: players within 30 blocks of a Pedestal get flight (items.rendingGale.pedestalFlightRange), at a cost of 2 per second (items.rendingGale.pedestalCostPerSecond).[7]
The shears settings are worth a second look in the config file: the comments on the shears cooldown and range entries look swapped, so I'm not quoting numbers for them.[7]
Crop growth
The Lilypad of Fertility speeds up crop growth by causing growth ticks every 10 seconds (blocks.fertileLilypad.secondsBetweenGrowthTicks) within a radius of 4 (blocks.fertileLilypad.tileRange). Within a radius of 1 (blocks.fertileLilypad.fullPotencyRange) the ticks happen most often. All three are mod defaults. The pack gives you two ways to craft it, both added by the pack: a plain crafting recipe and a Mystical Agriculture awakening recipe.[4][7][8]
Shaped (kubejs)
| Empty slot | ||
| Empty slot | Empty slot | |
| Empty slot |
Recipe id: kubejs:kjs/reliquary_fertile_lily_pad
Awakening (mysticalagriculture)
Vibranium Plate
Lily Pad
40× Air Essence
40× Earth Essence
40× Fire Essence
40× Water Essence
3× Fertile Essence
Recipe id: allthemods:mysticalagriculture/awakening/fertile_lily_pad
The Interdiction Torch repels creatures and projectiles. In the pack it pushes mobs out within a radius of 5 (blocks.interdictionTorch.pushRadius), and projectile pushing is off (blocks.interdictionTorch.canPushProjectiles is false).[4][7]
Charge and storage items
Many Reliquary tools run on a stored supply that you top up from your inventory. A few examples at the pack's values:[4][7]
- Harvest Rod: holds up to 250 bonemeal (items.harvestRod.boneMealLimit), uses 1 per use, and its area actions cover a radius of 2 (items.harvestRod.aoeRadius).[7]
- Ender Staff: holds up to 250 ender pearls (items.enderStaff.enderPearlLimit), and a warp to a Wraith Node takes 60 ticks to cast (items.enderStaff.nodeWarpCastTime). Shift + scroll cycles its modes: Cast, Long Cast, Node Warp or Bind.[4][7]
- Destruction Catalyst: holds up to 250 gunpowder (items.destructionCatalyst.gunpowderLimit) and costs 3 per use (items.destructionCatalyst.gunpowderCost). It only breaks the blocks on its mundane list.[4][7]
- Rending Gale: holds up to 30,000 feathers (items.rendingGale.chargeLimit). Each feather you feed it is worth 100, and casting a lightning bolt costs 100.[7]
- Infernal Chalice: the only fluid store in the sources. It holds up to 500,000 mB of lava (items.infernalChalice.fluidLimit) and protects you from lava damage.[4][7]
- Void Tear: holds up to 2,000,000,000 items of the type it is set to (items.voidTear.itemLimit).[7]
Hunter's Handgun and shots
The Hunter's Handgun is enabled in the pack (disable.handgun is false). You right click to fire and hold to reload. It reaches its fastest reload and shortest cooldown at experience level 20 (items.handgun.maxSkillLevel). The pack changed its recipe, which uses the Barrel Assembly, Grip Assembly and Hammer Assembly.[4][7][8]
Crafting Shaped
| any iron ingot | ||
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: reliquary:handgun
The pack also changed the recipes for the basic shots. The Concussive Shot does small area damage, the Buster Shot does large area damage, and the Blaze Shot deals only fire damage. Each recipe makes 8 shots. The pack has a further Blaze Shot recipe that uses a lingering potion.[4][8]
Crafting Shapeless
- any slimeball
- any gold nugget
- any gold nugget
- any gunpowder
Recipe id: reliquary:bullets/concussive_bullet
Crafting Shapeless
Concussive Shot
Concussive Shot
Concussive Shot
Concussive Shot
Concussive Shot
Concussive Shot
Concussive Shot
Concussive Shot
Catalyzing Gland
Recipe id: reliquary:bullets/buster_bullet
Crafting Shapeless
Blaze Powder
- any blaze rod
- any gold nugget
- any gold nugget
Recipe id: reliquary:bullets/blaze_bullet
Potion Effects (reliquary)
Recipe id: reliquary:bullets/blaze_bullet_potion
Mob drops
Mobs drop Reliquary materials in this pack (mobDropsEnabled is true) and chest loot is on (chestLootEnabled is true). Crafting recipes for the mob drops are off (dropCraftingRecipesEnabled is false), so you have to get them by killing mobs. A mob charm has 80 durability (items.mobCharm.durability), loses 1 per kill it protects you from (items.mobCharm.damagePerKill), and gets 20 back per special drop (items.mobCharm.dropDurabilityRepair).[7]
How do you progress through Reliquary Reincarnations?
5 parts
Same as in the All the Mons 1.3.0 guide
Reliquary has no clean tier ladder in this pack, so this section follows the order the in-pack recipes make you build things in. In the pack's quest book, Reliquary items show up in two places: the Charm Fragment quest a quest in "Apothic Spawners" in the Apothic Spawners chapter, and the Meltan quest a quest in "?" in the Legendaries chapter, which needs a Salamander's Eye.[5][6]
Stage 1: simple tools and consumables
The Emperor's Chalice, Glowing Water, Glowing Bread and Magicbane use the mod's own recipes. The Condensed Potion Vial recipe is the one the pack changed.[3]
- Emperor's Chalice uses the unchanged mod recipe and is the base for a later upgrade, the Infernal Chalice.[3]
- Glowing Water can be crafted with glass panes, or from a Condensed Potion Vial instead. You can turn it into Glowing Bread afterwards.[3]
- Condensed Potion Vial is a pack-changed recipe that only needs glass panes.[3]
- Magicbane needs a Nebulous Heart plus gold and iron ingots.[3]
Stage 2: the Hunter's Handgun
The Hunter's Handgun is assembled from a Barrel Assembly, a Grip Assembly and a Hammer Assembly. The grip needs an Empty Magazine. The pack changed all of these recipes, so don't trust older guides for them.[3]
Crafting Shaped
| any iron ingot | ||
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: reliquary:handgun
The pack changed this recipe.
The ammo recipes are pack-changed too. Neutral Shot is the plain shot. Exorcism Shot adds a Zombie Heart to it, Ender Shot adds a Nebulous Heart to a Seeker Shot, and Buster Shot adds a Catalyzing Gland to a Concussive Shot.[3]
Crafting Shapeless
Flint
- any gold nugget
- any gold nugget
- any gunpowder
Recipe id: reliquary:bullets/neutral_bullet
The base shot, changed by the pack.
Stage 3: charm fragments and the Charm Belt
The Apothic Spawners quest says Mob Charm Fragment items can be made into Charms or Spawn Eggs. They rarely drop from their respective mobs, and some can even be crafted. Take 2 of them and a normal Egg to craft a Spawn Egg.[5]
The pack changed every fragment recipe, and each mob has its own, so look up the one you need in the recipe viewer. Mob-specific drops such as the Chelicerae come into play there. The Charm Belt recipe is pack-changed as well.[3]
Crafting Shaped
Recipe id: reliquary:mob_charm_fragments/zombie
One example of a pack-changed fragment recipe.
Crafting Shaped
| any leather | any leather | any leather |
| Empty slot | ||
Recipe id: reliquary:mob_charm_belt
The belt recipe is changed by the pack.
The Infernal chain
This is the longest chain among the recipes shown, and it uses the mod's own recipes. Everything starts from the Infernal Claw.[3]
- Craft an Infernal Claw, then turn it into Infernal Claws.[3]
- Use another claw to make an Infernal Tear, which also needs a Witch Hat.[3]
- Combine your Emperor's Chalice, the claws and the tear into the Infernal Chalice.[3]
- The tear is also needed for the Hero's Medallion and the Destruction Catalyst.[3]
Uses the mod's own recipe.
Frozen, Molten and Nebulous crafts
The last crafts lean on the Frozen Core, Molten Core and Nebulous Heart. The frozen side of the mod includes the Ice Magus Rod, the Shears of Winter and the Glacial Staff, whose recipe is shown below. The pack changed the Apothecary Cauldron recipe, so check it in the recipe viewer rather than relying on older guides.[3]
Uses the mod's own recipe.
The one Reliquary craft the Meltan quest asks for.
How does Reliquary Reincarnations work with other mods?
3 parts
Reliquary items show up in a few recipes that this pack added, mostly as ingredients in crafting from other mods. Here is every connection I can confirm from the pack's recipes and quests.[2][8]
Mystical Agriculture and Mystical Agradditions
The pack adds an awakening recipe for the Lilypad of Fertility, a crossover between Reliquary, Mystical Agriculture and the Allthemodium mods. The Reliquary piece is Fertile Essence, the Allthemodium piece is the Vibranium Plate, and the vanilla piece is the Lily Pad.[8]
Awakening (mysticalagriculture)
Vibranium Plate
Lily Pad
40× Air Essence
40× Earth Essence
40× Fire Essence
40× Water Essence
3× Fertile Essence
Recipe id: allthemods:mysticalagriculture/awakening/fertile_lily_pad
The Witherless Rose also feeds into Mystical Agradditions. The pack has a shaped recipe for Withering Soul where the rose is the Reliquary piece and the Wither Skeleton Skull is the vanilla piece.[8]
Shaped (kubejs)
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: allthemods:mysticalagradditions/withering_soul
Summoning rituals for Cobblemon
Reliquary items are used in altar rituals added by the pack for the Cobblemon side of things. The Coin of Fortune is the Reliquary piece of the ritual for the Mythical Pecha Berry. The Rabbit Foot and Mystical Fertilizer are the other items in that ritual.[8]
Altar (summoningrituals)
Recipe id: allthemons:mythical_pecha_berry
The Salamander's Eye is used in the altar ritual with the recipe id meltan. That ritual also needs items from Industrial Foregoing, MoreRed and Simple Gear Metalworks, and its output is listed as a Cobblemon Pokémon model.[8]
Charm Fragments in the quest book
The quest a quest in "Apothic Spawners" in the Apothic Spawners chapter asks you to obtain a Mob Charm Fragment. The quest text says these fragments can be made into Charms or Spawn Eggs, and that they rarely drop from their respective mobs. It also says some can be crafted.[2]
Which All the Mons quests use Reliquary Reincarnations?
2 parts
The mod only shows up in one place in the quest book: the "Apothic Spawners" chapter, which has 33 quests. That chapter is about changing how spawners behave and about the spawners other mods add, and it also covers ways to get Spawn Eggs.[2]
The Charm Fragment quest
The mod's quest is a quest in "Apothic Spawners". The task is to hand in a Mob Charm Fragment. The quest text says Charm Fragments can be made into Charms or into Spawn Eggs, that they come from Reliquary, and that they rarely drop from their respective mobs. It also says some of them can be crafted.[2]
The quest book mentions a crafting route from fragments to a Spawn Egg, but the sources don't give a recipe id for it, so I can't show the exact recipe here.[2]
Where it sits in the chapter
The chapter opens with "Apothic Spawners" quest, which asks for a spawner. Most of the spawner modification quests unlock straight after it. The Charm Fragment quest isn't one of those. It comes after an untitled quest in the chapter, the same one that the other quests about spawners from other mods follow.[2]
It sits with three other quests that also follow that untitled quest and are about getting Spawn Eggs or something close to them:[2]
- a quest in "Apothic Spawners" asks for an enchanted book. The quest text describes the Capturing enchantment, which gives a chance at an egg on each kill.[2]
- a quest in "Apothic Spawners" asks for a Mob Swab and GM Chicken Feed from Mob Grinding Utils.[2]
- a quest in "Apothic Spawners" asks for the Occult Ender Lead. The quest text says it isn't technically a Spawn Egg but can bind mobs to spawners, and it points you to the Apothic Enchanting chapter.[2]
Which Reliquary Reincarnations config options matter?
3 parts
Same as in the All the Mons 1.3.0 guide
Everything here lives in config/reliquary-common.toml. Good news: the pack leaves almost all of Reliquary Reincarnations at its mod defaults. Of the options that list a mod default, exactly one is marked as changed by the pack.[9]
The one changed value: Rending Gale capacity
The pack raises items.rendingGale.chargeLimit to 30,000. The mod default is 300, so the Rending Gale can hold far more feathers here than in a stock install. The config describes this option as the number of feathers the Rending Gale can hold.[9]
The costs around it are untouched. items.rendingGale.boltChargeCost is 100 feathers per lightning bolt, items.rendingGale.castChargeCost is 1 feather per cast in flight mode, and items.rendingGale.chargeFeatherWorth is 100.[9]
What is switched on and off
- The other disable switches are all false: disable.charms, disable.handgun, disable.pedestal, disable.passivePedestal, disable.potion and disable.disableSpawnEggRecipes. So charms, the handgun, pedestals and the potion system are all available.[9]
- mobDropsEnabled and chestLootEnabled are true, so Reliquary mob drops and chest loot are on.[9]
- dropCraftingRecipesEnabled is false, so the mob drops have no crafting recipes.[9]
Values you'll likely look up (all mod defaults)
- Altar: blocks.altar.timeInMinutes is 20 minutes, with up to 5 more from blocks.altar.maximumTimeVarianceInMinutes, and activating it costs 3 redstone (blocks.altar.redstoneCost).[9]
- Apothecary cauldron: blocks.apothecaryCauldron.glowstoneLimit is 2 and blocks.apothecaryCauldron.redstoneLimit is 3.[9]
- Phoenix Down: items.PhoenixDown.healPercentageOfMaxLife is 100 percent and items.PhoenixDown.hungerCostPercent is 25.[9]
- Angelheart Vial: items.angelheartVial.healPercentageOfMaxLife is 25 percent.[9]
- Mob Charm: items.mobCharm.durability is 80 and items.mobCharm.pedestalRange is 21.[9]
- Interdiction Torch: blocks.interdictionTorch.pushRadius is 5, and blocks.interdictionTorch.canPushProjectiles is false. The Rending Gale's items.rendingGale.canPushProjectiles is true.[9]
- Storage caps: items.voidTear.itemLimit is 2,000,000,000 items, items.infernalChalice.fluidLimit is 500,000 millibuckets of lava, and items.sojournerStaff.maxCapacityPerItemType is 1,500 per item type.[9]
- Sojourner's Staff reach: items.sojournerStaff.maxRange is 30.[9]
Unverified The config file doesn't list a mod default for true/false and list options, so I can't say whether the pack changed those, such as the Alkahestry tome being disabled. Treat them only as this pack's current values.
Sources
- All the Mons 1.0.0-rc.7 mod list · pack file
- All the Mons 1.0.0-rc.7 quests: "Apothic Spawners" · pack file
- All the Mons 1.3.0 recipe dump: recipes making Reliquary Reincarnations items · pack recipe dump
- reliquary tooltips and descriptions (English lang file) · official mod data
- All the Mons 1.3.0 quests: "Apothic Spawners" · pack file
- All the Mons 1.3.0 quests: "Legendaries" · pack file
- All the Mons 1.0.0-rc.7 config: config/reliquary-common.toml · pack file
- All the Mons 1.0.0-rc.7 recipe dump: recipes making Reliquary Reincarnations items · pack recipe dump
- All the Mons 1.3.0 config: config/reliquary-common.toml · pack file
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.2.0 to 1.3.0 · 1.0.0 to 1.1.1 · 0.7.0-beta to 1.0.0-rc.6 · 0.3.0-beta to 0.6.0-beta