Blood Magic in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 3.3.8-50 · First seen in 0.0.45.4

Checked Sep 18, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Blood Magic is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 3.3.8-50. An arcane art for ultimate power (Summary from the mod's Modrinth page.)

Blood Magic guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · also fits 0.0.51.2 to 0.0.51.4-hotfix-1 · updated Oct 17, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 17, 2026 · text last changed Oct 17, 2026

Sections
8
Recipes shown
40
Items named
71
Quests covered
47

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is Blood Magic?

2 parts

Blood Magic is an arcane art built around a forbidden material: blood. It grants a huge amount of power, but the mod warns that every action with this volatile magic can prove deadly. The pack includes version 3.3.8-50.[1][2]

The core loop starts simple. You build a Blood Altar and a Sacrificial Knife, then use them to generate LP from self-sacrifice. You spend that LP on a Weak Blood Orb, several Blank Slates and a few Soul Snares. From there you upgrade the altar tier by tier, up to Tier Five, which is the top tier.[3]

Where it sits in the quest book

The pack's quest book has a "Blood Magic" chapter in the Production group.[4]

It opens with "Welcome to Blood Magic" quest, which leads straight into a quest in "Blood Magic", the quest for the Blood Altar and Sacrificial Knife that the mod's own guide gives as the first step. From the altar the chapter branches out: "Blood Altar II" quest, a quest in "Blood Magic", "Slates" quest, a quest in "Blood Magic" and a quest in "Blood Magic" all come directly after it.[3][4]

After the Tier V altar quest "Blood Altar V" quest, the chapter carries on with a quest in "Blood Magic" and a quest in "Blood Magic", then the tier card quests: a quest in "Blood Magic", a quest in "Blood Magic" and a quest in "Blood Magic". The mod's own guide calls Tier Five the top altar tier.[3][4]

Beyond its own chapter

Blood Magic is not on the ATM Star quest path. One of its items does show up elsewhere: the AllTheModium chapter (also in the Production group) has the quest a quest in "AllTheModium", which asks for a Bucket of Life, and it is one of the quests that lead into the Vibranium Ingot quest.[7]

How do you get started with Blood Magic?

5 parts

Welcome to Blood Magic! In this pack the quest book puts it in the Production group. It opens with "Welcome to Blood Magic" quest, and the next quests branch off the Blood Altar quest. Here is the order I'd go in, following the mod's own overview.[3][4]

First: Blood Altar and Sacrificial Knife

The first step is to build a Blood Altar and a Sacrificial Knife, then use them to generate LP by self-sacrificing. The quest a quest in "Blood Magic" asks for both items. Here is the altar recipe:[3][4]

Blood AltarMod recipe

Crafting Shaped

Crafting Shaped
any stoneEmpty slotany stone
any stoneFurnaceany stone
any gold ingotany gold ingotany gold ingot

Recipe id: bloodmagic:blood_altar

The pack's config gives defaultSacrificeValue as 25 LP per HP sacrificed for any entity without its own entry. Entries in sacrificialValues override that, for example 100 for villagers and cows and 15 for slimes.[8]

Second: spend your first LP

The altar is where your first LP goes: the mod's guide points you to a Weak Blood Orb, some Blank Slate and a few Soul Snare. The quest book has separate quests for the a quest in "Blood Magic", the a quest in "Blood Magic" and the "Slates" quest.[3][4]

This pack also adds a shapeless recipe that turns a Blank Rune into a Blank Slate:[9]

Blank SlateAdded by the pack

Crafting Shapeless

Recipe id: minecraft:kjs/bloodmagic_blankslate_2

Third: Alchemy Table and your first array

The Alchemy Table crafts using LP from a player's Soul Network, drawn from the bound Blood Orb in it. It makes things like Arcane Ashes, reagents for sigils and anointments, and it doubles ores. Start with the ashes:[3][10]

Arcane AshesMod recipe

Alchemytable (bloodmagic)

  • any redstone dust
  • any white dye
  • any gunpowder
  • any coal

Recipe id: bloodmagic:alchemytable/arcane_ash

Drawing an Alchemy Array with the ashes costs 1 of the ashes' 20 durability. After that you click the array with two items, a base and then a catalyst, and it crafts an item or does something. A good first one is the Divination Sigil:[3][11]

Array (bloodmagic)

Recipe id: bloodmagic:array/divinationsigil

Fourth: Demon Will and the Hellfire Forge

Throw Soul Snares at hostile mobs. White particles appear around a hit mob, and when you kill it, it drops Demon Will. Looting increases the amount. Craft the Hellfire Forge next, since it handles things directly tied to Demon Will, like Tartaric Gems and Sentient Tools.[3][12]

The quest a quest in "Blood Magic" asks for 3 Petty Tartaric Gem, and it comes after both the forge and the snare quests. Then make a Sentient Sword, which along with the gem makes collecting Will much easier.[4][12]

Soulforge (bloodmagic)

  • any redstone dust
  • any lapi gems
  • any glass
  • any gold ingot

Recipe id: bloodmagic:soulforge/pettytartaricgem

Sentient SwordMod recipe

Soulforge (bloodmagic)

Recipe id: bloodmagic:soulforge/sentientsword

Next up

From here the book branches. "Blood Altar II" quest is the next altar upgrade, which fits the guide's advice to keep upgrading your altar. "Improving Self Sacrifice" quest asks for a Rune of Self Sacrifice and an Incense Altar. On the orb side, a quest in "Blood Magic" follows the Weak Blood Orb.[3][4]

Crafting Shaped

Crafting Shaped
any stoneReinforced Slateany stone
Glowstone DustBlank RuneGlowstone Dust
any stoneEmpty slotany stone

Recipe id: bloodmagic:blood_rune_self_sacrifice

Altar (bloodmagic)

  • any redstone storage block

Recipe id: bloodmagic:altar/apprenticebloodorb

How does Blood Magic work?

10 parts

Sigils and rituals both run on LP, which is drawn from your Soul Network. This section walks through the systems that move that LP around, and flags where this pack changes things.[13][14]

Alchemy Arrays

Arrays are circles drawn on the ground with Arcane Ashes. Drawing one uses 1 durability out of 20 and gives you an array that does nothing yet. Click it with a base item first (the design changes if the base is valid), then with a catalyst, and the array activates. Each click consumes a single item from your stack. The guide notes that only a few arrays are currently implemented.[11]

Arcane AshesMod recipe

Alchemytable (bloodmagic)

  • any redstone dust
  • any white dye
  • any gunpowder
  • any coal

Recipe id: bloodmagic:alchemytable/arcane_ash

Arcane Ashes are made in the Alchemy Table.

Crafting arrays inscribe the base item onto the catalyst. Sigils are made this way: an array, some form of Reagent and a Slate. Once made, they draw LP from your Soul Network whenever they do their job. The Air Sigil is a good example.[13][15][16]

Air SigilMod recipe

Array (bloodmagic)

Recipe id: bloodmagic:array/airsigil

Alchemy Table

The Alchemy Table crafts using LP from a Soul Network. The Blood Orb in the slot on the right side of its GUI decides which network is used and which tier of recipes you can run. It also provides alternate recipes for some vanilla items.[17]

Alchemy TableMod recipe

Crafting Shaped

Crafting Shaped
any stoneany stoneany stone
any plankany iron ingotany plank
any gold ingotBlank Slateany gold ingot

Recipe id: bloodmagic:alchemy_table

For automation, the in-game guide describes six buttons on the right side of the table: Down, Up, North, South, West and East. They let you choose which faces allow hoppers, pipes and similar blocks to interact, and you set them per slot.[17]

  1. In the guide's example, you click the slot you want to configure, which is the central finished item slot.[17]
  2. Then you click one of the six face buttons, which toggles whether that face allows outside inputs or outputs for that slot.[17]
  3. Clicking the slot again deselects it and returns the table to its normal function. The icon in the slot shows whether it accepts inputs or provides outputs.[17]

The guide names two common reasons a recipe will not run, and the table tells you when something is wrong. One is an orb error (no orb, or an orb of too low a level). The other is a Soul Network error (the orb is not bound to you, which you do by right-clicking with it, or the network lacks LP).[17]

Tip: The Lava and Water Sigils are not consumed in their Alchemy Table recipes for buckets, and the Water Sigil can stand in for a Water Bucket in any Alchemy Table recipe. That makes them handy for automating fluids.[17][18][19]

Blood Altar and runes

The Blood Altar converts raw blood into pure Life Essence and grows in size and strength as you progress. Its default capacity can be raised with Runes of Capacity and Runes of Augmented Capacity. Charging Runes store LP. The Seer's Sigil shows the altar's tier, stored blood, capacity, crafting progress, LP use per tick and the stored LP of any Charging Runes. The Divination Sigil shows a simpler readout.[20][21][22]

This pack makes Blank Slate at the altar from anything in the stone tag. The recipe file lists an upgrade level of 0, an altarSyphon of 1,000, and a consumption rate and drain rate of 10 each.[23]

The pack also adds its own altar recipes through script. A few examples:[24]

  • Compressed Slate is made from a compressed stone block at upgrade level 1, with an altarSyphon of 9,000 and rates of 90.[24]
  • Zahraanite is made from an Awakened Supremium Ingot at upgrade level 4, with an altarSyphon of 20,000 and rates of 2,500.[24]
  • Large Bloodstone Brick becomes a Blood Altar tier card at upgrade level 2, with an altarSyphon of 200,000, a consumption rate of 20,000 and a drain rate of 200,000.[24]

Runes are crafted blocks, and the pack lets you recycle some of them. Shapeless recipes turn a Blank Rune back into a Blank Slate, and an Acceleration Rune into a Demonic Slate. A Speed Rune gives 2 Blank Slates.[25]

Blank RuneMod recipe

Crafting Shaped

Crafting Shaped
any stoneBlank Slateany stone
any stoneEmpty slotany stone
any stoneany stoneany stone

Recipe id: bloodmagic:blood_rune_blank

The reinforced version of the Acceleration Rune.

Sigil LP costs in this pack

The pack's config sets what each sigil costs. Some charge per use, and others charge upkeep every 5 seconds while active.[8]

Safety notes: if you cannot pay for the Water Sigil, it takes the toll from your health instead. The Lava Sigil drains 5 hearts if your network is short.[18][19]

Feeding the Soul Network

Sacrifice values are set in the config. sacrificialDaggerConversion is 100 LP per damage dealt with the Sacrificial Dagger. defaultSacrificeValue is 25 LP per HP sacrificed for any entity not listed individually. A value of 0 blacklists an entity.[8]

sacrificialValues gives 100 for villager, cow, chicken, horse, sheep, wolf, ocelot, pig and rabbit, 15 for slime, and 10 for enderman. The target dummy is set to 0. wellOfSuffering also lists the target dummy to stop it being used in the Well of Suffering.[8]

Rituals and the Geode Ritual

Rituals consume LP from your Soul Network. Simpler ones are available with a Tier III Blood Altar, and the advanced ones need Dusk Runes and a Tier IV Altar. You assemble them with a Ritual Diviner, activate them with an Activation Crystal and fine-tune them with a Ritual Tinkerer.[14][26]

In this pack the dungeon-spawning ritual is not limited to Creative Activation Crystals, because makeDungeonRitualCreativeOnly is false.[8]

The Geode Ritual is tuned in the same config file. These are the values this pack sets:[8]

  • [[config:config/bloodmagic-common.toml#Geode Ritual.activation_cost]] is 50,000.[8]
  • [[config:config/bloodmagic-common.toml#Geode Ritual.max_budding_blocks]] is 7, within an allowed range of 1 to 15.[8]
  • [[config:config/bloodmagic-common.toml#Geode Ritual.max_harmed]] is 8.[8]
  • [[config:config/bloodmagic-common.toml#Geode Ritual.hurt_damage]] is 2.[8]
  • [[config:config/bloodmagic-common.toml#Geode Ritual.min_raw_will]], [[config:config/bloodmagic-common.toml#Geode Ritual.min_corrosive_will]], [[config:config/bloodmagic-common.toml#Geode Ritual.min_destructive_will]], [[config:config/bloodmagic-common.toml#Geode Ritual.min_steadfast_will]] and [[config:config/bloodmagic-common.toml#Geode Ritual.min_vengeful_will]] are each 50.[8]

Demon Will and Tartaric Gems

Demon Will is held in Tartaric Gems, and Living Equipment needs at least a Common Tartaric Gem to hold the Will it requires.[6][27]

Soulforge (bloodmagic)

Recipe id: bloodmagic:soulforge/commontartaricgem

This pack adds a crafting recipe that merges a Base Monster Soul's souls into a gem of the same type. The result is capped by the gem's own limit, which rises from the petty gem through the lesser and common gems up to the greater gem.[28]

Potion Flasks

Flasks hold 8 doses. You can stack effects by using a finished flask in place of an empty one in the next brew. Power Catalysts boost the topmost effect while shortening it, and Lengthening Catalysts extend it. The Standard Lengthening Catalyst takes the topmost effect from 3:00 to 21:20. The Standard Power Catalyst allows up to level III at 45 seconds per dose.[29]

Alchemytable (bloodmagic)

Recipe id: bloodmagic:alchemytable/average_lengthening

Hellforged Sand can come from the Alchemical Reaction Chamber in two ways, one from gravel with a cutting fluid and one from an ingot with an explosive.[9][30]

Hellforged SandMod recipe

Arc (bloodmagic)

  • any cuttingfluid arc
  • any hellforged gravel

Recipe id: bloodmagic:arc/dustsfrom_gravel_hellforged

Hellforged SandMod recipe

Arc (bloodmagic)

  • any explosive arc
  • any hellforged ingot

Recipe id: bloodmagic:arc/dustsfrom_ingot_hellforged

Living Equipment, anointments and routing

Living Equipment starts with Upgrade Points to spend on training. In this pack default_upgrade_points is 100 and evolved_upgrade_points is 300. Upgrade Tomes teach the chestplate one level of a skill, and the Training Bracelet can track up to 16 upgrades and cap their levels.[8][27][31][32]

Anointments are applied by pressing a key with the anointment in one hand and the item in the other, or through a smithing table, where the anointment acts as the template. They wear off with use rather than over time. For example, Fortuna Extract lasts 256 blocks, and upgraded versions last 1,024 or 4,096.[33][34]

Blood Magic also has its own item routing network with a range of filters, as an alternative to hoppers. This pack's recipe dump does not cover routing nodes in detail, so check the in-game guide chapter for those.[35]

Meteors

The pack defines three meteor recipes, each with its own syphon value:[36][37][38]

  • Demonite input: syphon 1,000,000.[36]
  • Draconium input, using a compressed Awakened Draconium Block: syphon 5,000,000.[37]
  • Hellforged input, using compressed Hellforged parts: syphon 10,000,000.[38]

How do you progress through Blood Magic?

8 parts

Blood Magic starts with the Blood Altar, and the "Blood Magic" quest chapter in the Production group of the quest book starts you there too: a "Welcome to Blood Magic" checkmark, then the altar quest. Everything below follows that chapter.[3][4]

Tier 1: the altar and your first tools

The in-game guide says the first step is to build a Blood Altar and a Sacrificial Knife, and the first real quest, a quest in "Blood Magic", asks for both the Blood Altar and the Sacrificial Knife. Here is how the altar is crafted in this pack.[3][4][9]

Blood AltarMod recipe

Crafting Shaped

Crafting Shaped
any stoneEmpty slotany stone
any stoneFurnaceany stone
any gold ingotany gold ingotany gold ingot

Recipe id: bloodmagic:blood_altar

The in-game guide says to use the altar and knife to generate LP from self-sacrifice, then spend that LP on a Weak Blood Orb, several Blank Slates and a few Soul Snares. The quest book mirrors this. Five quests unlock straight after the altar: Blood Altar II, Soul Snare, Slates, Hellfire Forge and Weak Blood Orb.[3][4]

Two more tier 1 tools matter early. The Alchemy Table draws LP from the bound Blood Orb in it and makes things like Arcane Ashes, sigil reagents and anointments. Alchemy Arrays are drawn with Arcane Ashes and take two items, which can craft something like a Divination Sigil. The guide itself warns that Blood Magic 3's progression is still being reworked.[3][11]

Tip: The pack changed how you get slates. Its own altar recipe turns stone into a Blank Slate with a syphon of 1,000 and an upgrade level of 0, so you can start on slates right away. The pack also adds a shapeless recipe that turns one Blank Rune into a Blank Slate, and another that makes 9 Blank Slates from a single compressed slate item.[9][23]
Blank SlateAdded by the pack

Crafting Shapeless

Recipe id: minecraft:kjs/bloodmagic_blankslate_2

Added by the pack.

Slates and Blood Orbs

Slates are the backbone of the mod. Each tier needs the previous tier and a stronger altar. The quest book follows that order: Blank Slate, then Reinforced Slate, Imbued Slate, Demonic Slate and finally Ethereal Slate.[4][39]

The quest book asks for the orbs in a chain: Weak Blood Orb, Apprentice Blood Orb, Magician's Blood Orb, Master Blood Orb and Archmage's Blood Orb. Here are the two altar recipes shown for the orbs.[4][9]

Altar (bloodmagic)

  • any redstone storage block

Recipe id: bloodmagic:altar/apprenticebloodorb

Altar (bloodmagic)

Recipe id: bloodmagic:altar/archmagebloodorb

Altar tiers II to V

Each higher altar tier has its own quest, and each one asks for more filter items than the last.[4]

  1. "Blood Altar II" quest comes right after the altar quest and asks you to hand in 8 of an "or" filter item. "Improving Self Sacrifice" quest then asks for a Rune of Self Sacrifice and an Incense Altar. The rune's recipe is shown below.[4][9]
  2. "Blood Altar III" quest asks you to hand in 4 Glowstone and 20 filter items. Reaching tier 3 is also what opens up rituals, covered below.[4][5]
  3. "Blood Altar IV" quest asks for 4 Large Bloodstone Brick and 28 filter items. The quest book also places the Sanguine Reverter quest before it.[4][9]
  4. "Blood Altar V" quest asks for 4 Hellforged Block and 52 filter items. The quest book places it after both Blood Altar IV and the quest for 36 Hellforged Ingot.[4][9]

Crafting Shaped

Crafting Shaped
any stoneReinforced Slateany stone
Glowstone DustBlank RuneGlowstone Dust
any stoneEmpty slotany stone

Recipe id: bloodmagic:blood_rune_self_sacrifice

Soulforge (bloodmagic)

Recipe id: bloodmagic:soulforge/sanguine_reverter

Crafting Shapeless

Recipe id: bloodmagic:largebloodstonebrick

After these tiers the quest book asks you to collect the altar add-on items. a quest in "Blood Magic" is placed after tier III. a quest in "Blood Magic" follows the Sanguine Reverter. a quest in "Blood Magic" and a quest in "Blood Magic" follow tier IV. After tier V it asks for a quest in "Blood Magic", a quest in "Blood Magic" and a quest in "Blood Magic", and the tier cards continue with a quest in "Blood Magic" and a quest in "Blood Magic".[4]

Rituals open at tier 3

Once your altar is tier 3, the guide says rituals open up. At that tier only the Weak Crystal is available, and you also need a Master Ritual Stone and, ideally, a Ritual Diviner. The quest book matches this: a quest in "Blood Magic" asks for the Master Ritual Stone and the Weak Activation Crystal, and "Ritual Diviner" quest asks for the four elemental inscription tools plus the Ritual Diviner.[4][5]

Ritual DivinerMod recipe

Crafting Shaped

Crafting Shaped
any diamond gemInscription Tool: Fireany diamond gem
Inscription Tool: Airany wooden rodInscription Tool: Earth
any diamond gemInscription Tool: Waterany diamond gem

Recipe id: bloodmagic:ritual_diviner_0

a quest in "Blood Magic" upgrades you to the Ritual Diviner [Dusk], which the guide recommends for easier construction of the Sound of the Cleansing Soul. After the crystal, "Edge of the Hidden Realm" quest asks for Saturated Tau, and the Sanguine Reverter quest follows it.[4][40]

Crafting Shaped

Crafting Shaped
Empty slotDemonic SlateEmpty slot
Inscription Tool: DuskRitual DivinerInscription Tool: Dusk
Empty slotDemonic SlateEmpty slot

Recipe id: bloodmagic:ritual_diviner_1

Hellfire Forge and Demon Will

The Hellfire Forge runs on Demon Will, and your first Will comes from Soul Snares. In the quest book, a quest in "Blood Magic" asks for 3 Petty Tartaric Gem and follows both the forge and the snare. a quest in "Blood Magic" comes after it, and the gem line continues Lesser, Common, Greater.[3][4]

Soulforge (bloodmagic)

  • any redstone dust
  • any lapi gems
  • any glass
  • any gold ingot

Recipe id: bloodmagic:soulforge/pettytartaricgem

Sentient SwordMod recipe

Soulforge (bloodmagic)

Recipe id: bloodmagic:soulforge/sentientsword

Soulforge (bloodmagic)

Recipe id: bloodmagic:soulforge/commontartaricgem

Soulforge (bloodmagic)

Recipe id: bloodmagic:soulforge/greatertartaricgem

Tip: The pack adds a crafting recipe that combines Demon Will with a Tartaric Gem of the same kind to add the Will's souls to the gem. The result is capped by a per-gem soul limit in the pack's script, and the limit gets higher with each gem tier.[9][28]
Common Tartaric GemAdded by the pack

Shapeless (kubejs)

Recipe id: kubejs:kjs/bloodmagic_soulgemcommon

Added by the pack.

Hellforged and the tier 5 push

Tier V depends on Hellforged material. Demonite (Demonite) smelts into Hellforged Ingot, and the pack adds an alloy smelter route for it as well.[4][9]

Smelting

Recipe id: bloodmagic:smelting/ingot_from_demonite

Hellforged IngotAdded by the pack

Alloy Smelting (enderio)

Recipe id: enderio:smelting/bloodmagic/smelting/ingot_from_demonite

Added by the pack.

The chapter also has a "Custom Meteor Rituals" quest, plus a quest in "Blood Magic" and a quest in "Blood Magic" for the Foreman's Key and Miner's Key. The pack ships its own meteor recipes for Demonite, Hellforged and Draconium. They have a syphon of 1,000,000, 10,000,000 and 5,000,000 respectively. The Demonite meteor takes Demonite as its input and fills its rock layer with Demonite at a weight of 250.[4][36][37][38]

Living Armour

Living Equipment needs at least a Common Tartaric Gem to hold the Demon Will it requires. It starts at Iron-level protection with 100 Upgrade Points to spend on training. The pack changed the recipe for the Living Armour Training Bracelet.[9][27]

Array (bloodmagic)

Recipe id: bloodmagic:array/living_trainer

Changed by the pack.

Where it connects to other chapters

Blood Magic also shows up in other quest chapters. In the EndGame chapter, a quest in "EndGame" is placed after Infinity 3 and a Blood Altar quest that asks you for the Blood Altar. In the AllTheModium chapter, a quest in "AllTheModium" is placed after the quest that asks for the Bucket of Life, among others.[7][9][41]

How does Blood Magic work with other mods?

5 parts

Blood Magic items turn up in a lot of other mods' recipes in this pack. Most of them are late-game crafts, but a few everyday machine recipes were also changed to take Blood Magic ingredients. Here is where the two sides meet.[9]

Everyday crossovers

3× Coal DustChanged by the pack

Alchemytable (bloodmagic)

Recipe id: bloodmagic:alchemytable/corrupted_coal

4× Sulfur DustChanged by the pack

Alchemytable (bloodmagic)

Recipe id: bloodmagic:alchemytable/sulfur_from_sigil

WrenchMod recipe

Crafting Shaped

Crafting Shaped
Empty slotRedstoneBlank Slate
Empty slotStickRedstone
StickEmpty slotEmpty slot

Recipe id: minecraft:wrench

Soulforge (bloodmagic)

Recipe id: bloodmagicwootaddon:soulforge/blood_collector_upgrade

Late-game recipes that need Blood Magic

The Extended Crafting tables lean on Blood Magic too. The pack changed the Ultimate Crafting Table recipe so it needs a Master Blood Orb. It also added an ender crafter recipe for Black Iron Ingot that calls for Blank Rune items.[9]

4× Black Iron IngotAdded by the pack

Shaped Ender Crafter (extendedcrafting)

Shaped Ender Crafter (extendedcrafting)
Blank RuneEnderium IngotBlank Rune
Enderium IngotEnhanced Redstone IngotEnderium Ingot
Empowered Void CrystalEnderium IngotEmpowered Void Crystal

Recipe id: minecraft:ender_crafter_extendedcrafting_black_iron_ingot

The pack-added Infinity 8 is made with Draconic Evolution fusion crafting and needs 2 Master Blood Orbs. The Chaos Heart needs a Ritual Stone.[9]

Infinity 8Added by the pack

Fusion Crafting (draconicevolution)

Recipe id: kubejs:infinity_8

The Botania The Everlasting Guilty Pool uses Blood Magic's reinforced capacity runes, and the pack changed the Transmutation Tablet recipe to use reinforced runes as well. Unobtainium Seeds need a Hellforged Ingot.[9]

Transmutation TabletChanged by the pack

Shaped Table (extendedcrafting)

Shaped Table (extendedcrafting)
Red Matter BlockRed Matter BlockCrafting UpgradeBlue MatterCrafting UpgradeBlue MatterCrafting UpgradeRed Matter BlockRed Matter Block
Red Matter BlockRed Matter BlockCompressed Block of Coal (2x)Red StringSulfur BlockRed StringCompressed Block of Endstone (1x)Red Matter BlockRed Matter Block
Purple Plastic Construction Brick™Compressed Copper (2x)Reinforced Displacement RuneRune of GreedFinished PCBRune of PrideReinforced Rune of Self SacrificeFlint BlockPurple Plastic Construction Brick™
Blue MatterReinforced Displacement RuneRune of GreedThe Ultimate IngotCyan MatterThe Ultimate IngotRune of PrideReinforced Rune of Self SacrificeViolet Matter
Compressed Block of Obsidian (5x)Sulfur BlockFinished PCBCyan MatterTransmutation TableCyan MatterFinished PCBSulfur BlockCompressed Block of Obsidian (5x)
Blue MatterReinforced Speed RuneRune of PrideThe Ultimate IngotCyan MatterThe Ultimate IngotRune of GreedReinforced Rune of SacrificeViolet Matter
Purple Plastic Construction Brick™Flint BlockReinforced Speed RuneRune of PrideFinished PCBRune of GreedReinforced Rune of SacrificeCompressed Copper (2x)Purple Plastic Construction Brick™
Red Matter BlockRed Matter BlockCompressed Block of Endstone (1x)Red StringSulfur BlockRed StringCompressed Block of Coal (2x)Red Matter BlockRed Matter Block
Red Matter BlockRed Matter BlockThe Ultimate CatalystViolet MatterThe Ultimate CatalystViolet MatterThe Ultimate CatalystRed Matter BlockRed Matter Block

Recipe id: projecte:transmutation_tablet

The pack also changed the Avaritia infinity tool and armor recipes. The Sentient Sword, Sentient Pickaxe, Sentient Axe and Sentient Shovel are ingredients in the matching infinity tool, and the Living Chestplate is an ingredient in the Infinity Chestplate.[9]

Blood Altar add-on items

The pack adds a set of Blood Altar add-on items. The Blood Assembler is crafted at an Extended Crafting table and mixes the Blood Altar and runes with parts from other mods. The Blood Altar Tier Card II comes from an altar recipe that starts from a Large Bloodstone Brick. The Blood Generator is a huge recipe: it takes the Master Blood Orb, slates and reinforced runes, plus ingots and parts from many other mods.[9]

Blood Altar Tier Card IIAdded by the pack

Altar (bloodmagic)

Recipe id: bmaddon:altar_tier_card_2

Blood GeneratorAdded by the pack

Shaped Table (extendedcrafting)

Shaped Table (extendedcrafting)
Intricate Hellforged PartsReinforced Rune of Augmented CapacityIntricate Hellforged PartsSupremium IngotSupremium IngotPlaslitherite IngotBlood Altar Tier Card IVPlaslitherite IngotImperium IngotImperium IngotIntricate Hellforged PartsReinforced Rune of CapacityIntricate Hellforged Parts
Reinforced Rune of Augmented CapacityIntricate Hellforged PartsReinforced Displacement RuneSupremium IngotPlaslitherite IngotSpectrum AlloyBlood AssemblerExoversal AlloyPlaslitherite IngotImperium IngotReinforced Acceleration RuneIntricate Hellforged PartsReinforced Rune of Capacity
Intricate Hellforged PartsReinforced Displacement RuneEclipse Alloy IngotTough Alloy IngotSpectrum AlloyUltimate GemNetherite EffigyUltimate GemExoversal AlloyTough Alloy IngotEclipse Alloy IngotReinforced Acceleration RuneIntricate Hellforged Parts
Prosperity IngotProsperity IngotTough Alloy IngotEclipse Alloy IngotUltimate PredictionBlank SlateEthereal SlateReinforced SlateUltimate HeartEclipse Alloy IngotTough Alloy IngotInferium IngotInferium Ingot
Prosperity IngotPlaslitherite IngotExoversal AlloyUltimate PredictionBlank SlateEthereal SlateInfinity 8Ethereal SlateReinforced SlateUltimate HeartSpectrum AlloyPlaslitherite IngotInferium Ingot
Plaslitherite IngotExoversal AlloyUltimate GemBlank SlateEthereal SlateInfinity 8Blood PatternInfinity 8Ethereal SlateReinforced SlateUltimate GemSpectrum AlloyPlaslitherite Ingot
Blood Assembler Parallel Processing CardCorrupted DustNetherite EffigyEthereal SlateInfinity 8Blood PatternMaster Blood OrbBlood PatternInfinity 8Ethereal SlateNetherite EffigyCorrupted DustBlood Speed Card
Plaslitherite IngotSpectrum AlloyUltimate GemDemonic SlateEthereal SlateInfinity 8Blood PatternInfinity 8Ethereal SlateImbued SlateUltimate GemExoversal AlloyPlaslitherite Ingot
Tertium IngotPlaslitherite IngotSpectrum AlloyUltimate StewDemonic SlateEthereal SlateInfinity 8Ethereal SlateImbued SlateUltimate Stellar CoreExoversal AlloyPlaslitherite IngotPrudentium Ingot
Tertium IngotTertium IngotTough Alloy IngotEclipse Alloy IngotUltimate StewDemonic SlateEthereal SlateImbued SlateUltimate Stellar CoreEclipse Alloy IngotTough Alloy IngotPrudentium IngotPrudentium Ingot
Intricate Hellforged PartsReinforced Rune of the OrbEclipse Alloy IngotTough Alloy IngotExoversal AlloyUltimate GemNetherite EffigyUltimate GemSpectrum AlloyTough Alloy IngotEclipse Alloy IngotReinforced Rune of SacrificeIntricate Hellforged Parts
Reinforced Speed RuneIntricate Hellforged PartsReinforced Rune of the OrbInsanium IngotPlaslitherite IngotExoversal AlloyBlood AssemblerSpectrum AlloyPlaslitherite IngotAwakened Supremium IngotReinforced Rune of SacrificeIntricate Hellforged PartsReinforced Rune of Self Sacrifice
Intricate Hellforged PartsReinforced Speed RuneIntricate Hellforged PartsInsanium IngotInsanium IngotPlaslitherite IngotBlood Altar Tier Card VPlaslitherite IngotAwakened Supremium IngotAwakened Supremium IngotIntricate Hellforged PartsReinforced Rune of Self SacrificeIntricate Hellforged Parts

Recipe id: bmaddon:blood_generator

A long recipe, so check it in the recipe viewer before you start gathering.

Meteors and Draconic Evolution

The pack changed Blood Magic's meteor recipes. The draconium meteor takes a Compressed Awakened Draconium Block as its input, has a syphon of 5,000,000, and fills the meteor with Draconic Evolution ores. Its rarest entry is the Awakened Draconium Block, at weight 7.[37]

There is also a hellforged meteor with a syphon of 10,000,000. Its input is a Compressed Hellforgedparts, which the pack lets you craft from Intricate Hellforged Parts.[9][38]

Crafting Shaped

9 × Intricate Hellforged Parts

Recipe id: minecraft:kjs/compressed_hellforgedparts

In the quest book

The Blood Magic chapter sits in the Production group, as chapter 29 of 44, with 45 quests. The add-on items come late in it. The a quest in "Blood Magic" quest follows "Blood Altar III" quest. The a quest in "Blood Magic" and a quest in "Blood Magic" quests follow "Blood Altar IV" quest. a quest in "Blood Magic", a quest in "Blood Magic" and a quest in "Blood Magic" follow "Blood Altar V" quest, and the tier card quests continue from there. a quest in "Blood Magic" comes after "Improving Self Sacrifice" quest.[4]

The AllTheModium chapter (Production group, chapter 36 of 44) also has the a quest in "AllTheModium" quest, which asks for the Bucket of Life. Part of that chapter's quest text is not shown here, so check the quest book for the rest.[7]

Which Project Infinity 0.1 quests use Blood Magic?

5 parts

The pack's quest book gives Blood Magic its own chapter, in the Production group (chapter 29 of 44). Two other chapters each ask for one Blood Magic item, covered at the end.[4][7][41]

The Blood Magic chapter

The chapter opens with "Welcome to Blood Magic" quest, a simple checkmark. a quest in "Blood Magic" follows and asks you to hand in the Blood Altar and the Sacrificial Knife. Many later quests list it as a prerequisite.[4]

Altar tiers

  1. "Blood Altar II" quest comes after the first altar quest and asks for 8 of an OR item filter.[4]
  2. "Blood Altar III" quest asks for 4 Glowstone plus 20 of an OR item filter.[4]
  3. "Blood Altar IV" quest asks for 4 Large Bloodstone Brick plus 28 of an OR item filter. The book places it after Blood Altar III and a quest in "Blood Magic".[4]
  4. "Blood Altar V" quest asks for 4 Hellforged Block plus 52 of an OR item filter. The book places it after a quest in "Blood Magic" and Blood Altar IV.[4]

Orbs, slates and gems

The orb quests run in this order: a quest in "Blood Magic", a quest in "Blood Magic", a quest in "Blood Magic", a quest in "Blood Magic" and a quest in "Blood Magic". Each asks for the matching orb, starting with the Weak Blood Orb and ending with the Archmage's Blood Orb.[4]

The slate quests start with "Slates" quest, which asks for the Blank Slate. They continue with a quest in "Blood Magic", a quest in "Blood Magic", a quest in "Blood Magic" and a quest in "Blood Magic".[4]

For the gem quests, the book first asks for a quest in "Blood Magic" (Hellfire Forge) and a quest in "Blood Magic" (Soul Snare). Both come before a quest in "Blood Magic", which asks for 3 Petty Tartaric Gem. The next quests in order are a quest in "Blood Magic", a quest in "Blood Magic" and a quest in "Blood Magic". a quest in "Blood Magic" also follows the Petty gem quest.[4]

Self sacrifice and rituals

"Improving Self Sacrifice" quest comes after Blood Altar II and asks for the Rune of Self Sacrifice and the Incense Altar. a quest in "Blood Magic" comes after it.[4]

The ritual quests come after an untitled checkmark quest. a quest in "Blood Magic" asks for the Master Ritual Stone and the Weak Activation Crystal. "Ritual Diviner" quest asks for the Water, Earth, Air and Fire inscription tools plus the Ritual Diviner. a quest in "Blood Magic" then asks for the Ritual Diviner [Dusk] and the Inscription Tool: Dusk.[4]

"Edge of the Hidden Realm" quest comes after the Weak Activation Crystal quest and asks for Saturated Tau. a quest in "Blood Magic" follows it and asks for the Weak Blood Shard and the Sanguine Reverter.[4]

Another untitled checkmark quest leads to a quest in "Blood Magic" (Foreman's Key) and then a quest in "Blood Magic" (Miner's Key). It also leads to "Custom Meteor Rituals" quest, a checkmark quest, and to a quest in "Blood Magic", which asks for 36 Hellforged Ingot.[4]

Blood Magic in other chapters

Which Blood Magic config options matter?

5 parts

Blood Magic keeps its settings in two files in this pack: a common file that covers LP costs, sacrifice values and rituals, and a client file for display and hotbar behaviour. Here are the options you are most likely to touch.[8][43]

Sacrifice and LP gain

  • defaultSacrificeValue is 25. It is the LP gained per HP sacrificed for any entity without its own entry. The file lists 25 as the default too, so the pack leaves it alone.[8]
  • sacrificialDaggerConversion is 100. It is the LP the Sacrificial Dagger gives for each damage dealt, and the file lists 100 as the default as well.[8]
  • sacrificialValues sets per-entity values in the form entity;value. In this pack villager, cow, chicken, horse, sheep, wolf, ocelot, pig and rabbit are all 100, slime is 15 and enderman is 10. The target dummy from the dummmmmmy mod is set to 0, and a value of 0 blacklists that entity.[8]
  • wellOfSuffering also lists dummmmmmy:target_dummy, which stops it from being used in the Well of Suffering.[8]

Living armour

default_upgrade_points is 100 and evolved_upgrade_points is 300. These are the upgrade points your living armour has by default and once evolved. The file shows both match the mod defaults.[8]

Sigil costs

These sigils charge LP each time you use them:[8]

These ones are toggles with an upkeep, drained every 5 seconds while active:[8]

Rituals

makeDungeonRitualCreativeOnly is false in this pack. If you run a server and don't trust your players, turning it on means the dungeon spawning ritual can only be activated with a Creative Activation Crystal, which protects other people's bases.[8]

The Geode Ritual has its own block of options. [[config:config/bloodmagic-common.toml#Geode Ritual.activation_cost]] is 50,000 and [[config:config/bloodmagic-common.toml#Geode Ritual.max_budding_blocks]] is 7 (allowed range 1 to 15). Each of the five will minimums is 50: [[config:config/bloodmagic-common.toml#Geode Ritual.min_raw_will]], [[config:config/bloodmagic-common.toml#Geode Ritual.min_steadfast_will]], [[config:config/bloodmagic-common.toml#Geode Ritual.min_corrosive_will]], [[config:config/bloodmagic-common.toml#Geode Ritual.min_destructive_will]] and [[config:config/bloodmagic-common.toml#Geode Ritual.min_vengeful_will]].[8]

Client options

What changed in Blood Magic between versions?

Project Infinity 0.1 0.0.51.4-hotfix-2 ships Blood Magic 3.3.8-50. The pack has had Blood Magic since 0.0.45.4 or earlier, so it was already in the pack before this release.[2]

Here are the notable fixes from the mod's own changelogs, newest first. Version 3.3.8 is the one you're running.[2][44][45][46]

  • 3.3.8: Meteors fall more smoothly and are less likely to spontaneously fall through any blocks that happen to be in their way.[44]
  • 3.3.7: Recent changes to the Sigil of Holding's logic meant it could sometimes turn into one of the sigils it was holding. It's now better at holding sigils, particularly the Lava Sigil and Water Sigil.[45]
  • 3.3.5: A missing recipe serializer that prevented people from joining servers was found and put back where it belongs.[46]

If you run a server, that last fix is the one to remember. Since the pack ships 3.3.8, which is newer than all of these versions, you are running a build that comes after each of these fixes.[2][44][45][46]

Sources

  1. Blood Magic project page (modrinth) · official mod data
  2. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  3. In-game guide: Tiers & Getting Started (bloodmagic) · official docs
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Blood Magic" · quest text
  5. In-game guide: Rituals - Getting Started (bloodmagic) · official docs
  6. In-game guide: Demon Will (bloodmagic) · official docs
  7. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "AllTheModium" · quest text
  8. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/bloodmagic-common.toml · pack file
  9. Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making Blood Magic items · pack recipe dump
  10. In-game guide: Alchemy Table (bloodmagic) · official docs
  11. In-game guide: Alchemy Array Basics (bloodmagic) · official docs
  12. In-game guide: Your First Will (bloodmagic) · official docs
  13. In-game guide: Sigils (bloodmagic) · official docs
  14. In-game guide: Rituals (bloodmagic) · official docs
  15. In-game guide: Crafting with Arrays (bloodmagic) · official docs
  16. In-game guide: Air Sigil (bloodmagic) · official docs
  17. In-game guide: Alchemy Table (bloodmagic) · official docs
  18. In-game guide: Lava Sigil (bloodmagic) · official docs
  19. In-game guide: Water Sigil (bloodmagic) · official docs
  20. In-game guide: The Blood Altar (bloodmagic) · official docs
  21. In-game guide: Seer's Sigil (bloodmagic) · official docs
  22. In-game guide: Divination Sigil (bloodmagic) · official docs
  23. kubejs/data/bloodmagic/recipes/altar/slate.json (Project Infinity 0.1's own data file) · pack file
  24. kubejs/server_scripts/mods_recipes/blood_magic/add_altar.js (Project Infinity 0.1's own script) · pack file
  25. kubejs/server_scripts/mods_recipes/blood_magic/add.js (Project Infinity 0.1's own script) · pack file
  26. In-game guide: List of Rituals (bloodmagic) · official docs
  27. In-game guide: Living Equipment Basics (bloodmagic) · official docs
  28. kubejs/server_scripts/mods_recipes/blood_magic/tartaric_gems_souls.js (Project Infinity 0.1's own script) · pack file
  29. In-game guide: Potion Crafting (bloodmagic) · official docs
  30. bloodmagic names, screen text and descriptions (English lang file) · official mod data
  31. In-game guide: Upgrade Tomes (bloodmagic) · official docs
  32. In-game guide: Training Bracelet (bloodmagic) · official docs
  33. In-game guide: Anointments (bloodmagic) · official docs
  34. In-game guide: Fortuna Extract (bloodmagic) · official docs
  35. In-game guide: Item Routing (bloodmagic) · official docs
  36. kubejs/data/bloodmagic/recipes/meteor/demonite.json (Project Infinity 0.1's own data file) · pack file
  37. kubejs/data/bloodmagic/recipes/meteor/draconium.json (Project Infinity 0.1's own data file) · pack file
  38. kubejs/data/bloodmagic/recipes/meteor/hellforged.json (Project Infinity 0.1's own data file) · pack file
  39. In-game guide: Tiers of Slates (bloodmagic) · official docs
  40. In-game guide: Sound of the Cleansing Soul (bloodmagic) · official docs
  41. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "EndGame" · quest text
  42. kubejs/server_scripts/mods_recipes/thermal/add_crystallizer.js (Project Infinity 0.1's own script) · pack file
  43. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/bloodmagic-client.toml · pack file
  44. Blood Magic 3.3.8-50 changelog · changelog
  45. Blood Magic 3.3.7-49 changelog · changelog
  46. Blood Magic 3.3.5-47 changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.0.49.0 to 0.0.50.2-hotfix · 0.0.48.2

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Version in each release

23 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
3.3.8-50BloodMagic-1.18-1.20.1-3.3.8-50.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
3.3.8-50BloodMagic-1.18-1.20.1-3.3.8-50.jarFrom the published release
0.0.51.4
Sep 14, 2026
3.3.8-50BloodMagic-1.18-1.20.1-3.3.8-50.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
3.3.8-50BloodMagic-1.18-1.20.1-3.3.8-50.jarFrom the published release
0.0.51.3
Aug 15, 2026
3.3.8-50BloodMagic-1.18-1.20.1-3.3.8-50.jarFrom the published release
0.0.51.2
Aug 11, 2026
3.3.8-50BloodMagic-1.18-1.20.1-3.3.8-50.jarFrom the published release
0.0.51.1
Jul 31, 2026
3.3.8-50BloodMagic-1.18-1.20.1-3.3.8-50.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
3.3.7-49bloodmagic-1.20.1-3.3.7-49.jarFrom the published release
0.0.50.1
Jun 18, 2026
3.3.7-49bloodmagic-1.20.1-3.3.7-49.jarFrom the published release
0.0.50.0
Jun 16, 2026
3.3.7-49bloodmagic-1.20.1-3.3.7-49.jarFrom the published release
0.0.49.3
May 17, 2026
3.3.7-49bloodmagic-1.20.1-3.3.7-49.jarFrom the published release
0.0.49.2
May 13, 2026
3.3.7-49bloodmagic-1.20.1-3.3.7-49.jarFrom the published release
0.0.49.1
May 11, 2026
3.3.7-49bloodmagic-1.20.1-3.3.7-49.jarFrom the published release
0.0.49.0
May 10, 2026
3.3.7-49bloodmagic-1.20.1-3.3.7-49.jarFrom the published release
0.0.48.2
Apr 23, 2026
3.3.7-49bloodmagic-1.20.1-3.3.7-49.jarFrom the published release
0.0.48.1
Apr 12, 2026
3.3.5-47bloodmagic-1.20.1-3.3.5-47.jarFrom the published release
0.0.48.0
Apr 11, 2026
3.3.5-47bloodmagic-1.20.1-3.3.5-47.jarFrom the published release
0.0.47.3
Mar 6, 2026
3.3.5-47bloodmagic-1.20.1-3.3.5-47.jarFrom the published release
0.0.47.1
Feb 2, 2026
3.3.5-47bloodmagic-1.20.1-3.3.5-47.jarFrom the published release
0.0.47.0
Feb 1, 2026
3.3.5-47bloodmagic-1.20.1-3.3.5-47.jarFrom the published release
0.0.46.1
Jan 6, 2026
3.3.5-47bloodmagic-1.20.1-3.3.5-47.jarFrom the published release
0.0.46.0
Jan 4, 2026
3.3.5-47bloodmagic-1.20.1-3.3.5-47.jarFrom the published release
0.0.45.4
Dec 23, 2025
3.3.5-47bloodmagic-1.20.1-3.3.5-47.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

434 items from the 0.0.51.4-hotfix-2 recipe dump.

...and 374 more.

Project Infinity 0.1 quests (31)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 31 quests →

AllTheModium (1)
Blood Magic (7)

Config options (how Project Infinity 0.1 sets them)

35 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 35 settings →

Show settings
SettingProject Infinity 0.1 value
client.alwaysRenderRoutingLines
config/bloodmagic-client.toml
false
client.sigilHoldingSkipsEmptySlots
When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one. If disabled, it will behave identically to the default hotbar.
config/bloodmagic-client.toml
false
defaultSacrificeValue
Declares the amount of LP gained per HP sacrificed for any entity not defined specifically. Default value 25
config/bloodmagic-common.toml
25
default_upgrade_points
Amount of upgrade points the living armour has by default. Default value 100
config/bloodmagic-common.toml
100
evolved_upgrade_points
Amount of upgrade points the living armour has when evolved. Default value 300
config/bloodmagic-common.toml
300
Geode Ritual.activation_cost
config/bloodmagic-common.toml
50000

Which Project Infinity 0.1 mods work with Blood Magic?

The Project Infinity 0.1 mods that share the most recipes with Blood Magic. Highlighted ones have a guide.

Where does Blood Magic appear in the Project Infinity 0.1 quest book?

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