IntegratedDynamics guide for Project Infinity 0.1 0.0.45.4 to 0.0.50.2-hotfix

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IntegratedDynamics guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.50.2-hotfix · also fits 0.0.45.4 to 0.0.50.1 · updated Oct 4, 2026

Last verified for Project Infinity 0.1 v0.0.50.2-hotfix on Oct 17, 2026 · text last changed Oct 4, 2026

A newer release (0.0.51.4-hotfix-2) is out Guide for the current version

Also applies to:All the Mods - Gravitas 3.6b to 4.0All the Mods 11 0.1.0 to 0.12.0-betaFTB Evolution 2 1.0.2 to 1.4.0

Sections
2

None of these sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.50.2-hotfix's own files.

What is IntegratedDynamics?

Same as in the All the Mods - Gravitas 4.0 guide

This pack includes Integrated Dynamics version 1.16.1, built for Minecraft 1.18.2, and it has been in the pack since this release or earlier. If you want to match your setup to the pack, that's the version to look for.[1]

Unverified The available sources don't describe what Integrated Dynamics does, who it's aimed at, or where it fits in this pack's progression, so those details are left out here. Check in-game or the mod's own documentation for how its features work in this version.

Which IntegratedDynamics config options matter?

5 parts

Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide

Everything below lives in core.general.safeMode's file, config/integrateddynamics-common.toml. These are the values this pack ships with, so use them as your starting point when you plan a network.[2]

Unverified Which of these values differ from the mod's own defaults is not confirmed, so none of them are described as pack changes here.

Network energy use

The big one to know about is general.general.energyConsumptionMultiplier, the energy usage multiplier for networks. This pack sets it to 0. The per-part base costs are still in the file, so check how your own network behaves before you count on any particular drain.[2]

Generators, batteries and machines

Reach and update speed

Performance and troubleshooting

Tip: If a network crashes your game, temporarily set core.general.safeMode to true. Networks then stop ticking and values are not shown or evaluated, which gives you a chance to fix the problem. It is false in this pack.[2]

If you hit FPS trouble, the file says to disable machine.cable.dynamicShape (true here). Cable model caching (core.general.cacheCableModels) is also on, and part overlays render up to 15 blocks away (general.general.partOverlayRenderdistance).[2]

core.general.recreateCorruptedNetworks is true, so corrupted networks are restored on the first tick. The ingredient network observer may use multithreading (core.general.ingredientNetworkObserverEnableMultithreading) with 4 threads (core.general.ingredientNetworkObserverThreads).[2]

Items and world generation

Sources

  1. All the Mods - Gravitas 4.0 mod list · pack file
  2. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/integrateddynamics-common.toml · pack file
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.0.51.2 to 0.0.51.4-hotfix-2

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