IntegratedMekanism in Project Infinity 0.1
Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.1.0 · First seen in 0.0.45.4
IntegratedMekanism is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.1.0. No verified summary yet. A full guide is planned.
IntegratedMekanism guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 16, 2026 · text last changed Oct 16, 2026
- Sections
- 6
- Recipes shown
- 7
- Items named
- 12
Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.
What is IntegratedMekanism?
IntegratedMekanism is included in this pack at version 1.1.0, using the file IntegratedMekanism-1.20.1-1.1.0.jar.[1]
It is not a recent addition: it was first included in version 0.0.45.4 of the pack or earlier.[1]
Unverified The sources here do not describe what the mod does. No platform description or in-jar guidebook is available for it, so check the mod's own pages or look at it in game.
How do you get started with IntegratedMekanism?
5 parts
IntegratedMekanism is all about chemical automation: reading what is in a tank, and moving chemicals in and out of things. The sensible first steps follow the crafting chain, so you build one base part first and then branch out from it.[2][3]
First, make the Chemical Interface
Start with Part Interface Chemical. The mod's own advancement describes it as the way to get started with chemical transfers, and one craft gives you 4 of them, so you will not run short. Several later parts are crafted from this one.[2][3]
Crafting Shaped
Recipe id: integratedmekanism:crafting/part_interface_chemical
The pack's config sets general.general.interfaceChemicalBaseConsumption to 0, so the interface has no base energy cost.[4]
Next, make the Chemical Reader
Then craft Part Chemical Reader. The mod's advancements point to it for getting started with chemical automation. It lets you read the chemical in a tank, check whether a tank is empty, and check whether a chemical is radioactive. That makes it handy for seeing what is going on before you move anything. Its base energy usage is 1 in this pack, set by general.general.chemicalReaderBaseConsumption.[3][4]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: integratedmekanism:crafting/part_chemical_reader
Add an importer and an exporter
Once you have interfaces, you can move chemicals. Part Importer Chemical is the one for importing all chemicals. Part Exporter Chemical is the one for precise exports, since its advancement is about exporting one specific chemical type. Both are shapeless recipes that build on the interface from the first step.[2][3]
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_importer_chemical
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_exporter_chemical
In the pack's config, general.general.importerChemicalBaseConsumption and general.general.exporterChemicalBaseConsumption are both 1.[4]
Later upgrades
When the basics work, look at Part Interface Filter Chemical, Part Importer World Chemical and Part Exporter World Chemical. The filter interface needs 2 chemical interfaces per craft, and each world part is crafted from its matching importer or exporter.[2]
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_interface_filter_chemical
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_importer_world_chemical
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_exporter_world_chemical
Network limits worth knowing
The pack sets core.general.chemicalRateLimit to 9,223,372,036,854,776,000 as the maximum network chemical transfer rate. general.general.transferRadioactiveChemicals is true, so radioactive chemicals can be transferred across the network.[4]
How does IntegratedMekanism work?
5 parts
IntegratedMekanism is a compatibility mod between Mekanism and the Integrated Dynamics mods. In this pack it gives you a set of chemical automation parts: the Part Chemical Reader, the Part Interface Chemical, the Part Importer Chemical, the Part Exporter Chemical, their world versions, and the Part Interface Filter Chemical.[2][3]
How the parts build on each other
The chemical interface is the base of the whole line. The importer, the exporter and the filter interface are all crafted starting from it, and the world importer and world exporter are upgrades of the plain importer and exporter. The reader is the one part that does not need an interface.[2]
Crafting Shaped
Recipe id: integratedmekanism:crafting/part_interface_chemical
One craft makes 4 interfaces.
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_importer_chemical
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_exporter_chemical
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_importer_world_chemical
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_exporter_world_chemical
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_interface_filter_chemical
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: integratedmekanism:crafting/part_chemical_reader
What each part does
- Part Chemical Reader: reads a target chemical tank. The mod's own advancement describes it as the way to get started with chemical automation.[2][3]
- Part Interface Chemical: the starting point for chemical transfers. The network also reports how many valid interfaces it has for chemical storage.[2][3]
- Part Importer Chemical: imports chemicals. It can take everything, one given chemical, a list of chemicals, or whatever matches a predicate.[2][3]
- Part Exporter Chemical: exports chemicals in the same ways. The mod has an advancement for exporting one specific chemical type with it.[2][3]
- Part Importer World Chemical and Part Exporter World Chemical: import chemicals from, or export them to, the entities they are facing.[2][3]
Reading and writing with aspects
Everything is driven through Integrated Dynamics aspects. On the read side, you can check whether the target has a chemical tank, and whether that tank is empty, non-empty or full. You can also get the chemical inside, the fill ratio (amount divided by capacity), the amount in mB, the capacity, the number of tanks, and lists of capacities and chemicals across all tanks.[3]
There are also network-wide reads: the total chemical count, the maximum count the network can store, a list of all chemicals in the network, and the count of one given chemical. The mod can also read the radiation level at a target in Sv/h, and it has aspects for Fission Reactors: actual, configured and maximum burn rate, damage factor, environmental loss, and the amount of coolant being heated in mB/t.[3]
On the write side, importing and exporting each come in several flavours: a boolean to switch everything on, a single chemical, a list of chemicals, or a predicate. There is also an amount aspect that moves the given amount each tick. A Chemical Transfer Rate aspect exists, and so does Check Chemical Amount, which only allows exactly the given amount to move in one tick, not less. Filtering works the same way, passing everything, one chemical, a list, or a predicate match.[3]
Energy use and limits in this pack
Each part has a base energy usage in the pack's config. The values are listed below.[4]
- Reader: general.general.chemicalReaderBaseConsumption is 1.[4]
- Interface: general.general.interfaceChemicalBaseConsumption is 0.[4]
- Importer: general.general.importerChemicalBaseConsumption is 1.[4]
- Exporter: general.general.exporterChemicalBaseConsumption is 1.[4]
- World importer: general.general.importerWorldChemicalBaseConsumptionDisabled is 1 without a variable, and general.general.importerWorldChemicalBaseConsumptionEnabled is 32 with one.[4]
- World exporter: general.general.exporterWorldChemicalBaseConsumptionDisabled is 1 without a variable, and general.general.exporterWorldChemicalBaseConsumptionEnabled is 32 with one.[4]
The maximum network chemical transfer rate, core.general.chemicalRateLimit, is set to 9,223,372,036,854,776,000, which is an enormous cap. Radioactive chemicals can cross the network too, because general.general.transferRadioactiveChemicals is true.[4]
Logic programmer and storage terminal
The logic programmer gets a Chemical Recipe element, with tooltips for input and output chemicals, fluids and items. The storage terminal can sort by chemical ID. Clicking a chemical there selects 100,000 by default (machine.general.guiStorageChemicalInitialQuantity), and right-clicking removes 1,000 (machine.general.guiStorageChemicalIncrementalQuantity).[3][4]
How do you progress through IntegratedMekanism?
5 parts
The recipes for IntegratedMekanism in this pack show a crafting chain rather than a set of named tiers. Everything starts with one base part, the chemical interface, and the other chemical parts are built on top of it. The recipes give no power level or tier name, so I won't invent any.[2]
Start: the chemical interface
The Part Interface Chemical is the root of the chain. Craft it first, because the importer, the exporter and the filter interface all need it. One craft gives you a batch of them, so you can make a stack and use them as you go.[2]
Crafting Shaped
Recipe id: integratedmekanism:crafting/part_interface_chemical
Next: importers, exporters and the filter interface
Once you have interfaces, you can craft the Part Importer Chemical, the Part Exporter Chemical and the Part Interface Filter Chemical directly from them. All of these are shapeless recipes.[2]
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_importer_chemical
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_exporter_chemical
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_interface_filter_chemical
Last: the world variants
The final step in the chain is the pair of world parts. The Part Importer World Chemical is an upgrade of the chemical importer, and the Part Exporter World Chemical is an upgrade of the chemical exporter. Both are shapeless recipes, so you need the earlier part before you can make its world version.[2]
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_importer_world_chemical
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_exporter_world_chemical
The chemical reader
The Part Chemical Reader sits outside the interface chain. It has its own shaped recipe and does not need any of the other chemical parts first, so you can craft it whenever you like.[2]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: integratedmekanism:crafting/part_chemical_reader
Suggested order
- Craft a batch of chemical interfaces.[2]
- Turn some of them into importers and exporters, and make a filter interface if you want filtering.[2]
- Upgrade an importer or exporter into its world version when you need one.[2]
- Craft the chemical reader separately when you want to read chemical data.[2]
Unverified Whether the pack's quest book guides you through any of these parts is not shown in the sources here, so the order above follows the recipes only.
How does IntegratedMekanism work with other mods?
4 parts
In this pack, IntegratedMekanism links Mekanism chemicals to the Integrated Dynamics network. Every recipe that connects it to another mod uses items from both sides, so you need Integrated Dynamics and Mekanism materials to build the chemical parts. All of these are the mod's own crafting recipes.[2]
Starting point: the chemical interface
The Part Interface Chemical is the base part. The importer and exporter recipes both build on it, so craft it first. Its recipe uses an Integrated Dynamics item together with Mekanism's Basic Chemical Tank.[2]
Crafting Shaped
Recipe id: integratedmekanism:crafting/part_interface_chemical
One craft makes 4 interfaces.
Reading chemicals
The Part Chemical Reader is crafted straight from an Integrated Dynamics variable transformer and a Mekanism chemical tank. It does not go through the chemical interface.[2]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: integratedmekanism:crafting/part_chemical_reader
Moving chemicals in and out
The Part Importer Chemical and Part Exporter Chemical are shapeless recipes that each take a chemical interface plus an Integrated Dynamics variable transformer. The importer uses the Input Variable Transformer and the exporter uses the Output Variable Transformer.[2]
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_importer_chemical
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_exporter_chemical
World versions
The Part Importer World Chemical and Part Exporter World Chemical are made from the plain importer or exporter plus an Integrated Dynamics Logic Director. Craft the plain part first, then convert it.[2]
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_importer_world_chemical
Crafting Shapeless
Recipe id: integratedmekanism:crafting/part_exporter_world_chemical
Which IntegratedMekanism config options matter?
3 parts
Everything here lives in the common config file for the mod, and the options that matter most to you are the chemical ones: how fast chemicals move, what the logistics parts cost in energy, and what the storage terminal does when you click.[4]
Network transfer
The maximum network chemical transfer rate, core.general.chemicalRateLimit, is set to 9,223,372,036,854,776,000 in this pack. That is an enormous ceiling, so you are unlikely to ever hit it.[4]
general.general.transferRadioactiveChemicals is true, so radioactive chemicals can be moved across the network.[4]
Energy use of chemical parts
These are the base energy usage values the pack sets for each chemical part.[4]
- Chemical importer: 1 (general.general.importerChemicalBaseConsumption).[4]
- Chemical exporter: 1 (general.general.exporterChemicalBaseConsumption).[4]
- Chemical reader: 1 (general.general.chemicalReaderBaseConsumption).[4]
- Chemical interface: 0 (general.general.interfaceChemicalBaseConsumption), so it has no base energy cost.[4]
- World chemical importer: 1 without a variable (general.general.importerWorldChemicalBaseConsumptionDisabled) and 32 with a variable (general.general.importerWorldChemicalBaseConsumptionEnabled).[4]
- World chemical exporter: 1 without a variable (general.general.exporterWorldChemicalBaseConsumptionDisabled) and 32 with a variable (general.general.exporterWorldChemicalBaseConsumptionEnabled).[4]
Storage terminal quantities
When you click a chemical in the storage terminal, the selected amount starts at 100,000 (machine.general.guiStorageChemicalInitialQuantity). Right-clicking with a chemical selected removes 1,000 at a time (machine.general.guiStorageChemicalIncrementalQuantity).[4]
Unverified Which of these values differ from the mod's own defaults is not confirmed by the available sources, so treat the numbers above as this pack's settings only.
Sources
- Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
- Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making IntegratedMekanism items · pack recipe dump
- integratedmekanism names, screen text and descriptions (English lang file) · official mod data
- Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/integratedmekanism-common.toml · pack file
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Report wrong info
Version in each release
23 releases, first in 0.0.45.4
| Project Infinity 0.1 | Version | Jar | Where it came from |
|---|---|---|---|
| 0.0.51.4-hotfix-2 Sep 16, 2026 | 1.1.0 | IntegratedMekanism-1.20.1-1.1.0.jar | From the published release |
| 0.0.51.4-hotfix-1 Sep 15, 2026 | 1.1.0 | IntegratedMekanism-1.20.1-1.1.0.jar | From the published release |
| 0.0.51.4 Sep 14, 2026 | 1.1.0 | IntegratedMekanism-1.20.1-1.1.0.jar | From the published release |
| 0.0.51.3-HOTFIX Aug 16, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.51.3 Aug 15, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.51.2 Aug 11, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.51.1 Jul 31, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.50.2-hotfix Jun 22, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.50.1 Jun 18, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.50.0 Jun 16, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.49.3 May 17, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.49.2 May 13, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.49.1 May 11, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.49.0 May 10, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.48.2 Apr 23, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.48.1 Apr 12, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.48.0 Apr 11, 2026 | 1.0.4 | IntegratedMekanism-1.20.1-1.0.4.jar | From the published release |
| 0.0.47.3 Mar 6, 2026 | 1.0.3 | IntegratedMekanism-1.20.1-1.0.3.jar | From the published release |
| 0.0.47.1 Feb 2, 2026 | 1.0.3 | IntegratedMekanism-1.20.1-1.0.3.jar | From the published release |
| 0.0.47.0 Feb 1, 2026 | 1.0.3 | IntegratedMekanism-1.20.1-1.0.3.jar | From the published release |
| 0.0.46.1 Jan 6, 2026 | 1.0.3 | IntegratedMekanism-1.20.1-1.0.3.jar | From the published release |
| 0.0.46.0 Jan 4, 2026 | 1.0.3 | IntegratedMekanism-1.20.1-1.0.3.jar | From the published release |
| 0.0.45.4 Dec 23, 2025 | 1.0.3 | IntegratedMekanism-1.20.1-1.0.3.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
7 items from the 0.0.51.4-hotfix-2 recipe dump.
Config options (how Project Infinity 0.1 sets them)
12 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | Project Infinity 0.1 value |
|---|---|
core.general.chemicalRateLimit The maximum network chemical transfer rate. config/integratedmekanism-common.toml | 9223372036854776000 |
general.general.chemicalReaderBaseConsumption The base energy usage for the chemical reader. config/integratedmekanism-common.toml | 1 |
general.general.exporterChemicalBaseConsumption The base energy usage for the chemical exporter. config/integratedmekanism-common.toml | 1 |
general.general.exporterWorldChemicalBaseConsumptionDisabled The base energy usage for the world chemical exporter when it does not have a variable. config/integratedmekanism-common.toml | 1 |
general.general.exporterWorldChemicalBaseConsumptionEnabled The base energy usage for the world chemical exporter when it has a variable. config/integratedmekanism-common.toml | 32 |
general.general.importerChemicalBaseConsumption The base energy usage for the chemical importer. config/integratedmekanism-common.toml | 1 |
Which Project Infinity 0.1 mods work with IntegratedMekanism?
The Project Infinity 0.1 mods that share the most recipes with IntegratedMekanism. Highlighted ones have a guide.
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